DarwisBellium92 wrote:Fredblade wrote:parhelia_0000 wrote:I don't take advice from people who spew death threats towards others and ends up getting banned from this site. My policy is very clear - it doesn't matter how good the advice is, if they spew death threats towards ANYONE, resort to violence, and/or gets banned from this site, their advice are immediately nullified.
To quote the wise Glenn Fricker, if you have to resort to violence to get your point across, it's not a strong point that holds any value.
That's an Ad hominem fallacy. Not because someone does something wrong means EVERYTHING that person has ever said or done is completely invalidated. There's a difference between holding people accountable for their bad actions, and to completely disregard everything that comes from that person, that's just a poor way of thinking.
Also, it's not like Futuregame could've been the only person to ever come up with that advice, a lot of people with common sense could've also came up with the same kind of advice regarding making your cards pleasant to read, but because I name dropped him, now you're just nitpicking that detail and reject the entire point out of spite.
And you've rejected any kind of advice from anyone, so it's not like you're just ignoring his advice, you're ignoring everyone's advice. You just make any kind of lame excuse to ignore and deflect any kind of advice or feedback.
Death/harm threats is not the only way to be toxic, just because you haven't said something banneable, it doesn't mean your behavior is anything less toxic.
I know something about Futuregamer: to me, honestly, he gave me several times delayed for no reason because I didn't put the artworks on my custom cards for various reasons (or they were in work in progress or, I don't put them on so as not to let them snatch them through screenshots by Yuja Drayko and his friends).
Also, he felt so snobbish with the cardmaker that originality was zero unlike me.
I remember that Futuregamer got banned for various flames with various Mystic Mine Players.
Artworks actually serve an important purpose in yugioh. They're not there just to make the monsters look "attractive" or make them feel "alive". They're there to make finding and locating cards easier and faster, especially when searching for specific cards out of the deck, or bringing out specific monsters from the extra deck.
Take, for example, this Tearlament deck I built in EDOpro.
You can see that one of the cards in it is
Fusion Substitute, a card that can be searched off of
King of the Swamp.
Unfortunately, in EDOpro's deck editor, and Duelingbook's deck constructor, as well as in duels, when looking at cards in the deck/graveyard or extra deck without hovering your cursor over any of them, their names and effects are so tiny that, most of the time, the only way you can quickly identify each card is by their artwork. This means that, if you activate some effect to search out a card, you open up your deck, and all your cards have the same default black square artworks because you didn't bother to give each of them any unique artwork, you'll then have to manually hover your cursor over each card in your deck so you can see the full preview of the card's name on the left of the screen until you find the card you're searching for, making searches take much longer, and causing duels to slow down considerably, especially if you're playing a deck that does a lot of searching.
However, with artworks, whenever I'm searching through my deck for that Fusion Substitute, I can just look until I spot this sort of image in my deck:
and then immediately know that that's the card I'm looking for without having to manually hover my cursor over each card in the deck just to bring up its name just to see if that card is Fusion Substitute.
Another reason it's a really bad idea to leave the default black squares on your customs' artworks is because it also makes keeping track of what cards you have on the field and graveyard far more difficult and tedious for your opponent than it needs to be. There's a trap card called
Showdown of the Secret Sense Scroll Techniques that your opponent may be running, that will require them to pay attention as to what cards you have in your graveyard to see if they match anything you're activating.
For example, if you play
Mystical Space Typhoon, all your opponent needs to do is check your graveyard for the same artwork as that Mystic Space Typhoon in order to immediately know you have a second copy of that card you're activating so they know they can activate that trap card of theirs, as identifying cards by their artworks is much faster than identifying them by their names, since their names are going to be too small to see without hovering the cursor over them to enlarge them. However, if you have a bunch of different spells in your graveyard that all have the same default black square artwork, it's going to take much longer for your opponent to figure out if you have an additional copy of that Mystical Space Typhoon in your graveyard, as they'll now need to hover their cursor over each spell in your graveyard to enlarge its name just to see if the name is Mystic Space Typhoon, just to know if they can activate that trap card of theirs, causing the duel to slow down unnecessarily for no reason as you wait for them to finish checking your graveyard before you can proceed to resolve your Mystic Space Typhoon.