Yu-Gi-Oh! » Deck Discussions

Decks I made from scratch
AnimeMasterDub
#1
These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)
https://www.duelingbook.com/deck?id=10536847 Elemental (Do not suggest mask cards)
https://www.duelingbook.com/deck?id=10536953 Kuriboh (Honestly not my best work)
https://www.duelingbook.com/deck?id=10539439 BLS
https://www.duelingbook.com/deck?id=10542384 Evil Rock
https://www.duelingbook.com/deck?id=10556940 Galaxy-Eyes
https://www.duelingbook.com/deck?id=10557533 Toon
https://www.duelingbook.com/deck?id=10557603 Amazon
https://www.duelingbook.com/deck?id=10557668 Summoned Skull
https://www.duelingbook.com/deck?id=10566375 Ancient Gear
https://www.duelingbook.com/deck?id=10608524 Cyber Dragon
https://www.duelingbook.com/deck?id=10608569 CyberDark
https://www.duelingbook.com/deck?id=10658211 Gearfried
https://www.duelingbook.com/deck?id=10675630 Goyo
Lil Oldman
#2
D/D/D looks awful, no offense. Berfomet, Cerberus, Apocalypse, Maxwell and Doom Armageddon don't add to a final board. At most, I would play 1 leonidas and 1 D 'arc.
Id also increase the amount of Lamias, Necro and Swirl slime, and Kepler to 3 (Maybe only necro at 2). They are important combo pieces. Where are you keeping Abyss Ragnarok and Thomas? They are really good cards for D/D/D What are you even planning to set with Gilgamesh? Pendulum Summoning isn't as good in DDD as in other archetypes.
Contract Change and Human Recourses are extremely slow for such underwhealming effects. Only trap wirth playing in DDD is Cotract with the witch.
The extra deck is a big mess and is missing important cards like Odd-eyes burst, Genghis and High Ceasar. Also, no rank 8s? No Number 38 or Kali Yuga?
AnimeMasterDub
#3
[quote="Lil Oldman":20fr44p9]D/D/D looks awful, no offense. Berfomet, Cerberus, Apocalypse, Maxwell and Doom Armageddon don't add to a final board. At most, I would play 1 leonidas and 1 D 'arc.
Id also increase the amount of Lamias, Necro and Swirl slime, and Kepler to 3 (Maybe only necro at 2). They are important combo pieces. Where are you keeping Abyss Ragnarok and Thomas? They are really good cards for D/D/D What are you even planning to set with Gilgamesh? Pendulum Summoning isn't as good in DDD as in other archetypes.
Contract Change and Human Recourses are extremely slow for such underwhealming effects. Only trap wirth playing in DDD is Cotract with the witch.
The extra deck is a big mess and is missing important cards like Odd-eyes burst, Genghis and High Ceasar. Also, no rank 8s? No Number 38 or Kali Yuga?[/quote:20fr44p9]
to be fair I was using duel links as a base for the d/d/d
Fredblade
#4
[quote="AnimeMasterDub":1tt61kck]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:1tt61kck]


Why are you playing "Dark Magic Veil" when you can just play Monster Reborn, also why not playing 3 rod? It's literally your only good Normal Summon of the entire deck.
AnimeMasterDub
#5
[quote="Fredblade":np0xce4t][quote="AnimeMasterDub":np0xce4t]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:np0xce4t]


Why are you playing "Dark Magic Veil" when you can just play Monster Reborn, also why not playing 3 rod? It's literally your only good Normal Summon of the entire deck.[/quote:np0xce4t]
what if my dark spellcaster is in my hand
Lil Oldman
#6
[quote="AnimeMasterDub":3c5yduvt][quote="Fredblade":3c5yduvt][quote="AnimeMasterDub":3c5yduvt]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:3c5yduvt]


Why are you playing "Dark Magic Veil" when you can just play Monster Reborn, also why not playing 3 rod? It's literally your only good Normal Summon of the entire deck.[/quote:3c5yduvt]
what if my dark spellcaster is in my hand[/quote:3c5yduvt]
All but DMG and DM can SS themselves from the hand. Rod you never want to SS.
AnimeMasterDub
#7
[quote="Lil Oldman":w6iwve90][quote="AnimeMasterDub":w6iwve90][quote="Fredblade":w6iwve90]


Why are you playing "Dark Magic Veil" when you can just play Monster Reborn, also why not playing 3 rod? It's literally your only good Normal Summon of the entire deck.[/quote:w6iwve90]
what if my dark spellcaster is in my hand[/quote:w6iwve90]
All but DMG and DM can SS themselves from the hand. Rod you never want to SS.[/quote:w6iwve90]
i know the dark magic veil is for the dark magician and dark magician girl
Lil Oldman
#8
[quote="AnimeMasterDub":1fpobjsp][quote="Lil Oldman":1fpobjsp][quote="AnimeMasterDub":1fpobjsp]
what if my dark spellcaster is in my hand[/quote:1fpobjsp]
All but DMG and DM can SS themselves from the hand. Rod you never want to SS.[/quote:1fpobjsp]
i know the dark magic veil is for the dark magician and dark magician girl[/quote:1fpobjsp]
Bruh you already run Eternal Soul, you don't need 2 ways to summon that guy. Specially when 1 of the ways is unsearchable
AnimeMasterDub
#9
[quote="Lil Oldman":1g35ltnv][quote="AnimeMasterDub":1g35ltnv][quote="Lil Oldman":1g35ltnv]
All but DMG and DM can SS themselves from the hand. Rod you never want to SS.[/quote:1g35ltnv]
i know the dark magic veil is for the dark magician and dark magician girl[/quote:1g35ltnv]
Bruh you already run Eternal Soul, you don't need 2 ways to summon that guy. Specially when 1 of the ways is unsearchable[/quote:1g35ltnv]
i guess you do make a valid point again duel links had partial influence maybe ill add a monster reborn and get rid of dark magic veil
DarwisBellium92
#10
[quote="AnimeMasterDub":1vhkiv79]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:1vhkiv79]
Dark Magician without Red-Eyes B. Dragon for Dragoon is useless.
In short, it is to redo the decklist from scratch and review it with the new supports.
AnimeMasterDub
#11
[quote="DarwisBellium92":opmctyv6][quote="AnimeMasterDub":opmctyv6]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:opmctyv6]
Dark Magician without Red-Eyes B. Dragon for Dragoon is useless.
In short, it is to redo the decklist from scratch and review it with the new supports.[/quote:opmctyv6]
what do you think Timaeus is for?
Fredblade
#12
[quote="AnimeMasterDub":365drlaa][quote="DarwisBellium92":365drlaa][quote="AnimeMasterDub":365drlaa]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:365drlaa]
Dark Magician without Red-Eyes B. Dragon for Dragoon is useless.
In short, it is to redo the decklist from scratch and review it with the new supports.[/quote:365drlaa]
what do you think Timaeus is for?[/quote:365drlaa]

You could also run Magicalized Fusion for making a second Dragoon and running verte so you don't have to draw it.
DarwisBellium92
#13
[quote="AnimeMasterDub":uyz86jno][quote="DarwisBellium92":uyz86jno][quote="AnimeMasterDub":uyz86jno]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D[/quote:uyz86jno]
Dark Magician without Red-Eyes B. Dragon for Dragoon is useless.
In short, it is to redo the decklist from scratch and review it with the new supports.[/quote:uyz86jno]
what do you think Timaeus is for?[/quote:uyz86jno]
Maybe yes
AnimeMasterDub
#14
[quote="Fredblade":obcy2unx][quote="AnimeMasterDub":obcy2unx][quote="DarwisBellium92":obcy2unx]
Dark Magician without Red-Eyes B. Dragon for Dragoon is useless.
In short, it is to redo the decklist from scratch and review it with the new supports.[/quote:obcy2unx]
what do you think Timaeus is for?[/quote:obcy2unx]

You could also run Magicalized Fusion for making a second Dragoon and running verte so you don't have to draw it.[/quote:obcy2unx]
good idea ill add 1 of each to the deck
also to everyone there has been an update to the original post
AnimeMasterDub
#15
As of April 21, 2022 4:45 PM US east coast time the original post has been updated
Slitina
#16
[quote="AnimeMasterDub":1lzx36se]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious[/quote:1lzx36se]
As a Blackwing player I had pain looking at that deck list but can you explain yr thought process in that deck because it’s more like you just grabbed every card that had “blackwing” in its name and made it into a deck.
AnimeMasterDub
#17
[quote="Slitina":1islcyti][quote="AnimeMasterDub":1islcyti]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious[/quote:1islcyti]
As a Blackwing player I had pain looking at that deck list but can you explain yr thought process in that deck because it’s more like you just grabbed every card that had “blackwing” in its name and made it into a deck.[/quote:1islcyti]
I used duel links as base started from there
Renji Asuka
#18
I'm going to speak about that blackwing deck. My friend who has been playing Blackwings for a very long time would see this build and immediately think it'd belong in the trashcan.

First, Shura is no longer ran in the deck. It's too slow.
Second, Simoon is God Tier why wouldn't you max that out?
Third, Elphin the Raven, just...why? It's bad. If you have a Blackwing monster on the field, you already normal summoned. Making this card dead.
Fourth, Vayu is no longer good.
Fifth, Sirocco the Dawn, no longer ran in the deck.
Sixth, drop gladius. You don't need it.
Seventh, Drop the Drizzle, no reason to play an extender that makes you lose a monster.
Eighth, Raptor Wing Strike? ewww.
Nineth, Fake Feather? That is doing nothing, too slow.
Tenth, Black Wing Revenge? No....
Eleventh, as cute as Anti Reverse is. Don't.
Twelfth, Black Sonic, see above.


This is not even touching the extra deck problems.

Blackwing - Auster the South Wind is really good
Blackwing - Breeze the Zephyr is also pretty good.
Allure of Darkness says hi!
Raidraptor - Strangle Lanius great extender for the deck. Have a dark? Special Summon it!
Raidraptor - Wise Strix can let you play into Ultimate Falcon.
Raidraptor - Force Strix can literally search you a blackwing.
Phantom Knights' Rank-Up-Magic Force Banish monsters from GY for the next card
Dark Requiem Xyz Dragon Hello I can negate a card!

This isn't even going into Tri-Brigade variant

There's more I can probably add, but my knowledge on the deck is limited as I mostly watch my friend play the deck.
Renji Asuka
#19
I think your biggest problem is, using Duel Links as a base.

Don't do that, never do that. Strategies that work there won't work in the TCG/OCG. The TCG/OCG has a better cardpool while a different banlist. So things you'd normally get away with on Duel Links wouldn't apply at all.

Next, you need to learn how to identify what cards are good and what cards are bad.

You also need to have an end game in mind and focus on that.

If I recall you said earlier you like to plan for things in case stuff happens so you end up planning for too much stuff. But if you focus on making sure your deck can play (for example stopping hand traps with Called By or even Crossout Designator), you should be fine.

You also should be running staples as well. Monster Reborn is legal, so why not run it in every deck?
Lil Oldman
#20
Monster Reborn is legal, so why not run it in every deck?

me when powercrept
AnimeMasterDub
#21
[quote="Renji Asuka":3q7jy0l4]I'm going to speak about that blackwing deck. My friend who has been playing Blackwings for a very long time would see this build and immediately think it'd belong in the trashcan.

First, Shura is no longer ran in the deck. It's too slow.
Second, Simoon is God Tier why wouldn't you max that out?
Third, Elphin the Raven, just...why? It's bad. If you have a Blackwing monster on the field, you already normal summoned. Making this card dead.
Fourth, Vayu is no longer good.
Fifth, Sirocco the Dawn, no longer ran in the deck.
Sixth, drop gladius. You don't need it.
Seventh, Drop the Drizzle, no reason to play an extender that makes you lose a monster.
Eighth, Raptor Wing Strike? ewww.
Nineth, Fake Feather? That is doing nothing, too slow.
Tenth, Black Wing Revenge? No....
Eleventh, as cute as Anti Reverse is. Don't.
Twelfth, Black Sonic, see above.


This is not even touching the extra deck problems.

Blackwing - Auster the South Wind is really good
Blackwing - Breeze the Zephyr is also pretty good.
Allure of Darkness says hi!
Raidraptor - Strangle Lanius great extender for the deck. Have a dark? Special Summon it!
Raidraptor - Wise Strix can let you play into Ultimate Falcon.
Raidraptor - Force Strix can literally search you a blackwing.
Phantom Knights' Rank-Up-Magic Force Banish monsters from GY for the next card
Dark Requiem Xyz Dragon Hello I can negate a card!

This isn't even going into Tri-Brigade variant

There's more I can probably add, but my knowledge on the deck is limited as I mostly watch my friend play the deck.[/quote:3q7jy0l4]
1) this is a blackwing deck not a raidraptor or phantom knight deck ( I am probably going to make raidraptor deck in the future) Honestly this kind of statement is why I am hesitant of posting the red-eyes deck because I know exactly what everyone will say about it.
2) breeze is a terrible card that is why I have gale the whirlwind
3) the reason poison wind is at 1 for the deck is because it banishes black whirlwind at the end of the turn and don't get me started at the burn cost
Lil Oldman
#22
1) Yes, it is blackwing. But also a DARK winged beast deck, why not use other DARK winged beast cards. Technically speaking with that logic, you shouldn't be considering allure of darkness as well lmao
2) Why not both? Thay both have easy enough SS
3) Life's a recourse, not something to hoard.
AnimeMasterDub
#23
[quote="Lil Oldman":3ddixayb]1) Yes, it is blackwing. But also a DARK winged beast deck, why not use other DARK winged beast cards. Technically speaking with that logic, you shouldn't be considering allure of darkness as well lmao
2) Why not both? Thay both have easy enough SS
3) Life's a recourse, not something to hoard.[/quote:3ddixayb]
I get what you are saying birds of a feather should stick together but I am the kind of person who doesn't want chocolate mixed with peanut butter (mostly because I hate peanut butter) you get what I am saying?
Slitina
#24
[quote="Lil Oldman":kq6shrgi]1) Yes, it is blackwing. But also a DARK winged beast deck, why not use other DARK winged beast cards. Technically speaking with that logic, you shouldn't be considering allure of darkness as well lmao
2) Why not both? Thay both have easy enough SS
3) Life's a recourse, not something to hoard.[/quote:kq6shrgi]
To add the third point imagine worrying about LP when you have Zephyros in the deck.
AnimeMasterDub
#25
[quote="Slitina":lnc50stb][quote="Lil Oldman":lnc50stb]1) Yes, it is blackwing. But also a DARK winged beast deck, why not use other DARK winged beast cards. Technically speaking with that logic, you shouldn't be considering allure of darkness as well lmao
2) Why not both? Thay both have easy enough SS
3) Life's a recourse, not something to hoard.[/quote:lnc50stb]
To add the third point imagine worrying about LP when you have Zephyros in the deck.[/quote:lnc50stb]
zephyros is miner damage its when it is 1000 or more it becomes a bit of a problem
Renji Asuka
#26
[quote="AnimeMasterDub":2w6g2jg4][quote="Renji Asuka":2w6g2jg4]I'm going to speak about that blackwing deck. My friend who has been playing Blackwings for a very long time would see this build and immediately think it'd belong in the trashcan.

First, Shura is no longer ran in the deck. It's too slow.
Second, Simoon is God Tier why wouldn't you max that out?
Third, Elphin the Raven, just...why? It's bad. If you have a Blackwing monster on the field, you already normal summoned. Making this card dead.
Fourth, Vayu is no longer good.
Fifth, Sirocco the Dawn, no longer ran in the deck.
Sixth, drop gladius. You don't need it.
Seventh, Drop the Drizzle, no reason to play an extender that makes you lose a monster.
Eighth, Raptor Wing Strike? ewww.
Nineth, Fake Feather? That is doing nothing, too slow.
Tenth, Black Wing Revenge? No....
Eleventh, as cute as Anti Reverse is. Don't.
Twelfth, Black Sonic, see above.


This is not even touching the extra deck problems.

Blackwing - Auster the South Wind is really good
Blackwing - Breeze the Zephyr is also pretty good.
Allure of Darkness says hi!
Raidraptor - Strangle Lanius great extender for the deck. Have a dark? Special Summon it!
Raidraptor - Wise Strix can let you play into Ultimate Falcon.
Raidraptor - Force Strix can literally search you a blackwing.
Phantom Knights' Rank-Up-Magic Force Banish monsters from GY for the next card
Dark Requiem Xyz Dragon Hello I can negate a card!

This isn't even going into Tri-Brigade variant

There's more I can probably add, but my knowledge on the deck is limited as I mostly watch my friend play the deck.[/quote:2w6g2jg4]
1) this is a blackwing deck not a raidraptor or phantom knight deck ( I am probably going to make raidraptor deck in the future) Honestly this kind of statement is why I am hesitant of posting the red-eyes deck because I know exactly what everyone will say about it.
2) breeze is a terrible card that is why I have gale the whirlwind
3) the reason poison wind is at 1 for the deck is because it banishes black whirlwind at the end of the turn and don't get me started at the burn cost[/quote:2w6g2jg4]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.
AnimeMasterDub
#27
[quote="Renji Asuka":3lgvyhaf][quote="AnimeMasterDub":3lgvyhaf][quote="Renji Asuka":3lgvyhaf]I'm going to speak about that blackwing deck. My friend who has been playing Blackwings for a very long time would see this build and immediately think it'd belong in the trashcan.

First, Shura is no longer ran in the deck. It's too slow.
Second, Simoon is God Tier why wouldn't you max that out?
Third, Elphin the Raven, just...why? It's bad. If you have a Blackwing monster on the field, you already normal summoned. Making this card dead.
Fourth, Vayu is no longer good.
Fifth, Sirocco the Dawn, no longer ran in the deck.
Sixth, drop gladius. You don't need it.
Seventh, Drop the Drizzle, no reason to play an extender that makes you lose a monster.
Eighth, Raptor Wing Strike? ewww.
Nineth, Fake Feather? That is doing nothing, too slow.
Tenth, Black Wing Revenge? No....
Eleventh, as cute as Anti Reverse is. Don't.
Twelfth, Black Sonic, see above.


This is not even touching the extra deck problems.

Blackwing - Auster the South Wind is really good
Blackwing - Breeze the Zephyr is also pretty good.
Allure of Darkness says hi!
Raidraptor - Strangle Lanius great extender for the deck. Have a dark? Special Summon it!
Raidraptor - Wise Strix can let you play into Ultimate Falcon.
Raidraptor - Force Strix can literally search you a blackwing.
Phantom Knights' Rank-Up-Magic Force Banish monsters from GY for the next card
Dark Requiem Xyz Dragon Hello I can negate a card!

This isn't even going into Tri-Brigade variant

There's more I can probably add, but my knowledge on the deck is limited as I mostly watch my friend play the deck.[/quote:3lgvyhaf]
1) this is a blackwing deck not a raidraptor or phantom knight deck ( I am probably going to make raidraptor deck in the future) Honestly this kind of statement is why I am hesitant of posting the red-eyes deck because I know exactly what everyone will say about it.
2) breeze is a terrible card that is why I have gale the whirlwind
3) the reason poison wind is at 1 for the deck is because it banishes black whirlwind at the end of the turn and don't get me started at the burn cost[/quote:3lgvyhaf]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.[/quote:3lgvyhaf]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck
Renji Asuka
#28
[quote="AnimeMasterDub":i7pdx03q][quote="Renji Asuka":i7pdx03q][quote="AnimeMasterDub":i7pdx03q]
1) this is a blackwing deck not a raidraptor or phantom knight deck ( I am probably going to make raidraptor deck in the future) Honestly this kind of statement is why I am hesitant of posting the red-eyes deck because I know exactly what everyone will say about it.
2) breeze is a terrible card that is why I have gale the whirlwind
3) the reason poison wind is at 1 for the deck is because it banishes black whirlwind at the end of the turn and don't get me started at the burn cost[/quote:i7pdx03q]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.[/quote:i7pdx03q]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:i7pdx03q]
I'll do you one better, I'll make a build and post it shortly and explain why I would run it the way I do.
AnimeMasterDub
#29
[quote="Renji Asuka":1ngw23hs][quote="AnimeMasterDub":1ngw23hs][quote="Renji Asuka":1ngw23hs]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.[/quote:1ngw23hs]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:1ngw23hs]
I'll do you one better, I'll make a build and post it shortly and explain why I would run it the way I do.[/quote:1ngw23hs]
you are going to make a red-eyes deck and have dragoon as the focus aren't you?
Lil Oldman
#30
[quote="AnimeMasterDub":59sp2upl][quote="Renji Asuka":59sp2upl][quote="AnimeMasterDub":59sp2upl]
1) this is a blackwing deck not a raidraptor or phantom knight deck ( I am probably going to make raidraptor deck in the future) Honestly this kind of statement is why I am hesitant of posting the red-eyes deck because I know exactly what everyone will say about it.
2) breeze is a terrible card that is why I have gale the whirlwind
3) the reason poison wind is at 1 for the deck is because it banishes black whirlwind at the end of the turn and don't get me started at the burn cost[/quote:59sp2upl]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.[/quote:59sp2upl]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:59sp2upl]
Red-Eyes Dark Dragoon
AnimeMasterDub
#31
[quote="Lil Oldman":3krk4usv][quote="AnimeMasterDub":3krk4usv][quote="Renji Asuka":3krk4usv]
And this right here is the exact reason why you won't ever get better at making decks. Why hold yourself back when you can push forward?

This is the same mentality as scrubs use with self imposed rules.[/quote:3krk4usv]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:3krk4usv]
Red-Eyes Dark Dragoon[/quote:3krk4usv]
exactly did you ever consider the other red-eyes fusions? don't you think they could be used as well?
Lil Oldman
#32
[quote="AnimeMasterDub":4u82bhlq][quote="Lil Oldman":4u82bhlq][quote="AnimeMasterDub":4u82bhlq]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:4u82bhlq]
Red-Eyes Dark Dragoon[/quote:4u82bhlq]
exactly did you ever consider the other red-eyes fusions? don't you think they could be used as well?[/quote:4u82bhlq]
No. Dragoon literally is an official Custom Card.
AnimeMasterDub
#33
[quote="Lil Oldman":3ed151sn][quote="AnimeMasterDub":3ed151sn][quote="Lil Oldman":3ed151sn]
Red-Eyes Dark Dragoon[/quote:3ed151sn]
exactly did you ever consider the other red-eyes fusions? don't you think they could be used as well?[/quote:3ed151sn]
No. Dragoon literally is an official Custom Card.[/quote:3ed151sn]
now you are just speaking nonsense
Lil Oldman
#34
[quote="AnimeMasterDub":1owzyvpb][quote="Lil Oldman":1owzyvpb][quote="AnimeMasterDub":1owzyvpb]
exactly did you ever consider the other red-eyes fusions? don't you think they could be used as well?[/quote:1owzyvpb]
No. Dragoon literally is an official Custom Card.[/quote:1owzyvpb]
now you are just speaking nonsense[/quote:1owzyvpb]
No, I mean that Dragoon is as OP as a Custom Card
3000 untargetable undestroyable guy
can negate and pop 2
when it negates it gains 1000

You would be stupid not using him
AnimeMasterDub
#35
[quote="Lil Oldman":3pjy3ex3][quote="AnimeMasterDub":3pjy3ex3][quote="Lil Oldman":3pjy3ex3]
No. Dragoon literally is an official Custom Card.[/quote:3pjy3ex3]
now you are just speaking nonsense[/quote:3pjy3ex3]
No, I mean that Dragoon is as OP as a Custom Card
3000 untargetable undestroyable guy
can negate and pop 2
when it negates it gains 1000

You would be stupid not using him[/quote:3pjy3ex3]
That's the problem it feels like the other Red-Eyes fusion monster shouldn't have existed in the first place since everyone goes straight for dragoon
greg503
#36
[quote="Lil Oldman":3intxgaw][quote="AnimeMasterDub":3intxgaw][quote="Lil Oldman":3intxgaw]
No. Dragoon literally is an official Custom Card.[/quote:3intxgaw]
now you are just speaking nonsense[/quote:3intxgaw]
No, I mean that Dragoon is as OP as a Custom Card
3000 untargetable undestroyable guy
can negate and pop 2
when it negates it gains 1000

You would be stupid not using him[/quote:3intxgaw]
Dragoon is where all that "potential" went
AnimeMasterDub
#37
[quote="greg503":3fpetpff][quote="Lil Oldman":3fpetpff][quote="AnimeMasterDub":3fpetpff]
now you are just speaking nonsense[/quote:3fpetpff]
No, I mean that Dragoon is as OP as a Custom Card
3000 untargetable undestroyable guy
can negate and pop 2
when it negates it gains 1000

You would be stupid not using him[/quote:3fpetpff]
Dragoon is where all that "potential" went[/quote:3fpetpff]
didn't I already explain why that is the problem?
Renji Asuka
#38
[quote="AnimeMasterDub":2yckkwul][quote="Renji Asuka":2yckkwul][quote="AnimeMasterDub":2yckkwul]
let me ask you this when lets say you were making a red-eyes deck what would focus on getting on to the field with said deck[/quote:2yckkwul]
I'll do you one better, I'll make a build and post it shortly and explain why I would run it the way I do.[/quote:2yckkwul]
you are going to make a red-eyes deck and have dragoon as the focus aren't you?[/quote:2yckkwul]
Nope, when I play yugioh, I sometimes like to troll. This is the result of me wanting to play Red-Eyes

https://www.duelingbook.com/deck?id=10213327

The idea is to burn the opponent as much as possible so let me explain these card choices.

