Support » Suggestions

The new 'Thumbs Up' button is great!
Ruundarus
#1
Thank you for including a 'Thumbs up' button in order to make it easier to signal your opponent 'OK'.

I don't know much about computer programming but someone had to sit down and add this to the game, it is very much appreciated!

It even shows up in the log too, which is a nice touch.

Would it be possible to get it to show up in the chat log as well? Sometimes my opponent's do not see the Thumbs Up icon appear as it only shows up for a brief moment and it does not make any sound effect.

Thank you for your time.
Renji Asuka
#2
Imagine implementing more features that gives people more of a reason to not use the chat...
greg503
#3
[quote="Renji Asuka":2178dzea]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2178dzea]
I hear a lot of tournament play is done without much talking
Renji Asuka
#4
[quote="greg503":1hczgufl][quote="Renji Asuka":1hczgufl]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:1hczgufl]
I hear a lot of tournament play is done without much talking[/quote:1hczgufl]
And I don't appreciate it!
Christen57
#5
[quote="Renji Asuka":2iebet8i]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2iebet8i]

[quote="Renji Asuka":2iebet8i][quote="greg503":2iebet8i][quote="Renji Asuka":2iebet8i]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2iebet8i]
I hear a lot of tournament play is done without much talking[/quote:2iebet8i]
And I don't appreciate it![/quote:2iebet8i]

Things like these make duels go by faster, just like how my javascript codes let you automatically login without typing in your password and how my javascript code letting you automatically search for any deck just by typing in a part of it's name makes searching for decks a lot faster.

It also helps if you're trying to play duelingbook, but you're like eating/drinking at the same time so you're stuck with just 1 hand.
Renji Asuka
#6
[quote="Christen57":2062k8ho][quote="Renji Asuka":2062k8ho]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2062k8ho]

[quote="Renji Asuka":2062k8ho][quote="greg503":2062k8ho]
I hear a lot of tournament play is done without much talking[/quote:2062k8ho]
And I don't appreciate it![/quote:2062k8ho]

Things like these make duels go by faster, just like how my javascript codes let you automatically login without typing in your password and how my javascript code letting you automatically search for any deck just by typing in a part of it's name makes searching for decks a lot faster.

It also helps if you're trying to play duelingbook, but you're like eating/drinking at the same time so you're stuck with just 1 hand.
[/quote:2062k8ho]
To make it go by faster?

Bruh, if you can't afford to have a match, probably shouldn't get into one. Sides with more and more features allowing players to not chat during games, you may as well remove all forms of chat on the site and just turn it into YgoPro.
Christen57
#7
[quote="Renji Asuka":2x0nxbf9][quote="Christen57":2x0nxbf9][quote="Renji Asuka":2x0nxbf9]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2x0nxbf9]

[quote="Renji Asuka":2x0nxbf9]
And I don't appreciate it![/quote:2x0nxbf9]

Things like these make duels go by faster, just like how my javascript codes let you automatically login without typing in your password and how my javascript code letting you automatically search for any deck just by typing in a part of it's name makes searching for decks a lot faster.

It also helps if you're trying to play duelingbook, but you're like eating/drinking at the same time so you're stuck with just 1 hand.
[/quote:2x0nxbf9]
To make it go by faster?

Bruh, if you can't afford to have a match, probably shouldn't get into one. Sides with more and more features allowing players to not chat during games, you may as well remove all forms of chat on the site and just turn it into YgoPro.[/quote:2x0nxbf9]

Not everything has to be chatted out, and not every online simulator has to match YgoPro. I don't get what the issue is here that you're complaining about.
Jedx_EX
#8
I thought of Duel Links as I read the title.
Renji Asuka
#9
[quote="Christen57":36arod0f][quote="Renji Asuka":36arod0f][quote="Christen57":36arod0f]



Things like these make duels go by faster, just like how my javascript codes let you automatically login without typing in your password and how my javascript code letting you automatically search for any deck just by typing in a part of it's name makes searching for decks a lot faster.

It also helps if you're trying to play duelingbook, but you're like eating/drinking at the same time so you're stuck with just 1 hand.
[/quote:36arod0f]
To make it go by faster?

Bruh, if you can't afford to have a match, probably shouldn't get into one. Sides with more and more features allowing players to not chat during games, you may as well remove all forms of chat on the site and just turn it into YgoPro.[/quote:36arod0f]

Not everything has to be chatted out, and not every online simulator has to match YgoPro. I don't get what the issue is here that you're complaining about.[/quote:36arod0f]
Communicating with your opponent is extremely important, throwing in buttons to allow people not to chat will do 2 things, 1 not actually using chat in which case, why even have it, and 2nd, people will bitch because you're not using those said buttons. (I had this happen to me back when Mystic Mine was at full power, used Lilith Effect and my opponent raged because I wouldn't use the green button.)

Like honestly, how hard is it to type your plays out on what you're activating? How hard is it to respond with "okay" or "ok" or even "good to go" when giving your opponent an all clear? It's not actually hard. And yes, I seen people refuse to type in chats then leave after 3 minutes of me waiting on them after asking if a play is good. Meanwhile I seen players just let their combos go off while I tell them I had a response and they still keep playing. Giving more tools to not use the chat renders the chat useless in which case you may as well remove it.
greg503
#10
[quote="Renji Asuka":1j5snshy][quote="Christen57":1j5snshy][quote="Renji Asuka":1j5snshy]
To make it go by faster?

Bruh, if you can't afford to have a match, probably shouldn't get into one. Sides with more and more features allowing players to not chat during games, you may as well remove all forms of chat on the site and just turn it into YgoPro.[/quote:1j5snshy]

Not everything has to be chatted out, and not every online simulator has to match YgoPro. I don't get what the issue is here that you're complaining about.[/quote:1j5snshy]
Communicating with your opponent is extremely important, throwing in buttons to allow people not to chat will do 2 things, 1 not actually using chat in which case, why even have it, and 2nd, people will bitch because you're not using those said buttons. (I had this happen to me back when Mystic Mine was at full power, used Lilith Effect and my opponent raged because I wouldn't use the green button.)

Like honestly, how hard is it to type your plays out on what you're activating? How hard is it to respond with "okay" or "ok" or even "good to go" when giving your opponent an all clear? It's not actually hard. And yes, I seen people refuse to type in chats then leave after 3 minutes of me waiting on them after asking if a play is good. Meanwhile I seen players just let their combos go off while I tell them I had a response and they still keep playing. Giving more tools to not use the chat renders the chat useless in which case you may as well remove it.[/quote:1j5snshy]
Adding this button did nothing to change the amount of problem players. Some people just don't get it.
Christen57
#11
[quote="Renji Asuka":34aq6uu5][quote="Christen57":34aq6uu5][quote="Renji Asuka":34aq6uu5]
To make it go by faster?

Bruh, if you can't afford to have a match, probably shouldn't get into one. Sides with more and more features allowing players to not chat during games, you may as well remove all forms of chat on the site and just turn it into YgoPro.[/quote:34aq6uu5]

Not everything has to be chatted out, and not every online simulator has to match YgoPro. I don't get what the issue is here that you're complaining about.[/quote:34aq6uu5]
Communicating with your opponent is extremely important, throwing in buttons to allow people not to chat will do 2 things, 1 not actually using chat in which case, why even have it, and 2nd, people will bitch because you're not using those said buttons. (I had this happen to me back when Mystic Mine was at full power, used Lilith Effect and my opponent raged because I wouldn't use the green button.)

