Yu-Gi-Oh! » Custom Cards

Arkraider Archetype (OCG: アークライダー/아크레이더)
parhelia_0000
#1
And I'm back with the new custom archetype, Arkraiders! This archetype is based on the Tomb Raider game series. Enjoy!

Arkraider Communicator (アークライダー・オペレーター/아크레이더 오퍼레이터) https://www.duelingbook.com/card?id=1473483
If this card is Summoned: You can add 1 "Arkraider" monster from your Deck to your hand. If this card is sent to the GY for the Summon of an "Arkraider" monster from the Extra Deck: you can draw 1 card. You can only use each effect of "Arkraider Communicator" once per turn.

Arkraider Prime Richard (アークライダー・ロード・クロフト/아크레이더 로드 크로프트) https://www.duelingbook.com/card?id=1473494
If you control another "Arkraider" monster, except "Arkraider Prime Richard," you can Special Summon this card from your hand. You can only Special Summon "Arkraider Prime Richard" once per turn this way. If this card is Summoned: you can add 1 "Arkraider" Spell card from your Deck to your hand. You can only use this effect of "Arkraider Prime Richard" once per turn.

Arkraider Prime Amelia (アークライダー・レディー・クロフト/아크레이더 레이디 크로프트) https://www.duelingbook.com/card?id=1473505
If you control another "Arkraider" monster, except "Arkraider Prime Amelia," you can Special Summon this card from your hand. You can only Special Summon "Arkraider Prime Amelia" once per turn this way. If this card is Summoned: You can Special Summon 1 "Arkraider" monster from your Deck, except "Arkraider Prime Amelia," but its effects are negated, its ATK becomes 0, also send it to the GY during the End Phase of this turn. You can only use this effect of "Arkraider Prime Amelia" once per turn.

Arkraider Wicked Traveler (アークライダー・ダークネス・アマンダー/아크레이더 어둠의 아만다) https://www.duelingbook.com/card?id=1473518
If you control no monsters, or if you only control "Arkraider" monsters, you can Special Summon this card from your hand. You can discard 1 card and declare a card Type (Monster, Spell or Trap); your opponent excavates the top 3 cards of their Deck, and they must send all cards of the declared Type to the GY, and if they do, they take 300 damage per card sent to GY this way, also shuffle the rest back into the Deck. You can only use this effect of "Arkraider Wicked Traveler" once per turn.

Arkraider Fantastic Lara (アークライダー・F・ラーラー/아크레이더 F 라라) https://www.duelingbook.com/card?id=1473635
1 "Arkraider" monster + 1 Warrior or Spellcaster monster
Must first be Special Summoned by sending the above cards you control to the GY. (You do not use "Polymerization.") Gains ATK equal to half total ATK of monsters that were used to Fusion Summon this card. Unaffected by other monster effects, except the effects of "Arkraider" monsters. Cannot be Tributed. If this card attacks a Defense position monster, inflict piercing damage to the opponent. You can only Fusion Summon "Arkraider Furious Lara" once per turn.

Arkraider Darkness Lara (アークライダー・コピーキャット・ラーラー/아크레이더 모방의 라라) https://www.duelingbook.com/card?id=1473677
"Arkraider Wicked Traveler" + 1 "Arkraider" monster that was Special Summoned from the Extra Deck
Must first be Special Summoned by Banishing the above monsters you control and/or in your GY. (You do not use "Polymerization.") Gains the effects of monsters that were used as Fusion Material to Fusion Summon this card. Cannot be destroyed by battle. When this card is Fusion Summoned: You can target up to 3 "Arkraider" Equip Spell cards with different names in your GY; equip those targets to this card. If this card would be destroyed by battle and/or card effect, you can Banish 1 "Arkraider" card from your GY instead.

Arkraider Force Wraith (アークライダー・Peruviani Sancti/아크레이더 Peruviani Sancti) https://www.duelingbook.com/card?id=1478610
"Arkraider Wicked Traveler" + 1 DARK monster
Must first be Fusion Summoned, or Special Summoned from the Extra Deck by sending 1 "Arkraider Wicked Traveler" you control that is equipped with an "Arkraider" Equip Spell card to the GY (in which case you do not use "Polymerization"). Cannot be targeted by your opponent's card effects. This card can make up to 2 attacks during each Battle Phase. (Quick Effect) You can send 1 "Arkraider" Equip Spell card from your Deck to the GY, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. During the End Phase, if this card battled during this turn: You can return this face-up card to the Extra Deck, and if you do, Special Summon 1 "Arkraider Wicked Traveler" from your Deck or GY, but its effects are negated.

Arkraider Survivor Lara (アークライダー・S・ラーラー/아크레이더 S 라라) https://www.duelingbook.com/card?id=1473646
"Arkraider Prime Amelia" + 1+ non-Tuner Warrior and/or Spellcaster monsters
Unaffected by your opponent's Spell effects. "Arkraider" Equip Spell cards you control cannot be targeted or destroyed by your opponent's card effects. Once per turn, if your opponent activates a monster effect (Quick Effect): You can Banish 1 "Arkraider" Equip Spell card you control or in your GY; negate the activation, and if you do, Banish that monster, then this card gains ATK equal to the Banished monster's original ATK. You can only Synchro Summon "Arkraider Survivor Lara" once per turn.

Arkraider eXtreme Lara (アークライダー・X・ラーラー/아크레이더 X 라라) https://www.duelingbook.com/card?id=1473652
2 Level 4 "Arkraider" monsters
Cannot be targeted by your opponent's card effects while it has Xyz Material, also this Xyz Summoned monster is unaffected by your opponent's Trap effects. Once per turn, when a Spell/Trap card and/or effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. You can only Xyz Summon "Arkraider eXtreme Lara" once per turn.

Arkraider Wicked Nightmare (アークライダー・Formido Mors/아크레이더 Formido Mors) https://www.duelingbook.com/card?id=1478740
2 Level 8 "Arkraider" monsters
You can also Xyz Summon this card by using 1 face-up "Arkraider Wicked Traveler" or "Arkraider Force Wraith" you control as Xyz Material. If Xyz Summoned this way, this card cannot attack your opponent directly this turn. Negate the effects of all monsters your opponent controls whose Level, Rank, or Link Rating is 5 or less. While this card has Xyz Material, your opponent cannot Special Summon monsters from the Extra Deck whose Level/Rank is 8 or less. Once per turn (Quick Effect), you can detach 1 Xyz Material from this card; destroy all Spell and Trap cards on the field. You can only control 1 "Arkraider Wicked Nightmare."

Arkraider Legendary Lara (アークライダー・L・ラーラー/아크레이더 L 라라) https://www.duelingbook.com/card?id=1473658
2+ Warrior and/or Spellcaster monsters
Cannot be destroyed by your opponent's card effects, also this Link Summoned card cannot be targeted for attacks while it points to a monster. When this card is Link Summoned: You can target 1 "Arkraider" monster in your GY; Special Summon it. While this card points to a face-up "Arkraider" monster that was Special Summoned from the Extra Deck, you can activate "Arkraider" Equip Spell cards from your hand during your opponent's turn. Once per turn, if you Special Summon an "Arkraider" monster from your Extra Deck: You can activate 1 of the following effects:
● Draw 1 card.
● Target 1 "Arkraider" Equip Spell card in your GY; equip it to an appropriate monster you control.

Arkraider Chirugai (アークライダー・スピナー・ブレード/아크레이더 스피너 블레이드) https://www.duelingbook.com/card?id=1473575
Equip only to a Warrior or Spellcaster monster. The equipped monster gains 300 ATK, also if the equipped monster attacks, your opponent cannot activate Spell/Trap cards and/or effects until the end of the Damage Step. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card; add 1 "Arkraider" Equip Spell card from your Deck to your hand, except "Arkraider Chirugai." If this card is sent to your GY or Banished, except by its own effect: You can activate 1 "Arkraider" Field Spell card from your Deck. You can only use each effect of "Arkraider Chirugai" once per turn.

Arkraider Excalibur (アークライダー・エクスキャリバー/아크레이더 엑스칼리버) https://www.duelingbook.com/card?id=1473553
Pay 800 LP, then target 1 "Arkraider" monster in your GY; Special Summon it, then equip it with this card. The equipped monster gains 800 ATK, also it cannot be destroyed by battle. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card and 1 other "Arkraider" card in your hand, except "Arkraider Excalibur"; draw 2 cards. If this card is sent to your GY or Banished, except by its own effect: You can Special Summon 1 "Arkraider" monster from your hand or Deck. You can only use each effect of "Arkraider Excalibur" once per turn.

Arkraider Gauntlets of Thor (アークライダー・トールのグローブ/아크레이더 토르의 장갑) https://www.duelingbook.com/card?id=1473561
Equip only to a Warrior or Spellcaster monster. The equipped monster can attack all monsters your opponent controls, once each, also if it attacks a Defense Position monster, inflict piercing damage to the opponent. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card and 1 "Arkraider" monster in your hand, then target up to 2 Spell and/or Trap cards your opponent controls; destroy them. If this card is sent to the GY or Banished, except by its own effect: You can Special Summon 1 "Arkraider" monster from your GY. You can only use each effect of "Arkraider Gauntlets of Thor" once per turn.

Arkraider Lost City - Niflheim (アークライダー・エメラルドポリス・ニップルハイム/아크레이더 에메랄드폴리스 니플하임) https://www.duelingbook.com/card?id=1473594
When this card is activated: You can add 1 "Arkraider" monster from your Deck to your hand. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. The activation of your "Arkraider" Spell cards and effects cannot be negated, also your opponent's cards and effects cannot activate when you activate an "Arkraider" Equip Spell card. Once per turn, if you Summon an "Arkraider" monster: You can Special Summon 1 "Arkraider" monster from your Deck that has a different name as the Summoned monster, but it cannot attack this turn. If this card is sent to the GY: add 1 "Arkraider" Spell card from your Deck to your hand, except "Arkraider Lost City - Niflheim." You can only activate 1 "Arkraider Lost City - Niflheim" per turn.

Arkraider Lost City - Paititi (アークライダー・エメラルドポリス・パイティティ/아크레이더 에메랄드폴리스 파이티티) https://www.duelingbook.com/card?id=1473605
When this card is activated: You can shuffle any number of "Arkraider" cards from your hand into your Deck, then draw the same number of cards shuffled into the Deck by this card's effect +1. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. You never take damage while you control a face-up "Arkraider" monster. "Arkraider" monsters you control that were Special Summoned from the Extra Deck gain 500 ATK. Once per turn, if you Summon an "Arkraider" monster from the Extra Deck and/or GY: You can add 1 "Arkraider" Equip Spell card from your Deck to your hand. If this card is sent to the GY: Destroy all monsters your opponent controls. You can only activate 1 "Arkraider Lost City - Paititi" per turn.

Arkraider Lost City - Yamatai (アークライダー・エメラルドポリス・ヤマタイ/아크레이더 에메랄드폴리스 야마타이) https://www.duelingbook.com/card?id=1473616
When this card is activated: Shuffle all "Arkraider" Spell Cards that are Banished and/or in your GY, and if you do, draw 1 card. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. Monsters on the field cannot return to the hand or Deck by a card effect, except by its own effect. Once per turn, you can discard 1 card and declare 1 card name; if that card is in your opponent's Deck, they must send all copies of that card from their Deck to GY, otherwise you take 1000 damage. If this card is sent to your GY: You can Special Summon 1 "Arkraider" monster from your Deck. You can only activate 1 "Arkraider Lost City - Yamatai" per turn.

Arkraider Lost Memories (アークライダー・ロスト・パースト/아크레이더 잃어버린 과거) https://www.duelingbook.com/card?id=1473522
You can only activate 1 "Arkraider Lost Memories" per turn. Pay 2500 LP, then activate 1 of these effects:
● Special Summon 1 "Arkraider" monster from your Deck or GY.
● Add 1 "Arkraider" Spell card from your Deck to your hand, except "Arkraider Lost Memories," then send the top 3 cards of your Deck to the GY.

Arkraider Pool of Eitr (アークライダー・アイトルの毒/아크레이더 아이트르의 독약) https://www.duelingbook.com/card?id=1473528
If you control a face-up "Arkraider" monster: Banish up to 2 "Arkraider" Equip Spell cards from your Deck, face-up, and if you do, destroy cards your opponent controls equal to the total number of cards that were Banished this way. (Quick Effect) You can Banish this card from your GY; add 1 of your Banished "Arkraider" cards to your hand, except "Arkraider Pool of Eitr." You can only use each effect of "Arkraider Pool of Eitr" once per turn.

Arkraider Stone of Eitr (アークライダー・アイトルの結石/아크레이더 아이트르의 석재) https://www.duelingbook.com/card?id=1473543
All monsters you control are treated as DARK monsters, also the first time each "Arkraider" monster you control would be destroyed by battle or card effect, it is not destroyed. You can Banish 2 "Arkraider" Equip Spell cards from your GY, and if you do, take control of 1 monster your opponent controls until the End Phase. If a face-up "Arkraider" monster you control destroys an opponent's monster by battle: You can send this face-up card you control to the GY; halve your opponent's Life Points. You can Banish this card from your GY; Shuffle up to 3 "Arkraider" Field and/or Equip Spell cards that are Banished or in your GY into your Deck, and if you do, draw 2 cards. You can only use each effect of "Arkraider Stone of Eitr" once per turn.

Arkraider Triangle of Light (アークライダー・光の三角形/아크레이더 빛의 삼각형) https://www.duelingbook.com/card?id=1473584
Equip only to a Warrior or Spellcaster monster. The equipped monster gains 500 ATK and DEF, also it cannot be destroyed by your opponent's card effects. During the End Phase, if the equipped monster destroyed an opponent's monster by battle this turn: You can Tribute 2 other "Arkraider" monsters you control and/or in your hand; Skip your opponent's next turn. During each of your Standby Phases, take 1000 damage or destroy this card. You can discard this card and 1 "Arkraider" monster; add up to 2 "Arkraider" cards from your Deck to your hand, except "Arkraider Triangle of Light." If this card is sent to your GY or Banished, except by its own effect: Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions. You can only use each effect of "Arkraider Triangle of Light" once per turn.

Enjoy! Let me know what you guys think. :)
parhelia_0000
#2
Arkraider support cards incoming. :)

Arkraider Apprentice Lara (アークライダー・ラーラー・ザー・キュアリアス/아크레이더 견습생 라라) https://www.duelingbook.com/card?id=1900316
If you control no monsters, or if you only control "Arkraider" monsters, you can Special Summon this card from your hand. You can only Special Summon "Arkraider Apprentice Lara" once per turn this way. You can only use each effect of "Arkraider Apprentice Lara" once per turn:
● You can Tribute this card; Special Summon 1 "Arkraider" monster from your Deck, except "Arkraider Apprentice Lara."
● (Quick Effect) You can Banish this card from your GY; Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions, but return it to the Extra Deck during the End Phase of the next turn.
● You can shuffle this Banished card into your Deck, and if you do, draw 1 card.

