Yu-Gi-Oh! » Custom Cards

Some One-off Cards:
Saraak
#1
Some one-off cards that I made prior to making my aggregate thread, but felt that they deserved a place for people to criticize them. I will also likely post more one-off cards in this thread.

Barrier Statue of the Ancients - [url:2ma6yqpf]https://www.duelingbook.com/card?id=2210027[/url:2ma6yqpf]
Art Source: [url:2ma6yqpf]https://www.artstation.com/artwork/vVZrv[/url:2ma6yqpf]
Short Description: I just wanted to make a fusion of all the Barrier Statue cards. Is it busted? Definitely. Is someone going to summon it turn 1? I'd love to see them try. This thing is pretty busted, but you literally need 6 Barrier Statues with different names, which is all of them.

Gate Guardian Construction - [url:2ma6yqpf]https://www.duelingbook.com/card?id=2210269[/url:2ma6yqpf]
Art Source: [url:2ma6yqpf]https://www.deviantart.com/andytantowibelzark/art/Gate-Guardian-596983367[/url:2ma6yqpf]
Short Description: This was made during the competition that Dzeef and DuelLogs posted to make support for Gate Guardian, but I was too late to think of a card to submit. This is pretty much what I came up with, and I honestly think it's pretty good. Probably deserves a nerf though. Not too sure.

Abyssal Marine, Pyua - [url:2ma6yqpf]https://www.duelingbook.com/card?id=2214342[/url:2ma6yqpf]
Abyssal Vulcan, Aqro - [url:2ma6yqpf]https://www.duelingbook.com/card?id=2214343[/url:2ma6yqpf]
Art Source: [url:2ma6yqpf]https://www.artstation.com/artwork/GQWDa[/url:2ma6yqpf]
Short Description: This is pretty much just came to my mind when I was watching a series by TeamSamuraiX1 called the Wheel of Yugioh, then I learned there were basically no monsters for FIRE Aqua or WATER Pyro, so I made them. Summoning them will be pretty hard, but I think Chemicritters can get them out consistently, probably.

Fantasy World of Dreams - [url:2ma6yqpf]https://www.duelingbook.com/card?id=2214473[/url:2ma6yqpf]
Art Source: [url:2ma6yqpf]https://www.artstation.com/artwork/oOd05w[/url:2ma6yqpf]
Short Description: I simply wanted to Isekai some monsters (send them to another world). This could work as disruption, but it can also backfire by allowing that banished monster to return with 1500 more ATK/DEF. Frankly, I have no idea how to use it effectively.
james123
#2
Everything else is well done but for Barrier Statue of Ancients, Why? Just, why?
Futuregamer
#3
-Barrier statue: So... You Cyber-Stein it first turn, maybe set a counter trap or something, and the opponent loses the duel. Well, I suppose it's not all that different from Fossil Dyna, it just removes the need for moon mirror shield. Edit: Frankly the text could just be "Neither player can Special Summon monsters." Doubt the Egyptian Gods come up often enough for the attribute thing to matter, and it is just wasted space.

-Gate Guardian Construction: Opponent's End Phase activation, you get three link materials, and since this can special from the GY too, the only way to get dead draws is if you actually draw them. Frankly it's a better Scapegoat, which is currently limited for the exact same reasons. This one even gets you effect monsters so you don't have to waste extra deck space for mini-links for no reason.

-Abyssal twins: Setting aside that I am really against fusions that do not bother with poly or equivalents, getting 2 fusions monsters off just 2 monsters is definitely abusable somehow.

-Fantasy world: Not sure why this needs an opt on activation, it's basically a worse Future Visions. It's unlikely to bother the opponent much by design (since the monsters they play right after you activate this won't have fantasy counters on them), so I can only assume it would be used for your own monsters, with a deck like Shiranui or Thunder Dragons, but it is still slow.
Saraak
#4
[quote="Futuregamer":t3ud5x2c]-Barrier statue: So... You Cyber-Stein it first turn, maybe set a counter trap or something, and the opponent loses the duel. Well, I suppose it's not all that different from Fossil Dyna, it just removes the need for moon mirror shield. Edit: Frankly the text could just be "Neither player can Special Summon monsters." Doubt the Egyptian Gods come up often enough for the attribute thing to matter, and it is just wasted space.[/quote:t3ud5x2c]
I forgot about that thing. I can fix that by adding a maintenance cost to it during the End Phase (banishing 1 Barrier Statue monster), as well as requiring it to be Fusion Summoned, which Cyber-Stein doesn't do. Honestly astounded that I missed this.

[quote="Futuregamer":t3ud5x2c]-Gate Guardian Construction: Opponent's End Phase activation, you get three link materials, and since this can special from the GY too, the only way to get dead draws is if you actually draw them. Frankly it's a better Scapegoat, which is currently limited for the exact same reasons. This one even gets you effect monsters so you don't have to waste extra deck space for mini-links for no reason.[/quote:t3ud5x2c]
Ah, didn't see that it could be used that way. I can fix this by making this a normal spell instead of a quick-play, so that you can only use it during your turn. I didn't add a negate to the 3 Special Summoned monsters because their effects aren't that good.

