Extravalite (OCG: 光の機械 - エクストラバライト/엑스트라버라이트)
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
Extravalite (OCG: 光の機械 - エクストラバライト/엑스트라버라이트)
And I'm back with another archetype, Extravalite, based on the Elite Dangerous game! This deck takes Synchros to a whole new level, utilizing link monsters that can also be used as tuners to Accel Synchro into your boss monsters. Enjoy!
MAIN DECK MONSTERS:
Extravalite Synchron (光の機械シンクロン/엑스트라버라이트 싱크론) https://www.duelingbook.com/card?id=3512247
If you control no monsters, or if you only control LIGHT Machine monsters, you can Special Summon this card from your hand. If this card is Summoned: You can activate 1 of the following effects. You can only use each of the following effects of "Extravalite Synchron" once per turn.
● Add 1 "Extravalite" card from your Deck or GY to your hand, except "Extravalite Synchron."
● Target 1 "Extravalite" monster you control, except "Extravalite Synchron," and declare a Level from 1 to 6; its Level becomes that Level until the End Phase of this turn.
● Target 1 Level 5 or lower LIGHT monster in your GY, except "Extravalite Synchron"; Special Summon it, but its effects are negated.
Extravalite Sidewinder (光の機械ドッフルワインダー/엑스트라버라이트 도플와인더) https://www.duelingbook.com/card?id=3512256
If you control no monsters, or if you only control "Extravalite" monsters, you can Special Summon this card from your hand. If this card is Summoned: You can add 1 "Extravalite" Spell card from your Deck to your hand. If this card is sent to the GY as material for the Summon of an "Extravalite" monster: draw 1 card. You can Tribute this card; Special Summon 1 "Extravalite" monster from your Deck, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro or Link monsters. You can only use each effect of "Extravalite Sidewinder" once per turn.
Extravalite Javelin (光の機械ジャベリン/엑스트라버라이트 자벨린) https://www.duelingbook.com/card?id=3512299
If you control another "Extravalite" monster, except "Extravalite Javelin," you can Special Summon this card from your hand. If this card is Summoned: You can target 1 "Extravalite" monster in your GY; Special Summon it, but its ATK and DEF become 0, its effects are negated, also destroy it during the End Phase of this turn. If this card is sent to the GY as Synchro material: You can target 1 other "Extravalite" monster in your GY; Special Summon it. You can only use each effect of "Extravalite Javelin" once per turn.
Extravalite Lance (光の機械ランサー/엑스트라버라이트 랜서) https://www.duelingbook.com/card?id=3512295
If you control another "Extravalite" monster, except "Extravalite Lance," you can Special Summon this card from your hand. If this card is Summoned: You can send 1 "Extravalite" monster from your Deck to the GY. If this card is used as Synchro material for the Synchro Summon of an "Extravalite" Synchro monster, you can treat this card's Level as 1 or 2. When a card or effect is activated that would negate the effect of an "Extravalite" monster you control (Quick Effect): You can banish this card from your GY; negate the activation. You can only use each effect of "Extravalite Lance" once per turn.
Extravalite Trident (光の機械トライアングル・ファイター/엑스트라버라이트 트라이앵글 파이터) https://www.duelingbook.com/card?id=3512311
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Extravalite Trident" once per turn this way. If this card is Summoned: You can Special Summon up to 2 "Extravalite Trident" from your hand, Deck or GY. You can only use this effect of "Extravalite Trident" once per turn. Cannot be used as material for the Summon of a monster from the Extra Deck, except for the Summon of Machine monsters.
SPELL CARDS:
Extravalite Universe (光の機械ユニバース/엑스트라버라이트 유니버스) https://www.duelingbook.com/card?id=3512283
When this card is activated: You can add 1 "Extravalite" monster from your Deck to your hand. If only you control an "Extravalite" Synchro monster, your opponent cannot Special Summon monsters from the Extra Deck, except Synchro monsters. Once per turn, if you Summon an "Extravalite" monster: You can Special Summon 1 "Extravalite" monster with a different name from your Deck or GY. Your opponent's cards and effects cannot activate when a monster is Synchro Summoned from your Extra Deck, or when an "Extravalite" Synchro or Link monster activates its effect. You can only activate 1 "Extravalite Universe" per turn.
Extravalite Rising (光の機械ライバル/엑스트라버라이트 라이벌) https://www.duelingbook.com/card?id=3512270
Activate 1 of the following effects:
● If you control no monsters: Pay 2500 LP; Special Summon 1 "Extravalite" monster from your Deck or GY.
● Reveal any number of "Extravalite" monsters in your hand; excavate a number of cards from the top of your Deck, equal to the number of cards revealed by this effect, then you can add 1 "Extravalite" card to your hand, except "Extravalite Rising," also send the rest to the GY.
● You can banish this card from your GY; reveal 3 "Extravalite" monsters with different names from your Deck, your opponent selects 1 of them to add to your hand, and you shuffle the rest back into your Deck.
You can only use each effect of "Extravalite Rising" once per turn.
Extravalite Frame Shift (光の機械フレーム・ワープ/엑스트라버라이트 프레임 워프) https://www.duelingbook.com/card?id=3512332
After you activate this card, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except "Extravalite" monsters. Activate 1 of the following effects:
● Pay 1500 LP; Special Summon 1 "Extravalite" monster and 1 LIGHT Tuner monster from your Deck. Immediately after this effect resolves, Synchro Summon 1 "Extravalite" monster, using only those two monsters as materials.
● When a card or effect is activated that would destroy or banish an "Extravalite" monster(s) you control, or send face-up "Extravalite" monsters you control to the GY: You can send the top 5 cards of your Deck to the GY; negate the activation, then draw 1 card.
● Send the top 3 cards of your Deck to the GY; for the rest of this turn, neither player can Tribute Synchro monsters, or use them as material for the Summon of Fusion, Xyz or Link monsters.
You can only activate 1 "Extravalite Dimensional Shift" per turn. If you Special Summon an "Extravalite" monster from your Extra Deck while this card is in your GY: You can Set this card, but banish it when it leaves the field.
Extravalite Neutron Star (光の機械重力のダンス/엑스트라버라이트 중력의 댄스) https://www.duelingbook.com/card?id=3513941
You can only activate 1 "Extravalite Neutron Star" per turn. Your opponent cannot activate cards or effects in response to this card's activation, except the effects of "Extravalite" monsters. Activate 1 of the following effects:
● Send the top 2 cards of your Deck to the GY; Immediately after this effect resolves, Synchro Summon 1 "Extravalite" Synchro monster, using monsters from your hand or either field as materials.
● If your opponent controls more monsters than you do: Send a number of "Extravalite" cards from your Deck to the GY equal to the surplus; banish that many monsters your opponent controls, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Synchro monsters.
You can banish this card from your GY; Draw cards equal to the number of "Extravalite" monsters with different names you control. You can only use this effect of "Extravalite Neutron Star" once per turn.
Extravalite Battle Horizon (光の機械戦闘の深淵/엑스트라버라이트 전투의 심연) https://www.duelingbook.com/card?id=3514148
You can only activate 1 "Extravalite Battle Horizon" per turn. Activate 1 of the following effects:
● Send a number of "Extravalite" monsters from your Deck to the GY, but no more than the number of Spell/Trap cards your opponent controls; banish that many Spell/Trap cards your opponent controls, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except "Extravalite" monsters.
