Pendulum Spellbooks

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Alnair
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Pendulum Spellbooks

Post #1 by Alnair » Thu Apr 30, 2020 12:48 pm

Previous Support - https://forum.duelingbook.com/viewtopic.php?f=23&t=8744

All of these cards are designed to support Spellbooks, and a particularly subset of Spellcasters, in competitive play.

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I designed this card to support Spellbooks and DARK Spellcaster Fusion Decks, like Invoked and Shaddolls. Her alternate summoning method requires the player to activate at least 1 "Spellbook Library" spell that turn, all of which lock the player into using strictly "Spellbook" spells for that turn. This makes it so this alternate summoning method is only viable for Pure Spellbook Decks, while other decks will be summoning this card through more traditional Fusion methods. For Pure Spellbooks, one of the biggest weaknesses is opening with too many situational, dead Spellbook spells like Spellbook of Power, Spellbook of Wisdom, Spellbook of Eternity etc. This card gives Spellbooks a way to get their engine going despite bricking with these "mandatory" Spellbook spells so long as they activate a Spellbook Library spell, and it also allows the deck to go second better since they can fall back on summoning her when playing through negations. This was all good, but then I noticed that this card bordered on being broken when summoned after the Spellbook player had been able to set up a good field with Crowley, therefore I added the clause to her alternate summoning condition which restricts her of being summoned strictly to an Extra Monster Zone this way. This forces the Spellbook player to use her as material if they wish to link summon, and also locks them out of summoning her if they already have Crowley because they would normally be in a favorable position as this point.

As for the actual effect, it's focused on the key similarity between all three of the aforementioned decks - FLIP (or pseudo-FLIP) Spellcaster monsters. She allows the player to set a Spellbook Magician of Prophecy, Aleister the Invoker or a Level 4 or lower Shaddoll Spellcaster from the Deck and flip it face-up to trigger its effect. Flipping the monster face-up allows her to quickly recover the resources used for her Fusion Summon, but with equal importance it allows for the condition "but shuffle it into the Deck if it doesn't activate its effect immediately after this chain resolves" to be there. This condition is key in preventing this card from being abused by floodgate monsters like Jowgen or Kycoo.

Also, she allows for some creative deck building like teching in the Charmers, Old Vindictive Magician, Apprentice Magician etc.

For her Pendulum effect, she's simply a polymerization for Spellcaster Fusion monsters or Fusion monsters which specifically list a Spellcaster monster, though you must control that material to confirm that it is a Spellcaster. This means her Pendulum effect supports Invoked but not Shaddoll which makes sense from a lore perspective as Aleister's Fusions are supposed to be what led him into being the founder of the Spellbook/Prophecy archetype.

In summary, she's a starter card that allows these decks to start playing. Specifically for the Invoked Shaddoll deck, this card offers a solution to opening hands made up of DARK Shaddoll Spellcaster monsters and Invocation. Her scale is 7 to prevent another copy of herself in the Pendulum Zone from summoning her back.

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This card was designed to support playing more Spellbooks in Spell Counter Decks rather than to support Pure Spellbooks. This is because the Spellbook/Prophecy archetype doesn't make much use out of the Spell Counters generated by Spellbook Star Hall, and any attempt to make support which does would just be recreating what Endymion and Mythical Beast already do, therefore it makes more sense to just create support for a 3-way hybrid of Spellbooks, Endymion and Mythical Beast instead. So with that being said, her alternate summoning condition is difficult to use in Pure Spellbooks on purpose but far from impossible. Spellbooks can get 7 Spell Counters on Spellbook Star Hall within 2 turns quite easily, sometimes even the first turn with the support I've created and a great opening hand. Mythical Beast Endymion can get 7 Spell Counters on the field easily, but to prevent this card from being too easy to summon, her effect which summons her to an Extra Monster Zone conflicts with Mythical Beast Master Cerberus, so summoning her through her alternate summoning condition requires some thought.