[quote="Futuregamer":t3ud5x2c]-Abyssal twins: Setting aside that I am really against fusions that do not bother with poly or equivalents, getting 2 fusions monsters off just 2 monsters is definitely abusable somehow.[/quote:t3ud5x2c]
True, so I'll try to add some anti-abusing by adding a clause to them.

[quote="Futuregamer":t3ud5x2c]-Fantasy world: Not sure why this needs an opt on activation, it's basically a worse Future Visions. It's unlikely to bother the opponent much by design (since the monsters they play right after you activate this won't have fantasy counters on them), so I can only assume it would be used for your own monsters, with a deck like Shiranui or Thunder Dragons, but it is still slow.[/quote:t3ud5x2c]
You're right that it's slow and that the HOPT doesn't do anything. I'll remove the HOPT and change how the Fantasy Counters are placed, which will be when a monster is summoned.

[quote="james123":t3ud5x2c]Everything else is well done but for Barrier Statue of Ancients, Why? Just, why?[/quote:t3ud5x2c]
Honestly? I just thought something like it should exist, but be absurdly hard to summon. The original design of the card, I admit, wasn't hard to summon with Cyber-Stein, but that should be fixed now. However, I do think that if you play Dangers and Necroid Fusion, you can Fusion Summon it near turn 1 but it will die without Barrier Status in the GY as upkeep (which is more a testament to how broken Dangers are, but still warrants a nerf). I'll try and reduce its ATK/DEF to 2500.
Saraak
#5
I only made one new One-off, and it isn't much to write home about. I just wanted "Polymerization" spells to be searchable in some way. The original version could search Super Polymerization, so I made it only allow Normal Spells to be added, which excludes Super Poly.

The Fusion Sage - [url:1xr9k19v]https://www.duelingbook.com/card?id=2236725[/url:1xr9k19v]
Art Source: [url:1xr9k19v]https://mattforsyth.artstation.com/projects/krOZy[/url:1xr9k19v]

I'll try to make a few more tomorrow.
Futuregamer
#6
[quote="Saraak":3gtyc6xy]I only made one new One-off, and it isn't much to write home about. I just wanted "Polymerization" spells to be searchable in some way. The original version could search Super Polymerization, so I made it only allow Normal Spells to be added, which excludes Super Poly.

The Fusion Sage - [url:3gtyc6xy]https://www.duelingbook.com/card?id=2236725[/url:3gtyc6xy]
Art Source: [url:3gtyc6xy]https://mattforsyth.artstation.com/projects/krOZy[/url:3gtyc6xy]

I'll try to make a few more tomorrow.[/quote:3gtyc6xy]

So basically a searcher for Super Poly, Ultra Poly and Greater Poly. Eh, I guess it's fine. Not a fan of the name though.

Edit: Also the following already exist:
-Keeper of Dragon Magic
-Predaplant Darlingtonia Cobra
-Predaplant Verte Anaconda
-Supreme King Gate Zero
-Synchro Fusionist

All of these can search the Poly spells.
Lil Oldman
#7
Cannot super since it is quick play, isnt it?
skand30
#8
I love how The True Name summoning Obelisk is an actual out to the Barrier Statue xD
Saraak
#9
Here are the few One-Offs I promised (checks date) five days ago. The card art mostly comes from Danbooru.

Also, The Fusion Sage cannot search Super Poly, because that's a Quick-play Spell, but now that you mentioned there are several that do, I might as well remove the Normal Spell restriction (If searching Super Poly is that common).

Reviled Turu-Purun - [url:3nwejp8l]https://www.duelingbook.com/card?id=2303900[/url:3nwejp8l]
Art Source - [url:3nwejp8l]https://danbooru.donmai.us/posts/4461010?q=duel_monster[/url:3nwejp8l] (Not a SFW site)
Short Description - I honestly just came across this art for Turu-Purun, a highly obscure Normal monster, so I thought that using it in some way was a good idea. I didn't know what I wanted it to do, but it ended up being a play starter and a disruption if you choose to keep it on the field.

Stardust Grail - [url:3nwejp8l]https://www.duelingbook.com/card?id=2303775[/url:3nwejp8l]
Art Source - [url:3nwejp8l]https://www.zerochan.net/3264108[/url:3nwejp8l] (I used color replacer to swap the colors around, to mediocre effect)
Short Description - I kind of wanted to create a bridge for Rose Dragons and Stardust monsters, so it ended up being this. I'm aware that Stardust Trail is basically an homage to Akiza already, but that was purely for aesthetics. Stardust Grail can prevent Black Rose Dragon from being destroyed by its own effect (by chaining the eff) and give Stardust an additional card to destroy when it uses its own effect.

Misfortune of the Possessed - [url:3nwejp8l]https://www.duelingbook.com/card?id=2303822[/url:3nwejp8l]
Art Source - [url:3nwejp8l]https://danbooru.donmai.us/posts/4112327?q=duel_monster+monster[/url:3nwejp8l] (Not a SFW site)
Short Description - Summoning the Charmer monsters in a purely Charmer deck felt a bit too hard, so I added one that only Special Summons Charmers Flip monsters from the Deck. It has a secondary GY effect that changes the Attribute of all face-up monsters until the end of the turn (VFD Flashbacks), but that's mainly just to use the vanilla Chamer's steal effect, and hopefully, you'll be able to Link summon a Charmer the next turn. Fairly simple in concept, hopefully not busted in some FTK.