Paladin of Dark Dragon is not only a Dragon (where if you wanted to, you could banish it for Red-Eyes Darkness Metal Dragon) but it's main appeal is that you can bring out any Red-Eyes monster from the Deck, whether it's Red-Eyes Black Meteor Dragon (for a particular play), Red-Eyes Soul to burn the opponent, or even Red-Eyes Darkness Metal Dragon which can bring back ANY Dragon from the GY without needing to banish a Dragon. Also searchable by Pre-Preparation of Rites.

Red-Eyes Alternative Black Dragon is mean to help bring out Meteor Black Comet Dragon by tributing Red-Eyes Black Meteor Dragon since when you Special Summon Red-Eyes Black Meteor Dragon, it's level changes and makes it incorrect for Meteor Black Comet Dragon. While being able to float back into Red-Eyes Soul is pretty good as you can trigger its effects.

Ultra Polymerization, your opponent can't respond to it, however you do have to pay 2k LP. The idea is to use your materials on field to go into Meteor Black Comet Dragon, use its effect to send say for example, a Red-Eyes Black Dragon or Red-Eyes Black Metal Dragon to inflict 1200 - 1400 damage, then bring back the materials using Ultra Polymerization (their effects are negated and their ATK & Def is 0), which you can then use to play Wee Witch, I:P, or any Link 2 you want to go into doesn't matter.

Inferno Fire Blast on a Meteor Black Comet Dragon (If used Red-Eyes Fusion) is 3500 damage to the opponent, now add in Meteor Black Comet Dragon's effect, it's an alright amount. But the real goal is to use Meteor Black Comet Dragon's effect to burn for 1400, use Red-Eyes Soul on a Red-Eyes Black Dragon for another 2400, and another 2400 from inferno Fire Blast for a total of 6200 damage. From there if you have more Inferno Fire Blast, you win (Double Spell can help with this but eh, it was already hard to find room for the cards I chose).

D.D.R. is an extender when you banish off of Allure or Red-Eyes Darkness Metal Dragon, Monster Reborn is Monster Reborn, Silver's Cry brings back OG Red-Eyes, Return of the Dragon Lords acts as another extender for your level 7 and 8s.

Red-Eyes Flare Metal Dragon, remember when I said you can deal a total of 6200? Yeah this card let's your opponent activate at most 3 effects without them losing, which not a lot of decks can really handle that.

Red-Eyes Darkness Dragon only because it'd be hilarious to fill the GY with Dragons then beat them with an old and bad card, but if you want something better, you can take it out.

This is of course a first draft with 0 testing, but that is what I'd do with Red-Eyes.

The missing Extra Deck is really just fill with whatever you really want. I just couldn't be bothered to make the rest of the extra.
Christen57
#39
[quote="AnimeMasterDub":1cc4ecl2][quote="greg503":1cc4ecl2][quote="Lil Oldman":1cc4ecl2]
No, I mean that Dragoon is as OP as a Custom Card
3000 untargetable undestroyable guy
can negate and pop 2
when it negates it gains 1000

You would be stupid not using him[/quote:1cc4ecl2]
Dragoon is where all that "potential" went[/quote:1cc4ecl2]
didn't I already explain why that is the problem?[/quote:1cc4ecl2]

Why is it a problem that Red-Eyes players use Red-Eyes Dark Dragoon as their main extra deck monster?
AnimeMasterDub
#40
[quote="Renji Asuka":2ylefpj6][quote="AnimeMasterDub":2ylefpj6][quote="Renji Asuka":2ylefpj6]
I'll do you one better, I'll make a build and post it shortly and explain why I would run it the way I do.[/quote:2ylefpj6]
you are going to make a red-eyes deck and have dragoon as the focus aren't you?[/quote:2ylefpj6]
Nope, when I play yugioh, I sometimes like to troll. This is the result of me wanting to play Red-Eyes

https://www.duelingbook.com/deck?id=10213327

The idea is to burn the opponent as much as possible so let me explain these card choices.

Paladin of Dark Dragon is not only a Dragon (where if you wanted to, you could banish it for Red-Eyes Darkness Metal Dragon) but it's main appeal is that you can bring out any Red-Eyes monster from the Deck, whether it's Red-Eyes Black Meteor Dragon (for a particular play), Red-Eyes Soul to burn the opponent, or even Red-Eyes Darkness Metal Dragon which can bring back ANY Dragon from the GY without needing to banish a Dragon. Also searchable by Pre-Preparation of Rites.

Red-Eyes Alternative Black Dragon is mean to help bring out Meteor Black Comet Dragon by tributing Red-Eyes Black Meteor Dragon since when you Special Summon Red-Eyes Black Meteor Dragon, it's level changes and makes it incorrect for Meteor Black Comet Dragon. While being able to float back into Red-Eyes Soul is pretty good as you can trigger its effects.

Ultra Polymerization, your opponent can't respond to it, however you do have to pay 2k LP. The idea is to use your materials on field to go into Meteor Black Comet Dragon, use its effect to send say for example, a Red-Eyes Black Dragon or Red-Eyes Black Metal Dragon to inflict 1200 - 1400 damage, then bring back the materials using Ultra Polymerization (their effects are negated and their ATK & Def is 0), which you can then use to play Wee Witch, I:P, or any Link 2 you want to go into doesn't matter.

Inferno Fire Blast on a Meteor Black Comet Dragon (If used Red-Eyes Fusion) is 3500 damage to the opponent, now add in Meteor Black Comet Dragon's effect, it's an alright amount. But the real goal is to use Meteor Black Comet Dragon's effect to burn for 1400, use Red-Eyes Soul on a Red-Eyes Black Dragon for another 2400, and another 2400 from inferno Fire Blast for a total of 6200 damage. From there if you have more Inferno Fire Blast, you win (Double Spell can help with this but eh, it was already hard to find room for the cards I chose).

D.D.R. is an extender when you banish off of Allure or Red-Eyes Darkness Metal Dragon, Monster Reborn is Monster Reborn, Silver's Cry brings back OG Red-Eyes, Return of the Dragon Lords acts as another extender for your level 7 and 8s.

Red-Eyes Flare Metal Dragon, remember when I said you can deal a total of 6200? Yeah this card let's your opponent activate at most 3 effects without them losing, which not a lot of decks can really handle that.

Red-Eyes Darkness Dragon only because it'd be hilarious to fill the GY with Dragons then beat them with an old and bad card, but if you want something better, you can take it out.

This is of course a first draft with 0 testing, but that is what I'd do with Red-Eyes.

The missing Extra Deck is really just fill with whatever you really want. I just couldn't be bothered to make the rest of the extra.[/quote:2ylefpj6]
F- 5 point deduction for each ocg card and empty extra deck slot
AnimeMasterDub
#41
[quote="Christen57":34yu8rpf][quote="AnimeMasterDub":34yu8rpf][quote="greg503":34yu8rpf]
Dragoon is where all that "potential" went[/quote:34yu8rpf]
didn't I already explain why that is the problem?[/quote:34yu8rpf]

Why is it a problem that Red-Eyes players use Red-Eyes Dark Dragoon as their main extra deck monster?[/quote:34yu8rpf]
That's the problem it feels like the other Red-Eyes fusion monster shouldn't have existed in the first place since everyone goes straight for dragoon
AnimeMasterDub
#42
there has been an update to the original post
Renji Asuka
#43
[quote="AnimeMasterDub":1sr9mmv2][quote="Renji Asuka":1sr9mmv2][quote="AnimeMasterDub":1sr9mmv2]
you are going to make a red-eyes deck and have dragoon as the focus aren't you?[/quote:1sr9mmv2]
Nope, when I play yugioh, I sometimes like to troll. This is the result of me wanting to play Red-Eyes

https://www.duelingbook.com/deck?id=10213327

The idea is to burn the opponent as much as possible so let me explain these card choices.

Paladin of Dark Dragon is not only a Dragon (where if you wanted to, you could banish it for Red-Eyes Darkness Metal Dragon) but it's main appeal is that you can bring out any Red-Eyes monster from the Deck, whether it's Red-Eyes Black Meteor Dragon (for a particular play), Red-Eyes Soul to burn the opponent, or even Red-Eyes Darkness Metal Dragon which can bring back ANY Dragon from the GY without needing to banish a Dragon. Also searchable by Pre-Preparation of Rites.

Red-Eyes Alternative Black Dragon is mean to help bring out Meteor Black Comet Dragon by tributing Red-Eyes Black Meteor Dragon since when you Special Summon Red-Eyes Black Meteor Dragon, it's level changes and makes it incorrect for Meteor Black Comet Dragon. While being able to float back into Red-Eyes Soul is pretty good as you can trigger its effects.

Ultra Polymerization, your opponent can't respond to it, however you do have to pay 2k LP. The idea is to use your materials on field to go into Meteor Black Comet Dragon, use its effect to send say for example, a Red-Eyes Black Dragon or Red-Eyes Black Metal Dragon to inflict 1200 - 1400 damage, then bring back the materials using Ultra Polymerization (their effects are negated and their ATK & Def is 0), which you can then use to play Wee Witch, I:P, or any Link 2 you want to go into doesn't matter.

Inferno Fire Blast on a Meteor Black Comet Dragon (If used Red-Eyes Fusion) is 3500 damage to the opponent, now add in Meteor Black Comet Dragon's effect, it's an alright amount. But the real goal is to use Meteor Black Comet Dragon's effect to burn for 1400, use Red-Eyes Soul on a Red-Eyes Black Dragon for another 2400, and another 2400 from inferno Fire Blast for a total of 6200 damage. From there if you have more Inferno Fire Blast, you win (Double Spell can help with this but eh, it was already hard to find room for the cards I chose).

D.D.R. is an extender when you banish off of Allure or Red-Eyes Darkness Metal Dragon, Monster Reborn is Monster Reborn, Silver's Cry brings back OG Red-Eyes, Return of the Dragon Lords acts as another extender for your level 7 and 8s.

Red-Eyes Flare Metal Dragon, remember when I said you can deal a total of 6200? Yeah this card let's your opponent activate at most 3 effects without them losing, which not a lot of decks can really handle that.

Red-Eyes Darkness Dragon only because it'd be hilarious to fill the GY with Dragons then beat them with an old and bad card, but if you want something better, you can take it out.

This is of course a first draft with 0 testing, but that is what I'd do with Red-Eyes.

The missing Extra Deck is really just fill with whatever you really want. I just couldn't be bothered to make the rest of the extra.[/quote:1sr9mmv2]
F- 5 point deduction for each ocg card and empty extra deck slot[/quote:1sr9mmv2]
You don't have the right to deduct any points honestly. Just look at your blackwing deck lmao

That's not even touching the fact that you never said OCG cards had to be excluded lol
Renji Asuka
#44


My friend's blackwing deck.
AnimeMasterDub
#45
[quote="Renji Asuka":2bmqk3nb]

My friend's blackwing deck.[/quote:2bmqk3nb]
it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck
AnimeMasterDub
#46
I'm surprised no one has commented on the Blue-Eyes deck I made
Yugi514
#47
[quote="AnimeMasterDub":306asxqb][quote="Renji Asuka":306asxqb]

My friend's blackwing deck.[/quote:306asxqb]
it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck[/quote:306asxqb]

Only 3 syncs are really needed in the deck.
Renji Asuka
#48
[quote="AnimeMasterDub":z4ipptt1]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai[/quote:z4ipptt1]
So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.
Renji Asuka
#49
Now onto Red-Eyes

Obnoxious Celtic Guard, it's trash. Stop putting in cards into your decks that don't make plays.

Way too many level 6s. You don't need that many as you're only going to fusion summon into Meteor Black Comet Dragon once.

At most, you only need 1 Red-Eyes Archfiend of Lightning while also talking about your Summoned Skulls, again, you want to limit your bricks to the smallest number possible.

Red-Eyes Insight is your best spell, why aren't you running it?

Battle Traps are way too slow.

Also Black Metal Dragon works WONDERS with your Red-Eyes Gearfried. RUN IT.

Allure of Darkness, hello more draw power, more consistency.

Red-Eyes Darkness Metal Dragon: Am I a joke to you?

Return of the Red-Eyes only need 1.

Monster Reborn, Silver's Cry, Return of the Dragon Lords, D.D.R. all better options than Red-Eyes Spirit.

Black Skull Dragon and Meteor Black Dragon are bad. They do nothing.

You can also go Serial Spell with Inferno Fire Blast to potentially FTK.
AnimeMasterDub
#50
[quote="Renji Asuka":2vi48nru][quote="AnimeMasterDub":2vi48nru]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai[/quote:2vi48nru]
So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.[/quote:2vi48nru]
1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?
AnimeMasterDub
#51
[quote="Yugi514":2tbcb51n][quote="AnimeMasterDub":2tbcb51n][quote="Renji Asuka":2tbcb51n]

My friend's blackwing deck.[/quote:2tbcb51n]
it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck[/quote:2tbcb51n]

Only 3 syncs are really needed in the deck.[/quote:2tbcb51n]
unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters
Renji Asuka
#52
[quote="AnimeMasterDub":204v3x2t][quote="Renji Asuka":204v3x2t][quote="AnimeMasterDub":204v3x2t]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai[/quote:204v3x2t]
So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.[/quote:204v3x2t]
1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?[/quote:204v3x2t]
1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.
Slitina
#53
As a blackwing player most of the Blackwing Synchros aren’t that good or just really outdated for the game right now.
AnimeMasterDub
#54
[quote="Renji Asuka":3ckpy1e8][quote="AnimeMasterDub":3ckpy1e8][quote="Renji Asuka":3ckpy1e8]
So not only is your Red-Eyes deck so much worse than the one I showed you. But you have the audacity to run Superheavy Samurai like that. But first, regarding Superheavy Samurai

If you're going to be playing Battle Ball, RUN KAIJUS. You can bring out your big synchros off a normal summon because of that you also run 3 of them. No if's and's or but's.

Blue Brawler, is GARBAGE. Why would you run a card that can't facilitate a play?

Also if you're running Giga Gloves, you combine it with Mathematician or Scrap Recycler and make a build built around that. Otherwise you don't run it.

Samurai Helper is so bad, Soul Buster Gauntlet DOES A BETTER JOB.

Soul Claw, you CANNOT justify this card. Your monster's will typically NEVER be run over by battle, they have high defense. In some situations they can, but goes back to my main point, they're more vulnerable to card effects.

Peacemaker, this card is stupidly good. If you have for say Soul Piercer in hand with this card and your opponent has no backrow but you have a level 2 tuner, you can normal summon Soul piercer, use Peacemaker on it, tribute it to play a Superheavy with a more optimal level, which can also be your higher levels. You'll also be able to add a Superheavy Samurai card from your deck to your hand.

Transporter, I personally can't stand this card, giving your opponent monsters or cards in general are really bad.

Also why aren't you running 3 Flutist? It legit helps bring out your higher levels and makes Musashi Plays really good.

Wagon: Am I a joke to you?

Soulbuster Gauntlet is your main OTK card, why aren't you main decking it?

Soulshield makes your monsters gain a TON of defense, 1200 defense gain is nothing to scoff at. Anything that pushes the OTK is needed.

Backrow can be VERY dangerous, so why not run Thief in the main deck and steal their card? You can steal people's potential backrow that can make or break the game. I remember stealing a person's Solemn Judgment because they didn't read Thief.

Sekka's Light adds a lot of consistency even though we can only run 1 currently. It can fix up hands, let's you draw.

For the extra Deck, your 2 best synchros you should run them at 3. Ogre Shutendoji, and Musashi.Stealth Ninja and Ninja Sarutobi are at most a 2 of. You also would want 1 Kyubi for big beater.[/quote:3ckpy1e8]
1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?[/quote:3ckpy1e8]
1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.[/quote:3ckpy1e8]
got it i think. Is the main deck suppose to have 45 cards in it?
Renji Asuka
#55
[quote="AnimeMasterDub":2oajc0ax][quote="Renji Asuka":2oajc0ax][quote="AnimeMasterDub":2oajc0ax]
1) how many kaijus exactly should I have? should I include godzilla?
2) scrap the gloves and the brawler got it
3) I thought wagon was only good in duel links
4) move thief to main deck got it. 2 or 3?
5) 3 ogre and musashi. ninjas at 2.
6) add soulbuster and soulshield. 2 or 3?[/quote:2oajc0ax]
1) As for which Kaiju's it depends on what you want to bring out via Battleball. As for the amount, anywhere from 4-6.
2) No, Wagon can search any of your Superheavy Samurai Equipment monsters, so being able to use its effect, then combine it with say Soul Piercer (being equipped), and being able to drop Trumpeter, you can get 2 free cards and break opponent's backrow.
3) I personally ran it at 3 when I played the deck. But you can get away with 2.
4) 3. Also if you want to protect your monsters Soulfire Suit is an option which you can run as a 1-2 of, but it's optional.[/quote:2oajc0ax]
got it i think. Is the main deck suppose to have 45 cards in it?[/quote:2oajc0ax]
Ideally you play 40. You can get away with 41 or 42.
Yugi514
#56
[quote="AnimeMasterDub":17ady67g][quote="Yugi514":17ady67g][quote="AnimeMasterDub":17ady67g]
it doesn't feel like a blackwing deck there are only 3 blackwing synchro monsters in the extra deck[/quote:17ady67g]

Only 3 syncs are really needed in the deck.[/quote:17ady67g]
unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters[/quote:17ady67g]
The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.
AnimeMasterDub
#57
[quote="Yugi514":2zql3jgl][quote="AnimeMasterDub":2zql3jgl][quote="Yugi514":2zql3jgl]

Only 3 syncs are really needed in the deck.[/quote:2zql3jgl]
unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters[/quote:2zql3jgl]
The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.[/quote:2zql3jgl]
still can't call it a blackwing deck
AnimeMasterDub
#58
[quote="Slitina":neyxsu4f]As a blackwing player most of the Blackwing Synchros aren’t that good or just really outdated for the game right now.[/quote:neyxsu4f]
in other words making a blackwing deck is not possible until new blackwing synchro monsters are made
Lil Oldman
#59
The entire main deck filled to the brim with BW monsters: Am I a joke to you?
Renji Asuka
#60
[quote="AnimeMasterDub":3f1dt5sa][quote="Yugi514":3f1dt5sa][quote="AnimeMasterDub":3f1dt5sa]
unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters[/quote:3f1dt5sa]
The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.[/quote:3f1dt5sa]
still can't call it a blackwing deck[/quote:3f1dt5sa]
Just want to point out, names are based on the main deck not the extra deck.

The Extra Deck can add to the name (for example Tzolkin Resonators or Tzolkin Metalfoes).
Yugi514
#61
[quote="AnimeMasterDub":21dewhnw][quote="Yugi514":21dewhnw][quote="AnimeMasterDub":21dewhnw]
unless I see at least 10 blackwing synchro monsters in the extra deck I can't see it as anything more than a random bird deck the only thing missing to this random bird deck are harpie lady monsters[/quote:21dewhnw]
The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.[/quote:21dewhnw]
still can't call it a blackwing deck[/quote:21dewhnw]
I'm still using blackwings to make my plays and combos. The main deck is primarily blackwings, thus is still considered a blackwing deck to many people. Now this could change with the new dark wing set that was announced, but this is one of the better ways to run the deck, tri brigade also being an amazing variant as well.
AnimeMasterDub
#62
[quote="Yugi514":1uxy9va2][quote="AnimeMasterDub":1uxy9va2][quote="Yugi514":1uxy9va2]
The extra deck doesn't define the deck. The other blackwing syncs aren't that good anymore. Only other one you can possibly get away with is Nothung, but that's a strong maybe. The deck no longer pumps out synchros like in the old days. It's gonna utilize syncs, xyz and link summoning to establish a board.[/quote:1uxy9va2]
still can't call it a blackwing deck[/quote:1uxy9va2]
I'm still using blackwings to make my plays and combos. The main deck is primarily blackwings, thus is still considered a blackwing deck to many people. Now this could change with the new dark wing set that was announced, but this is one of the better ways to run the deck, tri brigade also being an amazing variant as well.[/quote:1uxy9va2]
when I view decks I factor majority of the cards from both main and extra deck (20 monsters of a single archetype in the main deck and 10 monsters of a single archetype in the extra deck) and from what I see it looks more like a random bird deck (you only have 18 blackwing monsters in the main and 3 blackwing monsters in the extra deck)
on another note the original post has been updated
Slitina
#63
I’m glad AnimeMasterDub didn’t consider Cards for Black Feathers over Allure of Darknes.
AnimeMasterDub
#64
[quote="Slitina":2omgie6b]I’m glad AnimeMasterDub didn’t consider Cards for Black Feathers over Allure of Darknes.[/quote:2omgie6b]
why would I do that?
AnimeMasterDub
#65
also how come no one had made any comments on the Blue-Eyes deck I made?
Slitina
#66
[quote="AnimeMasterDub":c5rtakq4][quote="Slitina":c5rtakq4]I’m glad AnimeMasterDub didn’t consider Cards for Black Feathers over Allure of Darknes.[/quote:c5rtakq4]
why would I do that?[/quote:c5rtakq4]
It’s an in archetype Allure of Darkness and from how you build decks you are solely trying to make everything in archetype when there are like better options.
AnimeMasterDub
#67
[quote="Slitina":6wxfq5fy][quote="AnimeMasterDub":6wxfq5fy][quote="Slitina":6wxfq5fy]I’m glad AnimeMasterDub didn’t consider Cards for Black Feathers over Allure of Darknes.[/quote:6wxfq5fy]
why would I do that?[/quote:6wxfq5fy]
It’s an in archetype Allure of Darkness and from how you build decks you are solely trying to make everything in archetype when there are like better options.[/quote:6wxfq5fy]
just to let you know even though both cards have a banish cost which I am not a fan of one of them is a hard once per turn card which isn't good in the long run
on another note still waiting for someone to comment on the blue-eyes deck I made
Renji Asuka
#68
[quote="AnimeMasterDub":wxq3huaw]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:wxq3huaw]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.
AnimeMasterDub
#69
[quote="Renji Asuka":lnkqfwx8][quote="AnimeMasterDub":lnkqfwx8]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:lnkqfwx8]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:lnkqfwx8]
ok this is constructive I add that to my to do list now I just need some feed back on the blue-eyes deck
Renji Asuka
#70
[quote="AnimeMasterDub":tmvgsvlb][quote="Renji Asuka":tmvgsvlb][quote="AnimeMasterDub":tmvgsvlb]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:tmvgsvlb]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:tmvgsvlb]
ok this is constructive I add that to my to do list now I just need some feed back on the blue-eyes deck[/quote:tmvgsvlb]
Regarding Blue-Eyes, this is what I play cause I find it hilarious that I can potentially make Blue-Eyes Shining Dragon to be playable.