Like honestly, how hard is it to type your plays out on what you're activating? How hard is it to respond with "okay" or "ok" or even "good to go" when giving your opponent an all clear? It's not actually hard. And yes, I seen people refuse to type in chats then leave after 3 minutes of me waiting on them after asking if a play is good. Meanwhile I seen players just let their combos go off while I tell them I had a response and they still keep playing. Giving more tools to not use the chat renders the chat useless in which case you may as well remove it.[/quote:34aq6uu5]

If a card has a special green button for it's effect, you're supposed to use it.

Chatting does not automatically become obsolete or "useless" just because more and more tools like this are existing. Chatting is still used for declaring card names like with the effect of Mind Crush, declaring levels such as with Gagaga Magician's effect, and most importantly resolving judge/ruling disputes.

Yes, back on dueling network, we did have to play like cavemen, typing out pretty much everything, from declaring effects to giving the okay for our opponent to make their plays, but this is dueling book, and it has evolved greatly, with all sorts of new stuff that dueling network never had. Things are evolving and getting better, duels are able to go by faster with new stuff we've never had before, and you're against all of that, against progress, against evolution, for some weird reason.

Duelingbook isn't supposed to be duelingnetwork. It's supposed to be better than that, and it has been.
Lil Oldman
#12
[quote="Christen57":w7ajtf8c]
and you're against all of that, against progress, against evolution, for some weird reason.[/quote:w7ajtf8c]
Boomers in a nutshell
Renji Asuka
#13
[quote="Christen57":dkf287gc][quote="Renji Asuka":dkf287gc][quote="Christen57":dkf287gc]

Not everything has to be chatted out, and not every online simulator has to match YgoPro. I don't get what the issue is here that you're complaining about.[/quote:dkf287gc]
Communicating with your opponent is extremely important, throwing in buttons to allow people not to chat will do 2 things, 1 not actually using chat in which case, why even have it, and 2nd, people will bitch because you're not using those said buttons. (I had this happen to me back when Mystic Mine was at full power, used Lilith Effect and my opponent raged because I wouldn't use the green button.)

Like honestly, how hard is it to type your plays out on what you're activating? How hard is it to respond with "okay" or "ok" or even "good to go" when giving your opponent an all clear? It's not actually hard. And yes, I seen people refuse to type in chats then leave after 3 minutes of me waiting on them after asking if a play is good. Meanwhile I seen players just let their combos go off while I tell them I had a response and they still keep playing. Giving more tools to not use the chat renders the chat useless in which case you may as well remove it.[/quote:dkf287gc]

If a card has a special green button for it's effect, you're supposed to use it.

Chatting does not automatically become obsolete or "useless" just because more and more tools like this are existing. Chatting is still used for declaring card names like with the effect of Mind Crush, declaring levels such as with Gagaga Magician's effect, and most importantly resolving judge/ruling disputes.

Yes, back on dueling network, we did have to play like cavemen, typing out pretty much everything, from declaring effects to giving the okay for our opponent to make their plays, but this is dueling book, and it has evolved greatly, with all sorts of new stuff that dueling network never had. Things are evolving and getting better, duels are able to go by faster with new stuff we've never had before, and you're against all of that, against progress, against evolution, for some weird reason.

Duelingbook isn't supposed to be duelingnetwork. It's supposed to be better than that, and it has been.
[/quote:dkf287gc]
No, I do NOT have to press a Green button, when I can do it manually. Want an automated system? Go to an automated place. That was the WHOLE APPEAL TO DUELING NETWORK, BECAUSE IT WAS MANUAL, because it WAS as IF you're playing in real life. That's the whole point on why I don't like features that can essentially take that appeal away.
Lil Oldman
#14
Wouldn't using the thumbs up button just be an equivalent to nodding? You arent talking, yet the other person knows what is happening.
Christen57
#15
[quote="Renji Asuka":qmj8x06n][quote="Christen57":qmj8x06n][quote="Renji Asuka":qmj8x06n]
Communicating with your opponent is extremely important, throwing in buttons to allow people not to chat will do 2 things, 1 not actually using chat in which case, why even have it, and 2nd, people will bitch because you're not using those said buttons. (I had this happen to me back when Mystic Mine was at full power, used Lilith Effect and my opponent raged because I wouldn't use the green button.)

Like honestly, how hard is it to type your plays out on what you're activating? How hard is it to respond with "okay" or "ok" or even "good to go" when giving your opponent an all clear? It's not actually hard. And yes, I seen people refuse to type in chats then leave after 3 minutes of me waiting on them after asking if a play is good. Meanwhile I seen players just let their combos go off while I tell them I had a response and they still keep playing. Giving more tools to not use the chat renders the chat useless in which case you may as well remove it.[/quote:qmj8x06n]

If a card has a special green button for it's effect, you're supposed to use it.

Chatting does not automatically become obsolete or "useless" just because more and more tools like this are existing. Chatting is still used for declaring card names like with the effect of Mind Crush, declaring levels such as with Gagaga Magician's effect, and most importantly resolving judge/ruling disputes.

Yes, back on dueling network, we did have to play like cavemen, typing out pretty much everything, from declaring effects to giving the okay for our opponent to make their plays, but this is dueling book, and it has evolved greatly, with all sorts of new stuff that dueling network never had. Things are evolving and getting better, duels are able to go by faster with new stuff we've never had before, and you're against all of that, against progress, against evolution, for some weird reason.

Duelingbook isn't supposed to be duelingnetwork. It's supposed to be better than that, and it has been.
[/quote:qmj8x06n]
No, I do NOT have to press a Green button, when I can do it manually. Want an automated system? Go to an automated place. That was the WHOLE APPEAL TO DUELING NETWORK, BECAUSE IT WAS MANUAL, because it WAS as IF you're playing in real life. That's the whole point on why I don't like features that can essentially take that appeal away.[/quote:qmj8x06n]

The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.
Renji Asuka
#16
[quote="Christen57":118g26ql][quote="Renji Asuka":118g26ql][quote="Christen57":118g26ql]

If a card has a special green button for it's effect, you're supposed to use it.

Chatting does not automatically become obsolete or "useless" just because more and more tools like this are existing. Chatting is still used for declaring card names like with the effect of Mind Crush, declaring levels such as with Gagaga Magician's effect, and most importantly resolving judge/ruling disputes.

Yes, back on dueling network, we did have to play like cavemen, typing out pretty much everything, from declaring effects to giving the okay for our opponent to make their plays, but this is dueling book, and it has evolved greatly, with all sorts of new stuff that dueling network never had. Things are evolving and getting better, duels are able to go by faster with new stuff we've never had before, and you're against all of that, against progress, against evolution, for some weird reason.

Duelingbook isn't supposed to be duelingnetwork. It's supposed to be better than that, and it has been.
[/quote:118g26ql]
No, I do NOT have to press a Green button, when I can do it manually. Want an automated system? Go to an automated place. That was the WHOLE APPEAL TO DUELING NETWORK, BECAUSE IT WAS MANUAL, because it WAS as IF you're playing in real life. That's the whole point on why I don't like features that can essentially take that appeal away.[/quote:118g26ql]

The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.
[/quote:118g26ql]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.
Ruundarus
#17
In terms of player to player social interaction, there is absolutely no difference between pressing an 'ok' button, and typing 'ok' into a chat box.

Anyways, I noticed they added a sound effect to the 'ok' button. Nice!
Jedx_EX
#18
[quote="Renji Asuka":3hnijvxd][quote="Christen57":3hnijvxd]
The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.[/quote:3hnijvxd]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.[/quote:3hnijvxd]

YGOPRO doesn't have the "ok button", which is different than automation of card movement.
| Hanverid |
#19
Promoting laziness.
Renji Asuka
#20
[quote="Jedx_EX":vrjshf97][quote="Renji Asuka":vrjshf97][quote="Christen57":vrjshf97]
The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.[/quote:vrjshf97]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.[/quote:vrjshf97]

YGOPRO doesn't have the "ok button", which is different than automation of card movement.[/quote:vrjshf97]
What if I told you, it kind of does?

