Arkraider Archetype (OCG: アークライダー/아크레이더)

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parhelia_0000
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Arkraider Archetype (OCG: アークライダー/아크레이더)

Post #1 by parhelia_0000 » Thu Apr 30, 2020 4:48 am

And I'm back with the new custom archetype, Arkraiders! This archetype is based on the Tomb Raider game series. Enjoy!

Arkraider Communicator (アークライダー・オペレーター/아크레이더 오퍼레이터) https://www.duelingbook.com/card?id=1473483
If this card is Summoned: You can add 1 "Arkraider" monster from your Deck to your hand. If this card is sent to the GY for the Summon of an "Arkraider" monster from the Extra Deck: you can draw 1 card. You can only use each effect of "Arkraider Communicator" once per turn.

Arkraider Prime Richard (アークライダー・ロード・クロフト/아크레이더 로드 크로프트) https://www.duelingbook.com/card?id=1473494
If you control another "Arkraider" monster, except "Arkraider Prime Richard," you can Special Summon this card from your hand. You can only Special Summon "Arkraider Prime Richard" once per turn this way. If this card is Summoned: you can add 1 "Arkraider" Spell card from your Deck to your hand. You can only use this effect of "Arkraider Prime Richard" once per turn.

Arkraider Prime Amelia (アークライダー・レディー・クロフト/아크레이더 레이디 크로프트) https://www.duelingbook.com/card?id=1473505
If you control another "Arkraider" monster, except "Arkraider Prime Amelia," you can Special Summon this card from your hand. You can only Special Summon "Arkraider Prime Amelia" once per turn this way. If this card is Summoned: You can Special Summon 1 "Arkraider" monster from your Deck, except "Arkraider Prime Amelia," but its effects are negated, its ATK becomes 0, also send it to the GY during the End Phase of this turn. You can only use this effect of "Arkraider Prime Amelia" once per turn.

Arkraider Wicked Traveler (アークライダー・ダークネス・アマンダー/아크레이더 어둠의 아만다) https://www.duelingbook.com/card?id=1473518
If you control no monsters, or if you only control "Arkraider" monsters, you can Special Summon this card from your hand. You can discard 1 card and declare a card Type (Monster, Spell or Trap); your opponent excavates the top 3 cards of their Deck, and they must send all cards of the declared Type to the GY, and if they do, they take 300 damage per card sent to GY this way, also shuffle the rest back into the Deck. You can only use this effect of "Arkraider Wicked Traveler" once per turn.

Arkraider Fantastic Lara (アークライダー・F・ラーラー/아크레이더 F 라라) https://www.duelingbook.com/card?id=1473635
1 "Arkraider" monster + 1 Warrior or Spellcaster monster
Must first be Special Summoned by sending the above cards you control to the GY. (You do not use "Polymerization.") Gains ATK equal to half total ATK of monsters that were used to Fusion Summon this card. Unaffected by other monster effects, except the effects of "Arkraider" monsters. Cannot be Tributed. If this card attacks a Defense position monster, inflict piercing damage to the opponent. You can only Fusion Summon "Arkraider Furious Lara" once per turn.

Arkraider Darkness Lara (アークライダー・コピーキャット・ラーラー/아크레이더 모방의 라라) https://www.duelingbook.com/card?id=1473677
"Arkraider Wicked Traveler" + 1 "Arkraider" monster that was Special Summoned from the Extra Deck
Must first be Special Summoned by Banishing the above monsters you control and/or in your GY. (You do not use "Polymerization.") Gains the effects of monsters that were used as Fusion Material to Fusion Summon this card. Cannot be destroyed by battle. When this card is Fusion Summoned: You can target up to 3 "Arkraider" Equip Spell cards with different names in your GY; equip those targets to this card. If this card would be destroyed by battle and/or card effect, you can Banish 1 "Arkraider" card from your GY instead.

Arkraider Force Wraith (アークライダー・Peruviani Sancti/아크레이더 Peruviani Sancti) https://www.duelingbook.com/card?id=1478610
"Arkraider Wicked Traveler" + 1 DARK monster
Must first be Fusion Summoned, or Special Summoned from the Extra Deck by sending 1 "Arkraider Wicked Traveler" you control that is equipped with an "Arkraider" Equip Spell card to the GY (in which case you do not use "Polymerization"). Cannot be targeted by your opponent's card effects. This card can make up to 2 attacks during each Battle Phase. (Quick Effect) You can send 1 "Arkraider" Equip Spell card from your Deck to the GY, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. During the End Phase, if this card battled during this turn: You can return this face-up card to the Extra Deck, and if you do, Special Summon 1 "Arkraider Wicked Traveler" from your Deck or GY, but its effects are negated.