Alternate Silent Magician - [url:3nwejp8l]https://www.duelingbook.com/card?id=2303866[/url:3nwejp8l]
Art Source - [url:3nwejp8l]https://danbooru.donmai.us/posts/2476074?q=duel_monster+silent_magician[/url:3nwejp8l] (Not a SFW site)
Short Description - Playing a pure Silent Magician/Swordsman Deck is sort of tricky. Getting the boss monster(s) out is manageable in one or two turns, but protecting it from monster effects isn't. So I added one way for monster protection, in the form of destroying the Special Summoned Monster as soon as it's summoned, but getting this card out requires having Silent Magician LV8 on the field. It also floats into another Silent Magician/Swordsman if it gets discarded/destroyed.

I also have a Tzolkin-esque Synchro Monster, but I couldn't find card art to complement it. Warning for really shitty card art.

Five-Headed Signer Dragon - [url:3nwejp8l]https://www.duelingbook.com/card?id=2303796[/url:3nwejp8l]
Art Source - A Yugioh 5ds Episode Screenshot that I edited, but IDK which Episode
Short Description - Basically a way to out Synchro Dragon Decks, not that it was needed, but that was what the card ended up becoming. I originally intended for it to be a fusion of all the Five Signer dragons, but somehow nobody drew that yet. The card has a hard-to-complete summoning requirement. I know that this thing seems to be outed very easily, but it is a very sticky monster that potentially summons you a new board of Dragon Synchros, if it lives long enough. EDIT: I've added a clause to his first summoning restriction that doesn't prevent itself from summoning itself from the GY. An oversight, I'll admit to not noticing.
Lil Oldman
#10
[quote="Saraak":l6dfodd9]Five-Headed Signer Dragon - [url:l6dfodd9]https://www.duelingbook.com/card?id=2303796[/url:l6dfodd9]
Art Source - A Yugioh 5ds Episode Screenshot that I edited, but IDK which Episode
Short Description - Basically a way to out Synchro Dragon Decks, not that it was needed, but that was what the card ended up becoming. I originally intended for it to be a fusion of all the Five Signer dragons, but somehow nobody drew that yet. The card has a hard-to-complete summoning requirement. I know that this thing seems to be outed very easily, but it is a very sticky monster that potentially summons you a new board of Dragon Synchros, if it lives long enough.[/quote:l6dfodd9]
This one prevents himself from reviving, since it says, that it must be summoned sending 5 level 7 or higher, and cannot be summoned in any other way.
Saraak
#11
And one last one-off for the month, because I felt like it.

Slumbering Necromancer - [url:34py2bdv]https://www.duelingbook.com/card?id=2306516[/url:34py2bdv]
Art Source - [url:34py2bdv]https://www.zerochan.net/1116952[/url:34py2bdv]
Short Description - It doesn't do much if you don't actually run any of the Ghost Girls (Ash Blossom and etc), because it relies on them to get itself on the field. It doesn't have a Quick Effect on its second effect, mostly because that's additional disruption and I think it wouldn't be well-received. Good, probably, but a bit abusable. If you run Zombie World, then this card will end up being a problem for your opponent (if you somehow get it on the field).

EDIT: I've reworked the card because I felt unhappy with its effects. I've buffed it so that it requires any Zombie monster to effect to resolve to Special Summon itself. It heavily requires another zombie monster to activate (much easier with Zombie World) to get itself onto the field by its own effect, which also gives you a Zombie from your GY (which is now negated and banishes itself if it leaves the field). This is important because her effect, based on the way I worded it, tributes any Zombie monster as a cost for its effect ATK gain. This is the main reason to use it. When paired with Zombie world it's a Kaiju on legs (a Single-target tribute for cost). However, I've also nerfed it so that it can only use its second effect once while on the field.
Saraak
#12
[quote="Lil Oldman":34ceeiti]This one prevents himself from reviving, since it says, that it must be summoned sending 5 level 7 or higher, and cannot be summoned in any other way.[/quote:34ceeiti]
Thanks, I've fixed that.

And it's about time I make some cards for this month.

Resonator Drake - [url:34ceeiti]https://www.duelingbook.com/card?id=2331453[/url:34ceeiti]
Art Source: [url:34ceeiti]https://hipwallpaper.com/view/eIxqtu[/url:34ceeiti]
Short Description: Quite simply, an extender for Resonators, as I felt that current Resonator Decks needed a little more. Just a personal card. I might rework it in the future because it doesn't feel right somehow.

Pitch Blackwing Feather Dragon- [url:34ceeiti]https://www.duelingbook.com/card?id=2334629[/url:34ceeiti]
Art Source: [url:34ceeiti]https://www.reddit.com/r/yugioh/comments/96f7tz/draw_the_most_special_designed_dragon_i_think/[/url:34ceeiti] (I used a color replacer)
Short Description: Yeah, normal Black-winged Dragon sucks. I just wanted to release a thematic upgrade to it, similar to Blood Rose Dragon. It's a much more defensive version of the dragon. Summoning it is essentially a choice between a Towers or having more negates for later. Also, it works with Blackwing cards, as it should have always done.

