Sorry If Christen's STILL Not here, despite School being out... Anyways, here's Some changes stuff and what not to make them "Readable"
WARNING!
Before you Proceed with the Changes, Replace the "Dragoness the Wicked Knights", "Kamionwizards", and "Musician Kings" in your Extra Deck with Triple "Elder Entity N'Tss" and "Garura, Wings of Resonant Life", because these changes are gonna do something better, especially with those 2 Fusion Pedulum monsters.
Anyways, here's the Changes
Kuchipatchi You can Ritual Summon this card with "Tamagotchi!!!". Your opponent cannot add more than 1 Effect monster each from their Deck, GY, and face-up Extra Deck per turn. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster: ● Level 5 or lower: This cannot be destroyed by battle or card effects this turn. ● Level 6: Target up to 3 Level 5 or lower Fusion monsters in your GY, return them to your Extra Deck and if you do, this card gains. ● Level 7 or higher: You can look at your opponent's Extra Deck, and send 1 monster from it to the GY and if you do, negate the effects of that sent monster, as well as the activated effects and effects on the field of cards with the same original nameas the sent monster, until the end of this turn.
Mametchi You can Ritual Summon this card with "Tamagotchi!!!". Your other WIND Cyberse and FIRE Fairy monsters cannot be destroyed by battle. Cards in your opponent's GY and/or face-up Extra Deck that would be shuffled into the Deck are banished instead. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster: ● Level 5 or lower: you can Target 1 card on the field, negate it's effects until the end of this turn. ● Level 6: Target 1 monster on the field with 2000 or more ATK: Shuffle it into it's owner's deck. ● Level 7 or higher: You can Special Summon Level 5 or lower 1 WIND Cyberse or FIRE Fairy monster from your hand/Deck/GY, ignoring its Summoning conditions, but shuffle it into your Deck during the End Phase.
Memetchi You can Ritual Summon this card with "Tamagotchi!!!". Your opponent must pay 1000 LP to Special Summon Level/Rank/Link 7 monster(s) from their hand/Deck/GY/face-down Extra Deck. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster: ● Level 5 or lower: Send 1 monster from your Deck/face-down Extra Deck to the GY, then, you can shuffle any number of cards from your GY and/or banished into the Deck, except the sent card, and if you do, you cannot Summon monsters until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters. ● Level 6: Target 1 Spell/Trap card on the field: destroy it. ● Level 7 or higher: Add 1 ''Tamagotchi!!!'' from your Deck/GY to your hand, then, you can shuffle any number of cards from your GY and/or banished into the Deck.
RAINBOWtchi If you control a WIND Cyberse monster or FIRE Fairy monster, you can Send 1 Fusion monster from your face-down Extra Deck to the GY: this turn, neither Player can Special Summon monsters with a Level/Rank/Link Rating equal to the sent monster's Level. Then, you card target 1 Ritual monster in your GY: Add it to your hand. You can only activate 1 "RAINBOWtchi" per turn.
Tamagotchi!!! This card can be used to Ritual Summon any WIND or Cyberse Ritual Monster. You must also send 1 Fusion monster from your Extra Deck to the GY whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 WIND, FIRE, Cyberse, or Fairy monster from your GY, add this card to your hand and if you do, you can shuffle any number of cards from your GY and/or banished into the Deck, except the banished monster. You can only activate 1 "Tamagotchi!!!" per turn.
Tamatown All WIND and FIRE monsters you control gain 300 ATK/DEF for each FIRE and WIND monster on the field. You can only use each of the following effects of "Tamatown" once per turn. ● If this card is activated: You can add up to 1 ''Tamagotchi!!!'' and WIND Cyberse or FIRE Fairy monster from your Deck, GY, and/or banised to your hand, and if you do, the activation of your Ritual Spells cannot be negated. ● You can return any number of Fusion, Synchro, Xyz, and Link monsters in your GY to your Extra Deck, then, target up to 3 WIND Cyberse and/or FIRE Fairy monsters in your GY: Add them to your hand, and if you do, you cannot Special Summon until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters.