Arkraider Survivor Lara (アークライダー・S・ラーラー/아크레이더 S 라라) https://www.duelingbook.com/card?id=1473646
"Arkraider Prime Amelia" + 1+ non-Tuner Warrior and/or Spellcaster monsters
Unaffected by your opponent's Spell effects. "Arkraider" Equip Spell cards you control cannot be targeted or destroyed by your opponent's card effects. Once per turn, if your opponent activates a monster effect (Quick Effect): You can Banish 1 "Arkraider" Equip Spell card you control or in your GY; negate the activation, and if you do, Banish that monster, then this card gains ATK equal to the Banished monster's original ATK. You can only Synchro Summon "Arkraider Survivor Lara" once per turn.

Arkraider eXtreme Lara (アークライダー・X・ラーラー/아크레이더 X 라라) https://www.duelingbook.com/card?id=1473652
2 Level 4 "Arkraider" monsters
Cannot be targeted by your opponent's card effects while it has Xyz Material, also this Xyz Summoned monster is unaffected by your opponent's Trap effects. Once per turn, when a Spell/Trap card and/or effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. You can only Xyz Summon "Arkraider eXtreme Lara" once per turn.

Arkraider Wicked Nightmare (アークライダー・Formido Mors/아크레이더 Formido Mors) https://www.duelingbook.com/card?id=1478740
2 Level 8 "Arkraider" monsters
You can also Xyz Summon this card by using 1 face-up "Arkraider Wicked Traveler" or "Arkraider Force Wraith" you control as Xyz Material. If Xyz Summoned this way, this card cannot attack your opponent directly this turn. Negate the effects of all monsters your opponent controls whose Level, Rank, or Link Rating is 5 or less. While this card has Xyz Material, your opponent cannot Special Summon monsters from the Extra Deck whose Level/Rank is 8 or less. Once per turn (Quick Effect), you can detach 1 Xyz Material from this card; destroy all Spell and Trap cards on the field. You can only control 1 "Arkraider Wicked Nightmare."

Arkraider Legendary Lara (アークライダー・L・ラーラー/아크레이더 L 라라) https://www.duelingbook.com/card?id=1473658
2+ Warrior and/or Spellcaster monsters
Cannot be destroyed by your opponent's card effects, also this Link Summoned card cannot be targeted for attacks while it points to a monster. When this card is Link Summoned: You can target 1 "Arkraider" monster in your GY; Special Summon it. While this card points to a face-up "Arkraider" monster that was Special Summoned from the Extra Deck, you can activate "Arkraider" Equip Spell cards from your hand during your opponent's turn. Once per turn, if you Special Summon an "Arkraider" monster from your Extra Deck: You can activate 1 of the following effects:
● Draw 1 card.
● Target 1 "Arkraider" Equip Spell card in your GY; equip it to an appropriate monster you control.

Arkraider Chirugai (アークライダー・スピナー・ブレード/아크레이더 스피너 블레이드) https://www.duelingbook.com/card?id=1473575
Equip only to a Warrior or Spellcaster monster. The equipped monster gains 300 ATK, also if the equipped monster attacks, your opponent cannot activate Spell/Trap cards and/or effects until the end of the Damage Step. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card; add 1 "Arkraider" Equip Spell card from your Deck to your hand, except "Arkraider Chirugai." If this card is sent to your GY or Banished, except by its own effect: You can activate 1 "Arkraider" Field Spell card from your Deck. You can only use each effect of "Arkraider Chirugai" once per turn.

Arkraider Excalibur (アークライダー・エクスキャリバー/아크레이더 엑스칼리버) https://www.duelingbook.com/card?id=1473553
Pay 800 LP, then target 1 "Arkraider" monster in your GY; Special Summon it, then equip it with this card. The equipped monster gains 800 ATK, also it cannot be destroyed by battle. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card and 1 other "Arkraider" card in your hand, except "Arkraider Excalibur"; draw 2 cards. If this card is sent to your GY or Banished, except by its own effect: You can Special Summon 1 "Arkraider" monster from your hand or Deck. You can only use each effect of "Arkraider Excalibur" once per turn.

Arkraider Gauntlets of Thor (アークライダー・トールのグローブ/아크레이더 토르의 장갑) https://www.duelingbook.com/card?id=1473561
Equip only to a Warrior or Spellcaster monster. The equipped monster can attack all monsters your opponent controls, once each, also if it attacks a Defense Position monster, inflict piercing damage to the opponent. During each of your Standby Phases, take 500 damage or destroy this card. You can discard this card and 1 "Arkraider" monster in your hand, then target up to 2 Spell and/or Trap cards your opponent controls; destroy them. If this card is sent to the GY or Banished, except by its own effect: You can Special Summon 1 "Arkraider" monster from your GY. You can only use each effect of "Arkraider Gauntlets of Thor" once per turn.