Myurel, the Machine Meister - [url:34ceeiti]https://www.duelingbook.com/card?id=2337797[/url:34ceeiti]
Art Source: [url:34ceeiti]https://danbooru.donmai.us/posts/3465387?q=narumiko_busa[/url:34ceeiti]
Short Description: Looks boring and it is boring. I just saw a cool piece of art on Danbooru and thought instantly that I wanted to make a card for it. The result here is from word vomiting until something stuck. Think of it as unsearchable Machine Fusion support.

And two cards that have surely been done before, but I wanted to make them nonetheless. (Also they look funny and cursed)

Slifer the Sky Dragon - Ring Mode - [url:34ceeiti]https://www.duelingbook.com/card?id=2355743[/url:34ceeiti]
Art Source: None, Photoshopped.
Short Description:I just liked the idea of a Slifer that looked kinda weird. Yeah, it looks cursed, but I feel like its a thematic form for Slifer, and also serves as a nuke to all monsters with 2000 or less ATK. Not as specific as Ra Sphere mode, but gets the job done. It also makes the Slifer it summons a bigger beat stick.

Obelisk the Tormentor - Tower Mode - [url:34ceeiti]https://www.duelingbook.com/card?id=2356099[/url:34ceeiti]
Art Source: None, Photoshopped.
Short Description:A bit more challenging to make than Slifer, because it's theme is tribute 2 to destroy 2. I made it tribute monsters that has ATK added up to 4000, instead of three flat tributes like Ra. It's a bit weaker as a result, because you can only get rid of certain cards. However, it also summons 2 Tokens for each side on summon, meant to be used for Obelisk's effect. Those tokens also can't be used for anything but Tribute Material (Kaiju's/SphereMode/Rituals), so you don't accidentally give your opponent something to combo off from
DarwisBellium92
#13
I know you haven't understood the concept of Fanmade and custom card. Fanmade is not considered a 100% custom card. If you think a Fanmade card is 100% Custom, you have made a huge mistake.
Bye and learn, as you have a lot to learn.
Saraak
#14
[quote="DarwisBellium92":2yys3ulm]I know you haven't understood the concept of Fanmade and custom card. Fanmade is not considered a 100% custom card. If you think a Fanmade card is 100% Custom, you have made a huge mistake.
Bye and learn, as you have a lot to learn.[/quote:2yys3ulm]

Very well then. As I am a human being capable of making mistakes, could you enlighten me on the difference? As far as I know, Custom Cards are all made by fans, thus fan-made. The only way that this would be false is if that you are not a fan of the game, in which case, why would you make custom cards for a game you don't even like? Do you simply mean that Custom Cards (in your eyes) shouldn't be related to existing cards, or Custom Cards should remain separate from Real Cards? I'm genuinely confused.
DarwisBellium92
#15
[quote="Saraak":bjl55sh3][quote="DarwisBellium92":bjl55sh3]I know you haven't understood the concept of Fanmade and custom card. Fanmade is not considered a 100% custom card. If you think a Fanmade card is 100% Custom, you have made a huge mistake.
Bye and learn, as you have a lot to learn.[/quote:bjl55sh3]

Very well then. As I am a human being capable of making mistakes, could you enlighten me on the difference? As far as I know, Custom Cards are all made by fans, thus fan-made. The only way that this would be false is if that you are not a fan of the game, in which case, why would you make custom cards for a game you don't even like? Do you simply mean that Custom Cards (in your eyes) shouldn't be related to existing cards, or Custom Cards should remain separate from Real Cards? I'm genuinely confused.[/quote:bjl55sh3]
Here is badly wrong: fanmade cards are fanmade if it's from the original anime yugioh (example Vrains). I have been creating original custom cards since 2007 in Italy (in fact, I am the italian cardmaker pioneer).
I only want 100% original custom (No DBZ and existing Anime / Manga).
If you are confused, it means you don't understand anything about cardmaker creator.
Saraak
#16
Right, I'll just accept that you live in your own personal reality. Take care.
DarwisBellium92
#17
[quote="Saraak":kzpi6w3x]Right, I'll just accept that you live in your own personal reality. Take care.[/quote:kzpi6w3x]
Learn which is better, I have more experience than you... losers...
greg503
#18
[quote="DarwisBellium92":254f6rgb][quote="Saraak":254f6rgb]Right, I'll just accept that you live in your own personal reality. Take care.[/quote:254f6rgb]
Learn which is better, I have more experience than you... losers...[/quote:254f6rgb]
Who cares?
DarwisBellium92
#19
[quote="greg503":1v757zdd][quote="DarwisBellium92":1v757zdd][quote="Saraak":1v757zdd]Right, I'll just accept that you live in your own personal reality. Take care.[/quote:1v757zdd]
Learn which is better, I have more experience than you... losers...[/quote:1v757zdd]
Who cares?[/quote:1v757zdd]
The problem is you and not me. Ahahahah!
Bye~
Lil Oldman
#20
What an idiot.
greg503
#21
[quote="DarwisBellium92":2yskz7r3][quote="greg503":2yskz7r3][quote="DarwisBellium92":2yskz7r3]
Learn which is better, I have more experience than you... losers...[/quote:2yskz7r3]
Who cares?[/quote:2yskz7r3]
The problem is you and not me. Ahahahah!
Bye~[/quote:2yskz7r3]
Can't argue with that
Saraak
#22
Been a while, but I was busy studying and completing my Thesis project with my groupmates. I've found a surplus of free time so I decided to upload most of the Customs I've made within that time. The balance between them varies, but I'm hoping that they're balanced. I didn't really have much time to test them outside of very few test hands.