Tama Baby I When a Spell/Trap Card, or monster effect, is activated while you control a FIRE Fairy or WIND Cyberse monster, send 1 Fusion monster from your Extra Deck to the GY; Negate the activation, and if you do, banish that card and look at your opponent's hand and banish all cards with the same name as the banished card from their hand and/or GY. Then, you can target 1 Ritual Spell in your GY, add it to your hand. You can only activate 1 "Tama Baby I" per turn.
Himespetchi Level 5 Pendulum Effect: (Quick Effect): You can activate one of these following effects: ● Return this card to your Extra Deck and if you do, Special Summon 1 "Himespetchi" from your Extra Deck. (This is treated as a Fusion Summon.) ● Special Summon 1 level 5 or lower WIND Cyberse or FIRE Fairy monster from your hand/GY, ignoring the summoning conditions, but destroy it during the End Phase, and if you do, you cannot Special Summon until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters. ● Target 1 ''Mametchi'' you control: it cannot be destroyed by battle or card effects this turn. You can only use this effect of "Himespetchi" once per turn. Monster Effect: 2 WIND, FIRE, Cyberse, and/or Fairy monsters If this card is added to your Extra Deck face-up or sent to the GY by a card effect: You can place this card in your Pendulum Zone.
Kuromametchi Pendulum Effect: (Quick Effect): You can activate one of these following effects: ● Return this card to your Extra Deck and if you do, Special Summon 1 "Kuromametchi" from your Extra Deck. (This is treated as a Fusion Summon.) ● Pay 1000 LP: Add 1 ''Tama'' or ''tchi'' Spell/Trap card from your Deck/GY to your hand and if you do, you can shuffle any number of cards from your GY and/or banished into the Deck. ● Target 1 ''Mametchi'' you control: it gains 1000 ATK until the End of this turn (even if this card leaves the field). You can only use this effect of "Kuromametchi" once per turn. Monster Effect: 2 WIND, FIRE, Cyberse, and/or Fairy monsters If this card is added to your Extra Deck face-up or sent to the GY by a card effect: You can place this card in your Pendulum Zone.
Keep in mind, your Pendulum Effect can't activate when they're just straight up sent to the GY or something like that but whatever... But, GO TEAM JAPAN!
"GO-GO! Tamagotchi!" (renamed to "GO-GO Tamogotchi!") 2+ WIND, FIRE, Cyberse, and/or Fairy monsters You cannot Summon/Set monsters to a zone(s) this card points to. Neither player can use monsters this card points to as Fusion, Synchro, Xyz, or Link materials, except for the Summon of a FIRE or WIND monster. If this card is Link Summoned: You can apply these effects in sequence, based on the card types (Ritual/Fusion/Synchro) of materials used for its Link Summon (skip over any that do not apply). You can only use this effect of "GO-GO Tamogotchi!" once per turn. ● Ritual: Your opponent must banish a number of monsters from their face-down Extra Deck equal to the number of Ritual monsters used for this card's Link Summon (their choice), then, if this card was Link Summoned using 3 Ritual monsters as Material, you can pay half your LP, Special Summon 1 WIND Cyberse or FIRE Fairy Synchro monster from your Extra Deck. (This is treated as a Synchro Summon.) ● Fusion: This card gains 500 ATK for each Fusion monster used for this card's Link Summon, then, if this card was Link Summoned using 3 Fusion monsters as Material, you can Special Summon 1 Ritual monster from your hand/Deck, ignoring its Summoning Conditions and if you do, return this card to your Extra Deck. ● Synchro: Destroy a number of cards equal to the number of Synchro monsters used for this card's Link Summon, then, if this card was Link Summoned using 3 Synchro monsters as Material, your opponent cannot Set Spells/Traps nor activate Spells/Traps that are Set on the field until the end of the next turn.
speaking of Which... change the part of "Happy Happy Harmony" which reads You cannot Summon, except FIRE Fairy monsters. to You cannot Summon, except FIRE Fairy and WIND Cyberse monsters. |