Arkraider Lost City - Niflheim (アークライダー・エメラルドポリス・ニップルハイム/아크레이더 에메랄드폴리스 니플하임) https://www.duelingbook.com/card?id=1473594
When this card is activated: You can add 1 "Arkraider" monster from your Deck to your hand. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. The activation of your "Arkraider" Spell cards and effects cannot be negated, also your opponent's cards and effects cannot activate when you activate an "Arkraider" Equip Spell card. Once per turn, if you Summon an "Arkraider" monster: You can Special Summon 1 "Arkraider" monster from your Deck that has a different name as the Summoned monster, but it cannot attack this turn. If this card is sent to the GY: add 1 "Arkraider" Spell card from your Deck to your hand, except "Arkraider Lost City - Niflheim." You can only activate 1 "Arkraider Lost City - Niflheim" per turn.

Arkraider Lost City - Paititi (アークライダー・エメラルドポリス・パイティティ/아크레이더 에메랄드폴리스 파이티티) https://www.duelingbook.com/card?id=1473605
When this card is activated: You can shuffle any number of "Arkraider" cards from your hand into your Deck, then draw the same number of cards shuffled into the Deck by this card's effect +1. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. You never take damage while you control a face-up "Arkraider" monster. "Arkraider" monsters you control that were Special Summoned from the Extra Deck gain 500 ATK. Once per turn, if you Summon an "Arkraider" monster from the Extra Deck and/or GY: You can add 1 "Arkraider" Equip Spell card from your Deck to your hand. If this card is sent to the GY: Destroy all monsters your opponent controls. You can only activate 1 "Arkraider Lost City - Paititi" per turn.

Arkraider Lost City - Yamatai (アークライダー・エメラルドポリス・ヤマタイ/아크레이더 에메랄드폴리스 야마타이) https://www.duelingbook.com/card?id=1473616
When this card is activated: Shuffle all "Arkraider" Spell Cards that are Banished and/or in your GY, and if you do, draw 1 card. You cannot Summon monsters, except Warrior and/or Spellcaster monsters. Monsters on the field cannot return to the hand or Deck by a card effect, except by its own effect. Once per turn, you can discard 1 card and declare 1 card name; if that card is in your opponent's Deck, they must send all copies of that card from their Deck to GY, otherwise you take 1000 damage. If this card is sent to your GY: You can Special Summon 1 "Arkraider" monster from your Deck. You can only activate 1 "Arkraider Lost City - Yamatai" per turn.

Arkraider Lost Memories (アークライダー・ロスト・パースト/아크레이더 잃어버린 과거) https://www.duelingbook.com/card?id=1473522
You can only activate 1 "Arkraider Lost Memories" per turn. Pay 2500 LP, then activate 1 of these effects:
● Special Summon 1 "Arkraider" monster from your Deck or GY.
● Add 1 "Arkraider" Spell card from your Deck to your hand, except "Arkraider Lost Memories," then send the top 3 cards of your Deck to the GY.

Arkraider Pool of Eitr (アークライダー・アイトルの毒/아크레이더 아이트르의 독약) https://www.duelingbook.com/card?id=1473528
If you control a face-up "Arkraider" monster: Banish up to 2 "Arkraider" Equip Spell cards from your Deck, face-up, and if you do, destroy cards your opponent controls equal to the total number of cards that were Banished this way. (Quick Effect) You can Banish this card from your GY; add 1 of your Banished "Arkraider" cards to your hand, except "Arkraider Pool of Eitr." You can only use each effect of "Arkraider Pool of Eitr" once per turn.

Arkraider Stone of Eitr (アークライダー・アイトルの結石/아크레이더 아이트르의 석재) https://www.duelingbook.com/card?id=1473543
All monsters you control are treated as DARK monsters, also the first time each "Arkraider" monster you control would be destroyed by battle or card effect, it is not destroyed. You can Banish 2 "Arkraider" Equip Spell cards from your GY, and if you do, take control of 1 monster your opponent controls until the End Phase. If a face-up "Arkraider" monster you control destroys an opponent's monster by battle: You can send this face-up card you control to the GY; halve your opponent's Life Points. You can Banish this card from your GY; Shuffle up to 3 "Arkraider" Field and/or Equip Spell cards that are Banished or in your GY into your Deck, and if you do, draw 2 cards. You can only use each effect of "Arkraider Stone of Eitr" once per turn.