● If you control an "Extravalite" monster: Switch the battle positions of all monsters your opponent controls to Attack Position, and if you do, it is now the Battle Phase of this turn, also your opponent cannot activate Set Spell/Trap cards, or effects of monsters that are banished or in their GY, during this Battle Phase only.
● If your opponent controls no Synchro monsters: Target 1 "Extravalite" Synchro monster you control; this turn, it can attack directly.
You can banish this card and 1 "Extravalite" monster from your GY, then target 1 "Extravalite" Synchro monster in your GY; Special Summon it.
EXTRA DECK MONSTERS:
Extravalite Eagle (光の機械インペリアル・イーグル/엑스트라버라이트 임페리얼 이글) https://www.duelingbook.com/card?id=3512341
2 LIGHT Effect monsters
When this card is Link Summoned: You can target 1 "Extravalite" monster in your GY; Special Summon it to a zone this card points to. Once per turn, if you would Synchro Summon an "Extravalite" monster from your Extra Deck, you can use 1 "Extravalite" monster in your hand as Synchro material. LIGHT Machine Synchro monsters this card points to are unaffected by your opponent's Spell effects. This card can be treated as a Level 2 Tuner monster for the Synchro Summon of an "Extravalite" Synchro monster. You can Banish this card from your GY; Special Summon up to 2 "Extravalite" monsters from your GY, except "Extravalite Eagle," but their effects are negated. You can only use this effect of "Extravalite Eagle" once per turn.
Extravalite Anaconda (光の機械アナコンダ/엑스트라버라이트 아나콘다) https://www.duelingbook.com/card?id=3513956
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only "Extravalite" monsters: Shuffle 1 random card in your opponent's hand back into the Deck, then draw 1 card. Cannot be destroyed by battle. Once per turn: You can Special Summon 1 "Extravalite" monster from your Deck. When a monster's effect is activated that would target, destroy or banish "Extravalite" monsters you control (Quick Effect): You can negate the activation, and if you do, destroy that card, then this card gains ATK equal to the destroyed monster's ATK until the End Phase of this turn. You can only use this effect of "Extravalite Anaconda" once per turn.
Extravalite Challenger (光の機械チャレンジャー/엑스트라버라이트 챌린저) https://www.duelingbook.com/card?id=3514034
1 LIGHT Tuner + 1+ non-Tuner monsters
Cannot be banished by your opponent's card effects. If this card was Synchro Summoned using only "Extravalite" monsters: You can Special Summon 1 "Extravalite" monster from your hand, then draw 1 card. This card can make up to two attacks during each Battle Phase. If this card destroys an opponent's monster by battle, this card gains 200 ATK. Once per turn (Quick Effect): You can send 1 "Extravalite" monster from your Deck to the GY, then activate 1 of the following effects;
● Increase this card's Level by the Level of the sent monster.
● Reduce this card's Level by the Level of the sent monster.
Extravalite Chieftain (光の機械デスブレーブ/엑스트라버라이트 데스브레이브) https://www.duelingbook.com/card?id=3512349
1 LIGHT Tuner + 1+ non-Tuner monsters
Cannot be targeted by your opponent's card effects. If this card is Synchro Summoned while you only control "Extravalite" monsters: You can Special Summon as many "Extravalite" monsters with different names from your Deck in Defense Position. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Extravalite" monsters. You can only use this effect of "Extravalite Chieftain" once per turn. Gains ATK equal to the total ATK of Level 4 or lower LIGHT Machine monsters you control.
Extravalite Defender (光の機械ディフェンダー/엑스트라버라이트 디펜더) https://www.duelingbook.com/card?id=3513973
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can destroy a number of monsters your opponent controls, up to the number of "Extravalite" monsters that were used as material to Synchro Summon this card. Unaffected by monster effects that do not target this card. Once per turn, when a monster effect is activated (Quick Effect): You can banish 1 "Extravalite" monster from your GY; negate the activation, and if you do, you can banish 1 card on the field, then draw 1 card. This card can attack while in Defense Position. If it does, apply its DEF for damage calculation.
Extravalite Federal Corvette (光の機械コルベティウス/엑스트라버라이트 코르베티우스) https://www.duelingbook.com/card?id=3513990
1 LIGHT Synchro or Link Tuner Monster + 1+ non-Tuner Synchro monsters
Unaffected by your opponent's monster effects whose original ATK is less than this card's ATK. Gains 600 ATK per "Extravalite" monster that is banished or in your GY. This Synchro Summoned card can attack all monsters your opponent controls, once each. Once per turn, when a Spell/Trap card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it. When an opponent's monster declares an attack (Quick Effect): You can Banish this card until the End Phase of this turn, and if you do, negate the attack.
Extravalite Mamba (光の機械マンビウス/엑스트라버라이트 맘비우스) https://www.duelingbook.com/card?id=3514061
1 LIGHT Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using only "Extravalite" monsters, and all of them are in the GY: You can Special Summon all of them, and if you do, add 1 "Extravalite" monster from your Deck to the hand. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except LIGHT Synchro monsters. If this card leaves the field because it was used as material for the Summon of an "Extravalite" monster from your Extra Deck: You can Set 1 "Extravalite" Spell card from your Deck. You can only use each effect of "Extravalite Mamba" once per turn.
Extravalite Python (光の機械パイソン/엑스트라버라이트 파이썬) https://www.duelingbook.com/card?id=3512359
1 LIGHT Tuner + 1+ non-Tuner LIGHT monsters
Cannot be destroyed by your opponent's card effects. When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, draw 1 card. Once per turn: You can discard 1 card, then target 1 "Extravalite" monster in your GY; Special Summon it. During either player's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control, also if you Synchro Summon an "Extravalite" Synchro monster, you can also banish "Extravalite" Synchro monsters from your GY as Synchro material.
Extravalite Ultimate Drake (光の機械アルティメット・ドレイク・キャリア/엑스트라버라이트 얼티메이트 드레이크 캐리어) https://www.duelingbook.com/card?id=3514015
1 "Extravalite" Synchro or Link Tuner Monster + 2+ non-Tuner Synchro Monsters
This card's Synchro Summon cannot be negated. Unaffected by your opponent's Spell and Trap effects, also this face-up card cannot be Tributed. When this card is Synchro Summoned: You can target a number of "Extravalite" Synchro monsters in your GY, up to the number of materials that were used to Synchro Summon this card; Special Summon those monsters, then you can banish cards your opponent controls face-down, up to the number of monsters Special Summoned by this effect. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card face-down, then you can Special Summon 1 "Extravalite" monster from your GY.
Enjoy! Let me know what you guys think.
MAIN DECK MONSTERS:
Extravalite Synchron (光の機械シンクロン/엑스트라버라이트 싱크론) https://www.duelingbook.com/card?id=3512247
If you control no monsters, or if you only control LIGHT Machine monsters, you can Special Summon this card from your hand. If this card is Summoned: You can activate 1 of the following effects. You can only use each of the following effects of "Extravalite Synchron" once per turn.
● Add 1 "Extravalite" card from your Deck or GY to your hand, except "Extravalite Synchron."
● Target 1 "Extravalite" monster you control, except "Extravalite Synchron," and declare a Level from 1 to 6; its Level becomes that Level until the End Phase of this turn.
● Target 1 Level 5 or lower LIGHT monster in your GY, except "Extravalite Synchron"; Special Summon it, but its effects are negated.