https://www.duelingbook.com/deck?id=7862609

If you have questions, I'll answer them later as I need sleep.
Slitina
#71
[quote="AnimeMasterDub":107oaarg][quote="Slitina":107oaarg][quote="AnimeMasterDub":107oaarg]
why would I do that?[/quote:107oaarg]
It’s an in archetype Allure of Darkness and from how you build decks you are solely trying to make everything in archetype when there are like better options.[/quote:107oaarg]
just to let you know even though both cards have a banish cost which I am not a fan of one of them is a hard once per turn card which isn't good in the long run
on another note still waiting for someone to comment on the blue-eyes deck I made[/quote:107oaarg]
Auster: Am I a joke to you?
AnimeMasterDub
#72
[quote="Slitina":2o542olp][quote="AnimeMasterDub":2o542olp][quote="Slitina":2o542olp]
It’s an in archetype Allure of Darkness and from how you build decks you are solely trying to make everything in archetype when there are like better options.[/quote:2o542olp]
just to let you know even though both cards have a banish cost which I am not a fan of one of them is a hard once per turn card which isn't good in the long run
on another note still waiting for someone to comment on the blue-eyes deck I made[/quote:2o542olp]
Auster: Am I a joke to you?[/quote:2o542olp]
Auster?
Lil Oldman
#73
[quote="AnimeMasterDub":2obwwzu2][quote="Slitina":2obwwzu2][quote="AnimeMasterDub":2obwwzu2]
just to let you know even though both cards have a banish cost which I am not a fan of one of them is a hard once per turn card which isn't good in the long run
on another note still waiting for someone to comment on the blue-eyes deck I made[/quote:2obwwzu2]
Auster: Am I a joke to you?[/quote:2obwwzu2]
Auster?[/quote:2obwwzu2]
The yellow chicken
AnimeMasterDub
#74
[quote="Lil Oldman":3bu0vo13][quote="AnimeMasterDub":3bu0vo13][quote="Slitina":3bu0vo13]
Auster: Am I a joke to you?[/quote:3bu0vo13]
Auster?[/quote:3bu0vo13]
The yellow chicken[/quote:3bu0vo13]
I thought we were done with blackwing criticism
Lil Oldman
#75
[quote="AnimeMasterDub":1a2xctnx][quote="Lil Oldman":1a2xctnx][quote="AnimeMasterDub":1a2xctnx]
Auster?[/quote:1a2xctnx]
The yellow chicken[/quote:1a2xctnx]
I thought we were done with blackwing criticism[/quote:1a2xctnx]
You asked who auster was. I simply delivered to you that it was sick KFC
AnimeMasterDub
#76
[quote="Lil Oldman":2nqr2p84][quote="AnimeMasterDub":2nqr2p84][quote="Lil Oldman":2nqr2p84]
The yellow chicken[/quote:2nqr2p84]
I thought we were done with blackwing criticism[/quote:2nqr2p84]
You asked who auster was. I simply delivered to you that it was sick KFC[/quote:2nqr2p84]
right now I need feedback on the blue-eyes deck I made
greg503
#77
D. Prison is bad, but it's DL meta isn't it. Dragon's Mirror isn't really necessary now that you have Ultimate Fusion. Ancient Rules is bad. Bingo Machine is a searcher, run it at 3. Why are you running Cards of Consonance with only 3 targets, put in a third Dragon Shrine instead. Why are you not playing Melody of Awakening Dragon (it isn't in DL, is it), it immediately gets you Alternative to the field.
Lil Oldman
#78
Additionally, why silver's cry but no return of the dragon lords? Why are you running vanilla Ultimate Dragon when you aren't even running shinning Dragon and already have Alternative Ultimate and Neo Ultimate?
AnimeMasterDub
#79
[quote="Lil Oldman":1v3ijac8]Additionally, why silver's cry but no return of the dragon lords? Why are you running vanilla Ultimate Dragon when you aren't even running shinning Dragon and already have Alternative Ultimate and Neo Ultimate?[/quote:1v3ijac8]
neo ultimates effect
Christen57
#80
[quote="AnimeMasterDub":1d4nevu1][quote="Christen57":1d4nevu1][quote="AnimeMasterDub":1d4nevu1]
didn't I already explain why that is the problem?[/quote:1d4nevu1]

Why is it a problem that Red-Eyes players use Red-Eyes Dark Dragoon as their main extra deck monster?[/quote:1d4nevu1]
That's the problem it feels like the other Red-Eyes fusion monster shouldn't have existed in the first place since everyone goes straight for dragoon[/quote:1d4nevu1]

There's nothing wrong with that. Red-Eyes players are going to play the Red-Eyes cards they think is best. Before Red-Eyes Dark Dragoon, they would go straight for Archfiend Black Skull Dragon, yet nobody complained that that monster was making the other Red-Eyes monsters feel like they shouldn't have existed.

[quote="AnimeMasterDub":1d4nevu1]also how come no one had made any comments on the Blue-Eyes deck I made?[/quote:1d4nevu1]

I'm gonna screenshot this deck in case you edit it later on. [url:1d4nevu1]https://imgur.com/Prl922w[/url:1d4nevu1]

Now it's been quite a while since I last played Blue-Eyes, but there are 2 major problems I see here.

The first major problem has to do with the extra deck. The biggest thing Blue-Eyes in general struggles with is consistency. The archetype naturally bricks a lot due to 1) relying on a lot of level 8 monsters that have no easy or reliable way of being summoned, 2) requiring Blue-Eyes White Dragon in too many different locations, and 3) many of it's cards being too situational or restrictive. The reason I'm bringing all of this up is because your deck wants to fusion, synchro, and xyz summon all at once. This severely hurts your deck's consistency as you're trying to do too many different things at once. You need to either get rid of all the fusions and focus only on synchro/xyz plays, get rid of all the synchros and focus only on fusion/xyz plays, or get rid of all the xyzs and focus only on fusion/synchro plays. Blue-Eyes doesn't have enough consistency or resources to pull off all 3 of these, so at least 1 of them must go.

The second major problem has to do with the main deck. I strongly recommend taking out Ancient Rules, Protector with Eyes of Blue, and Dimensional Prison. Run The Melody of Awakening Dragon and Upstart Goblin for more consistency. Ancient Rules and Protector with Eyes of Blue are -1 in card advantage and their effects aren't good enough to make up for it. Dimensional Prison is too slow nowadays along with all the other battle traps and not worth it.
Maiden with Eyes of Blue was good maybe a decade ago when the format was much slower and targeting was the most common form of removal, but it's slow for today's meta so you may want to ditch that.
I'm not sure about running Cards of Consonance when your deck already has plenty of ways of accessing Blue-Eyes White Dragon, and there are gonna be too many situations where you draw Cards of Consonance but no Dragon tuner, or Dragon tuners but no Cards of Consonance. You may want to take those out for extra Dragon Shrines, Return of the Dragon Lords, Dragon Ravine, or Foolish Burial, and so on.

Figure out what kind of specific board you want to end on going first, what kind of specific boards you expect to be able to break going second, and build your deck around those. Don't run too many different extra deck summoning mechanics in this archetype and don't play too many cards that require other very specific cards (like Ancient Rules that require Blue-Eyes White Dragon in your hand) to use.
Lil Oldman
#81
[quote="AnimeMasterDub":1p5ff3iy][quote="Lil Oldman":1p5ff3iy]Additionally, why silver's cry but no return of the dragon lords? Why are you running vanilla Ultimate Dragon when you aren't even running shinning Dragon and already have Alternative Ultimate and Neo Ultimate?[/quote:1p5ff3iy]
neo ultimates effect[/quote:1p5ff3iy]
And why run a useless vanilla instead of an additional Twin Burst. There's no reason to run a useless card when you can run a simple enough card.
DarwisBellium92
#82
[quote="Renji Asuka":2vmiwyw6][quote="AnimeMasterDub":2vmiwyw6]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:2vmiwyw6]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:2vmiwyw6]
Renji, the Crystal Rose work good in Gem-knight deck
greg503
#83
[quote="DarwisBellium92":3fbvyre0][quote="Renji Asuka":3fbvyre0][quote="AnimeMasterDub":3fbvyre0]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:3fbvyre0]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:3fbvyre0]
Renji, the Crystal Rose work good in Gem-knight deck[/quote:3fbvyre0]
Yes, that's the archtype it was designed for. This is a Melodious deck
Renji Asuka
#84
[quote="DarwisBellium92":idrij8f6][quote="Renji Asuka":idrij8f6][quote="AnimeMasterDub":idrij8f6]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)[/quote:idrij8f6]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:idrij8f6]
Renji, the Crystal Rose work good in Gem-knight deck[/quote:idrij8f6]
"Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious."
AnimeMasterDub
#85
[quote="Lil Oldman":1w4qbn79][quote="AnimeMasterDub":1w4qbn79][quote="Lil Oldman":1w4qbn79]Additionally, why silver's cry but no return of the dragon lords? Why are you running vanilla Ultimate Dragon when you aren't even running shinning Dragon and already have Alternative Ultimate and Neo Ultimate?[/quote:1w4qbn79]
neo ultimates effect[/quote:1w4qbn79]
And why run a useless vanilla instead of an additional Twin Burst. There's no reason to run a useless card when you can run a simple enough card.[/quote:1w4qbn79]
maybe you are right
DarwisBellium92
#86
[quote="greg503":1pxfdw76][quote="DarwisBellium92":1pxfdw76][quote="Renji Asuka":1pxfdw76]
So, I didn't see the melodious deck. I will admit, I have played the deck extensively in MR3. That being said, here's my feedback on it.

You keep having a tendency in putting your play starters at less than 3. This is something you should stop doing. Always put your play starters at 3.

1st Movement Solo needs to be at 3. Same with Ostinato. Ostinato let's you go into Schuberta the Melodious Maestra by sending Aria the Melodious Diva and Elegy the Melodious Diva to the GY which at the end of your turn, let's you create an "unbreakable" lock.

Celestial Transformation can help create your lock as well if one of your monsters are in the hand. It WILL attempt to destroy the monster at every end phase which Elegy can prevent. This card can also let you play Kristya which can prevent your opponent from Special Summoning as a 1 turn Vanity's Emptiness.

Photon Lead is the same thing as above, but doesn't halve the monster's atk or attempt to destroy. It's also strictly Level 4 LIGHT monsters.

Valhalla this card can let you play your fairies from hand if you have no monsters you control. This can let you cheat out Mozarta which can let you bring out another card. You will have to choose between this, 1st Movement, and Ostinato and pick the best option depending on the situation if you have all 3.

Now let's talk about the extenders. Run your extenders at 3. Again you for some reason choose not to. Canon the Melodious Diva, Sonata the Melodious Diva these can let you go into your Link 2 with EASE, the greatest of EASE.

Now as for a problem with some of the card choices. Crystal Rose, it's not a good card. You cannot convince me it is for Melodious. Mozarta is fine to run as a 1-2 of. Any more than that and you risk opening doubles more often of it. Which is bad for consistency. Solo the Melodious Songstress is also really bad as it requires your opponent to have a monster and you don't, which also conflicts with 1st Movement, Ostinato, and Valhalla.

Soprano is a 1 of if that, only because you only gain its effect on Special Summon, but being able to bring it out from their Link isn't too bad, which can let you fusion outside of Ostinato or Poly. It's not a card you want to open multiples of.

Opera, like why? You can make an "unbreakable" board without it. It does nothing for the deck.

Score is a hand trap, and it isn't even a hard once per turn, you can run this at 3 while also running Honest.

Tamtam, I see what you're doing by searching Poly with it, you have the right idea of running it at 1 just like Soprano should be run.

Serenade, is cute and all but only getting the extra normal summon after she was special summoned is really bad. I wouldn't run her.

Shopina doesn't do anything and locks you into light monster's effects which is really bad since you can run some hand traps like Ghost Belle (which can stop stuff like D.D. Crow and Called By or even stop Gamma).

I already spoke on Dimensional Prison, it's too slow. Stop running it. Also Melodious Illusion is really bad Your unbreakable board won't need that kind of protection.[/quote:1pxfdw76]
Renji, the Crystal Rose work good in Gem-knight deck[/quote:1pxfdw76]
Yes, that's the archtype it was designed for. This is a Melodious deck[/quote:1pxfdw76]
Ok
Lil Oldman
#87
lmao
AnimeMasterDub
#88
There has been an update to the original post
Renji Asuka
#89
Here's what I really recommend to you. Especially after seeing the HERO deck.

Go netdeck a deck off of youtube, play it. Learn the deck. Then take it apart completely and build the deck from scratch using the knowledge you gained.

I did this with Metalfoes and I had a 90% win rate back in MR3.
AnimeMasterDub
#90
[quote="Renji Asuka":g3lmc628]Here's what I really recommend to you. Especially after seeing the HERO deck.

Go netdeck a deck off of youtube, play it. Learn the deck. Then take it apart completely and build the deck from scratch using the knowledge you gained.

I did this with Metalfoes and I had a 90% win rate back in MR3.[/quote:g3lmc628]
Can't make a deck from scratch if you are using one that was posted on youtube or something
AnimeMasterDub
#91
I'm surprised no one said anything about the kuriboh deck
Slitina
#92
[quote="AnimeMasterDub":ute0yaoj][quote="Renji Asuka":ute0yaoj]Here's what I really recommend to you. Especially after seeing the HERO deck.

Go netdeck a deck off of youtube, play it. Learn the deck. Then take it apart completely and build the deck from scratch using the knowledge you gained.

I did this with Metalfoes and I had a 90% win rate back in MR3.[/quote:ute0yaoj]
Can't make a deck from scratch if you are using one that was posted on youtube or something[/quote:ute0yaoj] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.
Slitina
#93
[quote="AnimeMasterDub":1zpjrj57][quote="Renji Asuka":1zpjrj57]Here's what I really recommend to you. Especially after seeing the HERO deck.

Go netdeck a deck off of youtube, play it. Learn the deck. Then take it apart completely and build the deck from scratch using the knowledge you gained.

I did this with Metalfoes and I had a 90% win rate back in MR3.[/quote:1zpjrj57]
Can't make a deck from scratch if you are using one that was posted on youtube or something[/quote:1zpjrj57] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.
AnimeMasterDub
#94
[quote="Slitina":2ll5rq1m][quote="AnimeMasterDub":2ll5rq1m][quote="Renji Asuka":2ll5rq1m]Here's what I really recommend to you. Especially after seeing the HERO deck.

Go netdeck a deck off of youtube, play it. Learn the deck. Then take it apart completely and build the deck from scratch using the knowledge you gained.

I did this with Metalfoes and I had a 90% win rate back in MR3.[/quote:2ll5rq1m]
Can't make a deck from scratch if you are using one that was posted on youtube or something[/quote:2ll5rq1m] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.[/quote:2ll5rq1m]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.
Slitina
#95
[quote="AnimeMasterDub":260dpdmw][quote="Slitina":260dpdmw][quote="AnimeMasterDub":260dpdmw]
Can't make a deck from scratch if you are using one that was posted on youtube or something[/quote:260dpdmw] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.[/quote:260dpdmw]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:260dpdmw] then why make it in scratch in the first place like did you have any experience with any of the decks before you built them then maybe watching the anime.
AnimeMasterDub
#96
[quote="Slitina":swhqykrd][quote="AnimeMasterDub":swhqykrd][quote="Slitina":swhqykrd] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.[/quote:swhqykrd]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:swhqykrd] then why make it in scratch in the first place like did you have any experience with any of the decks before you built them then maybe watching the anime.[/quote:swhqykrd]
Seeing the archetype used in the anime gives me the rough idea of how they work
Slitina
#97
[quote="AnimeMasterDub":32p4e54v][quote="Slitina":32p4e54v][quote="AnimeMasterDub":32p4e54v]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:32p4e54v] then why make it in scratch in the first place like did you have any experience with any of the decks before you built them then maybe watching the anime.[/quote:32p4e54v]
Seeing the archetype used in the anime gives me the rough idea of how they work[/quote:32p4e54v]
Yes that’s the same idea but with deck profiles or watch YouTube videos on how to play a certain deck and it gives you the actual knowledge on how the deck is mostly played in the physical card game and not the anime.
Lil Oldman
#98
You said you based a couple of your decks on duel links, so they aren't made from scratch, you have an idea of how they work (A wrong one most of the times, but an idea nonetheless)
AnimeMasterDub
#99
[quote="Lil Oldman":32fh29la]You said you based a couple of your decks on duel links, so they aren't made from scratch, you have an idea of how they work (A wrong one most of the times, but an idea nonetheless)[/quote:32fh29la]
duel link decks that I made myself
AnimeMasterDub
#100
[quote="Slitina":1x2m6tm1][quote="AnimeMasterDub":1x2m6tm1][quote="Slitina":1x2m6tm1] then why make it in scratch in the first place like did you have any experience with any of the decks before you built them then maybe watching the anime.[/quote:1x2m6tm1]
Seeing the archetype used in the anime gives me the rough idea of how they work[/quote:1x2m6tm1]
Yes that’s the same idea but with deck profiles or watch YouTube videos on how to play a certain deck and it gives you the actual knowledge on how the deck is mostly played in the physical card game and not the anime.[/quote:1x2m6tm1]
i never watch youtube videos on how to play certain decks besides if I were to watch a deck profile on youtube like darkarmedduelist for example I would just build it to exactly as he did it basically just copying someone elses deck and not changing a thing about it. In other words not building a deck from scratch if someone else build it.
Slitina
#101
[quote="AnimeMasterDub":jvxcsz4o][quote="Slitina":jvxcsz4o][quote="AnimeMasterDub":jvxcsz4o]
Seeing the archetype used in the anime gives me the rough idea of how they work[/quote:jvxcsz4o]
Yes that’s the same idea but with deck profiles or watch YouTube videos on how to play a certain deck and it gives you the actual knowledge on how the deck is mostly played in the physical card game and not the anime.[/quote:jvxcsz4o]
i never watch youtube videos on how to play certain decks besides if I were to watch a deck profile on youtube like darkarmedduelist for example I would just build it to exactly as he did it basically just copying someone elses deck and not changing a thing about it. In other words not building a deck from scratch if someone else build it.[/quote:jvxcsz4o] yes but your learning from the deck the adjusting is on your part.
Renji Asuka
#102
[quote="AnimeMasterDub":2yr6aqo1][quote="Slitina":2yr6aqo1][quote="AnimeMasterDub":2yr6aqo1]
Can't make a deck from scratch if you are using one that was posted on youtube or something[/quote:2yr6aqo1] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.[/quote:2yr6aqo1]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:2yr6aqo1]
It's these self imposed rules are why you're bad at deck building.

Humble yourself. Go to youtube, grab a deck, learn to play a workable version. You can then dismantle it when you feel you have a grasp on the deck then you can recreate it knowing what the deck is capable of doing. It's the fastest way for you to get better.

Hell how is posting your decks here, asking for help or feedback any different? You're still making changes to the decks with feedback from other players so you can get to a workable state.

Also NEVER use Duel Links as a base for the TCG/OCG, you'll just get clapped.
AnimeMasterDub
#103
[quote="Renji Asuka":12eu389k][quote="AnimeMasterDub":12eu389k][quote="Slitina":12eu389k] You can still make it from scratch, you use the deck profile as a guide on how to play the deck and then learn more then build your own take of the deck.[/quote:12eu389k]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:12eu389k]
It's these self imposed rules are why you're bad at deck building.

Humble yourself. Go to youtube, grab a deck, learn to play a workable version. You can then dismantle it when you feel you have a grasp on the deck then you can recreate it knowing what the deck is capable of doing. It's the fastest way for you to get better.

Hell how is posting your decks here, asking for help or feedback any different? You're still making changes to the decks with feedback from other players so you can get to a workable state.

Also NEVER use Duel Links as a base for the TCG/OCG, you'll just get clapped.[/quote:12eu389k]
1) The reason why I don't change decks that I copied from deck list videos is because they are perfect as they are and do not see any reason to change them
2) It is different because I built them from the ground up. I'll admit experience with the cards has some involvement but that is all.
3) I stopped using duel links as a base a long time ago
Besides last I checked some of you guys said I should quit asking others to make decks and start building decks by myself. Copying decks from decklist videos or online is practically asking indirectly.
Renji Asuka
#104
[quote="AnimeMasterDub":3ggsu0oj][quote="Renji Asuka":3ggsu0oj][quote="AnimeMasterDub":3ggsu0oj]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:3ggsu0oj]
It's these self imposed rules are why you're bad at deck building.

Humble yourself. Go to youtube, grab a deck, learn to play a workable version. You can then dismantle it when you feel you have a grasp on the deck then you can recreate it knowing what the deck is capable of doing. It's the fastest way for you to get better.

Hell how is posting your decks here, asking for help or feedback any different? You're still making changes to the decks with feedback from other players so you can get to a workable state.

Also NEVER use Duel Links as a base for the TCG/OCG, you'll just get clapped.[/quote:3ggsu0oj]
1) The reason why I don't change decks that I copied from deck list videos is because they are perfect as they are and do not see any reason to change them
2) It is different because I built them from the ground up. I'll admit experience with the cards has some involvement but that is all.
3) I stopped using duel links as a base a long time ago
Besides last I checked some of you guys said I should quit asking others to make decks and start building decks by myself. Copying decks from decklist videos or online is practically asking indirectly.[/quote:3ggsu0oj]
1. No, they're not "perfect. They are GREAT for a base. You can still improve them.
2. You need more experience. Doing it the way I described is the best way for you to get better.
3. Didn't seem to stop you.

Also yes, we did say to start making your own decks. However, look at what steps I told you to do. That is very different than having someone build the deck for you and you leaving it like that.
Slitina
#105
[quote="AnimeMasterDub":lac5v6an][quote="Renji Asuka":lac5v6an][quote="AnimeMasterDub":lac5v6an]
building a deck from scratch means starting from square 1 without using anyone else's deck build to start with.[/quote:lac5v6an]
It's these self imposed rules are why you're bad at deck building.

Humble yourself. Go to youtube, grab a deck, learn to play a workable version. You can then dismantle it when you feel you have a grasp on the deck then you can recreate it knowing what the deck is capable of doing. It's the fastest way for you to get better.

Hell how is posting your decks here, asking for help or feedback any different? You're still making changes to the decks with feedback from other players so you can get to a workable state.