Higher Traptrix Amorphophallus - [url:25q3d1zh]https://www.duelingbook.com/card?id=2626723[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://danbooru.donmai.us/posts/560304[/url:25q3d1zh]
Short Description: I'm mostly unaware of what the common gameplan of a Traptrix deck is, but from what little I've played, it seems to struggle because it doesn't have its traps actually set on the field consistently. At least in Pure Traptrix, they mostly end in 2 Traps and their summoned monsters. I thought that adding another monster specifically geared to set their archetype traps would do good.

Exodia, the Exalted One - [url:25q3d1zh]https://www.duelingbook.com/card?id=2626777[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.zerochan.net/2293277[/url:25q3d1zh]
Short Description: Honestly? I just wanted a fusion monster that uses all the forbidden pieces. It mostly doesn't serve a purpose other than to exist, like the Barrier Statue card I made earlier. However, this thing is severely less overpowered and is mostly a powerful beater that can become a towers (though that means it is prone to negation when it activates its effect). The most this thing can do is enable an Exodia OTK deck without using the regular Exodia auto-win gimmick... or some sort of FTK deck that uses Verte Anaconda and recovering the monsters from the GY (which I hope gets banned soon ngl).

The following two can be considered a Mini Kairyu-Shin Archetype support (Fury/Rage of the Kairyu-Shin)

Devotee of the Kairyu-Shin - [url:25q3d1zh]https://www.duelingbook.com/card?id=2634018[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.pinterest.ph/pin/804385183424981526/[/url:25q3d1zh]
Short Description: The main purpose of this card is to help facilitate the summon of the card below (With Deep Sea Diva mostly). It also serves as generic Sea Serpent support. However, looking at the current existing Sea Serpent monsters... I don't think this card can do much, not unless Konami makes more Sea Serpent monsters. Chances at that happening though are very slim.

Evolution of the Kairyu-Shin - [url:25q3d1zh]https://www.duelingbook.com/card?id=2634034[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.deviantart.com/asur-misoa/art/Tsunamhydra-885567132[/url:25q3d1zh]
Short Description: This is the main powerhouse of a hypothetical Sea Serpent deck, due to it being hard to Summon outside of one. It basically destroys Spell/Trap cards each turn but grows stronger each passing turn. It also has a bit of recursion, which I admit is overpowered, but when used in an intended Sea Serpent deck, it's mostly the only disruption they have. I truly don't think this card can be abused outside of it, and at most it focuses hard on back row decks, leaving it up to being disrupted by every other deck.

The rest of the cards are also apart of a mini-archetype, but they were a thought experiment in both Rituals and Spirit monsters. Think Shinobaron and what-if they had more generalistic support. I ended up making a weird-as-hell "Demise and Ruin Turbo" deck using these cards as an engine, but something else could probably be made using them.

Spiritual Ritual Art - [url:25q3d1zh]https://www.duelingbook.com/card?id=2641071[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://danbooru.donmai.us/posts/1187981[/url:25q3d1zh]
Short Description: This is what enabled the deck above. I had a little obsession with Spirit monsters when I was working on my thesis, so I made this in response. The card essentially works like Advanced Ritual Art and High Ritual Art as one card, but it is balanced around the fact that you need to run Spirit monsters, and that you need to have that Spirit monster in your hand to Ritual Summon a specific Ritual from your Deck. This doesn't really work with every existing Ritual Monster, mostly because there are a severely low amount of Spirit monsters (with the highest existing Spirit monster being Level 9 and the only Level 2 being banned, so Drytron can't use it very well).

Kyubi-no-Kitsune - [url:25q3d1zh]https://www.duelingbook.com/card?id=2644155[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.deviantart.com/krinmu/art/Nine-Tailed-Fox-567587054[/url:25q3d1zh]
Short Description: I made this card in response to there being no Level 10 Spirit monsters. Summoning this thing is completely not worth the hassle, and the only reason to use this card is for its search effect, which searches any Spirit monster, or a Spell/Trap that lists a Spirit monster in its text. I've looked at existing Spirit monster oriented Spell/Traps, and they're honestly quite shit. The only searchable existing card that's worthwhile is Amano-Iwato. Admittedly, IDK how busted a searchable Amano-Iwato is.
EDIT: Changed so that it is unable to search Amano-Iwato, due to an oversight. A consistent searcher of a semi-permanent Amano-Iwato is busted. I have no idea what drugs I was on when I thought that was A-Okay.


Kasa-Obake-Onna - [url:25q3d1zh]https://www.duelingbook.com/card?id=2644215[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.reddit.com/r/EpicSeven/comments/gm3nqv/yokai_vivian_art_by_kaho%E5%A6%99%E6%B3%95/[/url:25q3d1zh]
Short Description: Based on a traditional Umbrella Yokai. Yes, it's a Link-1, but you need to use a Spirit monster so it sorta balances out. I'm unaware if Extra Deck monsters can be Spirit monsters, so I added card text to circumvent that (but if it's allowed I'll just add it as an existing tag to it). Just in case being a Link-1 is broken, I've made her search effect for Spell/Traps work by discarding a card, making it a neg 1 card advantage-wise, and limits you from summoning from the Extra Deck. I might've gone overboard. EDIT: Now allows monsters to be Special Summoned from the Extra Deck if they're Spirit monsters. (The Martial Arts Spirit Pendulum Monsters completely slipped my mind, so now it works with them.)

