Some of my latest custom cards.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
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Some of my latest custom cards.
https://www.duelingbook.com/card?id=1326936 - Aav - Dovha Kiir of Unity
(This card is also a Warrior-type)
This card gains 200 ATK for every "Dovha" monster you control.
If this card were to be destroyed by battle: you can destroy 1 other "Dovha" monster you control instead (This effect does not prevent battle damage from battles involving this card)
https://www.duelingbook.com/card?id=1326966 - Liz - Dovha Kirr of Ice
(This card is also a Warrior-type)
During the same Battle Phase that this card declares an attack: Your opponent cannot activate or resolve any cards or effects until your next attack.
Negate the effects of monsters this card battles.
https://www.duelingbook.com/card?id=1327014 - Okaaz - Dovha Kiir of Water
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Spell Cards and destroy them.
https://www.duelingbook.com/card?id=1327002 - Od - Dovha Kiir of Snow
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Trap Cards and destroy them.
https://www.duelingbook.com/card?id=1326992 - Nil - Dovha of Void
(This card is also a Warrior-type)
2 "Dovha" monsters
You must send 2 "Dovha" monsters from your hand and/or field to your GY to Fusion Summon this card.
Once per turn you can target 1 card your opponent controls: Banish that target. This card gain 100 ATK for every banished card.
https://www.duelingbook.com/card?id=1327076 - Dovha's Proving Grounds
The activation and effects of this card cannot be negated while you control a "Dovha" monster.
Each time you summon a "Dovha" monster place 1 counter on this card.
This card cannot be destroyed while there is a counter on it.
Once per turn: you can remove any number of counters from this card; if you do: Special Summon 1 "Dovha" monster from your hand whos level is equal to or less than the number of counters you removed from this card.
All "Dovha" monsters you control gain 500 ATK & 500 DEF.
https://www.duelingbook.com/card?id=1327133 - Dovha Dinok - Dragon End
Target 1 Non-dragon monster on the field: Destroy that target.
This card can be activated on any phase of any turn other than the turn it is set. (I added this because some argued that i couldnt activate the card during the BP even after i told them traps can be used on any phase of any turn after they have been set longer than one turn unless the effect or other card says otherwise)
Bonus Points to anyone who knows were the word Dovha comes from!
Note: IDC if these have PSCT issues. You should be able to tell what their effects do just by reading them.
(This card is also a Warrior-type)
This card gains 200 ATK for every "Dovha" monster you control.
If this card were to be destroyed by battle: you can destroy 1 other "Dovha" monster you control instead (This effect does not prevent battle damage from battles involving this card)
https://www.duelingbook.com/card?id=1326966 - Liz - Dovha Kirr of Ice
(This card is also a Warrior-type)
During the same Battle Phase that this card declares an attack: Your opponent cannot activate or resolve any cards or effects until your next attack.
Negate the effects of monsters this card battles.
https://www.duelingbook.com/card?id=1327014 - Okaaz - Dovha Kiir of Water
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Spell Cards and destroy them.
https://www.duelingbook.com/card?id=1327002 - Od - Dovha Kiir of Snow
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Trap Cards and destroy them.
https://www.duelingbook.com/card?id=1326992 - Nil - Dovha of Void
(This card is also a Warrior-type)
2 "Dovha" monsters
You must send 2 "Dovha" monsters from your hand and/or field to your GY to Fusion Summon this card.
Once per turn you can target 1 card your opponent controls: Banish that target. This card gain 100 ATK for every banished card.
https://www.duelingbook.com/card?id=1327076 - Dovha's Proving Grounds
The activation and effects of this card cannot be negated while you control a "Dovha" monster.
Each time you summon a "Dovha" monster place 1 counter on this card.
This card cannot be destroyed while there is a counter on it.
Once per turn: you can remove any number of counters from this card; if you do: Special Summon 1 "Dovha" monster from your hand whos level is equal to or less than the number of counters you removed from this card.