Extravalite Sidewinder (光の機械ドッフルワインダー/엑스트라버라이트 도플와인더) https://www.duelingbook.com/card?id=3512256
If you control no monsters, or if you only control "Extravalite" monsters, you can Special Summon this card from your hand. If this card is Summoned: You can add 1 "Extravalite" Spell card from your Deck to your hand. If this card is sent to the GY as material for the Summon of an "Extravalite" monster: draw 1 card. You can Tribute this card; Special Summon 1 "Extravalite" monster from your Deck, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro or Link monsters. You can only use each effect of "Extravalite Sidewinder" once per turn.
Extravalite Javelin (光の機械ジャベリン/엑스트라버라이트 자벨린) https://www.duelingbook.com/card?id=3512299
If you control another "Extravalite" monster, except "Extravalite Javelin," you can Special Summon this card from your hand. If this card is Summoned: You can target 1 "Extravalite" monster in your GY; Special Summon it, but its ATK and DEF become 0, its effects are negated, also destroy it during the End Phase of this turn. If this card is sent to the GY as Synchro material: You can target 1 other "Extravalite" monster in your GY; Special Summon it. You can only use each effect of "Extravalite Javelin" once per turn.
Extravalite Lance (光の機械ランサー/엑스트라버라이트 랜서) https://www.duelingbook.com/card?id=3512295
If you control another "Extravalite" monster, except "Extravalite Lance," you can Special Summon this card from your hand. If this card is Summoned: You can send 1 "Extravalite" monster from your Deck to the GY. If this card is used as Synchro material for the Synchro Summon of an "Extravalite" Synchro monster, you can treat this card's Level as 1 or 2. When a card or effect is activated that would negate the effect of an "Extravalite" monster you control (Quick Effect): You can banish this card from your GY; negate the activation. You can only use each effect of "Extravalite Lance" once per turn.
Extravalite Trident (光の機械トライアングル・ファイター/엑스트라버라이트 트라이앵글 파이터) https://www.duelingbook.com/card?id=3512311
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Extravalite Trident" once per turn this way. If this card is Summoned: You can Special Summon up to 2 "Extravalite Trident" from your hand, Deck or GY. You can only use this effect of "Extravalite Trident" once per turn. Cannot be used as material for the Summon of a monster from the Extra Deck, except for the Summon of Machine monsters.
SPELL CARDS:
Extravalite Universe (光の機械ユニバース/엑스트라버라이트 유니버스) https://www.duelingbook.com/card?id=3512283
When this card is activated: You can add 1 "Extravalite" monster from your Deck to your hand. If only you control an "Extravalite" Synchro monster, your opponent cannot Special Summon monsters from the Extra Deck, except Synchro monsters. Once per turn, if you Summon an "Extravalite" monster: You can Special Summon 1 "Extravalite" monster with a different name from your Deck or GY. Your opponent's cards and effects cannot activate when a monster is Synchro Summoned from your Extra Deck, or when an "Extravalite" Synchro or Link monster activates its effect. You can only activate 1 "Extravalite Universe" per turn.
Extravalite Rising (光の機械ライバル/엑스트라버라이트 라이벌) https://www.duelingbook.com/card?id=3512270
Activate 1 of the following effects:
● If you control no monsters: Pay 2500 LP; Special Summon 1 "Extravalite" monster from your Deck or GY.
● Reveal any number of "Extravalite" monsters in your hand; excavate a number of cards from the top of your Deck, equal to the number of cards revealed by this effect, then you can add 1 "Extravalite" card to your hand, except "Extravalite Rising," also send the rest to the GY.
● You can banish this card from your GY; reveal 3 "Extravalite" monsters with different names from your Deck, your opponent selects 1 of them to add to your hand, and you shuffle the rest back into your Deck.
You can only use each effect of "Extravalite Rising" once per turn.
Extravalite Frame Shift (光の機械フレーム・ワープ/엑스트라버라이트 프레임 워프) https://www.duelingbook.com/card?id=3512332
After you activate this card, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except "Extravalite" monsters. Activate 1 of the following effects:
● Pay 1500 LP; Special Summon 1 "Extravalite" monster and 1 LIGHT Tuner monster from your Deck. Immediately after this effect resolves, Synchro Summon 1 "Extravalite" monster, using only those two monsters as materials.
● When a card or effect is activated that would destroy or banish an "Extravalite" monster(s) you control, or send face-up "Extravalite" monsters you control to the GY: You can send the top 5 cards of your Deck to the GY; negate the activation, then draw 1 card.
● Send the top 3 cards of your Deck to the GY; for the rest of this turn, neither player can Tribute Synchro monsters, or use them as material for the Summon of Fusion, Xyz or Link monsters.
You can only activate 1 "Extravalite Dimensional Shift" per turn. If you Special Summon an "Extravalite" monster from your Extra Deck while this card is in your GY: You can Set this card, but banish it when it leaves the field.
Extravalite Neutron Star (光の機械重力のダンス/엑스트라버라이트 중력의 댄스) https://www.duelingbook.com/card?id=3513941
You can only activate 1 "Extravalite Neutron Star" per turn. Your opponent cannot activate cards or effects in response to this card's activation, except the effects of "Extravalite" monsters. Activate 1 of the following effects:
● Send the top 2 cards of your Deck to the GY; Immediately after this effect resolves, Synchro Summon 1 "Extravalite" Synchro monster, using monsters from your hand or either field as materials.
● If your opponent controls more monsters than you do: Send a number of "Extravalite" cards from your Deck to the GY equal to the surplus; banish that many monsters your opponent controls, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Synchro monsters.
You can banish this card from your GY; Draw cards equal to the number of "Extravalite" monsters with different names you control. You can only use this effect of "Extravalite Neutron Star" once per turn.
Extravalite Battle Horizon (光の機械戦闘の深淵/엑스트라버라이트 전투의 심연) https://www.duelingbook.com/card?id=3514148
You can only activate 1 "Extravalite Battle Horizon" per turn. Activate 1 of the following effects:
● Send a number of "Extravalite" monsters from your Deck to the GY, but no more than the number of Spell/Trap cards your opponent controls; banish that many Spell/Trap cards your opponent controls, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except "Extravalite" monsters.
● If you control an "Extravalite" monster: Switch the battle positions of all monsters your opponent controls to Attack Position, and if you do, it is now the Battle Phase of this turn, also your opponent cannot activate Set Spell/Trap cards, or effects of monsters that are banished or in their GY, during this Battle Phase only.
● If your opponent controls no Synchro monsters: Target 1 "Extravalite" Synchro monster you control; this turn, it can attack directly.
You can banish this card and 1 "Extravalite" monster from your GY, then target 1 "Extravalite" Synchro monster in your GY; Special Summon it.
EXTRA DECK MONSTERS:
Extravalite Eagle (光の機械インペリアル・イーグル/엑스트라버라이트 임페리얼 이글) https://www.duelingbook.com/card?id=3512341
2 LIGHT Effect monsters
When this card is Link Summoned: You can target 1 "Extravalite" monster in your GY; Special Summon it to a zone this card points to. Once per turn, if you would Synchro Summon an "Extravalite" monster from your Extra Deck, you can use 1 "Extravalite" monster in your hand as Synchro material. LIGHT Machine Synchro monsters this card points to are unaffected by your opponent's Spell effects. This card can be treated as a Level 2 Tuner monster for the Synchro Summon of an "Extravalite" Synchro monster. You can Banish this card from your GY; Special Summon up to 2 "Extravalite" monsters from your GY, except "Extravalite Eagle," but their effects are negated. You can only use this effect of "Extravalite Eagle" once per turn.