Yamato-no-Kuni - [url:25q3d1zh]https://www.duelingbook.com/card?id=2644307[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://wallpapercave.com/w/wp5984712[/url:25q3d1zh]
Short Description: Not much to say other than it's a simple Spirit monster searcher (I mean come on, Spirit monsters barely have searchers outside of Aratama and the slow-AF Shinobird Continuous Spell). It also serves as protection by preventing activated effects from being negated and preventing Spirit monster(s) shit effect from occurring. Another Amano-Iwato searcher, but not much else to say. (Other than the existence of Amano-Iwato somewhat limits Spirit monster card designs)
EDIT: Changed so that it is unable to search Amano-Iwato, due to an oversight. A consistent searcher of a semi-permanent Amano-Iwato is busted. I have no idea what drugs I was on when I thought that was A-Okay.


Yamata-no-Orochi - [url:25q3d1zh]https://www.duelingbook.com/card?id=2644347[/url:25q3d1zh]
Art Source: [url:25q3d1zh]https://www.zerochan.net/2919304#full[/url:25q3d1zh]
Short Description: This was originally a Link monster, but I hate Link monsters so nyeh. Nothing much to make note of, a generic boss monster for Spirit monsters with an omni-negate. Unfortunately, to keep with the theme of Spirit monsters, it also has the shit effect of returning to the hand. The only day this becomes broken is the day Spirit monsters become META, but that'll only happen after WW4

Also, here's the "Spirit Demise Ruin" deck in question: [url:25q3d1zh]https://www.duelingbook.com/deck?id=8970927[/url:25q3d1zh]
It's just as weird as the thought that came to my mind that birthed it. Ignore the side deck, because it's kinda just there to show possible targets.

With all that out of the way, I go to hibernate and finish my Thesis.
Saraak
#23
It's been a while since I've shown some one-off cards, so here are several of them.

Nekroz of Albaz - [url:3evstaq4]https://www.duelingbook.com/card?id=2862005[/url:3evstaq4]
Art Source: Just the original card color-swapped
Short Description: I just wanted to connect the two Duel Terminal archetypes in some way. It's basically like `Fallen of Albaz` but doesn't require a discard and activates during either Main Phase. Very simple.

Re-Link Hydra - [url:3evstaq4]https://www.duelingbook.com/card?id=2850701[/url:3evstaq4]
Art Source: A Screenshot from Sym-Biotic Titan
Short Description: I thought that a Link-2 that could use a Link-2 as its sole material was a cool idea, so I ran with it. There's not much more to say with this card.

Evil★Twin's Toxic Sunny - [url:3evstaq4]https://www.duelingbook.com/card?id=2848945[/url:3evstaq4]
Art Source: [url:3evstaq4]https://www.reddit.com/r/yugioh/comments/qfplfe/my_first_reaction_after_seeing_evil_twins_trouble/[/url:3evstaq4]
Short Description: I just didn't like losing to Nibiru with Live Twins, so I wanted to make a way for them to at least continue to play through it. It doesn't provide much, but it at least guarantees Trouble Sunny.

Tuner Burner - [url:3evstaq4]https://www.duelingbook.com/card?id=2774285[/url:3evstaq4]
Art Source: [url:3evstaq4]https://twitter.com/motsuba0312/status/1451148761087021056?s=20[/url:3evstaq4]
Short Description: It basically makes a Tuner on your side of the field into a non-Tuner. I'm certain that some people have occasionally had 2 Tuners on the field but no non-Tuner to Synchro with, so this is meant to be a band-aid fix.

Unstable Dimensional Fusion - [url:3evstaq4]https://www.duelingbook.com/card?id=2747534[/url:3evstaq4]
Art Source: [url:3evstaq4]https://www.deviantart.com/zaninfang/art/Polymerization-70425565[/url:3evstaq4]
Short Description: Quite simply, a way to Fusion Summon using banished monsters, but unable to be used with `Predaplant Verte Anaconda`, because I wholely believe that it is the problem card. Bootleg Thunderdragon Fusion but has a wider range of monsters you can potentially Fusion Summon.

Exodia, the Forgiven One - [url:3evstaq4]https://www.duelingbook.com/card?id=2726680[/url:3evstaq4]
Art Source: [url:3evstaq4]https://wallpapercave.com/yu-gi-oh-exodia-wallpaper[/url:3evstaq4]
Short Description: I wanted to somehow make Exodia also support Divine-Beasts, but not make it an FTK enabler. Then I decided to just take that win-con out back and shoot it. This Exodia basically summons itself as a free Tribute for a Divine-Beast by being 3 Tributes on its lonesome. However, if you don't open a Divine-Beast, you can banish 5 `Forbidden One` monsters from your Deck then add any Divine-Beast. This is balanced around the fact that you have to run 5 bricks and not open them, somehow.