Also NEVER use Duel Links as a base for the TCG/OCG, you'll just get clapped.[/quote:lac5v6an]
1) The reason why I don't change decks that I copied from deck list videos is because they are perfect as they are and do not see any reason to change them
2) It is different because I built them from the ground up. I'll admit experience with the cards has some involvement but that is all.
3) I stopped using duel links as a base a long time ago
Besides last I checked some of you guys said I should quit asking others to make decks and start building decks by myself. Copying decks from decklist videos or online is practically asking indirectly.[/quote:lac5v6an]
1) They aren’t “perfect” they are just how that player sees and plays their deck. Your the one who has to adjust your own deck to how you play.
2) Then expand your knowledge with new cards or again see how an average deck build is like why do they play this card or some thing.
3) We never said that? But like I said use the deck profile as a tool to help you play the deck or how what an average build is.
AnimeMasterDub
#106
The original post has been updated
Slitina
#107
[quote="AnimeMasterDub":tex8psyc]The original post has been updated[/quote:tex8psyc]
Why do you play Dimensional Prison in a good chunk of all your decks?
AnimeMasterDub
#108
[quote="Slitina":2a27kt4k][quote="AnimeMasterDub":2a27kt4k]The original post has been updated[/quote:2a27kt4k]
Why do you play Dimensional Prison in a good chunk of all your decks?[/quote:2a27kt4k]
Good defensive card
Christen57
#109
[quote="AnimeMasterDub":2udd2dce][quote="Slitina":2udd2dce][quote="AnimeMasterDub":2udd2dce]The original post has been updated[/quote:2udd2dce]
Why do you play Dimensional Prison in a good chunk of all your decks?[/quote:2udd2dce]
Good defensive card[/quote:2udd2dce]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.
AnimeMasterDub
#110
[quote="Christen57":n2sk8lkh][quote="AnimeMasterDub":n2sk8lkh][quote="Slitina":n2sk8lkh]
Why do you play Dimensional Prison in a good chunk of all your decks?[/quote:n2sk8lkh]
Good defensive card[/quote:n2sk8lkh]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.[/quote:n2sk8lkh]
I can't narrow the search in the card engine for hand traps
Christen57
#111
[quote="AnimeMasterDub":lvovz4eo][quote="Christen57":lvovz4eo][quote="AnimeMasterDub":lvovz4eo]
Good defensive card[/quote:lvovz4eo]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.[/quote:lvovz4eo]
I can't narrow the search in the card engine for hand traps[/quote:lvovz4eo]

[url:lvovz4eo]https://youtu.be/q19enpzT6I8?t=1307[/url:lvovz4eo]
[url:lvovz4eo]https://yugipedia.com/wiki/Hand_trap[/url:lvovz4eo]
Slitina
#112
[quote="AnimeMasterDub":3akeym9a][quote="Christen57":3akeym9a][quote="AnimeMasterDub":3akeym9a]
Good defensive card[/quote:3akeym9a]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.[/quote:3akeym9a]
I can't narrow the search in the card engine for hand traps[/quote:3akeym9a] that’s the research part on you look at the hand traps people are playing nowadays do they fit the deck or how you don’t wanna be disrupted or disrupt your opponent.
AnimeMasterDub
#113
[quote="Slitina":3sv2i3k7][quote="AnimeMasterDub":3sv2i3k7][quote="Christen57":3sv2i3k7]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.[/quote:3sv2i3k7]
I can't narrow the search in the card engine for hand traps[/quote:3sv2i3k7] that’s the research part on you look at the hand traps people are playing nowadays do they fit the deck or how you don’t wanna be disrupted or disrupt your opponent.[/quote:3sv2i3k7]
I narrow down which card to use better when I can see them all at once
AnimeMasterDub
#114
[quote="Christen57":2n2bn6dl][quote="AnimeMasterDub":2n2bn6dl][quote="Christen57":2n2bn6dl]

Yeah, years ago, but not nowadays. You should cut that out for either hand traps or more engine cards or searchers. Battle traps like that are too slow for today's meta and aren't worth it anymore. That card will most likely get destroyed by a Knightmare Phoenix, or some of the many other backrow cards that exist nowadays. Sacrificing 1 card to just banish an opponent's attacking monster and nothing else isn't good enough anymore. The opponent will most likely have a negate or something ready by then.[/quote:2n2bn6dl]
I can't narrow the search in the card engine for hand traps[/quote:2n2bn6dl]

[url:2n2bn6dl]https://youtu.be/q19enpzT6I8?t=1307[/url:2n2bn6dl]
[url:2n2bn6dl]https://yugipedia.com/wiki/Hand_trap[/url:2n2bn6dl][/quote:2n2bn6dl]
do you have a link that shows the hand traps like I was looking at them in a duelingbook card search engine?
Christen57
#115
[quote="AnimeMasterDub":744fao1w][quote="Christen57":744fao1w][quote="AnimeMasterDub":744fao1w]
I can't narrow the search in the card engine for hand traps[/quote:744fao1w]

[url:744fao1w]https://youtu.be/q19enpzT6I8?t=1307[/url:744fao1w]
[url:744fao1w]https://yugipedia.com/wiki/Hand_trap[/url:744fao1w][/quote:744fao1w]
do you have a link that shows the hand traps like I was looking at them in a duelingbook card search engine?[/quote:744fao1w]

Just use the article and youtube video I linked. They show most of the relevant hand traps. If there's any one of them you don't recognize, let me know and I'll explain it to you.
AnimeMasterDub
#116
[quote="Christen57":3i8x4lb8][quote="AnimeMasterDub":3i8x4lb8][quote="Christen57":3i8x4lb8]

[url:3i8x4lb8]https://youtu.be/q19enpzT6I8?t=1307[/url:3i8x4lb8]
[url:3i8x4lb8]https://yugipedia.com/wiki/Hand_trap[/url:3i8x4lb8][/quote:3i8x4lb8]
do you have a link that shows the hand traps like I was looking at them in a duelingbook card search engine?[/quote:3i8x4lb8]

Just use the article and youtube video I linked. They show most of the relevant hand traps. If there's any one of them you don't recognize, let me know and I'll explain it to you.[/quote:3i8x4lb8]
turns out my evil rock deck has 6 hand traps
AnimeMasterDub
#117
still I beg the million dollar question if hand traps are so good how come there isn't a hand trap that banishes and/or destroys an opponents attacking monster
greg503
#118
[quote="AnimeMasterDub":1tschrml]still I beg the million dollar question if hand traps are so good how come there isn't a hand trap that banishes and/or destroys an opponents attacking monster[/quote:1tschrml]
AnimeMasterDub
#119
[quote="greg503":3m6pc9is][quote="AnimeMasterDub":3m6pc9is]still I beg the million dollar question if hand traps are so good how come there isn't a hand trap that banishes and/or destroys an opponents attacking monster[/quote:3m6pc9is]
[/quote:3m6pc9is]
too conditional
Christen57
#120
[quote="AnimeMasterDub":3pz34iv0]still I beg the million dollar question if hand traps are so good how come there isn't a hand trap that banishes and/or destroys an opponents attacking monster[/quote:3pz34iv0]

[url:3pz34iv0]https://yugipedia.com/wiki/Swordsman_of_Revealing_Light[/url:3pz34iv0]
AnimeMasterDub
#121
https://www.duelingbook.com/replay?id=7962-38327274
the evil rock deck did pretty well
any comments on the replay is appreciated
Renji Asuka
#122
[quote="AnimeMasterDub":sgo4i1vk][quote="greg503":sgo4i1vk][quote="AnimeMasterDub":sgo4i1vk]still I beg the million dollar question if hand traps are so good how come there isn't a hand trap that banishes and/or destroys an opponents attacking monster[/quote:sgo4i1vk]
[/quote:sgo4i1vk]
too conditional[/quote:sgo4i1vk]
You literally run a blackwing deck bruh...
AnimeMasterDub
#123
[quote="Renji Asuka":1fnb7k9g][quote="AnimeMasterDub":1fnb7k9g][quote="greg503":1fnb7k9g]
[/quote:1fnb7k9g]
too conditional[/quote:1fnb7k9g]
You literally run a blackwing deck bruh...[/quote:1fnb7k9g]
the deck has been shelved
AnimeMasterDub
#124
So I tried using the Evil Rock deck in rated and it didn't do so well the issue in theory is that I couldn't get any rock monsters or fossil fusions when I needed them so I made a slight adjustments to the deck. Let me know what you think and any suggestions or constructive criticism would be appreciated.
https://www.duelingbook.com/deck?id=10542384
greg503
#125
[quote="AnimeMasterDub":7umzgp5g]So I tried using the Evil Rock deck in rated and it didn't do so well the issue in theory is that I couldn't get any rock monsters or fossil fusions when I needed them so I made a slight adjustments to the deck. Let me know what you think and any suggestions or constructive criticism would be appreciated.
https://www.duelingbook.com/deck?id=10542384[/quote:7umzgp5g]
Replace Supreme King's Castle, Dark Fusion, and the three cards in main ONLY useful for giving Dark Gaia ATK, and replace them with more Fossil Fusion support like Miracle Rupture, and more ways to get to Adusted Gold like E-Call (since you're playing Stratos)
AnimeMasterDub
#126
[quote="greg503":ls8dhp8f][quote="AnimeMasterDub":ls8dhp8f]So I tried using the Evil Rock deck in rated and it didn't do so well the issue in theory is that I couldn't get any rock monsters or fossil fusions when I needed them so I made a slight adjustments to the deck. Let me know what you think and any suggestions or constructive criticism would be appreciated.
https://www.duelingbook.com/deck?id=10542384[/quote:ls8dhp8f]
Replace Supreme King's Castle, Dark Fusion, and the three cards in main ONLY useful for giving Dark Gaia ATK, and replace them with more Fossil Fusion support like Miracle Rupture, and more ways to get to Adusted Gold like E-Call (since you're playing Stratos)[/quote:ls8dhp8f]
all of them or just one of each because I think the castle and dark fusion are still need to some extent
greg503
#127
[quote="AnimeMasterDub":3rwe08tt][quote="greg503":3rwe08tt][quote="AnimeMasterDub":3rwe08tt]So I tried using the Evil Rock deck in rated and it didn't do so well the issue in theory is that I couldn't get any rock monsters or fossil fusions when I needed them so I made a slight adjustments to the deck. Let me know what you think and any suggestions or constructive criticism would be appreciated.
https://www.duelingbook.com/deck?id=10542384[/quote:3rwe08tt]
Replace Supreme King's Castle, Dark Fusion, and the three cards in main ONLY useful for giving Dark Gaia ATK, and replace them with more Fossil Fusion support like Miracle Rupture, and more ways to get to Adusted Gold like E-Call (since you're playing Stratos)[/quote:3rwe08tt]
all of them or just one of each because I think the castle and dark fusion are still need to some extent[/quote:3rwe08tt]
Dark Calling is searchable by Gold and does everything you need, you don't need Castle or Dark Fusion to get your Evil Hero Fusions out
AnimeMasterDub
#128
[quote="greg503":1ti5ir53][quote="AnimeMasterDub":1ti5ir53][quote="greg503":1ti5ir53]
Replace Supreme King's Castle, Dark Fusion, and the three cards in main ONLY useful for giving Dark Gaia ATK, and replace them with more Fossil Fusion support like Miracle Rupture, and more ways to get to Adusted Gold like E-Call (since you're playing Stratos)[/quote:1ti5ir53]
all of them or just one of each because I think the castle and dark fusion are still need to some extent[/quote:1ti5ir53]
Dark Calling is searchable by Gold and does everything you need, you don't need Castle or Dark Fusion to get your Evil Hero Fusions out[/quote:1ti5ir53]
i don't want to go straight to banishing with dark fusion because I can use fossil fusion with the materials that I sent to the grave with dark fusion
AnimeMasterDub
#129
the original post has been updated
Renji Asuka
#130
Okay so, my information about Melodious is a bit out dated it seems. (I'm building the deck in master duel). So to be fair, I learned some new stuff I thought I'd share.

The Agent of Creation - Venus is amazing for pushing an OTK.

1. Normal Summon The Agent of Creation - Venus, and use its effect three times. At the cost of 1500 Life Points you'll Special Summon 3 Mystical Shine Balls

2. Link Summon Celestial Knightlord Parshath with two Mystical Shine Balls and The Agent of Creation - Venus, discarding any card to search Master Hyperion

3. Link Summon Link Spider with your last Mystical Shine Ball, and when the Shine Ball hits the graveyard, Celestial Knightlord Parshath special summons Master Hyperion from your hand

4. Link Summon Mekk-Knight Crusadia Avramax with Link Spider and Celestial Knightlord Parshath

Avramax + Master Hyperion is 5700, then add in a potential 2nd Master Hyperion you'll have 8400 damage.

This engine is a supplement engine, one that can be used alternatively from doing Melodious plays if you can't do anything with melodious stuff. And this isn't going into what you can do going first. Easy Apollousa with 4 materials.

Now, I had completely underestimated Shopina for how good it can be. Shopina can let you get the card you discard off the link back, which I guess you can say let's you plus in overall advantage, but also allow Herald of Orange Light not be as cost heavy as it is. But consider this next combo you can do.

1. Activate 1st Movement Solo and Special Summon Canon the Melodious Diva

2. Special Summon Sonata the Melodious Diva, and Link into Bloom Harmonist the Melodious Composer and discard a card to Special Summon Shopina the Melodious Maestra and Soprano the Melodious Songstress

3. Soprano kicks in first getting back Sonata from your graveyard, but you'll Special Summon it right away and use Soprano's second effect, fusing together Soprano and Sonata into Schuberta the Melodious Maestra

4. Use Shopina's effect to get back Soprano, Normal Summon it, and use its second effect again - the one that's not once-per-turn - and Fusion Summon Soprano and Shopina into Bloom Prima the Melodious Choir.

Since Schuberta the Melodious Maestra can banish cards to gain ATK and Bloom Prima the Melodious Choir gains ATK and can attack twice for about 8400 damage for game.

I'm still of the opinion that Tamtam should be at 1, but Soprano might be a 2 of. I have things to test out before I really decide.
AnimeMasterDub
#131
[quote="Renji Asuka":2ly5q2lq]Okay so, my information about Melodious is a bit out dated it seems. (I'm building the deck in master duel). So to be fair, I learned some new stuff I thought I'd share.

The Agent of Creation - Venus is amazing for pushing an OTK.

1. Normal Summon The Agent of Creation - Venus, and use its effect three times. At the cost of 1500 Life Points you'll Special Summon 3 Mystical Shine Balls

2. Link Summon Celestial Knightlord Parshath with two Mystical Shine Balls and The Agent of Creation - Venus, discarding any card to search Master Hyperion

3. Link Summon Link Spider with your last Mystical Shine Ball, and when the Shine Ball hits the graveyard, Celestial Knightlord Parshath special summons Master Hyperion from your hand

4. Link Summon Mekk-Knight Crusadia Avramax with Link Spider and Celestial Knightlord Parshath

Avramax + Master Hyperion is 5700, then add in a potential 2nd Master Hyperion you'll have 8400 damage.

This engine is a supplement engine, one that can be used alternatively from doing Melodious plays if you can't do anything with melodious stuff. And this isn't going into what you can do going first. Easy Apollousa with 4 materials.

Now, I had completely underestimated Shopina for how good it can be. Shopina can let you get the card you discard off the link back, which I guess you can say let's you plus in overall advantage, but also allow Herald of Orange Light not be as cost heavy as it is. But consider this next combo you can do.

1. Activate 1st Movement Solo and Special Summon Canon the Melodious Diva

2. Special Summon Sonata the Melodious Diva, and Link into Bloom Harmonist the Melodious Composer and discard a card to Special Summon Shopina the Melodious Maestra and Soprano the Melodious Songstress

3. Soprano kicks in first getting back Sonata from your graveyard, but you'll Special Summon it right away and use Soprano's second effect, fusing together Soprano and Sonata into Schuberta the Melodious Maestra

4. Use Shopina's effect to get back Soprano, Normal Summon it, and use its second effect again - the one that's not once-per-turn - and Fusion Summon Soprano and Shopina into Bloom Prima the Melodious Choir.

Since Schuberta the Melodious Maestra can banish cards to gain ATK and Bloom Prima the Melodious Choir gains ATK and can attack twice for about 8400 damage for game.

I'm still of the opinion that Tamtam should be at 1, but Soprano might be a 2 of. I have things to test out before I really decide.[/quote:2ly5q2lq]
noted if you have any suggestions for the other decks that you haven't given suggestions for that are in the original post feel free to do so if you have given suggestions for a deck already and I didn't make any suggested adjustments it is because I plan to do so when college finals are over
Renji Asuka
#132
Regarding Galaxy-Eyes....my god...

So first, what needs to be removed, all the cipher cards. Don't get me wrong, they are fun to play, but they don't really help too much with what you want it to do.

Photon Slasher, it's bad. Drop it entirely, there is a better Level 5 option, which I'll get to later.

Chaos Dragon Levianeer is cute, but really unnecessary imo.

Galaxy Brave. Only reason is because it forces you to reveal a card, and I don't like giving my opponent more knowledge than I'd prefer.

Swordsman of Revealing Light, just....no the only way you'll summon it, is if it was normal summoned. It being an xyz material is cute don't get me wrong, but I don't see this card being anything BUT a brick in most situations.

Photon Lead, most of your level 4s special summon themselves already making this card redundant.

With that out of the way we can talk about cards that you should be looking at.

Trade-In, you're running a lot of level 8s, use that to your advantage to allow you to draw more cards and make bigger plays.

Hyper Galaxy, great for going 2nd or in the grind game. It let's you get rid of cards with EASE.

Galaxy Trance, bring something back then bring something out from deck, a better option (in some ways) compared to Return of the Dragon Lords.

Galaxy Soldier, this card can literally let you search any galaxy monster (including itself) and is a level 5. It also let's you play Cyber Dragon Nova and Infinity for that extra negate.

Galaxy-Eyes Cloud Dragon, meant for the grind game, run 0-1.

Galaxy Knight is one of your better Normal Summons, run it at max.

Galaxy Expedition, this let's you pull a monster from deck to push your plays.

Galaxy Wizard it is rather useful can become a level 8 should you need it or even use it to get a search.

Photon Orbital, stupidly good card. Able to equip itself from your hand, then you can send it to the GY to search for a Galaxy or Photon monster, it's really nice.

Max out on Vanisher and Thrasher, they're really good.

Photon Sanctuary NEEDS to be ran at 3, it let's you play your link without needing to waste 2 monsters that you would rather xyz with.

This should really help you.
AnimeMasterDub
#133
Some of the decks have not been given any feedback or constructive criticism not sure if it is because no one looked at them yet or something else if you having any feedback or constructive criticism on them don't hesitate to post your point of view.
AnimeMasterDub
#134
The original post has been updated
AnimeMasterDub
#135
the original post has been updated please give feedback on decks that have not received any feedback
Renji Asuka
#136
As a person who plays Cyberdark IRL (and needs to make a good build for when I really finish it), you're building the deck wrong.

First of all, you only need 1 Edge, Horn, and Keel. This is because of names which pops up for Realm and Chimera.

Next, you're running Galaxy-Eyes Photon Dragon and Soul Drain Dragon, WHICH ARE SO BAD. The OG's can't even make use of them. Drop them, they're not going to help facilitate plays.

Cyberdark Impact is garbage, don't run it.

Cyberdark Inferno, I really want to like this card I really do, the problem is it only protects your Cyberdarks while they have something equipped. The bounce to normal summon to recycle the OG Cyberdarks isn't bad, but you're not usually going to summon them, which is why I don't run this card.

Overload Fusion, I get why you'd run it and if you do choose to run it, do it as a 1 of. It's not searchable and because of that, it isn't worth as much of a slot.

Drop Trade-In, you won't be running any level 8s to make use of them.

Now as for the cards you need to add and bump.

Cyberdark Chimera is your bread and butter of the deck, it buffs your Power Bond and can fuel the GY when it is sent to the GY especially by Cybernetic Horizon. You run 3. End of story.

Power Bond you need 3 in the deck. I know opening with it sucks and running it at 3 increases that chance, but if you open with only 1 Power Bond and you get to search the other through Chimera you're out of Power Bonds.

Attachment Cybern at close glance, it's nothing to write home about. That is until you find out that if it is sent to the GY while equipped to a monster, you can special summon any of your "Cyber" Dragon or Machine monsters from the GY. Which let's you bring back Cyberdarkness Dragon after you played Cyberdark End Dragon. On top of that, it makes your OG Cyberdarks have 3000 ATK. It's a 1 of as it doesn't help with combos.

Allure of Darkness, I know I hear you screaming "But I don't want to banish my monsters!" it let's you dig through your deck allowing you to push your plays even further. And worse case scenario you can ditch it for Power Bond off of Chimera's Effect. On top of that, if the monster you banished was one of your Machine Cyberdark monsters, it'll make the next portion a bit more juicy.

Cyberdark Invasion this allows you to not only pop your opponent's cards, but also equip cards from your GY to your monsters that give them not only 1000 ATK, but also provide extra negates for Cyberdarkness Dragon or an additional attack from Cyberdark End Dragon! It's good as you can negate a card through Cyberdarkness Dragon, then in response of your opponent's card being destroyed you can equip the card you just sent.

Now for a supplement engine, something you may not have realized is Cyber Dragons actually do help the Cyberdark deck. I know what you're going to say "But I already have a Cyber Dragon deck!" just be patient.

Cyber Dragon Core can literally search out ALL of your Cyberdark spells just from it's normal summon. This will typically bait out Ash Blossom (hopefully). Run 3

Cyber Dragon Nachster can let you discard Chimera for example, to special summon itself from hand. From there Chimera and Nachster will want to activate. CL 1 Chimera to send a Cyberdark from the GY with names different than the ones in your GY, and Nachster can Special Summon Chimera. Which then gives you the opportunity to search for Power Bond. You only need 1.

Cyber Emergency let's your Cyber Dragon Engine be a tad more consistent, can also be sent to the GY for Power Bond through Chimera if you don't need it. Run 3

Cyberload Fusion, I know earlier I said Allure of Darkness would make this portion a bit juicy, well if you banished a machine while you have Cyber Dragon Core on the field, and you already played Cyberdarkness Dragon by banishing 5 more monsters, you can shuffle away up to Core, Keel, Chimera, and whatever you banished from Allure for Chimeratech Overdragon for a whopping 3200 ATK and being able to attack monsters 4 times. This card can also let your Cyber Dragon Core or Nachster avoid a monster from attacking it if it would be fatal. 1 of at most

Chimeratech Overdragon, the thing you really should know about this card is that it can trigger Attachment Cybern, so even if you lose Cyberdarkness Dragon you can bring it back good as new.

Chimeratech Fortress Dragon is really good for breaking a machine deck if you have core or nachster on field.

Chimeratech Megafleet Dragon is really good for taking your opponent's monster as material from the EMZ.

Now as for options to look at

Cybernetic Revolution this is searchable by Core and can do what Cyberload Fusion can do but in a more limiting way. Being able to turn it into a Cyber End Dragon is cool. 0 - 1 of

Cyber Eternal this can let you bring back Cyberdarkness Dragon after sending it to the GY for Cyberdark End Dragon then protect your Machine "Cyber" Fusion monsters from being destroyed just by banishing it. 0 - 1 of

Reminder: When you activate Cybernetic Horizon YOU ARE LOCKED INTO MACHINE MONSTERS REGARDING THE EXTRA DECK THE TURN YOU USE IT.

As for what I plan on doing with the deck, incorporating a bigger Cyber Dragon Engine so that I can play not only Cyberdarkness Dragon but also back it up with Cyber Dragon Infinity. But I'm still a ways off so I won't share how I plan on doing that yet.
AnimeMasterDub
#137
[quote="Renji Asuka":3ds7dzco]As a person who plays Cyberdark IRL (and needs to make a good build for when I really finish it), you're building the deck wrong.

First of all, you only need 1 Edge, Horn, and Keel. This is because of names which pops up for Realm and Chimera.

Next, you're running Galaxy-Eyes Photon Dragon and Soul Drain Dragon, WHICH ARE SO BAD. The OG's can't even make use of them. Drop them, they're not going to help facilitate plays.

Cyberdark Impact is garbage, don't run it.

Cyberdark Inferno, I really want to like this card I really do, the problem is it only protects your Cyberdarks while they have something equipped. The bounce to normal summon to recycle the OG Cyberdarks isn't bad, but you're not usually going to summon them, which is why I don't run this card.

Overload Fusion, I get why you'd run it and if you do choose to run it, do it as a 1 of. It's not searchable and because of that, it isn't worth as much of a slot.

Drop Trade-In, you won't be running any level 8s to make use of them.

Now as for the cards you need to add and bump.

Cyberdark Chimera is your bread and butter of the deck, it buffs your Power Bond and can fuel the GY when it is sent to the GY especially by Cybernetic Horizon. You run 3. End of story.

Power Bond you need 3 in the deck. I know opening with it sucks and running it at 3 increases that chance, but if you open with only 1 Power Bond and you get to search the other through Chimera you're out of Power Bonds.

Attachment Cybern at close glance, it's nothing to write home about. That is until you find out that if it is sent to the GY while equipped to a monster, you can special summon any of your "Cyber" Dragon or Machine monsters from the GY. Which let's you bring back Cyberdarkness Dragon after you played Cyberdark End Dragon. On top of that, it makes your OG Cyberdarks have 3000 ATK. It's a 1 of as it doesn't help with combos.

Allure of Darkness, I know I hear you screaming "But I don't want to banish my monsters!" it let's you dig through your deck allowing you to push your plays even further. And worse case scenario you can ditch it for Power Bond off of Chimera's Effect. On top of that, if the monster you banished was one of your Machine Cyberdark monsters, it'll make the next portion a bit more juicy.

Cyberdark Invasion this allows you to not only pop your opponent's cards, but also equip cards from your GY to your monsters that give them not only 1000 ATK, but also provide extra negates for Cyberdarkness Dragon or an additional attack from Cyberdark End Dragon! It's good as you can negate a card through Cyberdarkness Dragon, then in response of your opponent's card being destroyed you can equip the card you just sent.

Now for a supplement engine, something you may not have realized is Cyber Dragons actually do help the Cyberdark deck. I know what you're going to say "But I already have a Cyber Dragon deck!" just be patient.

Cyber Dragon Core can literally search out ALL of your Cyberdark spells just from it's normal summon. This will typically bait out Ash Blossom (hopefully). Run 3

Cyber Dragon Nachster can let you discard Chimera for example, to special summon itself from hand. From there Chimera and Nachster will want to activate. CL 1 Chimera to send a Cyberdark from the GY with names different than the ones in your GY, and Nachster can Special Summon Chimera. Which then gives you the opportunity to search for Power Bond. You only need 1.