Arkraider Diary of Knowledge (アークライダー・ボン・クロイ・アーカイブ/아크레이더 본 크로이 아카이브) https://www.duelingbook.com/card?id=1899506
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 3 or higher. You can only activate 1 "Arkraider Diary of Knowledge" per turn. Pay 1000 LP, then activate 1 of the following effects:
● Until the End Phase of this turn, "Arkraider" monsters in your possession cannot be Tributed, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Arkraider" monsters.
● If your opponent has more total cards in their hand and/or field than you do: Special Summon as many "Arkraider" monsters that are Banished and/or in your GY, then banish cards from the top of your Deck, face-down, equal to the number of monsters that were Special Summoned this way.
● If your opponent inflicts damage to your Life Points while you control an "Arkraider" monster: Gain LP equal to the amount of damage taken, also it is now the End Phase of this turn.

Arkraider Periapt Shard (アークライダー・ペリーアプト・スピア/아크레이더 호부의 창) https://www.duelingbook.com/card?id=1899479
Equip to a Warrior or Spellcaster monster. The equipped monster is unaffected by the effects of other Continuous, Equip, and/or Field Spells, except "Arkraider" Spell cards, also it is unaffected by the effects of your opponent's Trap cards and/or effects. When the equipped monster attacks, your opponent cannot activate monster effects until the end of the Damage Step, also negate the effects of monster(s) that battles the equipped monster (even after it leaves the field). During each of your Standby Phases, take 1000 damage or destroy this card. You can discard this card and 1 "Arkraider" monster; send 1 card your opponent controls to the GY. If this card is sent to the GY or Banished, except by its own effect: add it to your hand. You can only use each effects of "Arkraider Periapt Shard" once per turn.
KTeknis
#3
Interesting. Do you have the overview of what the deck does, like playstyle, etc?
parhelia_0000
#4
[quote="KTeknis":1lu9yd4c]Interesting. Do you have the overview of what the deck does, like playstyle, etc?[/quote:1lu9yd4c]
Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.
parhelia_0000
#5
And two more support cards are here!

Arkraider eXotic Lara (アークライダー・エグゾティック・ラーラー/아크레이더 엑조틱 라라) https://www.duelingbook.com/card?id=1904659
3 Level 5 Warrior or Spellcaster monsters
You can also Xyz Summon this card by using 1 "Arkraider eXtreme Lara" you control as Xyz Material. (Transfer its materials to this card.) While this card has an "Arkraider" monster attached to it as Xyz Material, "Arkraider" monsters you control cannot be targeted by your opponent's card effects, also they are unaffected by your opponent's Trap effects. Once per turn, when your opponent activates a Spell/Trap card or effect (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy all Spell and Trap cards your opponent controls. If you only control "Arkraider" monsters, your opponent cannot activate cards or effects in response to this effect's activation. You can only control 1 "Arkraider eXotic Lara."

Arkraider Mentor Von Croy (アークライダー・先生・ボン・クロイ/아크레이더 선생 본 크로이) https://www.duelingbook.com/card?id=1904632
1 EARTH Warrior monster
When this card is Link Summoned: You can target 1 "Arkraider" monster in your GY; either add it to your hand or Special Summon it to your zone a Link Monster points to. If you would Synchro Summon, or Xyz Summon, an "Arkraider" monster from your Extra Deck, you can treat this card as a Level 4 monster. While this card is co-linked with a Warrior or Spellcaster Link monster, your opponent can only activate 1 Spell Card during each of their Main Phases. If a card or effect is activated that would make an "Arkraider" monster you control leave the field (Quick Effect): You can Banish this card from your GY; negate the activation, and if you do, destroy it. You can only Link Summon "Arkraider Mentor Von Croy" once per turn.

Let me know what you guys think. :)
parhelia_0000
#6
And here's the deck profile for my pure Arkraiders! This is the very deck that defeated Dogmatika Invoked Shaddolls in a recent duel.

Pure Arkraider (June 2020 Format) https://www.duelingbook.com/deck?id=5483725

Proof that this deck defeated Dogmatika Invoked Shaddolls: https://www.duelingbook.com/replay?id=37528-22592012

MAIN DECK (50 cards)
Monsters:
3x Arkraider Apprentice Lara
3x Arkraider Communicator
2x Arkraider Prime Amelia
3x Arkraider Prime Richard
2x Arkraider Wicked Traveler
2x Ash Blossom & Joyous Spring

Spells:
2x Arkraider Chirugai
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
3x Arkraider Lost City - Niflheim
2x Arkraider Lost City - Paititi
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Triangle of Light
1x Called by the Grave
1x Foolish Burial
2x Foolish Burial Goods
2x Hidden Armory
1x Monster Reborn
2x Pot of Desires
1x Reinforcement of the Army
1x Set Rotation
1x Terraforming

Traps:
2x Infinite Impermanence

EXTRA DECK (15 cards)
1x Arkraider Darkness Lara
2x Arkraider Fantastic Lara
1x Arkraider Force Wraith
2x Arkraider Survivor Lara
1x Crimson Blader
1x Arkraider eXotic Lara
2x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
2x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Isolde, Two Tales of the Noble Knights

SIDE DECK (15 cards)
2x Denko Sekka
2x Nibiru, the Primal Being
2x Arkraider Diary of Knowledge
3x Dark Ruler No More
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched
parhelia_0000
#7
COMBO TUTORIAL: 2-Card Combo to Survivor Lara + eXotic Lara + Wicked Nightmare Lock
Hey guys, so I'm gonna show you guys how to achieve a 2-card combo that gives you the win condition for Arkraiders - the Survivor Lara + eXotic Lara + Wicked Nightmare lock. Yes, this deck can do a lot more with a full hand; however, I would like to show you guys the board that you guys can make with just two cards.

For this combo you want to start with Arkraider Communicator and Arkraider Gauntlets of Thor in your hand. If you don't have either one of these cards, you can use other cards that'll give you access to them, such as Apprentice Lara, Chirugai, ROTA, and/or Hidden Armory.

If you want to see the combo in real time, here's the replay for you guys to watch: https://www.duelingbook.com/replay?id=37528-22619403

For this example, we'll assume a scenario where we have the Communicator and Gauntlets of Thor already in hand. First thing you want to do is summon Communicator and activate its effect to search out Apprentice Lara. You'll need Apprentice Lara because it'll be your 1-card access to the Wicked Nightmare. Special Summon it by its own effect, and activate its first effect, tributing it to recruit Prime Richard from your deck.

Prime Richard's effect is going to activate, allowing you to search for an Arkraider spell card. There are two ways we can approach this - if you already have Prime Amelia in your hand, you want to search for Arkraider Excalibur. However, if you don't have Prime Amelia in your hand already, which is the case for this combo demonstration, we want to go for Arkraider Lost Memories. This will allow us to special summon Prime Amelia from our deck.

Once you add Arkraider Lost Memories, before you summon out Prime Amelia, we're going to activate Apprentice Lara's effect from the GY. Banish it to activate its second effect, allowing us to bring out an Arkraider monster from our Extra Deck, ignoring any summoning conditions. We want to bring out Arkraider Force Wraith. We don't want to stick to the Force Wraith, as it's going to get bounced back during the End Phase of the opponent's next turn. The Force Wraith in this case is merely a stepping stone to the monster we REALLY want. We'll be using the Force Wraith as our Xyz Material to Xyz Summon Arkraider Wicked Nightmare, which is a powerful boss monster that locks out your opponent from summoning anything from the Extra Deck that has a Level or Rank that's 8 or less, and also negates effects of monsters your opponent controls that has a Level, Rank or Link Rating that's 5 or less.

NOW we want to activate Arkraider Lost Memories, paying 2500 LP to use its first effect to special summon Arkraider Prime Amelia from our deck. Amelia's effect is going to activate, allowing us to recruit another Arkraider from our deck with its effects negated and its ATK zeroed out. We want to bring out a second copy of Wicked Traveler in this case.

Now, we want to equip Arkraider Gauntlets of Thor to Arkraider Communicator. We'll be taking advantage of Gauntlets of Thor's GY effect when it's sent to the GY that wasn't caused by its own effect. We want to link off Communicator, Prime Richard and Wicked Traveler to Link Summon Arkraider Legendary Lara.

We have three chain links that are going to trigger - chain link 1 Legendary Lara, chain link 2 Communicator and chain link 3 Gauntlets of Thor. Gauntlets of Thor has a Monster Reborn effect, allowing you to revive an Arkraider monster from the GY. Communicator's effect will allow you to draw 1 card when it's linked off, and Legendary Lara will allow you to revive another Arkraider monster from the GY when it's Link Summoned. We're going to draw 1 off of Communicator and revive Wicked Traveler and Prime Richard. It's very important you still have Prime Amelia on the field in this case!

Next, we're going to link off Prime Richard to Link Summon our Link 1 monster, Arkraider Mentor Von Croy. Von Croy's effect will trigger, and we're going to bring back our Prime Richard that was used as our Link material. Also, Legendary Lara's effect will trigger as well, allowing us to either equip an Arkraider Equip Spell from our GY to a monster we control, or draw 1 card. We're going to draw 1 off of Legendary Lara in this case.

Now it's time for us to bring out our other boss monsters since everything is set. Tune Arkraider Wicked Traveler with Arkraider Prime Amelia to Synchro Summon our Level 8 Synchro monster, Arkraider Survivor Lara. She'll be our monster negation as we still have Arkraider Gauntlets of Thor in the GY to use as our activation cost. Then, we're going to use Von Croy and Prime Richard as our Xyz Materials to Xyz Summon our Rank 4, Arkraider eXtreme Lara. Note that Von Croy allows us to treat it as a LV4 monster when it's used as Synchro or Xyz material for the Summon of an Arkraider monster from the Extra Deck.

But why stop at eXtreme Lara when we can go for something better? We're going to rank up eXtreme Lara into our Rank 5 boss monster, Arkraider eXotic Lara. She's going to be the board protection for Arkraiders from targeting effects and Trap effects, also it'll be your spell/trap negation.

Not shown in the replay which I forgot to do: You can use Apprentice Lara's last effect to shuffle it back into the deck to draw 1 more card.

If you've done everything right, your end board should consist of Legendary Lara, Wicked Nightmare, eXotic Lara and Survivor Lara, and you'll have gone plus 3 off of Communicator, Legendary Lara and Apprentice Lara.

And that's the basic 2-card combo! Let me know what you guys think. :)
Christen57
#8
[quote="parhelia_0000":3c4npqhh][quote="KTeknis":3c4npqhh]Interesting. Do you have the overview of what the deck does, like playstyle, etc?[/quote:3c4npqhh]
Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.[/quote:3c4npqhh]

You sure making "an improved version of Infernoble" is a good idea, since infernobles are already good on their own with the ability to hand loop with Smoke Grenade of the Thief and stuff?
parhelia_0000
#9
[quote="Christen57":2gkefdaq][quote="parhelia_0000":2gkefdaq][quote="KTeknis":2gkefdaq]Interesting. Do you have the overview of what the deck does, like playstyle, etc?[/quote:2gkefdaq]
Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.[/quote:2gkefdaq]

You sure making "an improved version of Infernoble" is a good idea, since infernobles are already good on their own with the ability to hand loop with Smoke Grenade of the Thief and stuff?[/quote:2gkefdaq]
Well, at least I did add HOPT clauses to Arkraiders so IMO it's not all THAT bad as compared to Infernobles, is it?
KTeknis
#10
[quote="parhelia_0000":1ikxga99]Pure Arkraider (June 2020 Format) https://www.duelingbook.com/deck?id=5483725[/quote:1ikxga99]
Nice timing. I'm currently trying to try out some of the archetype shared in the forum
parhelia_0000
#11
And here's the last support for Arkraiders for now. Enjoy!

Arkraider Aquatic Lara (アークライダー・A・ラーラー/아크레이더 A 라라) https://www.duelingbook.com/card?id=1908377
2 non-Link Warrior and/or Spellcaster monsters with different names
When this card is Link Summoned: You can Special Summon 1 "Arkraider" monster from your hand or Deck to your zone an "Arkraider" Link Monster points to. While this card is co-linked with an "Arkraider" Link Monster that has a different name, neither player can Tribute monsters. An "Arkraider" monster that was Link or Fusion Summoned using this card as material gains the following effect:
● When it is Summoned: for the rest of this turn, your opponent cannot activate monster effects from the hand.
parhelia_0000
#12
One more support should do it!

Arkraider Scion of Atlantis (アークライダー・エメラルド・スキオン/아크레이더 에메랄드 스키온) https://www.duelingbook.com/card?id=1912546
Activate 1 of the following effects. You can only use each effect of "Arkraider Scion of Atlantis" once per turn.
● Banish 3 "Arkraider" Field or Equip Spell cards from your Deck and/or GY with the same name; Special Summon 3 "Arkraider" monsters from your Deck with different names, also your opponent takes no damage for the rest of this turn.
● Banish 3 Warrior or Spellcaster monsters from your Deck and/or GY with the same name; add 3 "Arkraider" Spell cards from your Deck to your hand with different names.
● You can Banish 3 "Arkraider Scion of Atlantis" from your GY (including this card); Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions.
KTeknis
#13
So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)
parhelia_0000
#14
[quote="KTeknis":201masjd]So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)[/quote:201masjd]
When you look at decks like Deskbot Nekroz and Invoked Dogmatika Shaddolls, those decks are able to push out strong turn 1 lock/negate boards consistently. Infernobles and Noble Knights are known to be rather slow in comparison. Arkraiders are my answer to such inconsistencies, turning Equip Spells and Field Spells into a strong combo powerhorse.
parhelia_0000
#15
So, based on the July 2020 format, here are the three variations of Arkraiders I've created and perfected to be as strong as possible.

Pure Arkraiders: https://www.duelingbook.com/deck?id=5483725

This variant is the most consistent out of the three. Bricks the least, and allows for more versatile ways you can combo off your board.

Invoked Arkraiders: https://www.duelingbook.com/deck?id=6662850

This variant is a bit less consistent than Pure Arkraiders, but it is the safest variant as you can use Invoked Mechaba to prevent your Arkraiders from being Nibiru'd early on. Because you do have a few monsters that conflict with your normal summon for the Aleister, I tech'd in 2 Double Summon's to compensate.

Infernoid Arkraiders: https://www.duelingbook.com/deck?id=6673705

This variant is the most explosive version out of the three. Not as consistent, but the Scion of Atlantis is the sole reason that makes Infernoid Arkraiders a thing. This way, if you mill all 3 copies of Scion of Atlantis to the GY using Monster Gate or Reasoning, you can extend your combos by banishing all 3 copies of Scion of Atlantis to get a free Arkraider monster from your Extra Deck. Be careful not to use Monster Gate when you have Aquatic Lara on the field, as they will conflict with each other!
Christen57
#16
[quote="parhelia_0000":2uh2bgmw][quote="KTeknis":2uh2bgmw]So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)[/quote:2uh2bgmw]
When you look at decks like Deskbot Nekroz and Invoked Dogmatika Shaddolls, those decks are able to push out strong turn 1 lock/negate boards consistently.[/quote:2uh2bgmw]

Exactly, so it makes no sense to keep making more custom archetypes that can do what those decks can do but better. Many people play customs solely because they hate the current meta of people making turn 1 nearly-unbreakable boards and FTKing consistently, and now they have to deal with more of that in customs because of people like you. Almost all of your extra deck monsters are too easy summon and either have some kind of immunity to something, give protection from something like targeting or some other effect, or has some kind of quick effect that negates, destroys, or banishes something, and some of those monsters have more than 1 of the above.
parhelia_0000
#17
And one more Arkraider support card - this is the final boss of this deck. Enjoy!