Arkraider Triangle of Light (アークライダー・光の三角形/아크레이더 빛의 삼각형) https://www.duelingbook.com/card?id=1473584
Equip only to a Warrior or Spellcaster monster. The equipped monster gains 500 ATK and DEF, also it cannot be destroyed by your opponent's card effects. During the End Phase, if the equipped monster destroyed an opponent's monster by battle this turn: You can Tribute 2 other "Arkraider" monsters you control and/or in your hand; Skip your opponent's next turn. During each of your Standby Phases, take 1000 damage or destroy this card. You can discard this card and 1 "Arkraider" monster; add up to 2 "Arkraider" cards from your Deck to your hand, except "Arkraider Triangle of Light." If this card is sent to your GY or Banished, except by its own effect: Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions. You can only use each effect of "Arkraider Triangle of Light" once per turn.

Enjoy! Let me know what you guys think. :)
Last edited by parhelia_0000 on Mon Dec 07, 2020 11:50 am, edited 1 time in total.

parhelia_0000
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Post #2 by parhelia_0000 » Fri Oct 23, 2020 2:52 pm

Arkraider support cards incoming. :)

Arkraider Apprentice Lara (アークライダー・ラーラー・ザー・キュアリアス/아크레이더 견습생 라라) https://www.duelingbook.com/card?id=1900316
If you control no monsters, or if you only control "Arkraider" monsters, you can Special Summon this card from your hand. You can only Special Summon "Arkraider Apprentice Lara" once per turn this way. You can only use each effect of "Arkraider Apprentice Lara" once per turn:
● You can Tribute this card; Special Summon 1 "Arkraider" monster from your Deck, except "Arkraider Apprentice Lara."
● (Quick Effect) You can Banish this card from your GY; Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions, but return it to the Extra Deck during the End Phase of the next turn.
● You can shuffle this Banished card into your Deck, and if you do, draw 1 card.

Arkraider Diary of Knowledge (アークライダー・ボン・クロイ・アーカイブ/아크레이더 본 크로이 아카이브) https://www.duelingbook.com/card?id=1899506
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 3 or higher. You can only activate 1 "Arkraider Diary of Knowledge" per turn. Pay 1000 LP, then activate 1 of the following effects:
● Until the End Phase of this turn, "Arkraider" monsters in your possession cannot be Tributed, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Arkraider" monsters.
● If your opponent has more total cards in their hand and/or field than you do: Special Summon as many "Arkraider" monsters that are Banished and/or in your GY, then banish cards from the top of your Deck, face-down, equal to the number of monsters that were Special Summoned this way.
● If your opponent inflicts damage to your Life Points while you control an "Arkraider" monster: Gain LP equal to the amount of damage taken, also it is now the End Phase of this turn.

Arkraider Periapt Shard (アークライダー・ペリーアプト・スピア/아크레이더 호부의 창) https://www.duelingbook.com/card?id=1899479
Equip to a Warrior or Spellcaster monster. The equipped monster is unaffected by the effects of other Continuous, Equip, and/or Field Spells, except "Arkraider" Spell cards, also it is unaffected by the effects of your opponent's Trap cards and/or effects. When the equipped monster attacks, your opponent cannot activate monster effects until the end of the Damage Step, also negate the effects of monster(s) that battles the equipped monster (even after it leaves the field). During each of your Standby Phases, take 1000 damage or destroy this card. You can discard this card and 1 "Arkraider" monster; send 1 card your opponent controls to the GY. If this card is sent to the GY or Banished, except by its own effect: add it to your hand. You can only use each effects of "Arkraider Periapt Shard" once per turn.

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Post #3 by KTeknis » Sun Oct 25, 2020 12:24 pm

Interesting. Do you have the overview of what the deck does, like playstyle, etc?
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.

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Post #4 by parhelia_0000 » Sun Oct 25, 2020 2:10 pm

KTeknis wrote:Interesting. Do you have the overview of what the deck does, like playstyle, etc?

Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.

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Post #5 by parhelia_0000 » Sun Oct 25, 2020 3:02 pm

And two more support cards are here!

Arkraider eXotic Lara (アークライダー・エグゾティック・ラーラー/아크레이더 엑조틱 라라) https://www.duelingbook.com/card?id=1904659
3 Level 5 Warrior or Spellcaster monsters
You can also Xyz Summon this card by using 1 "Arkraider eXtreme Lara" you control as Xyz Material. (Transfer its materials to this card.) While this card has an "Arkraider" monster attached to it as Xyz Material, "Arkraider" monsters you control cannot be targeted by your opponent's card effects, also they are unaffected by your opponent's Trap effects. Once per turn, when your opponent activates a Spell/Trap card or effect (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy all Spell and Trap cards your opponent controls. If you only control "Arkraider" monsters, your opponent cannot activate cards or effects in response to this effect's activation. You can only control 1 "Arkraider eXotic Lara."

