Tag Duel Specifics
- XtevensChannel
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Tag Duel Specifics
Hosting/Joining a Tag Duel:
In the Hosting options, there will be a checkbox labeled "Tag Duel". When a user hosts a game with Tag Duel selected, their join button will have a Tag Partner symbol on it. When they accept a user who clicks on their button, their button will disappear and then a new button with both the original host and his partner's names will appear, with a Tag Duel symbol on it. While their button exists, the original host of that button will be able to click on other Tag Duel buttons, or accept another team who clicks on their button.
The Teams:
The 4 players are defined as followed:
Player1 - The host of the button that accepted the incoming team's duel request
Player2 - The host of the button that requested to join the other team's duel
Player3 - Player1's partner
Player4 - Player2's partner
Turn Order:
If Player1 goes first:
On Player1's turn, he faces Player2.
The next turn goes to Player 4, who faces Player1.
The next turn goes to Player 3, who faces Player4.
The next turn goes to Player 2, who faces Player3.
And back to Player1.
If Player2 goes first:
On Player2's turn, he faces Player1.
The next turn goes to Player 3, who faces Player2.
The next turn goes to Player 4, who faces Player3.
The next turn goes to Player 1, who faces Player4.
And back to Player2.
Game Specifics:
Each team will share 16000 life points.
Each team will share 5 Main Monster Zones, 5 Spell/Trap Zones, 1 Graveyard, and 1 Banished pile.
Each player will have their own Deck and Extra Deck.
Each player will be able to see their partner's cards.
Only one teammate will be able to play at a time.
While your teammate is the active player, you will NOT be able to use or view cards in your own hand, Deck, or Extra Deck.
Player3 and Player4 will not see, or know what cards are in their hand until their first turns.
In the Hosting options, there will be a checkbox labeled "Tag Duel". When a user hosts a game with Tag Duel selected, their join button will have a Tag Partner symbol on it. When they accept a user who clicks on their button, their button will disappear and then a new button with both the original host and his partner's names will appear, with a Tag Duel symbol on it. While their button exists, the original host of that button will be able to click on other Tag Duel buttons, or accept another team who clicks on their button.
The Teams:
The 4 players are defined as followed:
Player1 - The host of the button that accepted the incoming team's duel request
Player2 - The host of the button that requested to join the other team's duel
Player3 - Player1's partner
Player4 - Player2's partner
Turn Order:
If Player1 goes first:
On Player1's turn, he faces Player2.
The next turn goes to Player 4, who faces Player1.
The next turn goes to Player 3, who faces Player4.
The next turn goes to Player 2, who faces Player3.
And back to Player1.
If Player2 goes first:
On Player2's turn, he faces Player1.
The next turn goes to Player 3, who faces Player2.
The next turn goes to Player 4, who faces Player3.
The next turn goes to Player 1, who faces Player4.
And back to Player2.
Game Specifics:
Each team will share 16000 life points.
Each team will share 5 Main Monster Zones, 5 Spell/Trap Zones, 1 Graveyard, and 1 Banished pile.
Each player will have their own Deck and Extra Deck.
Each player will be able to see their partner's cards.
Only one teammate will be able to play at a time.
While your teammate is the active player, you will NOT be able to use or view cards in your own hand, Deck, or Extra Deck.
Player3 and Player4 will not see, or know what cards are in their hand until their first turns.
- SleepyHallo
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Perfect!! Thanks again, Xteven! Will tag duels also use MR4 at some point or do you plan on only implementing MR3/2? Also, despite what I'm sure many people will say, sharing 8000 LP is definitely the way to go; officially.
~Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.~
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.~
Can't wait this looks fun.
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- Darksoul4000
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God bless ya man. This feature will rise DB to a completely different level
- Darksoul4000
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Man before you really add them please make it optional 2 vs 2 and 1 vs 2 because 1 vs 2 would really balance the duels against more powerful duelists (Well excluding the trolls in customs with instant win decks)
- JihadistJoe
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XtevensChannel wrote:Only one teammate will be able to play at a time.
While your teammate is the active player, you will NOT be able to use or view cards in your own hand, Deck, or Extra Deck.
what about quick effects that can be used during either player's turn?
- XtevensChannel
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- Joined: Fri Feb 24, 2017 8:10 am
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- Location: US
Red_Fox wrote:XtevensChannel wrote:Only one teammate will be able to play at a time.
While your teammate is the active player, you will NOT be able to use or view cards in your own hand, Deck, or Extra Deck.
what about quick effects that can be used during either player's turn?
The active player on your team would be able to use quick effects.
- Lost in Illusions
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yaaaaay
no.
no.
XtevensChannel wrote:Red_Fox wrote:XtevensChannel wrote:Only one teammate will be able to play at a time.
While your teammate is the active player, you will NOT be able to use or view cards in your own hand, Deck, or Extra Deck.
what about quick effects that can be used during either player's turn?
The active player on your team would be able to use quick effects.
so if place a trap or quick spell card that summons a monster from the deck or hand, and my teammate activates during their (or their opponent's) turn, from which hand/deck can the monster be summoned? mine, theirs or either one?
- XtevensChannel
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Red_Fox wrote:so if place a trap or quick spell card that summons a monster from the deck or hand, and my teammate activates during their (or their opponent's) turn, from which hand/deck can the monster be summoned? mine, theirs or either one?
theirs
- XtevensChannel
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Turn order is a little bit complicated, so I've updated the first post to reflect how it works.
Can the player going after the player going first get to draw and get there battle phase or until every player went?
what does it mean to face a player?
what does it mean to face a player?
- XtevensChannel
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The player going second is allowed to enter the Battle Phase and attack, even before the third and fourth players have taken their first turns.
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Elizadeath
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What would happen if a card gets bounced back to hand by a card effect? Will it go to the turn player or owner?
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MrShadowHatz
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Is there some sort of switch players in the replays?
I cant seem to find a button to switch players or something like that..
https://www.duelingbook.com/replay?id=9873601
I cant seem to find a button to switch players or something like that..
https://www.duelingbook.com/replay?id=9873601
- XtevensChannel
- Posts: 91
- Joined: Fri Feb 24, 2017 8:10 am
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- Location: US
Elizadeath wrote:What would happen if a card gets bounced back to hand by a card effect? Will it go to the turn player or owner?
It'll go to the current controller's hand. If the card has a different sleeve, you will see it clearly in the hand.
- Pot_Of_Stupidity
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When will Tag Duels be available?
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