All "Dovha" monsters you control gain 500 ATK & 500 DEF.
https://www.duelingbook.com/card?id=1327133 - Dovha Dinok - Dragon End
Target 1 Non-dragon monster on the field: Destroy that target.
This card can be activated on any phase of any turn other than the turn it is set. (I added this because some argued that i couldnt activate the card during the BP even after i told them traps can be used on any phase of any turn after they have been set longer than one turn unless the effect or other card says otherwise)
Bonus Points to anyone who knows were the word Dovha comes from!
Note: IDC if these have PSCT issues. You should be able to tell what their effects do just by reading them.
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- Renji Asuka
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Get proper PSCT, make them actually readable.
Showing people that I'm The King of Games since September 30, 1996.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
- Reputation: 19
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Renji Asuka wrote:Get proper PSCT, make them actually readable.
1: Dont care about PSCT
2: how are these not readable??? do u not understand english? even though you are replying in english?
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- Renji Asuka
- Posts: 2680
- Joined: Fri Dec 14, 2018 4:37 am
- Reputation: 242
They don't follow the language of Yu-Gi-Oh!, therefore, they are unreadable. End of story.
Showing people that I'm The King of Games since September 30, 1996.
- LightCaster
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CrystalMusic wrote:https://www.duelingbook.com/card?id=1326936 - Aav - Dovha Kiir of Unity
(This card is also a Warrior-type)
This card gains 200 ATK for every "Dovha" monster you control.
If this card were to be destroyed by battle: you can destroy 1 other "Dovha" monster you control instead (This effect does not prevent battle damage from battles involving this card)
https://www.duelingbook.com/card?id=1326966 - Liz - Dovha Kirr of Ice
(This card is also a Warrior-type)
During the same Battle Phase that this card declares an attack: Your opponent cannot activate or resolve any cards or effects until your next attack.
Negate the effects of monsters this card battles.
https://www.duelingbook.com/card?id=1327014 - Okaaz - Dovha Kiir of Water
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Spell Cards and destroy them.
https://www.duelingbook.com/card?id=1327002 - Od - Dovha Kiir of Snow
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Trap Cards and destroy them.
https://www.duelingbook.com/card?id=1326992 - Nil - Dovha of Void
(This card is also a Warrior-type)
2 "Dovha" monsters
You must send 2 "Dovha" monsters from your hand and/or field to your GY to Fusion Summon this card.
Once per turn you can target 1 card your opponent controls: Banish that target. This card gain 100 ATK for every banished card.
https://www.duelingbook.com/card?id=1327076 - Dovha's Proving Grounds
The activation and effects of this card cannot be negated while you control a "Dovha" monster.
Each time you summon a "Dovha" monster place 1 counter on this card.
This card cannot be destroyed while there is a counter on it.
Once per turn: you can remove any number of counters from this card; if you do: Special Summon 1 "Dovha" monster from your hand whos level is equal to or less than the number of counters you removed from this card.
All "Dovha" monsters you control gain 500 ATK & 500 DEF.
https://www.duelingbook.com/card?id=1327133 - Dovha Dinok - Dragon End
Target 1 Non-dragon monster on the field: Destroy that target.
This card can be activated on any phase of any turn other than the turn it is set. (I added this because some argued that i couldnt activate the card during the BP even after i told them traps can be used on any phase of any turn after they have been set longer than one turn unless the effect or other card says otherwise)
Bonus Points to anyone who knows were the word Dovha comes from!
Note: IDC if these have PSCT issues. You should be able to tell what their effects do just by reading them.
If you don't care about PSCT issues then they're unreadable. Also the word for dragon in the language used for Thu'ums is Dovah. You have a shit grasp on the human language already. Don't try to act cool by using dragon if you can barely spell in english.
- Renji Asuka
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When I hear the word Dovah, this is all I hear https://www.youtube.com/watch?v=qWWgNmbVjIc
Showing people that I'm The King of Games since September 30, 1996.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
- Reputation: 19
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Renji Asuka wrote:They don't follow the language of Yu-Gi-Oh!, therefore, they are unreadable. End of story.