Arkraider Mentor Von Croy (アークライダー・先生・ボン・クロイ/아크레이더 선생 본 크로이) https://www.duelingbook.com/card?id=1904632
1 EARTH Warrior monster
When this card is Link Summoned: You can target 1 "Arkraider" monster in your GY; either add it to your hand or Special Summon it to your zone a Link Monster points to. If you would Synchro Summon, or Xyz Summon, an "Arkraider" monster from your Extra Deck, you can treat this card as a Level 4 monster. While this card is co-linked with a Warrior or Spellcaster Link monster, your opponent can only activate 1 Spell Card during each of their Main Phases. If a card or effect is activated that would make an "Arkraider" monster you control leave the field (Quick Effect): You can Banish this card from your GY; negate the activation, and if you do, destroy it. You can only Link Summon "Arkraider Mentor Von Croy" once per turn.

Let me know what you guys think. :)
Last edited by parhelia_0000 on Mon Oct 26, 2020 12:14 am, edited 1 time in total.

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Post #6 by parhelia_0000 » Sun Oct 25, 2020 3:43 pm

And here's the deck profile for my pure Arkraiders! This is the very deck that defeated Dogmatika Invoked Shaddolls in a recent duel.

Pure Arkraider (June 2020 Format) https://www.duelingbook.com/deck?id=5483725

Proof that this deck defeated Dogmatika Invoked Shaddolls: https://www.duelingbook.com/replay?id=37528-22592012

MAIN DECK (50 cards)
Monsters:
3x Arkraider Apprentice Lara
3x Arkraider Communicator
2x Arkraider Prime Amelia
3x Arkraider Prime Richard
2x Arkraider Wicked Traveler
2x Ash Blossom & Joyous Spring

Spells:
2x Arkraider Chirugai
3x Arkraider Excalibur
2x Arkraider Gauntlets of Thor
3x Arkraider Lost City - Niflheim
2x Arkraider Lost City - Paititi
2x Arkraider Lost City - Yamatai
3x Arkraider Lost Memories
2x Arkraider Pool of Eitr
2x Arkraider Triangle of Light
1x Called by the Grave
1x Foolish Burial
2x Foolish Burial Goods
2x Hidden Armory
1x Monster Reborn
2x Pot of Desires
1x Reinforcement of the Army
1x Set Rotation
1x Terraforming

Traps:
2x Infinite Impermanence

EXTRA DECK (15 cards)
1x Arkraider Darkness Lara
2x Arkraider Fantastic Lara
1x Arkraider Force Wraith
2x Arkraider Survivor Lara
1x Crimson Blader
1x Arkraider eXotic Lara
2x Arkraider eXtreme Lara
1x Arkraider Wicked Nightmare
2x Arkraider Legendary Lara
1x Arkraider Mentor Von Croy
1x Isolde, Two Tales of the Noble Knights

SIDE DECK (15 cards)
2x Denko Sekka
2x Nibiru, the Primal Being
2x Arkraider Diary of Knowledge
3x Dark Ruler No More
1x Harpie's Feather Duster
2x Lightning Storm
3x Evenly Matched

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Post #7 by parhelia_0000 » Sun Oct 25, 2020 4:25 pm

COMBO TUTORIAL: 2-Card Combo to Survivor Lara + eXotic Lara + Wicked Nightmare Lock
Hey guys, so I'm gonna show you guys how to achieve a 2-card combo that gives you the win condition for Arkraiders - the Survivor Lara + eXotic Lara + Wicked Nightmare lock. Yes, this deck can do a lot more with a full hand; however, I would like to show you guys the board that you guys can make with just two cards.

For this combo you want to start with Arkraider Communicator and Arkraider Gauntlets of Thor in your hand. If you don't have either one of these cards, you can use other cards that'll give you access to them, such as Apprentice Lara, Chirugai, ROTA, and/or Hidden Armory.

If you want to see the combo in real time, here's the replay for you guys to watch: https://www.duelingbook.com/replay?id=37528-22619403

For this example, we'll assume a scenario where we have the Communicator and Gauntlets of Thor already in hand. First thing you want to do is summon Communicator and activate its effect to search out Apprentice Lara. You'll need Apprentice Lara because it'll be your 1-card access to the Wicked Nightmare. Special Summon it by its own effect, and activate its first effect, tributing it to recruit Prime Richard from your deck.

Prime Richard's effect is going to activate, allowing you to search for an Arkraider spell card. There are two ways we can approach this - if you already have Prime Amelia in your hand, you want to search for Arkraider Excalibur. However, if you don't have Prime Amelia in your hand already, which is the case for this combo demonstration, we want to go for Arkraider Lost Memories. This will allow us to special summon Prime Amelia from our deck.