Cyber Emergency let's your Cyber Dragon Engine be a tad more consistent, can also be sent to the GY for Power Bond through Chimera if you don't need it. Run 3

Cyberload Fusion, I know earlier I said Allure of Darkness would make this portion a bit juicy, well if you banished a machine while you have Cyber Dragon Core on the field, and you already played Cyberdarkness Dragon by banishing 5 more monsters, you can shuffle away up to Core, Keel, Chimera, and whatever you banished from Allure for Chimeratech Overdragon for a whopping 3200 ATK and being able to attack monsters 4 times. This card can also let your Cyber Dragon Core or Nachster avoid a monster from attacking it if it would be fatal. 1 of at most

Chimeratech Overdragon, the thing you really should know about this card is that it can trigger Attachment Cybern, so even if you lose Cyberdarkness Dragon you can bring it back good as new.

Chimeratech Fortress Dragon is really good for breaking a machine deck if you have core or nachster on field.

Chimeratech Megafleet Dragon is really good for taking your opponent's monster as material from the EMZ.

Now as for options to look at

Cybernetic Revolution this is searchable by Core and can do what Cyberload Fusion can do but in a more limiting way. Being able to turn it into a Cyber End Dragon is cool. 0 - 1 of

Cyber Eternal this can let you bring back Cyberdarkness Dragon after sending it to the GY for Cyberdark End Dragon then protect your Machine "Cyber" Fusion monsters from being destroyed just by banishing it. 0 - 1 of

Reminder: When you activate Cybernetic Horizon YOU ARE LOCKED INTO MACHINE MONSTERS REGARDING THE EXTRA DECK THE TURN YOU USE IT.

As for what I plan on doing with the deck, incorporating a bigger Cyber Dragon Engine so that I can play not only Cyberdarkness Dragon but also back it up with Cyber Dragon Infinity. But I'm still a ways off so I won't share how I plan on doing that yet.[/quote:3ds7dzco]
I get Cyber Dragon and Cyberdarks go hand and hand but I was trying to make a cyberdark deck that didn't rely on cyber dragon except for cyber end dragon for obvious reasons but I will consider your suggestions
AnimeMasterDub
#138
There are a couple of decks that I am thinking of making that remind me of other anime but I can't decide which one to do first
Fire Fist ( reminds me of the anime Fire Force)
Six Samurai (reminds me of the anime Samurai 7)
If you have other suggestions let me know.
greg503
#139
If you like Xyz more, build Fire Fist, if you like Synchros and Gateway more, build Six Sams
Lil Oldman
#140
Build pure knightmares. It would be funny.
AnimeMasterDub
#141
[quote="Lil Oldman":u0gv0e40]Build pure knightmares. It would be funny.[/quote:u0gv0e40]
That's impossible for more than 1 reason
Lil Oldman
#142
[quote="AnimeMasterDub":2vdbfy6m][quote="Lil Oldman":2vdbfy6m]Build pure knightmares. It would be funny.[/quote:2vdbfy6m]
That's impossible for more than 1 reason[/quote:2vdbfy6m]
Ive done it. Back at the start of link era when all knightmares were legal I used various engines an generic cards to achieve the epic board.
AnimeMasterDub
#143
[quote="Lil Oldman":h2da9inx][quote="AnimeMasterDub":h2da9inx][quote="Lil Oldman":h2da9inx]Build pure knightmares. It would be funny.[/quote:h2da9inx]
That's impossible for more than 1 reason[/quote:h2da9inx]
Ive done it. Back at the start of link era when all knightmares were legal I used various engines an generic cards to achieve the epic board.[/quote:h2da9inx]
there are only 3 knightmare monsters in the main deck
besides link focused archetypes aren't my strong suit
Lil Oldman
#144
[quote="AnimeMasterDub":2oqpv1c8][quote="Lil Oldman":2oqpv1c8][quote="AnimeMasterDub":2oqpv1c8]
That's impossible for more than 1 reason[/quote:2oqpv1c8]
Ive done it. Back at the start of link era when all knightmares were legal I used various engines an generic cards to achieve the epic board.[/quote:2oqpv1c8]
there are only 3 knightmare monsters in the main deck
besides link focused archetypes aren't my strong suit[/quote:2oqpv1c8]
Weren't you the guy who was saying that what defined the extra deck was what defined what deck it was when discussing blackwing?
AnimeMasterDub
#145
[quote="Lil Oldman":33umg8kv][quote="AnimeMasterDub":33umg8kv][quote="Lil Oldman":33umg8kv]
Ive done it. Back at the start of link era when all knightmares were legal I used various engines an generic cards to achieve the epic board.[/quote:33umg8kv]
there are only 3 knightmare monsters in the main deck
besides link focused archetypes aren't my strong suit[/quote:33umg8kv]
Weren't you the guy who was saying that what defined the extra deck was what defined what deck it was when discussing blackwing?[/quote:33umg8kv]
but still only 3 monsters in the archetype
Lil Oldman
#146
[quote="AnimeMasterDub":3vx9v0g4][quote="Lil Oldman":3vx9v0g4][quote="AnimeMasterDub":3vx9v0g4]
there are only 3 knightmare monsters in the main deck
besides link focused archetypes aren't my strong suit[/quote:3vx9v0g4]
Weren't you the guy who was saying that what defined the extra deck was what defined what deck it was when discussing blackwing?[/quote:3vx9v0g4]
but still only 3 monsters in the archetype[/quote:3vx9v0g4]
Aleister the Invoker moment.
AnimeMasterDub
#147
[quote="Lil Oldman":142tfd5s][quote="AnimeMasterDub":142tfd5s][quote="Lil Oldman":142tfd5s]
Weren't you the guy who was saying that what defined the extra deck was what defined what deck it was when discussing blackwing?[/quote:142tfd5s]
but still only 3 monsters in the archetype[/quote:142tfd5s]
Aleister the Invoker moment.[/quote:142tfd5s]
never really liked invokers
Lil Oldman
#148
[quote="AnimeMasterDub":184y3ybj][quote="Lil Oldman":184y3ybj][quote="AnimeMasterDub":184y3ybj]
but still only 3 monsters in the archetype[/quote:184y3ybj]
Aleister the Invoker moment.[/quote:184y3ybj]
never really liked invokers[/quote:184y3ybj]
Why? Because of Mechaba? Because I love having matches against Invoked.
Slitina
#149
[quote="Lil Oldman":12xis7zo][quote="AnimeMasterDub":12xis7zo][quote="Lil Oldman":12xis7zo]
Aleister the Invoker moment.[/quote:12xis7zo]
never really liked invokers[/quote:12xis7zo]
Why? Because of Mechaba? Because I love having matches against Invoked.[/quote:12xis7zo]
It’s clearly because they aren’t “anime focused”
AnimeMasterDub
#150
[quote="Lil Oldman":cs8xxb2w][quote="AnimeMasterDub":cs8xxb2w][quote="Lil Oldman":cs8xxb2w]
Aleister the Invoker moment.[/quote:cs8xxb2w]
never really liked invokers[/quote:cs8xxb2w]
Why? Because of Mechaba? Because I love having matches against Invoked.[/quote:cs8xxb2w]
Yes that card is broken and I am surprised it hasn't gotten banned yet
Slitina
#151
[quote="AnimeMasterDub":2n09q3bh][quote="Lil Oldman":2n09q3bh][quote="AnimeMasterDub":2n09q3bh]
never really liked invokers[/quote:2n09q3bh]
Why? Because of Mechaba? Because I love having matches against Invoked.[/quote:2n09q3bh]
Yes that card is broken and I am surprised it hasn't gotten banned yet[/quote:2n09q3bh]
It’s not really broken to be ban worthy however as an Invoked player I do agree on its easy to summon. However to easily counter Mechaba is simply use something like Dark Ruler No More as an example or try to prevent the summon of Mechaba like using called by the grave on their Aleister.
AnimeMasterDub
#152
[quote="Slitina":3a53cfbu][quote="AnimeMasterDub":3a53cfbu][quote="Lil Oldman":3a53cfbu]
Why? Because of Mechaba? Because I love having matches against Invoked.[/quote:3a53cfbu]
Yes that card is broken and I am surprised it hasn't gotten banned yet[/quote:3a53cfbu]
It’s not really broken to be ban worthy however as an Invoked player I do agree on its easy to summon. However to easily counter Mechaba is simply use something like Dark Ruler No More as an example or try to prevent the summon of Mechaba like using called by the grave on their Aleister.[/quote:3a53cfbu]
not a reliable solution reason why called by the grave is limited to 1 and you won't always have dark ruler no more in hand my point is unless there is a solution that doesn't require a very specific card I can't see it as other than broken plus neither of them are searchable
Renji Asuka
#153
[quote="AnimeMasterDub":2ce2lbyt][quote="Slitina":2ce2lbyt][quote="AnimeMasterDub":2ce2lbyt]
Yes that card is broken and I am surprised it hasn't gotten banned yet[/quote:2ce2lbyt]
It’s not really broken to be ban worthy however as an Invoked player I do agree on its easy to summon. However to easily counter Mechaba is simply use something like Dark Ruler No More as an example or try to prevent the summon of Mechaba like using called by the grave on their Aleister.[/quote:2ce2lbyt]
not a reliable solution reason why called by the grave is limited to 1 and you won't always have dark ruler no more in hand my point is unless there is a solution that doesn't require a very specific card I can't see it as other than broken plus neither of them are searchable[/quote:2ce2lbyt]
Dark Ruler No More is searchable.

Left Arm Offering.
Slitina
#154
[quote="AnimeMasterDub":1r4twon3]
not a reliable solution reason why called by the grave is limited to 1 and you won't always have dark ruler no more in hand my point is unless there is a solution that doesn't require a very specific card I can't see it as other than broken plus neither of them are searchable[/quote:1r4twon3]
It’s better then none also besides I was naming couple examples I came across to counter Mechaba. What I’m saying is you wanna prevent the Invocation loop, bait Mechaba’s negate,or find a way to negate Mechaba that might not involve a monster (because that’s what most times it would negate) with those options in mind I don’t see Mechaba that broken as you think.
AnimeMasterDub
#155
[quote="Renji Asuka":3ppy56ne][quote="AnimeMasterDub":3ppy56ne][quote="Slitina":3ppy56ne]
It’s not really broken to be ban worthy however as an Invoked player I do agree on its easy to summon. However to easily counter Mechaba is simply use something like Dark Ruler No More as an example or try to prevent the summon of Mechaba like using called by the grave on their Aleister.[/quote:3ppy56ne]
not a reliable solution reason why called by the grave is limited to 1 and you won't always have dark ruler no more in hand my point is unless there is a solution that doesn't require a very specific card I can't see it as other than broken plus neither of them are searchable[/quote:3ppy56ne]
Dark Ruler No More is searchable.

Left Arm Offering.[/quote:3ppy56ne]
too big of a cost
AnimeMasterDub
#156
[quote="Slitina":hlm966tl][quote="AnimeMasterDub":hlm966tl]
not a reliable solution reason why called by the grave is limited to 1 and you won't always have dark ruler no more in hand my point is unless there is a solution that doesn't require a very specific card I can't see it as other than broken plus neither of them are searchable[/quote:hlm966tl]
It’s better then none also besides I was naming couple examples I came across to counter Mechaba. What I’m saying is you wanna prevent the Invocation loop, bait Mechaba’s negate,or find a way to negate Mechaba that might not involve a monster (because that’s what most times it would negate) with those options in mind I don’t see Mechaba that broken as you think.[/quote:hlm966tl]
Do you have an example with an odd-eyes deck involved
Lil Oldman
#157
Just bait out the negation 5head :cool:
Slitina
#158
[quote="AnimeMasterDub":2h9gzg2h]
Do you have an example with an odd-eyes deck involved[/quote:2h9gzg2h]
Maybe instead of asking a certain card from the archetype expand yourself with the massive card pool.
AnimeMasterDub
#159
[quote="Slitina":1z5y1ys9][quote="AnimeMasterDub":1z5y1ys9]
Do you have an example with an odd-eyes deck involved[/quote:1z5y1ys9]
Maybe instead of asking a certain card from the archetype expand yourself with the massive card pool.[/quote:1z5y1ys9]
I have but I am still under the limitation of only 40 cards in the deck plus 99% of decks used are archetype focused there isn't much to work around with
AnimeMasterDub
#160
the original post has been updated
New Deck: Gearfried
Lil Oldman
#161
Not that the deck is good, but why not run Gearbreed if you are so adamant on playing Equip Spells
AnimeMasterDub
#162
[quote="Lil Oldman":14s2e6ia]Not that the deck is good, but why not run Gearbreed if you are so adamant on playing Equip Spells[/quote:14s2e6ia]
because there aren't that many fire/gemini monsters in the deck
Lil Oldman
#163
[quote="AnimeMasterDub":67qewid3][quote="Lil Oldman":67qewid3]Not that the deck is good, but why not run Gearbreed if you are so adamant on playing Equip Spells[/quote:67qewid3]
because there aren't that many fire/gemini monsters in the deck[/quote:67qewid3]
So, you are willing to play a monster that destroys the cards you equip to it, and NOTHING else, but not the card that searches the darn equip spells.
AnimeMasterDub
#164
[quote="Lil Oldman":3f73hijw][quote="AnimeMasterDub":3f73hijw][quote="Lil Oldman":3f73hijw]Not that the deck is good, but why not run Gearbreed if you are so adamant on playing Equip Spells[/quote:3f73hijw]
because there aren't that many fire/gemini monsters in the deck[/quote:3f73hijw]
So, you are willing to play a monster that destroys the cards you equip to it, and NOTHING else, but not the card that searches the darn equip spells.[/quote:3f73hijw]
I don't like using cards if I can't use them to the fullest of their effects it would feel like eating an oreo without eating the cream inside it
AnimeMasterDub
#165
original post has been updated
New Deck Goyo
greg503
#166
[quote="Lil Oldman":tjcxe183][quote="AnimeMasterDub":tjcxe183][quote="Lil Oldman":tjcxe183]Not that the deck is good, but why not run Gearbreed if you are so adamant on playing Equip Spells[/quote:tjcxe183]
because there aren't that many fire/gemini monsters in the deck[/quote:tjcxe183]
So, you are willing to play a monster that destroys the cards you equip to it, and NOTHING else, but not the card that searches the darn equip spells.[/quote:tjcxe183]
"Searches" by replacing your draw, which isn't the best given that you would both want a monster capable of using the Equip Spell to search one, and that you might draw an Equip for turn anyways
AnimeMasterDub
#167
[quote="greg503":1qd37533][quote="Lil Oldman":1qd37533][quote="AnimeMasterDub":1qd37533]
because there aren't that many fire/gemini monsters in the deck[/quote:1qd37533]
So, you are willing to play a monster that destroys the cards you equip to it, and NOTHING else, but not the card that searches the darn equip spells.[/quote:1qd37533]
"Searches" by replacing your draw, which isn't the best given that you would both want a monster capable of using the Equip Spell to search one, and that you might draw an Equip for turn anyways[/quote:1qd37533]
to put it simply a search at the cost of a normal draw isn't worth it in 99% of situations the only 1 exception is with malefic worlds search effect since you get a power malefic monster no matter what
ominous
#168
[quote="AnimeMasterDub":2s9wu84h]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)
https://www.duelingbook.com/deck?id=10536847 Elemental (Do not suggest mask cards)
https://www.duelingbook.com/deck?id=10536953 Kuriboh (Honestly not my best work)
https://www.duelingbook.com/deck?id=10539439 BLS
https://www.duelingbook.com/deck?id=10542384 Evil Rock
https://www.duelingbook.com/deck?id=10556940 Galaxy-Eyes
https://www.duelingbook.com/deck?id=10557533 Toon
https://www.duelingbook.com/deck?id=10557603 Amazon
https://www.duelingbook.com/deck?id=10557668 Summoned Skull
https://www.duelingbook.com/deck?id=10566375 Ancient Gear
https://www.duelingbook.com/deck?id=10608524 Cyber Dragon
https://www.duelingbook.com/deck?id=10608569 CyberDark
https://www.duelingbook.com/deck?id=10658211 Gearfried
https://www.duelingbook.com/deck?id=10675630 Goyo[/quote:2s9wu84h]
your decks are bad, and you should try referencing other peoples builds, you dont gain anything by playing bad decks "you made yourself"
Renji Asuka
#169
[quote="ominous":ir8lb303][quote="AnimeMasterDub":ir8lb303]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)
https://www.duelingbook.com/deck?id=10536847 Elemental (Do not suggest mask cards)
https://www.duelingbook.com/deck?id=10536953 Kuriboh (Honestly not my best work)
https://www.duelingbook.com/deck?id=10539439 BLS
https://www.duelingbook.com/deck?id=10542384 Evil Rock
https://www.duelingbook.com/deck?id=10556940 Galaxy-Eyes
https://www.duelingbook.com/deck?id=10557533 Toon
https://www.duelingbook.com/deck?id=10557603 Amazon
https://www.duelingbook.com/deck?id=10557668 Summoned Skull
https://www.duelingbook.com/deck?id=10566375 Ancient Gear
https://www.duelingbook.com/deck?id=10608524 Cyber Dragon
https://www.duelingbook.com/deck?id=10608569 CyberDark
https://www.duelingbook.com/deck?id=10658211 Gearfried
https://www.duelingbook.com/deck?id=10675630 Goyo[/quote:ir8lb303]
your decks are bad, and you should try referencing other peoples builds, you dont gain anything by playing bad decks "you made yourself"[/quote:ir8lb303]
That isn't real feedback.

You need to tell him why they're bad.
greg503
#170
[quote="AnimeMasterDub":3bu55p4j][quote="greg503":3bu55p4j][quote="Lil Oldman":3bu55p4j]
So, you are willing to play a monster that destroys the cards you equip to it, and NOTHING else, but not the card that searches the darn equip spells.[/quote:3bu55p4j]
"Searches" by replacing your draw, which isn't the best given that you would both want a monster capable of using the Equip Spell to search one, and that you might draw an Equip for turn anyways[/quote:3bu55p4j]
to put it simply a search at the cost of a normal draw isn't worth it in 99% of situations the only 1 exception is with malefic worlds search effect since you get a power malefic monster no matter what[/quote:3bu55p4j]
Yes, which is why I'm fine with you not playing Gearbreed
ominous
#171
[quote="Renji Asuka":20csr6me][quote="ominous":20csr6me][quote="AnimeMasterDub":20csr6me]These decks I made from scratch. Any constructive criticism would be helpful
Note: SAYING SCRAP THE DECK AND MAKE a "Insert name of deck that I don't like" ISN'T CONSTRUCTIVE CRITICISM
https://www.duelingbook.com/deck?id=10499694 Dark Magician
https://www.duelingbook.com/deck?id=10497059 Odd-eyes
https://www.duelingbook.com/deck?id=10508395 D/D/D (shelved due to too many risks and complications)
https://www.duelingbook.com/deck?id=10512024 Blue-Eyes
https://www.duelingbook.com/deck?id=10514286 Blackwing (shelved due to people saying blackwing synchro monsters are outdated)
https://www.duelingbook.com/deck?id=10516978 Melodious
https://www.duelingbook.com/deck?id=10517048 Red-Eyes ( Do not suggest Dragoon)
https://www.duelingbook.com/deck?id=10519816 SuperHeavy Samurai
https://www.duelingbook.com/deck?id=10519010 Harpie
https://www.duelingbook.com/deck?id=10521523 Abyss Actors (hard work in progress)
https://www.duelingbook.com/deck?id=10536847 Elemental (Do not suggest mask cards)
https://www.duelingbook.com/deck?id=10536953 Kuriboh (Honestly not my best work)
https://www.duelingbook.com/deck?id=10539439 BLS
https://www.duelingbook.com/deck?id=10542384 Evil Rock
https://www.duelingbook.com/deck?id=10556940 Galaxy-Eyes
https://www.duelingbook.com/deck?id=10557533 Toon
https://www.duelingbook.com/deck?id=10557603 Amazon
https://www.duelingbook.com/deck?id=10557668 Summoned Skull
https://www.duelingbook.com/deck?id=10566375 Ancient Gear
https://www.duelingbook.com/deck?id=10608524 Cyber Dragon
https://www.duelingbook.com/deck?id=10608569 CyberDark
https://www.duelingbook.com/deck?id=10658211 Gearfried
https://www.duelingbook.com/deck?id=10675630 Goyo[/quote:20csr6me]
your decks are bad, and you should try referencing other peoples builds, you dont gain anything by playing bad decks "you made yourself"[/quote:20csr6me]
That isn't real feedback.

You need to tell him why they're bad.[/quote:20csr6me]
pretty sure just saying "theyre bad" is by definition feedback, and i did explain why they were bad, theyre bad because they chose to build the decks "by themselves" instead of referencing other builds of the same deck.
AnimeMasterDub
#172
[quote="ominous":289hr8as][quote="Renji Asuka":289hr8as][quote="ominous":289hr8as]
your decks are bad, and you should try referencing other peoples builds, you dont gain anything by playing bad decks "you made yourself"[/quote:289hr8as]
That isn't real feedback.

You need to tell him why they're bad.[/quote:289hr8as]
pretty sure just saying "theyre bad" is by definition feedback, and i did explain why they were bad, theyre bad because they chose to build the decks "by themselves" instead of referencing other builds of the same deck.[/quote:289hr8as]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks
Lil Oldman
#173
[quote="AnimeMasterDub":2e6w0c2o][quote="ominous":2e6w0c2o][quote="Renji Asuka":2e6w0c2o]
That isn't real feedback.

You need to tell him why they're bad.[/quote:2e6w0c2o]
pretty sure just saying "theyre bad" is by definition feedback, and i did explain why they were bad, theyre bad because they chose to build the decks "by themselves" instead of referencing other builds of the same deck.[/quote:2e6w0c2o]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks[/quote:2e6w0c2o]
Copying =/= referencing
AnimeMasterDub
#174
[quote="Lil Oldman":lmxxdbz1][quote="AnimeMasterDub":lmxxdbz1][quote="ominous":lmxxdbz1]
pretty sure just saying "theyre bad" is by definition feedback, and i did explain why they were bad, theyre bad because they chose to build the decks "by themselves" instead of referencing other builds of the same deck.[/quote:lmxxdbz1]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks[/quote:lmxxdbz1]
Copying =/= referencing[/quote:lmxxdbz1]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks
ominous
#175
[quote="AnimeMasterDub":1cxan0jy][quote="Lil Oldman":1cxan0jy][quote="AnimeMasterDub":1cxan0jy]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks[/quote:1cxan0jy]
Copying =/= referencing[/quote:1cxan0jy]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:1cxan0jy]
Wow, so in otherwords you lack the ability to innovate....?
AnimeMasterDub
#176
[quote="ominous":7godtkuo][quote="AnimeMasterDub":7godtkuo][quote="Lil Oldman":7godtkuo]
Copying =/= referencing[/quote:7godtkuo]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:7godtkuo]
Wow, so in otherwords you lack the ability to innovate....?[/quote:7godtkuo]
I know how to innovate there just isn't any reason to do so on a deck that was made by someone else
Lil Oldman
#177
[quote="AnimeMasterDub":zg0ufepe][quote="Lil Oldman":zg0ufepe][quote="AnimeMasterDub":zg0ufepe]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks[/quote:zg0ufepe]
Copying =/= referencing[/quote:zg0ufepe]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:zg0ufepe]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.
Renji Asuka
#178
[quote="AnimeMasterDub":3lgaui9n][quote="Lil Oldman":3lgaui9n][quote="AnimeMasterDub":3lgaui9n]
1) Renji is right saying that they're bad isn't real feedback
2) I was told that I should be making decks from scratch instead of copying other people's decks[/quote:3lgaui9n]
Copying =/= referencing[/quote:3lgaui9n]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:3lgaui9n]
No build is perfect end of story.

When Metalfoes dropped in the OCG, I waited a week to see if any lists would top and if ygorganization would post any. I took a build that took 1st place and made it. I then played a few games with it to learn the deck and to understand it. When I felt I had a good grasp on the deck, I tore the deck apart and rebuilt it with a TCG mindset. (Especially when some legal cards are banned in the TCG.)

