Superalloy Archetype

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Autonomous
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Superalloy Archetype

Post #1 by Autonomous » Sun Dec 24, 2017 11:18 pm

Superalloy Chemist 2*
LIGHT/Psychic
500/500
When this card is normal or special summoned you can add 1 "Superalloy" card from your deck to your hand. Once per turn, you can tribute this card and target 1 Gemini monster you control; until the end of this turn that card is treated as an effect monster and it gains its effects.

Superalloy Liquid 3*
WATER/Aqua/Gemini
0/2000
This card is treated as a normal monster while face-up on the field or in the GY. If this card is face-up on the field you can normal summon it to have it become an effect monster with the following effect:
- This card cannot be destroyed by battle, if you take battle damage from a battle involving this card; you can special summon 1 "Superalloy" monster from your deck whos ATK is less than or equal to the battle damage you took. You can only use this effect of "Superalloy Liquid" once per turn.

Superalloy Double 3*
DARK/Warrior/Gemini
1700/1200
This card is treated as a normal monster while face-up on the field or in the GY. If this card is face-up on the field you can normal summon it to have it become an effect monster with the following effect:
- You can target 1 Gemini monster you control; this monsters effects become the same as the targeted monster until the end phase.

Superalloy Copperhead 4*
FIRE/Reptile/Gemini
1200/1800
This card is treated as a normal monster while face-up on the field or in the GY. If this card is face-up on the field you can normal summon it to have it become an effect monster with the following effect:
- You can tribute this card; draw 2 cards and discard 1 card. You can only use this effect of "Superalloy Copperhead" once per turn.

Superalloy Rustrat 4*
EARTH/Beast/Gemini
1400/1000
This card is treated as a normal monster while face-up on the field or in the GY. If this card is face-up on the field you can normal summon it to have it become an effect monster with the following effect:
- Target 1 monster your opponent controls, until the end of this turn that monsters attack is reduced by 1400.

Superalloy Alluminowl
WIND/Winged Beast/Gemini
1600/1300
This card is treated as a normal monster while face-up on the field or in the GY. If this card is face-up on the field you can normal summon it to have it become an effect monster with the following effect:
-Once per turn, you can target this card and 1 "Superalloy" card in your GY; return both targets to the hand and if you do return 1 card on your opponents side of the field to the hand.


Superalloy Fusion
Spell/Normal
You can use this card to fusion summon any "Superalloy" monster using monsters you control or in your hand as Fusion materials. If you control no monsters and your opponent controls a monster, you can send monsters from your deck as fusion materials instead. You can only use this effect of "Superalloy Fusion" once per turn.

Transmutation Circle
Spell/Field
All "Superalloy" monsters you control gain 300 ATK/DEF. Once per turn you can normal summon/set 1 additional Gemini monster in addition to your normal summon/set this turn. If a Gemini monster you control would be destroyed by battle or by card effect; you can banish 1 normal monster from your GY instead for each card that would be destroyed.

Alloy Conversion
Spell/Quickplay
Target 1 "Superalloy" Fusion monster you control and select an attribute, the target monster becomes that attribute until the end of this turn. You can only activate 1 "Alloy Conversion" per turn.

Alchemic Doctrine
Spell/Continous
A "Superalloy" Fusion monster you control gains the following effects depending on its attribute.
WATER - This monster cannot be destroyed by card effects.
FIRE - If this monster destroys an opponents monster by battle; inflict damage to your opponent equal to that monsters original ATK.
EARTH - This monster cannot be destroyed by battle, your opponent takes all battle damage involving this card.
WIND - Once per turn, when your opponent summons a monsters whos attack is less than or equal to this cards; you can return that monster to the hand.
DARK - If this card battle a monster who has an attribute that is not the same as this cards, destroy that monster before applying damage calculation.
LIGHT - This card cannot be targeted by card effects.
If this card is destroyed by a card effect and sent to your GY, you can target 1 Gemini monster in your GY and add that target to your hand.


Alchemic Philosophy
Trap/Continous
A "Superalloy" Fusion monster you control gain the following effects depending on its attribute.
WATER - If this card is destroyed by battle and sent to your GY, you can destroy 1 card your opponent controls
FIRE - During either players battle phase, you can banish 1 monster from your GY whos attribute is the same as this cards; this card gains ATK equal to the attack of the banished monster until the End Phase.
EARTH - Once per turn, you can target 1 "Superalloy" monster you control the first time it would be destroyed by battle it is not.
WIND - If your opponent adds a card from their deck to their hand by a card effect, you can shuffle that card back into the deck.
LIGHT - When your opponent activates a card or effect that targets "Superalloy" card you control; you can tribute this card, negate the activation and destroy that card.
DARK - Once per turn, during either players turn; you can discard 1 card to target 1 face-up monster your opponent controls, banish that target.

Alchemic Material
Trap/Normal
If your opponent controls more monsters than you do; target 1 Fusion spell card and 1 "Superalloy" monster in your GY, add those targets to your hand. You can only activate 1 "Alchemic Material" per turn.


Superalloy Beast Ribarcha
4* WATER
Sea Serpent/Fusion
1200/2400
1 WATER Gemini monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. This cards attribute is also treated as the attribute of the monster used for its Fusion summon.

Superalloy Beast Duraan
5* EARTH
Rock/Fusion
1000/1000
1 EARTH type Gemini monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. This cards attribute is also treated as the attribute of the monster used for its Fusion summon.

Superalloy Beast Similidon
6* FIRE
Dinosaur/Fusion
2500/1700
1 FIRE Gemini monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. This cards attribute is also treated as the attribute of the monster used for its Fusion summon.

Superalloy Beast Damacles
7* DARK
Fiend/Fusion
2700/1000
1 DARK Gemini monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. This cards attribute is also treated as the attribute of the monster used for its Fusion summon.

Superalloy Beast Drammelech
9* WIND
2900/2000
Wyrm/Fusion
1 WIND Gemini monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. This cards attribute is also treated as the attribute of the monster used for its Fusion summon.


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