Phantasm Spirits

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Snowy
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Phantasm Spirits

Post #1 by Snowy » Fri Dec 01, 2017 12:39 am

Hello all! This is the first time of me posting here, so I hope you do enjoy!



Phantom Ghoul of Ragged Hopes
Level 4 / Dark / Spirit / Zombie / Effect

ATK: 1000 / DEF: 1000

Effect: Cannot be special summoned, except by a card effect. When this card is summoned, you can send 1 "Phantom" card from your deck to the graveyard and if you do: add 1 "Phantom Priest" monster from your deck to your hand. Take control of any monster equipped to this card, also destroy the equipped monster when this card leaves the field. When this card is destroyed by battle or by card effects: you can special summon 1 "Phantom Ghoul" monster from your hand, deck, or graveyard, ignoring it's summoning conditions, except "Phantom Ghoul of Ragged Hopes". During the end phase of which this card was summoned, return it to the hand.




Phantom Ghoul of Lost Memories
Level 4 / Dark / Zombie / Spirit / Effect
ATK: 1000 / DEF: 1000

Effect: Cannot be special summoned, except by the effect of another Spirit monster. When this card is normal summoned you can: Immediately Normal Summon 1 "Phantom" Spirit monster. You take no battle damage from attacks involving this monster. While this card is equipped to a monster, take control of that monster. When this card leaves the field, destroy the equipped monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each effect of "Phantom Ghoul of Lost Memories" once per turn.



Phantom Ghoul of Dreadful Sorrow
Level 4 / Dark / Zombie / Spirit / Effect
ATK: 1000 / DEF: 1000

Effect: Cannot be special summoned, except by the effect of another Spirit Monster. When this card is summoned; Add 1 "Phantom" Ritual Spell card from your Deck or GY to your hand. Once per turn, you can send 1 Zombie-type monster from your deck to the graveyard and if you do: Special Summon 1 "Phantom Ghoul" monster from your hand, ignoring its summoning conditions, but negate it’s effects. It cannot be used as a material for a Fusion, Synchro, XYZ or Link summon. While this card is equipped to a monster, take control of that monster. When this card leaves the field, destroy the equipped monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each effect of "Phantom Ghoul of Dreadful Sorrow" once per turn.


Phantom Ghoul of Haunting Fears
Level 4 / Dark / Zombie / Spirit / Effect
ATK: 1000 / DEF: 1000

Effect: Cannot be special summoned, except by the effect of another Spirit monster. When this card is summoned; Add 1 "Phantom Ghoul" monster from your Deck. Once per turn, target 1 monster in your opponent's graveyard and one Phantom Ghoul monster you control: Equip your monster to that monster. While this card is equipped to a monster, take control of that monster. When this card leaves the field, destroy the equipped monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


Phantom Priest of Joyous Spring

Level 8 / Dark / Fiend / Ritual / Spirit / Effect

ATK: 2850 / DEF: 2100

Effect: This card can only be ritual summoned, and cannot be special summoned by other ways. Once per turn, if a "Phantom" monster battles, all monsters your opponent controls loses 500 ATK and DEF for each "Phantom" card on the field. If a monster, spell, or trap card or effect would be activated, you can banish 1 "Phantom" card in your graveyard, negate that card's activation and if you do: banish it. During the end phase of the turn this card was summoned, either tribute 1 monster you control or return this card to the hand.


Phantom Priest of Winter Chimes

Level 6 / Dark / Fiend / Ritual / Spirit / Effect

ATK: 2100 / DEF: 1900

Effect: This card cannot be special summoned except by ritual summon. Negate the effects of any Monster, Spell, or Trap cards that target this card. Once per turn, during either player's turn: you can target 1 monster your opponent controls: equip 1 "Phantom Ghoul" monster from your hand or graveyard to that monster. During the end phase this card was summoned, tribute 1 monster or return this monster to the hand.


Phantom Priest of the Nekroz

Level 4 / Dark / Spirit / Fiend / Tuner / Effect

ATK: 2000 / DEF: 200

Effect: Cannot be special summoned, except by ritual summon. When this card is ritual summoned, banish 2 cards on the field face-down and if you do: add 1 "Phantom" Ritual monster and 1 Ritual Spell Card from your deck to your hand. This card cannot be destroyed by battle with a monster summoned from the extra deck, also it's unaffected by the effects of special summoned monsters. During the end phase, return this card to your hand unless you control another "Phantom Priest" Ritual Monster. While this card is in your graveyard: all "Phantom Priest" Ritual monsters gain this effect:

* Once per turn, this card cannot be destroyed by battle or by card effects.


Phantom Priest of the Divine Comedy
Level 12 / Dark / Fiend / Spirit / Ritual / Effect

ATK: 4000 / DEF: 2500

Effect: Cannot be special summoned, except by ritual summon. When this card is ritual summoned, you can pay half your LP; banish 8 "Phantom" monsters in your graveyard with different names and if you do: banish both player's extra deck face-down. Once per turn, during either player's turn: you can target 1 monster your opponent controls, equip 1 "Phantom Ghoul" monster from your hand, deck, or graveyard to that monster. This card gains the following effects, based on the number of cards banished face-down.