I had a 90% win rate with it. Would had a higher win rate if I took out Pot of Riches. Unfortunately, I kept it in the deck cause I didn't see it often enough to make a judgment call.
AnimeMasterDub
#179
[quote="Lil Oldman":3jwjriai][quote="AnimeMasterDub":3jwjriai][quote="Lil Oldman":3jwjriai]
Copying =/= referencing[/quote:3jwjriai]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:3jwjriai]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.[/quote:3jwjriai]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.
Lil Oldman
#180
[quote="AnimeMasterDub":2l3ehvn5][quote="Lil Oldman":2l3ehvn5][quote="AnimeMasterDub":2l3ehvn5]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:2l3ehvn5]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.[/quote:2l3ehvn5]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.[/quote:2l3ehvn5]
Game on.
AnimeMasterDub
#181
[quote="Lil Oldman":4vpxd7bp][quote="AnimeMasterDub":4vpxd7bp][quote="Lil Oldman":4vpxd7bp]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.[/quote:4vpxd7bp]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.[/quote:4vpxd7bp]
Game on.[/quote:4vpxd7bp]
https://www.duelingbook.com/deck?id=10688493
btw the one who originally made this deck made it 17 hours ago
Lil Oldman
#182
[quote="AnimeMasterDub":2dyoquyy][quote="Lil Oldman":2dyoquyy][quote="AnimeMasterDub":2dyoquyy]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.[/quote:2dyoquyy]
Game on.[/quote:2dyoquyy]
https://www.duelingbook.com/deck?id=10688493
btw the one who originally made this deck made it 17 hours ago[/quote:2dyoquyy]
Those Legendary dragons are way to many. Playing 6 bricks is painful enough, 9 counting Wulf. Cut Critias, Hermos and Timaeus to 1.
Danger! Engine helps you pitch the Spells and Dragon Knights. Darkworld cards can also help on getting rid of the bricks.
Magical Stone Excavation is extremely negative, the deck barely generates card advantage and it is already losing advantage.
Minerva helps pitching cards and generating card advantage.
Notice how the deck lacks disruption/removal in case of going second. Dark Ruler No More, Forbidden Droplet or Lightning Storm. Ash Blossom, Impermanence.
It looks like my theory holds true.
ominous
#183
[quote="AnimeMasterDub":2sqp1x1b][quote="Lil Oldman":2sqp1x1b][quote="AnimeMasterDub":2sqp1x1b]
even if that were the case the decks already made by someone else are perfect the way they are and don't need to be changed in any way so it would still be like copying their decks[/quote:2sqp1x1b]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.[/quote:2sqp1x1b]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.[/quote:2sqp1x1b]
so youve never taken an old decklist posted online and updated it with modern techs... because that is "innovating" the deck...
AnimeMasterDub
#184
[quote="ominous":7f6wznrt][quote="AnimeMasterDub":7f6wznrt][quote="Lil Oldman":7f6wznrt]
What are you insinuating? That everybody that has the spare time to upload aomething to deckshop pro is the equivalent of god? Nobody is perfect, I can say the same about you and your decks and the argument just falls apart.[/quote:7f6wznrt]
I never claimed that the decks I made from scratch are perfect If I thought they were I wouldn't have made this thread and posted them on it.
I am insinuating the decks that are posted online on other websites besides the duelingbook are carefully made so they are at their most efficient in other works there is no way to improve those decks. If you think that is false then I'll test your theory by posting a deck that a copied from another's deck list and you can tell me how it can be improved.[/quote:7f6wznrt]
so youve never taken an old decklist posted online and updated it with modern techs... because that is "innovating" the deck...[/quote:7f6wznrt]
I admit I have tried that a long long time ago but every time that happened I end up realizing I was better off not changing the deck at all
AnimeMasterDub
#185
[quote="Lil Oldman":lz3ftm3r][quote="AnimeMasterDub":lz3ftm3r][quote="Lil Oldman":lz3ftm3r]
Game on.[/quote:lz3ftm3r]
https://www.duelingbook.com/deck?id=10688493
btw the one who originally made this deck made it 17 hours ago[/quote:lz3ftm3r]
Those Legendary dragons are way to many. Playing 6 bricks is painful enough, 9 counting Wulf. Cut Critias, Hermos and Timaeus to 1.
Danger! Engine helps you pitch the Spells and Dragon Knights. Darkworld cards can also help on getting rid of the bricks.
Magical Stone Excavation is extremely negative, the deck barely generates card advantage and it is already losing advantage.
Minerva helps pitching cards and generating card advantage.
Notice how the deck lacks disruption/removal in case of going second. Dark Ruler No More, Forbidden Droplet or Lightning Storm. Ash Blossom, Impermanence.
It looks like my theory holds true.[/quote:lz3ftm3r]
F for not showing your work
Lil Oldman
#186
[quote="AnimeMasterDub":3c09jhvn][quote="Lil Oldman":3c09jhvn][quote="AnimeMasterDub":3c09jhvn]
https://www.duelingbook.com/deck?id=10688493
btw the one who originally made this deck made it 17 hours ago[/quote:3c09jhvn]
Those Legendary dragons are way to many. Playing 6 bricks is painful enough, 9 counting Wulf. Cut Critias, Hermos and Timaeus to 1.
Danger! Engine helps you pitch the Spells and Dragon Knights. Darkworld cards can also help on getting rid of the bricks.
Magical Stone Excavation is extremely negative, the deck barely generates card advantage and it is already losing advantage.
Minerva helps pitching cards and generating card advantage.
Notice how the deck lacks disruption/removal in case of going second. Dark Ruler No More, Forbidden Droplet or Lightning Storm. Ash Blossom, Impermanence.
It looks like my theory holds true.[/quote:3c09jhvn]
F for not showing your work[/quote:3c09jhvn]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.
AnimeMasterDub
#187
[quote="Lil Oldman":4fk2l9uz][quote="AnimeMasterDub":4fk2l9uz][quote="Lil Oldman":4fk2l9uz]
Those Legendary dragons are way to many. Playing 6 bricks is painful enough, 9 counting Wulf. Cut Critias, Hermos and Timaeus to 1.
Danger! Engine helps you pitch the Spells and Dragon Knights. Darkworld cards can also help on getting rid of the bricks.
Magical Stone Excavation is extremely negative, the deck barely generates card advantage and it is already losing advantage.
Minerva helps pitching cards and generating card advantage.
Notice how the deck lacks disruption/removal in case of going second. Dark Ruler No More, Forbidden Droplet or Lightning Storm. Ash Blossom, Impermanence.
It looks like my theory holds true.[/quote:4fk2l9uz]
F for not showing your work[/quote:4fk2l9uz]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:4fk2l9uz]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons
Slitina
#188
[quote="AnimeMasterDub":12g1rc2h][quote="Lil Oldman":12g1rc2h][quote="AnimeMasterDub":12g1rc2h]
F for not showing your work[/quote:12g1rc2h]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:12g1rc2h]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:12g1rc2h]
Lil Oldman was giving out what he would take out, the cards to take in and out is all player preference, also you shouldn’t have the right to grade with but the decks you shown Infact I wanna know your decisions for each card you play in your decks.
AnimeMasterDub
#189
[quote="Slitina":1lu1bdjr][quote="AnimeMasterDub":1lu1bdjr][quote="Lil Oldman":1lu1bdjr]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:1lu1bdjr]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:1lu1bdjr]
Lil Oldman was giving out what he would take out, the cards to take in and out is all player preference, also you shouldn’t have the right to grade with but the decks you shown Infact I wanna know your decisions for each card you play in your decks.[/quote:1lu1bdjr]
he may have said which cards to put in but not how many of each
Renji Asuka
#190
[quote="AnimeMasterDub":23qworp6][quote="Slitina":23qworp6][quote="AnimeMasterDub":23qworp6]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:23qworp6]
Lil Oldman was giving out what he would take out, the cards to take in and out is all player preference, also you shouldn’t have the right to grade with but the decks you shown Infact I wanna know your decisions for each card you play in your decks.[/quote:23qworp6]
he may have said which cards to put in but not how many of each[/quote:23qworp6]
You didn't ask him to.
Lil Oldman
#191
[quote="AnimeMasterDub":9q2ux1w2][quote="Lil Oldman":9q2ux1w2][quote="AnimeMasterDub":9q2ux1w2]
F for not showing your work[/quote:9q2ux1w2]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:9q2ux1w2]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:9q2ux1w2]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:9q2ux1w2]https://www.duelingbook.com/deck?id=10705900[/url:9q2ux1w2]
greg503
#192
[quote="Lil Oldman":2vwdazqf][quote="AnimeMasterDub":2vwdazqf][quote="Lil Oldman":2vwdazqf]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:2vwdazqf]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:2vwdazqf]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:2vwdazqf]https://www.duelingbook.com/deck?id=10705900[/url:2vwdazqf][/quote:2vwdazqf]
Especially when Raiden is the only monster that you can use for Legend of Heart
Lil Oldman
#193
[quote="greg503":wbk5mlog][quote="Lil Oldman":wbk5mlog][quote="AnimeMasterDub":wbk5mlog]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:wbk5mlog]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:wbk5mlog]https://www.duelingbook.com/deck?id=10705900[/url:wbk5mlog][/quote:wbk5mlog]
Especially when Raiden is the only monster that you can use for Legend of Heart[/quote:wbk5mlog]
Im going to be honest, I forgor Legend of the Heart required a warrior
Renji Asuka
#194
[quote="Lil Oldman":4ia9n3w0][quote="greg503":4ia9n3w0][quote="Lil Oldman":4ia9n3w0]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:4ia9n3w0]https://www.duelingbook.com/deck?id=10705900[/url:4ia9n3w0][/quote:4ia9n3w0]
Especially when Raiden is the only monster that you can use for Legend of Heart[/quote:4ia9n3w0]
Im going to be honest, I forgor Legend of the Heart required a warrior[/quote:4ia9n3w0]
No no, you didn't forget. The cards were just so bad they weren't worth remembering.
AnimeMasterDub
#195
[quote="Lil Oldman":pvic48c4][quote="AnimeMasterDub":pvic48c4][quote="Lil Oldman":pvic48c4]
Bruh wtf you never said I had to make a decklist, jjst say what I would improve.[/quote:pvic48c4]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:pvic48c4]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:pvic48c4]https://www.duelingbook.com/deck?id=10705900[/url:pvic48c4][/quote:pvic48c4]
the purpose of the deck is to use the legendary knights that is why it is called a legendary knight deck
Lil Oldman
#196
[quote="AnimeMasterDub":oi0merju][quote="Lil Oldman":oi0merju][quote="AnimeMasterDub":oi0merju]
you did not say how many of which cards to put in and how many to take out besides the legendary dragons[/quote:oi0merju]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:oi0merju]https://www.duelingbook.com/deck?id=10705900[/url:oi0merju][/quote:oi0merju]
the purpose of the deck is to use the legendary knights that is why it is called a legendary knight deck[/quote:oi0merju]
A) it barely does
B) why does it have Lightsworn cards if thats the case
AnimeMasterDub
#197
[quote="Lil Oldman":3s0qeb4g][quote="AnimeMasterDub":3s0qeb4g][quote="Lil Oldman":3s0qeb4g]
Because Mr. "I totally not wanting to netdeck" asked for it, here's list I made. I decided to use the Lightsworn cards as a base and decided to focus on a more threatening end board, instead of an anti-synergy boss monster. I decided to go against a 60 card to minimize running into bricks, but I am kind of content with this list, not that using the Legendary Knights benefits the deck.
[url:3s0qeb4g]https://www.duelingbook.com/deck?id=10705900[/url:3s0qeb4g][/quote:3s0qeb4g]
the purpose of the deck is to use the legendary knights that is why it is called a legendary knight deck[/quote:3s0qeb4g]
A) it barely does
B) why does it have Lightsworn cards if thats the case[/quote:3s0qeb4g]
mill effect in order to get the legendary dragon spells to the grave
greg503
#198
[quote="AnimeMasterDub":1ol85x4b][quote="Lil Oldman":1ol85x4b][quote="AnimeMasterDub":1ol85x4b]
the purpose of the deck is to use the legendary knights that is why it is called a legendary knight deck[/quote:1ol85x4b]
A) it barely does
B) why does it have Lightsworn cards if thats the case[/quote:1ol85x4b]
mill effect in order to get the legendary dragon spells to the grave[/quote:1ol85x4b]
Foolish Burial goods? Beatrice?
Lil Oldman
#199
[quote="AnimeMasterDub":28ivumis][quote="Lil Oldman":28ivumis][quote="AnimeMasterDub":28ivumis]
the purpose of the deck is to use the legendary knights that is why it is called a legendary knight deck[/quote:28ivumis]
A) it barely does
B) why does it have Lightsworn cards if thats the case[/quote:28ivumis]
mill effect in order to get the legendary dragon spells to the grave[/quote:28ivumis]
Still, I improved the deck into making a stronger board, somy theory holds true.
AnimeMasterDub
#200
[quote="Lil Oldman":c5p0l0n6][quote="AnimeMasterDub":c5p0l0n6][quote="Lil Oldman":c5p0l0n6]
A) it barely does
B) why does it have Lightsworn cards if thats the case[/quote:c5p0l0n6]
mill effect in order to get the legendary dragon spells to the grave[/quote:c5p0l0n6]
Still, I improved the deck into making a stronger board, somy theory holds true.[/quote:c5p0l0n6]
at the cost of the estheics which I count as necessary why do you think I never approved of that blackwing deck with little to no blackwing synchro monsters from what I saw from your so called improvements it looks like you will never summon all 3 legendary knights in the main deck and use their abilities to the fullest
AnimeMasterDub
#201
[quote="greg503":nnk9foew][quote="AnimeMasterDub":nnk9foew][quote="Lil Oldman":nnk9foew]
A) it barely does
B) why does it have Lightsworn cards if thats the case[/quote:nnk9foew]
mill effect in order to get the legendary dragon spells to the grave[/quote:nnk9foew]
Foolish Burial goods? Beatrice?[/quote:nnk9foew]
foolish burial goods in the deck too
Slitina
#202
[quote="AnimeMasterDub":1pzwoy4c][quote="Lil Oldman":1pzwoy4c][quote="AnimeMasterDub":1pzwoy4c]
mill effect in order to get the legendary dragon spells to the grave[/quote:1pzwoy4c]
Still, I improved the deck into making a stronger board, somy theory holds true.[/quote:1pzwoy4c]
at the cost of the estheics which I count as necessary why do you think I never approved of that blackwing deck with little to no blackwing synchro monsters from what I saw from your so called improvements it looks like you will never summon all 3 legendary knights in the main deck and use their abilities to the fullest[/quote:1pzwoy4c]
You say that but you can’t use the 2nd effect of Critias unless your playing Match.
greg503
#203
[quote="AnimeMasterDub":3rd1b7df][quote="greg503":3rd1b7df][quote="AnimeMasterDub":3rd1b7df]
mill effect in order to get the legendary dragon spells to the grave[/quote:3rd1b7df]
Foolish Burial goods? Beatrice?[/quote:3rd1b7df]
foolish burial goods in the deck too[/quote:3rd1b7df]
If your goal is to resolve Legend of Heart for 3, then being able to send one of the Dragons directly is good
Lil Oldman
#204
[quote="AnimeMasterDub":38lotp75][quote="Lil Oldman":38lotp75][quote="AnimeMasterDub":38lotp75]
mill effect in order to get the legendary dragon spells to the grave[/quote:38lotp75]
Still, I improved the deck into making a stronger board, somy theory holds true.[/quote:38lotp75]
at the cost of the estheics which I count as necessary why do you think I never approved of that blackwing deck with little to no blackwing synchro monsters from what I saw from your so called improvements it looks like you will never summon all 3 legendary knights in the main deck and use their abilities to the fullest[/quote:38lotp75]
You are saying that as if the original deck could summon the legendary knights easier than my list. And from my playtesting, that isnt true.
AnimeMasterDub
#205
[quote="Lil Oldman":5wmmsj56][quote="AnimeMasterDub":5wmmsj56][quote="Lil Oldman":5wmmsj56]
Still, I improved the deck into making a stronger board, somy theory holds true.[/quote:5wmmsj56]
at the cost of the estheics which I count as necessary why do you think I never approved of that blackwing deck with little to no blackwing synchro monsters from what I saw from your so called improvements it looks like you will never summon all 3 legendary knights in the main deck and use their abilities to the fullest[/quote:5wmmsj56]
You are saying that as if the original deck could summon the legendary knights easier than my list. And from my playtesting, that isnt true.[/quote:5wmmsj56]
Did you summon all 3 knights during your play test?
Lil Oldman
#206
[quote="AnimeMasterDub":inf1c1ui][quote="Lil Oldman":inf1c1ui][quote="AnimeMasterDub":inf1c1ui]
at the cost of the estheics which I count as necessary why do you think I never approved of that blackwing deck with little to no blackwing synchro monsters from what I saw from your so called improvements it looks like you will never summon all 3 legendary knights in the main deck and use their abilities to the fullest[/quote:inf1c1ui]
You are saying that as if the original deck could summon the legendary knights easier than my list. And from my playtesting, that isnt true.[/quote:inf1c1ui]
Did you summon all 3 knights during your play test?[/quote:inf1c1ui]
Did you play the 3 knights with your deck? I can summon 1 or 2 consistently
AnimeMasterDub
#207
[quote="Lil Oldman":3js9s7qd][quote="AnimeMasterDub":3js9s7qd][quote="Lil Oldman":3js9s7qd]
You are saying that as if the original deck could summon the legendary knights easier than my list. And from my playtesting, that isnt true.[/quote:3js9s7qd]
Did you summon all 3 knights during your play test?[/quote:3js9s7qd]
Did you play the 3 knights with your deck? I can summon 1 or 2 consistently[/quote:3js9s7qd]
I didn't get the chance to use the deck. Besides the focus of the deck is to summon all 3 knights.
Lil Oldman
#208
[quote="AnimeMasterDub":23o20lko][quote="Lil Oldman":23o20lko][quote="AnimeMasterDub":23o20lko]
Did you summon all 3 knights during your play test?[/quote:23o20lko]
Did you play the 3 knights with your deck? I can summon 1 or 2 consistently[/quote:23o20lko]
I didn't get the chance to use the deck. Besides the focus of the deck is to summon all 3 knights.[/quote:23o20lko]
So you dont know, yet you are scolding me on wether or not my decks fits your criteria without checking if the original decks fits it aswell. I think I am done with this discussion. It is obvious it will not go anywhere and you are more than likely not going to accept my point. And just so you know, my decklist still can be improved, I can simply run a warrior halq target and it gets a consistency boost. Was hoping you noticed.
AnimeMasterDub
#209
[quote="Lil Oldman":2vqvoez0][quote="AnimeMasterDub":2vqvoez0][quote="Lil Oldman":2vqvoez0]
Did you play the 3 knights with your deck? I can summon 1 or 2 consistently[/quote:2vqvoez0]
I didn't get the chance to use the deck. Besides the focus of the deck is to summon all 3 knights.[/quote:2vqvoez0]
So you dont know, yet you are scolding me on wether or not my decks fits your criteria without checking if the original decks fits it aswell. I think I am done with this discussion. It is obvious it will not go anywhere and you are more than likely not going to accept my point. And just so you know, my decklist still can be improved, I can simply run a warrior halq target and it gets a consistency boost. Was hoping you noticed.[/quote:2vqvoez0]
maybe you are right about every deck can be improved but I would like to improve decks while making sure the boss monsters can be used constantly (in other words there isn't a duel where I don't use them) even I wish I can improve my odd-eyes deck or even make deck that would use both ace monsters from yugioh protags (example dark magician and odd-eyes or Neos and Stardust Dragon) or even a deck that uses the signer dragons ( I know ancient fairy dragon is banned but still) I can't seem to find them.
AnimeMasterDub
#210
tried to improve the odd-eyes deck by changing 1 card in the extra deck don't know if I need to change anything else
https://www.duelingbook.com/deck?id=10497059
Slitina
#211
[quote="AnimeMasterDub":2vyfulxd]tried to improve the odd-eyes deck by changing 1 card in the extra deck don't know if I need to change anything else
https://www.duelingbook.com/deck?id=10497059[/quote:2vyfulxd]
Take out dimensional prison.
Renji Asuka
#212
[quote="Slitina":23nlp1ra][quote="AnimeMasterDub":23nlp1ra]tried to improve the odd-eyes deck by changing 1 card in the extra deck don't know if I need to change anything else
https://www.duelingbook.com/deck?id=10497059[/quote:23nlp1ra]
Take out dimensional prison.[/quote:23nlp1ra]
I keep telling him...but he doesn't change them out.
AnimeMasterDub
#213
[quote="Renji Asuka":1bgha7g5][quote="Slitina":1bgha7g5][quote="AnimeMasterDub":1bgha7g5]tried to improve the odd-eyes deck by changing 1 card in the extra deck don't know if I need to change anything else
https://www.duelingbook.com/deck?id=10497059[/quote:1bgha7g5]
Take out dimensional prison.[/quote:1bgha7g5]
I keep telling him...but he doesn't change them out.[/quote:1bgha7g5]
That is because there isn't a defensive card that can take D prisons place
Lil Oldman
#214
[quote="AnimeMasterDub":2d5s7lqj][quote="Renji Asuka":2d5s7lqj][quote="Slitina":2d5s7lqj]
Take out dimensional prison.[/quote:2d5s7lqj]
I keep telling him...but he doesn't change them out.[/quote:2d5s7lqj]
That is because there isn't a defensive card that can take D prisons place[/quote:2d5s7lqj]
Storming Mirror Foerce moment
Slitina
#215
[quote="AnimeMasterDub":2twro64x][quote="Renji Asuka":2twro64x][quote="Slitina":2twro64x]
Take out dimensional prison.[/quote:2twro64x]
I keep telling him...but he doesn't change them out.[/quote:2twro64x]
That is because there isn't a defensive card that can take D prisons place[/quote:2twro64x]
It’s not even a good card anymore because most monsters nowadays can either a) negate it or b) they can’t be targeted.
greg503
#216
[quote="AnimeMasterDub":17h0eeqi][quote="Renji Asuka":17h0eeqi][quote="Slitina":17h0eeqi]
Take out dimensional prison.[/quote:17h0eeqi]
I keep telling him...but he doesn't change them out.[/quote:17h0eeqi]
That is because there isn't a defensive card that can take D prisons place[/quote:17h0eeqi]
Vortex Dragon IS your defense, not battle traps
Renji Asuka
#217
[quote="AnimeMasterDub":1ezjm9fr][quote="Renji Asuka":1ezjm9fr][quote="Slitina":1ezjm9fr]
Take out dimensional prison.[/quote:1ezjm9fr]
I keep telling him...but he doesn't change them out.[/quote:1ezjm9fr]
That is because there isn't a defensive card that can take D prisons place[/quote:1ezjm9fr]
It...is...too...slow.

Battle...Traps...Are...Bad...
Slitina
#218
[quote="Renji Asuka":r53x2ok2][quote="AnimeMasterDub":r53x2ok2][quote="Renji Asuka":r53x2ok2]
I keep telling him...but he doesn't change them out.[/quote:r53x2ok2]
That is because there isn't a defensive card that can take D prisons place[/quote:r53x2ok2]
It...is...too...slow.

Battle...Traps...Are...Bad...[/quote:r53x2ok2] Not to mention just turbo out Odd-Eyes Absolute Dragon which is better.
AnimeMasterDub
#219
[quote="Slitina":2ef4nzjt][quote="AnimeMasterDub":2ef4nzjt][quote="Renji Asuka":2ef4nzjt]
I keep telling him...but he doesn't change them out.[/quote:2ef4nzjt]
That is because there isn't a defensive card that can take D prisons place[/quote:2ef4nzjt]
It’s not even a good card anymore because most monsters nowadays can either a) negate it or b) they can’t be targeted.[/quote:2ef4nzjt]
and even more can negate cards with destruction effects
AnimeMasterDub
#220
[quote="Slitina":26c79u6p][quote="Renji Asuka":26c79u6p][quote="AnimeMasterDub":26c79u6p]
That is because there isn't a defensive card that can take D prisons place[/quote:26c79u6p]
It...is...too...slow.

