Proper Master Rule support for old formats - deckbuilding.
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Proper Master Rule support for old formats - deckbuilding.
Prior to 2008 there was no size limit for decks, so you could run more than 60 cards. I propose this be implemented in the deckbuilder for unlimited and Goat format. There have been recent strives to increase the accuracy of old Master rule formats by implementing theoretically unlimited Fusion decks, and this is really the last issue to tackle.
While I'm not going to say it's impossible, since you would just have to factor the max number of Goat Format cards available times 3 (with a few name condition exceptions)... There are a lot of consequences in that.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
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DuskWill wrote:While I'm not going to say it's impossible, since you would just have to factor the max number of Goat Format cards available times 3 (with a few name condition exceptions)... There are a lot of consequences in that.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
I don't know when you played MTG last, but last I played in 2011, your deck had to be 60 cards.
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DuskWill wrote:While I'm not going to say it's impossible, since you would just have to factor the max number of Goat Format cards available times 3 (with a few name condition exceptions)... There are a lot of consequences in that.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
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this is great wrote:Prior to 2008 there was no size limit for decks, so you could run more than 60 cards. I propose this be implemented in the deckbuilder for unlimited and Goat format. There have been recent strives to increase the accuracy of old Master rule formats by implementing theoretically unlimited Fusion decks, and this is really the last issue to tackle.
To create "unlimited space" would be immpossilbe... unless they would want to created like a 10,000 slot deck constructer which would not be advisable and would take lots of memory and overhead
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Renji Asuka wrote:DuskWill wrote:While I'm not going to say it's impossible, since you would just have to factor the max number of Goat Format cards available times 3 (with a few name condition exceptions)... There are a lot of consequences in that.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
I don't know when you played MTG last, but last I played in 2011, your deck had to be 60 cards.
In what format? Standard and other constructed formats have had no deck size limit outside of being able to shuffle it to my knowledge.
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Renji Asuka wrote:I don't know when you played MTG last, but last I played in 2011, your deck had to be 60 cards.
Being able to shuffle without assistance is the deck limit for mtg, except in edh where it's 99 + commander. Look at the card battle of wits
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this is great wrote:be quiet
Yep, we got ourselves a troll.
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Darkraiclone wrote:this is great wrote:be quiet
Yep, we got ourselves a troll.
I'm not trolling, it's just ludicrous that somebody who has clearly never developed for the website is making up potential development problems even though it's probably the most unproductive thing one could do. It's not like the actual developers are going to magically agree with him.
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DarkPhenix wrote:this is great wrote:Prior to 2008 there was no size limit for decks, so you could run more than 60 cards. I propose this be implemented in the deckbuilder for unlimited and Goat format. There have been recent strives to increase the accuracy of old Master rule formats by implementing theoretically unlimited Fusion decks, and this is really the last issue to tackle.
To create "unlimited space" would be immpossilbe... unless they would want to created like a 10,000 slot deck constructer which would not be advisable and would take lots of memory and overhead
Cool, do you program the website?
this is great wrote:DarkPhenix wrote:this is great wrote:Prior to 2008 there was no size limit for decks, so you could run more than 60 cards. I propose this be implemented in the deckbuilder for unlimited and Goat format. There have been recent strives to increase the accuracy of old Master rule formats by implementing theoretically unlimited Fusion decks, and this is really the last issue to tackle.
To create "unlimited space" would be immpossilbe... unless they would want to created like a 10,000 slot deck constructer which would not be advisable and would take lots of memory and overhead
Cool, do you program the website?
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this is great wrote:Darkraiclone wrote:this is great wrote:be quiet
Yep, we got ourselves a troll.
I'm not trolling, it's just ludicrous that somebody who has clearly never developed for the website is making up potential development problems even though it's probably the most unproductive thing one could do. It's not like the actual developers are going to magically agree with him.
Sorry, but I can't see that reply you gave me any less of a troll. Presenting problems to a given idea isn't being unproductive, it's being realistic. It's evaluating the issues and seeing how to overcome them, if possible. You don't overcome challenging obstacles just by shushing whomever points out the bumps in your way. It's not like they're not going to be there if nobody points them out. The developers would have to deal with it anyway and come to a conclusion based on those problems.
Also, yes, I have never developed for the website but it doesn't mean I can't see issues with a given idea. You don't have to be an engineer to point out that a car made out of wood would result in specific maintenance issues or be a ornithologist to say that having a penguin for a pet will require proper and possibly expensive accommodations. Both ideas are feasible, but you can't ignore the problems that comes with it.
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I don't need to know DBs development cycle to tell you that it would be expensive to store a bunch of 2000 GB deck files
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- Renji Asuka
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greg503 wrote:Renji Asuka wrote:DuskWill wrote:While I'm not going to say it's impossible, since you would just have to factor the max number of Goat Format cards available times 3 (with a few name condition exceptions)... There are a lot of consequences in that.
For an instance, the deckbuilder would have to feature a scroll bar for both Main and Fusion decks or be completely text, and both demands changes in the interface. Next, there's the practical issue that comes with memory allocation and data size for the increased deck sizes, but that's beyond me, I don't know the details of the site's programming.
Don't get me wrong, making an old format completely realistic sounds awesome. But there's so much more beyond that suggestion. I mean, Magic the Gathering decks has literally no maximum size, as long as you can shuffle your deck in your hands unassisted. Online simulators lack that issue, but there are others that are needed to address. If anything, I'll leave that to developers here to explain it further.
I don't know when you played MTG last, but last I played in 2011, your deck had to be 60 cards.
In what format? Standard and other constructed formats have had no deck size limit outside of being able to shuffle it to my knowledge.
It's just what I remembered in standard format. I could be wrong though.
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greg503 wrote:I don't need to know DBs development cycle to tell you that it would be expensive to store a bunch of 2000 GB deck files
I don't understand how you think the files would be 2000 gigabytes when they export as plain text. Please do explain.
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DuskWill wrote:this is great wrote:Darkraiclone wrote:Yep, we got ourselves a troll.
I'm not trolling, it's just ludicrous that somebody who has clearly never developed for the website is making up potential development problems even though it's probably the most unproductive thing one could do. It's not like the actual developers are going to magically agree with him.
Sorry, but I can't see that reply you gave me any less of a troll. Presenting problems to a given idea isn't being unproductive, it's being realistic. It's evaluating the issues and seeing how to overcome them, if possible. You don't overcome challenging obstacles just by shushing whomever points out the bumps in your way. It's not like they're not going to be there if nobody points them out. The developers would have to deal with it anyway and come to a conclusion based on those problems.
Also, yes, I have never developed for the website but it doesn't mean I can't see issues with a given idea. You don't have to be an engineer to point out that a car made out of wood would result in specific maintenance issues or be a ornithologist to say that having a penguin for a pet will require proper and possibly expensive accommodations. Both ideas are feasible, but you can't ignore the problems that comes with it.
i already said be quiet yet u reply with this wall of text im not going to read. stop being a noob
this is great wrote:i already said be quiet yet u reply with this wall of text im not going to read. stop being a noob
Uhh, insulting people like that won't help your cause, nor it makes you look like the better person.
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You saw these cards as terrible, I saw them as ideas.
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