I mean opponent say activates a spell card and you have a card in hand that can activate the game literally asks you if you want to chain a card.
Lil Oldman
#21
What is the actual difference between pressing an ok button and saying ok?
Renji Asuka
#22
[quote="Lil Oldman":2tth9pkk]What is the actual difference between pressing an ok button and saying ok?[/quote:2tth9pkk]
As I stated before, adding more buttons like that removes the need to chat, in which case the chat should be removed since it would no longer serve any function if features like this keep being added.
Lil Oldman
#23
[quote="Renji Asuka":3rqit5i3][quote="Lil Oldman":3rqit5i3]What is the actual difference between pressing an ok button and saying ok?[/quote:3rqit5i3]
As I stated before, adding more buttons like that removes the need to chat, in which case the chat should be removed since it would no longer serve any function if features like this keep being added.[/quote:3rqit5i3]
Ok, but the Ok button does nothing on its own, it isnt automatizing (or however that word is spelled) the system, it is just a quality of life change, reducing the amount of key strokes from 2-3 to 1, its like the declare button, its just a better way to give out information.
Renji Asuka
#24
[quote="Lil Oldman":1cilntrr][quote="Renji Asuka":1cilntrr][quote="Lil Oldman":1cilntrr]What is the actual difference between pressing an ok button and saying ok?[/quote:1cilntrr]
As I stated before, adding more buttons like that removes the need to chat, in which case the chat should be removed since it would no longer serve any function if features like this keep being added.[/quote:1cilntrr]
Ok, but the Ok button does nothing on its own, it isnt automatizing (or however that word is spelled) the system, it is just a quality of life change, reducing the amount of key strokes from 2-3 to 1, its like the declare button, its just a better way to give out information.[/quote:1cilntrr]
You can think that, that is fine, I just disagree.
Christen57
#25
[quote="Renji Asuka":1r2eryrq][quote="Christen57":1r2eryrq][quote="Renji Asuka":1r2eryrq]
No, I do NOT have to press a Green button, when I can do it manually. Want an automated system? Go to an automated place. That was the WHOLE APPEAL TO DUELING NETWORK, BECAUSE IT WAS MANUAL, because it WAS as IF you're playing in real life. That's the whole point on why I don't like features that can essentially take that appeal away.[/quote:1r2eryrq]

The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.
[/quote:1r2eryrq]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.[/quote:1r2eryrq]

That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason. As I've said earlier, a simulator can be both manual and fast. It doesn't have to be one or the other.

Also, duelingnetwork never simulated anything "with 0 automation". Things like shuffling the deck were still automated.

For many people, duelingbook's appeal comes from it being manual in certain ways, but also automated in other ways. Sure, the appeal of having to do everything manually diminishes, but when that happens, another kind of appeal rises up to take it's place, which is the appeal of things being faster, easier, and more advanced, and I along with many others find this kind of appeal to be far better than the kind of appeal you're claiming is "WHY people liked Dueling Network OVER ygopro".

Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. They can't remain the same forever or they become stagnant/obsolete. Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then.

The same thing goes for simulators.
Renji Asuka
#26
[quote="Christen57":j3zl9jce][quote="Renji Asuka":j3zl9jce][quote="Christen57":j3zl9jce]

The idea that duelingbook should be just like real life is an arbitrary rule you made up in your head that duelingbook's developers aren't bound by.

An online stimulator can be both manual and fast. It doesn't have to be one or the other. Duelingbook is faster than duelingnetwork ever was, in the sense that you have more and more little buttons to help you do certain things faster and easier, but...

duelingbook is also manual in the sense that you're still manually changing life points, manually overlaying for xyz summons, manually keeping track of counters, manually keeping track of modified attack/defense value, manually tracking the number of standby phases that passed since you activated your Wave-Motion Cannon or Gold Sarcophagus or Final Countdown, manually calculating battle damage, manually banishing the top 5 or whatever cards of your deck for monster's effects like the Adamancipator tuners, manually flipping/tossing coins/dice, and so on.

If you think duelingbook's only appeal is that it's manual, and that it has no other appeal, then that is your opinion. I think duelingbook has many appeals, one of them including the fact that it's somewhat manual, but also the appeal of being fast compared to other manual simulators, the appeal of being able to do more advanced things like automatically resolve Convulsion of Nature or Power Tool Dragon's effect, neither of which you could do back on duelingnetwork, the appeal of being able to make your own custom cards, the appeal of being able to setup your own profile song, the appeal of having far more formats to choose from, the appeal of being able to message and chat with friends, and so on.
[/quote:j3zl9jce]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.[/quote:j3zl9jce]

That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason. As I've said earlier, a simulator can be both manual and fast. It doesn't have to be one or the other.

Also, duelingnetwork never simulated anything "with 0 automation". Things like shuffling the deck were still automated.

For many people, duelingbook's appeal comes from it being manual in certain ways, but also automated in other ways. Sure, the appeal of having to do everything manually diminishes, but when that happens, another kind of appeal rises up to take it's place, which is the appeal of things being faster, easier, and more advanced, and I along with many others find this kind of appeal to be far better than the kind of appeal you're claiming is "WHY people liked Dueling Network OVER ygopro".

Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. They can't remain the same forever or they become stagnant/obsolete. Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then.

The same thing goes for simulators.
[/quote:j3zl9jce]
"That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason."

The problem with this statement, is you assuming I do not like ygopro/edopro. In fact, I'd say I like them equally.

"Also, duelingnetwork never simulated anything "with 0 automation"."

Irrelevant, no one claimed it had 0 automation, at least read what is being said than to assume.

I have had conversations and even seen conversations back during DN on WHY people preferred it over YgoPro, ranging from the automation to needing less skills, to not being able to learn rulings.

"Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. "

Wrong, they do not have to, if a simulator does something well, it doesn't have to change. If it isn't broke, don't fix it.

"Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then."

False equivalency right here, there's a huge difference between software and hardware. Hardware typically gets outdated and should constantly being improved. Software on the other hand doesn't have to change, the only times it does, is if the developers want the software to work on newer hardware, or to update it to prevent security issues or increase stability and things of that nature. Outside of those 2 reasons, software doesn't have to change.

You can disagree all you want, but my mind can't be changed on this issue, you can like the feature or features like it, and I can dislike them, and I will voice my opinion on the matter. Just know, you really shouldn't assume things it only makes an ass out of yourself. And more importantly, I do respect your opinion even though I do disagree.
Christen57
#27
[quote="Renji Asuka":1ywhxew2][quote="Christen57":1ywhxew2][quote="Renji Asuka":1ywhxew2]
Wrong, I didn't make it arbitrary rule. Don't assume things, it makes your arguments weaker as they are based on a false pretense. The whole reason DuelingBook existed was because DuelingNetwork was taken down (from my understanding). And there was a reason WHY people liked Dueling Network OVER ygopro. It was essentially simulating the game with 0 automation. The more automated features that exist, the more that appeal diminishes.[/quote:1ywhxew2]

That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason. As I've said earlier, a simulator can be both manual and fast. It doesn't have to be one or the other.

Also, duelingnetwork never simulated anything "with 0 automation". Things like shuffling the deck were still automated.

For many people, duelingbook's appeal comes from it being manual in certain ways, but also automated in other ways. Sure, the appeal of having to do everything manually diminishes, but when that happens, another kind of appeal rises up to take it's place, which is the appeal of things being faster, easier, and more advanced, and I along with many others find this kind of appeal to be far better than the kind of appeal you're claiming is "WHY people liked Dueling Network OVER ygopro".

Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. They can't remain the same forever or they become stagnant/obsolete. Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then.

The same thing goes for simulators.
[/quote:1ywhxew2]
"That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason."

The problem with this statement, is you assuming I do not like ygopro/edopro. In fact, I'd say I like them equally.

"Also, duelingnetwork never simulated anything "with 0 automation"."

Irrelevant, no one claimed it had 0 automation, at least read what is being said than to assume.

I have had conversations and even seen conversations back during DN on WHY people preferred it over YgoPro, ranging from the automation to needing less skills, to not being able to learn rulings.

"Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. "

Wrong, they do not have to, if a simulator does something well, it doesn't have to change. If it isn't broke, don't fix it.

"Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then."

False equivalency right here, there's a huge difference between software and hardware. Hardware typically gets outdated and should constantly being improved. Software on the other hand doesn't have to change, the only times it does, is if the developers want the software to work on newer hardware, or to update it to prevent security issues or increase stability and things of that nature. Outside of those 2 reasons, software doesn't have to change.

You can disagree all you want, but my mind can't be changed on this issue, you can like the feature or features like it, and I can dislike them, and I will voice my opinion on the matter. Just know, you really shouldn't assume things it only makes an ass out of yourself. And more importantly, I do respect your opinion even though I do disagree.[/quote:1ywhxew2]

"It was essentially simulating the game with 0 automation". Those were your words. That was you claiming it had 0 automation.

Maybe "if a simulator does something well, it doesn't have to change," but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues.

Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way.

Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want.
Genexwrecker
#28
It is very sad that we had to implement a button because people couldnt type the letter “k”. Truely a step backwards for humankind
Renji Asuka
#29
[quote="Christen57":2y3ka3s1][quote="Renji Asuka":2y3ka3s1][quote="Christen57":2y3ka3s1]

That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason. As I've said earlier, a simulator can be both manual and fast. It doesn't have to be one or the other.

Also, duelingnetwork never simulated anything "with 0 automation". Things like shuffling the deck were still automated.

For many people, duelingbook's appeal comes from it being manual in certain ways, but also automated in other ways. Sure, the appeal of having to do everything manually diminishes, but when that happens, another kind of appeal rises up to take it's place, which is the appeal of things being faster, easier, and more advanced, and I along with many others find this kind of appeal to be far better than the kind of appeal you're claiming is "WHY people liked Dueling Network OVER ygopro".

Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. They can't remain the same forever or they become stagnant/obsolete. Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then.

The same thing goes for simulators.
[/quote:2y3ka3s1]
"That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason."

The problem with this statement, is you assuming I do not like ygopro/edopro. In fact, I'd say I like them equally.

"Also, duelingnetwork never simulated anything "with 0 automation"."

Irrelevant, no one claimed it had 0 automation, at least read what is being said than to assume.

I have had conversations and even seen conversations back during DN on WHY people preferred it over YgoPro, ranging from the automation to needing less skills, to not being able to learn rulings.

"Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. "

Wrong, they do not have to, if a simulator does something well, it doesn't have to change. If it isn't broke, don't fix it.

"Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then."

False equivalency right here, there's a huge difference between software and hardware. Hardware typically gets outdated and should constantly being improved. Software on the other hand doesn't have to change, the only times it does, is if the developers want the software to work on newer hardware, or to update it to prevent security issues or increase stability and things of that nature. Outside of those 2 reasons, software doesn't have to change.

You can disagree all you want, but my mind can't be changed on this issue, you can like the feature or features like it, and I can dislike them, and I will voice my opinion on the matter. Just know, you really shouldn't assume things it only makes an ass out of yourself. And more importantly, I do respect your opinion even though I do disagree.[/quote:2y3ka3s1]

"It was essentially simulating the game with 0 automation". Those were your words. That was you claiming it had 0 automation.

Maybe "if a simulator does something well, it doesn't have to change," but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues.

Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way.

Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want.
[/quote:2y3ka3s1]

"That was you claiming it had 0 automation."
There's a difference between stating that something had 0 automation and "essentially having 0 automation". Because there is some automation such as the deck automatically giving your hand and shuffling at the start vs "Activate Dark Hole, ygopro automatically destroys everything if there is no response". Like come on now.

" but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues." And this here, is a bad argument. These cards can still be resolved properly on DN, it was just a pain in the ass. But then again you want to compare these things to something that allows players to avoid the chat.

"Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way."

No one claimed 1 simulator was better, come on now.

"Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want."

These are trying to fix something, players just saying "eff", which is a problem, now mind you if there is 1 card already on field, its obvious what is being activated, outside of that, that is another story. So by adding a declare button, the admins are trying to fix that problem, when its more of a player issue than a software issue. Then people refusing to type and giving them a button only rewards laziness, again which makes the chat start to become irrelevant, at which point would need to be removed as its job becomes more and more irrelevant.

These features for example, are NOT making it better.
greg503
#30
[quote="Renji Asuka":1sk9medh][quote="Christen57":1sk9medh][quote="Renji Asuka":1sk9medh]
"That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason."

The problem with this statement, is you assuming I do not like ygopro/edopro. In fact, I'd say I like them equally.

"Also, duelingnetwork never simulated anything "with 0 automation"."

Irrelevant, no one claimed it had 0 automation, at least read what is being said than to assume.

I have had conversations and even seen conversations back during DN on WHY people preferred it over YgoPro, ranging from the automation to needing less skills, to not being able to learn rulings.

"Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. "

Wrong, they do not have to, if a simulator does something well, it doesn't have to change. If it isn't broke, don't fix it.

"Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then."

False equivalency right here, there's a huge difference between software and hardware. Hardware typically gets outdated and should constantly being improved. Software on the other hand doesn't have to change, the only times it does, is if the developers want the software to work on newer hardware, or to update it to prevent security issues or increase stability and things of that nature. Outside of those 2 reasons, software doesn't have to change.

You can disagree all you want, but my mind can't be changed on this issue, you can like the feature or features like it, and I can dislike them, and I will voice my opinion on the matter. Just know, you really shouldn't assume things it only makes an ass out of yourself. And more importantly, I do respect your opinion even though I do disagree.[/quote:1sk9medh]

"It was essentially simulating the game with 0 automation". Those were your words. That was you claiming it had 0 automation.

Maybe "if a simulator does something well, it doesn't have to change," but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues.

Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way.

Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want.[/size][/quote:1sk9medh]

"That was you claiming it had 0 automation."
There's a difference between stating that something had 0 automation and "essentially having 0 automation". Because there is some automation such as the deck automatically giving your hand and shuffling at the start vs "Activate Dark Hole, ygopro automatically destroys everything if there is no response". Like come on now.

" but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues." And this here, is a bad argument. These cards can still be resolved properly on DN, it was just a pain in the ass. But then again you want to compare these things to something that allows players to avoid the chat.

"Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way."

No one claimed 1 simulator was better, come on now.

"Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want."

These are trying to fix something, players just saying "eff", which is a problem, now mind you if there is 1 card already on field, its obvious what is being activated, outside of that, that is another story. So by adding a declare button, the admins are trying to fix that problem, when its more of a player issue than a software issue. Then people refusing to type and giving them a button only rewards laziness, again which makes the chat start to become irrelevant, at which point would need to be removed as its job becomes more and more irrelevant.

These features for example, are NOT making it better.[/quote:1sk9medh]
Most people are lazy, if they can use their mouse for something that used to require the keyboard, then they will. Remember what I said about high level tournament play not having a lot of talking? Well, these also help a little with a potential language barrier between players.
Christen57
#31
[quote="Genexwrecker":27osucmk]It is very sad that we had to implement a button because people couldnt type the letter “k”. Truely a step backwards for humankind[/quote:27osucmk]

It's actually faster clicking a button than typing K because clicking the button requires 1 input, a click, while typing K requires 2 inputs, K and Enter. That makes it a step forward, not backward.

