[quote="Debt":24uu289x][quote="Renji Asuka":24uu289x]Do we really need to have the same arguments on why Mystic Mine, Dragoon is perfectly fine?[/quote:24uu289x]
It's almost like verte is the problem but that somehow isn't allowed be the case.
On a side note if konami insists on continuing to make fusion spells that allow you to send materials from deck to GY then they really start making them splashproof even if they ban verte.[/quote:24uu289x]
This all started because Konami printed these crazy strong fusion monsters Red-Eyes Dark Dragoon and Destroyer Phoenix Enforcer. Red-Eyes Fusion was fine since the best thing it could summon was
Archfiend Black Skull Dragon which wasn't too powerful anyways. Fusion Destiny was also fine since it also couldn't summon anything too crazy. Now both of these spells can summon crazy things and Konami is stuck between a rock and a hard place when it comes to what needs to be hit.
If Konami hits the fusion monsters or the fusion spells, it unfairly hurts Red-Eyes and Destiny HERO decks.
If Konami hits Verte, it unfairly hurts both Predaplant decks as well as decks that use Verte for monsters other than those 2 fusions I just mentioned, plus the problem still exists of players abusing the fusion spells to bring out the strong fusion monsters even without Verte.
What I think should happen are the following:
Destroyer Phoenix Enforcer should get either an errata so that it's effect to destroy is no longer a quick effect but rather a spell speed 1 ignition effect, an errata where it can't activate both it's quick effect and it's special summoning effect the same turn, or an errata where it can't activate it's quick effect the same turn it special summoned itself from the graveyard.
Red-Eyes Dark Dragoon should have at least 1 of it's effects either nerfed or removed. Maybe it could lose the targeting immunity while still keeping the destruction immunity and the other effects, or lose the destruction immunity while still keeping the targeting immunity and the other effects. Maybe it could be made so it just no longer inflicts burn damage after destroying cards. Maybe it could be made so it requires 2 discards to negate instead of 1, or made so it no longer increases it's own atk after it discards 1 card to negate something, so you can still summon something with 3100 or more atk to run over it in battle after baiting out it's negation.
Verte should require at least 1 of it's link materials to be dark, or require at least 1 of it's link materials to be a "Predaplant" or "Fusion Dragon" monster.
With these changes, the fusion spells can remain untouched without being so much of an issue anymore.