Talon Archetype (15/15)

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Zaziuma
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Talon Archetype (15/15)

Post #1 by Zaziuma » Fri Dec 15, 2017 5:13 pm

Talon is an Archetype of Winged Beast/EARTH monsters with various Levels. They focus on Link Summoning and always having a monster Special Summoned, which they do by refreshing their Link Monsters Special Summon status by returning it to the Extra Deck and Special Summoning back their monsters in the GY, which you can then use during your next turn for a Link Summon. Each monster can be Special Summoned if the only monsters you control were monsters that were Special Summoned this turn, though you can't use it as a material for other than Talon Link Monsters. They are based on birds, and Talon is a word for the claw of a bird, the reason for them being EARTH is that they are meant to be regular birds, rather than fantasy-like.

Main Deck Monsters:

Talon Starling
Winged Beast/EARTH
Level 3
If you control no monsters in your Main Monster Zone, you can Special Summon this card (from your hand). You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Starling" once per turn this way.
1000/1500

Talon Sparrow
Winged Beast/EARTH
Level 3
You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Sparrow" once per turn this way. When this card is Normal Summoned, destroyed by battle or sent from the hand to the GY: You can Special Summon 1 Level 4 or lower "Talon" monster from your hand in Defense Position. You can only use this effect of "Talon Sparrow" once per turn.
1400/1100

Talon Hawk
Winged Beast/EARTH
Level 4
You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Hawk" once per turn this way. If this card is sent to the GY: You can add 1 "Talon" Spell/Trap from your Deck to your hand. You can only use this effect of "Talon Hawk" once per turn.
1800/500

Talon Strix
Winged Beast/EARTH
Level 4
You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Strix" once per turn this way. You can target 1 "Talon" monster you control, except "Talon Strix"; return it to the hand, and if you do, Special Summon this card from your hand. You can only use this effect of "Talon Strix" once per turn.
1600/1300

Talon Harrier
Winged Beast/EARTH
Level 5
You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Harrier" once per turn this way. When this card is Normal Summoned: You can target 1 "Talon" card in your GY, except "Talon Harrier"; add it to your hand. If this card is in your GY: You can banish this card from your GY; this turn, all "Talon" monsters you currently control are treated as being Special Summoned during the turn player's turn.
1900/1500

Talon Vulture
Winged Beast/EARTH
Level 6
You can Special Summon this card (from your hand) by discarding 1 other "Talon" card. You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Vulture" once per turn this way. If this card is sent from the field to the GY for the Link Summon of a "Talon" monster: You can add 1 Winged Beast monster from your Deck or GY to your hand, except "Talon Vulture". You can only use this effect of "Talon Vulture" once per turn.
1700/2000

Extra Deck Monsters:

Talon Falcon
Winged Beast/EARTH/Link
Link Arrows: Bottom Left, Bottom Right
2 Winged Beast monsters with different names
Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 2 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Gains 200 ATK for each monster it points to, also if it points to 2 monsters, it can make up to two attacks on monsters your opponent controls during each Battle Phase.
2000/LINK-2

Talon Eagle
Winged Beast/EARTH/Link
Link Arrows: Bottom, Bottom Left, Bottom Right
2+ "Talon" monsters
Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 3 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Gains 200 ATK for each monster it points to, also if this card points to 3 monsters, it can make up to three attacks on monsters your opponent controls during each Battle Phase.
2400/LINK-3

Talon Condor
Winged Beast/EARTH/Link
Link Arrows: Bottom Left, Bottom Right, Left, Right
2+ "Talon" monsters
Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 4 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Monsters this card points to cannot be targeted or destroyed by your opponent's card effects or be destroyed by battle with an opponent's attacking monster, also while this card points to 2 monsters, it is unaffected by your opponent's card effects.
3000/LINK-4

Spells/Traps:

Talon Airspace
Field Spell
When this card is activated, if you control no monsters in your Main Monster Zone: You can add 1 "Talon" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 "Talon" monster in your GY; Special Summon that target, then discard 1 card. While the only monsters you control were monsters that were Special Summoned this turn Summoned this turn, your opponent cannot activate cards or effects during the Battle Phase.