Yugioh isnt a language! its an Anime/Card Game!
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
- Reputation: 19
- Mood:
LightCaster wrote:CrystalMusic wrote:https://www.duelingbook.com/card?id=1326936 - Aav - Dovha Kiir of Unity
(This card is also a Warrior-type)
This card gains 200 ATK for every "Dovha" monster you control.
If this card were to be destroyed by battle: you can destroy 1 other "Dovha" monster you control instead (This effect does not prevent battle damage from battles involving this card)
https://www.duelingbook.com/card?id=1326966 - Liz - Dovha Kirr of Ice
(This card is also a Warrior-type)
During the same Battle Phase that this card declares an attack: Your opponent cannot activate or resolve any cards or effects until your next attack.
Negate the effects of monsters this card battles.
https://www.duelingbook.com/card?id=1327014 - Okaaz - Dovha Kiir of Water
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Spell Cards and destroy them.
https://www.duelingbook.com/card?id=1327002 - Od - Dovha Kiir of Snow
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Trap Cards and destroy them.
https://www.duelingbook.com/card?id=1326992 - Nil - Dovha of Void
(This card is also a Warrior-type)
2 "Dovha" monsters
You must send 2 "Dovha" monsters from your hand and/or field to your GY to Fusion Summon this card.
Once per turn you can target 1 card your opponent controls: Banish that target. This card gain 100 ATK for every banished card.
https://www.duelingbook.com/card?id=1327076 - Dovha's Proving Grounds
The activation and effects of this card cannot be negated while you control a "Dovha" monster.
Each time you summon a "Dovha" monster place 1 counter on this card.
This card cannot be destroyed while there is a counter on it.
Once per turn: you can remove any number of counters from this card; if you do: Special Summon 1 "Dovha" monster from your hand whos level is equal to or less than the number of counters you removed from this card.
All "Dovha" monsters you control gain 500 ATK & 500 DEF.
https://www.duelingbook.com/card?id=1327133 - Dovha Dinok - Dragon End
Target 1 Non-dragon monster on the field: Destroy that target.
This card can be activated on any phase of any turn other than the turn it is set. (I added this because some argued that i couldnt activate the card during the BP even after i told them traps can be used on any phase of any turn after they have been set longer than one turn unless the effect or other card says otherwise)
Bonus Points to anyone who knows were the word Dovha comes from!
Note: IDC if these have PSCT issues. You should be able to tell what their effects do just by reading them.
If you don't care about PSCT issues then they're unreadable. Also the word for dragon in the language used for Thu'ums is Dovah. You have a shit grasp on the human language already. Don't try to act cool by using dragon if you can barely spell in english.
ok simple fix all i have to do is reword dovha to Dovah
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- Renji Asuka
- Posts: 2680
- Joined: Fri Dec 14, 2018 4:37 am
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CrystalMusic wrote:Renji Asuka wrote:They don't follow the language of Yu-Gi-Oh!, therefore, they are unreadable. End of story.
Yugioh isnt a language! its an Anime/Card Game!
Yugioh has set rules in how cards are worded, so yes, it has its own language.
Showing people that I'm The King of Games since September 30, 1996.
- LightCaster
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CrystalMusic wrote:LightCaster wrote:CrystalMusic wrote:https://www.duelingbook.com/card?id=1326936 - Aav - Dovha Kiir of Unity
(This card is also a Warrior-type)
This card gains 200 ATK for every "Dovha" monster you control.
If this card were to be destroyed by battle: you can destroy 1 other "Dovha" monster you control instead (This effect does not prevent battle damage from battles involving this card)
https://www.duelingbook.com/card?id=1326966 - Liz - Dovha Kirr of Ice
(This card is also a Warrior-type)
During the same Battle Phase that this card declares an attack: Your opponent cannot activate or resolve any cards or effects until your next attack.