Extravalite Anaconda (光の機械アナコンダ/엑스트라버라이트 아나콘다) https://www.duelingbook.com/card?id=3513956
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only "Extravalite" monsters: Shuffle 1 random card in your opponent's hand back into the Deck, then draw 1 card. Cannot be destroyed by battle. Once per turn: You can Special Summon 1 "Extravalite" monster from your Deck. When a monster's effect is activated that would target, destroy or banish "Extravalite" monsters you control (Quick Effect): You can negate the activation, and if you do, destroy that card, then this card gains ATK equal to the destroyed monster's ATK until the End Phase of this turn. You can only use this effect of "Extravalite Anaconda" once per turn.
Extravalite Challenger (光の機械チャレンジャー/엑스트라버라이트 챌린저) https://www.duelingbook.com/card?id=3514034
1 LIGHT Tuner + 1+ non-Tuner monsters
Cannot be banished by your opponent's card effects. If this card was Synchro Summoned using only "Extravalite" monsters: You can Special Summon 1 "Extravalite" monster from your hand, then draw 1 card. This card can make up to two attacks during each Battle Phase. If this card destroys an opponent's monster by battle, this card gains 200 ATK. Once per turn (Quick Effect): You can send 1 "Extravalite" monster from your Deck to the GY, then activate 1 of the following effects;
● Increase this card's Level by the Level of the sent monster.
● Reduce this card's Level by the Level of the sent monster.
Extravalite Chieftain (光の機械デスブレーブ/엑스트라버라이트 데스브레이브) https://www.duelingbook.com/card?id=3512349
1 LIGHT Tuner + 1+ non-Tuner monsters
Cannot be targeted by your opponent's card effects. If this card is Synchro Summoned while you only control "Extravalite" monsters: You can Special Summon as many "Extravalite" monsters with different names from your Deck in Defense Position. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Extravalite" monsters. You can only use this effect of "Extravalite Chieftain" once per turn. Gains ATK equal to the total ATK of Level 4 or lower LIGHT Machine monsters you control.
Extravalite Defender (光の機械ディフェンダー/엑스트라버라이트 디펜더) https://www.duelingbook.com/card?id=3513973
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can destroy a number of monsters your opponent controls, up to the number of "Extravalite" monsters that were used as material to Synchro Summon this card. Unaffected by monster effects that do not target this card. Once per turn, when a monster effect is activated (Quick Effect): You can banish 1 "Extravalite" monster from your GY; negate the activation, and if you do, you can banish 1 card on the field, then draw 1 card. This card can attack while in Defense Position. If it does, apply its DEF for damage calculation.
Extravalite Federal Corvette (光の機械コルベティウス/엑스트라버라이트 코르베티우스) https://www.duelingbook.com/card?id=3513990
1 LIGHT Synchro or Link Tuner Monster + 1+ non-Tuner Synchro monsters
Unaffected by your opponent's monster effects whose original ATK is less than this card's ATK. Gains 600 ATK per "Extravalite" monster that is banished or in your GY. This Synchro Summoned card can attack all monsters your opponent controls, once each. Once per turn, when a Spell/Trap card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it. When an opponent's monster declares an attack (Quick Effect): You can Banish this card until the End Phase of this turn, and if you do, negate the attack.
Extravalite Mamba (光の機械マンビウス/엑스트라버라이트 맘비우스) https://www.duelingbook.com/card?id=3514061
1 LIGHT Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using only "Extravalite" monsters, and all of them are in the GY: You can Special Summon all of them, and if you do, add 1 "Extravalite" monster from your Deck to the hand. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except LIGHT Synchro monsters. If this card leaves the field because it was used as material for the Summon of an "Extravalite" monster from your Extra Deck: You can Set 1 "Extravalite" Spell card from your Deck. You can only use each effect of "Extravalite Mamba" once per turn.
Extravalite Python (光の機械パイソン/엑스트라버라이트 파이썬) https://www.duelingbook.com/card?id=3512359
1 LIGHT Tuner + 1+ non-Tuner LIGHT monsters
Cannot be destroyed by your opponent's card effects. When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, draw 1 card. Once per turn: You can discard 1 card, then target 1 "Extravalite" monster in your GY; Special Summon it. During either player's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control, also if you Synchro Summon an "Extravalite" Synchro monster, you can also banish "Extravalite" Synchro monsters from your GY as Synchro material.
Extravalite Ultimate Drake (光の機械アルティメット・ドレイク・キャリア/엑스트라버라이트 얼티메이트 드레이크 캐리어) https://www.duelingbook.com/card?id=3514015
1 "Extravalite" Synchro or Link Tuner Monster + 2+ non-Tuner Synchro Monsters
This card's Synchro Summon cannot be negated. Unaffected by your opponent's Spell and Trap effects, also this face-up card cannot be Tributed. When this card is Synchro Summoned: You can target a number of "Extravalite" Synchro monsters in your GY, up to the number of materials that were used to Synchro Summon this card; Special Summon those monsters, then you can banish cards your opponent controls face-down, up to the number of monsters Special Summoned by this effect. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card face-down, then you can Special Summon 1 "Extravalite" monster from your GY.
Enjoy! Let me know what you guys think.
Last edited by parhelia_0000 on Sun Oct 09, 2022 10:52 pm, edited 1 time in total.
- Lil Oldman
- Posts: 1734
- Joined: Sun Mar 04, 2018 11:23 pm
- Reputation: 178
- Location: Toontown
- Mood:
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And here's the deck profile for Extravalites, based on the October 3rd TCG banlist. Enjoy!
Deck Link (for those of you wishing to try it out): https://www.duelingbook.com/deck?id=11686630
MAIN DECK
Monsters (19):
Extravalite Javelin x3
Extravalite Lance x3
Extravalite Sidewinder x3
Extravalite Synchron x3
Extravalite Trident x3
PSY-Framegear Gamma x3
PSY-Frame Driver x1
Spells (21):
Called By the Grave x1
Extravalite Battle Horizon x2
Extravalite Frame Shift x3
Extravalite Neutron Star x2
Extravalite Rising x3
Extravalite Universe x3
Foolish Burial x1
Monster Reborn x1
One for One x1
Terraforming x1
Tuning x3
EXTRA DECK (15)
Extravalite Anaconda x1
Extravalite Challenger x1
Extravalite Chieftain x2
Extravalite Defender x1
Extravalite Federal Corvette x1
Extravalite Mamba x1
Extravalite Python x1
Extravalite Ultimate Drake x1
Formula Synchron x1
T.G. Hyper Librarian x1
Cyber Dragon Infinity x1
Cyber Dragon Nova x1
Extravalite Eagle x2
SIDE DECK (15)
Artifact Lancea x3
Denko Sekka x3
Nibiru, the Primal Being x3
Cosmic Cyclone x2
Harpie's Feather Duster x1
Evenly Matched x3
The main combo line is aimed towards summoning out Chieftain so that you can turbo out the Ultimate Drake on turn 1. If you're lucky enough to not run into interruptions, you can even extend your combos with plusses off of T.G. Hyper Librarian as well. Going second? Well, you're in for a world of fun with OTKs for days!