Sky Striker Ace - Zero - [url:3evstaq4]https://www.duelingbook.com/card?id=2728538[/url:3evstaq4]
Art Source: [url:3evstaq4]https://safebooru.donmai.us/posts/3774219?q=sky_striker_ace_-_roze[/url:3evstaq4]
Short Description: Heh, Roze and Zero. Anyway, this thing was made before the new `Sky Striker Linkage` Spell and is meant to help search the new in-archetype Kaiju without having to rely on Engage. However, you'll need to open Roze to make this easier to Summon. Despite being an Xyz in a Link-focused Deck, it can easilyTribute itself on the field (so that your spells and traps can be active if you Summoned this in your MMZs and not your EMZ) to Special Summon 1 Sky Striker Link Monster from your GY and give it 1500 ATK. This is purely to beat over some 3k beasts, especially if you revive Kagari with some Spells already in the GY.

Igknighted Tranquility - [url:3evstaq4]https://www.duelingbook.com/card?id=2658314[/url:3evstaq4]
Art Source: Just `Igknight Phoenix` but upside down and gray-scaled.
Short Description: Pretty much just an archetype Spell/Trap ROTA that also protects from card effects, except by the effects of Igknight cards. Short and Simple.

Alicia the Invoker - [url:3evstaq4]https://www.duelingbook.com/card?id=2742699[/url:3evstaq4]
Art Source: [url:3evstaq4]https://safebooru.donmai.us/posts/3918140?q=aleister_the_invoker[/url:3evstaq4]
Short Description: I don't know. I saw this art on Danbooru and just decided to give Invoked more support. They don't need it, but I couldn't help how my brain functions.

Now for some weird cards. Specifically, Fortune Lady and Red Dragon Archfiend support. Why? Idk I just wanted to do it.

Cascading Future Visions - [url:3evstaq4]https://www.duelingbook.com/card?id=2770715[/url:3evstaq4]
Art Source: The original card art but flipped and filtered
Short Description: Basically just a retrain of the original card. It becomes a combo piece in addition to the usual banishing of Normal Summoned monsters.

Fortune Lady Resonator - [url:3evstaq4]https://www.duelingbook.com/card?id=2770626[/url:3evstaq4]
Art Source: [url:3evstaq4]https://www.zerochan.net/2189486[/url:3evstaq4]
Short Description: Basically a Starter for Fortune Ladies that also doubles as an extender for RDA. If both are used in the same deck, you can Summon this via `Crimson Resonator` and subsequently Special Summon `Fortune Lady Water` to draw 2 cards, then go off into Red Rising Dragon. Or...

Fortune Rising Lady - [url:3evstaq4]https://www.duelingbook.com/card?id=2772296[/url:3evstaq4]
Art Source: [url:3evstaq4]https://safebooru.donmai.us/posts/511745?q=earthbound_immortal_aslla_piscu[/url:3evstaq4]
Short Description: ... you can Summon this card to act as a further extender if you have a lot of Spellcaster's in your hand, to help if you bricked with many Fortune Ladies or Fortune Fairies, etc.

Fortune Red Dragon Archfiend - [url:3evstaq4]https://www.duelingbook.com/card?id=2767876[/url:3evstaq4]
Art Source: I cropped this guy's art and slapped a Fortune Lady Eye Sigil onto her forehead
Short Description: Basically a new RDA Boss monster that can be summoned via Crimson Resonator shenanigans. It works like Apollousa in the sense that it's Once per Chain and that it's either a negate or, if you control another Synchro monster, banish it until your next Standby Phase, but like the other Fortune Lady Synchro monster, `Fortune Lady Every`, it gains a Level during each of your Standby Phases. However it is relatively easy to deal with in the same way you would Apollousa, either via attacking over it or negating it via Spell/Trap.

Here's a weird Deck List for Fortune Lady Red Dragon Archfiends using the prior cards. Pretty wack, but it was fun.
Saraak
#24
One last card because I thought it was a neat way to introduce a nerfed Maxx C. It's also a pun on Mask Change. Maxx Mask. Change C-Henshi.

Maxx "C" - Henshi - [url:1oe4y0lu]https://www.duelingbook.com/card?id=2902298[/url:1oe4y0lu]
Art Source: Danbooru
Short Description: We all know Maxx C is banned because it's either an insane plus or a turn stopper for combo decks. I thought that maybe making it so that a) it can only activate during your opponent's turn, b) adding a 500 LP burn per Special Summon, then c) limiting the broken draw effect to only occur if your opponent has less than 500 LP, would help nerf it. Your opponent can still combo off, but they now have a cap of 15 Special Summons before the draws start happening. LP matters very little in the long run, and if they can restore LP while doing so, they can Special Summon more than 15 times. It's also unsearchable, as it is not an Insect but a Quick-Play Spell... probably.
Saraak
#25
Four more cards. One for RDA, another for Yang Zing, and the latter two being inspired by MBT's recent Ghostrick video.

Blaze Resonator - [url:2srf7i65]https://www.duelingbook.com/card?id=3016285[/url:2srf7i65]
Art Source: Just Flare Resonator, but image flipped and photoshopped to have a smiley face.
Short Description: The purpose of this card is to give RDA decks access to RDA's Spell/Trap cards, such as their Draw 2 Spell or their Feather Duster. However, their Draw 2 spell is kinda ass and RDA does struggle against back row heavy decks, so I think this would be a fine addition. Also, it can SS from the GY so it serves as a play extender if it is milled from Chaos Ruler.

