james123 | #1 | Tue Dec 12, 2023 6:20 PM | Delete | Here's a collection of cards heavily inspired by Christen57, A lot of these are Archetypes that Christen refuses to do due to how Meta they are and/or the fact that I did it before him... So, here's a Decklist showing them off https://www.duelingbook.com/deck?id=14396921 |
|
Christen57 | #2 | Sun Feb 11, 2024 6:21 PM | Delete | Most of these archetypes don't need, and shouldn't have, further custom support. Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted. Same with those Centur-Ion supports. G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.to: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say " activate Spell/Trap Cards" in this case instead of " Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects. The You after " If this card is Summoned:" is also capitalized. This also goes for " If this card is Normal Summoned:," " If this card is Special Summoned:," " If this card is Normal or Special Summoned:," and so on. Magikarp, Pokemon of the Ghoti's effect can be shortened from: You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.to: If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's. Remember to use a colon to indicate activation requirements, not just a comma. So you say " Summoned: You can" with the colon in the middle, or " Summoned, you can:" with the colon at the end, but not " Summoned, you can" with no colon. You capitalize Monster when saying " Effect Monster" or " Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on. I think just having the restriction be " WATER Fish Effect Monster" is good enough for now, without including the " Level 4 or lower" or " synchro" part. You also misspelled monsters as " monstrers" with an extra R. Mannadium Zero-Heart's effect can be shortened from: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.to: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include " Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF. Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already. I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot. Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong. I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from: Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.to: LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.The " LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with. Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria. The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster. Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on. Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use " cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss. Gravity Fluctuation's effect should be shortened from: (This card is always treated as a "G Golem" card.) Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say " from your banished". We can now simply say " banishment" since Konami has chosen to go with that term for referencing the banished-card location. Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that. Love Gravity's effect should be buffed from: (This card is always treated as a "G Golem" card.) Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta. Gyarydos, Pokemon of the Ghoti's effect should be simplified from: 1 "Ghoti" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.to: 1 "Ghoti" Tuner + 1+ non-Tuner monsters You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase. ● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position. ● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location. Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support. |
|
james123 | #3 | Mon Feb 12, 2024 1:00 PM | Delete | [quote="Christen57":xnx8fcpw]Most of these archetypes don't need, and shouldn't have, further custom support. Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted. Same with those Centur-Ion supports. G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.to: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say " activate Spell/Trap Cards" in this case instead of " Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects. The You after " If this card is Summoned:" is also capitalized. This also goes for " If this card is Normal Summoned:," " If this card is Special Summoned:," " If this card is Normal or Special Summoned:," and so on. Magikarp, Pokemon of the Ghoti's effect can be shortened from: You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.to: If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's. Remember to use a colon to indicate activation requirements, not just a comma. So you say " Summoned: You can" with the colon in the middle, or " Summoned, you can:" with the colon at the end, but not " Summoned, you can" with no colon. You capitalize Monster when saying " Effect Monster" or " Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on. I think just having the restriction be " WATER Fish Effect Monster" is good enough for now, without including the " Level 4 or lower" or " synchro" part. You also misspelled monsters as " monstrers" with an extra R. Mannadium Zero-Heart's effect can be shortened from: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.to: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include " Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF. Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already. I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot. Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong. I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from: Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.to: LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.The " LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with. Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria. The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster. Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on. Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use " cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss. Gravity Fluctuation's effect should be shortened from: (This card is always treated as a "G Golem" card.) Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say " from your banished". We can now simply say " banishment" since Konami has chosen to go with that term for referencing the banished-card location. Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that. Love Gravity's effect should be buffed from: (This card is always treated as a "G Golem" card.) Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta. Gyarydos, Pokemon of the Ghoti's effect should be simplified from: 1 "Ghoti" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.to: 1 "Ghoti" Tuner + 1+ non-Tuner monsters You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase. ● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position. ● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location. Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.[/quote:xnx8fcpw] Welp, I decided to make the Removals and Changes. EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb. |
|
Christen57 | #4 | Mon Feb 12, 2024 9:27 PM | Delete | [quote="james123":1xc55czn][quote="Christen57":1xc55czn]Most of these archetypes don't need, and shouldn't have, further custom support. Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted. Same with those Centur-Ion supports. G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.to: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say " activate Spell/Trap Cards" in this case instead of " Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects. The You after " If this card is Summoned:" is also capitalized. This also goes for " If this card is Normal Summoned:," " If this card is Special Summoned:," " If this card is Normal or Special Summoned:," and so on. Magikarp, Pokemon of the Ghoti's effect can be shortened from: You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.to: If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's. Remember to use a colon to indicate activation requirements, not just a comma. So you say " Summoned: You can" with the colon in the middle, or " Summoned, you can:" with the colon at the end, but not " Summoned, you can" with no colon. You capitalize Monster when saying " Effect Monster" or " Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on. I think just having the restriction be " WATER Fish Effect Monster" is good enough for now, without including the " Level 4 or lower" or " synchro" part. You also misspelled monsters as " monstrers" with an extra R. Mannadium Zero-Heart's effect can be shortened from: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.to: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include " Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF. Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already. I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot. Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong. I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from: Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.to: LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.The " LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with. Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria. The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster. Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on. Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use " cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss. Gravity Fluctuation's effect should be shortened from: (This card is always treated as a "G Golem" card.) Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say " from your banished". We can now simply say " banishment" since Konami has chosen to go with that term for referencing the banished-card location. Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that. Love Gravity's effect should be buffed from: (This card is always treated as a "G Golem" card.) Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta. Gyarydos, Pokemon of the Ghoti's effect should be simplified from: 1 "Ghoti" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.to: 1 "Ghoti" Tuner + 1+ non-Tuner monsters You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase. ● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position. ● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location. Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.[/quote:1xc55czn] Welp, I decided to make the Removals and Changes. EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.[/quote:1xc55czn] I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. [url:1xc55czn]https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140[/url:1xc55czn] Also, I misspoke earlier. When I said: there's currently no effect monster in the game with 1500 ATK and 2100 DEF. I meant to say there's currently no such non-effect monster. |
|
james123 | #5 | Tue Feb 13, 2024 8:05 AM | Delete | [quote="Christen57":3007dcvh][quote="james123":3007dcvh][quote="Christen57":3007dcvh]Most of these archetypes don't need, and shouldn't have, further custom support. Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted. Same with those Centur-Ion supports. G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.to: If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say " activate Spell/Trap Cards" in this case instead of " Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects. The You after " If this card is Summoned:" is also capitalized. This also goes for " If this card is Normal Summoned:," " If this card is Special Summoned:," " If this card is Normal or Special Summoned:," and so on. Magikarp, Pokemon of the Ghoti's effect can be shortened from: You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.to: If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's. Remember to use a colon to indicate activation requirements, not just a comma. So you say " Summoned: You can" with the colon in the middle, or " Summoned, you can:" with the colon at the end, but not " Summoned, you can" with no colon. You capitalize Monster when saying " Effect Monster" or " Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on. I think just having the restriction be " WATER Fish Effect Monster" is good enough for now, without including the " Level 4 or lower" or " synchro" part. You also misspelled monsters as " monstrers" with an extra R. Mannadium Zero-Heart's effect can be shortened from: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.to: Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include " Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF. Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already. I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot. Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong. I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from: Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.to: LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.The " LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with. Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria. The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster. Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on. Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use " cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss. Gravity Fluctuation's effect should be shortened from: (This card is always treated as a "G Golem" card.) Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say " from your banished". We can now simply say " banishment" since Konami has chosen to go with that term for referencing the banished-card location. Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that. Love Gravity's effect should be buffed from: (This card is always treated as a "G Golem" card.) Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.to: (This card is always treated as a "G Golem" card.) Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta. Gyarydos, Pokemon of the Ghoti's effect should be simplified from: 1 "Ghoti" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.to: 1 "Ghoti" Tuner + 1+ non-Tuner monsters You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase. ● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position. ● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location. Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.[/quote:3007dcvh] Welp, I decided to make the Removals and Changes. EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.[/quote:3007dcvh] I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. [url:3007dcvh]https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140[/url:3007dcvh] Also, I misspoke earlier. When I said: there's currently no effect monster in the game with 1500 ATK and 2100 DEF. I meant to say there's currently no such non-effect monster.[/quote:3007dcvh] I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums. (Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running " Crimson Dragon".) |
|
Christen57 | #6 | Tue Feb 13, 2024 5:42 PM | Delete | [quote="james123":1jihs89v][quote="Christen57":1jihs89v][quote="james123":1jihs89v] Welp, I decided to make the Removals and Changes. EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.[/quote:1jihs89v] I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. [url:1jihs89v]https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140[/url:1jihs89v] Also, I misspoke earlier. When I said: there's currently no effect monster in the game with 1500 ATK and 2100 DEF. I meant to say there's currently no such non-effect monster.[/quote:1jihs89v] I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums. (Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running " Crimson Dragon".)[/quote:1jihs89v] Did I forget to include a suggestion for " Vanquish Soul - Clash!" or was that card just not in that decklist link originally? Oh well. Recommend shortening that card's effect from: Add up to 1 card that is a "Vanquish Soul" card, "Stake your Soul!", or "Rock of the Vanquisher" each from your Deck and/or GY to your hand. Also, for the rest of the Duel, the "Rock of the Vanquisher" effect "Cannot be used as Link Material." now becomes "You can Normal Summon "Vanquish Soul" monsters without Tributing.". You can only use activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link monsters.to: Add up to 1 each "Vanquish Soul" card, "Stake your Soul!", and "Rock of the Vanquisher" from your Deck and/or GY to your hand, also for the rest of this Duel, you can Normal Summon "Vanquish Soul" monsters without Tributing. You can only activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link Monsters.This is how you properly word an effect that lets the player search 1 or more of multiple listed cards. See Chaos Core and Utopic Onomatopoeia for real examples of such wording. Other than that, I fail to see why Vanquish Soul would want to link summon monsters outside its own in-archetype link, using said link, when the archetype would rather keep said link on the field for its strong on-field effect. |
|
james123 | #7 | Sun Sep 1, 2024 9:38 PM | Delete | [quote="Christen57":1qarpnof][quote="james123":1qarpnof][quote="Christen57":1qarpnof] I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. [url:1qarpnof]https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140[/url:1qarpnof] Also, I misspoke earlier. When I said: I meant to say there's currently no such non-effect monster.[/quote:1qarpnof] I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums. (Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running " Crimson Dragon".)[/quote:1qarpnof] Did I forget to include a suggestion for " Vanquish Soul - Clash!" or was that card just not in that decklist link originally? Oh well. Recommend shortening that card's effect from: Add up to 1 card that is a "Vanquish Soul" card, "Stake your Soul!", or "Rock of the Vanquisher" each from your Deck and/or GY to your hand. Also, for the rest of the Duel, the "Rock of the Vanquisher" effect "Cannot be used as Link Material." now becomes "You can Normal Summon "Vanquish Soul" monsters without Tributing.". You can only use activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link monsters.to: Add up to 1 each "Vanquish Soul" card, "Stake your Soul!", and "Rock of the Vanquisher" from your Deck and/or GY to your hand, also for the rest of this Duel, you can Normal Summon "Vanquish Soul" monsters without Tributing. You can only activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link Monsters.This is how you properly word an effect that lets the player search 1 or more of multiple listed cards. See Chaos Core and Utopic Onomatopoeia for real examples of such wording. Other than that, I fail to see why Vanquish Soul would want to link summon monsters outside its own in-archetype link, using said link, when the archetype would rather keep said link on the field for its strong on-field effect.[/quote:1qarpnof] I made some tweaks on my cards in the previous Chapter I did myself. So here's Part 2 [url:1qarpnof]https://www.duelingbook.com/deck?id=16273569[/url:1qarpnof] now with 2 Actual Archetypes myself I did not Include Ryu-Ge, Azamina, and Clear World because they aren't in the TCG yet and the Side Deck are cards Christen deleted that I brought back. |
|
Christen57 | #8 | Sat Sep 7, 2024 10:59 AM | Delete | [quote="james123":o5kd1ntj][quote="Christen57":o5kd1ntj][quote="james123":o5kd1ntj] I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums. (Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running " Crimson Dragon".)[/quote:o5kd1ntj] Did I forget to include a suggestion for " Vanquish Soul - Clash!" or was that card just not in that decklist link originally? Oh well. Recommend shortening that card's effect from: Add up to 1 card that is a "Vanquish Soul" card, "Stake your Soul!", or "Rock of the Vanquisher" each from your Deck and/or GY to your hand. Also, for the rest of the Duel, the "Rock of the Vanquisher" effect "Cannot be used as Link Material." now becomes "You can Normal Summon "Vanquish Soul" monsters without Tributing.". You can only use activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link monsters.to: Add up to 1 each "Vanquish Soul" card, "Stake your Soul!", and "Rock of the Vanquisher" from your Deck and/or GY to your hand, also for the rest of this Duel, you can Normal Summon "Vanquish Soul" monsters without Tributing. You can only activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link Monsters.This is how you properly word an effect that lets the player search 1 or more of multiple listed cards. See Chaos Core and Utopic Onomatopoeia for real examples of such wording. Other than that, I fail to see why Vanquish Soul would want to link summon monsters outside its own in-archetype link, using said link, when the archetype would rather keep said link on the field for its strong on-field effect.[/quote:o5kd1ntj] I made some tweaks on my cards in the previous Chapter I did myself. So here's Part 2 [url:o5kd1ntj]https://www.duelingbook.com/deck?id=16273569[/url:o5kd1ntj] now with 2 Actual Archetypes myself I did not Include Ryu-Ge, Azamina, and Clear World because they aren't in the TCG yet and the Side Deck are cards Christen deleted that I brought back.[/quote:o5kd1ntj] I believe I already suggested this in our DMs, but in case I didn't... those Fiendsmith, Tenpai, Infernoble Knight, and Ritual Beast supports should be deleted, since those archetypes are still strong enough on their own despite Fiendsmith losing Lacrima and Tenapai losing 2 copies of Sangen Summoning. As for the rest of those cards of yours, the PSCT and grammar are overall great but there are still several minor and major optimizations that can be implemented. Nexo Knight Aaron can be shortened from: If you control no cards or you control a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either of those effects. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banished into your Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck and your opponent chooses 1 for you to add to your hand, and you shuffle the others into the Deck.to: If you control no cards or a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra Deck. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banishment into the Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck, your opponent picks 1 for you to add to your hand, and you shuffle the rest into the Deck.For the first sentence, there's no need to say " you control" twice. So instead of saying: " If you control no X or you control a Y" you can just say: " If you control no X or a Y" which is shorter and means the same thing. For the second sentence, you can just say: turn you activate either effectwhich is shorter than: turn you activate either of those effectsAlso, for that second sentence, where you wrote: You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannotthere's no need for that second " you". So you can instead just say: You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannotAlso, when writing a " cannot do X the turn you activate" restriction with an exception, since in this case you're listing only a SINGLE thing you can't do, which is Summoning non-"Nexo Knight"s from the extra deck with the exception being Rank 4 and above Effect Monsters, you put the " the turn you activate" part first, THEN the exception. So instead of saying: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either effectyou should say: cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra DeckIf you were listing, in such a restriction, MULTIPLE different things you couldn't do, only then would you put the things you couldn't do and their exceptions first, followed by the " the turn you activate" part. So for example, if you wanted this restriction to also restrict you from going into your battle phase, you would say: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect Monsters from the Extra Deck, nor conduct your Battle Phase, the turn you activate either effectLastly, we always capitalize " Monsters" when specifying Effect Monsters. This also goes for Normal, Ritual, Fusion, Synchro, Xyz, Pendulum, and Link Monsters. When writing effects, it's important to proofread what you've written so you can quickly identify and fix any obvious mistakes, like this one: then you can shuffle any number of cards from your GY and/or banished into your Deck.When referencing the banishing LOCATION, you say " banishment". Only when referencing the banishing ACTION do you say banish, banishes, banished, banishing, etc. Also, you should say " into THE Deck" in this case, which is 1 character shorter than " into YOUR Deck". For that last sentence, you can just say: different names from your Deck, your opponentwhich is shorter than: different names from your Deck and your opponentYou can also use the word " picks" which is shorter than " chooses" and can say " shuffle the rest" which is shorter than " shuffle the others". Since Nexo Knight Axl is a level 4 with at least 2000 ATK, it should follow Konami's Level 4 ATK and DEF convention, carrying some kind of negative effect(s). [url:o5kd1ntj]https://yugipedia.com/wiki/Level_4_ATK_and_DEF_conventions[/url:o5kd1ntj] So I recommend shortening that monster from: Increase this card's Level by 2 for every Equip Card equipped to this card. You do not have to Tribute monsters to activate the effects of Equip Spells in your GY. If you control no cards or you control a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You can add to your hand or attach to an Xyz monster as material, 1 "Axe" Spell from your Deck/GY, then you can shuffle any number of cards from your GY and/or banishment into your Deck. You can only use this effect of "Nexo Knight Axl" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate this effect.to: Gains 2 Levels