[quote="Renji Asuka":27osucmk][quote="Christen57":27osucmk][quote="Renji Asuka":27osucmk]
"That's your reason for liking duelingnetwork/duelingbook over ygopro/edopro, not everyone else's reason."

The problem with this statement, is you assuming I do not like ygopro/edopro. In fact, I'd say I like them equally.

"Also, duelingnetwork never simulated anything "with 0 automation"."

Irrelevant, no one claimed it had 0 automation, at least read what is being said than to assume.

I have had conversations and even seen conversations back during DN on WHY people preferred it over YgoPro, ranging from the automation to needing less skills, to not being able to learn rulings.

"Simulators have to grow and evolve the same way almost every piece of technology grows and evolves. "

Wrong, they do not have to, if a simulator does something well, it doesn't have to change. If it isn't broke, don't fix it.

"Look at cellphones 20 years ago, calculators 20 years ago, vehicles 20 years ago, computers 20 years ago, and compare them to today's cellphones/calculators/vehicles/computers. You will see drastic differences since then."

False equivalency right here, there's a huge difference between software and hardware. Hardware typically gets outdated and should constantly being improved. Software on the other hand doesn't have to change, the only times it does, is if the developers want the software to work on newer hardware, or to update it to prevent security issues or increase stability and things of that nature. Outside of those 2 reasons, software doesn't have to change.

You can disagree all you want, but my mind can't be changed on this issue, you can like the feature or features like it, and I can dislike them, and I will voice my opinion on the matter. Just know, you really shouldn't assume things it only makes an ass out of yourself. And more importantly, I do respect your opinion even though I do disagree.[/quote:27osucmk]

"It was essentially simulating the game with 0 automation". Those were your words. That was you claiming it had 0 automation.

Maybe "if a simulator does something well, it doesn't have to change," but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues.

Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way.

Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want.
[/quote:27osucmk]

"That was you claiming it had 0 automation."
There's a difference between stating that something had 0 automation and "essentially having 0 automation". Because there is some automation such as the deck automatically giving your hand and shuffling at the start vs "Activate Dark Hole, ygopro automatically destroys everything if there is no response". Like come on now.

" but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues." And this here, is a bad argument. These cards can still be resolved properly on DN, it was just a pain in the ass. But then again you want to compare these things to something that allows players to avoid the chat.

"Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way."

No one claimed 1 simulator was better, come on now.

"Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want."

These are trying to fix something, players just saying "eff", which is a problem, now mind you if there is 1 card already on field, its obvious what is being activated, outside of that, that is another story. So by adding a declare button, the admins are trying to fix that problem, when its more of a player issue than a software issue. Then people refusing to type and giving them a button only rewards laziness, again which makes the chat start to become irrelevant, at which point would need to be removed as its job becomes more and more irrelevant.

These features for example, are NOT making it better.[/quote:27osucmk]

Exchange and Convulsion of Nature could not be properly resolved on duelingnetwork since there was no option to put any card in your opponent's hand or flip the deck.

The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness. The chat still has it's uses, including but not limited to declaring levels with Gagaga Magician or declaring card names with Mind Crush. The chat isn't going to be removed or rendered irrelevant anytime soon just because some more things are getting automated. Even ygopro and edopro still have their chat features to this day despite being far more automated and duelingbook.

Don't confuse efficiency with laziness. If you invent something that can let you get the same amount of work done with less effort, that's a good thing, not a bad thing, because then you can use the extra time/energy for other things. It's the same reason we invented machines to make things like farming and transportation easier and faster, not so we can be lazy, but so we can be just as productive but with less time and energy needed, leaving us with extra time and energy that we can then put towards other things.

The declare and thumbs up buttons allow us to do the same things we've always been doing — declaring effects and giving the okay — just with less time and energy needed, allowing duels to go by faster, which is a good thing. The declare and thumbs up buttons are meant to allow players to be more efficient, not more lazy.

Efficiency is about getting the same amount of work done, or in some cases even more work done, but with less time/energy. Laziness is about simply getting less work done.
Renji Asuka
#32
[quote="Christen57":15k5k1pp][quote="Genexwrecker":15k5k1pp]It is very sad that we had to implement a button because people couldnt type the letter “k”. Truely a step backwards for humankind[/quote:15k5k1pp]

It's actually faster clicking a button than typing K because clicking the button requires 1 input, a click, while typing K requires 2 inputs, K and Enter. That makes it a step forward, not backward.

[quote="Renji Asuka":15k5k1pp][quote="Christen57":15k5k1pp]

"It was essentially simulating the game with 0 automation". Those were your words. That was you claiming it had 0 automation.

Maybe "if a simulator does something well, it doesn't have to change," but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues.

Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way.

Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want.
[/quote:15k5k1pp]

"That was you claiming it had 0 automation."
There's a difference between stating that something had 0 automation and "essentially having 0 automation". Because there is some automation such as the deck automatically giving your hand and shuffling at the start vs "Activate Dark Hole, ygopro automatically destroys everything if there is no response". Like come on now.

" but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues." And this here, is a bad argument. These cards can still be resolved properly on DN, it was just a pain in the ass. But then again you want to compare these things to something that allows players to avoid the chat.

"Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way."

No one claimed 1 simulator was better, come on now.

"Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want."

These are trying to fix something, players just saying "eff", which is a problem, now mind you if there is 1 card already on field, its obvious what is being activated, outside of that, that is another story. So by adding a declare button, the admins are trying to fix that problem, when its more of a player issue than a software issue. Then people refusing to type and giving them a button only rewards laziness, again which makes the chat start to become irrelevant, at which point would need to be removed as its job becomes more and more irrelevant.

These features for example, are NOT making it better.[/quote:15k5k1pp]

Exchange and Convulsion of Nature could not be properly resolved on duelingnetwork since there was no option to put any card in your opponent's hand or flip the deck.

The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness. The chat still has it's uses, including but not limited to declaring levels with Gagaga Magician or declaring card names with Mind Crush. The chat isn't going to be removed or rendered irrelevant anytime soon just because some more things are getting automated. Even ygopro and edopro still have their chat features to this day despite being far more automated and duelingbook.

Don't confuse efficiency with laziness. If you invent something that can let you get the same amount of work done with less effort, that's a good thing, not a bad thing, because then you can use the extra time/energy for other things. It's the same reason we invented machines to make things like farming and transportation easier and faster, not so we can be lazy, but so we can be just as productive but with less time and energy needed, leaving us with extra time and energy that we can then put towards other things.

The declare and thumbs up buttons allow us to do the same things we've always been doing — declaring effects and giving the okay — just with less time and energy needed, allowing duels to go by faster, which is a good thing. The declare and thumbs up buttons are meant to allow players to be more efficient, not more lazy.

Efficiency is about getting the same amount of work done, or in some cases even more work done, but with less time/energy. Laziness is about simply getting less work done.
[/quote:15k5k1pp]

Exchange, either banish the card or place it somewhere on the field TREATING IT as being in the opponent's hand. As for convulsion of nature, just do the /banish command, that's what I did and the duel was able to proceed smoothly.


"The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness."
Oh wow, you save 1 whole second! Despite being able to just type "ok" for a couple more seconds, let's be real if time was an issue, you shouldn't be in a match, so again not an argument. And that isn't getting into the fact you still have to move your mouse over to the buttons, so again, not a real argument.