Battle...Traps...Are...Bad...[/quote:26c79u6p] Not to mention just turbo out Odd-Eyes Absolute Dragon which is better.[/quote:26c79u6p]
absolute's effect isn't enough it can only be used once per turn
AnimeMasterDub
#221
[quote="greg503":1ltzq6i5][quote="AnimeMasterDub":1ltzq6i5][quote="Renji Asuka":1ltzq6i5]
I keep telling him...but he doesn't change them out.[/quote:1ltzq6i5]
That is because there isn't a defensive card that can take D prisons place[/quote:1ltzq6i5]
Vortex Dragon IS your defense, not battle traps[/quote:1ltzq6i5]
vortex only bounces once and its negation effect needs face up pends in the extra deck I need a defensive card that doesn't have too big of a cost condition
AnimeMasterDub
#222
[quote="Lil Oldman":1dnx1yfs][quote="AnimeMasterDub":1dnx1yfs][quote="Renji Asuka":1dnx1yfs]
I keep telling him...but he doesn't change them out.[/quote:1dnx1yfs]
That is because there isn't a defensive card that can take D prisons place[/quote:1dnx1yfs]
Storming Mirror Foerce moment[/quote:1dnx1yfs]
you are implying storming Mirror Force is a better choice than Dimensional Prison? how so?
Renji Asuka
#223
[quote="AnimeMasterDub":12minnqb][quote="Lil Oldman":12minnqb][quote="AnimeMasterDub":12minnqb]
That is because there isn't a defensive card that can take D prisons place[/quote:12minnqb]
Storming Mirror Foerce moment[/quote:12minnqb]
you are implying storming Mirror Force is a better choice than Dimensional Prison? how so?[/quote:12minnqb]
Most monsters that stay on the field are extra deck monsters, and those resources that they used to play them are typically in the GY.

So for them to recover their field it may take a few turns at which point, you should had already won the game.
AnimeMasterDub
#224
[quote="Renji Asuka":37sjdzlt][quote="AnimeMasterDub":37sjdzlt][quote="Lil Oldman":37sjdzlt]
Storming Mirror Foerce moment[/quote:37sjdzlt]
you are implying storming Mirror Force is a better choice than Dimensional Prison? how so?[/quote:37sjdzlt]
Most monsters that stay on the field are extra deck monsters, and those resources that they used to play them are typically in the GY.

So for them to recover their field it may take a few turns at which point, you should had already won the game.[/quote:37sjdzlt]
true it could get rid of extra deck monsters or at the very least give me time to recover my forces I'll switch the cards out but have one d prison in my side deck just in case I also added gentrude and ladyange to the deck
Lil Oldman
#225
[quote="AnimeMasterDub":3efvnn3c][quote="Lil Oldman":3efvnn3c][quote="AnimeMasterDub":3efvnn3c]
That is because there isn't a defensive card that can take D prisons place[/quote:3efvnn3c]
Storming Mirror Foerce moment[/quote:3efvnn3c]
you are implying storming Mirror Force is a better choice than Dimensional Prison? how so?[/quote:3efvnn3c]
A) Non destruction removal that does barely benefits a lot of decks, only exception I can think of is Dragonmaid.
B) Mass removal
C) Non-targeting removal
D) Extra Deck monster are severely crippled by being bounced
Still, Storming Mirror Force, or any battle trap for that matter, is to vulnerable for today's game. Odd-eyes Vortex it's easy, it's fast, and it's (mostly) free.
Slitina
#226
[quote="AnimeMasterDub":274xrnsh][quote="Renji Asuka":274xrnsh][quote="AnimeMasterDub":274xrnsh]
you are implying storming Mirror Force is a better choice than Dimensional Prison? how so?[/quote:274xrnsh]
Most monsters that stay on the field are extra deck monsters, and those resources that they used to play them are typically in the GY.

So for them to recover their field it may take a few turns at which point, you should had already won the game.[/quote:274xrnsh]
true it could get rid of extra deck monsters or at the very least give me time to recover my forces I'll switch the cards out but have one d prison in my side deck just in case I also added gentrude and ladyange to the deck[/quote:274xrnsh] or just take out dimensional prison entirely…you don’t need it and you never will
AnimeMasterDub
#227
[quote="Slitina":1ciwq1q2][quote="AnimeMasterDub":1ciwq1q2][quote="Renji Asuka":1ciwq1q2]
Most monsters that stay on the field are extra deck monsters, and those resources that they used to play them are typically in the GY.

So for them to recover their field it may take a few turns at which point, you should had already won the game.[/quote:1ciwq1q2]
true it could get rid of extra deck monsters or at the very least give me time to recover my forces I'll switch the cards out but have one d prison in my side deck just in case I also added gentrude and ladyange to the deck[/quote:1ciwq1q2] or just take out dimensional prison entirely…you don’t need it and you never will[/quote:1ciwq1q2]
ok just wish that odd-eyes valet and butler weren't ocg only
Slitina
#228
[quote="AnimeMasterDub":f5ft4z8g][quote="Slitina":f5ft4z8g][quote="AnimeMasterDub":f5ft4z8g]
true it could get rid of extra deck monsters or at the very least give me time to recover my forces I'll switch the cards out but have one d prison in my side deck just in case I also added gentrude and ladyange to the deck[/quote:f5ft4z8g] or just take out dimensional prison entirely…you don’t need it and you never will[/quote:f5ft4z8g]
ok just wish that odd-eyes valet and butler weren't ocg only[/quote:f5ft4z8g]
Then go play them… unless if your going for a tcg based deck Infact here’s a side deck tip: instead of putting cards that would benefit the deck itself fill it with counters against your opponent like the obvious hand traps.
AnimeMasterDub
#229
[quote="Slitina":1pgf0d9a][quote="AnimeMasterDub":1pgf0d9a][quote="Slitina":1pgf0d9a] or just take out dimensional prison entirely…you don’t need it and you never will[/quote:1pgf0d9a]
ok just wish that odd-eyes valet and butler weren't ocg only[/quote:1pgf0d9a]
Then go play them… unless if your going for a tcg based deck Infact here’s a side deck tip: instead of putting cards that would benefit the deck itself fill it with counters against your opponent like the obvious hand traps.[/quote:1pgf0d9a]
2 problems with that one I'm not good with hand traps plus I would need a hand trap that is also compatible with pendulum based decks
Slitina
#230
[quote="AnimeMasterDub":3dzqnjcx][quote="Slitina":3dzqnjcx][quote="AnimeMasterDub":3dzqnjcx]
ok just wish that odd-eyes valet and butler weren't ocg only[/quote:3dzqnjcx]
Then go play them… unless if your going for a tcg based deck Infact here’s a side deck tip: instead of putting cards that would benefit the deck itself fill it with counters against your opponent like the obvious hand traps.[/quote:3dzqnjcx]
2 problems with that one I'm not good with hand traps plus I would need a hand trap that is also compatible with pendulum based decks[/quote:3dzqnjcx]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.
AnimeMasterDub
#231
[quote="Slitina":3eub6z3t][quote="AnimeMasterDub":3eub6z3t][quote="Slitina":3eub6z3t]
Then go play them… unless if your going for a tcg based deck Infact here’s a side deck tip: instead of putting cards that would benefit the deck itself fill it with counters against your opponent like the obvious hand traps.[/quote:3eub6z3t]
2 problems with that one I'm not good with hand traps plus I would need a hand trap that is also compatible with pendulum based decks[/quote:3eub6z3t]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.[/quote:3eub6z3t]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap
Slitina
#232
[quote="AnimeMasterDub":2fyvrv2w][quote="Slitina":2fyvrv2w][quote="AnimeMasterDub":2fyvrv2w]
2 problems with that one I'm not good with hand traps plus I would need a hand trap that is also compatible with pendulum based decks[/quote:2fyvrv2w]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.[/quote:2fyvrv2w]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:2fyvrv2w]
Well I wanna say something off the bat most times Before battle phase they already have a negate already. Also why battle phase hit the main phase before things get to hectic.
Renji Asuka
#233
[quote="AnimeMasterDub":2gfaabpc][quote="Slitina":2gfaabpc][quote="AnimeMasterDub":2gfaabpc]
2 problems with that one I'm not good with hand traps plus I would need a hand trap that is also compatible with pendulum based decks[/quote:2gfaabpc]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.[/quote:2gfaabpc]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:2gfaabpc]
By the time they get into battle phase, you'll odds are, have nothing on field for it to matter.

So, instead of worrying about the battle phase, find a way to make a multi negate board, don't let your opponent play at a consistent level and you won't have many issues.
AnimeMasterDub
#234
[quote="Renji Asuka":1gp09eoy][quote="AnimeMasterDub":1gp09eoy][quote="Slitina":1gp09eoy]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.[/quote:1gp09eoy]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:1gp09eoy]
By the time they get into battle phase, you'll odds are, have nothing on field for it to matter.

So, instead of worrying about the battle phase, find a way to make a multi negate board, don't let your opponent play at a consistent level and you won't have many issues.[/quote:1gp09eoy]
that is also easier said than done because either I use the hand trap at the wrong time and it backfires on me or it becomes a dead draw
Renji Asuka
#235
[quote="AnimeMasterDub":1qr45p7m][quote="Renji Asuka":1qr45p7m][quote="AnimeMasterDub":1qr45p7m]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:1qr45p7m]
By the time they get into battle phase, you'll odds are, have nothing on field for it to matter.

So, instead of worrying about the battle phase, find a way to make a multi negate board, don't let your opponent play at a consistent level and you won't have many issues.[/quote:1qr45p7m]
that is also easier said than done because either I use the hand trap at the wrong time and it backfires on me or it becomes a dead draw[/quote:1qr45p7m]
Skill issue.
AnimeMasterDub
#236
[quote="Slitina":3kbxtkhn][quote="AnimeMasterDub":3kbxtkhn][quote="Slitina":3kbxtkhn]
That’s where the player issue play the hand traps with the style on how you wanna disrupt them for example: I play ash blossom in all my decks because I like the how she can almost negate anything that’s deck focused.[/quote:3kbxtkhn]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:3kbxtkhn]
Well I wanna say something off the bat most times Before battle phase they already have a negate already. Also why battle phase hit the main phase before things get to hectic.[/quote:3kbxtkhn]
because in the battle phase the opponent would have little to no chance to counter and would leave the opponent in a bad position
Slitina
#237
[quote="AnimeMasterDub":3uw7ynx0][quote="Slitina":3uw7ynx0][quote="AnimeMasterDub":3uw7ynx0]
to be honest I would need one that could either stop an attack on a monster or one that can destroy an opponents monster the moment it declares an attack but there isn't such a hand trap[/quote:3uw7ynx0]
Well I wanna say something off the bat most times Before battle phase they already have a negate already. Also why battle phase hit the main phase before things get to hectic.[/quote:3uw7ynx0]
because in the battle phase the opponent would have little to no chance to counter and would leave the opponent in a bad position[/quote:3uw7ynx0]
Not exactly, like I said they will already have a negate already or just find a way to not let your battle trap not activate because it got destroyed like just focus on the Main Phase because again why hit when everything is already powerful instead hit when it’s in the build up.
AnimeMasterDub
#238
[quote="Slitina":3stauh54][quote="AnimeMasterDub":3stauh54][quote="Slitina":3stauh54]
Well I wanna say something off the bat most times Before battle phase they already have a negate already. Also why battle phase hit the main phase before things get to hectic.[/quote:3stauh54]
because in the battle phase the opponent would have little to no chance to counter and would leave the opponent in a bad position[/quote:3stauh54]
Not exactly, like I said they will already have a negate already or just find a way to not let your battle trap not activate because it got destroyed like just focus on the Main Phase because again why hit when everything is already powerful instead hit when it’s in the build up.[/quote:3stauh54]
from my experience it happens in the battle phase
Slitina
#239
[quote="AnimeMasterDub":31bk4b1x][quote="Slitina":31bk4b1x][quote="AnimeMasterDub":31bk4b1x]
because in the battle phase the opponent would have little to no chance to counter and would leave the opponent in a bad position[/quote:31bk4b1x]
Not exactly, like I said they will already have a negate already or just find a way to not let your battle trap not activate because it got destroyed like just focus on the Main Phase because again why hit when everything is already powerful instead hit when it’s in the build up.[/quote:31bk4b1x]
from my experience it happens in the battle phase[/quote:31bk4b1x] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know
AnimeMasterDub
#240
[quote="Slitina":21qybjsx][quote="AnimeMasterDub":21qybjsx][quote="Slitina":21qybjsx]
Not exactly, like I said they will already have a negate already or just find a way to not let your battle trap not activate because it got destroyed like just focus on the Main Phase because again why hit when everything is already powerful instead hit when it’s in the build up.[/quote:21qybjsx]
from my experience it happens in the battle phase[/quote:21qybjsx] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know[/quote:21qybjsx]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.
Slitina
#241
[quote="AnimeMasterDub":2743x6dr][quote="Slitina":2743x6dr][quote="AnimeMasterDub":2743x6dr]
from my experience it happens in the battle phase[/quote:2743x6dr] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know[/quote:2743x6dr]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:2743x6dr] it’s quite literally a skill issue there is no nice way putting it.
AnimeMasterDub
#242
[quote="Slitina":37qw87n9][quote="AnimeMasterDub":37qw87n9][quote="Slitina":37qw87n9] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know[/quote:37qw87n9]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:37qw87n9] it’s quite literally a skill issue there is no nice way putting it.[/quote:37qw87n9]
no it isn't everyone has a back up plan when it comes to playing the game that is why one must see the game play 3 moves ahead know what move to make and what move to make if the first move fails and one must do all of that in a matter of seconds
greg503
#243
[quote="AnimeMasterDub":9joe2nm5][quote="Slitina":9joe2nm5][quote="AnimeMasterDub":9joe2nm5]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:9joe2nm5] it’s quite literally a skill issue there is no nice way putting it.[/quote:9joe2nm5]
no it isn't everyone has a back up plan when it comes to playing the game that is why one must see the game play 3 moves ahead know what move to make and what move to make if the first move fails and one must do all of that in a matter of seconds[/quote:9joe2nm5]
In that case, how many TCG games do you actually resolve D Prison and win?
AnimeMasterDub
#244
[quote="greg503":249ds5ea][quote="AnimeMasterDub":249ds5ea][quote="Slitina":249ds5ea] it’s quite literally a skill issue there is no nice way putting it.[/quote:249ds5ea]
no it isn't everyone has a back up plan when it comes to playing the game that is why one must see the game play 3 moves ahead know what move to make and what move to make if the first move fails and one must do all of that in a matter of seconds[/quote:249ds5ea]
In that case, how many TCG games do you actually resolve D Prison and win?[/quote:249ds5ea]
so far one but that was because it was the only duel I had it so far. college and work keeps me very busy not to mention practicing my smash bros skills for an anime convention I am going to go to.
Lil Oldman
#245
[quote="AnimeMasterDub":a8n3cntu][quote="Slitina":a8n3cntu][quote="AnimeMasterDub":a8n3cntu]
from my experience it happens in the battle phase[/quote:a8n3cntu] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know[/quote:a8n3cntu]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:a8n3cntu]
But it is a skill issue If you don't know what to negate yeah sure, they can bring themselves up again, essentially you don't look to fully stop their plays, you look to hinder them. As the old saying goes, "Hope for the best, prepare for the worst."
AnimeMasterDub
#246
[quote="Lil Oldman":1qyqzvsu][quote="AnimeMasterDub":1qyqzvsu][quote="Slitina":1qyqzvsu] Yes the battle phase is the phase where everything is powerful why not hit everything before it gets to big you know[/quote:1qyqzvsu]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:1qyqzvsu]
But it is a skill issue If you don't know what to negate yeah sure, they can bring themselves up again, essentially you don't look to fully stop their plays, you look to hinder them. As the old saying goes, "Hope for the best, prepare for the worst."[/quote:1qyqzvsu]
so you are saying that its impossible to fully stop an opponent's plays?
Slitina
#247
[quote="AnimeMasterDub":l9kca4hh][quote="Lil Oldman":l9kca4hh][quote="AnimeMasterDub":l9kca4hh]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:l9kca4hh]
But it is a skill issue If you don't know what to negate yeah sure, they can bring themselves up again, essentially you don't look to fully stop their plays, you look to hinder them. As the old saying goes, "Hope for the best, prepare for the worst."[/quote:l9kca4hh]
so you are saying that its impossible to fully stop an opponent's plays?[/quote:l9kca4hh] It’s possible it’s called playing control or playing meta and setting up a multi-negate field on a turn.
Lil Oldman
#248
[quote="AnimeMasterDub":31hrn84k][quote="Lil Oldman":31hrn84k][quote="AnimeMasterDub":31hrn84k]
because the moment I cancel out one move that my opponent does during the main phase 1 they would be able to use a back up move and don't say it's a skill issue because no matter what skills there is always a back up move if the first move fails.[/quote:31hrn84k]
But it is a skill issue If you don't know what to negate yeah sure, they can bring themselves up again, essentially you don't look to fully stop their plays, you look to hinder them. As the old saying goes, "Hope for the best, prepare for the worst."[/quote:31hrn84k]
so you are saying that its impossible to fully stop an opponent's plays?[/quote:31hrn84k]
You can't expect 1 card to win you the game. Only real card that could do that consistently is Maxx "C"
AnimeMasterDub
#249
[quote="Lil Oldman":54zrubjs][quote="AnimeMasterDub":54zrubjs][quote="Lil Oldman":54zrubjs]
But it is a skill issue If you don't know what to negate yeah sure, they can bring themselves up again, essentially you don't look to fully stop their plays, you look to hinder them. As the old saying goes, "Hope for the best, prepare for the worst."[/quote:54zrubjs]
so you are saying that its impossible to fully stop an opponent's plays?[/quote:54zrubjs]
You can't expect 1 card to win you the game. Only real card that could do that consistently is Maxx "C"[/quote:54zrubjs]
tried the storming mirror force against eldlich didn't work
Renji Asuka
#250
[quote="AnimeMasterDub":3hh52ro2][quote="Lil Oldman":3hh52ro2][quote="AnimeMasterDub":3hh52ro2]
so you are saying that its impossible to fully stop an opponent's plays?[/quote:3hh52ro2]
You can't expect 1 card to win you the game. Only real card that could do that consistently is Maxx "C"[/quote:3hh52ro2]
tried the storming mirror force against eldlich didn't work[/quote:3hh52ro2]
Yeah cause they can pop your backrow.

Get good, stop their plays, learn what to hit and you'd be able to get better.
AnimeMasterDub
#251
[quote="Renji Asuka":au3gvz86][quote="AnimeMasterDub":au3gvz86][quote="Lil Oldman":au3gvz86]
You can't expect 1 card to win you the game. Only real card that could do that consistently is Maxx "C"[/quote:au3gvz86]
tried the storming mirror force against eldlich didn't work[/quote:au3gvz86]
Yeah cause they can pop your backrow.