for each card equipped to it. Neither player has to Tribute to activate Equip Spell Cards/effects. If you control no cards or a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You cannot Summon non-"Nexo Knight" monsters the turn you Special Summon this card, except Rank 4 or higher Effect Monsters from the Extra Deck. You can add to your hand or attach to an Xyz Monster 1 "Axe" Equip Spell from your Deck or GY. You can only use this effect of "Nexo Knight Axl" once per turn.For the first sentence, you can just say " Gains X Levels for each" which is shorter than " Increase this card's Level by X for every". Fabled Raven, an official card, is worded like this, mentioning " gaining" levels instead of " increasing" them. You also can say " each card equipped" instead of " every Equip Card equipped" without including " Equip" here, since any card equipped to anything will always be an Equip Card by default. You also can just say " equipped to it" which is shorter than " equipped to this card" since " it" in this case will very obviously mean the monster itself. To make the rest of the monster's text negative, I made it so the tribute-bypassing thing applies to both players instead of only its controller, made it so the restriction applies for its special summon instead of its activated effect, and removed the bonus that lets you recycle cards. Also, when having an effect attach a card to an xyz monster, you don't need to include " as material". So you can shorten: attach to an Xyz monster as materialto just: attach to an Xyz MonsterKonami still sometimes includes " as material" in these kinds of effects for some reason, but you can still see how certain similar cards like Jormungandr, Generaider Boss of Eternity don't include " as material". There was also no need for that comma before " 1 Axe". Nexo Knight Clay's first bulleted effect is worded poorly. First, it's not clear as to whether that revealing is done for cost or for effect. If it's for cost, you should include a semi-colon so it reads: You can reveal 1 "Noble Knight" monster from your Extra Deck; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects.Second, you also had the effect saying to " replace this effect with the revealed monster's name" which makes no sense, and effects that directly "replace" themselves do it either permanently or until an End Phase, but not until the end " of the turn". Such effects also don't do anything else after that, so I wouldn't include a bonus there that lets you recycle cards into the deck, especially since the very next effect, after that one, already does that. The rest of the PSCT and error fixes I brought up also apply to Nexo Knight Clay, Nexo Knight Lance, Nexo Knight Macy, and your Ragnaraika support, so if you see any errors in those cards, that I brought up with these previous cards, those should be fixed too. The Smile Friend pendulum effect, that those pendulums have in common, should be shortened from: The Effects of your Pendulum Monsters in your Main Monster Zone cannot be negated by Spell effects. You can activate the effects of your Level 8 LIGHT Spellcaster Pendulum monsters as Quick Effects. You can activate "Potion" Traps even if you control a monster. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until, or 9 until, the end of this turn.to: Your Pendulum Monster effects cannot be negated by Spell effects. You can activate your Level 8 LIGHT Spellcaster Pendulum Monsters' effects as Quick Effects. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until the end of this turn.Saying: " can activate your X monsters' effects as Quick Effects" is shorter than: can activate the effects of your X monsters as Quick Effectsand I see no need to include an ability to cheat out Smile Potion, since those pendulums' monsters already do lots of searching and +ing, nor so I see any need to let those pendulums' effects increase scales all the way to 9 since you already have their scales set to 9 by default. Speaking of those monster effects, I can see that those too are the same, so they can be shortened from: This card is treated as a "Performapal" monster while face-up on the field. If this card is Normal or Special Summoned, you can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum monster from your Deck, GY, banishment, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link 3 or higher Link monster from your Extra Deck/GY in your Spell/Trap Zone as as a face-up Link Spell, also you can shuffle any number of monsters from your GY, banishment, and/or face-up Extra Deck into the Deck.to: This card is also treated as a "Performapal" monster on the field. If this card is Normal or Special Summoned: You can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum Monster from your Deck, GY, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link-3 or higher monster from your Extra Deck or GY in your Spell & Trap Zone as a face-up Link Spell, also you can shuffle any number of Pendulum and/or Link Monsters from your GY and/or face-up Extra Deck into the Deck.You include an " also" when having a card treat itself as part of an additional archetype in a certain location, and there's no need to include " while face-up" in those effects. You need to include a colon after " this card is Normal or Special Summoned" to indicate that that effect activates, not a comma. You include a hyphen between " Link" and the link rating in question, unless you're also including Levels or Ranks too, such as Level/Link, Rank/Link, or Level/Rank/Link. You don't need to specify " Link Monster" when you've already specified Link-3 or higher, so you can just say: Link-X or higher monsterinstead of: Link-X or higher Link Monsteras any monster with a certain link, or higher, will obviously be a link monster by default. It's " Spell & Trap Zone" with the & symbol, not " Spell/Trap Zone". You said " as as a face-up Link Spell" using the word " as" twice. Changing " shuffle any number of monsters" to " shuffle any number of Pendulum and/or Link Monsters" is entirely optional and probably isn't necessary, so you can maybe ignore that and leave the current wording there as is. Gimmick Puppet Horror Doll can be shortened from: If this card is in your hand or GY: You can reveal your Extra Deck and most of the cards in it are "Gimmick Puppet" monsters, you can activate 1 of these effects. ● Special Summon this card in Attack Position. ● Shuffle any number of cards from your GY and/or banishment into the Deck and Draw 1 card. ● Add 2 "Gimmick Puppet" monsters with different Levels from your Deck, GY, and/or banishment to your hand also for the rest of the Duel, you can Normal Summon Level 8 "Gimmick Puppet" monsters without Tributing, activate "Parade" Trap Cards from your GY, and treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use the previous effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.to: If most of the cards in your Extra Deck are "Gimmick Puppet" monsters and this card is in your hand or GY: You can reveal your Extra Deck, then activate 1 of these effects; ● Special Summon this card in Attack Position. ● Target any number of cards in your GY; shuffle them into the Deck, then draw 1 card. ● Add 2 "Gimmick Puppet" monsters from your Deck, GY, and/or banishment to your hand, also for the rest of the Duel, you can Normal Summon "Gimmick Puppet" monsters without Tributing, and can treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use this effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.This effect should require your extra deck to already be mostly Gimmick Puppets before it can activate. Also, allowing it to shuffle from both graveyard and banishment, along with letting you spam Puppet Parade from the graveyard repeatedly, seems excessive. We also don't capitalize " draw" in this case since we're not starting any sentences with it. There's also no need to specify that the Gimmick Puppets you can normal summon without tributing have to be Level 8, as all high-level Gimmick Puppets are level 8 anyway. Noh-P.U.N.K. Flower Blade should be shortened from: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Normal or Special Summoned: you can reveal your Extra Deck and if most of the cards in it are "P.U.N.K." monsters, add 2 "P.U.N.K." cards with different names from each other from your Deck, GY, and/or banishment to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.to: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Special Summoned, and all cards in your Extra Deck are Level 8 or higher monsters: You can reveal it; add 2 "P.U.N.K." cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.The " You" after any colon is always capitalized since you're starting a sentence with it. " If this card is Normal or Special Summoned:" and the " you can reveal your Extra Deck" part, are considered two separate sentences. I also think letting this search from deck, graveyard, and banishment, instead of just deck and graveyard, is excessive. |
|
james123 | #9 | Sat Sep 7, 2024 11:40 AM | Delete | [quote="Christen57":2clntt1p][quote="james123":2clntt1p][quote="Christen57":2clntt1p] Did I forget to include a suggestion for " Vanquish Soul - Clash!" or was that card just not in that decklist link originally? Oh well. Recommend shortening that card's effect from: Add up to 1 card that is a "Vanquish Soul" card, "Stake your Soul!", or "Rock of the Vanquisher" each from your Deck and/or GY to your hand. Also, for the rest of the Duel, the "Rock of the Vanquisher" effect "Cannot be used as Link Material." now becomes "You can Normal Summon "Vanquish Soul" monsters without Tributing.". You can only use activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link monsters.to: Add up to 1 each "Vanquish Soul" card, "Stake your Soul!", and "Rock of the Vanquisher" from your Deck and/or GY to your hand, also for the rest of this Duel, you can Normal Summon "Vanquish Soul" monsters without Tributing. You can only activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link Monsters.This is how you properly word an effect that lets the player search 1 or more of multiple listed cards. See Chaos Core and Utopic Onomatopoeia for real examples of such wording. Other than that, I fail to see why Vanquish Soul would want to link summon monsters outside its own in-archetype link, using said link, when the archetype would rather keep said link on the field for its strong on-field effect.[/quote:2clntt1p] I made some tweaks on my cards in the previous Chapter I did myself. So here's Part 2 [url:2clntt1p]https://www.duelingbook.com/deck?id=16273569[/url:2clntt1p] now with 2 Actual Archetypes myself I did not Include Ryu-Ge, Azamina, and Clear World because they aren't in the TCG yet and the Side Deck are cards Christen deleted that I brought back.[/quote:2clntt1p] I believe I already suggested this in our DMs, but in case I didn't... those Fiendsmith, Tenpai, Infernoble Knight, and Ritual Beast supports should be deleted, since those archetypes are still strong enough on their own despite Fiendsmith losing Lacrima and Tenapai losing 2 copies of Sangen Summoning. As for the rest of those cards of yours, the PSCT and grammar are overall great but there are still several minor and major optimizations that can be implemented. Nexo Knight Aaron can be shortened from: If you control no cards or you control a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either of those effects. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banished into your Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck and your opponent chooses 1 for you to add to your hand, and you shuffle the others into the Deck.to: If you control no cards or a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra Deck. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banishment into the Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck, your opponent picks 1 for you to add to your hand, and you shuffle the rest into the Deck.For the first sentence, there's no need to say " you control" twice. So instead of saying: " If you control no X or you control a Y" you can just say: " If you control no X or a Y" which is shorter and means the same thing. For the second sentence, you can just say: turn you activate either effectwhich is shorter than: turn you activate either of those effectsAlso, for that second sentence, where you wrote: You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannotthere's no need for that second " you". So you can instead just say: You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannotAlso, when writing a " cannot do X the turn you activate" restriction with an exception, since in this case you're listing only a SINGLE thing you can't do, which is Summoning non-"Nexo Knight"s from the extra deck with the exception being Rank 4 and above Effect Monsters, you put the " the turn you activate" part first, THEN the exception. So instead of saying: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either effectyou should say: cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra DeckIf you were listing, in such a restriction, MULTIPLE different things you couldn't do, only then would you put the things you couldn't do and their exceptions first, followed by the " the turn you activate" part. So for example, if you wanted this restriction to also restrict you from going into your battle phase, you would say: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect Monsters from the Extra Deck, nor conduct your Battle Phase, the turn you activate either effectLastly, we always capitalize " Monsters" when specifying Effect Monsters. This also goes for Normal, Ritual, Fusion, Synchro, Xyz, Pendulum, and Link Monsters. When writing effects, it's important to proofread what you've written so you can quickly identify and fix any obvious mistakes, like this one: then you can shuffle any number of cards from your GY and/or banished into your Deck.When referencing the banishing LOCATION, you say " banishment". Only when referencing the banishing ACTION do you say banish, banishes, banished, banishing, etc. Also, you should say " into THE Deck" in this case, which is 1 character shorter than " into YOUR Deck". For that last sentence, you can just say: different names from your Deck, your opponentwhich is shorter than: different names from your Deck and your opponentYou can also use the word " picks" which is shorter than " chooses" and can say " shuffle the rest" which is shorter than " shuffle the others". Since Nexo Knight Axl is a level 4 with at least 2000 ATK, it should follow Konami's Level 4 ATK and DEF convention, carrying some kind of negative effect(s). [url:2clntt1p]https://yugipedia.com/wiki/Level_4_ATK_and_DEF_conventions[/url:2clntt1p] So I recommend shortening that monster from: Increase this card's Level by 2 for every Equip Card equipped to this card. You do not have to Tribute monsters to activate the effects of Equip Spells in your GY. If you control no cards or you control a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You can add to your hand or attach to an Xyz monster as material, 1 "Axe" Spell from your Deck/GY, then you can shuffle any number of cards from your GY and/or banishment into your Deck. You can only use this effect of "Nexo Knight Axl" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate this effect.to: Gains 2 Levels for each card equipped to it. Neither player has to Tribute to activate Equip Spell Cards/effects. If you control no cards or a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You cannot Summon non-"Nexo Knight" monsters the turn you Special Summon this card, except Rank 4 or higher Effect Monsters from the Extra Deck. You can add to your hand or attach to an Xyz Monster 1 "Axe" Equip Spell from your Deck or GY. You can only use this effect of "Nexo Knight Axl" once per turn.For the first sentence, you can just say " Gains X Levels for each" which is shorter than " Increase this card's Level by X for every". Fabled Raven, an official card, is worded like this, mentioning " gaining" levels instead of " increasing" them. You also can say " each card equipped" instead of " every Equip Card equipped" without including " Equip" here, since any card equipped to anything will always be an Equip Card by default. You also can just say " equipped to it" which is shorter than " equipped to this card" since " it" in this case will very obviously mean the monster itself. To make the rest of the monster's text negative, I made it so the tribute-bypassing thing applies to both players instead of only its controller, made it so the restriction applies for its special summon instead of its activated effect, and removed the bonus that lets you recycle cards. Also, when having an effect attach a card to an xyz monster, you don't need to include " as material". So you can shorten: attach to an Xyz monster as materialto just: attach to an Xyz MonsterKonami still sometimes includes " as material" in these kinds of effects for some reason, but you can still see how certain similar cards like Jormungandr, Generaider Boss of Eternity don't include " as material". There was also no need for that comma before " 1 Axe". Nexo Knight Clay's first bulleted effect is worded poorly. First, it's not clear as to whether that revealing is done for cost or for effect. If it's for cost, you should include a semi-colon so it reads: You can reveal 1 "Noble Knight" monster from your Extra Deck; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects.Second, you also had the effect saying to " replace this effect with the revealed monster's name" which makes no sense, and effects that directly "replace" themselves do it either permanently or until an End Phase, but not until the end " of the turn". Such effects also don't do anything else after that, so I wouldn't include a bonus there that lets you recycle cards into the deck, especially since the very next effect, after that one, already does that. The rest of the PSCT and error fixes I brought up also apply to Nexo Knight Clay, Nexo Knight Lance, Nexo Knight Macy, and your Ragnaraika support, so if you see any errors in those cards, that I brought up with these previous cards, those should be fixed too. The Smile Friend pendulum effect, that those pendulums have in common, should be shortened from: The Effects of your Pendulum Monsters in your Main Monster Zone cannot be negated by Spell effects. You can activate the effects of your Level 8 LIGHT Spellcaster Pendulum monsters as Quick Effects. You can activate "Potion" Traps even if you control a monster. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until, or 9 until, the end of this turn.to: Your Pendulum Monster effects cannot be negated by Spell effects. You can activate your Level 8 LIGHT Spellcaster Pendulum Monsters' effects as Quick Effects. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until the end of this turn.Saying: " can activate your X monsters' effects as Quick Effects" is shorter than: can activate the effects of your X monsters as Quick Effectsand I see no need to include an ability to cheat out Smile Potion, since those pendulums' monsters already do lots of searching and +ing, nor so I see any need to let those pendulums' effects increase scales all the way to 9 since you already have their scales set to 9 by default. Speaking of those monster effects, I can see that those too are the same, so they can be shortened from: This card is treated as a "Performapal" monster while face-up on the field. If this card is Normal or Special Summoned, you can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum monster from your Deck, GY, banishment, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link 3 or higher Link monster from your Extra Deck/GY in your Spell/Trap Zone as as a face-up Link Spell, also you can shuffle any number of monsters from your GY, banishment, and/or face-up Extra Deck into the Deck.to: This card is also treated as a "Performapal" monster on the field. If this card is Normal or Special Summoned: You can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum Monster from your Deck, GY, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link-3 or higher monster from your Extra Deck or GY in your Spell & Trap Zone as a face-up Link Spell, also you can shuffle any number of Pendulum and/or Link Monsters from your GY and/or face-up Extra Deck into the Deck.You include an " also" when having a card treat itself as part of an additional archetype in a certain location, and there's no need to include " while face-up" in those effects. You need to include a colon after " this card is Normal or Special Summoned" to indicate that that effect activates, not a comma. You include a hyphen between " Link" and the link rating in question, unless you're also including Levels or Ranks too, such as Level/Link, Rank/Link, or Level/Rank/Link. You don't need to specify " Link Monster" when you've already specified Link-3 or higher, so you can just say: Link-X or higher monsterinstead of: Link-X or higher Link Monsteras any monster with a certain link, or higher, will obviously be a link monster by default. It's " Spell & Trap Zone" with the & symbol, not " Spell/Trap Zone". You said " as as a face-up Link Spell" using the word " as" twice. Changing " shuffle any number of monsters" to " shuffle any number of Pendulum and/or Link Monsters" is entirely optional and probably isn't necessary, so you can maybe ignore that and leave the current wording there as is. Gimmick Puppet Horror Doll can be shortened from: If this card is in your hand or GY: You can reveal your Extra Deck and most of the cards in it are "Gimmick Puppet" monsters, you can activate 1 of these effects. ● Special Summon this card in Attack Position. ● Shuffle any number of cards from your GY and/or banishment into the Deck and Draw 1 card. ● Add 2 "Gimmick Puppet" monsters with different Levels from your Deck, GY, and/or banishment to your hand also for the rest of the Duel, you can Normal Summon Level 8 "Gimmick Puppet" monsters without Tributing, activate "Parade" Trap Cards from your GY, and treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use the previous effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.to: If most of the cards in your Extra Deck are "Gimmick Puppet" monsters and this card is in your hand or GY: You can reveal your Extra Deck, then activate 1 of these effects; ● Special Summon this card in Attack Position. ● Target any number of cards in your GY; shuffle them into the Deck, then draw 1 card. ● Add 2 "Gimmick Puppet" monsters from your Deck, GY, and/or banishment to your hand, also for the rest of the Duel, you can Normal Summon "Gimmick Puppet" monsters without Tributing, and can treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use this effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.This effect should require your extra deck to already be mostly Gimmick Puppets before it can activate. Also, allowing it to shuffle from both graveyard and banishment, along with letting you spam Puppet Parade from the graveyard repeatedly, seems excessive. We also don't capitalize " draw" in this case since we're not starting any sentences with it. There's also no need to specify that the Gimmick Puppets you can normal summon without tributing have to be Level 8, as all high-level Gimmick Puppets are level 8 anyway. Noh-P.U.N.K. Flower Blade should be shortened from: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Normal or Special Summoned: you can reveal your Extra Deck and if most of the cards in it are "P.U.N.K." monsters, add 2 "P.U.N.K." cards with different names from each other from your Deck, GY, and/or banishment to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.to: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Special Summoned, and all cards in your Extra Deck are Level 8 or higher monsters: You can reveal it; add 2 "P.U.N.K." cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.The " You" after any colon is always capitalized since you're starting a sentence with it. " If this card is Normal or Special Summoned:" and the " you can reveal your Extra Deck" part, are considered two separate sentences. I also think letting this search from deck, graveyard, and banishment, instead of just deck and graveyard, is excessive.[/quote:2clntt1p] Well, that's the Second Part Done... Now that King Calamity is gone, Astellar and Elzette can rest without ruining the opponent's life |
|
james123 | #10 | Sun Dec 8, 2024 8:50 PM | Delete | [quote="james123":2txsq9eq][quote="Christen57":2txsq9eq][quote="james123":2txsq9eq] I made some tweaks on my cards in the previous Chapter I did myself. So here's Part 2 [url:2txsq9eq]https://www.duelingbook.com/deck?id=16273569[/url:2txsq9eq] now with 2 Actual Archetypes myself I did not Include Ryu-Ge, Azamina, and Clear World because they aren't in the TCG yet and the Side Deck are cards Christen deleted that I brought back.[/quote:2txsq9eq] I believe I already suggested this in our DMs, but in case I didn't... those Fiendsmith, Tenpai, Infernoble Knight, and Ritual Beast supports should be deleted, since those archetypes are still strong enough on their own despite Fiendsmith losing Lacrima and Tenapai losing 2 copies of Sangen Summoning. As for the rest of those cards of yours, the PSCT and grammar are overall great but there are still several minor and major optimizations that can be implemented. Nexo Knight Aaron can be shortened from: If you control no cards or you control a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either of those effects. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banished into your Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck and your opponent chooses 1 for you to add to your hand, and you shuffle the others into the Deck.to: If you control no cards or a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra Deck. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banishment into the Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck, your opponent picks 1 for you to add to your hand, and you shuffle the rest into the Deck.For the first sentence, there's no need to say " you control" twice. So instead of saying: " If you control no X or you control a Y" you can just say: " If you control no X or a Y" which is shorter and means the same thing. For the second sentence, you can just say: turn you activate either effectwhich is shorter than: turn you activate either of those effectsAlso, for that second sentence, where you wrote: You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannotthere's no need for that second " you". So you can instead just say: You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannotAlso, when writing a " cannot do X the turn you activate" restriction with an exception, since in this case you're listing only a SINGLE thing you can't do, which is Summoning non-"Nexo Knight"s from the extra deck with the exception being Rank 4 and above Effect Monsters, you put the " the turn you activate" part first, THEN the exception. So instead of saying: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either effectyou should say: cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra DeckIf you were listing, in such a restriction, MULTIPLE different things you couldn't do, only then would you put the things you couldn't do and their exceptions first, followed by the " the turn you activate" part. So for example, if you wanted this restriction to also restrict you from going into your battle phase, you would say: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect Monsters from the Extra Deck, nor conduct your Battle Phase, the turn you activate either effectLastly, we always capitalize " Monsters" when specifying Effect Monsters. This also goes for Normal, Ritual, Fusion, Synchro, Xyz, Pendulum, and Link Monsters. When writing effects, it's important to proofread what you've written so you can quickly identify and fix any obvious mistakes, like this one: then you can shuffle any number of cards from your GY and/or banished into your Deck.When referencing the banishing LOCATION, you say " banishment". Only when referencing the banishing ACTION do you say banish, banishes, banished, banishing, etc. Also, you should say " into THE Deck" in this case, which is 1 character shorter than " into YOUR Deck". For that last sentence, you can just say: different names from your Deck, your opponentwhich is shorter than: different names from your Deck and your opponentYou can also use the word " picks" which is shorter than " chooses" and can say " shuffle the rest" which is shorter than " shuffle the others". Since Nexo Knight Axl is a level 4 with at least 2000 ATK, it should follow Konami's Level 4 ATK and DEF convention, carrying some kind of negative effect(s). [url:2txsq9eq]https://yugipedia.com/wiki/Level_4_ATK_and_DEF_conventions[/url:2txsq9eq] So I recommend shortening that monster from: Increase this card's Level by 2 for every Equip Card equipped to this card. You do not have to Tribute monsters to activate the effects of Equip Spells in your GY. If you control no cards or you control a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You can add to your hand or attach to an Xyz monster as material, 1 "Axe" Spell from your Deck/GY, then you can shuffle any number of cards from your GY and/or banishment into your Deck. You can only use this effect of "Nexo Knight Axl" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate this effect.to: Gains 2 Levels for each card equipped to it. Neither player has to Tribute to activate Equip Spell Cards/effects. If you control no cards or a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You cannot Summon non-"Nexo Knight" monsters the turn you Special Summon this card, except Rank 4 or higher Effect Monsters from the Extra Deck. You can add to your hand or attach to an Xyz Monster 1 "Axe" Equip Spell from your Deck or GY. You can only use this effect of "Nexo Knight Axl" once per turn.For the first sentence, you can just say " Gains X Levels for each" which is shorter than " Increase this card's Level by X for every". Fabled Raven, an official card, is worded like this, mentioning " gaining" levels instead of " increasing" them. You also can say " each card equipped" instead of " every Equip Card equipped" without including " Equip" here, since any card equipped to anything will always be an Equip Card by default. You also can just say " equipped to it" which is shorter than " equipped to this card" since " it" in this case will very obviously mean the monster itself. To make the rest of the monster's text negative, I made it so the tribute-bypassing thing applies to both players instead of only its controller, made it so the restriction applies for its special summon instead of its activated effect, and removed the bonus that lets you recycle cards. Also, when having an effect attach a card to an xyz monster, you don't need to include " as material". So you can shorten: attach to an Xyz monster as materialto just: attach to an Xyz MonsterKonami still sometimes includes " as material" in these kinds of effects for some reason, but you can still see how certain similar cards like Jormungandr, Generaider Boss of Eternity don't include " as material". There was also no need for that comma before " 1 Axe". Nexo Knight Clay's first bulleted effect is worded poorly. First, it's not clear as to whether that revealing is done for cost or for effect. If it's for cost, you should include a semi-colon so it reads: You can reveal 1 "Noble Knight" monster from your Extra Deck; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects.Second, you also had the effect saying to " replace this effect with the revealed monster's name" which makes no sense, and effects that directly "replace" themselves do it either permanently or until an End Phase, but not until the end " of the turn". Such effects also don't do anything else after that, so I wouldn't include a bonus there that lets you recycle cards into the deck, especially since the very next effect, after that one, already does that. The rest of the PSCT and error fixes I brought up also apply to Nexo Knight Clay, Nexo Knight Lance, Nexo Knight Macy, and your Ragnaraika support, so if you see any errors in those cards, that I brought up with these previous cards, those should be fixed too. The Smile Friend pendulum effect, that those pendulums have in common, should be shortened from: The Effects of your Pendulum Monsters in your Main Monster Zone cannot be negated by Spell effects. You can activate the effects of your Level 8 LIGHT Spellcaster Pendulum monsters as Quick Effects. You can activate "Potion" Traps even if you control a monster. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until, or 9 until, the end of this turn.to: Your Pendulum Monster effects cannot be negated by Spell effects. You can activate your Level 8 LIGHT Spellcaster Pendulum Monsters' effects as Quick Effects. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until the end of this turn.Saying: " can activate your X monsters' effects as Quick Effects" is shorter than: can activate the effects of your X monsters as Quick Effectsand I see no need to include an ability to cheat out Smile Potion, since those pendulums' monsters already do lots of searching and +ing, nor so I see any need to let those pendulums' effects increase scales all the way to 9 since you already have their scales set to 9 by default. Speaking of those monster effects, I can see that those too are the same, so they can be shortened from: This card is treated as a "Performapal" monster while face-up on the field. If this card is Normal or Special Summoned, you can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum monster from your Deck, GY, banishment, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link 3 or higher Link monster from your Extra Deck/GY in your Spell/Trap Zone as as a face-up Link Spell, also you can shuffle any number of monsters from your GY, banishment, and/or face-up Extra Deck into the Deck.to: This card is also treated as a "Performapal" monster on the field. If this card is Normal or Special Summoned: You can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum Monster from your Deck, GY, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link-3 or higher monster from your Extra Deck or GY in your Spell & Trap Zone as a face-up Link Spell, also you can shuffle any number of Pendulum and/or Link Monsters from your GY and/or face-up Extra Deck into the Deck.You include an " also" when having a card treat itself as part of an additional archetype in a certain location, and there's no need to include " while face-up" in those effects. You need to include a colon after " this card is Normal or Special Summoned" to indicate that that effect activates, not a comma. You include a hyphen between " Link" and the link rating in question, unless you're also including Levels or Ranks too, such as Level/Link, Rank/Link, or Level/Rank/Link. You don't need to specify " Link Monster" when you've already specified Link-3 or higher, so you can just say: Link-X or higher monsterinstead of: Link-X or higher Link Monsteras any monster with a certain link, or higher, will obviously be a link monster by default. It's " Spell & Trap Zone" with the & symbol, not " Spell/Trap Zone". You said " as as a face-up Link Spell" using the word " as" twice. Changing " shuffle any number of monsters" to " shuffle any number of Pendulum and/or Link Monsters" is entirely optional and probably isn't necessary, so you can maybe ignore that and leave the current wording there as is. Gimmick Puppet Horror Doll can be shortened from: If this card is in your hand or GY: You can reveal your Extra Deck and most of the cards in it are "Gimmick Puppet" monsters, you can activate 1 of these effects. ● Special Summon this card in Attack Position. ● Shuffle any number of cards from your GY and/or banishment into the Deck and Draw 1 card. ● Add 2 "Gimmick Puppet" monsters with different Levels from your Deck, GY, and/or banishment to your hand also for the rest of the Duel, you can Normal Summon Level 8 "Gimmick Puppet" monsters without Tributing, activate "Parade" Trap Cards from your GY, and treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use the previous effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.to: If most of the cards in your Extra Deck are "Gimmick Puppet" monsters and this card is in your hand or GY: You can reveal your Extra Deck, then activate 1 of these effects; ● Special Summon this card in Attack Position. ● Target any number of cards in your GY; shuffle them into the Deck, then draw 1 card. ● Add 2 "Gimmick Puppet" monsters from your Deck, GY, and/or banishment to your hand, also for the rest of the Duel, you can Normal Summon "Gimmick Puppet" monsters without Tributing, and can treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use this effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.This effect should require your extra deck to already be mostly Gimmick Puppets before it can activate. Also, allowing it to shuffle from both graveyard and banishment, along with letting you spam Puppet Parade from the graveyard repeatedly, seems excessive. We also don't capitalize " draw" in this case since we're not starting any sentences with it. There's also no need to specify that the Gimmick Puppets you can normal summon without tributing have to be Level 8, as all high-level Gimmick Puppets are level 8 anyway. Noh-P.U.N.K. Flower Blade should be shortened from: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Normal or Special Summoned: you can reveal your Extra Deck and if most of the cards in it are "P.U.N.K." monsters, add 2 "P.U.N.K." cards with different names from each other from your Deck, GY, and/or banishment to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.to: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Special Summoned, and all cards in your Extra Deck are Level 8 or higher monsters: You can reveal it; add 2 "P.U.N.K." cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.The " You" after any colon is always capitalized since you're starting a sentence with it. " If this card is Normal or Special Summoned:" and the " you can reveal your Extra Deck" part, are considered two separate sentences. I also think letting this search from deck, graveyard, and banishment, instead of just deck and graveyard, is excessive.[/quote:2txsq9eq] Well, that's the Second Part Done... Now that King Calamity is gone, Astellar and Elzette can rest without ruining the opponent's life[/quote:2txsq9eq] https://www.duelingbook.com/deck?id=16856938This one is gonna be a short one because about half the Archetypes Shown will have my support I made get deleted off the face of this site (or not because that's what I'm gonna do) according to what Christen Says and 1 of them will be untouched due to the amount of Corrections I put on them |
|
Christen57 | #11 | Sun Jan 5, 2025 12:01 AM | Delete | [quote="james123":2pbvb4vf][quote="james123":2pbvb4vf][quote="Christen57":2pbvb4vf] I believe I already suggested this in our DMs, but in case I didn't... those Fiendsmith, Tenpai, Infernoble Knight, and Ritual Beast supports should be deleted, since those archetypes are still strong enough on their own despite Fiendsmith losing Lacrima and Tenapai losing 2 copies of Sangen Summoning. As for the rest of those cards of yours, the PSCT and grammar are overall great but there are still several minor and major optimizations that can be implemented. Nexo Knight Aaron can be shortened from: If you control no cards or you control a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either of those effects. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banished into your Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck and your opponent chooses 1 for you to add to your hand, and you shuffle the others into the Deck.to: If you control no cards or a non-WIND "Nexo Knight" monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra Deck. ● You can add to your hand or Special Summon 1 "Nexo Knight" monster from your Deck/GY/banishment, then you can shuffle any number of cards from your GY and/or banishment into the Deck. ● You can reveal 3 "Arrow" Spells with different names from your Deck, your opponent picks 1 for you to add to your hand, and you shuffle the rest into the Deck.For the first sentence, there's no need to say " you control" twice. So instead of saying: " If you control no X or you control a Y" you can just say: " If you control no X or a Y" which is shorter and means the same thing. For the second sentence, you can just say: turn you activate either effectwhich is shorter than: turn you activate either of those effectsAlso, for that second sentence, where you wrote: You can only use each of the following effects of "Nexo Knight Aaron" once per turn and you cannotthere's no need for that second " you". So you can instead just say: You can only use each of the following effects of "Nexo Knight Aaron" once per turn, and cannotAlso, when writing a " cannot do X the turn you activate" restriction with an exception, since in this case you're listing only a SINGLE thing you can't do, which is Summoning non-"Nexo Knight"s from the extra deck with the exception being Rank 4 and above Effect Monsters, you put the " the turn you activate" part first, THEN the exception. So instead of saying: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate either effectyou should say: cannot Summon non-"Nexo Knight" monsters the turn you activate either effect, except Rank 4 or higher Effect Monsters from the Extra DeckIf you were listing, in such a restriction, MULTIPLE different things you couldn't do, only then would you put the things you couldn't do and their exceptions first, followed by the " the turn you activate" part. So for example, if you wanted this restriction to also restrict you from going into your battle phase, you would say: cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect Monsters from the Extra Deck, nor conduct your Battle Phase, the turn you activate either effectLastly, we always capitalize " Monsters" when specifying Effect Monsters. This also goes for Normal, Ritual, Fusion, Synchro, Xyz, Pendulum, and Link Monsters. When writing effects, it's important to proofread what you've written so you can quickly identify and fix any obvious mistakes, like this one: then you can shuffle any number of cards from your GY and/or banished into your Deck.When referencing the banishing LOCATION, you say " banishment". Only when referencing the banishing ACTION do you say banish, banishes, banished, banishing, etc. Also, you should say " into THE Deck" in this case, which is 1 character shorter than " into YOUR Deck". For that last sentence, you can just say: different names from your Deck, your opponentwhich is shorter than: different names from your Deck and your opponentYou can also use the word " picks" which is shorter than " chooses" and can say " shuffle the rest" which is shorter than " shuffle the others". Since Nexo Knight Axl is a level 4 with at least 2000 ATK, it should follow Konami's Level 4 ATK and DEF convention, carrying some kind of negative effect(s). [url:2pbvb4vf]https://yugipedia.com/wiki/Level_4_ATK_and_DEF_conventions[/url:2pbvb4vf] So I recommend shortening that monster from: Increase this card's Level by 2 for every Equip Card equipped to this card. You do not have to Tribute monsters to activate the effects of Equip Spells in your GY. If you control no cards or you control a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You can add to your hand or attach to an Xyz monster as material, 1 "Axe" Spell from your Deck/GY, then you can shuffle any number of cards from your GY and/or banishment into your Deck. You can only use this effect of "Nexo Knight Axl" once per turn and you cannot Summon non-"Nexo Knight" monsters, except Rank 4 or higher Effect monsters from the Extra Deck the turn you activate this effect.to: Gains 2 Levels for each card equipped to it. Neither player has to Tribute to activate Equip Spell Cards/effects. If you control no cards or a non-EARTH "Nexo Knight" monster, you can Special Summon this card (from your hand). You cannot Summon non-"Nexo Knight" monsters the turn you Special Summon this card, except Rank 4 or higher Effect Monsters from the Extra Deck. You can add to your hand or attach to an Xyz Monster 1 "Axe" Equip Spell from your Deck or GY. You can only use this effect of "Nexo Knight Axl" once per turn.For the first sentence, you can just say " Gains X Levels for each" which is shorter than " Increase this card's Level by X for every". Fabled Raven, an official card, is worded like this, mentioning " gaining" levels instead of " increasing" them. You also can say " each card equipped" instead of " every Equip Card equipped" without including " Equip" here, since any card equipped to anything will always be an Equip Card by default. You also can just say " equipped to it" which is shorter than " equipped to this card" since " it" in this case will very obviously mean the monster itself. To make the rest of the monster's text negative, I made it so the tribute-bypassing thing applies to both players instead of only its controller, made it so the restriction applies for its special summon instead of its activated effect, and removed the bonus that lets you recycle cards. Also, when having an effect attach a card to an xyz monster, you don't need to include " as material". So you can shorten: attach to an Xyz monster as materialto just: attach to an Xyz MonsterKonami still sometimes includes " as material" in these kinds of effects for some reason, but you can still see how certain similar cards like Jormungandr, Generaider Boss of Eternity don't include " as material". There was also no need for that comma before " 1 Axe". Nexo Knight Clay's first bulleted effect is worded poorly. First, it's not clear as to whether that revealing is done for cost or for effect. If it's for cost, you should include a semi-colon so it reads: You can reveal 1 "Noble Knight" monster from your Extra Deck; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects.Second, you also had the effect saying to " replace this effect with the revealed monster's name" which makes no sense, and effects that directly "replace" themselves do it either permanently or until an End Phase, but not until the end " of the turn". Such effects also don't do anything else after that, so I wouldn't include a bonus there that lets you recycle cards into the deck, especially since the very next effect, after that one, already does that. The rest of the PSCT and error fixes I brought up also apply to Nexo Knight Clay, Nexo Knight Lance, Nexo Knight Macy, and your Ragnaraika support, so if you see any errors in those cards, that I brought up with these previous cards, those should be fixed too. The Smile Friend pendulum effect, that those pendulums have in common, should be shortened from: The Effects of your Pendulum Monsters in your Main Monster Zone cannot be negated by Spell effects. You can activate the effects of your Level 8 LIGHT Spellcaster Pendulum monsters as Quick Effects. You can activate "Potion" Traps even if you control a monster. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until, or 9 until, the end of this turn.to: Your Pendulum Monster effects cannot be negated by Spell effects. You can activate your Level 8 LIGHT Spellcaster Pendulum Monsters' effects as Quick Effects. Once per turn: You can target 1 card in your Pendulum Zone; change its Pendulum Scale to 1 until the end of this turn.Saying: " can activate your X monsters' effects as Quick Effects" is shorter than: can activate the effects of your X monsters as Quick Effectsand I see no need to include an ability to cheat out Smile Potion, since those pendulums' monsters already do lots of searching and +ing, nor so I see any need to let those pendulums' effects increase scales all the way to 9 since you already have their scales set to 9 by default. Speaking of those monster effects, I can see that those too are the same, so they can be shortened from: This card is treated as a "Performapal" monster while face-up on the field. If this card is Normal or Special Summoned, you can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum monster from your Deck, GY, banishment, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link 3 or higher Link monster from your Extra Deck/GY in your Spell/Trap Zone as as a face-up Link Spell, also you can shuffle any number of monsters from your GY, banishment, and/or face-up Extra Deck into the Deck.to: This card is also treated as a "Performapal" monster on the field. If this card is Normal or Special Summoned: You can add up to 1 each "Smile" Spell/Trap, "Smile Friend" monster, and Level 8 LIGHT Spellcaster Pendulum Monster from your Deck, GY, and/or face-up Extra Deck to your hand, and if you do, you can put 1 Link-3 or higher monster from your Extra Deck or GY in your Spell & Trap Zone as a face-up Link Spell, also you can shuffle any number of Pendulum and/or Link Monsters from your GY and/or face-up Extra Deck into the Deck.You include an " also" when having a card treat itself as part of an additional archetype in a certain location, and there's no need to include " while face-up" in those effects. You need to include a colon after " this card is Normal or Special Summoned" to indicate that that effect activates, not a comma. You include a hyphen between " Link" and the link rating in question, unless you're also including Levels or Ranks too, such as Level/Link, Rank/Link, or Level/Rank/Link. You don't need to specify " Link Monster" when you've already specified Link-3 or higher, so you can just say: Link-X or higher monsterinstead of: Link-X or higher Link Monsteras any monster with a certain link, or higher, will obviously be a link monster by default. It's " Spell & Trap Zone" with the & symbol, not " Spell/Trap Zone". You said " as as a face-up Link Spell" using the word " as" twice. Changing " shuffle any number of monsters" to " shuffle any number of Pendulum and/or Link Monsters" is entirely optional and probably isn't necessary, so you can maybe ignore that and leave the current wording there as is. Gimmick Puppet Horror Doll can be shortened from: If this card is in your hand or GY: You can reveal your Extra Deck and most of the cards in it are "Gimmick Puppet" monsters, you can activate 1 of these effects. ● Special Summon this card in Attack Position. ● Shuffle any number of cards from your GY and/or banishment into the Deck and Draw 1 card. ● Add 2 "Gimmick Puppet" monsters with different Levels from your Deck, GY, and/or banishment to your hand also for the rest of the Duel, you can Normal Summon Level 8 "Gimmick Puppet" monsters without Tributing, activate "Parade" Trap Cards from your GY, and treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use the previous effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.to: If most of the cards in your Extra Deck are "Gimmick Puppet" monsters and this card is in your hand or GY: You can reveal your Extra Deck, then activate 1 of these effects; ● Special Summon this card in Attack Position. ● Target any number of cards in your GY; shuffle them into the Deck, then draw 1 card. ● Add 2 "Gimmick Puppet" monsters from your Deck, GY, and/or banishment to your hand, also for the rest of the Duel, you can