1+: This card cannot be destroyed or targeted by card effects

5+: This card can attack all your opponent's monsters once each, also your opponent cannot activate cards or effects until the end of the battle phase.

8+ Banish any monsters that battle this card face-down during damage steps.

10+ Double this monster's ATK during the battle phase, also: it cannot be destroyed by battle.


Phantasm Priest of Possession
Dark / Spellcaster / Link / Effect
ATK: 2500 / LINK - 3
Link Markers: Bottom Left, Bottom, Left

Materials: 2 or more DARK monsters, or 2 or more Ritual Monsters

Effect: When this card is Linked Summon, you can pay 500 LPs: add any number "Phantom" cards from your deck to your hand, equal to the number of monsters with different names used in this card's Link Summon
Once per turn, you can discard 1 Ritual Spell Card in your hand: Special summon 1 Ritual monster from your hand, deck, or GY to a zone this card points to, ignoring it's summoning conditions (This is treated as a Ritual Summon)
When this card would be destroyed by battle or by card effect: you can banish 1 "Phantom" card in your GY insteadn, then you can equip 1 "Phantom" Spirit monster from your deck to a monster your opponent controls.


Phantom Abnormalities
Normal Spell Card


Effect: Destroy 1 monster on the field that is equipped with an "Phantom Ghoul" card and if you do, Draw 2 cards.


Spiritual Sorrow
Quick-Play Spell Card

Effect: Target 1 monster your opponent controls; equip 1 "Phantom Ghoul" monster from your deck to that card.


Phantom Asylum
Field Spell Card

Effect: When this card is activated, add 1 card that lists “Phantom Ghoul in it’s text your deck to your hand. "Phantom Ghoul" monsters that are equipped to a monster cannot be destroyed by an opponent's card effects. While this card is on the field, "Phantom" cards equipped to monsters gain this effect:


While a monster equipped by the effect of a "Phantom Ghoul" monster is on the field, neither player can summon from the extra deck or deck monsters of that same kind (Fusion, Synchro, Pendulum, XYZ, Ritual, Link).


Spiritual Hallucinations

Normal Trap Card

Effect: (This is always treated as a "Phantom" card) Target 1 monster on the field equipped with a "Phantom Ghoul", banish it face-down, and if you do: add 1 "Phantom Ghoul" monster from your deck to your hand. You can only use this card's effect once per turn.




Unending Hysteria


Normal Trap Card

Effect: (This is always treated as a "Phantom" card) Target 1 monster on the field, equip 1 "Phantom Ghoul" monster from your hand, deck, GY, or that is currently banished to that monster and if you do: double it's original ATK and DEF until the end phase.



Wavering Sanity

Counter Trap Card

Effect: (This is always treated as a "Phantom" card) Activate only if a monster, spell, or trap card your opponent controls activate it's effects while you control a "Phantom" monster: negate that activation and if you do, destroy it. You can only use "Wavering Sanity" once per turn.


Phantasm Chant of Diabolical Rites
Normal Trap Card
Pay 1000 LPs then activate one of the following effects:
*Send 1 "Phantasm" or 1 "Phantom" Ritual spell card from your hand or deck to the GY and if you do: this card's name and effect becomes that card's name and effect.

*Once per turn, you can discard 1 "Phantom" Spirit monster and if you do: draw 2 cards

*All "Phantom" Spell and Trap cards in your GY are treated as a "Phantom" effect monsters for the summon of a "Phantom Priest" Ritual Monster.
You can only use each effect of "Phantasm Chant of Diabolical Rites" once per turn



Phantasm Ghastly Descent
Ritual Spell Card

Effect: Tribute monsters in your hand, field, or banish monsters in your GY whose level equal or exceed 8 and if you do: Ritual summon any "Phantom" Ritual Spirit monster. If you tribute a monster equipped with a "Phantom Ghoul" monster equipped to it, add that "Phantom Ghoul" monster back to your hand instead of sending it to your GY. If this card is in your GY: you can tribute 1 monster equipped with a "Phantom Ghoul" card to it and if you do: add this card to your hand. You can only use each effect of this card once per turn.


Phantasm Dark Rites
Ritual Spell Card
Activate only by sending 1 Fusion, XYZ, or Synchro monster in your extra deck to the GY: then ritual summon any number of "Phantom Priest" Spirit monsters, whose combined levels equal the level / rank of the monster sent to the GY. If this card is in your GY: You can pay 500 LPs: shuffle this card to the deck, then draw 1 card. You can only use each effect of "Phantasm Dark Rites" once per turn.


I hope you enjoy guys, sorry if the cards seem broken: I tried to make them very interesting, to say the least. Please leave feedback and I hope you have a good day!

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