Does it MLG? Hell yeah it does! It has far and beyond surpassed Swordsouls, the best Synchro deck that the TCG format has to offer. Enjoy!
https://www.duelingbook.com/replay?id=37528-43445896
Deck Link (for those of you wishing to try it out): https://www.duelingbook.com/deck?id=11686630
MAIN DECK
Monsters (19):
Extravalite Javelin x3
Extravalite Lance x3
Extravalite Sidewinder x3
Extravalite Synchron x3
Extravalite Trident x3
PSY-Framegear Gamma x3
PSY-Frame Driver x1
Spells (21):
Called By the Grave x1
Extravalite Battle Horizon x2
Extravalite Frame Shift x3
Extravalite Neutron Star x2
Extravalite Rising x3
Extravalite Universe x3
Foolish Burial x1
Monster Reborn x1
One for One x1
Terraforming x1
Tuning x3
EXTRA DECK (15)
Extravalite Anaconda x1
Extravalite Challenger x1
Extravalite Chieftain x2
Extravalite Defender x1
Extravalite Federal Corvette x1
Extravalite Mamba x1
Extravalite Python x1
Extravalite Ultimate Drake x1
Formula Synchron x1
T.G. Hyper Librarian x1
Cyber Dragon Infinity x1
Cyber Dragon Nova x1
Extravalite Eagle x2
SIDE DECK (15)
Artifact Lancea x3
Denko Sekka x3
Nibiru, the Primal Being x3
Cosmic Cyclone x2
Harpie's Feather Duster x1
Evenly Matched x3
The main combo line is aimed towards summoning out Chieftain so that you can turbo out the Ultimate Drake on turn 1. If you're lucky enough to not run into interruptions, you can even extend your combos with plusses off of T.G. Hyper Librarian as well. Going second? Well, you're in for a world of fun with OTKs for days!
Does it MLG? Hell yeah it does! It has far and beyond surpassed Swordsouls, the best Synchro deck that the TCG format has to offer. Enjoy!
https://www.duelingbook.com/replay?id=37528-43445896
parhelia_0000 wrote:Does it MLG? Hell yeah it does! It has far and beyond surpassed Swordsouls, the best Synchro deck that the TCG format has to offer. Enjoy!
https://www.duelingbook.com/replay?id=37528-43445896
Swordsoul is actually a fair deck and requires good pilots to be good, unlike your deck which is arbitrarily OP for the sake of it, and there's no real merit when you made the cards in the first place.
Fredblade wrote:Swordsoul is actually a fair deck and requires good pilots to be good, unlike your deck which is arbitrarily OP for the sake of it, and there's no real merit when you made the cards in the first place.
You know, from several post about him, I Suddenly imagined that Parhelia goes "big game hunting" for some other prominent OP Custom Card creator.
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.
You saw these cards as terrible, I saw them as ideas.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
Fredblade wrote:parhelia_0000 wrote:Does it MLG? Hell yeah it does! It has far and beyond surpassed Swordsouls, the best Synchro deck that the TCG format has to offer. Enjoy!
https://www.duelingbook.com/replay?id=37528-43445896
Swordsoul is actually a fair deck and requires good pilots to be good, unlike your deck which is arbitrarily OP for the sake of it, and there's no real merit when you made the cards in the first place.
Have you considered main decking outs? DRNM? Ash Blossom? Gamma? Nibiru?
Too many people are making excuses when I'm doing my best to be fair while designing my deck to be competitive. You think my deck is tough you should try playing against full power PePe or Zoodiac. Just because Komoney banned problem cards in tier 0 formats doesn't mean that said tier 0 formats won't ever come back. I've learned to get used to it.
The very least, be thankful I'm not making stupid degenerate custom cards that others like BlazeFenix, CrystalMusic, AromaGirl, etc. are making.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And here's a new support card for Extravalite. Enjoy!
Into the Great Beyond (無限超越の冒険/무한 초월의 모험) https://www.duelingbook.com/card?id=3518741
(This card is always treated as an "Extravalite" card.)
Activate 1 of the following effects:
● Discard 1 LIGHT Machine monster; draw 2 cards, then if any of the cards drawn by this effect are LIGHT monsters, you can Special Summon them, also send the rest to the GY.
● Banish 1 LIGHT Synchro monster and 1 Tuner monster from either GY; Special Summon 1 LIGHT Machine Synchro monster from your Extra Deck whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
You can only activate 1 "Into the Great Beyond" per turn. If a face-up LIGHT Synchro monster you control would be destroyed or banished by card effect, you can banish this card from your GY instead.
Into the Great Beyond (無限超越の冒険/무한 초월의 모험) https://www.duelingbook.com/card?id=3518741
(This card is always treated as an "Extravalite" card.)
Activate 1 of the following effects:
● Discard 1 LIGHT Machine monster; draw 2 cards, then if any of the cards drawn by this effect are LIGHT monsters, you can Special Summon them, also send the rest to the GY.
● Banish 1 LIGHT Synchro monster and 1 Tuner monster from either GY; Special Summon 1 LIGHT Machine Synchro monster from your Extra Deck whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
You can only activate 1 "Into the Great Beyond" per turn. If a face-up LIGHT Synchro monster you control would be destroyed or banished by card effect, you can banish this card from your GY instead.
where did those came from?
"You Brought a Secret Weapon Luigi?"
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
james123 wrote:where did those came from?
My archetype is inspired by the game, Elite Dangerous.
https://www.youtube.com/watch?v=qmALzqf ... erkMan2000
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And here's a new support card for Extravalites. Enjoy!
Extravalite Fer-de-Lance (光の機械 Fer-de-Lance/엑스트라버라이트 Fer-de-Lance) https://www.duelingbook.com/card?id=3519602
1 LIGHT Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can banish 1 LIGHT monster from your GY; Special Summon 1 "Extravalite" from your Deck that has ATK equal to or less than the ATK that the banished monster had, then if you only control "Extravalite" monsters, you can draw 1 card. This card can be treated as a Level 2 or 3 monster for the Synchro Summon of an "Extravalite" Synchro monster. During either player's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Extravalite Fer-de-Lance (光の機械 Fer-de-Lance/엑스트라버라이트 Fer-de-Lance) https://www.duelingbook.com/card?id=3519602
1 LIGHT Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can banish 1 LIGHT monster from your GY; Special Summon 1 "Extravalite" from your Deck that has ATK equal to or less than the ATK that the banished monster had, then if you only control "Extravalite" monsters, you can draw 1 card. This card can be treated as a Level 2 or 3 monster for the Synchro Summon of an "Extravalite" Synchro monster. During either player's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And another boss monster for Extravalites. Enjoy.
Extravalite Majestic Interdictor (光の機械セイビア・インテルディクター/엑스트라버라이트 세이비어 인테르딕터) https://www.duelingbook.com/card?id=3520741
"Extravalite Synchron" + 1+ non-Tuner monsters, including an "Extravalite" Synchro monster
This card's Synchro Summon cannot be negated. Unaffected by your opponent's activated Spell/Trap effects, also this face-up card cannot be Tributed. Gains 600 ATK per "Extravalite" monster that is banished or in your GY. When this card is Synchro Summoned: You can target 5 "Extravalite" monsters with different names in your GY; shuffle them into the Deck, then draw 2 cards. Your opponent cannot draw cards from their Deck outside the Draw Phase. Once per turn, when your opponent's monster effect is activated (Quick Effect): You can activate this effect; banish this card (until the End Phase), also banish all cards your opponent controls.