Normal Summon "Gimmick Puppet" monsters without Tributing, and can treat Level/Link 4 or lower Machine monsters you control as Level 8 for your Rank 8 "Gimmick Puppet" monster's Xyz Summon. You can only use this effect of "Gimmick Puppet Horror Doll" once per turn. You cannot Summon except, nor activate monster effects except, "Gimmick Puppet" monsters the turn you activate this effect.This effect should require your extra deck to already be mostly Gimmick Puppets before it can activate. Also, allowing it to shuffle from both graveyard and banishment, along with letting you spam Puppet Parade from the graveyard repeatedly, seems excessive. We also don't capitalize " draw" in this case since we're not starting any sentences with it. There's also no need to specify that the Gimmick Puppets you can normal summon without tributing have to be Level 8, as all high-level Gimmick Puppets are level 8 anyway. Noh-P.U.N.K. Flower Blade should be shortened from: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Normal or Special Summoned: you can reveal your Extra Deck and if most of the cards in it are "P.U.N.K." monsters, add 2 "P.U.N.K." cards with different names from each other from your Deck, GY, and/or banishment to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.to: This card on the field can be treated as a Level 3 or 8 monster for Synchro Material. If you control a "P.U.N.K." monster, you can Special Summon this card (from your hand). You can only Special Summon "Noh-P.U.N.K. Flower Blade" once per turn this way. If this card is Special Summoned, and all cards in your Extra Deck are Level 8 or higher monsters: You can reveal it; add 2 "P.U.N.K." cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, you cannot Summon for the rest of this turn except Synchro and "P.U.N.K." monsters. You can only use this effect of "Noh-P.U.N.K. Flower Blade" once per turn.The " You" after any colon is always capitalized since you're starting a sentence with it. " If this card is Normal or Special Summoned:" and the " you can reveal your Extra Deck" part, are considered two separate sentences. I also think letting this search from deck, graveyard, and banishment, instead of just deck and graveyard, is excessive.[/quote:2pbvb4vf] Well, that's the Second Part Done... Now that King Calamity is gone, Astellar and Elzette can rest without ruining the opponent's life[/quote:2pbvb4vf] https://www.duelingbook.com/deck?id=16856938This one is gonna be a short one because about half the Archetypes Shown will have my support I made get deleted off the face of this site (or not because that's what I'm gonna do) according to what Christen Says and 1 of them will be untouched due to the amount of Corrections I put on them[/quote:2pbvb4vf] Not gonna look at your Ryzeal supports since that archetype is already the best archetype in the current meta, so I'll just recommend deleting those. As for the rest... Onix the Rock Snake can be shortened from: If you control no cards or a card that is or lists "Max Metalmorph" in its text; You can Special Summon this card (from your hand). You can only Special Summon "Onix the Rock Snake" once per turn this way. If this card is Normal or Special Summoned and all the cards in your Extra Deck are DARK Link monsters: you can reveal it, Special Summon 1 Level 1 monster (Spellcaster or Dragon) from your hand/Deck/GY in Attack Position. You can only use this effect of "Onix the Rock Snake" once per turn.to: If you control no cards, or a card that is or lists "Max Metalmorph", you can Special Summon this card (from your hand). You can only Special Summon "Onix the Rock Snake" once per turn this way. If this card is Normal or Special Summoned and all cards in your Extra Deck are DARK Link Monsters: You can reveal it; Special Summon 1 Level 1 monster (Dragon or Spellcaster) from your hand/Deck/GY in Attack Position. You can only use this effect of "Onix the Rock Snake" once per turn.There's no need to include " in its text". Any such "listings" will always be in text by default. The first effect shouldn't have a semi-colon since there's no cost, declaring, or targeting involved. So that semi-colon should instead be a comma so it's clear the effect doesn't activate. You don't need a " the" between "all" and "cards". Any monster card type (Normal, Effect, Ritual, Fusion, Synchro, Xyz, Pendulum, Link) followed by " Monsters" is capitalized. Here you wrote " Link monsters" without capitalizing the M. The first word after a colon is always capitalized. So the " You" in "You can reveal it" is capitalized. The "revealing" in this case looks like an activation cost, so that comma after " reveal it" should be a semi-colon since activation costs are indicated with such. You probably don't need to do this, but I recommend putting Dragon first then Spellcaster, when listing that pair of types, as there's a new link-1 support for Blue-Eyes that has them in that order. It's recommended to list pairs of types in an order that official cards list them in, if possible. Steelix the Metal Snake should be deleted. Giving the Max Metalmorph series an additional monster with a negate when they already have such a strong monster, along with a twice-per-turn disruptor monster, is silly. Your Ryu-Ge support has multiple capitalization errors, along with more commas that should instead be either colons or semi-colons. Sweet Ryu-Ge Appletun can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: you can roll a six-sided die, target 1 Special Summoned monster on the field, that monster loses ATK/DEF equal to the result x 500, then you can place 1 "Ryu-Ge" Pendulum monster from your Deck/GY/face-up Extra Deck/field in your Pendulum Zone. You can only use this effect of "Sweet Ryu-Ge Appletun" once per turn.to: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: You can roll a six-sided die, then target 1 Special Summoned monster; it loses ATK/DEF equal to the roll x 500, then you can put 1 "Ryu-Ge" Pendulum Monster from your Deck, GY, or face-up Extra Deck in your Pendulum Zone. You can only use this effect of "Sweet Ryu-Ge Appletun" once per turn.When an effect requires you to do a specific thing, followed by targeting for cost, you need either an " and" or a " then" before " target". When referencing a " Special Summoned" monster, you don't need to include " on the field" since all Special Summoned monsters are on the field by default. This also goes for other " Summoned" monsters such as the Normal Summoned, Ritual Summoned, Fusion Summoned, and so on. You can say "roll" here instead of " result". Roll is shorter. Take a look at Morphtronic Celfon for proof that cards can use the term roll instead of result. The only time I still use the word result is when I have an effect that specifically says " roll a six-sided die and apply the result". I also like to use "put" instead of " place" as put is shorter. Once again, we have examples of official cards using put, such as "A" Cell Breeding Device. Don't know why your effect needed to be able to access a Ryu-Ge pendulum from among the deck, graveyard, extra deck, AND field just to place something into the pendulum zone. I don't see why just the deck, graveyard, and extra deck can't be fine here. Syrupy Ryu-Ge Dipplin can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: you can activate this effect, until the end of the Next Turn, your opponent cannot activate anything as a Chain Link 3 or higher. Once per turn, you can target 1 "Ryu-Ge" card that is banished or in your GY, add it to your hand or place it in your Spell/Trap Zone if it is a Continuous Spell, also in either case, you cannot Summon, except Effect monsters (Dragon, Dinosaur, Sea Serpent, and/or Wyrm) this turn. You can only use this effect of "Syrupy Ryu-Ge Dipplin" once per phase.to: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: You can activate this effect; until the end of the next turn, your opponent cannot activate anything as Chain Link 3 or higher. Once per turn: You can target 1 "Ryu-Ge" card in your GY or banishment; add it to your hand, or you can put it on your field face-up if it is a Continuous Spell, also in either case, you cannot Summon this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use this effect of "Syrupy Ryu-Ge Dipplin" once per phase.Next Turn normally isn't capitalized unless you're starting a sentence with it, and you weren't, in this case. You don't put an " a" between "as" and "Chain Link". You put a colon after that "Once per turn" not a comma. Unless you somehow intend for this thing to be able to target an opponent's banished Ryu-Ge, the proper way now to word that targeting part is " in your GY or banishment". You no longer need to specify the " Spell & Trap Zone" when making an effect place a continuous spell/trap directly onto the field. Konami has stopped doing that with recent cards. In fact, with Sosei Ryu-Ge Mistva, a monster of this very archetype you make support for, its monster effect simply says to place " Continuous Spells from your Deck face-up on your field" without mentioning the Spell & Trap Zone specifically. The restriction doesn't need to include that " and/or". That can be replaced with just Or. Check out an official card like Chaos Mirage Dragon for an example of this. See how that card's restriction says: for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monstersinstead of: for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT and/or DARK Synchro MonstersTart Ryu-Ge Flapple can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". All monsters (Dragon, Dinosaur, Sea Serpent, and Wyrm) are unaffected by Trap Effects during the Battle Phase. Once per Turn: You can target up to 1 each Xyz/Link monster and Set card on the field, return those targets to the hand and if you do, you can place this card in your Pendulum Zone and/or add 1 "Gravity Bind" from your Deck/GY/banishment to your hand. This is a Quick Effect if you control "Gravity Bind".to: You can Ritual Summon this card with "Ryu-Ge Apples". Dragon, Dinosaur, Sea Serpent, and Wyrm monsters are unaffected by Trap effects during the Battle Phase. Once per turn: You can target 1 face-up monster and/or 1 Set card; return those targets to the hand, and if you do, you can put this card in your Pendulum Zone and/or add 1 "Gravity Bind" from your Deck/GY/banishment to your hand. This is a Quick Effect if you control "Gravity Bind"."Effects" and "Turn" aren't capitalized since you're not starting a sentence with them. The ignition effect could probably be buffed to allow removal of any face-up monsters instead of just xyz and link monsters. I'm not sure. Strongly recommend either deleting Maliss through the Dark Web or shortening it from: Add up to 3 "Maliss" cards and/or Level 6 or lower DARK Cyberse monsters with different card types (Monster, Spell, or Trap) from your Deck, GY, and/or banishment to your hand, then Special Summon an equal number of "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) to each player's side of the Field and if you do, you can shuffle any number of cards that are in your GY. You can only activate 1 "Maliss through the Dark Web" per turn and cannot summon non-Token monsters, except, nor activate monster effects, except Level/Link 6 or lower DARK Cyberse Effect monsters.to: Add 3 "Maliss" cards with different card types (Monster, Spell, Trap) from your Deck, GY, and/or banishment to your hand, also Special Summon 3 "Congester Tokens" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to each player's field, and if you do, you can shuffle up to 5 cards in your GY into the Deck. You can only activate 1 "Maliss through the Dark Web" per turn. You cannot Summon except, nor activate monster effects except, Level/Link 6 or lower DARK Cyberse monsters the turn you activate this card.The current effect shouldn't be this clunky. You clearly want this card to lock the player into dark cyberse so you might as well go with dark tokens instead of light ones. You may as well require a full set of 3 cards to be searched instead of giving the player a useless "choice" of searching only 1 or 2 cards with this. You didn't specify where the cards it shuffles from the graveyard get shuffled to, and you don't need " that are" between "cards" and "in your GY". Also, letting it shuffle " any number" instead of limiting it to a finite number is excessive due to how powerful it already is. There's no need to specify " Effect Monsters" when writing the " DARK Cyberse" exception in the restriction, since there are no less-than-level-6 dark cyberse main or extra deck monsters at the moment that aren't effect monsters. You also didn't put the commas correctly in the restriction. In this case, you would put a single comma after each " except" so it reads: cannot Summon except, nor activate monster effects except,You don't capitalize " field" unless you're starting a sentence with it or specifically using the term " Field Spell". You also didn't put " the turn you activate this card" at the end of the restriction. Some of these mistakes (PSCT, grammar, capitalization) are also in Ryu-Ge Apples, Syrupy Ryu-Ge Hydrapple, and Apple Ryu-Ge Applin. See if you can find the mistakes in those remaining 3 cards. Also, for Ryu-Ge Apples, it should be: hand, Pendulum Zone, or face-up Extra Deckinstead of: hand/face-up Extra Deck/Pendulum ZoneEffects that list multiple locations at once generally list the " face-up" or " face-down" locations last in order to minimize confusion. Lastly, since Apple Ryu-Ge Applin clearly isn't intended to actually be synchro summoned, you could slightly shorten its summoning requirement from: 1 Tuner + 1+ non-Tuner monsters (Dragon, Dinosaur, Sea Serpent, and/or Wyrm)to: 1 Tuner + 1 non-Tuner monster (Dragon, Dinosaur, Sea Serpent, or Wyrm) |