Once you add Arkraider Lost Memories, before you summon out Prime Amelia, we're going to activate Apprentice Lara's effect from the GY. Banish it to activate its second effect, allowing us to bring out an Arkraider monster from our Extra Deck, ignoring any summoning conditions. We want to bring out Arkraider Force Wraith. We don't want to stick to the Force Wraith, as it's going to get bounced back during the End Phase of the opponent's next turn. The Force Wraith in this case is merely a stepping stone to the monster we REALLY want. We'll be using the Force Wraith as our Xyz Material to Xyz Summon Arkraider Wicked Nightmare, which is a powerful boss monster that locks out your opponent from summoning anything from the Extra Deck that has a Level or Rank that's 8 or less, and also negates effects of monsters your opponent controls that has a Level, Rank or Link Rating that's 5 or less.

NOW we want to activate Arkraider Lost Memories, paying 2500 LP to use its first effect to special summon Arkraider Prime Amelia from our deck. Amelia's effect is going to activate, allowing us to recruit another Arkraider from our deck with its effects negated and its ATK zeroed out. We want to bring out a second copy of Wicked Traveler in this case.

Now, we want to equip Arkraider Gauntlets of Thor to Arkraider Communicator. We'll be taking advantage of Gauntlets of Thor's GY effect when it's sent to the GY that wasn't caused by its own effect. We want to link off Communicator, Prime Richard and Wicked Traveler to Link Summon Arkraider Legendary Lara.

We have three chain links that are going to trigger - chain link 1 Legendary Lara, chain link 2 Communicator and chain link 3 Gauntlets of Thor. Gauntlets of Thor has a Monster Reborn effect, allowing you to revive an Arkraider monster from the GY. Communicator's effect will allow you to draw 1 card when it's linked off, and Legendary Lara will allow you to revive another Arkraider monster from the GY when it's Link Summoned. We're going to draw 1 off of Communicator and revive Wicked Traveler and Prime Richard. It's very important you still have Prime Amelia on the field in this case!

Next, we're going to link off Prime Richard to Link Summon our Link 1 monster, Arkraider Mentor Von Croy. Von Croy's effect will trigger, and we're going to bring back our Prime Richard that was used as our Link material. Also, Legendary Lara's effect will trigger as well, allowing us to either equip an Arkraider Equip Spell from our GY to a monster we control, or draw 1 card. We're going to draw 1 off of Legendary Lara in this case.

Now it's time for us to bring out our other boss monsters since everything is set. Tune Arkraider Wicked Traveler with Arkraider Prime Amelia to Synchro Summon our Level 8 Synchro monster, Arkraider Survivor Lara. She'll be our monster negation as we still have Arkraider Gauntlets of Thor in the GY to use as our activation cost. Then, we're going to use Von Croy and Prime Richard as our Xyz Materials to Xyz Summon our Rank 4, Arkraider eXtreme Lara. Note that Von Croy allows us to treat it as a LV4 monster when it's used as Synchro or Xyz material for the Summon of an Arkraider monster from the Extra Deck.

But why stop at eXtreme Lara when we can go for something better? We're going to rank up eXtreme Lara into our Rank 5 boss monster, Arkraider eXotic Lara. She's going to be the board protection for Arkraiders from targeting effects and Trap effects, also it'll be your spell/trap negation.

Not shown in the replay which I forgot to do: You can use Apprentice Lara's last effect to shuffle it back into the deck to draw 1 more card.

If you've done everything right, your end board should consist of Legendary Lara, Wicked Nightmare, eXotic Lara and Survivor Lara, and you'll have gone plus 3 off of Communicator, Legendary Lara and Apprentice Lara.

And that's the basic 2-card combo! Let me know what you guys think. :)

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Post #8 by Christen57 » Sun Oct 25, 2020 10:52 pm

parhelia_0000 wrote:
KTeknis wrote:Interesting. Do you have the overview of what the deck does, like playstyle, etc?

Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.


You sure making "an improved version of Infernoble" is a good idea, since infernobles are already good on their own with the ability to hand loop with Smoke Grenade of the Thief and stuff?

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Post #9 by parhelia_0000 » Mon Oct 26, 2020 12:14 am

Christen57 wrote:
parhelia_0000 wrote:
KTeknis wrote:Interesting. Do you have the overview of what the deck does, like playstyle, etc?

Think of this deck as an improved version of Infernoble Noble Knights, with most of the flaws removed. This deck is designed to utilize Equip and Field spells to its advantage to swarm the field with boss monsters from the Extra Deck.