As for comparing edopro/ygopro chat, there's a huge difference between that and DB, you can actually mute the chat and proceed with the game without chatting and the game would still run smoothly. Which by adding more and more features where players won't have to use chat, the chat becomes obsolete.
Christen57
#33
[quote="Renji Asuka":1okqr4iw][quote="Christen57":1okqr4iw][quote="Genexwrecker":1okqr4iw]It is very sad that we had to implement a button because people couldnt type the letter “k”. Truely a step backwards for humankind[/quote:1okqr4iw]

It's actually faster clicking a button than typing K because clicking the button requires 1 input, a click, while typing K requires 2 inputs, K and Enter. That makes it a step forward, not backward.

[quote="Renji Asuka":1okqr4iw]

"That was you claiming it had 0 automation."
There's a difference between stating that something had 0 automation and "essentially having 0 automation". Because there is some automation such as the deck automatically giving your hand and shuffling at the start vs "Activate Dark Hole, ygopro automatically destroys everything if there is no response". Like come on now.

" but there were a lot of things duelingnetwork didn't do well. You couldn't properly resolve effects such as Exchange or Convulsion of Nature, and the admins would just tell you not to use those cards. Duelingbook fixed both of those issues." And this here, is a bad argument. These cards can still be resolved properly on DN, it was just a pain in the ass. But then again you want to compare these things to something that allows players to avoid the chat.

"Also, a simulator doing something well doesn't mean it's perfect and can never be improved in any other possible way."

No one claimed 1 simulator was better, come on now.

"Adding new features like the thumbs up and declare buttons isn't the same as trying to fix what isn't broke. Adding something that wasn't there isn't the same as fixing what is there. Features like the ability to make your own custom cards or profile song aren't meant to fix what isn't broken. They're just meant to be additional features people want."

These are trying to fix something, players just saying "eff", which is a problem, now mind you if there is 1 card already on field, its obvious what is being activated, outside of that, that is another story. So by adding a declare button, the admins are trying to fix that problem, when its more of a player issue than a software issue. Then people refusing to type and giving them a button only rewards laziness, again which makes the chat start to become irrelevant, at which point would need to be removed as its job becomes more and more irrelevant.

These features for example, are NOT making it better.[/quote:1okqr4iw]

Exchange and Convulsion of Nature could not be properly resolved on duelingnetwork since there was no option to put any card in your opponent's hand or flip the deck.

The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness. The chat still has it's uses, including but not limited to declaring levels with Gagaga Magician or declaring card names with Mind Crush. The chat isn't going to be removed or rendered irrelevant anytime soon just because some more things are getting automated. Even ygopro and edopro still have their chat features to this day despite being far more automated and duelingbook.

Don't confuse efficiency with laziness. If you invent something that can let you get the same amount of work done with less effort, that's a good thing, not a bad thing, because then you can use the extra time/energy for other things. It's the same reason we invented machines to make things like farming and transportation easier and faster, not so we can be lazy, but so we can be just as productive but with less time and energy needed, leaving us with extra time and energy that we can then put towards other things.

The declare and thumbs up buttons allow us to do the same things we've always been doing — declaring effects and giving the okay — just with less time and energy needed, allowing duels to go by faster, which is a good thing. The declare and thumbs up buttons are meant to allow players to be more efficient, not more lazy.

Efficiency is about getting the same amount of work done, or in some cases even more work done, but with less time/energy. Laziness is about simply getting less work done.
[/quote:1okqr4iw]

Exchange, either banish the card or place it somewhere on the field TREATING IT as being in the opponent's hand. As for convulsion of nature, just do the /banish command, that's what I did and the duel was able to proceed smoothly.


"The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness."
Oh wow, you save 1 whole second! Despite being able to just type "ok" for a couple more seconds, let's be real if time was an issue, you shouldn't be in a match, so again not an argument. And that isn't getting into the fact you still have to move your mouse over to the buttons, so again, not a real argument.

As for comparing edopro/ygopro chat, there's a huge difference between that and DB, you can actually mute the chat and proceed with the game without chatting and the game would still run smoothly. Which by adding more and more features where players won't have to use chat, the chat becomes obsolete.[/quote:1okqr4iw]

Exchange specifically says you have to swap cards in hand, not put them in other random locations, and Convulsion of Nature's effect has nothing to do with banishing. It specifically requires you to flip your deck, which could not be done.

Not to mention other effects like Fusion Guard, Success Probability 0%, Goblin Circus, Grave Lure, Parasite Paracide, or Magical Hats, which also could not be properly resolved back on dueling network.

Yes you still have to mouse your hands when moving the mouse over to buttons on the screen, but you still also have to move your hands over to the keys on your keyboard when typing.

Yes you can play entirely without chatting on those automatic simulators, but duelingbook still requires manual communication for effects like Mind Crush and also for resolving ruling disputes when they arise, so the chat isn't obsolete yet and isn't going to be anytime soon.
Renji Asuka
#34
[quote="Christen57":1dcqq0xl][quote="Renji Asuka":1dcqq0xl][quote="Christen57":1dcqq0xl]

It's actually faster clicking a button than typing K because clicking the button requires 1 input, a click, while typing K requires 2 inputs, K and Enter. That makes it a step forward, not backward.



Exchange and Convulsion of Nature could not be properly resolved on duelingnetwork since there was no option to put any card in your opponent's hand or flip the deck.

The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness. The chat still has it's uses, including but not limited to declaring levels with Gagaga Magician or declaring card names with Mind Crush. The chat isn't going to be removed or rendered irrelevant anytime soon just because some more things are getting automated. Even ygopro and edopro still have their chat features to this day despite being far more automated and duelingbook.

Don't confuse efficiency with laziness. If you invent something that can let you get the same amount of work done with less effort, that's a good thing, not a bad thing, because then you can use the extra time/energy for other things. It's the same reason we invented machines to make things like farming and transportation easier and faster, not so we can be lazy, but so we can be just as productive but with less time and energy needed, leaving us with extra time and energy that we can then put towards other things.

The declare and thumbs up buttons allow us to do the same things we've always been doing — declaring effects and giving the okay — just with less time and energy needed, allowing duels to go by faster, which is a good thing. The declare and thumbs up buttons are meant to allow players to be more efficient, not more lazy.

Efficiency is about getting the same amount of work done, or in some cases even more work done, but with less time/energy. Laziness is about simply getting less work done.
[/quote:1dcqq0xl]

Exchange, either banish the card or place it somewhere on the field TREATING IT as being in the opponent's hand. As for convulsion of nature, just do the /banish command, that's what I did and the duel was able to proceed smoothly.


"The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness."
Oh wow, you save 1 whole second! Despite being able to just type "ok" for a couple more seconds, let's be real if time was an issue, you shouldn't be in a match, so again not an argument. And that isn't getting into the fact you still have to move your mouse over to the buttons, so again, not a real argument.

As for comparing edopro/ygopro chat, there's a huge difference between that and DB, you can actually mute the chat and proceed with the game without chatting and the game would still run smoothly. Which by adding more and more features where players won't have to use chat, the chat becomes obsolete.[/quote:1dcqq0xl]

Exchange specifically says you have to swap cards in hand, not put them in other random locations, and Convulsion of Nature's effect has nothing to do with banishing. It specifically requires you to flip your deck, which could not be done.

Not to mention other effects like Fusion Guard, Success Probability 0%, Goblin Circus, Grave Lure, Parasite Paracide, or Magical Hats, which also could not be properly resolved back on dueling network.

Yes you still have to mouse your hands when moving the mouse over to buttons on the screen, but you still also have to move your hands over to the keys on your keyboard when typing.