Arkraider Natla, the Vengeful (アークライダー・復讐のナトラー/아크레이더 복수의 나틀라) https://www.duelingbook.com/card?id=1983523
3+ "Arkraider" monsters, Warrior and/or Spellcaster monsters with different names
The original ATK of this card becomes the number of Link Materials that were used to Link Summon this card x 1000. Unaffected by other card effects. Neither player can activate monster effects, except the effects of "Arkraider" monsters. Gains the effects of "Arkraider" monsters that were Special Summoned from the Extra Deck that were used to Link Summon this card. If this card was Link Summoned using an Xyz monster as Link Material, you can activate effects that require detaching an Xyz Material by Banishing 1 "Arkraider" monster from your GY instead. If this card would be destroyed by battle or card effect, you can Banish the top 3 cards of your Deck, face-down, instead.
Rocket2
#18
WTF! Improve version of Infernoble Knight? In what way?! Its better than most Archetype in the game.
There is no way the opponent can win. This boss have 6 effects, but then it gain more from its Link Materials. All your Arkraider cards are broken and not fun to go up against. What's wrong, didn't get 100% win rate with it so you made this final boss. Had you learn nothing from Konami mistakes with "The Tyrant Neptune" or "Supreme King Dragon Starving Venom"?! What worst, you made it so its more than 1 copy.
Trying to beat Konami on "how to" ban an entire Archetype forever. Well you certainly won that award.

And your other bosses "Force Wrath" & "Wicked Nightmare". Again WTF! No one will bother to fusion summon Force Wrath, just Normal Summon "Wicked Traveler" with any of their easy Equip Spell -> Force -> Wicked Floodgate turn 1. Not even -1 with the Equip Spell because all of them float. All the floodgate effects are either only to the opponent, or no "real" downside to the user. And your cards have so many words & lines. :? Don't you know we hate stalling the game just to read the opponent's cards' long texts, for each one throughout the match! :evil:

We don't need a 2nd CrystalMusic here. :x One rotten apple is more than enough. Hate to see another unbeatable custom deck that prevent the opponent to duel, or close to no chance of winning the "match", or just a headache to keep track & read all those long effects.
KTeknis
#19
[quote="Rocket2":3hate8xs]WTF! Improve version of Infernoble Knight? In what way?! Its better than most Archetype in the game.
There is no way the opponent can win. This boss have 6 effects, but then it gain more from its Link Materials. All your Arkraider cards are broken and not fun to go up against. What's wrong, didn't get 100% win rate with it so you made this final boss. Had you learn nothing from Konami mistakes with "The Tyrant Neptune" or "Supreme King Dragon Starving Venom"?! What worst, you made it so its more than 1 copy.
Trying to beat Konami on "how to" ban an entire Archetype forever. Well you certainly won that award.

And your other bosses "Force Wrath" & "Wicked Nightmare". Again WTF! No one will bother to fusion summon Force Wrath, just Normal Summon "Wicked Traveler" with any if their easy Equip Spell -> Force -> Wicked Floodgate turn 1. Not even -1 with the Equip Spell because all of them float. All the floodgate effects are either only to the opponent, or no "real" downside to the user. And your cards have so many words & lines. :? Don't you know we hate stalling the game just to read the opponent's cards' long texts, for each one throughout the match! :evil:

We don't need a 2nd CrystalMusic here. :x One rotten apple is more than enough. Hate to see another unbeatable custom deck that prevent the opponent to duel, or close to no chance of winning the "match", or just a headache to keep track & read all those long effects.[/quote:3hate8xs]
That's quite a harsh critic there, calm down.
But still, turns out I'm not the only one to think this deck's combo ability is a bit bonker.
VaporeonVex
#20
theres a lotta text here that im not willing to read here

even though im usually willing to read this kind of stuff, rn im not
Lil Oldman
#21
[quote="VaporeonVex":25fepjfi]theres a lotta text here that im not willing to read here

even though im usually willing to read this kind of stuff, rn im not[/quote:25fepjfi]
bruh momento
VaporeonVex
#22
[quote="Lil Oldman":1k47it2l][quote="VaporeonVex":1k47it2l]theres a lotta text here that im not willing to read here

even though im usually willing to read this kind of stuff, rn im not[/quote:1k47it2l]
bruh momento[/quote:1k47it2l]

only not willing to read cause im too tired rn and im doing other stuff
ironspider2357
#23
Wait so I can make an archetype like xyz monsters that depends on how many overplay units it has that triggers effects?
parhelia_0000
#24
[quote="Rocket2":b82mqagt]WTF! Improve version of Infernoble Knight? In what way?! Its better than most Archetype in the game.
There is no way the opponent can win. This boss have 6 effects, but then it gain more from its Link Materials. All your Arkraider cards are broken and not fun to go up against. What's wrong, didn't get 100% win rate with it so you made this final boss. Had you learn nothing from Konami mistakes with "The Tyrant Neptune" or "Supreme King Dragon Starving Venom"?! What worst, you made it so its more than 1 copy.
Trying to beat Konami on "how to" ban an entire Archetype forever. Well you certainly won that award.

And your other bosses "Force Wrath" & "Wicked Nightmare". Again WTF! No one will bother to fusion summon Force Wrath, just Normal Summon "Wicked Traveler" with any of their easy Equip Spell -> Force -> Wicked Floodgate turn 1. Not even -1 with the Equip Spell because all of them float. All the floodgate effects are either only to the opponent, or no "real" downside to the user. And your cards have so many words & lines. :? Don't you know we hate stalling the game just to read the opponent's cards' long texts, for each one throughout the match! :evil:

We don't need a 2nd CrystalMusic here. :x One rotten apple is more than enough. Hate to see another unbeatable custom deck that prevent the opponent to duel, or close to no chance of winning the "match", or just a headache to keep track & read all those long effects.[/quote:b82mqagt]
Well that's surprising. So by your logic you're also telling me my main deck monsters such as Communicator, Prime Richard and Prime Amelia are also broken? Hmm...I beg to differ.

Just because Komoney has banned tier 0 decks doesn't mean they won't be made again later on. Yes, they did make mistakes, and if there's anything I learned from my experience at locals back in my university years, it's that tier 1/tier 0 formats will always be there. Otherwise, there'd be no competition, and people would lose the motivation to pay for the best deck of the format.

There is also something that another customs player once taught me back when I first got into customs - the objective of Yugioh is to make sure your opponent cannot play Yugioh. It always has been, always will. Look at the top tier decks like Dogmatika Invoked Shaddolls or even Eidlich for example. If that wasn't enough, how about PePe? Dragon Rulers? Chaos Yata Lock? The list goes on and on.

I get it, you want balance. However, considering how everyone has different standards of balance, I don't think it'll ever be possible so long as the custom format exists. I've learned to get used to it. At the very least, I don't make the ridiculous demands that CrystalMusic makes.
Rocket2
#25
Well that's surprising. So by your logic you're also telling me my main deck monsters such as Communicator, Prime Richard and Prime Amelia are also broken? Hmm...I beg to differ.

Yes. All of them have a +1 card effect without any drawback (except HOPT which still does not justify their effects) just by being "if summoned", including Flip Summon. Except Amelia, but I saw your stupid combo with bring out "Wicked Traveler".

Just because Komoney has banned tier 0 decks doesn't mean they won't be made again later on. Yes, they did make mistakes, and if there's anything I learned from my experience at locals back in my university years, it's that tier 1/tier 0 formats will always be there. Otherwise, there'd be no competition, and people would lose the motivation to pay for the best deck of the format.

Tier 0 exist due to Konami bullshit, not mistake. There are also plenty of "notorious" Tier 1 too, but not all Tier 1 decks are. Remember the 1st year of Master Rule 2 & 4. They purposefully kill all competitions beforehand by using banlist & the new mechanic. Or did your pea brain let that one pass because you are one of those people who make it to top 32 for the first time with tier 0 deck.

There is also something that another customs player once taught me back when I first got into customs - the objective of Yugioh is to make sure your opponent cannot play Yugioh. It always has been, always will. Look at the top tier decks like Dogmatika Invoked Shaddolls or even Eidlich for example. If that wasn't enough, how about PePe? Dragon Rulers? Chaos Yata Lock? The list goes on and on.

Oh, so if you can't beat them, join them. What a toxic little sheep you are. :lol: You have only point out the most hated formats ever. I'd plenty of fun in other formats that aren't stupid. Ask people in the community (who are not your friend as it is likely they share the same toxic behavior as you), and they will tell you what's their favorite or best format, and chances are most of it won't be the one you are praising.

I get it, you want balance. However, considering how everyone has different standards of balance, I don't think it'll ever be possible so long as the custom format exists. I've learned to get used to it. At the very least, I don't make the ridiculous demands that CrystalMusic makes.

With this kind of a reply, you are just as bad as he is, because both of you guys refuse to get it in your coconut heads that what you both done, is shutting the opponent off to play yugioh "by your way". If Konami ever learn from their past mistake, well you most certainly didn't. Get out of here, and don't came back until you find me a "real Konami" deck that came even close to what your cards does with their effect, card advantages, & wording (not its play style) that justify those long bullshit effects, instead of shouting out how yugioh "should" be play & make. :evil:
parhelia_0000
#26
[quote="Rocket2":39bhojjv]
Well that's surprising. So by your logic you're also telling me my main deck monsters such as Communicator, Prime Richard and Prime Amelia are also broken? Hmm...I beg to differ.

Yes. All of them have a +1 card effect without any drawback (except HOPT which still does not justify their effects) just by being "if summoned", including Flip Summon. Except Amelia, but I saw your stupid combo with bring out "Wicked Traveler".

Just because Komoney has banned tier 0 decks doesn't mean they won't be made again later on. Yes, they did make mistakes, and if there's anything I learned from my experience at locals back in my university years, it's that tier 1/tier 0 formats will always be there. Otherwise, there'd be no competition, and people would lose the motivation to pay for the best deck of the format.

Tier 0 exist due to Konami bullshit, not mistake. There are also plenty of "notorious" Tier 1 too, but not all Tier 1 decks are. Remember the 1st year of Master Rule 2 & 4. They purposefully kill all competitions beforehand by using banlist & the new mechanic. Or did your pea brain let that one pass because you are one of those people who make it to top 32 for the first time with tier 0 deck.

There is also something that another customs player once taught me back when I first got into customs - the objective of Yugioh is to make sure your opponent cannot play Yugioh. It always has been, always will. Look at the top tier decks like Dogmatika Invoked Shaddolls or even Eidlich for example. If that wasn't enough, how about PePe? Dragon Rulers? Chaos Yata Lock? The list goes on and on.

Oh, so if you can't beat them, join them. What a toxic little sheep you are. :lol: You have only point out the most hated formats ever. I'd plenty of fun in other formats that aren't stupid. Ask people in the community (who are not your friend as it is likely they share the same toxic behavior as you), and they will tell you what's their favorite or best format, and chances are most of it won't be the one you are praising.

I get it, you want balance. However, considering how everyone has different standards of balance, I don't think it'll ever be possible so long as the custom format exists. I've learned to get used to it. At the very least, I don't make the ridiculous demands that CrystalMusic makes.

With this kind of a reply, you are just as bad as he is, because both of you guys refuse to get it in your coconut heads that what you both done, is shutting the opponent off to play yugioh "by your way". If Konami ever learn from their past mistake, well you most certainly didn't. Get out of here, and don't came back until you find me a "real Konami" deck that came even close to what your cards does with their effect, card advantages, & wording (not its play style) that justify those long bullshit effects, instead of shouting out how yugioh "should" be play & make. :evil:[/quote:39bhojjv]
With the way you're constantly spewing out Ad Hominem attacks rather than explain rationally about how your points are supposed to be "valid," I think you're starting to sound more like this:
Rocket2
#27
Who's this ugly? Did you take it from your baby album? :lol:

Explain Rationally. I did more than enough! And even if I go into deeper details, unfortunately, I don't think it will inside that thick coconut head of yours! What kind of a sore loser mentality you have, thinking that "If that tier 1 deck have floodgate/ 100 negation, then I should deserve to had one too, but superior!" This is a card game! Every decks played differently to win! Since you can't notice these problems even at just face value, then I had rest my case. You are in your own little world, telling yourself and others that what you done are unarguable. :roll:

A clear case of "Dunning-Kruger Effect" here. Get lose, and go rearrange your baby album or something. Like I said, don't come back until you got the proof.
KTeknis
#28
Welp, I never thought this thread would go in flames like this.
Rocket2
#29
[quote="KTeknis":13fbb76n]Welp, I never thought this thread would go in flames like this.[/quote:13fbb76n]
Hey KTeknis, want to join the party? Its on fire. :lol:
KTeknis
#30
[quote="Rocket2":3jrqqluv][quote="KTeknis":3jrqqluv]Welp, I never thought this thread would go in flames like this.[/quote:3jrqqluv]
Hey KTeknis, want to join the party? Its on fire. :lol:[/quote:3jrqqluv]
No thanks, but i though i could 'douse' it just by intervening?
parhelia_0000
#31
[quote="Rocket2":l0v5mxlh]Who's this ugly? Did you take it from your baby album? :lol:

Explain Rationally. I did more than enough! And even if I go into deeper details, unfortunately, I don't think it will inside that thick coconut head of yours! What kind of a sore loser mentality you have, thinking that "If that tier 1 deck have floodgate/ 100 negation, then I should deserve to had one too, but superior!" This is a card game! Every decks played differently to win! Since you can't notice these problems even at just face value, then I had rest my case. You are in your own little world, telling yourself and others that what you done are unarguable. :roll:

A clear case of "Dunning-Kruger Effect" here. Get lose, and go rearrange your baby album or something. Like I said, don't come back until you got the proof.[/quote:l0v5mxlh]
It's not from MY baby album, but it surely comes from yours. :D

And you know what, I think you've inspired me to create even more broken archetypes in the near future. I think I'll go ahead and do that. ;)
greg503
#32
Just because Mystic Mine "makes sure your opponent cannot play Yugioh" doesn't make it fun, or well-liked. People want True King Of All Calamities banned because it "makes sure your opponent cannot play Yugioh." No one wants to play against an oppressive strategy, because the point of a TCG is to PLAY YOUR CARDS.
parhelia_0000
#33
[quote="greg503":1km2ywdg]Just because Mystic Mine "makes sure your opponent cannot play Yugioh" doesn't make it fun, or well-liked. People want True King Of All Calamities banned because it "makes sure your opponent cannot play Yugioh." No one wants to play against an oppressive strategy, because the point of a TCG is to PLAY YOUR CARDS.[/quote:1km2ywdg]
Well, people may want to get comfortable with the formats, 'cause my gut feeling's telling me that True King of All Calamities is here to stay.