For her effect, she helps recover some of the Spell Counters used to summon her based on how many Spellbooks the player has played. She also helps get the deck started or extend plays by placing a Level 4 or lower Spellcaster Pendulum monster in the Pendulum Zone which is a decent effect for Endymion Mythical Beast.

But I designed her real strength to come out when she's in the Pendulum zone after being destroyed to mirror Spellbook Star Hall's best effect being when it is destroyed. Her Pendulum effect basically allows her to act as a Level 1 Tuner for the Synchro Summon of a Spellcaster Synchro monster. This gives the deck access to the small pool of Spellcaster Synchro monsters like Explosive Magician, Tempest Magician (now banned) and Arcanite Magician that have great synergy with the deck, while also allowing for interesting techs like Nirvana High Paladin, T.G. Hyper Librarian etc. Her scale being 9 finally allows the deck to Pendulum Summon Master Cerberus which is a thing it's been lacking.

In summary, she's designed to be a decent starter and a decent extender, but an amazing card when destroyed and placed in the Pendulum Zone which is simple enough to do with a certain Mighty Master of Magic.

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I designed this card to support Spellbooks and Spellcaster decks that tend to leave weak fields, like Fortune Ladies, and also to give Spellcasters the good Rank 8 option they've been lacking for a long time. Like her sister cards, she has an alternate summoning method which allows her to be played more easily, but prevents her from using another copy of herself or her sister cards or any other Pendulum as material when doing so, and she also does not gain the material of an Xyz monster used to summon her. She also requires there to be no monsters in the player's Main Monster Zones, which helps prevent situations where the player is summoning her to add on top of existing field presence. She also sends all other monsters the player controls to the GY every end phase that she has material. This is to prevent her Drident-like effect from suffocating the opponent, especially since she's likely to be backed up by a Spellbook of Fate and I think that's powerful enough.

As for her effects, the first which attaches a Spellbook Library Spell to herself as material pays homage to both her being an Xyz and also to Spellbook Library of the Heliosphere, similar to how Spellbook Librarian of the Crescent pays homage to her being a Fusion by using a Spellbook Library Spell as a Pseudo-Polymerization. This effect allows her to be Pendulum Summoned with material in Pure Spellbooks where she's at her strongest, but also for her alternate summoning method to make sure she's just as powerful as she would be if summoned through her normal mechanic. The second effect is a heavily restricted Drident-like effect. I tested with it being exactly like Drident and it was too powerful, so I restricted it to being only during the opponent's Main Phase and only able to target monsters.

Her Pendulum effect is fairly easy to deduce given the previous two. It's mostly for recovery given that 9/10 times she was the player's only monster on the field, so being able to quickly summon a Spellcaster Xyz using 1 material allows for a recovery play, though the Xyz will only have 1 material. Still, it's a versatile effect with the level manipulation effects of Fortune Ladies and Spellbook of Life. She has a 1 scale to complement the other two having high scales.

Overall, she's designed to work well with Fortune Ladies (especially Fortune Lady Every) and Spellbooks (especially Justice of Prophecy).

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Finally, I designed this card to help bring together Spellbook Endymion Mythical Beast and also as a Tuner for Spellbook Witch of the Star Hall. It serves as the engine, allowing the deck to transition from Spellbooks to Spell Counters and vice-versa more fluently.

The effect searches a Mythical Beast effect monster that hasn't activated its effect that turn in order to prevent looping. It can also move its own counters and those on other Mythical Beast monsters to other cards before the player uses those Mythical Beasts as material, though they have to be moved to either a Spellbook Spell or card in the Pendulum Zone that can hold counters in order to avoid the effect being exploited by Arcane Barrier.

The Pendulum effect adds only a Normal Spellbook which is great for Spell Counter decks as it helps them search Secrets, Master and Knowledge, though in Pure Spellbooks it is a good opening card as it can search Crescent on top of those cards but not really a card which is searched that often as it doesn't help the player get to Tower or Fate after already using Secrets/Master, so it's a consistency booster rather than an engine card in Pure Spellbooks.

Thanks for reading and constructive feedback is welcome. Also, if you'd like to have a play around with these cards then you can because they're public on DB.

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