Talon Riseup
Normal Spell
Target 1 "Talon" Link Monster in your GY; Special Summon it, then you can Special Summon up to 2 "Talon" monsters from your GY with different names, and if you do, immediately after this effect resolves, Link Summon 1 "Talon" Link Monster using those targets only as Link Material. You can only activate 1 "Talon Riseup" per turn.

Talon Sharpening
Equip Spell
Equip only to a Winged Beast monster. It gains 500 ATK and DEF, also it is always treated as being Special Summoned during the turn player's turn, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the GY: You can discard 1 "Talon" card, then target 1 "Talon" monster you control; equip this card to that target.

Talon Breaking Point
Quick-Play Spell
Target 1 "Talon" Link Monster you control; destroy that target, then Special Summon "Talon" monsters with different names from your hand or Deck equal to that target's Link Rating. If a "Talon" monster(s) you control would be destroyed, you can banish this card from your GY instead.

Talon Flock
Normal Trap Card
Special Summon 1 "Talon" monster from your Deck or GY to your zone a Link Monster points to, then if that Special Summoned monster is linked to a "Talon" Link Monster, you can Set this card instead of sending it to the GY. You can only activate 1 "Talon Flock" per turn.

Talon Eggnest
Continuous Trap
Once per turn, during the Standby Phase: You can Special Summon 1 "Talon Egg Token" (Winged Beast/EARTH/Level 1/ATK 0/DEF 0). If you control a "Talon" Link Monster, you can Special Summon 2 instead. If a "Talon" Link Monster(s) would be destroyed, you can destroy 1 "Talon Egg Token" instead.
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Zaziuma
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Post #2 by Zaziuma » Fri Dec 22, 2017 5:56 pm

Last cards are up!

New Cards:
Talon Strix
Talon Harrier
Talon Condor
Talon Riseup
Talon Eggnest
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All my custom cards are available on Duel Portal. It's like Dueling Book, but for custom cards! Check it out: https://duel-portal.com/

jajc0597
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Joined: Sun May 21, 2017 4:28 am
Reputation: 1

Post #3 by jajc0597 » Fri Dec 29, 2017 2:49 am

Here are some things I love about this concept:
1. It can spam Links, but its restrictions don't allow for Firewall Dragon loop shenanigans, or similar BS.

2. The monsters alone make this deck very consistent considering their summoning effects, making it to the point that bricking is minimal in this deck.

3. It seems like a deck that could be run pure, and have no problems at all, something that is very rare in the current age of Yugioh. Sure you can play hand-traps and other things as back-up, but it may very well be fine without them.

I really have nothing bad to say about this concept, rather some suggestions to make this even better:
1. Condor seems a little too broken. You can easily summon it first turn by using two Talons to summon Falcon, then using Breaking Point to pop Falcon to summon two more Talons from Deck, then activate Riseup to revive the Falcon, summon back the materials you used for Falcon, and then Link for Condor so that it has two linked Talons, and therefore becomes a Towers-esque boss monster that's immune to everything (except Kaijus, Sphere Mode, etc.). While this is a four-card combo (two Talons, Breaking Point, and Riseup), it doesn't seem all that improbable since you'd most likely max out on almost all of the Talons, and the Spells (which are also searchable). I'd suggest you make it so that Condor needs at least 3 Talon monsters with different names, including one Talon Link Monster to slightly alleviate this.

2. I do believe a Counter Trap for this deck would be nice. Maybe something like this?
Talon Takeover
Counter Trap Card
If a card or effect would activate while you control a Talon Link Monster: You can banish 2 Talon cards from your field or GY; negate the activation, and if you do, banish that card. You can only activate 1 Talon Takeover per turn.

3. This one's a smaller suggestion, but for Talon Eggnest, maybe make it so that the Token cannot be targeted for attacks if you control a face-up Talon Link Monster, to mirror how birds protect their nests.


Overall, this deck is very reminiscent of Blackwings, in Link form. If this was real, I would jump onto this deck in a heartbeat. Excellent job!


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