Yes you can play entirely without chatting on those automatic simulators, but duelingbook still requires manual communication for effects like Mind Crush and also for resolving ruling disputes when they arise, so the chat isn't obsolete yet and isn't going to be anytime soon.
[/quote:1dcqq0xl]
You missed the point entirely, the point is, you COULD had set them aside in some location, and if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field. You act like you couldn't play the card even though you could. You just had to use what mechanics that did exist to do it. Also the /banish command banished cards face up essentially putting your deck in reverse order, it didn't HAVE to belong in the deck zone to do it on DN. Its called getting creative with what was available. Also Magical Hats COULD be properly resolved by using the die roll, treating the cards as if they were shuffled on the field. I played Magical Gear Town and no player had an issue with that method.
Christen57
#35
[quote="Renji Asuka":1eusuy0b][quote="Christen57":1eusuy0b][quote="Renji Asuka":1eusuy0b]

Exchange, either banish the card or place it somewhere on the field TREATING IT as being in the opponent's hand. As for convulsion of nature, just do the /banish command, that's what I did and the duel was able to proceed smoothly.


"The declare and thumbs up buttons are meant to make things easier/faster, not reward laziness."
Oh wow, you save 1 whole second! Despite being able to just type "ok" for a couple more seconds, let's be real if time was an issue, you shouldn't be in a match, so again not an argument. And that isn't getting into the fact you still have to move your mouse over to the buttons, so again, not a real argument.

As for comparing edopro/ygopro chat, there's a huge difference between that and DB, you can actually mute the chat and proceed with the game without chatting and the game would still run smoothly. Which by adding more and more features where players won't have to use chat, the chat becomes obsolete.[/quote:1eusuy0b]

Exchange specifically says you have to swap cards in hand, not put them in other random locations, and Convulsion of Nature's effect has nothing to do with banishing. It specifically requires you to flip your deck, which could not be done.

Not to mention other effects like Fusion Guard, Success Probability 0%, Goblin Circus, Grave Lure, Parasite Paracide, or Magical Hats, which also could not be properly resolved back on dueling network.

Yes you still have to mouse your hands when moving the mouse over to buttons on the screen, but you still also have to move your hands over to the keys on your keyboard when typing.

Yes you can play entirely without chatting on those automatic simulators, but duelingbook still requires manual communication for effects like Mind Crush and also for resolving ruling disputes when they arise, so the chat isn't obsolete yet and isn't going to be anytime soon.
[/quote:1eusuy0b]
You missed the point entirely, the point is, you COULD had set them aside in some location, and if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field. You act like you couldn't play the card even though you could. You just had to use what mechanics that did exist to do it. Also the /banish command banished cards face up essentially putting your deck in reverse order, it didn't HAVE to belong in the deck zone to do it on DN. Its called getting creative with what was available. Also Magical Hats COULD be properly resolved by using the die roll, treating the cards as if they were shuffled on the field. I played Magical Gear Town and no player had an issue with that method.[/quote:1eusuy0b]

The opponent shouldn't have had to ask you to set their card for them. If your opponent chooses to take your Mirror Force to use for themselves, but they ask you to set it to their field for them, you now know where that Mirror Force is and can then save your Mystical Space Typhoon for it, but the opponent should have been able to take your Mirror Force, put it in their hand shuffle their hand, then set spells/traps at random to hide where the Mirror Force is so you can't just easily get rid of it with your Mystical Space Typhoon.

Also, you can probably banish your entire deck, yes, but that 1) requires you to put your entire deck in a location the opponent can see, allowing them to see your entire deck when they should only be able to see the top card, 2) can cause your deck to get mixed up with other already-banished cards, and 3) is tedious when you have to banish your entire 40 card deck, then use a search effect like Reinforcement of the Army, then put all your banished cards back in the deck, then shuffle the deck, then re-banish all of them again. It's even more tedious when you're playing a combo deck and resolving multiple search effects in a single turn while Convulsion of Nature is active, having to banish your entire deck, shuffle all the banished cards back in the deck, re-banish them, and repeating this process for every single search effect.
Renji Asuka
#36
[quote="Christen57":1z2mriwc][quote="Renji Asuka":1z2mriwc][quote="Christen57":1z2mriwc]

Exchange specifically says you have to swap cards in hand, not put them in other random locations, and Convulsion of Nature's effect has nothing to do with banishing. It specifically requires you to flip your deck, which could not be done.

Not to mention other effects like Fusion Guard, Success Probability 0%, Goblin Circus, Grave Lure, Parasite Paracide, or Magical Hats, which also could not be properly resolved back on dueling network.

Yes you still have to mouse your hands when moving the mouse over to buttons on the screen, but you still also have to move your hands over to the keys on your keyboard when typing.

Yes you can play entirely without chatting on those automatic simulators, but duelingbook still requires manual communication for effects like Mind Crush and also for resolving ruling disputes when they arise, so the chat isn't obsolete yet and isn't going to be anytime soon.
[/quote:1z2mriwc]
You missed the point entirely, the point is, you COULD had set them aside in some location, and if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field. You act like you couldn't play the card even though you could. You just had to use what mechanics that did exist to do it. Also the /banish command banished cards face up essentially putting your deck in reverse order, it didn't HAVE to belong in the deck zone to do it on DN. Its called getting creative with what was available. Also Magical Hats COULD be properly resolved by using the die roll, treating the cards as if they were shuffled on the field. I played Magical Gear Town and no player had an issue with that method.[/quote:1z2mriwc]

The opponent shouldn't have had to ask you to set their card for them. If your opponent chooses to take your Mirror Force to use for themselves, but they ask you to set it to their field for them, you now know where that Mirror Force is and can then save your Mystical Space Typhoon for it, but the opponent should have been able to take your Mirror Force, put it in their hand shuffle their hand, then set spells/traps at random to hide where the Mirror Force is so you can't just easily get rid of it with your Mystical Space Typhoon.

Also, you can probably banish your entire deck, yes, but that 1) requires you to put your entire deck in a location the opponent can see, allowing them to see your entire deck when they should only be able to see the top card, 2) can cause your deck to get mixed up with other already-banished cards, and 3) is tedious when you have to banish your entire 40 card deck, then use a search effect like Reinforcement of the Army, then put all your banished cards back in the deck, then shuffle the deck, then re-banish all of them again. It's even more tedious when you're playing a combo deck and resolving multiple search effects in a single turn while Convulsion of Nature is active, having to banish your entire deck, shuffle all the banished cards back in the deck, re-banish them, and repeating this process for every single search effect.
[/quote:1z2mriwc]

"The opponent shouldn't have had to ask you to set their card for them."

Where did I state the card was being set on the field for them? What? I STATED you CAN place it somewhere on the field and CONSIDER IT IN THEIR HAND whether its on your field or not. C'mon now, know what is actually being stated before you even comment.

1), people either didn't care, or leave the duel, and most of the time it was the latter when convulsion of nature was played.
2), You, you could temporarily put the banished cards into the GY to do this, then move those cards into your deck zone and if your opponent wants to see what is banished, you just show the deck.
3), if it was too tedious you had another option back then, which I did list. Unfortunately DN banned players for playing Convulsion of Nature in rated instead of creating a solution for it.

At the end of the day, your argument is "Duelingbook evolved by letting these cards be operated!" is frankly terrible, as that is not the same as buttons like the Green Resolve button OR the OK button.
Christen57
#37
[quote="Renji Asuka":2aum0bvf][quote="Christen57":2aum0bvf][quote="Renji Asuka":2aum0bvf]
You missed the point entirely, the point is, you COULD had set them aside in some location, and if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field. You act like you couldn't play the card even though you could. You just had to use what mechanics that did exist to do it. Also the /banish command banished cards face up essentially putting your deck in reverse order, it didn't HAVE to belong in the deck zone to do it on DN. Its called getting creative with what was available. Also Magical Hats COULD be properly resolved by using the die roll, treating the cards as if they were shuffled on the field. I played Magical Gear Town and no player had an issue with that method.[/quote:2aum0bvf]

The opponent shouldn't have had to ask you to set their card for them. If your opponent chooses to take your Mirror Force to use for themselves, but they ask you to set it to their field for them, you now know where that Mirror Force is and can then save your Mystical Space Typhoon for it, but the opponent should have been able to take your Mirror Force, put it in their hand shuffle their hand, then set spells/traps at random to hide where the Mirror Force is so you can't just easily get rid of it with your Mystical Space Typhoon.