You sure making "an improved version of Infernoble" is a good idea, since infernobles are already good on their own with the ability to hand loop with Smoke Grenade of the Thief and stuff?

Well, at least I did add HOPT clauses to Arkraiders so IMO it's not all THAT bad as compared to Infernobles, is it?

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Post #10 by KTeknis » Mon Oct 26, 2020 1:55 am

parhelia_0000 wrote:Pure Arkraider (June 2020 Format) https://www.duelingbook.com/deck?id=5483725

Nice timing. I'm currently trying to try out some of the archetype shared in the forum
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.

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Post #11 by parhelia_0000 » Tue Oct 27, 2020 1:23 am

And here's the last support for Arkraiders for now. Enjoy!

Arkraider Aquatic Lara (アークライダー・A・ラーラー/아크레이더 A 라라) https://www.duelingbook.com/card?id=1908377
2 non-Link Warrior and/or Spellcaster monsters with different names
When this card is Link Summoned: You can Special Summon 1 "Arkraider" monster from your hand or Deck to your zone an "Arkraider" Link Monster points to. While this card is co-linked with an "Arkraider" Link Monster that has a different name, neither player can Tribute monsters. An "Arkraider" monster that was Link or Fusion Summoned using this card as material gains the following effect:
● When it is Summoned: for the rest of this turn, your opponent cannot activate monster effects from the hand.

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Post #12 by parhelia_0000 » Thu Oct 29, 2020 2:08 am

One more support should do it!

Arkraider Scion of Atlantis (アークライダー・エメラルド・スキオン/아크레이더 에메랄드 스키온) https://www.duelingbook.com/card?id=1912546
Activate 1 of the following effects. You can only use each effect of "Arkraider Scion of Atlantis" once per turn.
● Banish 3 "Arkraider" Field or Equip Spell cards from your Deck and/or GY with the same name; Special Summon 3 "Arkraider" monsters from your Deck with different names, also your opponent takes no damage for the rest of this turn.
● Banish 3 Warrior or Spellcaster monsters from your Deck and/or GY with the same name; add 3 "Arkraider" Spell cards from your Deck to your hand with different names.
● You can Banish 3 "Arkraider Scion of Atlantis" from your GY (including this card); Special Summon 1 "Arkraider" monster from your Extra Deck, ignoring its Summoning conditions.

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Post #13 by KTeknis » Fri Oct 30, 2020 3:28 am

So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.

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Post #14 by parhelia_0000 » Fri Oct 30, 2020 2:37 pm

KTeknis wrote:So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)

When you look at decks like Deskbot Nekroz and Invoked Dogmatika Shaddolls, those decks are able to push out strong turn 1 lock/negate boards consistently. Infernobles and Noble Knights are known to be rather slow in comparison. Arkraiders are my answer to such inconsistencies, turning Equip Spells and Field Spells into a strong combo powerhorse.

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Post #15 by parhelia_0000 » Fri Oct 30, 2020 2:45 pm

So, based on the July 2020 format, here are the three variations of Arkraiders I've created and perfected to be as strong as possible.

Pure Arkraiders: https://www.duelingbook.com/deck?id=5483725
Image
This variant is the most consistent out of the three. Bricks the least, and allows for more versatile ways you can combo off your board.

Invoked Arkraiders: https://www.duelingbook.com/deck?id=6662850
Image
This variant is a bit less consistent than Pure Arkraiders, but it is the safest variant as you can use Invoked Mechaba to prevent your Arkraiders from being Nibiru'd early on. Because you do have a few monsters that conflict with your normal summon for the Aleister, I tech'd in 2 Double Summon's to compensate.

Infernoid Arkraiders: https://www.duelingbook.com/deck?id=6673705
Image
This variant is the most explosive version out of the three. Not as consistent, but the Scion of Atlantis is the sole reason that makes Infernoid Arkraiders a thing. This way, if you mill all 3 copies of Scion of Atlantis to the GY using Monster Gate or Reasoning, you can extend your combos by banishing all 3 copies of Scion of Atlantis to get a free Arkraider monster from your Extra Deck. Be careful not to use Monster Gate when you have Aquatic Lara on the field, as they will conflict with each other!

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Post #16 by Christen57 » Fri Oct 30, 2020 4:01 pm

parhelia_0000 wrote:
KTeknis wrote:So i tested your Arkraider on solo mode (and watched your combo replay first), Well, let just say that this deck's Combo ability is frightening. But then I haven't been using any combo-based deck for a while (Aside from Lil Blue Fish deck once posted here too)

When you look at decks like Deskbot Nekroz and Invoked Dogmatika Shaddolls, those decks are able to push out strong turn 1 lock/negate boards consistently.