Tier 0 formats will always come up again. There's really no way for people to tell Komoney to balance all of the upcoming formats, 'cause otherwise, there'd be no real competition going on, and people would just lose the incentive to buy the new cards.

This is just like how Apple figured it out a long time ago - always keep the customer by the tits, 'cause new innovations and competition is the only way that the industry will survive. The same applies to card games - if there's really no tier 1 or tier 0 formats going on, then people won't find the format fun to play because they won't know which deck is the "best deck" to play.

Oh, and PS My custom cards are public, so people are free to use my cards in their decks for custom duels if they like. I kinda want to imagine what might happen if my archetype actually became real.
Lil Oldman
#34
This thread is the only reason I actually dont play customs. Like this broken deck there are other 20 and it defeats the entire point (or atleast it defeats my point) of Having customs, that is Having some haha funny gimmicks, I just play occasionally with my customs against my other customs because thats the only way I can find it fun.
parhelia_0000
#35
[quote="Lil Oldman":3sixt9b9]This thread is the only reason I actually dont play customs. Like this broken deck there are other 20 and it defeats the entire point (or atleast it defeats my point) of Having customs, that is Having some haha funny gimmicks, I just play occasionally with my customs against my other customs because thats the only way I can find it fun.[/quote:3sixt9b9]
For me, I want to create custom decks with the modern meta in mind. I always do my best to make sure that my decks aren't posed as loser decks, but at the same time doesn't look like the other BS custom decks that use insta-win effects.

Plus, what's the problem with paying tribute to the Tomb Raider series I enjoy a lot? This archetype really does pay homage to the Lara Croft character, don't you think? ;)
parhelia_0000
#36
Oh, and btw, whenever I build decks, I always ask myself, "What can this deck do against tier 1/tier 0 decks?" Like, I always want to make sure that when I pit my deck against any tier 1/tier 0 deck out there, it's always going to produce positive winning results. If it doesn't, then there's a flaw in the deck that needs to be fixed.

Of course, insta-wins don't make the duel any fun. At least that's the one part I'll agree with others - insta-win effects are BS unless there's a really hefty cost/condition to it.
Lil Oldman
#37
[quote="parhelia_0000":2e00rrzf][quote="Lil Oldman":2e00rrzf]This thread is the only reason I actually dont play customs. Like this broken deck there are other 20 and it defeats the entire point (or atleast it defeats my point) of Having customs, that is Having some haha funny gimmicks, I just play occasionally with my customs against my other customs because thats the only way I can find it fun.[/quote:2e00rrzf]
For me, I want to create custom decks with the modern meta in mind. I always do my best to make sure that my decks aren't posed as loser decks, but at the same time doesn't look like the other BS custom decks that use insta-win effects.

Plus, what's the problem with paying tribute to the Tomb Raider series I enjoy a lot? This archetype really does pay homage to the Lara Croft character, don't you think? ;)[/quote:2e00rrzf]
The problem is, for an outsider, this deck just looks like more BS they were trying to get away from in the first place.
There is no problem on paying tribute to your favorite series, I do it all the time, the problem is that this deck just feels with no emotion, just easy strong monsters that are inmune to stuff.
parhelia_0000
#38
[quote="Lil Oldman":31riybc9][quote="parhelia_0000":31riybc9][quote="Lil Oldman":31riybc9]This thread is the only reason I actually dont play customs. Like this broken deck there are other 20 and it defeats the entire point (or atleast it defeats my point) of Having customs, that is Having some haha funny gimmicks, I just play occasionally with my customs against my other customs because thats the only way I can find it fun.[/quote:31riybc9]
For me, I want to create custom decks with the modern meta in mind. I always do my best to make sure that my decks aren't posed as loser decks, but at the same time doesn't look like the other BS custom decks that use insta-win effects.

Plus, what's the problem with paying tribute to the Tomb Raider series I enjoy a lot? This archetype really does pay homage to the Lara Croft character, don't you think? ;)[/quote:31riybc9]
The problem is, for an outsider, this deck just looks like more BS they were trying to get away from in the first place.
There is no problem on paying tribute to your favorite series, I do it all the time, the problem is that this deck just feels with no emotion, just easy strong monsters that are inmune to stuff.[/quote:31riybc9]
Perhaps lack of emotion is what we just might need if it means getting the job done of creating a winning deck.
Lil Oldman
#39
[quote="parhelia_0000":3szryq72][quote="Lil Oldman":3szryq72][quote="parhelia_0000":3szryq72]
For me, I want to create custom decks with the modern meta in mind. I always do my best to make sure that my decks aren't posed as loser decks, but at the same time doesn't look like the other BS custom decks that use insta-win effects.

Plus, what's the problem with paying tribute to the Tomb Raider series I enjoy a lot? This archetype really does pay homage to the Lara Croft character, don't you think? ;)[/quote:3szryq72]
The problem is, for an outsider, this deck just looks like more BS they were trying to get away from in the first place.
There is no problem on paying tribute to your favorite series, I do it all the time, the problem is that this deck just feels with no emotion, just easy strong monsters that are inmune to stuff.[/quote:3szryq72]
Perhaps lack of emotion is what we just might need if it means getting the job done of creating a winning deck.[/quote:3szryq72]
Whats the point of having a deck that lacks emotions. It just feels like making something just for the sake of doing it, when representing a franchise it should reflect the spirit of the franchise or being represented in a way better way than just haha funny big numbers.
parhelia_0000
#40
[quote="Lil Oldman":1afw8889][quote="parhelia_0000":1afw8889][quote="Lil Oldman":1afw8889]
The problem is, for an outsider, this deck just looks like more BS they were trying to get away from in the first place.
There is no problem on paying tribute to your favorite series, I do it all the time, the problem is that this deck just feels with no emotion, just easy strong monsters that are inmune to stuff.[/quote:1afw8889]
Perhaps lack of emotion is what we just might need if it means getting the job done of creating a winning deck.[/quote:1afw8889]
Whats the point of having a deck that lacks emotions. It just feels like making something just for the sake of doing it, when representing a franchise it should reflect the spirit of the franchise or being represented in a way better way than just haha funny big numbers.[/quote:1afw8889]
The point is to make sure that the deck wins. I don't waste my time with loser decks that are all gimmick, no competitiveness.
greg503
#41
[quote="parhelia_0000":xuuj5u06][quote="greg503":xuuj5u06]Just because Mystic Mine "makes sure your opponent cannot play Yugioh" doesn't make it fun, or well-liked. People want True King Of All Calamities banned because it "makes sure your opponent cannot play Yugioh." No one wants to play against an oppressive strategy, because the point of a TCG is to PLAY YOUR CARDS.[/quote:xuuj5u06]
Well, people may want to get comfortable with the formats, 'cause my gut feeling's telling me that True King of All Calamities is here to stay.

Tier 0 formats will always come up again. There's really no way for people to tell Komoney to balance all of the upcoming formats, 'cause otherwise, there'd be no real competition going on, and people would just lose the incentive to buy the new cards.

This is just like how Apple figured it out a long time ago - always keep the customer by the tits, 'cause new innovations and competition is the only way that the industry will survive. The same applies to card games - if there's really no tier 1 or tier 0 formats going on, then people won't find the format fun to play because they won't know which deck is the "best deck" to play.

Oh, and PS My custom cards are public, so people are free to use my cards in their decks for custom duels if they like. I kinda want to imagine what might happen if my archetype actually became real.[/quote:xuuj5u06]
Well, at least you made a deck you would be okay playing against, I don't think I could say the same about CM
Christen57
#42
[quote="parhelia_0000":33qyc7yz][quote="Lil Oldman":33qyc7yz][quote="parhelia_0000":33qyc7yz]
Perhaps lack of emotion is what we just might need if it means getting the job done of creating a winning deck.[/quote:33qyc7yz]
Whats the point of having a deck that lacks emotions. It just feels like making something just for the sake of doing it, when representing a franchise it should reflect the spirit of the franchise or being represented in a way better way than just haha funny big numbers.[/quote:33qyc7yz]
The point is to make sure that the deck wins. I don't waste my time with loser decks that are all gimmick, no competitiveness.[/quote:33qyc7yz]

You can make a deck that is strong and competitive and have it be fun and gimmicky at the same time. It doesn't have to be one or the other.
Futuregamer
#43
Summons from Deck: Apprentice Lara, Amelia, Excalibur, Nilfheim, Yamatai, Lost Memories, Force Wraith, Aquatic Lara.
That's 8 different Specials from the Deck mate. Those "evil meta" archetypes you keep complaining about never have more than 2 Specials from the Deck (1 in the vast majority of cases).
I won't even get into counting the adds and the free specials from GY, it's just cheap.

If you're interested, there's a discord server called "JACCS", I believe you'll find the designs there more in line with yours. Speak with Lukeanator, Cyberjeff or someone like that. If they ask for credentials, tell them I think your design is sh!t, should let you waltz right in.
parhelia_0000
#44
[quote="Futuregamer":r2z2sg8w]Summons from Deck: Apprentice Lara, Amelia, Excalibur, Nilfheim, Yamatai, Lost Memories, Force Wraith, Aquatic Lara.
That's 8 different Specials from the Deck mate. Those "evil meta" archetypes you keep complaining about never have more than 2 Specials from the Deck (1 in the vast majority of cases).
I won't even get into counting the adds and the free specials from GY, it's just cheap.

If you're interested, there's a discord server called "JACCS", I believe you'll find the designs there more in line with yours. Speak with Lukeanator, Cyberjeff or someone like that. If they ask for credentials, tell them I think your design is sh!t, should let you waltz right in.[/quote:r2z2sg8w]
Tried going into JACCS, but they don't accept any custom archetypes that are based on franchises, sadly.
Christen57
#45
[quote="parhelia_0000":31a6j5uq][quote="Futuregamer":31a6j5uq]Summons from Deck: Apprentice Lara, Amelia, Excalibur, Nilfheim, Yamatai, Lost Memories, Force Wraith, Aquatic Lara.
That's 8 different Specials from the Deck mate. Those "evil meta" archetypes you keep complaining about never have more than 2 Specials from the Deck (1 in the vast majority of cases).
I won't even get into counting the adds and the free specials from GY, it's just cheap.

If you're interested, there's a discord server called "JACCS", I believe you'll find the designs there more in line with yours. Speak with Lukeanator, Cyberjeff or someone like that. If they ask for credentials, tell them I think your design is sh!t, should let you waltz right in.[/quote:31a6j5uq]
Tried going into JACCS, but they don't accept any custom archetypes that are based on franchises, sadly.[/quote:31a6j5uq]

Really? Why?
Futuregamer
#46
[quote="Christen57":3kjdu8c3][quote="parhelia_0000":3kjdu8c3][quote="Futuregamer":3kjdu8c3]Summons from Deck: Apprentice Lara, Amelia, Excalibur, Nilfheim, Yamatai, Lost Memories, Force Wraith, Aquatic Lara.
That's 8 different Specials from the Deck mate. Those "evil meta" archetypes you keep complaining about never have more than 2 Specials from the Deck (1 in the vast majority of cases).
I won't even get into counting the adds and the free specials from GY, it's just cheap.

If you're interested, there's a discord server called "JACCS", I believe you'll find the designs there more in line with yours. Speak with Lukeanator, Cyberjeff or someone like that. If they ask for credentials, tell them I think your design is sh!t, should let you waltz right in.[/quote:3kjdu8c3]
Tried going into JACCS, but they don't accept any custom archetypes that are based on franchises, sadly.[/quote:3kjdu8c3]

Really? Why?[/quote:3kjdu8c3]
Because they had to do "something" right.
KTeknis
#47
[quote="parhelia_0000":18567m0o]Oh, and btw, whenever I build decks, I always ask myself, "What can this deck do against tier 1/tier 0 decks?" Like, I always want to make sure that when I pit my deck against any tier 1/tier 0 deck out there, it's always going to produce positive winning results. If it doesn't, then there's a flaw in the deck that needs to be fixed.[/quote:18567m0o]
Tbh, I don't think that kind of mindset is a good way to make a card. Instead of making archetype to beat a Tier 1/0 deck, make an archetype that IS BEATABLE by tier 1 deck, I don't mean make a weak archetype, just archetype that can go toe to toe with the tier 1 on an even match. Don't make archetype that beat the meta, make one that fit with the meta.
Some of us custom card maker don't want to face meta or metalike deck, let alone a deck that SURPASS it.
parhelia_0000
#48
[quote="KTeknis":itgla7zj][quote="parhelia_0000":itgla7zj]Oh, and btw, whenever I build decks, I always ask myself, "What can this deck do against tier 1/tier 0 decks?" Like, I always want to make sure that when I pit my deck against any tier 1/tier 0 deck out there, it's always going to produce positive winning results. If it doesn't, then there's a flaw in the deck that needs to be fixed.[/quote:itgla7zj]
Tbh, I don't think that kind of mindset is a good way to make a card. Instead of making archetype to beat a Tier 1/0 deck, make an archetype that IS BEATABLE by tier 1 deck, I don't mean make a weak archetype, just archetype that can go toe to toe with the tier 1 on an even match. Don't make archetype that beat the meta, make one that fit with the meta.
Some of us custom card maker don't want to face meta or metalike deck, let alone a deck that SURPASS it.[/quote:itgla7zj]
I get it, not everyone wants to face against a metalike deck, that's fine. People are free to find other opponents who like to play non-meta decks.

For me, I play games to win. I don't play games to be content about being a loser because of using a bad deck.
KTeknis
#49
[quote="parhelia_0000":2wnsgnuj]I get it, not everyone wants to face against a metalike deck, that's fine. People are free to find other opponents who like to play non-meta decks.

For me, I play games to win. I don't play games to be content about being a loser because of using a bad deck.[/quote:2wnsgnuj]
Well, that's explains a lot.
Rocket2
#50
[quote="parhelia_0000":1u2xc0hg]
For me, I play games to win. I don't play games to be content about being a loser because of using a bad deck.[/quote:1u2xc0hg]
Told you everyone. He is as bad as CrystalMusic. Both create cards to make sure they will never lose.

There will always be casual decks in any card game. There is nothing to be fixed about that. Competitive & casual always go hand in hand.
parhelia_0000
#51
At the very least be glad I'm not making ridiculous demands like he is. I'm not a crybaby who's going to force people to play by my rules.

You want to play casual? Go right ahead, be my guest. You are entitled to using your loser deck. But dude, seriously, don't compare me to CM. That's being personally offensive.
KTeknis
#52
[quote="parhelia_0000":4zgbcpb1]At the very least be glad I'm not making ridiculous demands like he is. I'm not a crybaby who's going to force people to play by my rules.

