Emergent Rescue Mech: Generic Battle Handtrap

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GarlandChaos
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Emergent Rescue Mech: Generic Battle Handtrap

Post #1 by GarlandChaos » Fri Oct 11, 2019 1:56 am

https://www.duelingbook.com/card?id=1046146

Emergent Rescue Mech
Level 6
LIGHT / Machine / Effect
During the Battle Phase, if exactly 1 monster on the field is destroyed by battle or card effect and sent to the GY (Quick Effect): You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon that monster from the GY, but its ATK/DEF become 0, also its effects are negated. You can only use this effect of "Emergent Rescue Mech" once per turn.
ATK / 500 | DEF / 2600

Being a handtrap, it's rather slow by default. However, since it's a Level 6 LIGHT Machine with 500 ATK, it's a Machine Dupe target that can be used to hard summon CyDra Infinity. That gives it some rather nifty utility regardless, I think.

Feel free to use in whatever you see fit.

Thoughts/Critiques?

Kalsan
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Post #2 by Kalsan » Fri Oct 11, 2019 1:47 pm

It's real neat! I guess you can cut the DEF a bit though through testing would be the only way to know
Just an account :idea:

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GarlandChaos
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Post #3 by GarlandChaos » Sat Oct 12, 2019 12:27 am

I honestly don't think the DEF is much of an issue, since it has no battle or effect immunity. If it really proves to be a big issue, most decks run cards like Cerberus, Unicorn, or even Kaijus to remove problem monsters like this one, so.


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