Extravalite Majestic Interdictor (光の機械セイビア・インテルディクター/엑스트라버라이트 세이비어 인테르딕터) https://www.duelingbook.com/card?id=3520741
"Extravalite Synchron" + 1+ non-Tuner monsters, including an "Extravalite" Synchro monster
This card's Synchro Summon cannot be negated. Unaffected by your opponent's activated Spell/Trap effects, also this face-up card cannot be Tributed. Gains 600 ATK per "Extravalite" monster that is banished or in your GY. When this card is Synchro Summoned: You can target 5 "Extravalite" monsters with different names in your GY; shuffle them into the Deck, then draw 2 cards. Your opponent cannot draw cards from their Deck outside the Draw Phase. Once per turn, when your opponent's monster effect is activated (Quick Effect): You can activate this effect; banish this card (until the End Phase), also banish all cards your opponent controls.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And here's another support card for Extravalites, enjoy.
Extravalite Carrier Launch Go! (光の機械キャリア・ランチャー Go! Go!/엑스트라버라이트 캐리어 런처 Go! Go!) https://www.duelingbook.com/card?id=3522098
You can only activate 1 "Extravalite Carrier Launch Go!" per turn. After you activate this card, for the rest of this turn, negate the effects of your opponent's cards that would change the names or Levels of face-up "Extravalite" monsters you control. Activate 1 of the following effects:
● Reveal 3 "Extravalite" cards from your Deck, your opponent selects 1 of them at random and adds that card to your hand, also shuffle the rest into your Deck.
● Target 1 "Extravalite" monster that is banished or in your GY; Special Summon it.
● Target 1 "Extravalite" monster you control; it is treated as a Level 2 Tuner monster until the end of this turn.
You can banish this card and 1 "Extravalite" monster from your GY; negate the effects of face-up Spell cards your opponent currently controls, until the end of this turn.
Extravalite Carrier Launch Go! (光の機械キャリア・ランチャー Go! Go!/엑스트라버라이트 캐리어 런처 Go! Go!) https://www.duelingbook.com/card?id=3522098
You can only activate 1 "Extravalite Carrier Launch Go!" per turn. After you activate this card, for the rest of this turn, negate the effects of your opponent's cards that would change the names or Levels of face-up "Extravalite" monsters you control. Activate 1 of the following effects:
● Reveal 3 "Extravalite" cards from your Deck, your opponent selects 1 of them at random and adds that card to your hand, also shuffle the rest into your Deck.
● Target 1 "Extravalite" monster that is banished or in your GY; Special Summon it.
● Target 1 "Extravalite" monster you control; it is treated as a Level 2 Tuner monster until the end of this turn.
You can banish this card and 1 "Extravalite" monster from your GY; negate the effects of face-up Spell cards your opponent currently controls, until the end of this turn.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
And another one!
Extravalite Gu-Fighter (光の機械グタマヤ/엑스트라버라이트 구타마야) https://www.duelingbook.com/card?id=3523835
If you Summon an "Extravalite" monster: You can Special Summon this card from your hand, and if you do, you can draw cards from your Deck equal to the number of face-up "Extravalite" monsters you control, then place a number of cards from your hand to the bottom of the Deck in any order, equal to the number of cards drawn by this effect -1. This card's name is treated as "Extravalite Synchron" while face-up on the field. This card can be treated as a Tuner for the Synchro Summon of a LIGHT Machine monster.
Extravalite Gu-Fighter (光の機械グタマヤ/엑스트라버라이트 구타마야) https://www.duelingbook.com/card?id=3523835
If you Summon an "Extravalite" monster: You can Special Summon this card from your hand, and if you do, you can draw cards from your Deck equal to the number of face-up "Extravalite" monsters you control, then place a number of cards from your hand to the bottom of the Deck in any order, equal to the number of cards drawn by this effect -1. This card's name is treated as "Extravalite Synchron" while face-up on the field. This card can be treated as a Tuner for the Synchro Summon of a LIGHT Machine monster.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
2-Card Combo Demonstration for Extravalite
Hey guys, I'm gonna demonstrate to you guys the main line of the 2-card combo for Extravalites, the very Synchro-based deck that I am proud to have created on DB.
Replay Link (basically a tl;dr version of the combo): https://www.duelingbook.com/replay?id=37528-43542453
Okay, so for the 2-card combo you want to start with Extravalite Universe and Extravalite Synchron (or any card that can search it out except Universe). For this demonstration we'll use Tuning.
So first thing first, you want to use Tuning to search out Extravalite Synchron, then activate Extravalite Universe to search for Extravalite Lance. Having Universe on the field with Synchron and Lance in hand are extremely powerful because not only do you have a searcher, you also have an archetypal Foolish Burial that will allow you to dump essential combo extenders that you can bring back onto the field later on.
You want to Special Summon Extravalite Synchron via its own effect - since you control no monsters, you can special summon it onto the field via its inherent effect. Next, you want to activate both Synchron's on-summon effect and the field spell's effect in the same chain. The field spell will allow you to, once per turn, special summon an Extravalite monster with a different name from your deck when you summon any Extravalite monster, while Synchron will allow you to search for any Extravalite card from your deck.
With these effects, you want to special summon Trident from your deck, and search out Sidewinder. Since Trident has been summoned, you want to activate its effect to tutor out 2 more Tridents from your Deck to the field, which you will then overlay those two into Cyber Dragon Nova and Infinity. Boom, suddenly, your opponent's Nibiru has become useless.
Then, you want to normal summon Sidewinder and activate its effect, searching for an Extravalite spell card from your Deck to your hand. With this effect, I tend to go for the Frame Shift because it lets you instantly synchro summon a Level 5 Extravalite monster from your Extra Deck by using monsters from your main deck.
Next, you want to special summon Extravalite Lance via its own effect and trigger its on-summon effect, and with this effect we will Foolish Burial an Extravalite Javelin from our main deck to the GY.
Now comes the fun part of using our extra deck. We want to link off our last copy of Trident and Sidewinder, to Link Summon our Link 2 tuner monster, Extravalite Eagle. It's a link monster that can also be used as a Level 2 tuner monster for the summon of any Extravalite monster from our Extra Deck (except Majestic Interdictor, of course).
Chain link 1 Sidewinder's draw effect, chain link 2 Eagle's on-summon effect - Eagle's effect will allow you to reborn any Extravalite from the GY to a zone it points to. With this effect we will reborn the Javelin we sent from our deck to the GY, and with our Sidewinder we will draw 1 card.
Next we want to use Javelin's on-summon effect, which allows us to bring back any Extravalite monster from the GY with its effects negated and ATK/DEF 0. With this effect we will bring back the Sidewinder we sent to the GY as link material from before, which we will tune with Javelin in order to Synchro Summon everyone's favorite Level 5 Synchro monster, T.G. Hyper Librarian.
Next, we will tune Lance with our Synchron. Because Lance can be treated as a Level 1 or 2 monster for the Synchro Summon of an Extravalite Synchro monster, we will use it to Synchro Summon Extravalite Chieftain from our Extra Deck, and get our draw off of the Hyper Librarian.
And here's the reason why I said I wanted to search for the Frame Shift from before - at a cost of 1500 LP, it instantly becomes a Level 5 accel synchro from the deck, which we will use to tune Extravalite Gu-Fighter with another Synchron into our 2nd Chieftain, getting another draw off of Hyper Librarian.