You want to play casual? Go right ahead, be my guest. You are entitled to using your loser deck. But dude, seriously, don't compare me to CM. That's being personally offensive.[/quote:4zgbcpb1]
To think of it, you're actually in an exact opposite spectrum to CM.
While he hates the meta player and think his house rules are the correct way to play, you hates casual player and think the playing meta is the correct way to play, or in TvTropes term: CM is a Scrub, while You are a "Stop Having Fun" Guy. (granted you don't go out demanding people to play meta, but still)
But still, you two still have the same thing in common: You and his card are overpowered. You're supposed to balance your card by making it equal to the tier 1 decks, not surpass it. (But at least you follow PSCT)
KillJoy2u
#53
LEYS DUEL BRO
parhelia_0000
#54
Here should be the final two support cards for Arkraider. Enjoy.

Arkraider Lost City - Temple of Xian (アークライダー・エメラルドポリス・シヤン/아크레이더 에메랄드폴리스 시얀) https://www.duelingbook.com/card?id=2196442
When this card is activated: You can return any number of your banished "Arkraider" cards to your GY (min. 1), and if you do, Special Summon as many "Arkraider" monsters with different names from your GY, up to the number of cards returned to the GY this way. Monsters that were Special Summoned by this effect cannot attack this turn. You cannot Summon monsters, except "Arkraider" monsters. Your opponent takes any battle damage you would've taken from battles involving "Arkraider" monsters. At the end of each Battle Phase, if an "Arkraider" monster you control inflicted battle damage to your opponent: You can send the top card of your opponent's Deck to the GY. If this card is sent to the GY: you can add 1 "Arkraider" monster from your Deck or GY to your hand. You can only activate 1 "Arkraider Lost City - Temple of Xian" per turn.

Arkraider Sacred Guidance (アークライダー・プタイの導き/아크레이더 푸타이의 인도) https://www.duelingbook.com/card?id=2196484
You can only activate 1 "Arkraider Sacred Guidance" per turn. After you activate this card, for the rest of the Duel, you cannot Summon monsters, except "Arkraider" monsters. Activate 1 of the following effects:
● Special Summon up to 2 "Arkraider" monsters with different names from your GY, but their effects are negated, also Banish them during the End Phase.
● If an "Arkraider" monster(s) you control is targeted for attacks or by card effect: You can Banish the top 5 cards of your Deck, and if you do, negate the attack or activation.
● You can Banish 3 "Arkraider" Spell cards with different names from your GY, and if you do, draw 2 cards.
If an "Arkraider" monster(s) you control that has "Lara" in its name would be destroyed by battle or card effect, you can Banish this card from your GY instead.
troglyte
#55
Crab Turtle has spoken to me.

I am his Prophet. His words are my words. They flow through my veins.

And The Great One has decreed: "Yeah, Customs are hella gay, bro."
parhelia_0000
#56
[quote="troglyte":1fo6rgkt]Crab Turtle has spoken to me.

I am his Prophet. His words are my words. They flow through my veins.

And The Great One has decreed: "Yeah, Customs are hella gay, bro."[/quote:1fo6rgkt]
Nobody cares what your stupid crab turtle thinks about DB customs.
parhelia_0000
#57
And I'm back with more support for Arkraiders. Enjoy.

Arkraider Shadow Lara (アークライダー・シャッドー・ラーラー/아크레이더 섀도우 라라) https://www.duelingbook.com/card?id=2562168
1 Tuner + 1+ non-Tuner Warrior and/or Spellcaster monsters
For this card's Synchro Summon, you can treat 1 Special Summoned Level 4 "Arkraider" monster you control as a Tuner. If this card is Synchro Summoned using only "Arkraider" monsters: You can target 1 "Arkraider" Spell card in your GY; as this effect's resolution, activate the effect of that Spell Card. "Arkraider" monsters you control are unaffected by your opponent's Spell effects. "Arkraider" Spell cards you control cannot be targeted or destroyed by your opponent's card effects. Once per turn, if your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, Banish that monster, then this card gains ATK equal to the Banished monster's original ATK. You can only control 1 "Arkraider Shadow Lara."

Arkraider Heaven's Glow (アークライダー・アーフタグロー/아크레이더 애프터글로우) https://www.duelingbook.com/card?id=2562190
You can only activate 1 "Arkraider Heaven's Glow" per turn. Activate 1 of the following effects:
● When a card or effect is activated that targets an "Arkraider" monster(s) you control or in your GY: You can send 1 "Arkraider" Equip Spell from your Deck to your GY; negate the activation.
● When an opponent's monster targets an "Arkraider" monster you control for an attack while your LP is higher than 3000: Make the attack a direct attack, then 1 "Arkraider" monster you control gains ATK equal to the Battle Damage you took from the direct attack.
● When an opponent's monster declares a direct attack: Shuffle your entire hand back into your Deck, if any, then draw 1 card. Then, if that drawn card is an "Arkraider" card, negate the effects of all monsters your opponent controls, and if you do, Banish them, then it is now the End Phase of the turn.
● Banish 2 "Arkraider" monsters from your GY; this turn, monsters in your possession cannot be Tributed.
If you control no Set Spell or Trap cards, you can activate this card from your hand during your opponent's turn.
greg503
#58
What were they missing that these 2 cards give them?
parhelia_0000
#59
[quote="greg503":2nx8h19o]What were they missing that these 2 cards give them?[/quote:2nx8h19o]
I added Shadow Lara because while the Fusion, Xyz and Link monsters had the strong bosses and weak bosses, this archetype in particular lacked a "stronger" Synchro boss monster, so I had to add one to equalize the ratios.

As for Heaven's Glow, I made that card in particular because since Nibiru is still a thing in the current meta, under normal conditions you'd have to rely on the Invoked engine to work around Nibiru, which inevitably takes up a Main Monster Zone. With Heaven's Glow, it now promotes pure variants of the deck as I don't have to waste a normal summon just to work around Nibiru.
Lil Oldman
#60
Why Glow has so many effects? Like, is there really a need for the first 3 effects if you only need the effect that prevents Nibiru?
parhelia_0000
#61
[quote="Lil Oldman":1885tn4g]Why Glow has so many effects? Like, is there really a need for the first 3 effects if you only need the effect that prevents Nibiru?[/quote:1885tn4g]
What's wrong with having different options to defend against the opponent?
Lil Oldman
#62
[quote="parhelia_0000":2hmy9e2x][quote="Lil Oldman":2hmy9e2x]Why Glow has so many effects? Like, is there really a need for the first 3 effects if you only need the effect that prevents Nibiru?[/quote:2hmy9e2x]
What's wrong with having different options to defend against the opponent?[/quote:2hmy9e2x]
It is unbalanced, what card in the game allows for such versatility in such a powerful archetype like yours? It will never be a dead card. It could easily just have one effect like Called by the grave and still be good.
KTeknis
#63
[quote="parhelia_0000":1uzm6d47]What's wrong with having different options to defend against the opponent?[/quote:1uzm6d47]
Because long text is loooooooooooooooooong.
You probably argue "Endymion exist", but in Custom Format, your opponent are most likely never saw or know any of your cards, so they have to read every single of your card's text to understand what they does. Reading a card text this long would be tiring and took a while to read all of them, especially when there's multiple of them.
But then, I doubt you care about your opponent at all.
Lil Oldman
#64
[quote="KTeknis":uhw0tkmz][quote="parhelia_0000":uhw0tkmz]What's wrong with having different options to defend against the opponent?[/quote:uhw0tkmz]
Because long text is loooooooooooooooooong.
You probably argue "Endymion exist", but in Custom Format, your opponent are most likely never saw or know any of your cards, so they have to read every single of your card's text to understand what they does. Reading a card text this long would be tiring and took a while to read all of them, especially when there's multiple of them.
But then, I doubt you care about your opponent at all.[/quote:uhw0tkmz]
https://www.duelingbook.com/card?id=1709239
Christen57
#65
[quote="KTeknis":14oca18k][quote="parhelia_0000":14oca18k]What's wrong with having different options to defend against the opponent?[/quote:14oca18k]
Because long text is loooooooooooooooooong.
You probably argue "Endymion exist", but in Custom Format, your opponent are most likely never saw or know any of your cards, so they have to read every single of your card's text to understand what they does. Reading a card text this long would be tiring and took a while to read all of them, especially when there's multiple of them.
But then, I doubt you care about your opponent at all.[/quote:14oca18k]

Having long text is okay as long as you do something like what Futuregamer does, use proper Problem-Solving Card Text, and either put the archetype's common mechanic(s) at the top while the unique effects are at the bottom, or vice versa. It's even better if you make sure someone could pick any 2 or 3 main deck monsters/cards in your archetype and immediately figure out what it's common mechanic is, something Futuregamer also talks about. I do this with many of my custom archetypes so they're easy to read, even if their texts can be long.



Here I put one of my archetypes' main mechanic at the very top:

If this card is Normal Summoned or sent to the GY, except during your End Phase: You can activate 1 of these effects.
● Add 1 "Literature Club" monster, 1 "Message in a Bottle", and 1 "Star Light, Star Bright" from your Deck and/or GY to your hand.
● Target any number of cards in your GY; shuffle them into the Deck, then draw 1 card.
You cannot Summon non-"Literature Club" monsters, except Xyz Monsters from the Extra Deck, activate Spell/Trap Cards or effects, except Normal Spell Cards and effects, nor Set cards, the turn you activate this effect. When using this card as Xyz Material, the other materials must be 3 "Literature Club" monsters.


and then at the bottom I have the unique effect of each monster, so players can scroll down to skip over the main mechanic and get right to the unique effect of the card:

The first time an Xyz Monster that has this card as material would be destroyed by battle/monster effect/spell effect/trap effect each turn, it is not destroyed.

Here's another custom archetype of mine where I do the same thing, but this time the "unique" effects are at the top while the common mechanics are all at the bottom.

parhelia_0000
#66
And here's my perfected pure variant of Arkraiders for the July 1st TCG format. Enjoy!



Deck Link: https://www.duelingbook.com/deck?id=5483725

Example Replays (to show you guys how well this deck plays going first and second):
https://www.duelingbook.com/replay?id=37528-31310609
https://www.duelingbook.com/replay?id=37528-31369574
https://www.duelingbook.com/replay?id=37528-31395407

MAIN DECK
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
2x Arkraider Prime Amelia
3x Arkraider Prime Richard
2x Arkraider Wicked Traveler
2x Ash Blossom & Joyous Spring

SPELLS (35):
2x Arkraider Chirugai
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
1x Arkraider Lost City - Paititi
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
1x Called by the Grave
2x Foolish Burial Goods
2x Hidden Armory
1x Monster Reborn
2x Pot of Desires
1x Reinforcement of the Army
1x Set Rotation
1x Terraforming

EXTRA DECK:
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
2x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Aquatic Lara
2x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
1x Isolde, Two Tales of the Noble Knights

SIDE DECK:
3x Nibiru, the Primal Being
3x Arkraider Diary of Knowledge
3x Arkraider Periapt Shard
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched

I designed the pure variant so that it consistently produces the end result of boss monsters no matter what hand I draw. This deck is now strong to the point where theoretically, 1-2 cards is all it takes to produce at least a decent, if not powerful, turn 1 board.

Apprentice Lara, Communicator, Excalibur, Niflheim and Lost Memories are an absolute 3-of's as you always want to see these turn 1 for your starting combo. You can technically cut down Richard to 2 if you'd like; however, for me, because I'm using Pot of Desires, I felt the need to run 3 just in case.

With the addition of quick-play spells to fortify the defenses, break boards and/or extend combo plays, Arkraiders are now capable of going second with confidence. With Pool of Eitr, you can destroy cards that present problems to your combo plays and/or force negations out of your opponent. With Heaven's Glow, you can prevent your combo monsters from being targeted early on, and take advantage of your equip spells' floating effects, or even prevent Nibiru from breaking your board before you have a chance to summon out Aquatic Lara. With Sacred Guidance, you can extend your combo with the draw 2 effect or revive 2 Arkraiders from your GY. With the pure variant, you don't need to worry about its demerits anyway since you're only summoning Arkraider monsters.

Foolish Burial Goods and Hidden Armory are also the very reason why this deck is powerful - Foolish Burial Goods allow you to capitalize on your field spells or equip spells floating, and Hidden Armory allows you to search for the equip spell that you need to extend your combos. And yes, Set Rotation is limited, but it is a must-have for Arkraiders as it allows you to bring out your field spells quickly when needed.

So far, in terms of extra deck, I never had to use Isolde. However, it is an option should I run into a pinch where I have to use it.

Let me know what you guys think.
DarwisBellium92
#67
[quote="parhelia_0000":2t4tem4y]And here's my perfected pure variant of Arkraiders for the July 1st TCG format. Enjoy!



Deck Link: https://www.duelingbook.com/deck?id=5483725

Example Replays (to show you guys how well this deck plays going first and second):
https://www.duelingbook.com/replay?id=37528-31310609
https://www.duelingbook.com/replay?id=37528-31369574
https://www.duelingbook.com/replay?id=37528-31395407

MAIN DECK
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
2x Arkraider Prime Amelia
3x Arkraider Prime Richard
2x Arkraider Wicked Traveler
2x Ash Blossom & Joyous Spring

SPELLS (35):
2x Arkraider Chirugai
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
1x Arkraider Lost City - Paititi
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
1x Called by the Grave
2x Foolish Burial Goods
2x Hidden Armory
1x Monster Reborn
2x Pot of Desires
1x Reinforcement of the Army
1x Set Rotation
1x Terraforming

EXTRA DECK:
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
2x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Aquatic Lara
2x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
1x Isolde, Two Tales of the Noble Knights

SIDE DECK:
3x Nibiru, the Primal Being
3x Arkraider Diary of Knowledge
3x Arkraider Periapt Shard
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched

I designed the pure variant so that it consistently produces the end result of boss monsters no matter what hand I draw. This deck is now strong to the point where theoretically, 1-2 cards is all it takes to produce at least a decent, if not powerful, turn 1 board.

Apprentice Lara, Communicator, Excalibur, Niflheim and Lost Memories are an absolute 3-of's as you always want to see these turn 1 for your starting combo. You can technically cut down Richard to 2 if you'd like; however, for me, because I'm using Pot of Desires, I felt the need to run 3 just in case.

With the addition of quick-play spells to fortify the defenses, break boards and/or extend combo plays, Arkraiders are now capable of going second with confidence. With Pool of Eitr, you can destroy cards that present problems to your combo plays and/or force negations out of your opponent. With Heaven's Glow, you can prevent your combo monsters from being targeted early on, and take advantage of your equip spells' floating effects, or even prevent Nibiru from breaking your board before you have a chance to summon out Aquatic Lara. With Sacred Guidance, you can extend your combo with the draw 2 effect or revive 2 Arkraiders from your GY. With the pure variant, you don't need to worry about its demerits anyway since you're only summoning Arkraider monsters.

Foolish Burial Goods and Hidden Armory are also the very reason why this deck is powerful - Foolish Burial Goods allow you to capitalize on your field spells or equip spells floating, and Hidden Armory allows you to search for the equip spell that you need to extend your combos. And yes, Set Rotation is limited, but it is a must-have for Arkraiders as it allows you to bring out your field spells quickly when needed.