Also, you can probably banish your entire deck, yes, but that 1) requires you to put your entire deck in a location the opponent can see, allowing them to see your entire deck when they should only be able to see the top card, 2) can cause your deck to get mixed up with other already-banished cards, and 3) is tedious when you have to banish your entire 40 card deck, then use a search effect like Reinforcement of the Army, then put all your banished cards back in the deck, then shuffle the deck, then re-banish all of them again. It's even more tedious when you're playing a combo deck and resolving multiple search effects in a single turn while Convulsion of Nature is active, having to banish your entire deck, shuffle all the banished cards back in the deck, re-banish them, and repeating this process for every single search effect.
[/quote:2aum0bvf]

"The opponent shouldn't have had to ask you to set their card for them."

Where did I state the card was being set on the field for them? What? I STATED you CAN place it somewhere on the field and CONSIDER IT IN THEIR HAND whether its on your field or not. C'mon now, know what is actually being stated before you even comment.

1), people either didn't care, or leave the duel, and most of the time it was the latter when convulsion of nature was played.
2), You, you could temporarily put the banished cards into the GY to do this, then move those cards into your deck zone and if your opponent wants to see what is banished, you just show the deck.
3), if it was too tedious you had another option back then, which I did list. Unfortunately DN banned players for playing Convulsion of Nature in rated instead of creating a solution for it.

At the end of the day, your argument is "Duelingbook evolved by letting these cards be operated!" is frankly terrible, as that is not the same as buttons like the Green Resolve button OR the OK button.[/quote:2aum0bvf]

Where did you state the card was being set on the field for them?

"if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field". That is where you stated the card was being placed on the field for them.

Duelingbook didn't evolve just by letting more cards be operated. Duelingbook evolved also with all sorts of other new stuff that duelingnetwork never had, from custom profile songs, to custom cards, to new formats like speed and rush, and now these new buttons are what I guess I would call the icing on the cake.
Renji Asuka
#38
[quote="Christen57":29my4u99][quote="Renji Asuka":29my4u99][quote="Christen57":29my4u99]

The opponent shouldn't have had to ask you to set their card for them. If your opponent chooses to take your Mirror Force to use for themselves, but they ask you to set it to their field for them, you now know where that Mirror Force is and can then save your Mystical Space Typhoon for it, but the opponent should have been able to take your Mirror Force, put it in their hand shuffle their hand, then set spells/traps at random to hide where the Mirror Force is so you can't just easily get rid of it with your Mystical Space Typhoon.

Also, you can probably banish your entire deck, yes, but that 1) requires you to put your entire deck in a location the opponent can see, allowing them to see your entire deck when they should only be able to see the top card, 2) can cause your deck to get mixed up with other already-banished cards, and 3) is tedious when you have to banish your entire 40 card deck, then use a search effect like Reinforcement of the Army, then put all your banished cards back in the deck, then shuffle the deck, then re-banish all of them again. It's even more tedious when you're playing a combo deck and resolving multiple search effects in a single turn while Convulsion of Nature is active, having to banish your entire deck, shuffle all the banished cards back in the deck, re-banish them, and repeating this process for every single search effect.
[/quote:29my4u99]

"The opponent shouldn't have had to ask you to set their card for them."

Where did I state the card was being set on the field for them? What? I STATED you CAN place it somewhere on the field and CONSIDER IT IN THEIR HAND whether its on your field or not. C'mon now, know what is actually being stated before you even comment.

1), people either didn't care, or leave the duel, and most of the time it was the latter when convulsion of nature was played.
2), You, you could temporarily put the banished cards into the GY to do this, then move those cards into your deck zone and if your opponent wants to see what is banished, you just show the deck.
3), if it was too tedious you had another option back then, which I did list. Unfortunately DN banned players for playing Convulsion of Nature in rated instead of creating a solution for it.

At the end of the day, your argument is "Duelingbook evolved by letting these cards be operated!" is frankly terrible, as that is not the same as buttons like the Green Resolve button OR the OK button.[/quote:29my4u99]

Where did you state the card was being set on the field for them?

"if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field". That is where you stated the card was being placed on the field for them.

Duelingbook didn't evolve just by letting more cards be operated. Duelingbook evolved also with all sorts of other new stuff that duelingnetwork never had, from custom profile songs, to custom cards, to new formats like speed and rush, and now these new buttons are what I guess I would call the icing on the cake.
[/quote:29my4u99]
I said place, you said set, there's a huge difference, that's the point.

There's a difference between more game modes and additions to profiles and adding buttons that will eventually invalidate the duel chat.
troglyte
#39
The SANCTITY of Duelingbook has been TARNISHED.
Jedx_EX
#40
[quote="troglyte":2h8zpctv]The SANCTITY of Duelingbook has been TARNISHED.[/quote:2h8zpctv]

That's why I play Tabletop Simulator on Steam instead. (Will still play Yugioh once a week with gimmick decks.)
Christen57
#41
[quote="Renji Asuka":800wshnz][quote="Christen57":800wshnz][quote="Renji Asuka":800wshnz]

"The opponent shouldn't have had to ask you to set their card for them."

Where did I state the card was being set on the field for them? What? I STATED you CAN place it somewhere on the field and CONSIDER IT IN THEIR HAND whether its on your field or not. C'mon now, know what is actually being stated before you even comment.

1), people either didn't care, or leave the duel, and most of the time it was the latter when convulsion of nature was played.
2), You, you could temporarily put the banished cards into the GY to do this, then move those cards into your deck zone and if your opponent wants to see what is banished, you just show the deck.
3), if it was too tedious you had another option back then, which I did list. Unfortunately DN banned players for playing Convulsion of Nature in rated instead of creating a solution for it.

At the end of the day, your argument is "Duelingbook evolved by letting these cards be operated!" is frankly terrible, as that is not the same as buttons like the Green Resolve button OR the OK button.[/quote:800wshnz]

Where did you state the card was being set on the field for them?

"if the opponent wanted to use the card, you can put it to their side of the field assuming its in your banish or somewhere on your field". That is where you stated the card was being placed on the field for them.

Duelingbook didn't evolve just by letting more cards be operated. Duelingbook evolved also with all sorts of other new stuff that duelingnetwork never had, from custom profile songs, to custom cards, to new formats like speed and rush, and now these new buttons are what I guess I would call the icing on the cake.
[/quote:800wshnz]
I said place, you said set, there's a huge difference, that's the point.

There's a difference between more game modes and additions to profiles and adding buttons that will eventually invalidate the duel chat.[/quote:800wshnz]

Then the opponent shouldn't have had to ask you to place their card for them. If your opponent chooses to take your Mirror Force to use for themselves, but they ask you to place it on the field for them, you now know where that Mirror Force is and can then save your Mystical Space Typhoon for it.
troglyte
#42
If we have a Thumbs Up button, we should also get a Thumbs Down button.
MikeMadness
#43
[quote="greg503":2yco6fc3][quote="Renji Asuka":2yco6fc3]Imagine implementing more features that gives people more of a reason to not use the chat...[/quote:2yco6fc3]
I hear a lot of tournament play is done without much talking[/quote:2yco6fc3]

That's what I've been seeing on YouTube videos myself. Doesn't surprise me one bit.
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