Negate the effects of monsters this card battles.
https://www.duelingbook.com/card?id=1327014 - Okaaz - Dovha Kiir of Water
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Spell Cards and destroy them.
https://www.duelingbook.com/card?id=1327002 - Od - Dovha Kiir of Snow
(This card is also a Warrior-type)
This card can negate the activation and/or effects of Trap Cards and destroy them.
https://www.duelingbook.com/card?id=1326992 - Nil - Dovha of Void
(This card is also a Warrior-type)
2 "Dovha" monsters
You must send 2 "Dovha" monsters from your hand and/or field to your GY to Fusion Summon this card.
Once per turn you can target 1 card your opponent controls: Banish that target. This card gain 100 ATK for every banished card.
https://www.duelingbook.com/card?id=1327076 - Dovha's Proving Grounds
The activation and effects of this card cannot be negated while you control a "Dovha" monster.
Each time you summon a "Dovha" monster place 1 counter on this card.
This card cannot be destroyed while there is a counter on it.
Once per turn: you can remove any number of counters from this card; if you do: Special Summon 1 "Dovha" monster from your hand whos level is equal to or less than the number of counters you removed from this card.
All "Dovha" monsters you control gain 500 ATK & 500 DEF.
https://www.duelingbook.com/card?id=1327133 - Dovha Dinok - Dragon End
Target 1 Non-dragon monster on the field: Destroy that target.
This card can be activated on any phase of any turn other than the turn it is set. (I added this because some argued that i couldnt activate the card during the BP even after i told them traps can be used on any phase of any turn after they have been set longer than one turn unless the effect or other card says otherwise)
Bonus Points to anyone who knows were the word Dovha comes from!
Note: IDC if these have PSCT issues. You should be able to tell what their effects do just by reading them.
If you don't care about PSCT issues then they're unreadable. Also the word for dragon in the language used for Thu'ums is Dovah. You have a shit grasp on the human language already. Don't try to act cool by using dragon if you can barely spell in english.
ok simple fix all i have to do is reword dovha to Dovah
Great. Now balance your fucking cards with PSCT you egomaniac.
- CrystalMusic
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Fix em, done, TY!
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
- Reputation: 19
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LightCaster wrote:CrystalMusic wrote:LightCaster wrote:
If you don't care about PSCT issues then they're unreadable. Also the word for dragon in the language used for Thu'ums is Dovah. You have a shit grasp on the human language already. Don't try to act cool by using dragon if you can barely spell in english.
ok simple fix all i have to do is reword dovha to Dovah
Great. Now balance your fucking cards with PSCT you egomaniac.
again dont care about PSCT, if ur able to read it ur able to understand it. but i do appreciate telling me i spelled Dovah wrong. so TY
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- LightCaster
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CrystalMusic wrote:LightCaster wrote:CrystalMusic wrote:
ok simple fix all i have to do is reword dovha to Dovah
Great. Now balance your fucking cards with PSCT you egomaniac.
again dont care about PSCT, if ur able to read it ur able to understand it. but i do appreciate telling me i spelled Dovah wrong. so TY
You're going to fucking care about PSCT if you wanna shove your fucking ego back into your ass and make some actually balanced fucking cards. None of your shit is balanced without it and if you don't care about balance then you're bad at the fucking game. There's no if's and's or but's about it.
- CrystalMusic
- Posts: 2017
- Joined: Thu Jan 25, 2018 4:48 am
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LightCaster wrote:CrystalMusic wrote:LightCaster wrote:
Great. Now balance your fucking cards with PSCT you egomaniac.
again dont care about PSCT, if ur able to read it ur able to understand it. but i do appreciate telling me i spelled Dovah wrong. so TY
You're going to fucking care about PSCT if you wanna shove your fucking ego back into your ass and make some actually balanced fucking cards. None of your shit is balanced without it and if you don't care about balance then you're bad at the fucking game. There's no if's and's or but's about it.
wow, someone woke up on the wrong side of the bed this morning. and who tf crapped in your corn flakes??? jeez. calm TF down.
