Jack Yudi | #1 | Fri Aug 23, 2024 9:38 PM | Delete | Not sure if someone's done this before (very likely someone has) but I made a new support card for the Assault Mode archetype and an Junk Warrior /Assault mode Art for Junk Warrior /Assault mode was provided by PrimeAceJohn on DeviantArt Assault Return's art was done by me. https://www.duelingbook.com/card?id=4785495 | Assault Return https://www.duelingbook.com/card?id=4784802 | Junk Warrior /Assault Mode Bonus: https://www.duelingbook.com/card?id=4784773 | Armory Wing and https://www.duelingbook.com/card?id=4808931 | Armored Junk Warrior Arts provided by PrimeAceJohn on DeviantArt I'll be back when I have something else to share that I think is interesting. |
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Christen57 | #2 | Wed Aug 28, 2024 1:07 PM | Delete | Assault Return should be shortened from: Target 1 "/Assault Mode" monster you control, or one in your hand; return it to the bottom of your Deck, then Special Summon 1 monster from your GY whose original name is included in the name of the returned "/Assault Mode" monster. The Special Summoned monster gains 500 ATK and DEF, and cannot be destroyed by battle until the end of this turn. to: Put 1 "/Assault Mode" monster from your hand or field on the bottom of the Deck; Special Summon 1 monster from your GY whose name the returned monster's includes. (This is treated as a Special Summon by "Assault Mode Activate".) It gains 500 ATK/DEF, also it cannot be destroyed by battle this turn.
Effect never "target" cards in the hand, deck, or extra deck. You also need to specify that the special summon is treated as being done with Assault Mode Activate since the Assault Mode monsters say they can only be summoned off of that effect.
Junk Warrior/Assault Mode's effect should be shortened from: Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. Gains ATK equal to the total ATK of all Level 2 or lower monsters you control. Once per turn, if this card destroys a monster by battle, you can special summon one level 2 or lower monster from your hand or GY, that monster cannot be destroyed by battle or targeted by card effects until the end of the turn. If this card leaves the field, you can shuffle this card back into the deck, special summon "Junk Warrior" from your GY. to: Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate". Gains ATK equal to the total original ATK of all Level 2 or lower monsters you control. If this card destroys a monster by battle: You can Special Summon 1 Level 2 or lower monster from your hand or GY, also that monster cannot be destroyed by battle this turn or targeted by effects this turn. If this card leaves the field: You can shuffle it into the Deck; Special Summon 1 "Junk Warrior" from your GY.
This thing has no effect of its own it can special summon itself off of, so the "except by its own effect" part shouldn't be included. It should also gain just the original ATK of those other monsters to ensure no infinite loop occurs where you control 2 copies of these whose levels were both lowered to 2 for some reason. You also need to properly use colons : and semi-colons ; to clearly indicate activation requirements and costs; and there's no need to put a once per turn on this thing's effect since monsters by default only get 1 attack per turn anyways.
Special Summon is always capitalized. Same with Deck.
Armory Wing's PSCT is alright. Just remove the hard once per turn thing from it, since that card's first effect already has a soft once per turn restriction.
Armored Junk Warrior can be shortened from: Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by tributing 1 "Junk Warrior" equipped with 2 "Armory" monsters with different names. This card gains 500 ATK for each Level 2 or lower monster you control and in your GY. (Quick Effect): You can Tribute 1 other "Junk" monster you control; this card gains ATK and DEF equal to the Tributed monster's original ATK and DEF. to: Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 1 monster equipped with 2+ "Armory" cards. Gains 500 ATK for each Level 2 or lower monster on your field and GY. (Quick Effect): You can Tribute 1 other "Junk" monster; this card gains ATK/DEF equal to that monster's original ATK/DEF.
Tributing is also always capitalized, along with Tribute, Tributes, and Tributed. Also, requiring the equipped cards to specifically be monsters or to have different names, as well as requiring the tribute for the special summon to specifically be Junk Warrior, are unnecessary in my opinion.
You also don't need to begin an effect with "This card gains" followed by a certain amount of ATK or DEF. You can just start with "Gains" since doing so will by default refer to the card itself in question.
You also don't need to specify that the monster you tribute for this effect's cost has to be one you control, as all your tributes by default have to be under your control unless some kind of card or effect states otherwise.
Finally, "gains ATK/DEF" means functionally the same thing as "gains ATK and DEF" while being slightly shorter. |
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Jack Yudi | #3 | Sun Sep 8, 2024 9:53 PM | Delete | I will admit, it was like 2 in the morning when I was making those cards and I don't think I've been on DB in awhile. My brain reverts to older PSCT when I'm writing cards but also want to sleep.
But since it's 10:48 PM when I decided to open this tab, I guess I should respond. (it's probably probably 11 something when I send this reply) [quote="Christen57":25n6ey1y] Effects never "target" cards in the hand, deck, or extra deck. [/quote:25n6ey1y] Ah. You're right about that.
[quote="Christen57":25n6ey1y] You also need to specify that the special summon is treated as being done with Assault Mode Activate since the Assault Mode monsters say they can only be summoned off of that effect. [/quote:25n6ey1y] We're not summoning /assault mode monsters though. This is supposed to summon the non-assault mode monster from the GY.
[quote="Christen57":25n6ey1y] This thing has no effect of its own it can special summon itself off of, so the "except by its own effect" part shouldn't be included. It should also gain just the original ATK of those other monsters to ensure no infinite loop occurs where you control 2 copies of these whose levels were both lowered to 2 for some reason. You also need to properly use colons : and semi-colons ; to clearly indicate activation requirements and costs; and there's no need to put a once per turn on this thing's effect since monsters by default only get 1 attack per turn anyways. [/quote:25n6ey1y] Again, I was really tired when writing these effects, but you are right. I'm just bad at PSCT when I'm tired.
[quote="Christen57":25n6ey1y] Special Summon is always capitalized. Same with Deck. [/quote:25n6ey1y] This was also another "I'm tired and being lazy at 2 AM writing custom cards because I have ideas and want them done already"
[quote="Christen57":25n6ey1y] Armory Wing's PSCT is alright. Just remove the hard once per turn thing from it, since that card's first effect already has a soft once per turn restriction. [/quote:25n6ey1y] iirc I based it off of Armory Arm. I do not remember why I added that but I think I remember adding some other effect to it that I didn't like and removed.
[quote="Christen57":25n6ey1y] Stuff about Armored Junk Warrior [/quote:25n6ey1y] You are right about capitalization and the PSCT. As I've said already, very tired. The idea was for it to be Junk Warrior with Armory Arm and Armory Wing just combined into one card. While I do see how this restriction could make it harder to summon it's materials are easy to summon, meaning there's not too much of an issue. But I will update the cards with some of your PSCT suggestions.
But it's literally midnight and I'm tired so I'll do it tomorrow. |
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Christen57 | #4 | Mon Sep 9, 2024 8:28 AM | Delete | We're not summoning /assault mode monsters though. This is supposed to summon the non-assault mode monster from the GY.
Oops. My bad. |
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