Exactly, so it makes no sense to keep making more custom archetypes that can do what those decks can do but better. Many people play customs solely because they hate the current meta of people making turn 1 nearly-unbreakable boards and FTKing consistently, and now they have to deal with more of that in customs because of people like you. Almost all of your extra deck monsters are too easy summon and either have some kind of immunity to something, give protection from something like targeting or some other effect, or has some kind of quick effect that negates, destroys, or banishes something, and some of those monsters have more than 1 of the above.

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Post #17 by parhelia_0000 » Sun Nov 29, 2020 9:31 pm

And one more Arkraider support card - this is the final boss of this deck. Enjoy!

Arkraider Natla, the Vengeful (アークライダー・復讐のナトラー/아크레이더 복수의 나틀라) https://www.duelingbook.com/card?id=1983523
3+ "Arkraider" monsters, Warrior and/or Spellcaster monsters with different names
The original ATK of this card becomes the number of Link Materials that were used to Link Summon this card x 1000. Unaffected by other card effects. Neither player can activate monster effects, except the effects of "Arkraider" monsters. Gains the effects of "Arkraider" monsters that were Special Summoned from the Extra Deck that were used to Link Summon this card. If this card was Link Summoned using an Xyz monster as Link Material, you can activate effects that require detaching an Xyz Material by Banishing 1 "Arkraider" monster from your GY instead. If this card would be destroyed by battle or card effect, you can Banish the top 3 cards of your Deck, face-down, instead.

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Post #18 by Rocket2 » Thu Dec 03, 2020 4:53 pm

WTF! Improve version of Infernoble Knight? In what way?! Its better than most Archetype in the game.
There is no way the opponent can win. This boss have 6 effects, but then it gain more from its Link Materials. All your Arkraider cards are broken and not fun to go up against. What's wrong, didn't get 100% win rate with it so you made this final boss. Had you learn nothing from Konami mistakes with "The Tyrant Neptune" or "Supreme King Dragon Starving Venom"?! What worst, you made it so its more than 1 copy.
Trying to beat Konami on "how to" ban an entire Archetype forever. Well you certainly won that award.

And your other bosses "Force Wrath" & "Wicked Nightmare". Again WTF! No one will bother to fusion summon Force Wrath, just Normal Summon "Wicked Traveler" with any of their easy Equip Spell -> Force -> Wicked Floodgate turn 1. Not even -1 with the Equip Spell because all of them float. All the floodgate effects are either only to the opponent, or no "real" downside to the user. And your cards have so many words & lines. :? Don't you know we hate stalling the game just to read the opponent's cards' long texts, for each one throughout the match! :evil:

We don't need a 2nd CrystalMusic here. :x One rotten apple is more than enough. Hate to see another unbeatable custom deck that prevent the opponent to duel, or close to no chance of winning the "match", or just a headache to keep track & read all those long effects.
Last edited by Rocket2 on Fri Dec 04, 2020 2:59 am, edited 1 time in total.

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Post #19 by KTeknis » Fri Dec 04, 2020 1:47 am

Rocket2 wrote:WTF! Improve version of Infernoble Knight? In what way?! Its better than most Archetype in the game.
There is no way the opponent can win. This boss have 6 effects, but then it gain more from its Link Materials. All your Arkraider cards are broken and not fun to go up against. What's wrong, didn't get 100% win rate with it so you made this final boss. Had you learn nothing from Konami mistakes with "The Tyrant Neptune" or "Supreme King Dragon Starving Venom"?! What worst, you made it so its more than 1 copy.
Trying to beat Konami on "how to" ban an entire Archetype forever. Well you certainly won that award.

And your other bosses "Force Wrath" & "Wicked Nightmare". Again WTF! No one will bother to fusion summon Force Wrath, just Normal Summon "Wicked Traveler" with any if their easy Equip Spell -> Force -> Wicked Floodgate turn 1. Not even -1 with the Equip Spell because all of them float. All the floodgate effects are either only to the opponent, or no "real" downside to the user. And your cards have so many words & lines. :? Don't you know we hate stalling the game just to read the opponent's cards' long texts, for each one throughout the match! :evil:

We don't need a 2nd CrystalMusic here. :x One rotten apple is more than enough. Hate to see another unbeatable custom deck that prevent the opponent to duel, or close to no chance of winning the "match", or just a headache to keep track & read all those long effects.

That's quite a harsh critic there, calm down.
But still, turns out I'm not the only one to think this deck's combo ability is a bit bonker.
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.

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Post #20 by VaporeonVex » Fri Dec 04, 2020 4:04 pm

theres a lotta text here that im not willing to read here

even though im usually willing to read this kind of stuff, rn im not
Some nerd who makes stupid posts and has nothing better to do.


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