Get good, stop their plays, learn what to hit and you'd be able to get better.[/quote:au3gvz86]
i was able to use storming mirror force
AnimeMasterDub
#252
I think I'll try using drowning mirror force
Slitina
#253
[quote="AnimeMasterDub":1x44hv23]I think I'll try using drowning mirror force[/quote:1x44hv23]
Stop focusing on battle traps try to focus on like traps that can stop your opponent during the Main Phase.
Renji Asuka
#254
[quote="Slitina":2km9iha5][quote="AnimeMasterDub":2km9iha5]I think I'll try using drowning mirror force[/quote:2km9iha5]
Stop focusing on battle traps try to focus on like traps that can stop your opponent during the Main Phase.[/quote:2km9iha5]
^^^^^^^^^
AnimeMasterDub
#255
[quote="Slitina":dsxpmuru][quote="AnimeMasterDub":dsxpmuru]I think I'll try using drowning mirror force[/quote:dsxpmuru]
Stop focusing on battle traps try to focus on like traps that can stop your opponent during the Main Phase.[/quote:dsxpmuru]
the only cards that I can think of in that category are solemn and trap hole cards.
greg503
#256
[quote="AnimeMasterDub":2ni1hd9w][quote="Slitina":2ni1hd9w][quote="AnimeMasterDub":2ni1hd9w]I think I'll try using drowning mirror force[/quote:2ni1hd9w]
Stop focusing on battle traps try to focus on like traps that can stop your opponent during the Main Phase.[/quote:2ni1hd9w]
the only cards that I can think of in that category are solemn and trap hole cards.[/quote:2ni1hd9w]
Meet Ice Dragon's Prison, if your opponent is trying to use a monster from their GY or needs a monster of a type in their GY on the field, you can get rid of it
AnimeMasterDub
#257
[quote="greg503":ixkypafl][quote="AnimeMasterDub":ixkypafl][quote="Slitina":ixkypafl]
Stop focusing on battle traps try to focus on like traps that can stop your opponent during the Main Phase.[/quote:ixkypafl]
the only cards that I can think of in that category are solemn and trap hole cards.[/quote:ixkypafl]
Meet Ice Dragon's Prison, if your opponent is trying to use a monster from their GY or needs a monster of a type in their GY on the field, you can get rid of it[/quote:ixkypafl]
a possible option but if I were to use the banish effect wouldn't I have to banish the monster I special summon
greg503
#258
[quote="AnimeMasterDub":27hf7gny][quote="greg503":27hf7gny][quote="AnimeMasterDub":27hf7gny]
the only cards that I can think of in that category are solemn and trap hole cards.[/quote:27hf7gny]
Meet Ice Dragon's Prison, if your opponent is trying to use a monster from their GY or needs a monster of a type in their GY on the field, you can get rid of it[/quote:27hf7gny]
a possible option but if I were to use the banish effect wouldn't I have to banish the monster I special summon[/quote:27hf7gny]
Yes, but you weren't planning on using it from the beginning.
Renji Asuka
#259
Also Infinite Impermanence, Evenly Matched are also options
AnimeMasterDub
#260
I'll start with Ice Dragon's Prison
AnimeMasterDub
#261
https://www.duelingbook.com/deck?id=10497059 my odd-eyes deck needs a tune up ( and i don't mean it needs tuner monsters) any suggestions
Lil Oldman
#262
Were tf is Monkeyboard
AnimeMasterDub
#263
[quote="Lil Oldman":2eyhxxrr]Were tf is Monkeyboard[/quote:2eyhxxrr]
why monkeyboard I get that it can help add a performapal monster or reduce a level of a performapal or odd-eyes monster in the hand by 1 but I don't see how it can be useful in the deck
I Only Play Water Decks
#264
https://www.duelingbook.com/deck?id=10516978
Get rid of Melodious Illusion, Crystal Rose, Fortissimo, and poly. Run Sonata, 1st movement, ostinato, canon and score at 3 and you really only need to run 1 fusion sub (Way better, I'm gonna post a combo for it)
I Only Play Water Decks
#265
https://www.duelingbook.com/replay?id=895108-39636813
Lil Oldman
#266
[quote="AnimeMasterDub":1e3j58op][quote="Lil Oldman":1e3j58op]Were tf is Monkeyboard[/quote:1e3j58op]
why monkeyboard I get that it can help add a performapal monster or reduce a level of a performapal or odd-eyes monster in the hand by 1 but I don't see how it can be useful in the deck[/quote:1e3j58op]
1 card scales +Joker/Celestial/Splash mamooth (dont know why you play it) searcher. It literally looks for any Performapal you may want.
AnimeMasterDub
#267
[quote="Lil Oldman":h82z0cf3][quote="AnimeMasterDub":h82z0cf3][quote="Lil Oldman":h82z0cf3]Were tf is Monkeyboard[/quote:h82z0cf3]
why monkeyboard I get that it can help add a performapal monster or reduce a level of a performapal or odd-eyes monster in the hand by 1 but I don't see how it can be useful in the deck[/quote:h82z0cf3]
1 card scales +Joker/Celestial/Splash mamooth (dont know why you play it) searcher. It literally looks for any Performapal you may want.[/quote:h82z0cf3]
splash mammoth is level 6 monkeyboard can't search it and I have it for its fusion summoning effect
Slitina
#268
[quote="AnimeMasterDub":30qs7095][quote="Lil Oldman":30qs7095][quote="AnimeMasterDub":30qs7095]
why monkeyboard I get that it can help add a performapal monster or reduce a level of a performapal or odd-eyes monster in the hand by 1 but I don't see how it can be useful in the deck[/quote:30qs7095]
1 card scales +Joker/Celestial/Splash mamooth (dont know why you play it) searcher. It literally looks for any Performapal you may want.[/quote:30qs7095]
splash mammoth is level 6 monkeyboard can't search it and I have it for its fusion summoning effect[/quote:30qs7095]
You have Odd Eyes Fusion, Pendulum and Proxy F Magician (to some degree) you don’t need that many ways to fusion summon it’s not like your gonna use all of them and if that’s the case play the classic Polymerization.
AnimeMasterDub
#269
[quote="Slitina":174z8j7s][quote="AnimeMasterDub":174z8j7s][quote="Lil Oldman":174z8j7s]
1 card scales +Joker/Celestial/Splash mamooth (dont know why you play it) searcher. It literally looks for any Performapal you may want.[/quote:174z8j7s]
splash mammoth is level 6 monkeyboard can't search it and I have it for its fusion summoning effect[/quote:174z8j7s]
You have Odd Eyes Fusion, Pendulum and Proxy F Magician (to some degree) you don’t need that many ways to fusion summon it’s not like your gonna use all of them and if that’s the case play the classic Polymerization.[/quote:174z8j7s]
ran out of room in the extra deck for proxy as for fusion spells they can be negated in most cases and most of the time people use monsters with fusion summoning effects
Slitina
#270
[quote="AnimeMasterDub":nixbu1qt][quote="Slitina":nixbu1qt][quote="AnimeMasterDub":nixbu1qt]
splash mammoth is level 6 monkeyboard can't search it and I have it for its fusion summoning effect[/quote:nixbu1qt]
You have Odd Eyes Fusion, Pendulum and Proxy F Magician (to some degree) you don’t need that many ways to fusion summon it’s not like your gonna use all of them and if that’s the case play the classic Polymerization.[/quote:nixbu1qt]
ran out of room in the extra deck for proxy as for fusion spells they can be negated in most cases and most of the time people use monsters with fusion summoning effects[/quote:nixbu1qt]
Skill Issue, but for real you should work on the main deck because one thing I noticed that it’s really vulnerable as in if one person negates your whole play is finished and that is the same you don’t have cards that “break” an opponents play sure lighting storm and harpies feather duster is nice but that’s all what if they have a negate because you made yr opponent pop off.
AnimeMasterDub
#271
[quote="Slitina":1325u14j][quote="AnimeMasterDub":1325u14j][quote="Slitina":1325u14j]
You have Odd Eyes Fusion, Pendulum and Proxy F Magician (to some degree) you don’t need that many ways to fusion summon it’s not like your gonna use all of them and if that’s the case play the classic Polymerization.[/quote:1325u14j]
ran out of room in the extra deck for proxy as for fusion spells they can be negated in most cases and most of the time people use monsters with fusion summoning effects[/quote:1325u14j]
Skill Issue, but for real you should work on the main deck because one thing I noticed that it’s really vulnerable as in if one person negates your whole play is finished and that is the same you don’t have cards that “break” an opponents play sure lighting storm and harpies feather duster is nice but that’s all what if they have a negate because you made yr opponent pop off.[/quote:1325u14j]
you have a card in mind for that issue
Slitina
#272
[quote="AnimeMasterDub":2cov8qzy][quote="Slitina":2cov8qzy][quote="AnimeMasterDub":2cov8qzy]
ran out of room in the extra deck for proxy as for fusion spells they can be negated in most cases and most of the time people use monsters with fusion summoning effects[/quote:2cov8qzy]
Skill Issue, but for real you should work on the main deck because one thing I noticed that it’s really vulnerable as in if one person negates your whole play is finished and that is the same you don’t have cards that “break” an opponents play sure lighting storm and harpies feather duster is nice but that’s all what if they have a negate because you made yr opponent pop off.[/quote:2cov8qzy]
you have a card in mind for that issue[/quote:2cov8qzy]
Dark Ruler No More,Solemn Cards,Infinite Impermanence and Nibiru to name a couple cards on the top of my mind.
AnimeMasterDub
#273
[quote="Slitina":1l3bdnwb][quote="AnimeMasterDub":1l3bdnwb][quote="Slitina":1l3bdnwb]
Skill Issue, but for real you should work on the main deck because one thing I noticed that it’s really vulnerable as in if one person negates your whole play is finished and that is the same you don’t have cards that “break” an opponents play sure lighting storm and harpies feather duster is nice but that’s all what if they have a negate because you made yr opponent pop off.[/quote:1l3bdnwb]
you have a card in mind for that issue[/quote:1l3bdnwb]
Dark Ruler No More,Solemn Cards,Infinite Impermanence and Nibiru to name a couple cards on the top of my mind.[/quote:1l3bdnwb]
which cards do I take out for these cards
Slitina
#274
[quote="AnimeMasterDub":2mxzxyo9][quote="Slitina":2mxzxyo9][quote="AnimeMasterDub":2mxzxyo9]
you have a card in mind for that issue[/quote:2mxzxyo9]
Dark Ruler No More,Solemn Cards,Infinite Impermanence and Nibiru to name a couple cards on the top of my mind.[/quote:2mxzxyo9]
which cards do I take out for these cards[/quote:2mxzxyo9]
Cards that actually have zero use like Phoenix and Unicorn hell maybe drop Xiangke Magician to one.
Lil Oldman
#275
[quote="Slitina":3k7orkji][quote="AnimeMasterDub":3k7orkji][quote="Slitina":3k7orkji]
Dark Ruler No More,Solemn Cards,Infinite Impermanence and Nibiru to name a couple cards on the top of my mind.[/quote:3k7orkji]
which cards do I take out for these cards[/quote:3k7orkji]
Cards that actually have zero use like Phoenix and Unicorn hell maybe drop Xiangke Magician to one.[/quote:3k7orkji]
Performapal Phoenix and Unicorn, right?
...
Right?!
Slitina
#276
[quote="Lil Oldman":1h02msj3][quote="Slitina":1h02msj3][quote="AnimeMasterDub":1h02msj3]
which cards do I take out for these cards[/quote:1h02msj3]
Cards that actually have zero use like Phoenix and Unicorn hell maybe drop Xiangke Magician to one.[/quote:1h02msj3]
Performapal Phoenix and Unicorn, right?
...
Right?![/quote:1h02msj3]
Yea of course could had used the full name oh well what’s done is done.
AnimeMasterDub
#277
[quote="Slitina":sd4mk723][quote="AnimeMasterDub":sd4mk723][quote="Slitina":sd4mk723]
Dark Ruler No More,Solemn Cards,Infinite Impermanence and Nibiru to name a couple cards on the top of my mind.[/quote:sd4mk723]
which cards do I take out for these cards[/quote:sd4mk723]
Cards that actually have zero use like Phoenix and Unicorn hell maybe drop Xiangke Magician to one.[/quote:sd4mk723]
I added 1 of each of the cards you mentioned to add
AnimeMasterDub
#278
https://www.duelingbook.com/deck?id=10497059 this is the adjustment I made to the odd-eyes deck any constructive comments will be appreciated
DarwisBellium92
#279
[quote="AnimeMasterDub":cv0ufjfz]https://www.duelingbook.com/deck?id=10497059 this is the adjustment I made to the odd-eyes deck any constructive comments will be appreciated[/quote:cv0ufjfz]
This deck is not a competitive Odd-Eyes... literally.
greg503
#280
[quote="DarwisBellium92":fpwnaxfy][quote="AnimeMasterDub":fpwnaxfy]https://www.duelingbook.com/deck?id=10497059 this is the adjustment I made to the odd-eyes deck any constructive comments will be appreciated[/quote:fpwnaxfy]
This deck is not a competitive Odd-Eyes... literally.[/quote:fpwnaxfy]
Then YOU make a "competitive" Odd-Eyes deck
AnimeMasterDub
#281
[quote="DarwisBellium92":v0jezfr1][quote="AnimeMasterDub":v0jezfr1]https://www.duelingbook.com/deck?id=10497059 this is the adjustment I made to the odd-eyes deck any constructive comments will be appreciated[/quote:v0jezfr1]
This deck is not a competitive Odd-Eyes... literally.[/quote:v0jezfr1]
do you have a suggestion on how to make this deck competitive?
DarwisBellium92
#282
[quote="AnimeMasterDub":1o8ctx4d][quote="DarwisBellium92":1o8ctx4d][quote="AnimeMasterDub":1o8ctx4d]https://www.duelingbook.com/deck?id=10497059 this is the adjustment I made to the odd-eyes deck any constructive comments will be appreciated[/quote:1o8ctx4d]
This deck is not a competitive Odd-Eyes... literally.[/quote:1o8ctx4d]
do you have a suggestion on how to make this deck competitive?[/quote:1o8ctx4d]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless
AnimeMasterDub
#283
[quote="DarwisBellium92":16l55wyn][quote="AnimeMasterDub":16l55wyn][quote="DarwisBellium92":16l55wyn]
This deck is not a competitive Odd-Eyes... literally.[/quote:16l55wyn]
do you have a suggestion on how to make this deck competitive?[/quote:16l55wyn]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless[/quote:16l55wyn]
xiangke is needed to for odd-eyes raging dragon and you need to be more specific when you say hand traps
greg503
#284
[quote="AnimeMasterDub":3hpq416b][quote="DarwisBellium92":3hpq416b][quote="AnimeMasterDub":3hpq416b]
do you have a suggestion on how to make this deck competitive?[/quote:3hpq416b]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless[/quote:3hpq416b]
xiangke is needed to for odd-eyes raging dragon and you need to be more specific when you say hand traps[/quote:3hpq416b]
Or you could just use Accesscode or Borrelsword as finishers. You even have Spellcasters for Selene
AnimeMasterDub
#285
[quote="greg503":1201gssa][quote="AnimeMasterDub":1201gssa][quote="DarwisBellium92":1201gssa]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless[/quote:1201gssa]
xiangke is needed to for odd-eyes raging dragon and you need to be more specific when you say hand traps[/quote:1201gssa]
Or you could just use Accesscode or Borrelsword as finishers. You even have Spellcasters for Selene[/quote:1201gssa]
I reached my limit for link monsters in the extra deck plus raging dragon is a field cleaner and atk boost at the same time and it doesn't target
DarwisBellium92
#286
[quote="AnimeMasterDub":1u30w1sw][quote="DarwisBellium92":1u30w1sw][quote="AnimeMasterDub":1u30w1sw]
do you have a suggestion on how to make this deck competitive?[/quote:1u30w1sw]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless[/quote:1u30w1sw]
xiangke is needed to for odd-eyes raging dragon and you need to be more specific when you say hand traps[/quote:1u30w1sw]
Dude, there are Rank 7 monsters stronger than Odd-Eyes Raging Dragon.
2x Ash Blossom
1x Called by the Grave
2x Impermance
1x Starving Venom Fusion Dragon
2x Super Poly
1x that Odd-Eyes Ritual Pendulum monster
1x Odd-Eyes Vortex Dragon
1x Pendulum Beyond
AnimeMasterDub
#287
[quote="DarwisBellium92":v7055poj][quote="AnimeMasterDub":v7055poj][quote="DarwisBellium92":v7055poj]
Hand traps, staples and remain to 40 main deck
Remove Xiange magician, is useless[/quote:v7055poj]
xiangke is needed to for odd-eyes raging dragon and you need to be more specific when you say hand traps[/quote:v7055poj]
Dude, there are Rank 7 monsters stronger than Odd-Eyes Raging Dragon.
2x Ash Blossom
1x Called by the Grave
2x Impermance
1x Starving Venom Fusion Dragon
2x Super Poly
1x that Odd-Eyes Ritual Pendulum monster
1x Odd-Eyes Vortex Dragon
1x Pendulum Beyond[/quote:v7055poj]
beyond the pendulum and odd-eyes vortex are already in the deck the odd-eyes ritual pendulum monster is no good because in order to use it to the fullest it would require it to be ritual summoned plus there aren't any xyz monsters that are rank 7 that does what odd-eyes raging dragon can do and venom fusion dragon is no good because it requires a target
greg503
#288
Raging Dragon may have a strong effect, but it requires too much investment. It's like saying A-to-Z is a necessary slot when just ABC and Accesscode/Borrelsword can get the job done.
Lil Oldman
#289
Doesnt raging dragon only see play in Raidraptor?
Renji Asuka
#290
[quote="Lil Oldman":3mv2gce6]Doesnt raging dragon only see play in Raidraptor?[/quote:3mv2gce6]
Raidraptors don't even play him.
AnimeMasterDub
#291
[quote="Lil Oldman":2s6rbb2q]Doesnt raging dragon only see play in Raidraptor?[/quote:2s6rbb2q]
odd-eyes raging dragon is in the odd-eyes archetype
Lil Oldman
#292
[quote="AnimeMasterDub":1eu0pbo1][quote="Lil Oldman":1eu0pbo1]Doesnt raging dragon only see play in Raidraptor?[/quote:1eu0pbo1]
odd-eyes raging dragon is in the odd-eyes archetype[/quote:1eu0pbo1]
Verte Anaconda was in the Predaplant Archetype, what's your argument here?
Renji Asuka
#293
[quote="AnimeMasterDub":mjifqcrn][quote="Lil Oldman":mjifqcrn]Doesnt raging dragon only see play in Raidraptor?[/quote:mjifqcrn]
odd-eyes raging dragon is in the odd-eyes archetype[/quote:mjifqcrn]
You do realize that Raidraptors can play it right? Through Phantom Knights' Rank-Up-Magic Force

But instead they can play Arc Rebellion Xyz Dragon
Lil Oldman
#294
[quote="Renji Asuka":2hyyeh2q][quote="AnimeMasterDub":2hyyeh2q][quote="Lil Oldman":2hyyeh2q]Doesnt raging dragon only see play in Raidraptor?[/quote:2hyyeh2q]
odd-eyes raging dragon is in the odd-eyes archetype[/quote:2hyyeh2q]
You do realize that Raidraptors can play it right? Through Phantom Knights' Rank-Up-Magic Force

But instead they can play Arc Rebellion Xyz Dragon[/quote:2hyyeh2q]
Was it used before Phantom Rage? I could swear I saw players teching it with PK and with their regular RUMs.
AnimeMasterDub
#295
[quote="Renji Asuka":2w2264x4][quote="AnimeMasterDub":2w2264x4][quote="Lil Oldman":2w2264x4]Doesnt raging dragon only see play in Raidraptor?[/quote:2w2264x4]
odd-eyes raging dragon is in the odd-eyes archetype[/quote:2w2264x4]
You do realize that Raidraptors can play it right? Through Phantom Knights' Rank-Up-Magic Force

But instead they can play Arc Rebellion Xyz Dragon[/quote:2w2264x4]
maybe so but it seems a lot more work to get raging dragon compared to the xiangke approach
besides unless I can get coin dragon into the deck there isn't really any cards that have an atk boost effect in the deck
AnimeMasterDub
#296
anyone else have a way to improve the odd-eyes deck?
Renji Asuka
#297
[quote="Lil Oldman":3ruuwgx4][quote="Renji Asuka":3ruuwgx4][quote="AnimeMasterDub":3ruuwgx4]
odd-eyes raging dragon is in the odd-eyes archetype[/quote:3ruuwgx4]
You do realize that Raidraptors can play it right? Through Phantom Knights' Rank-Up-Magic Force

But instead they can play Arc Rebellion Xyz Dragon[/quote:3ruuwgx4]
Was it used before Phantom Rage? I could swear I saw players teching it with PK and with their regular RUMs.[/quote:3ruuwgx4]
I never ran it tbh cause of how xenophobic the deck was cause of Fuzzy Lanius
AnimeMasterDub
#298
I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584
Lil Oldman
#299
[quote="AnimeMasterDub":279xby74]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:279xby74]
Solid core, however I dont know how to feel about the Supreme King engine ratios. Additionally, it lacks any interruption going second, or any going second cards lik Lightning Storm, Droplet or otherwise.
AnimeMasterDub
#300
[quote="Lil Oldman":xlemedjw][quote="AnimeMasterDub":xlemedjw]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:xlemedjw]
Solid core, however I dont know how to feel about the Supreme King engine ratios. Additionally, it lacks any interruption going second, or any going second cards lik Lightning Storm, Droplet or otherwise.[/quote:xlemedjw]
well it is hard to add interruption cards in an odd-eyes deck I should know tried to and came up with nothing but a huge mess most if not all pendulum decks focus on being able to bring back monsters that were destroyed and/or increasing the number of strong monsters on the field
AnimeMasterDub
#301
[quote="AnimeMasterDub":26e3tbr1]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:26e3tbr1]
so just to be clear no one has any specific suggestion on how this deck can be improved?
Christen57
#302
[quote="AnimeMasterDub":3bb8e8ko][quote="AnimeMasterDub":3bb8e8ko]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:3bb8e8ko]
so just to be clear no one has any specific suggestion on how this deck can be improved?[/quote:3bb8e8ko]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).
Renji Asuka
#303
[quote="Christen57":1g1bqjfb][quote="AnimeMasterDub":1g1bqjfb][quote="AnimeMasterDub":1g1bqjfb]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:1g1bqjfb]
so just to be clear no one has any specific suggestion on how this deck can be improved?[/quote:1g1bqjfb]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).[/quote:1g1bqjfb]
I'm only reviewing the decks that I actually know how to play.

So if I never played it extensively, I won't review it.
AnimeMasterDub
#304
[quote="Christen57":385b7vvz][quote="AnimeMasterDub":385b7vvz][quote="AnimeMasterDub":385b7vvz]I found this odd-eyes deck online it was made 17 hours ago so if you know a way to make it better let me know https://www.duelingbook.com/deck?id=10914584[/quote:385b7vvz]
so just to be clear no one has any specific suggestion on how this deck can be improved?[/quote:385b7vvz]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).[/quote:385b7vvz]
I thought it would be easier to do it this way instead of making a bunch of different threads for each deck
Christen57
#305
[quote="AnimeMasterDub":2yzffcld][quote="Christen57":2yzffcld][quote="AnimeMasterDub":2yzffcld]
so just to be clear no one has any specific suggestion on how this deck can be improved?[/quote:2yzffcld]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).[/quote:2yzffcld]
I thought it would be easier to do it this way instead of making a bunch of different threads for each deck[/quote:2yzffcld]

Why not stick with just 1 or 2 decks for the current meta?
AnimeMasterDub
#306
[quote="Christen57":21l5kwg3][quote="AnimeMasterDub":21l5kwg3][quote="Christen57":21l5kwg3]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).[/quote:21l5kwg3]
I thought it would be easier to do it this way instead of making a bunch of different threads for each deck[/quote:21l5kwg3]

Why not stick with just 1 or 2 decks for the current meta?[/quote:21l5kwg3]
For now I am going to stick with odd-eyes my reason why is for a long time I have seen many of the anime archetypes get a lot of support more than once especially dark magician, stardust dragon, and HEROs and the odd-eyes archetype hardly gets many archetypes and I feel its a little unfair to said archetype.
Lil Oldman
#307
[quote="Christen57":nx1sgfdu][quote="AnimeMasterDub":nx1sgfdu][quote="Christen57":nx1sgfdu]

I think people are just getting tired at this point of reviewing dozens upon dozens of different decks you've posted here now while you and them just keep arguing back and forth about what to add to, and what to take out of, the deck(s).[/quote:nx1sgfdu]
I thought it would be easier to do it this way instead of making a bunch of different threads for each deck[/quote:nx1sgfdu]

Why not stick with just 1 or 2 decks for the current meta?[/quote:nx1sgfdu]
When half the fun of a TCG is deck building, doing lists for fun and trying them out is a valid option.
AnimeMasterDub
#308
[quote="Lil Oldman":19e6aw20][quote="Christen57":19e6aw20][quote="AnimeMasterDub":19e6aw20]
I thought it would be easier to do it this way instead of making a bunch of different threads for each deck[/quote:19e6aw20]

Why not stick with just 1 or 2 decks for the current meta?[/quote:19e6aw20]
When half the fun of a TCG is deck building, doing lists for fun and trying them out is a valid option.[/quote:19e6aw20]
the hard part is finding someone to duel against
Christen57
#309
[quote="AnimeMasterDub":3f87998k][quote="Lil Oldman":3f87998k][quote="Christen57":3f87998k]

Why not stick with just 1 or 2 decks for the current meta?[/quote:3f87998k]
When half the fun of a TCG is deck building, doing lists for fun and trying them out is a valid option.[/quote:3f87998k]
the hard part is finding someone to duel against[/quote:3f87998k]

Finding an opponent in rated is hard?
AnimeMasterDub
#310
[quote="Christen57":3fyfq46c][quote="AnimeMasterDub":3fyfq46c][quote="Lil Oldman":3fyfq46c]
When half the fun of a TCG is deck building, doing lists for fun and trying them out is a valid option.[/quote:3fyfq46c]
the hard part is finding someone to duel against[/quote:3fyfq46c]

Finding an opponent in rated is hard?[/quote:3fyfq46c]
not as hard as finding one in unrated which is preferred so you won't lose points
Christen57
#311
[quote="AnimeMasterDub":2dw5sm85][quote="Christen57":2dw5sm85][quote="AnimeMasterDub":2dw5sm85]
the hard part is finding someone to duel against[/quote:2dw5sm85]

Finding an opponent in rated is hard?[/quote:2dw5sm85]
not as hard as finding one in unrated which is preferred so you won't lose points[/quote:2dw5sm85]

Isn't it better to test decks in rated though since people there will be playing decent decks so you can better see how good your deck is by playing against other good decks as opposed to going to unrated where people will likely be playing bad decks?
AnimeMasterDub
#312
[quote="Christen57":350vx05s][quote="AnimeMasterDub":350vx05s][quote="Christen57":350vx05s]

Finding an opponent in rated is hard?[/quote:350vx05s]
not as hard as finding one in unrated which is preferred so you won't lose points[/quote:350vx05s]

Isn't it better to test decks in rated though since people there will be playing decent decks so you can better see how good your deck is by playing against other good decks as opposed to going to unrated where people will likely be playing bad decks?[/quote:350vx05s]
first you need to get a feel for the deck before you use it in a rated duel
Renji Asuka
#313
[quote="AnimeMasterDub":1hfb754o][quote="Christen57":1hfb754o][quote="AnimeMasterDub":1hfb754o]
not as hard as finding one in unrated which is preferred so you won't lose points[/quote:1hfb754o]

Isn't it better to test decks in rated though since people there will be playing decent decks so you can better see how good your deck is by playing against other good decks as opposed to going to unrated where people will likely be playing bad decks?[/quote:1hfb754o]
first you need to get a feel for the deck before you use it in a rated duel[/quote:1hfb754o]
I play either in Solo or in Ranked when testing decks. People are less likely to act like shit heads. Plus you can call a Judge if there's a ruling issue.

Also ranked doesn't actually matter. It's not like you get money from it.
AnimeMasterDub
#314
[quote="Renji Asuka":1u9ou951][quote="AnimeMasterDub":1u9ou951][quote="Christen57":1u9ou951]

Isn't it better to test decks in rated though since people there will be playing decent decks so you can better see how good your deck is by playing against other good decks as opposed to going to unrated where people will likely be playing bad decks?[/quote:1u9ou951]
first you need to get a feel for the deck before you use it in a rated duel[/quote:1u9ou951]
I play either in Solo or in Ranked when testing decks. People are less likely to act like shit heads. Plus you can call a Judge if there's a ruling issue.

Also ranked doesn't actually matter. It's not like you get money from it.[/quote:1u9ou951]
truth be told the reason why that is less likely is because those people use op banisher decks to do the bs-ing for them
greg503
#315
[quote="AnimeMasterDub":o8uatxrb][quote="Renji Asuka":o8uatxrb][quote="AnimeMasterDub":o8uatxrb]
first you need to get a feel for the deck before you use it in a rated duel[/quote:o8uatxrb]
I play either in Solo or in Ranked when testing decks. People are less likely to act like shit heads. Plus you can call a Judge if there's a ruling issue.

Also ranked doesn't actually matter. It's not like you get money from it.[/quote:o8uatxrb]
truth be told the reason why that is less likely is because those people use op banisher decks to do the bs-ing for them[/quote:o8uatxrb]
Swordsoul?
AnimeMasterDub
#316
[quote="greg503":npkbcpu1][quote="AnimeMasterDub":npkbcpu1][quote="Renji Asuka":npkbcpu1]
I play either in Solo or in Ranked when testing decks. People are less likely to act like shit heads. Plus you can call a Judge if there's a ruling issue.

Also ranked doesn't actually matter. It's not like you get money from it.[/quote:npkbcpu1]
truth be told the reason why that is less likely is because those people use op banisher decks to do the bs-ing for them[/quote:npkbcpu1]
Swordsoul?[/quote:npkbcpu1]
not swordsoul but that is a close second
fire fist
#317
[quote="AnimeMasterDub":11tct5o4]There are a couple of decks that I am thinking of making that remind me of other anime but I can't decide which one to do first
Fire Fist ( reminds me of the anime Fire Force)
Six Samurai (reminds me of the anime Samurai 7)
If you have other suggestions let me know.[/quote:11tct5o4]
If you what to Play the Fire Fist Deck you have to use the tribrigade in order to make it working...

Here a recent list of the deck, also in the comment there is the link for combos video.
https://www.youtube.com/watch?v=DO96MnOAAHI&t=4s
Post Reply: