CrystalMusic wrote:tired that site, they follow their ban list, i want one where i can play WHATEVER I WANT!!!
What about Forge?
https://www.slightlymagic.net/wiki/ForgeDarkraiclone wrote:CrystalMusic wrote:LightCaster wrote:
Oh so you'll make your own banlist and follow yugioh's banlist but you won't follow MTG's? Make sense please.
unlike yugioh, MTG is much harder to spam summon, you need mana to do that and the rules state ur limited to playing 1 mana (land) per turn. so it takes time to get going!
Clearly you've not played MTG in a good while. It is possible to spam summon like in yugioh, but unless your deck benefits from it, it will pretty much do nothing.
He didn't say it was impossible, he just said it would be harder, and that depends on the format being followed and what their current banlist is. In formats where overpowered cards like Black Lotus are allowed, it's probably very easy.
Otherwise, there are several factors that do make it harder to spam summon in Magic The Gathering than in yugioh.
In Magic The Gathering, the minimum deck size is usually 60 cards as opposed to yugioh's 40 cards meaning you have to play more cards, resulting in a lower chance of you drawing the key combo starters you need unless you mulligan and draw a new hand in return for 1 less card in your opening hand.
In Magic The Gathering, it will usually be taking you multiple turns before you can get your powerful combo going like CrystalMusic said, due to mana requirements and stuff. In those turns, your opponent can be preparing to disrupt your combo.
In Magic The Gathering, there are a lot less generic cards than there are in yugioh. In yugioh, you can run something like Harpie's Feather Duster to deal with all the Spells or Traps, and Raigeki to deal with monsters. In Magic The Gathering, it's more like you have to run a card specifically to deal with lands, a card specifically to deal with artifacts, a card specifically to deal with enchantments, different cards for dealing with specific kinds of creatures, a card specifically to deal with face-down cards, a card specifically to deal with instants, a card specifically to deal with sorceries, and so on. There are cards like Universal Solvent that exist than can cover all of these so you don't have to run a specific card for each of these threats, but that requires like 7 mana, and other cards like Universal Solvent that can deal with a variety of different kinds of threats also either have high costs or other crazy restrictions placed on them.
In Magic The Gathering, there is no Extra Deck, meaning you will always have to either draw into any boss monster that you want to bring out, or search it through some other specific situational method, making many strategies even less consistent.
Magic The Gathering is ultimately easier to learn but harder to master than yugioh is due to the wider variety of formats, cards, and strategies, and also due to the fact that it isn't as crystal clear what the best deck currently is in Magic The Gathering as it is in yugioh.
DuskWill wrote:Debt wrote:DuskWill wrote:I suppose the example I provided of possibly over a hundred Polyraptors being summoned in a single turn means nothing, then.
Not much to say about it. He had river's rebuke to answer it. It's a cute deck but since I didn't play standard from return to zendikar to rivals I don't know how viable that Polyraptor deck actually is; honestly looks like a meme deck to me.
Well, it seemed to lack untapped lands for River's Rebuke. And, yes, it was mostly a meme deck, but it was a high risk/high reward kind of deck:
Still, I just shared to prove both how decks in MTG can summon dozen creatures in one turn and how it really doesn't matter.
"This dude" you're referring to requires at least 4 mana, meaning unless you got some way to accelerate your mana growth, you won't be able to even begin this combo until 3 of your turns later.