Deck Spotlight: Dinotrux

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UberTrainerMinusInfinity
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Deck Spotlight: Dinotrux

Post #1 by UberTrainerMinusInfinity » Thu Nov 03, 2022 9:09 pm

DINOTRUX
https://www.duelingbook.com/deck?id=10659977
Year of Origin: 2015.....oh wait a minute, they debuted in 2009 as children's books?!
Is it real?: Yes
Ace Monster: Dinotrux T-Rux Charged
The Main Races: Dinosaur
The Main Attributes: EARTH
Extra Monsters: Xyz
Attack: 1/5
Defence: 5/5
Strategy: 4/5
Intellect: 5/5
Luck: 4/5
THE STORY:
You've heard of the Triassic, Jurassic, and Cretacous Eras, but what about the Mechazoic era? There, dinosaurs mixed with construction vehicles roamed the earth. A group of them teamed together to fight against the dastardly D-Structs!
STRATEGY:
Crank the defensive strategy up to eleven! Summon powerful walls, force your enemy monsters to attack them, and sit back and watch as your opponent wears himself out to death!
With no need to attack, anti-attack options are useless against the Dinotrux. They can Xyz Summon quickly to bring out powerful walls that no-one can get past, such as their ace card, Dinotrux Ty-Rux Charged, who has a whopping 4200 DEF, that can be doubled to 8400 with D2 Shield, can protect other Dinotrux, and can choose the targets of enemy attacks!
Your opponents will think twice before doing the logical solution of just switching their monsters to Defence Position themselves: Dinotrux Showdown protects you from damage and makes your enemy monsters attack twice, Dinotrux Roar provides a DEF boost and can revive as well, Dinotrux Dozer Sr, Charged can switch all enemy monsters back to Attack Position and synergizes with Final Attack Orders, and Dinotrux Skya doubles all deflected battle damage!
KILLER COMBOS:
Dinotrux Ton-Ton can easily set up a Dinotrux Ty-Rux Charged summon by Special Summoning a Dinotrux from the hand and doubling their levels to 8. Dinotrux Ty-Rux can bring itself out when a Dinotrux is destroyed, and Dinotrux Garby is a dreaded Hand Trap that can boost DEF and revive itself by banishing a level 4 Dinotrux monster.
At last, a deck where D2 Shield is useful! As mentioned earlier, Dinotrux Ty-Rux Charged is it's best target: with it, no monster can get past Dinotrux Ty-Rux Charged without ATK boosts or taking damage!

james123
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Post #2 by james123 » Sun Jul 02, 2023 4:26 pm

I wonder when Christen will comeback... It's the Time When he should be roaring out of School!

Welp, time for an OVERHAUL!

Dinotrux Dozer, Sr
FLIP: Until the end of this turn, all other ''Dinotrux'' monsters you control cannot be destroyed by battle.
If all monsters you control are in Defense Position (min. 1), all Effect monsters your opponent controls must attack, if able. If this card is Summoned, you can add to your hand or send to the GY, 1 "Dinotrux" Spell/Trap to the GY. You can only use this effect of "Dinotrux Dozer, Sr" once per turn. If this card is attacked by an opponent's monster: all ''Dinotrux'' monsters you currently control gain 200 DEF.


Dinotrux Garby
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position (min. 1), all Effect monsters your opponent controls must attack, if able. You can only use each of the following effects of "Dinotrux Garby" once per turn.
● (Quick Effect): You can send this card from hand or field to the GY, target 1 "Dinotrux" monster you control, it gains 1400 DEF until the End Phase and if you do, you can target 1 monster your opponent controls, that monster cannot attack monsters you control, except your targeted monster.
● You can banish 1 level 4 or lower ''Dinotrux'' monster from your GY: Special Summon this from your GY, and if you do, you can make this card's Level become 4, but banish it when it leaves the field.


Dinotrux Revvit
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. If a monster(s) is Set to your side of the field, (Quick Effect): you can Special Summon this card from your hand, then, you can change 1 of those monsters to face-up Defense Position ,and if you do, you can target 1 Dinosaur monster you control: this card's Level becomes the same as the targeted monster's Level. You can only use each effect of "Dinotrux Revvit" once per turn.

Dinotrux Skyla
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. If a "Dinotrux" monster you control is changed to Attack Position OR a "Dinotrux" monster is Normal or Special Summoned, (Quick Effect): You can Special Summon this from your hand, then, you can switch all Dinosaur monsters you control to Defense Position. You can only use this effect of "Dinotrux Skyla" once per turn. Any battle damage that your opponent takes involving a Defense Position Dinosaur monster is doubled. Once per turn, this card cannot be destroyed by card effects.

Dinotrux Ton-Ton
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. You can only use each of the following effects of "Dinotrux Ton-Ton" once per turn. If this card is Summoned, you can Special Summon 1 "Dinotrux" monster from your hand and if you do, you can increase the Levels of all "Dinotrux" monsters you control by 4 until the End of this turn, and if you do that, you can pay 1000 LP, Add 1 ''Dinotrux'' monster from your deck to your hand. If this card is attacked; you can add 1 ''Dinotrux'' monster from your Deck/GY to your hand, then destroy all non-''Dinotrux'' cards you control.

Dinotrux Ty-Rux
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. You can only use each of the following effects of "Dinotrux Ty-Rux" once per turn. If a Level/Rank 7 or lower "Dinotrux" monster is destroyed by your opponent's attack or effect, (Quick Effect): you can Special Summon this card from your hand and if you do, all Level/Rank 7 or lower Dinosaur monsters you control gain 1000 DEF until the End of the turn (even if this card leaves the field).