|
james123 | #12 | Sun Jan 5, 2025 10:01 AM | Delete | [quote="Christen57":62vkpnhk][quote="james123":62vkpnhk][quote="james123":62vkpnhk] Well, that's the Second Part Done... Now that King Calamity is gone, Astellar and Elzette can rest without ruining the opponent's life[/quote:62vkpnhk] https://www.duelingbook.com/deck?id=16856938This one is gonna be a short one because about half the Archetypes Shown will have my support I made get deleted off the face of this site (or not because that's what I'm gonna do) according to what Christen Says and 1 of them will be untouched due to the amount of Corrections I put on them[/quote:62vkpnhk] Not gonna look at your Ryzeal supports since that archetype is already the best archetype in the current meta, so I'll just recommend deleting those. As for the rest... Onix the Rock Snake can be shortened from: If you control no cards or a card that is or lists "Max Metalmorph" in its text; You can Special Summon this card (from your hand). You can only Special Summon "Onix the Rock Snake" once per turn this way. If this card is Normal or Special Summoned and all the cards in your Extra Deck are DARK Link monsters: you can reveal it, Special Summon 1 Level 1 monster (Spellcaster or Dragon) from your hand/Deck/GY in Attack Position. You can only use this effect of "Onix the Rock Snake" once per turn.to: If you control no cards, or a card that is or lists "Max Metalmorph", you can Special Summon this card (from your hand). You can only Special Summon "Onix the Rock Snake" once per turn this way. If this card is Normal or Special Summoned and all cards in your Extra Deck are DARK Link Monsters: You can reveal it; Special Summon 1 Level 1 monster (Dragon or Spellcaster) from your hand/Deck/GY in Attack Position. You can only use this effect of "Onix the Rock Snake" once per turn.There's no need to include " in its text". Any such "listings" will always be in text by default. The first effect shouldn't have a semi-colon since there's no cost, declaring, or targeting involved. So that semi-colon should instead be a comma so it's clear the effect doesn't activate. You don't need a " the" between "all" and "cards". Any monster card type (Normal, Effect, Ritual, Fusion, Synchro, Xyz, Pendulum, Link) followed by " Monsters" is capitalized. Here you wrote " Link monsters" without capitalizing the M. The first word after a colon is always capitalized. So the " You" in "You can reveal it" is capitalized. The "revealing" in this case looks like an activation cost, so that comma after " reveal it" should be a semi-colon since activation costs are indicated with such. You probably don't need to do this, but I recommend putting Dragon first then Spellcaster, when listing that pair of types, as there's a new link-1 support for Blue-Eyes that has them in that order. It's recommended to list pairs of types in an order that official cards list them in, if possible. Steelix the Metal Snake should be deleted. Giving the Max Metalmorph series an additional monster with a negate when they already have such a strong monster, along with a twice-per-turn disruptor monster, is silly. Your Ryu-Ge support has multiple capitalization errors, along with more commas that should instead be either colons or semi-colons. Sweet Ryu-Ge Appletun can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: you can roll a six-sided die, target 1 Special Summoned monster on the field, that monster loses ATK/DEF equal to the result x 500, then you can place 1 "Ryu-Ge" Pendulum monster from your Deck/GY/face-up Extra Deck/field in your Pendulum Zone. You can only use this effect of "Sweet Ryu-Ge Appletun" once per turn.to: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: You can roll a six-sided die, then target 1 Special Summoned monster; it loses ATK/DEF equal to the roll x 500, then you can put 1 "Ryu-Ge" Pendulum Monster from your Deck, GY, or face-up Extra Deck in your Pendulum Zone. You can only use this effect of "Sweet Ryu-Ge Appletun" once per turn.When an effect requires you to do a specific thing, followed by targeting for cost, you need either an " and" or a " then" before " target". When referencing a " Special Summoned" monster, you don't need to include " on the field" since all Special Summoned monsters are on the field by default. This also goes for other " Summoned" monsters such as the Normal Summoned, Ritual Summoned, Fusion Summoned, and so on. You can say "roll" here instead of " result". Roll is shorter. Take a look at Morphtronic Celfon for proof that cards can use the term roll instead of result. The only time I still use the word result is when I have an effect that specifically says " roll a six-sided die and apply the result". I also like to use "put" instead of " place" as put is shorter. Once again, we have examples of official cards using put, such as "A" Cell Breeding Device. Don't know why your effect needed to be able to access a Ryu-Ge pendulum from among the deck, graveyard, extra deck, AND field just to place something into the pendulum zone. I don't see why just the deck, graveyard, and extra deck can't be fine here. Syrupy Ryu-Ge Dipplin can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: you can activate this effect, until the end of the Next Turn, your opponent cannot activate anything as a Chain Link 3 or higher. Once per turn, you can target 1 "Ryu-Ge" card that is banished or in your GY, add it to your hand or place it in your Spell/Trap Zone if it is a Continuous Spell, also in either case, you cannot Summon, except Effect monsters (Dragon, Dinosaur, Sea Serpent, and/or Wyrm) this turn. You can only use this effect of "Syrupy Ryu-Ge Dipplin" once per phase.to: You can Ritual Summon this card with "Ryu-Ge Apples". If this card is Special Summoned: You can activate this effect; until the end of the next turn, your opponent cannot activate anything as Chain Link 3 or higher. Once per turn: You can target 1 "Ryu-Ge" card in your GY or banishment; add it to your hand, or you can put it on your field face-up if it is a Continuous Spell, also in either case, you cannot Summon this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use this effect of "Syrupy Ryu-Ge Dipplin" once per phase.Next Turn normally isn't capitalized unless you're starting a sentence with it, and you weren't, in this case. You don't put an " a" between "as" and "Chain Link". You put a colon after that "Once per turn" not a comma. Unless you somehow intend for this thing to be able to target an opponent's banished Ryu-Ge, the proper way now to word that targeting part is " in your GY or banishment". You no longer need to specify the " Spell & Trap Zone" when making an effect place a continuous spell/trap directly onto the field. Konami has stopped doing that with recent cards. In fact, with Sosei Ryu-Ge Mistva, a monster of this very archetype you make support for, its monster effect simply says to place " Continuous Spells from your Deck face-up on your field" without mentioning the Spell & Trap Zone specifically. The restriction doesn't need to include that " and/or". That can be replaced with just Or. Check out an official card like Chaos Mirage Dragon for an example of this. See how that card's restriction says: for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monstersinstead of: for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT and/or DARK Synchro MonstersTart Ryu-Ge Flapple can be shortened from: You can Ritual Summon this card with "Ryu-Ge Apples". All monsters (Dragon, Dinosaur, Sea Serpent, and Wyrm) are unaffected by Trap Effects during the Battle Phase. Once per Turn: You can target up to 1 each Xyz/Link monster and Set card on the field, return those targets to the hand and if you do, you can place this card in your Pendulum Zone and/or add 1 "Gravity Bind" from your Deck/GY/banishment to your hand. This is a Quick Effect if you control "Gravity Bind".to: You can Ritual Summon this card with "Ryu-Ge Apples". Dragon, Dinosaur, Sea Serpent, and Wyrm monsters are unaffected by Trap effects during the Battle Phase. Once per turn: You can target 1 face-up monster and/or 1 Set card; return those targets to the hand, and if you do, you can put this card in your Pendulum Zone and/or add 1 "Gravity Bind" from your Deck/GY/banishment to your hand. This is a Quick Effect if you control "Gravity Bind"."Effects" and "Turn" aren't capitalized since you're not starting a sentence with them. The ignition effect could probably be buffed to allow removal of any face-up monsters instead of just xyz and link monsters. I'm not sure. Strongly recommend either deleting Maliss through the Dark Web or shortening it from: Add up to 3 "Maliss" cards and/or Level 6 or lower DARK Cyberse monsters with different card types (Monster, Spell, or Trap) from your Deck, GY, and/or banishment to your hand, then Special Summon an equal number of "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) to each player's side of the Field and if you do, you can shuffle any number of cards that are in your GY. You can only activate 1 "Maliss through the Dark Web" per turn and cannot summon non-Token monsters, except, nor activate monster effects, except Level/Link 6 or lower DARK Cyberse Effect monsters.to: Add 3 "Maliss" cards with different card types (Monster, Spell, Trap) from your Deck, GY, and/or banishment to your hand, also Special Summon 3 "Congester Tokens" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to each player's field, and if you do, you can shuffle up to 5 cards in your GY into the Deck. You can only activate 1 "Maliss through the Dark Web" per turn. You cannot Summon except, nor activate monster effects except, Level/Link 6 or lower DARK Cyberse monsters the turn you activate this card.The current effect shouldn't be this clunky. You clearly want this card to lock the player into dark cyberse so you might as well go with dark tokens instead of light ones. You may as well require a full set of 3 cards to be searched instead of giving the player a useless "choice" of searching only 1 or 2 cards with this. You didn't specify where the cards it shuffles from the graveyard get shuffled to, and you don't need " that are" between "cards" and "in your GY". Also, letting it shuffle " any number" instead of limiting it to a finite number is excessive due to how powerful it already is. There's no need to specify " Effect Monsters" when writing the " DARK Cyberse" exception in the restriction, since there are no less-than-level-6 dark cyberse main or extra deck monsters at the moment that aren't effect monsters. You also didn't put the commas correctly in the restriction. In this case, you would put a single comma after each " except" so it reads: cannot Summon except, nor activate monster effects except,You don't capitalize " field" unless you're starting a sentence with it or specifically using the term " Field Spell". You also didn't put " the turn you activate this card" at the end of the restriction. Some of these mistakes (PSCT, grammar, capitalization) are also in Ryu-Ge Apples, Syrupy Ryu-Ge Hydrapple, and Apple Ryu-Ge Applin. See if you can find the mistakes in those remaining 3 cards. Also, for Ryu-Ge Apples, it should be: hand, Pendulum Zone, or face-up Extra Deckinstead of: hand/face-up Extra Deck/Pendulum ZoneEffects that list multiple locations at once generally list the " face-up" or " face-down" locations last in order to minimize confusion. Lastly, since Apple Ryu-Ge Applin clearly isn't intended to actually be synchro summoned, you could slightly shorten its summoning requirement from: 1 Tuner + 1+ non-Tuner monsters (Dragon, Dinosaur, Sea Serpent, and/or Wyrm)to: 1 Tuner + 1 non-Tuner monster (Dragon, Dinosaur, Sea Serpent, or Wyrm)[/quote:62vkpnhk] Sorry, I refuse to delete my Ryzeal Support because this is the only way to keep an Obscure Anime Relevant, especially if you know it from a certain video game, But I did the changes. And Yes, I know the Answer but hey, at least you let me keep the Ryu-Ge Tokens. |
|