So far, in terms of extra deck, I never had to use Isolde. However, it is an option should I run into a pinch where I have to use it.

Let me know what you guys think.[/quote:2t4tem4y]
Dude, don't exist the TCG/OCG format in Custom Card format. Ok?
greg503
#68
[quote="DarwisBellium92":2d3pw61k][quote="parhelia_0000":2d3pw61k]And here's my perfected pure variant of Arkraiders for the July 1st TCG format. Enjoy!



Deck Link: https://www.duelingbook.com/deck?id=5483725

Example Replays (to show you guys how well this deck plays going first and second):
https://www.duelingbook.com/replay?id=37528-31310609
https://www.duelingbook.com/replay?id=37528-31369574
https://www.duelingbook.com/replay?id=37528-31395407

MAIN DECK
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
2x Arkraider Prime Amelia
3x Arkraider Prime Richard
2x Arkraider Wicked Traveler
2x Ash Blossom & Joyous Spring

SPELLS (35):
2x Arkraider Chirugai
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
1x Arkraider Lost City - Paititi
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
1x Called by the Grave
2x Foolish Burial Goods
2x Hidden Armory
1x Monster Reborn
2x Pot of Desires
1x Reinforcement of the Army
1x Set Rotation
1x Terraforming

EXTRA DECK:
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
2x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Aquatic Lara
2x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
1x Isolde, Two Tales of the Noble Knights

SIDE DECK:
3x Nibiru, the Primal Being
3x Arkraider Diary of Knowledge
3x Arkraider Periapt Shard
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched

I designed the pure variant so that it consistently produces the end result of boss monsters no matter what hand I draw. This deck is now strong to the point where theoretically, 1-2 cards is all it takes to produce at least a decent, if not powerful, turn 1 board.

Apprentice Lara, Communicator, Excalibur, Niflheim and Lost Memories are an absolute 3-of's as you always want to see these turn 1 for your starting combo. You can technically cut down Richard to 2 if you'd like; however, for me, because I'm using Pot of Desires, I felt the need to run 3 just in case.

With the addition of quick-play spells to fortify the defenses, break boards and/or extend combo plays, Arkraiders are now capable of going second with confidence. With Pool of Eitr, you can destroy cards that present problems to your combo plays and/or force negations out of your opponent. With Heaven's Glow, you can prevent your combo monsters from being targeted early on, and take advantage of your equip spells' floating effects, or even prevent Nibiru from breaking your board before you have a chance to summon out Aquatic Lara. With Sacred Guidance, you can extend your combo with the draw 2 effect or revive 2 Arkraiders from your GY. With the pure variant, you don't need to worry about its demerits anyway since you're only summoning Arkraider monsters.

Foolish Burial Goods and Hidden Armory are also the very reason why this deck is powerful - Foolish Burial Goods allow you to capitalize on your field spells or equip spells floating, and Hidden Armory allows you to search for the equip spell that you need to extend your combos. And yes, Set Rotation is limited, but it is a must-have for Arkraiders as it allows you to bring out your field spells quickly when needed.

So far, in terms of extra deck, I never had to use Isolde. However, it is an option should I run into a pinch where I have to use it.

Let me know what you guys think.[/quote:2d3pw61k]
Dude, don't exist the TCG/OCG format in Custom Card format. Ok?[/quote:2d3pw61k]
He designed these cards to be better than the current TCG/OCG meta. In fact, many people design their customs around currently existing cards, whether for an archetype like Volcanics, or generic cards like ROTA. Customs may not be the same format as the TCG/OCG, but those serve as the benchmark that customs are measured around.
DarwisBellium92
#69
I prefer both TCG/OCG in Custom format
parhelia_0000
#70
One more support card for Arkraider coming up. With the rise of Exorsisters, I figured I'd make a card that gives Arkraiders a fighting chance. (I mean, yes, this deck can still beat Exorsisters, but still, better to have an insurance policy in place.)

Arkraider Retaliation (アークライダー・不利な報復/아크레이더 불리한 보복) https://www.duelingbook.com/card?id=2624483
You can only activate 1 "Arkraider Retaliation" per turn. Activate 1 of the following effects:
● When a card or effect is activated that would either destroy an "Arkraider" monster(s) you control, or send face-up "Arkraider" card(s) you control to the GY: Negate the effect, then Banish the top 10 cards of both players' Decks, face-up. Once per turn, during the End Phase of the turn you activated this effect: discard your entire hand, also you take damage equal to the number of cards discarded by this effect x 800.
● During damage calculation, if an "Arkraider" monster you control that is in Attack Position battles an opponent's monster with equal or higher ATK: Send 1 card from the top of your Deck to the GY for every 500 ATK difference (round up); your monster gains ATK equal to that difference +500, until the end of the Battle Phase. During the End Phase of the turn you used this effect: you take damage equal to the number of cards sent to the GY to activate this effect x 500.
If you control no Set Spell or Trap cards, you can activate this card from your hand during your opponent's turn.
parhelia_0000
#71
And another extra deck monster to boot! Enjoy!

Arkraider Underworld Lara (アークライダー・アンダーワールド・ラーラー/아크레이더 언더월드 라라) https://www.duelingbook.com/card?id=2626068
2+ monsters, including an "Arkraider" or Warrior monster
You can also Link Summon this card by using 1 Special Summoned "Arkraider" monster you control. This card's name is treated as "Arkraider Wicked Traveler" while it is on the field or in the GY. Gains 500 ATK per Link Material that was used to Link Summon this card. While this card is co-linked, your opponent cannot Special Summon monsters during your turn, except during the Battle Phase or End Phase. While this card points to an "Arkraider" monster, your opponent cannot draw cards outside the Draw Phase. You can discard 1 card and declare 1 card Type (Monster, Spell or Trap); Look at your opponent's hand, and all cards they draw until your next Standby Phase, and destroy all cards of the declared Type. You can only use this effect of "Arkraider Underworld Lara" once per turn. If this card is sent to the GY or Banished: Special Summon it, but return it to the Extra Deck when it leaves the field.
parhelia_0000
#72
Pure Arkraiders - 40-card Deck List (July 2021 Format)

You guys normally see me make these 50-card deck lists for Arkraiders. But, the one question that I've always wondered is, is it possible to make Arkraiders work with exactly 40 cards? A lot of people would cringe at 50-card deck lists because of consistency issues, so I decided to take a jab at the challenge as well.

Here's the deck list with the link provided Enjoy! https://www.duelingbook.com/deck?id=8915223



MAIN DECK
MONSTERS (13)

3x Arkraider Apprentice Lara
2x Arkraider Communicator
1x Arkraider Prime Amelia
2x Arkraider Prime Richard
2x Arkraider Wicked Traveler
3x Ash Blossom & Joyous Springs

SPELLS (27)
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
1x Arkraider Lost City - Paititi
1x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
1x Called by the Grave
3x Foolish Burial Goods
1x Monster Reborn
1x Reinforcement of the Army

EXTRA DECK
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
1x Arkraider Survivor Lara
1x Borreload Savage Dragon
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Aquatic Lara
1x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
1x Arkraider Underworld Lara
1x Isolde, Two Tales of the Noble Knights

SIDE DECK
3x Nibiru, the Primal Being
2x Arkraider Diary of Knowledge
2x Arkraider Periapt Shard
2x Arkraider Retaliation
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched

But the real question here is, does it MLG? Find out for yourself in the replays below!
https://www.duelingbook.com/replay?id=37528-31588561
https://www.duelingbook.com/replay?id=37528-31588833
parhelia_0000
#73
One more support card for Arkraiders. Enjoy!

Arkraider Revelation (アークライダー・啓示/아크레이더 계시) https://www.duelingbook.com/card?id=2633317
You can only activate 1 "Arkraider Revelation" per turn. After you activate this card, for the rest of this turn, you cannot activate Spell cards, except "Arkraider" Spell cards. Activate 1 of the following effects:
● Banish 1 "Arkraider" Field or Equip Spell from your Deck, and Set 1 card with the exact name directly from your Deck.
● Banish 1 "Arkraider" Normal or Quick-Play Spell from your Deck, except "Arkraider Revelation," and Set 1 card with the exact name directly from your Deck, also it can be activated this turn.
If an "Arkraider" Spell card you control would be destroyed or Banished, you can Banish this card from your GY instead.
greg503
#74
Why give the archetype a Traptrick?
parhelia_0000
#75
[quote="greg503":1hv8ffvk]Why give the archetype a Traptrick?[/quote:1hv8ffvk]
Easier access to the right combo cards at the right time.
greg503
#76
[quote="parhelia_0000":3jp9w1ks][quote="greg503":3jp9w1ks]Why give the archetype a Traptrick?[/quote:3jp9w1ks]
Easier access to the right combo cards at the right time.[/quote:3jp9w1ks]
But why Traptrick and not the normal searcher like ROTA?
parhelia_0000
#77
[quote="greg503":sez7u7ko][quote="parhelia_0000":sez7u7ko][quote="greg503":sez7u7ko]Why give the archetype a Traptrick?[/quote:sez7u7ko]
Easier access to the right combo cards at the right time.[/quote:sez7u7ko]
But why Traptrick and not the normal searcher like ROTA?[/quote:sez7u7ko]
This way, the opponent can't stop it with Ash Blossom. #BigBrainTime
parhelia_0000
#78
Concept in testing: Arkraider God Cards

What if Lara Croft snuck into Atem's temple and got her hands on the Egyptian god cards? This is a deck list concept I wanted to test out with Arkraiders. Let me know what you guys think! https://www.duelingbook.com/deck?id=9008066

parhelia_0000
#79
And a new support card for Arkraiders, to help enable the use of Egyptian God Cards. Enjoy!

Arkraider Lost City - Karnak (アークライダー・エメラルドポリス・カルナック/아크레이더 에메랄드폴리스 카르나크) https://www.duelingbook.com/card?id=2658004
When this card is activated: you can add 1 "Arkraider" Equip Spell card from your Deck to your hand, or if you control a face-up "Arkraider" monster, you can add 1 DIVINE monster from your Deck to your hand instead. You cannot Summon monsters, except Warrior, Spellcaster, Fiend or Divine-Beast monsters. While you control a face-up "Arkraider" monster, you are unaffected by cards or effects that would prevent you from Tributing monsters you control. If you would Tribute monsters to Tribute Summon a Divine-Beast monster, you can treat 1 "Arkraider" monster you control that was Special Summoned from the Extra Deck as 3 Tributes, or Banish "Arkraider" Equip Spell cards from your Deck, equal to the number of Tributes required to Tribute Summon a Divine-Beast monster, instead. Once per turn, if an "Arkraider" or Divine-Beast monster you control destroys an opponent's monster by battle: You can target 1 "Arkraider" Equip Spell card in your GY; either add it to your hand, or equip it to an appropriate monster you control. If this card is sent to the GY or Banished: draw cards equal to the number of "Arkraider" monsters you control. You can only activate 1 "Arkraider Lost City - Karnak" per turn.
DarwisBellium92
#80
[quote="parhelia_0000":1rdc9nct]And a new support card for Arkraiders, to help enable the use of Egyptian God Cards. Enjoy!

Arkraider Lost City - Karnak (アークライダー・エメラルドポリス・カルナック/아크레이더 에메랄드폴리스 카르나크) https://www.duelingbook.com/card?id=2658004
When this card is activated: you can add 1 "Arkraider" Equip Spell card from your Deck to your hand, or if you control a face-up "Arkraider" monster, you can add 1 DIVINE monster from your Deck to your hand instead. You cannot Summon monsters, except Warrior, Spellcaster, Fiend or Divine-Beast monsters. While you control a face-up "Arkraider" monster, you are unaffected by cards or effects that would prevent you from Tributing monsters you control. If you would Tribute monsters to Tribute Summon a Divine-Beast monster, you can treat 1 "Arkraider" monster you control that was Special Summoned from the Extra Deck as 3 Tributes, or Banish "Arkraider" Equip Spell cards from your Deck, equal to the number of Tributes required to Tribute Summon a Divine-Beast monster, instead. Once per turn, if an "Arkraider" or Divine-Beast monster you control destroys an opponent's monster by battle: You can target 1 "Arkraider" Equip Spell card in your GY; either add it to your hand, or equip it to an appropriate monster you control. If this card is sent to the GY or Banished: draw cards equal to the number of "Arkraider" monsters you control. You can only activate 1 "Arkraider Lost City - Karnak" per turn.[/quote:1rdc9nct]
Nosense as Divine-Beast support u_u
greg503
#81
[quote="DarwisBellium92":2oui5bhu][quote="parhelia_0000":2oui5bhu]And a new support card for Arkraiders, to help enable the use of Egyptian God Cards. Enjoy!

Arkraider Lost City - Karnak (アークライダー・エメラルドポリス・カルナック/아크레이더 에메랄드폴리스 카르나크) https://www.duelingbook.com/card?id=2658004
When this card is activated: you can add 1 "Arkraider" Equip Spell card from your Deck to your hand, or if you control a face-up "Arkraider" monster, you can add 1 DIVINE monster from your Deck to your hand instead. You cannot Summon monsters, except Warrior, Spellcaster, Fiend or Divine-Beast monsters. While you control a face-up "Arkraider" monster, you are unaffected by cards or effects that would prevent you from Tributing monsters you control. If you would Tribute monsters to Tribute Summon a Divine-Beast monster, you can treat 1 "Arkraider" monster you control that was Special Summoned from the Extra Deck as 3 Tributes, or Banish "Arkraider" Equip Spell cards from your Deck, equal to the number of Tributes required to Tribute Summon a Divine-Beast monster, instead. Once per turn, if an "Arkraider" or Divine-Beast monster you control destroys an opponent's monster by battle: You can target 1 "Arkraider" Equip Spell card in your GY; either add it to your hand, or equip it to an appropriate monster you control. If this card is sent to the GY or Banished: draw cards equal to the number of "Arkraider" monsters you control. You can only activate 1 "Arkraider Lost City - Karnak" per turn.[/quote:2oui5bhu]
Nosense as Divine-Beast support u_u[/quote:2oui5bhu]
Yes, adding a subtheme for an archetype for fun is a bad thing.
DarwisBellium92
#82
[quote="greg503":174hqmw9][quote="DarwisBellium92":174hqmw9][quote="parhelia_0000":174hqmw9]And a new support card for Arkraiders, to help enable the use of Egyptian God Cards. Enjoy!