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- Renji Asuka
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CrystalMusic wrote:LightCaster wrote:CrystalMusic wrote:
ok simple fix all i have to do is reword dovha to Dovah
Great. Now balance your fucking cards with PSCT you egomaniac.
again dont care about PSCT, if ur able to read it ur able to understand it. but i do appreciate telling me i spelled Dovah wrong. so TY
PSCT tells you, when it activates, if it activates, where the cost is if any, what the effect is, where the conditions are. Without it, your cards are not readable.
Showing people that I'm The King of Games since September 30, 1996.
- LightCaster
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CrystalMusic wrote:LightCaster wrote:CrystalMusic wrote:
again dont care about PSCT, if ur able to read it ur able to understand it. but i do appreciate telling me i spelled Dovah wrong. so TY
You're going to fucking care about PSCT if you wanna shove your fucking ego back into your ass and make some actually balanced fucking cards. None of your shit is balanced without it and if you don't care about balance then you're bad at the fucking game. There's no if's and's or but's about it.
wow, someone woke up on the wrong side of the bed this morning. and who tf crapped in your corn flakes??? jeez. calm TF down.
You crapped in my corn flakes by continuing to blame something you don't have for being a fucking dickhead to everyone you encounter.
As everyone said already. Without proper PSCT we can't tell how long effects last, if they can miss timing, what the costs are, etc.
Compared to the shit you usually produce I guess this is kinda okay for the most part, and it gives me hope that, maybe, in 2 years, you end up at a tolerable level, but well.
Aside from that, Liz is too strong, similar cards like AGG do have that same effect for only their own battle. This card has additional Negation and is a level 4, so you can technically bring it out really easy, and deny... well, everything during the Battle Phase.
Od would need a cost, because she can be cheated out really easily as a level 8 Dragon.
Nil... well, wasn't there something in your Profile notes about using Poly to bring out Fusion monsters? First, it wouldn't be a Fusion Summon, but a Special Summon usually. See Contactfusions. Also, usually you would have to have them on the field, but there are exceptions to this. I think the Neos cards allowed this, but I don't know that from head. I know the XYZ Dragoncannon one, and that card needs to have all 3 of its materials out.
Dovahs Proving Ground is okay, except for that non destruction thing. I think it wouldn't matter too much, but well, it is kinda annoying. Aside from that, I remember Fire Fists continuous had a way weaker buff, so 500 ATK & DEF are really high, 200 would be okay I guess.
The last one is okay. But on the timing part, during your opponents turn, you still wouldn't be able to 'just activate' it whenever. You can chain it to any action your opponent does during their turn, but you can't activate cards in an opponents open gamestate (Hope I don't talk bull on this, but that is how I understand Gamestates at least). So that whole You can activate whenever part is completely useless.
Compared to the shit you usually produce I guess this is kinda okay for the most part, and it gives me hope that, maybe, in 2 years, you end up at a tolerable level, but well.
Aside from that, Liz is too strong, similar cards like AGG do have that same effect for only their own battle. This card has additional Negation and is a level 4, so you can technically bring it out really easy, and deny... well, everything during the Battle Phase.
Od would need a cost, because she can be cheated out really easily as a level 8 Dragon.
Nil... well, wasn't there something in your Profile notes about using Poly to bring out Fusion monsters? First, it wouldn't be a Fusion Summon, but a Special Summon usually. See Contactfusions. Also, usually you would have to have them on the field, but there are exceptions to this. I think the Neos cards allowed this, but I don't know that from head. I know the XYZ Dragoncannon one, and that card needs to have all 3 of its materials out.
Dovahs Proving Ground is okay, except for that non destruction thing. I think it wouldn't matter too much, but well, it is kinda annoying. Aside from that, I remember Fire Fists continuous had a way weaker buff, so 500 ATK & DEF are really high, 200 would be okay I guess.