Revitalization of the Yang Zing - [url:2srf7i65]https://www.duelingbook.com/card?id=3016280[/url:2srf7i65]
Art Source: andytantowibelzark
Short Description: Yang Zing's inherent weakness is that it cannot handle its monsters being destroyed and missing their timing by being destroyed on Chain Link 2 or higher (Cl1 Upstart, Cl2 DPE would make missed timing). This card tries to solve that issue while adding a ROTA or GY retrieval to it alongside banished monster recycling. Yang Zing cards that would be destroyed on Chain Link 2 or higher are destroyed on the resolution of that Chain instead, as a non-activated effect so it doesn't get negated or interfered with outside of Imperm columns or Hot Red Abyss-like negates. This way, their effects don't miss timing as the last thing that happened was that they were destroyed, and not whatever Chain Link 1 was.

Now for the Ghostrick cards:

Ghostrick NEETmare - [url:2srf7i65]https://www.duelingbook.com/card?id=3016266[/url:2srf7i65]
Art Source: Osakebehime April Fools art
Short Description: MBT's Ghostrick video may have been controversial to Ghostrick players who don't care about winning, but others see a potential engine that comes from any two Level 3's to lead into an eventual UDF and any Ghostrick Spell/Trap. With this monster, with a Beatrice-like alternate summoning condition, we'll be able to perform this line turn 1 while being wholly Ghostrick centered instead of as a minor engine. Here's an example of what this combo looks like.

Ghostrick Fanpire - [url:2srf7i65]https://www.duelingbook.com/card?id=3016273[/url:2srf7i65]
Art Source: Elizabeth Bathory (Caster) April Fools art
Short Description: This was made in case nobody wants to use UDF. This card can take its place and provide a play extender for Ghostrick plays– an extra Normal Set, a ROTA that triggers from any Normal Summon or Set card by detaching 1, and disruption in the form of a monster effect triggered book of moon. This will probably work better for pure Ghostricks with their effects that trigger on Normal/Flipped Summon.

The Link Monster masquerading as a Rank 1 Xyz Monster is probably too much. Making a slow control focused deck (that's weak as all hell) into a 1-card combo deck through the introduction of a single Extra Deck card is strong, no matter how you slice it. However, I strongly believe that, with Ghostrick's current pool of Spell/Traps, this is fine.
Saraak
#26
The World Chalice United - [url:1ke24zsp]https://www.duelingbook.com/card?id=3890532[/url:1ke24zsp]
Art Source: [url:1ke24zsp]https://www.pixiv.net/en/artworks/106972457[/url:1ke24zsp]
Short Description: I like World Chalice, and after experiencing the entire story via Master Duel, I felt kinda bummed out that the deck doesn't have a proper boss monster. This was my attempt at making a boss monster that couldn't be abused by other Decks, while also being reasonably hard to summon, namely requiring all the available "World Chalice" Link Monsters. Coincidentally, their total Link Ratings add up to 8.

You can make the prior card without any of the support below, but it'll probably feel like it isn't worth it. However, without Venus and its Shine Balls, the Deck is sorta clunky to play. I tried to alleviate that by adding a new card that they could search with Lib.

World Legacy Nostalgia
- [url:1ke24zsp]https://www.duelingbook.com/card?id=3890408[/url:1ke24zsp]
Art Source: [url:1ke24zsp]https://www.pixiv.net/en/artworks/87942637[/url:1ke24zsp]
Short Description: This card should be able to enable many more plays if you open it as a Starter w/ an Extender and a Normal Summon. With the prior boss monster in mind, you can do this combo and make the new boss monster with some follow-up.

I want to make the new boss monster worthwhile to play, so if you think it is underpowered, please let me know. As of right now, it's a Drident Pop that needs to be Co-linked to be unaffected by card effects. However, if you feel like there needs to be more of an endboard, we can try this combo with the below card. Think of it as a different boss monster for a strategy that isn't just `make a big boss monster and pass`.

Orcustrated World Chalice - [url:1ke24zsp]https://www.duelingbook.com/card?id=3890420[/url:1ke24zsp]
Art Source: [url:1ke24zsp]https://www.pixiv.net/en/artworks/105591800[/url:1ke24zsp] (This guy is goated and makes many Yugioh-oriented artwork)
Short Description: This monster uses the mechanics of Orcust (the Quick Effect buff) and Mech-knights (for moving) to create a unique-ish boss monster. It doesn't work on its lonesome and requires other World Chalice Link Monsters. It can function with Ningirsu and, if you use the prior Continous Spell, a variety of other Link Monsters. However, I haven't done enough testing to see if it can be abused. The best idea I have is to use it with Lib to set the Counter Trap on your opponent's turn so you can search the Extender (Succession) on yours. And yes, I made it an Xyz Monster because I wanted to double it as Orcust support on a whim. Idk how Orcust might use this though.

Now, if you ask me how these cards work in tandem with Venus and the Shineballs, I couldn't tell you. I haven't tested that (mostly because I dislike running it). Please let me know if they are busted. I'm willing to nerf them (somehow).
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