Arkraider Lost City - Karnak (アークライダー・エメラルドポリス・カルナック/아크레이더 에메랄드폴리스 카르나크) https://www.duelingbook.com/card?id=2658004
When this card is activated: you can add 1 "Arkraider" Equip Spell card from your Deck to your hand, or if you control a face-up "Arkraider" monster, you can add 1 DIVINE monster from your Deck to your hand instead. You cannot Summon monsters, except Warrior, Spellcaster, Fiend or Divine-Beast monsters. While you control a face-up "Arkraider" monster, you are unaffected by cards or effects that would prevent you from Tributing monsters you control. If you would Tribute monsters to Tribute Summon a Divine-Beast monster, you can treat 1 "Arkraider" monster you control that was Special Summoned from the Extra Deck as 3 Tributes, or Banish "Arkraider" Equip Spell cards from your Deck, equal to the number of Tributes required to Tribute Summon a Divine-Beast monster, instead. Once per turn, if an "Arkraider" or Divine-Beast monster you control destroys an opponent's monster by battle: You can target 1 "Arkraider" Equip Spell card in your GY; either add it to your hand, or equip it to an appropriate monster you control. If this card is sent to the GY or Banished: draw cards equal to the number of "Arkraider" monsters you control. You can only activate 1 "Arkraider Lost City - Karnak" per turn.[/quote:174hqmw9]
Nosense as Divine-Beast support u_u[/quote:174hqmw9]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:174hqmw9]
Exact
parhelia_0000
#83
[quote="greg503":1nbd28us][quote="DarwisBellium92":1nbd28us][quote="parhelia_0000":1nbd28us]And a new support card for Arkraiders, to help enable the use of Egyptian God Cards. Enjoy!

Arkraider Lost City - Karnak (アークライダー・エメラルドポリス・カルナック/아크레이더 에메랄드폴리스 카르나크) https://www.duelingbook.com/card?id=2658004
When this card is activated: you can add 1 "Arkraider" Equip Spell card from your Deck to your hand, or if you control a face-up "Arkraider" monster, you can add 1 DIVINE monster from your Deck to your hand instead. You cannot Summon monsters, except Warrior, Spellcaster, Fiend or Divine-Beast monsters. While you control a face-up "Arkraider" monster, you are unaffected by cards or effects that would prevent you from Tributing monsters you control. If you would Tribute monsters to Tribute Summon a Divine-Beast monster, you can treat 1 "Arkraider" monster you control that was Special Summoned from the Extra Deck as 3 Tributes, or Banish "Arkraider" Equip Spell cards from your Deck, equal to the number of Tributes required to Tribute Summon a Divine-Beast monster, instead. Once per turn, if an "Arkraider" or Divine-Beast monster you control destroys an opponent's monster by battle: You can target 1 "Arkraider" Equip Spell card in your GY; either add it to your hand, or equip it to an appropriate monster you control. If this card is sent to the GY or Banished: draw cards equal to the number of "Arkraider" monsters you control. You can only activate 1 "Arkraider Lost City - Karnak" per turn.[/quote:1nbd28us]
Nosense as Divine-Beast support u_u[/quote:1nbd28us]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:1nbd28us]
To be fair, Tomb Raider The Last Revelation game is based on Lara Croft exploring Egypt and dealing with Egyptian gods, so I figured I'd theme the support card in accordance to the lore.
greg503
#84
[quote="DarwisBellium92":lsvixd4x][quote="greg503":lsvixd4x][quote="DarwisBellium92":lsvixd4x]
Nosense as Divine-Beast support u_u[/quote:lsvixd4x]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:lsvixd4x]
Exact[/quote:lsvixd4x]
Sounds like you don't enjoy making customs
DarwisBellium92
#85
[quote="greg503":3cq3ppv3][quote="DarwisBellium92":3cq3ppv3][quote="greg503":3cq3ppv3]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:3cq3ppv3]
Exact[/quote:3cq3ppv3]
Sounds like you don't enjoy making customs[/quote:3cq3ppv3]
Greg, I mean, making an archetype that only supports DIVINE makes no sense to exist or create it. I prefer the common 6 attributes.

That's all.
DarwisBellium92
#86
[quote="parhelia_0000":1textzan][quote="greg503":1textzan][quote="DarwisBellium92":1textzan]
Nosense as Divine-Beast support u_u[/quote:1textzan]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:1textzan]
To be fair, Tomb Raider The Last Revelation game is based on Lara Croft exploring Egypt and dealing with Egyptian gods, so I figured I'd theme the support card in accordance to the lore.[/quote:1textzan]
Again, it doesn't make sense, there is already a deck supporting Slifer in TCG.
parhelia_0000
#87
[quote="DarwisBellium92":170h6pwu][quote="parhelia_0000":170h6pwu][quote="greg503":170h6pwu]
Yes, adding a subtheme for an archetype for fun is a bad thing.[/quote:170h6pwu]
To be fair, Tomb Raider The Last Revelation game is based on Lara Croft exploring Egypt and dealing with Egyptian gods, so I figured I'd theme the support card in accordance to the lore.[/quote:170h6pwu]
Again, it doesn't make sense, there is already a deck supporting Slifer in TCG.[/quote:170h6pwu]
I mean, what's wrong with wanting to create cards based on video game lore with a twist?
DarwisBellium92
#88
[quote="parhelia_0000":24o51zrx][quote="DarwisBellium92":24o51zrx][quote="parhelia_0000":24o51zrx]
To be fair, Tomb Raider The Last Revelation game is based on Lara Croft exploring Egypt and dealing with Egyptian gods, so I figured I'd theme the support card in accordance to the lore.[/quote:24o51zrx]
Again, it doesn't make sense, there is already a deck supporting Slifer in TCG.[/quote:24o51zrx]
I mean, what's wrong with wanting to create cards based on video game lore with a twist?[/quote:24o51zrx]
If you keep originality like Burning Abyss or Kozmo, that's a yes, but I don't like copying and pasting.
Slitina
#89
Burning Abyss is based on Inferno one of Dante Aligheri's poem known as Divine Comedy and Kozmo is Star Wars and The Wizard in one totally original.
greg503
#90
[quote="DarwisBellium92":18a8jen9][quote="parhelia_0000":18a8jen9][quote="DarwisBellium92":18a8jen9]
Again, it doesn't make sense, there is already a deck supporting Slifer in TCG.[/quote:18a8jen9]
I mean, what's wrong with wanting to create cards based on video game lore with a twist?[/quote:18a8jen9]
If you keep originality like Burning Abyss or Kozmo, that's a yes, but I don't like copying and pasting.[/quote:18a8jen9]
No idea is original, get over it
DarwisBellium92
#91
[quote="greg503":126y32s9][quote="DarwisBellium92":126y32s9][quote="parhelia_0000":126y32s9]
I mean, what's wrong with wanting to create cards based on video game lore with a twist?[/quote:126y32s9]
If you keep originality like Burning Abyss or Kozmo, that's a yes, but I don't like copying and pasting.[/quote:126y32s9]
No idea is original, get over it[/quote:126y32s9]
You don't fucking understand what I mean, right? -_-
greg503
#92
[quote="DarwisBellium92":cgi2x62u][quote="greg503":cgi2x62u][quote="DarwisBellium92":cgi2x62u]
If you keep originality like Burning Abyss or Kozmo, that's a yes, but I don't like copying and pasting.[/quote:cgi2x62u]
No idea is original, get over it[/quote:cgi2x62u]
You don't fucking understand what I mean, right? -_-[/quote:cgi2x62u]
You don't quite write fluent English, so there are some things I just have to interpret.
DarwisBellium92
#93
[quote="greg503":1m1rjpst][quote="DarwisBellium92":1m1rjpst][quote="greg503":1m1rjpst]
No idea is original, get over it[/quote:1m1rjpst]
You don't fucking understand what I mean, right? -_-[/quote:1m1rjpst]
You don't quite write fluent English, so there are some things I just have to interpret.[/quote:1m1rjpst]
Stop correcting me, it bothers me a lot. If for you, it bothers you that I'm Italian, well, don't intervene, ok?
greg503
#94
[quote="DarwisBellium92":3c0z61y2][quote="greg503":3c0z61y2][quote="DarwisBellium92":3c0z61y2]
You don't fucking understand what I mean, right? -_-[/quote:3c0z61y2]
You don't quite write fluent English, so there are some things I just have to interpret.[/quote:3c0z61y2]
Stop correcting me, it bothers me a lot. If for you, it bothers you that I'm Italian, well, don't intervene, ok?[/quote:3c0z61y2]
This isn't about you being Italian, nor is it about "correcting" you. This is about the fact that your writing in English has apparently not communicated your idea to me, so I'm sorry if I interpreted it wrong
parhelia_0000
#95
Alright, so after lengthy deck testing, here are the completed deck profiles for the Obelisk and Slifer variants of Arkraider decks!

All deck lists below are based on the July 2021 format. I decided not to make side decks for these variants as I wanted to focus on getting the core deck right.

Arkraider Obelisk https://www.duelingbook.com/deck?id=9008066


Arkraider Slifer https://www.duelingbook.com/deck?id=9018999


Slifer variant is better going first if you want to lock out your opponent from being able to summon outs to your board. Obelisk variant is better going second, however, as it allows you to clear the opponent's board quick before declaring direct attacks.

Let me know what you guys think!
parhelia_0000
#96
Thought I should share some replays of my Arkraider Slifer deck, to demonstrate to you guys what it can do. Enjoy!

https://www.duelingbook.com/replay?id=37528-32120270
https://www.duelingbook.com/replay?id=37528-32119895
https://www.duelingbook.com/replay?id=37528-32119590
https://www.duelingbook.com/replay?id=37528-32051518
https://www.duelingbook.com/replay?id=37528-31966668
parhelia_0000
#97
And a new support card for Arkraiders, enjoy!

Arkraider Armor of Horus (アークライダー・ホルスの鎧/아크레이더 호루스의 갑옷) https://www.duelingbook.com/card?id=2677801
Equip only to a Warrior or Spellcaster monster. It gains 1000 ATK and DEF, also apply the following effects, depending on the monster this card is equipped to:
● "Arkraider" monster that has a Level: The equipped monster can be treated as 2 monsters for the Xyz Summon of a Warrior or Fiend monster from your Extra Deck, also if you Xyz Summon an "Arkraider" monster using this effect, attach this card to it as Xyz Material.
● Fusion: Your opponent cannot Link Summon.
● Synchro: The equipped monster is unaffected by your opponent's activated monster effects.
● Xyz: If the equipped monster would detach an Xyz Material to activate its effect, you can send this card to the GY to activate its effect instead.
● Link: The equipped monster can be treated as a number of Tributes for the Tribute Summon of a Divine-Beast monster, equal to the number of Link Markers it has.
During your Standby Phases, you must take 1000 damage (this is not optional), or this card is destroyed. If this card is sent to the GY or Banished: you can add 1 Divine-Beast monster from your Deck to your hand, and if you do, you can Tribute Summon 1 Divine-Beast monster this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Arkraider Armor of Horus" once per turn.
parhelia_0000
#98
Deck Concept: Arkraider Exorsisters

We all know that Exorsisters are a newly introduced archetype of monsters that are basically GY hate. But, what if Arkraiders were the missing equation to Exorsisters? What if you could envision Exorsisters such that you didn't have to rely on hand traps and backrow to defend your monsters?

Introducing Arkraider Exorsisters. You still retain the Exorsister core, but instead of having to rely on backrow and hand traps, now you have Arkraiders to help reinforce the defenses.



MAIN DECK:
Monsters (20):
3x Arkraider Apprentice Lara
2x Arkraider Wicked Traveler
3x Ash Blossom & Joyous Spring
1x Exorsister Elaine
3x Exorsister Elise
3x Exorsister Sophia
3x Exorsister Stella
2x Jigabyte

Spells (18):
2x Arkraider Excalibur
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
3x Exorsister Amento
3x Exorsister Pax
1x Foolish Burial
3x Foolish Burial Goods
1x Reinforcement of the Army

Traps (2):
2x Exorsister Vadis

EXTRA DECK:

1x Arkraider Force Wraith
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
2x Arkraider Wicked Nightmare
1x Divine Arsenal AA-Zeus - Sky Thunder
2x Exorsister Caspitelle
1x Exorsister Jibrine
3x Exorsister Mikhaelise
2x Exorsister Usophiel
1x Arkraider Underworld Lara

Deck List Link: https://www.duelingbook.com/deck?id=9706026

Enjoy! Let me know what you guys think.
greg503
#99
Let's be real, you're archtypes have enough "good stuff" cards to make anything around them viable
parhelia_0000
#100
[quote="greg503":14hknb1p]Let's be real, you're archtypes have enough "good stuff" cards to make anything around them viable[/quote:14hknb1p]
Not necessarily as powerful as the pure variant or the Slifer hybrid variant (depends on which archetype I'm combining Arkraiders with), but yeah.
parhelia_0000
#101
Oh, and I should post one more replay on how Arkraider Slifer holds up to this day. Enjoy

https://www.duelingbook.com/replay?id=37528-34766981
parhelia_0000
#102
And here's more support cards inspired by the Shadow of the Tomb Raider game. Enjoy!

Arkraider Eclipse Ritual (アークライダー・日食の儀式/아크레이더 일식 의식) https://www.duelingbook.com/card?id=2864355
This card is used to Ritual Summon "Arkraider incaRnate Lara." You must also Tribute monsters from your hand or field whose Level/Rank equals 8 or more. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also send "Arkraider" monsters from your Deck or Extra Deck to the GY as Tributes. You can discard this card and 1 "Arkraider" card from your hand, then target 1 "Arkraider" monster in your GY; shuffle it into the Deck, then draw 1 card. You can Banish this card from your GY; add 1 "Arkraider" Equip or Field Spell from your Deck to your hand. You can only use each effect of "Arkraider Eclipse Ritual" once per turn.

Arkraider incaRnate Lara (アークライダー・R・ラーラー/아크레이더 R 라라) https://www.duelingbook.com/card?id=2864363
You can Ritual Summon this card using "Arkraider Eclipse Ritual." Gains ATK equal to the total Level/Rank of the monster(s) used to Ritual Summon this card x 200. Unaffected by effects of monsters your opponent controls whose original ATK is less than this card's ATK. While you control an "Arkraider" monster other than this card, your opponent cannot Tribute monsters, except for a Tribute Summon, also negate the effects of your opponent's cards that are Banished or in the GY, except "Arkraider" cards. If this card is Special Summoned: You can draw cards equal to the number of "Arkraider" Spell cards in your GY, then place a number of cards from your hand to the bottom of the Deck in any order, equal to the number of cards drawn by this card's effect -1. If this card is sent to the GY or Banished: Special Summon it, but shuffle it back into the Deck when it leaves the field. You can only control 1 "Arkraider incaRnate Lara."