Dinotrux Rampage
Special Summon 1 ''Dinotrux'' monster from your hand/Deck, also, you cannot Conduct your Battle Phase until the End of this turn. If this card is in your GY, except the turn it was sent there: you can banish this card from your GY, all "Dinotrux" monsters you control gain 1000 DEF until the End of this turn. You can only activate 1 "Dinotrux Rampage" per turn.

Dinotrux Roar
Change all "Dinotrux" monsters you control to Defense Position and if you do, you can Special Summon 1 "Dinotrux" monster from your GY in Defense Position, then, all "Dinotrux" monsters tyou control gain 400 DEF for each "Dinotrux" monsters you control. If this card is in your GY, During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, set this card, but banish it when it leaves the field.

Dinotrux Supercharge
If all monsters you control are in Defense Position (min. 1): add 1 ''Dinotrux'' card from your deck to your hand, except "Dinotrux Supercharge", then, you can pay half of your LP, target 1 "Dinotrux" monster you control, Special Summon 1 monster from your hand/Deck/GY with the same name as that target in Defense Position. You can only activate 1 "Dinotrux Supercharge" per turn.
The Anime Loves the Treat 1 monster as 2 Materials thing.... So I changed it up a Bit

Dinotrux Barricade
if your opponent would activate a card or effect that would target and/or destroy a "Dinotrux" monster(s) you control, negate the activation and if you do, shuffle that card into the Deck, then, if this card was activated during the Battle Phase, you can make the DEF of 1 "Dinotrux" monster you control become 4000 until the End of this turn.

Dinotrux Showdown
If you control a "Dinotrux" monster, your opponent can conduct their Next Battle Phase twice. Also, any Battle Damage you would take involving a Defense Position monster becomes 0 until the End of this turn. If this card is in your GY, except the turn it was sent there: you can banish this card from your GY and Tribute 1 "Dinotrux" monster, set 1 "Dinotrux Roar" directly from your Deck/GY.

Dinotrux Dozer, Sr Charged
2 Level 4 EARTH monsters
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. All "Dinotrux" monsters you control cannot have their Battle Positions changed by other card effects. Once per turn, (Quick Effect): You can detach 1 material from this card; switch all Defense Position monsters your opponent controls to Attack Position. All monsters you control must be in Defesce position to activate and resolve this effect.


Dinotrux Skya Charged
2 Level 4 ''Dinotrux'' monsters
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. Once per turn, if a ''Dinotrux'' monster you control is attacked, (Quick Effect): You can detach 1 material from this card: that monster gains 1200 DEF until the end of the Damage Step.


Dinotrux Ton-Ton Charged
2 Level 4 Dinosaur monsters
If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. Other "Dinotrux" monster you control cannot be destroyed by card effects. Once per turn, you can detach 1 material from this card: Special Summon 1 ''Dinotrux'' monster from your hand/GY, except an Xyz monster, but it's ATK and DEF becomes 0. You cannot Special Summon, except "Dinotrux" monsters during the turn you activate this effect.


Dinotrux Ty-Rux Charged
2 level 8 ''Dinotrux'' monsters
If all monsters you control are in Defense Position and have 2000 or more DEF (Min. 1), you can also Xyz Summon "Dinotrux Ty-Rux Charged" using 1 Rank 4 Dinosaur monster you control. (Transfer its materials to this card) If Summoned this way, shuffle all cards you control into the Deck, except Xyz monsters. If this card is Summoned, you can change this card's Battle Position. If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able. You choose the attack targets for your opponent's attacks. If a ''Dinotrux'' monster(s) would be destroyed, you can detach 1 material from this instead.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Sun Jul 02, 2023 10:34 pm

james123's changes are now live, but with an exception to Dinotrux Supercharge, which no longer counts one material as 2, and Dinotrux Revvit, who loses his ability to double the DEF of an Xyz monster he's attached to, they are mostly wording changes and many effects becoming hard once per turns....except for one. Now the Dinotrux have a glaring weakness....TO NON-EFFECT MONSTERS!!!
But, on the plus side, monsters summoned by Dinotrux Rampage no longer self destruct at the end of the turn, and Dinotrux Ty-Rux gets a new ability to further enhance the DEF of Rank 4 monsters!
Thank you for the changes, james123...let's hope Christen57 can come back sooner than later!

james123
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Post #4 by james123 » Sun Jul 02, 2023 10:49 pm

UberTrainerMinusInfinity wrote:james123's changes are now live, but with an exception to Dinotrux Supercharge, which no longer counts one material as 2, and Dinotrux Revvit, who loses his ability to double the DEF of an Xyz monster he's attached to, they are mostly wording changes and many effects becoming hard once per turns....except for one. Now the Dinotrux have a glaring weakness....TO NON-EFFECT MONSTERS!!!
But, on the plus side, monsters summoned by Dinotrux Rampage no longer self destruct at the end of the turn, and Dinotrux Ty-Rux gets a new ability to further enhance the DEF of Rank 4 monsters!
Thank you for the changes, james123...let's hope Christen57 can come back sooner than later!

Forgetting something about Showdown? And to clean this up, Most of the Dinotrux that have "If all monsters you control are in Defense Position, all Effect monsters your opponent controls must attack, if able." should be changed to "If all monsters you control are in Defense Position (min. 1), all Effect monsters your opponent controls must attack, if able." Plus a Minor typo on "Dinotrux Roar" can be fixed on by changing the part that says "tyou" to "you" and the part on "Dinotrux Dozer, Sr Charged" that says "Defesce" can be changed to "Defense".


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