The last one is okay. But on the timing part, during your opponents turn, you still wouldn't be able to 'just activate' it whenever. You can chain it to any action your opponent does during their turn, but you can't activate cards in an opponents open gamestate (Hope I don't talk bull on this, but that is how I understand Gamestates at least). So that whole You can activate whenever part is completely useless.
- CrystalMusic
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Play2X wrote:As everyone said already. Without proper PSCT we can't tell how long effects last, if they can miss timing, what the costs are, etc.
Compared to the shit you usually produce I guess this is kinda okay for the most part, and it gives me hope that, maybe, in 2 years, you end up at a tolerable level, but well.
Aside from that, Liz is too strong, similar cards like AGG do have that same effect for only their own battle. This card has additional Negation and is a level 4, so you can technically bring it out really easy, and deny... well, everything during the Battle Phase.
Od would need a cost, because she can be cheated out really easily as a level 8 Dragon.
Nil... well, wasn't there something in your Profile notes about using Poly to bring out Fusion monsters? First, it wouldn't be a Fusion Summon, but a Special Summon usually. See Contactfusions. Also, usually you would have to have them on the field, but there are exceptions to this. I think the Neos cards allowed this, but I don't know that from head. I know the XYZ Dragoncannon one, and that card needs to have all 3 of its materials out.
Dovahs Proving Ground is okay, except for that non destruction thing. I think it wouldn't matter too much, but well, it is kinda annoying. Aside from that, I remember Fire Fists continuous had a way weaker buff, so 500 ATK & DEF are really high, 200 would be okay I guess.
The last one is okay. But on the timing part, during your opponents turn, you still wouldn't be able to 'just activate' it whenever. You can chain it to any action your opponent does during their turn, but you can't activate cards in an opponents open gamestate (Hope I don't talk bull on this, but that is how I understand Gamestates at least). So that whole You can activate whenever part is completely useless.
Liz only denies effects during her attack. When i declare another attack after her, you can use whatever u need to to stop it, just not when Liz attacks.
“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.” - Martin Luther King Jr.
- Renji Asuka
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That isn't how your card works. You can literally Attack, and shut down EVERY CARD EFFECT by ending the battle phase right there.CrystalMusic wrote:Play2X wrote:As everyone said already. Without proper PSCT we can't tell how long effects last, if they can miss timing, what the costs are, etc.
Compared to the shit you usually produce I guess this is kinda okay for the most part, and it gives me hope that, maybe, in 2 years, you end up at a tolerable level, but well.
Aside from that, Liz is too strong, similar cards like AGG do have that same effect for only their own battle. This card has additional Negation and is a level 4, so you can technically bring it out really easy, and deny... well, everything during the Battle Phase.
Od would need a cost, because she can be cheated out really easily as a level 8 Dragon.
Nil... well, wasn't there something in your Profile notes about using Poly to bring out Fusion monsters? First, it wouldn't be a Fusion Summon, but a Special Summon usually. See Contactfusions. Also, usually you would have to have them on the field, but there are exceptions to this. I think the Neos cards allowed this, but I don't know that from head. I know the XYZ Dragoncannon one, and that card needs to have all 3 of its materials out.
Dovahs Proving Ground is okay, except for that non destruction thing. I think it wouldn't matter too much, but well, it is kinda annoying. Aside from that, I remember Fire Fists continuous had a way weaker buff, so 500 ATK & DEF are really high, 200 would be okay I guess.
The last one is okay. But on the timing part, during your opponents turn, you still wouldn't be able to 'just activate' it whenever. You can chain it to any action your opponent does during their turn, but you can't activate cards in an opponents open gamestate (Hope I don't talk bull on this, but that is how I understand Gamestates at least). So that whole You can activate whenever part is completely useless.
Liz only denies effects during her attack. When i declare another attack after her, you can use whatever u need to to stop it, just not when Liz attacks.
Showing people that I'm The King of Games since September 30, 1996.
Crystal made another poorly made card because he refuses to understand the game? Say it ain't so
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