Arkraider Amaru, the Benevolent (アークライダー・慈悲深いアマル/아크레이더 자비로운 아마루) https://www.duelingbook.com/card?id=2865462
3+ Warrior, Spellcaster or Fiend monsters, including an "Arkraider" monster
If this card is Link Summoned: place counters on this card equal to the number of different types of Warrior or Spellcaster monsters in your GY (Ritual, Fusion, Synchro, Xyz, Link). Gains 3000 ATK per counter on this card. This card gains the following effects, depending on the number of counters on this card: ● 1+: Once per turn, when another card or effect is activated (Quick Effect): You can remove 1 counter from this card; negate the activation. ● 2+: Unaffected by effects of monsters your opponent controls, except "Arkraider" monsters. ● 3+: Cannot be tributed. ● 4+: Once per turn (Quick Effect): you can Banish up to 2 "Arkraider" monsters with different names from your GY; until your 3rd End Phase after activation, this card gains the effects of those monsters. ● 5: Your opponent cannot Special Summon monsters.
parhelia_0000
#103
Ladies and gents, we finally have confirmation, Arkraiders broke the meta.

https://www.duelingbook.com/replay?id=37528-35738271
https://www.duelingbook.com/replay?id=37528-35793922
Lil Oldman
#104
We already knew that lol
parhelia_0000
#105
This is probably the most perfect board ever conceptualized with Arkraiders. https://www.duelingbook.com/replay?id=37528-35883080

With the end board:
1. My opponent cannot Special Summon monsters thanks to Amaru.
2. My opponent cannot Tribute monsters I control except for a Tribute Summon, and I even have Heaven's Glow to follow up just in case my opponent has Sphere Mode.
3. My opponent's locked out of GY and Banished effects.
4. Thanks to Darkness Lara gaining effects of Wicked Nightmare, any LV/Rank/Link 5 or lower monsters my opponent controls have their effects negated.
5. Arkraider monsters I control are unaffected by Spell effects, making them impervious to DRNM or Lightning Storm.
6. My opponent cannot draw outside the Draw Phase thanks to Underworld Lara, meaning my opponent might as well forget about Exodia because you'd need an anime protagonist-level miracle to pull off a hard-draw into an Exodia win.
7. My Amaru can follow up with additional effects during the next turn.
8. I have 3 negates to reinforce the floodgates (1 omni, 1 monster, 1 search from Ash).

And I STILL haven't even used Underworld Lara's discard effect!
parhelia_0000
#106
One more support card coming your way!

Arkraider Possession (アークライダー・セットの呪い/아크레이더 세트의 저주) https://www.duelingbook.com/card?id=2950508
You can only activate 1 "Arkraider Possession" per turn. After you activate this card, for the rest of this turn, you cannot Summon monsters, except "Arkraider" or DIVINE monsters. Pay 1000 LP; your opponent can negate this card's effect by discarding 2 cards from their hand, otherwise activate 1 of the following effects:
● If you control no monsters: Reveal any number of "Arkraider" cards in your hand, and if you do, take control of a number of monsters your opponent controls, equal to the number of cards revealed by this effect. Their effects are negated, also their names are treated as "Arkraider Possessed."
● If your opponent controls more monsters than you do, and the only monsters you control are "Arkraider" monsters: Send cards from the top of your Deck to the GY equal to the surplus, and if you do, your opponent selects and gives control of monsters they control to you, equal to the number of cards sent to the GY by this card's effect. Their effects are negated, also their names are treated as "Arkraider Possessed."
parhelia_0000
#107
Arkraider 2022 - 3-card Combo to Quad-Lara Lock
It's time to bring Arkraiders into 2022! I'm gonna show you guys how to pull off a 3-card combo to lock down the opponent even before they have a chance to retaliate.

The 3-card combo: Pre-Preparation of Rites, Foolish Burial Goods (or Arkraider Apprentice Lara) and Arkraider Excalibur. If you have these three cards in hand, you've basically won the duel.

Combo Tutorial Replay: https://www.duelingbook.com/replay?id=37528-35906595

So we want to start things off by using Pre-Preparation of Rites to search Eclipse Ritual and incaRnate Lara. Hold onto these cards because you'll need the ritual monster for Amaru! Then, you want to use Foolish Burial Goods to send Arkraider Lost City - Yamatai to the GY, triggering its float effect to special summon Arkraider Apprentice Lara from our Deck. If you already have Apprentice Lara in your hand, you can Special Summon her right away.

After that, you want to Tribute Apprentice Lara for the Communicator -> Prime Richard combo. With 2 monsters on the field, you can use Prime Richard to search an Arkraider spell.

IF YOU SUSPECT THE OPPONENT HAS NIBIRU IN HAND: Add Arkraider Retaliation or Arkraider Heaven's Glow. Either of these will stop Nibiru.
IF YOUR OPPONENT MAKES IT CLEAR THEY HAVE NO HAND TRAPS: Extend with Arkraider Lost Memories. (This option is demonstrated in this video, but either way the result will be the same.)

With Lost Memories, you want to Special Summon Prime Amelia, triggering its effect to Special Summon Wicked Traveler from your Deck. Then, using Wicked Traveler, Communicator and Prime Richard you want to link them off into Legendary Lara.

CL1 Legendary Lara, CL2 Communicator. You'll get an Upstart draw off of Communicator, and you get a Monster Reborn off of Legendary Lara. You can bring any Arkraider from your GY back except Apprentice Lara. For this example I went with Prime Richard.

After that, you want to use Apprentice Lara's 2nd effect, banishing it from the GY to get a free Arkraider monster from our Extra Deck. We want to bring out Force Wraith for the Wicked Nightmare. Legendary Lara's effect will trigger, allowing you to get another draw from your Deck. Then, use Apprentice Lara's final effect, shuffling it from the Banished Zone to the Deck to draw 1 card.

After you bring out your Wicked Nightmare, you want to link off Prime Amelia into Mentor Von Croy. I hope you guys were smart enough to leave one of the zones that Legendary Lara points to, 'cause that'll allow you to bring back Amelia to that zone. After that, you want to tune Mentor Von Croy (its effect allows him to be used as a LV4 for Synchro or Xyz Summon of an Arkraider monster) and Prime Richard with Prime Amelia, to Synchro Summon Shadow Lara.

Using Shadow Lara's effect, we want to copy Arkraider Lost Memories' first effect, special summoning yet ANOTHER Arkraider from our Deck. For this demonstration, I went with Apprentice Lara, but Communicator does just fine too.

Next, you want to use Excalibur to revive any of the LV4 Arkraider's from your GY, and overlay them into eXtreme Lara. Excalibur's GY effect will trigger, allowing you to special summon another Arkraider from your Deck. Let's go with another copy of Wicked Traveler for this instance.

After that, you want to Rank Up eXtreme Lara into eXotic Lara.

Next, you want to use Wicked Traveler as material for the Link Summon of Underworld Lara. Normally it requires 3 Link materials, but its effect allows you to treat a Special Summoned "Arkraider" monster as an entire material.

Last but not least, we'll be using Arkraider Eclipse Ritual to Tribute Wicked Nightmare into incaRnate Lara. Using its on-summon effect, given the fact that for this instance you have 4 Arkraider Spell cards in GY, you'll draw 4 and place 3 at the bottom of the Deck.

What you do with the combo from here on out is up to you depending on what you drew, but with this 3-card combo you'll have essentially locked your opponent out of GY effects or drawing outside their Draw Phase, protecting your Arkraiders from Kaiju's, Spell or Trap effects, AND gaining a Spell/Trap and monster effect negation each off of eXotic Lara and Shadow Lara.



And that's it! Arkraider in 2022 has risen to become one of the biggest threats to the meta as of today. Let me know what you guys think of the combo!
parhelia_0000
#108
Arkraider 2022 Deck Profile (October 1 2021 Format)

Ladies and gents, I give you, the deck profile of my Arkraider's, the very deck that brought Pendulum Magicians, Tri-Brigade and Dogmatika Invoked Shaddoll's down to their knees. Enjoy!

Deck Link: https://www.duelingbook.com/deck?id=9711575



MAIN DECK (Total 50 cards)
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
1x Arkraider Prime Amelia
1x Arkraider Prime Richard
2x Arkraider Wicked Traveler
3x Ash Blossom & Joyous Springs
2x Arkraider incaRnate Lara

Spells (35):
2x Arkraider Eclipse Ritual
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Possession
2x Arkraider Retaliation
2x Arkraider Revelation
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
3x Foolish Burial Goods
3x Pre-Preparation of Rites
1x Reinforcement of the Army
1x Set Rotation

EXTRA DECK (15)
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
1x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Amaru, the Benevolent
1x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
2x Arkraider Underworld Lara

SIDE DECK (15)
3x Denko Sekka
3x Droll & Lock Bird
3x Nibiru, the Primal Being
3x Lightning Storm
3x Evenly Matched

DECK ANALYSIS:
After playtesting this deck many times, I found that I don't even need Isolde anymore in my deck, considering the fact that my deck is capable of pushing out so much resources by its own. The addition of 2 Possession has now made it possible for Arkraiders to have a strong start going second as well, meaning I don't have to worry about RPS luck anymore.

Using both Amaru and Natla together in the Extra Deck means that the strongest end board completely locks the opponent out of playing Yugioh.

Let me know what you guys think of the deck list. :)
greg503
#109
[quote="parhelia_0000":gqlpjabn]Arkraider 2022 Deck Profile (October 1 2021 Format)

Ladies and gents, I give you, the deck profile of my Arkraider's, the very deck that brought Pendulum Magicians, Tri-Brigade and Dogmatika Invoked Shaddoll's down to their knees. Enjoy!

Deck Link: https://www.duelingbook.com/deck?id=9711575



MAIN DECK (Total 50 cards)
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
1x Arkraider Prime Amelia
1x Arkraider Prime Richard
2x Arkraider Wicked Traveler
3x Ash Blossom & Joyous Springs
2x Arkraider incaRnate Lara

Spells (35):
2x Arkraider Eclipse Ritual
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Possession
2x Arkraider Retaliation
2x Arkraider Revelation
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
3x Foolish Burial Goods
3x Pre-Preparation of Rites
1x Reinforcement of the Army
1x Set Rotation

EXTRA DECK (15)
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
1x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Amaru, the Benevolent
1x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
2x Arkraider Underworld Lara

SIDE DECK (15)
3x Denko Sekka
3x Droll & Lock Bird
3x Nibiru, the Primal Being
3x Lightning Storm
3x Evenly Matched

DECK ANALYSIS:
After playtesting this deck many times, I found that I don't even need Isolde anymore in my deck, considering the fact that my deck is capable of pushing out so much resources by its own. The addition of 2 Possession has now made it possible for Arkraiders to have a strong start going second as well, meaning I don't have to worry about RPS luck anymore.

Using both Amaru and Natla together in the Extra Deck means that the strongest end board completely locks the opponent out of playing Yugioh.

Let me know what you guys think of the deck list. :)[/quote:gqlpjabn]
You pushed the power so much that running more than 40 cards w/o Grass is optimal
parhelia_0000
#110
[quote="greg503":c3zvt6cu][quote="parhelia_0000":c3zvt6cu]Arkraider 2022 Deck Profile (October 1 2021 Format)

Ladies and gents, I give you, the deck profile of my Arkraider's, the very deck that brought Pendulum Magicians, Tri-Brigade and Dogmatika Invoked Shaddoll's down to their knees. Enjoy!

Deck Link: https://www.duelingbook.com/deck?id=9711575



MAIN DECK (Total 50 cards)
Monsters (15):
3x Arkraider Apprentice Lara
3x Arkraider Communicator
1x Arkraider Prime Amelia
1x Arkraider Prime Richard
2x Arkraider Wicked Traveler
3x Ash Blossom & Joyous Springs
2x Arkraider incaRnate Lara

Spells (35):
2x Arkraider Eclipse Ritual
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
2x Arkraider Heaven's Glow
3x Arkraider Lost City - Niflheim
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Possession
2x Arkraider Retaliation
2x Arkraider Revelation
2x Arkraider Sacred Guidance
2x Arkraider Triangle of Light
3x Foolish Burial Goods
3x Pre-Preparation of Rites
1x Reinforcement of the Army
1x Set Rotation

EXTRA DECK (15)
1x Arkraider Darkness Lara
1x Arkraider Fantastic Lara
1x Arkraider Force Wraith
1x Arkraider Shadow Lara
1x Arkraider Survivor Lara
1x Arkraider eXotic Lara
1x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
1x Arkraider Amaru, the Benevolent
1x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Arkraider Natla, the Vengeful
2x Arkraider Underworld Lara

SIDE DECK (15)
3x Denko Sekka
3x Droll & Lock Bird
3x Nibiru, the Primal Being
3x Lightning Storm
3x Evenly Matched

DECK ANALYSIS:
After playtesting this deck many times, I found that I don't even need Isolde anymore in my deck, considering the fact that my deck is capable of pushing out so much resources by its own. The addition of 2 Possession has now made it possible for Arkraiders to have a strong start going second as well, meaning I don't have to worry about RPS luck anymore.

Using both Amaru and Natla together in the Extra Deck means that the strongest end board completely locks the opponent out of playing Yugioh.

Let me know what you guys think of the deck list. :)[/quote:c3zvt6cu]
You pushed the power so much that running more than 40 cards w/o Grass is optimal[/quote:c3zvt6cu]
Funny you mentioned that, considering how Arkraider Infernoid used to be a thing with the Scion of Atlantis I made as a support card a long while back.

By the way, I'd be very curious to see how Christen57 would try to make these cards, considering how he already did the feedback on the Xenomorphs before. (Yes, I watched the Objection link in Spam Paradise. I had a good laugh, thanks.)

In fact, let's have some fun. Since these cards are public, I would be interested to see how other people would incorporate Arkraiders into their decks.
parhelia_0000
#111
So with the new banlist up, let's talk about Arkraiders. I'll list out which variants are affected, and if they are, which ones are still playable.

PURE VARIANT - Not affected. Please see deck list above: https://www.duelingbook.com/deck?id=9711575
INVOKED VARIANT - Playable. I recommend that you replace 2nd Pot of Desires with a 3rd copy of Arkraider Lost City - Niflheim.
INFERNOID VARIANT - Nerfed. Because of limited Monster Gate you won't be able to mill out Scion of Atlantis's as consistently. For fun decks it's a nice gimmick, but for meta, it's not playable anymore. DECK SCHEDULED FOR DELETION - DEEMED NO LONGER VIABLE FOR META PLAY.
KARNAK EGYPTIAN GODS VARIANT - Not affected. Please see deck list: https://www.duelingbook.com/deck?id=9018999
ARKRAIDER EXORSISTER - Not affected. Please see deck list: https://www.duelingbook.com/deck?id=9706026

Overall analysis: Pure variant is still playable as the 50-card deck does not rely on Pot of Desires to consistently push out the end board. In fact, I'd even argue that Pot of Desires hinders the combo plays as it does pose a risk of me banishing extender cards that could screw up my combos. The hybrid variants are the ones that are hit the most, especially Infernoids, as Monster Gate being limited nerfs the potential of Scion of Atlantis.

If anything, I'd say that the new banlist made Arkraiders even stronger. Raigeki being unbanned makes no difference at this point, as the current meta has ways to get around it or negate it.

The most surprising unbans I've seen from the banlist are Fairy Tail - Snow and Destrudo. While I personally don't see them being used in Arkraiders anytime soon, it'd be interesting to see the interactions the decks that run them will have against Arkraiders.
parhelia_0000
#112
ARCHETYPE SCHEDULED FOR DELETION FROM DB DATABASE. This is as of means to boycott the Custom Card format's toxicity that's going on to this day.

Admins may now lock this thread, thank you.
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