Now, do keep in mind that after you use Frame Shift, for the rest of the turn you're locked into Extravalite monsters from your Extra Deck, but for this combo line, it doesn't matter for us.
Now we tune our two Chieftain's with Extravalite Eagle, which is treated as a Level 2 tuner.
"The souls of the fallen shall here and now, converge to a path of infinite possibilities! Grasp the future of the great beyond, and build an empire of unwavering pilots! GAMMA ACCEL SYNCHRO! The light beyond the infinite, Extravalite Ultimate Drake!"
Chain Link 1 Hyper Librarian, chain link 2 Frame Shift from GY, and chain link 3 Ultimate Drake's effect - we will reborn back the two Chieftain's that were used to bring out Ultimate Drake, re-set Frame Shift from the GY with its own effect, and get another draw off of Hyper Librarian.
Next, you want to use Eagle's effect in the GY, banishing itself to reborn Synchron from the GY with its effects negated. We will tune one of the Chieftain's with Synchron to Synchro Summon Extravalite Defender.
END RESULT: 2 omni-negate's (Ultimate Drake and Cydra Infinity), 1 monster effect negate (Defender), 2 Synchro floodgates (Hyper Librarian and Universe), and an anti-Kaiju/Super Poly (Frame Shift).
Let me know what you guys think!
Hey guys, I'm gonna demonstrate to you guys the main line of the 2-card combo for Extravalites, the very Synchro-based deck that I am proud to have created on DB.
Replay Link (basically a tl;dr version of the combo): https://www.duelingbook.com/replay?id=37528-43542453
Okay, so for the 2-card combo you want to start with Extravalite Universe and Extravalite Synchron (or any card that can search it out except Universe). For this demonstration we'll use Tuning.
So first thing first, you want to use Tuning to search out Extravalite Synchron, then activate Extravalite Universe to search for Extravalite Lance. Having Universe on the field with Synchron and Lance in hand are extremely powerful because not only do you have a searcher, you also have an archetypal Foolish Burial that will allow you to dump essential combo extenders that you can bring back onto the field later on.
You want to Special Summon Extravalite Synchron via its own effect - since you control no monsters, you can special summon it onto the field via its inherent effect. Next, you want to activate both Synchron's on-summon effect and the field spell's effect in the same chain. The field spell will allow you to, once per turn, special summon an Extravalite monster with a different name from your deck when you summon any Extravalite monster, while Synchron will allow you to search for any Extravalite card from your deck.
With these effects, you want to special summon Trident from your deck, and search out Sidewinder. Since Trident has been summoned, you want to activate its effect to tutor out 2 more Tridents from your Deck to the field, which you will then overlay those two into Cyber Dragon Nova and Infinity. Boom, suddenly, your opponent's Nibiru has become useless.
Then, you want to normal summon Sidewinder and activate its effect, searching for an Extravalite spell card from your Deck to your hand. With this effect, I tend to go for the Frame Shift because it lets you instantly synchro summon a Level 5 Extravalite monster from your Extra Deck by using monsters from your main deck.
Next, you want to special summon Extravalite Lance via its own effect and trigger its on-summon effect, and with this effect we will Foolish Burial an Extravalite Javelin from our main deck to the GY.
Now comes the fun part of using our extra deck. We want to link off our last copy of Trident and Sidewinder, to Link Summon our Link 2 tuner monster, Extravalite Eagle. It's a link monster that can also be used as a Level 2 tuner monster for the summon of any Extravalite monster from our Extra Deck (except Majestic Interdictor, of course).
Chain link 1 Sidewinder's draw effect, chain link 2 Eagle's on-summon effect - Eagle's effect will allow you to reborn any Extravalite from the GY to a zone it points to. With this effect we will reborn the Javelin we sent from our deck to the GY, and with our Sidewinder we will draw 1 card.
Next we want to use Javelin's on-summon effect, which allows us to bring back any Extravalite monster from the GY with its effects negated and ATK/DEF 0. With this effect we will bring back the Sidewinder we sent to the GY as link material from before, which we will tune with Javelin in order to Synchro Summon everyone's favorite Level 5 Synchro monster, T.G. Hyper Librarian.
Next, we will tune Lance with our Synchron. Because Lance can be treated as a Level 1 or 2 monster for the Synchro Summon of an Extravalite Synchro monster, we will use it to Synchro Summon Extravalite Chieftain from our Extra Deck, and get our draw off of the Hyper Librarian.
And here's the reason why I said I wanted to search for the Frame Shift from before - at a cost of 1500 LP, it instantly becomes a Level 5 accel synchro from the deck, which we will use to tune Extravalite Gu-Fighter with another Synchron into our 2nd Chieftain, getting another draw off of Hyper Librarian.
Now, do keep in mind that after you use Frame Shift, for the rest of the turn you're locked into Extravalite monsters from your Extra Deck, but for this combo line, it doesn't matter for us.
Now we tune our two Chieftain's with Extravalite Eagle, which is treated as a Level 2 tuner.
"The souls of the fallen shall here and now, converge to a path of infinite possibilities! Grasp the future of the great beyond, and build an empire of unwavering pilots! GAMMA ACCEL SYNCHRO! The light beyond the infinite, Extravalite Ultimate Drake!"
Chain Link 1 Hyper Librarian, chain link 2 Frame Shift from GY, and chain link 3 Ultimate Drake's effect - we will reborn back the two Chieftain's that were used to bring out Ultimate Drake, re-set Frame Shift from the GY with its own effect, and get another draw off of Hyper Librarian.
Next, you want to use Eagle's effect in the GY, banishing itself to reborn Synchron from the GY with its effects negated. We will tune one of the Chieftain's with Synchron to Synchro Summon Extravalite Defender.
END RESULT: 2 omni-negate's (Ultimate Drake and Cydra Infinity), 1 monster effect negate (Defender), 2 Synchro floodgates (Hyper Librarian and Universe), and an anti-Kaiju/Super Poly (Frame Shift).
Let me know what you guys think!
parhelia_0000 wrote:2-Card Combo Demonstration for Extravalite
Hey guys, I'm gonna demonstrate to you guys the main line of the 2-card combo for Extravalites, the very Synchro-based deck that I am proud to have created on DB.
Replay Link (basically a tl;dr version of the combo): https://www.duelingbook.com/replay?id=37528-43542453
Okay, so for the 2-card combo you want to start with Extravalite Universe and Extravalite Synchron (or any card that can search it out except Universe). For this demonstration we'll use Tuning.
So first thing first, you want to use Tuning to search out Extravalite Synchron, then activate Extravalite Universe to search for Extravalite Lance. Having Universe on the field with Synchron and Lance in hand are extremely powerful because not only do you have a searcher, you also have an archetypal Foolish Burial that will allow you to dump essential combo extenders that you can bring back onto the field later on.
You want to Special Summon Extravalite Synchron via its own effect - since you control no monsters, you can special summon it onto the field via its inherent effect. Next, you want to activate both Synchron's on-summon effect and the field spell's effect in the same chain. The field spell will allow you to, once per turn, special summon an Extravalite monster with a different name from your deck when you summon any Extravalite monster, while Synchron will allow you to search for any Extravalite card from your deck.
With these effects, you want to special summon Trident from your deck, and search out Sidewinder. Since Trident has been summoned, you want to activate its effect to tutor out 2 more Tridents from your Deck to the field, which you will then overlay those two into Cyber Dragon Nova and Infinity. Boom, suddenly, your opponent's Nibiru has become useless.
Then, you want to normal summon Sidewinder and activate its effect, searching for an Extravalite spell card from your Deck to your hand. With this effect, I tend to go for the Frame Shift because it lets you instantly synchro summon a Level 5 Extravalite monster from your Extra Deck by using monsters from your main deck.
Next, you want to special summon Extravalite Lance via its own effect and trigger its on-summon effect, and with this effect we will Foolish Burial an Extravalite Javelin from our main deck to the GY.
Now comes the fun part of using our extra deck. We want to link off our last copy of Trident and Sidewinder, to Link Summon our Link 2 tuner monster, Extravalite Eagle. It's a link monster that can also be used as a Level 2 tuner monster for the summon of any Extravalite monster from our Extra Deck (except Majestic Interdictor, of course).
Chain link 1 Sidewinder's draw effect, chain link 2 Eagle's on-summon effect - Eagle's effect will allow you to reborn any Extravalite from the GY to a zone it points to. With this effect we will reborn the Javelin we sent from our deck to the GY, and with our Sidewinder we will draw 1 card.
Next we want to use Javelin's on-summon effect, which allows us to bring back any Extravalite monster from the GY with its effects negated and ATK/DEF 0. With this effect we will bring back the Sidewinder we sent to the GY as link material from before, which we will tune with Javelin in order to Synchro Summon everyone's favorite Level 5 Synchro monster, T.G. Hyper Librarian.
Next, we will tune Lance with our Synchron. Because Lance can be treated as a Level 1 or 2 monster for the Synchro Summon of an Extravalite Synchro monster, we will use it to Synchro Summon Extravalite Chieftain from our Extra Deck, and get our draw off of the Hyper Librarian.
And here's the reason why I said I wanted to search for the Frame Shift from before - at a cost of 1500 LP, it instantly becomes a Level 5 accel synchro from the deck, which we will use to tune Extravalite Gu-Fighter with another Synchron into our 2nd Chieftain, getting another draw off of Hyper Librarian.
Now, do keep in mind that after you use Frame Shift, for the rest of the turn you're locked into Extravalite monsters from your Extra Deck, but for this combo line, it doesn't matter for us.
Now we tune our two Chieftain's with Extravalite Eagle, which is treated as a Level 2 tuner.
"The souls of the fallen shall here and now, converge to a path of infinite possibilities! Grasp the future of the great beyond, and build an empire of unwavering pilots! GAMMA ACCEL SYNCHRO! The light beyond the infinite, Extravalite Ultimate Drake!"
Chain Link 1 Hyper Librarian, chain link 2 Frame Shift from GY, and chain link 3 Ultimate Drake's effect - we will reborn back the two Chieftain's that were used to bring out Ultimate Drake, re-set Frame Shift from the GY with its own effect, and get another draw off of Hyper Librarian.
Next, you want to use Eagle's effect in the GY, banishing itself to reborn Synchron from the GY with its effects negated. We will tune one of the Chieftain's with Synchron to Synchro Summon Extravalite Defender.
END RESULT: 2 omni-negate's (Ultimate Drake and Cydra Infinity), 1 monster effect negate (Defender), 2 Synchro floodgates (Hyper Librarian and Universe), and an anti-Kaiju/Super Poly (Frame Shift).
Let me know what you guys think!
Oh look it's Stardust/Synchron but with none of the anime charisma and 10 times the bullshit. A field spell floodgate that screams "I got salty because I lost to chimeratech" and unaffected by spell clauses because "waaaaah please don't dark ruler nor droplet my board I worked so hard on making waaaaah". Your boss monster is basically Shooting Majestic Star Dragon but with built-in protection sprinkled on top and anti-solemn clause because waaaah I hate losing to solemn, and not only conformed with copying the banish until end phase thing, it also goes plus by reviving something on top of negating like if the card wasn't already too broken.
Parihela’s reaction when their “winning field” gets screwed over by his tag partner
Reincarnate from the flames! Reincarnation Link Summon! Be reborn! Link 3 Salamangreat Heatleo!
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
Slitina wrote: Parihela’s reaction when their “winning field” gets screwed over by his tag partner
Yeah, that's why I only do tags with people I know nowadays. Too many tag partners either bring loser decks that do absolutely nothing to back me up, sabotage my board with some random bullshit because "waaaah I want to play my pathetic cards waaah~", or pull a bass player card by completely forgetting the fact that they have a Battle Phase where they can actually attack for game.
clearly a you problem, if anything just remember your not playing Rated just play for the fun of the game not to win because in the end your literally making a fit over nothing at this point just move on.parhelia_0000 wrote:Slitina wrote: Parihela’s reaction when their “winning field” gets screwed over by his tag partner
Yeah, that's why I only do tags with people I know nowadays. Too many tag partners either bring loser decks that do absolutely nothing to back me up, sabotage my board with some random bullshit because "waaaah I want to play my pathetic cards waaah~", or pull a bass player card by completely forgetting the fact that they have a Battle Phase where they can actually attack for game.
Reincarnate from the flames! Reincarnation Link Summon! Be reborn! Link 3 Salamangreat Heatleo!
parhelia_0000 wrote:Slitina wrote: Parihela’s reaction when their “winning field” gets screwed over by his tag partner
Yeah, that's why I only do tags with people I know nowadays. Too many tag partners either bring loser decks that do absolutely nothing to back me up, sabotage my board with some random bullshit because "waaaah I want to play my pathetic cards waaah~", or pull a bass player card by completely forgetting the fact that they have a Battle Phase where they can actually attack for game.
Wow, it's almost as if they want to play the game. Also, why do you complain that your partner doesn't care about winning in a format where win/loses don't matter? there's no ranking system and custom cards aren't meant to be taken as an hyper competitive format. Also you can just go play solo mode all day making your board and the result will be the same.
- parhelia_0000
- Posts: 464
- Joined: Wed Mar 29, 2017 3:03 am
- Reputation: 13
- Location: Canada
- Mood:
Fredblade wrote:parhelia_0000 wrote:Slitina wrote: Parihela’s reaction when their “winning field” gets screwed over by his tag partner
Yeah, that's why I only do tags with people I know nowadays. Too many tag partners either bring loser decks that do absolutely nothing to back me up, sabotage my board with some random bullshit because "waaaah I want to play my pathetic cards waaah~", or pull a bass player card by completely forgetting the fact that they have a Battle Phase where they can actually attack for game.
Wow, it's almost as if they want to play the game. Also, why do you complain that your partner doesn't care about winning in a format where win/loses don't matter? there's no ranking system and custom cards aren't meant to be taken as an hyper competitive format. Also you can just go play solo mode all day making your board and the result will be the same.
Tell that to other custom card makers or folks I used to play with back in the locals in my university years and they'll laugh you out of the room. You don't know what it's like to be bullied a loser in front of others. You don't know what it feels like to have all joy taken out of the game whenever you lose.
I've said it before and I'll say it again - the objective of Yugioh is to make sure your opponent cannot play Yugioh. It has always been, still is, and always will be, the objective of the game. Don't believe me? Look at Ishizu Tearalaments or full power Zoodiacs for example. Tier 0 formats will always come. I've learned to stop resisting the idea of tier 0 formats and get used to it. The question is, will you?
Who is online
Users browsing this forum: No registered users and 30 guests