New Archetype: Code-Eyes

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StormChaser
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Location: Duel Zone - Act 3

New Archetype: Code-Eyes

Post #1 by StormChaser » Mon Nov 20, 2017 7:36 pm

Code-Eyes Chick
Effect Monster
LV1, DARK, Dragon, ATK/400 DEF/400
EFFECT: If this card's summon wasn't negated, search the top 3 cards of your Deck and special summon one LV4 or lower Code-Eyes monster. If this effect was used, pay 400 LP during the End Phase or destroy this card. When this card is sent to the graveyard, you can banish it, draw 1 card. If it is a monster with 1500 or more ATK, send it to the graveyard to return a tuner from your hand (or graveyard) to the bottom of the deck.

Code-Eyes Spirit
Effect/ Spirit monster
LV3, DARK, Dragon, ATK/1900 DEF/100
EFFECT: During the End Phase, this card must be sent to your hand if it is face-up on your field. If a "Blank Script" card is in the Graveyard, you can send this card to the Graveyard to add it to the deck. This card cannot attack directly the turn this effect is activated.

Code-Eyes Falcon
Effect Monster
LV4, DARK, Winged-Beast, ATK/400 DEF/1600
EFFECT: If this card is special Summoned due to a Code-Eyes' monster(s) effect, for the rest of the turn, your opponent cannot activate spells and traps. If this card makes a direct attack, damage is halved but it can attack again. This effect can only be used once per turn. If this effect is used, pay 500 LP during the End Phase or destroy this card.

Code-Eyes Synchron
Effect Monster/ Tuner
LV3, DARK, Wyrm, ATK/1000 DEF/1000
EFFECT: When this card is used for a LV7 Synchro Dragon-Type monster, target the monster with the highest attack, halve it and negate its effect(s).

Code-Eyes Pendulum Dragon
Effect / Pendulum Monster
♦4 LV7, DARK, Dragon, ATK/2800 DEF/2300
PENDULUM EFFECT: If there are only monsters with the name of "Code-Eyes" or "Coded" on your field, you take no damage from card effects.
MONSTER EFFECT: If this card is in the graveyard by its own effect, special summon it. This effect can only be used once per duel. When this card is summoned, draw two cards and destroy all monsters (including this one) if both are continuous spells or traps.

Odd-Code-Eyes Pendulum Chick
Effect / Pendulum Monster
♦2 LV3, DARK, Dragon, ATK/100 DEF/300
PENDULUM EFFECT: While there is a "Code-Eyes" monster in the other pendulum zone, change the scale of this card to 0. While there is a "Odd-Eyes" monster in the other zone, change the scale of this card to 3. You cannot Special Summon monsters than "Odd-Eyes" or "Code-Eyes" while another card is in your pendulum zone.
MONSTER EFFECT: FLIP: When this card is sent to the graveyard by battle, search your deck for a "Code-Eyes" or "Odd-Eyes" card and add it to your hand.

Performapal Odd-Code-Eyes Milleniacaster
Effect / Pendulum Monster / Tuner
♦8 LV4, DARK, Spellcaster, ATK/2000 DEF/1900
PEDULUM EFFECT: All damage taken when a "Performapal", "Odd-Eyes" or "Code-Eyes" attacks or is attacked becomes 0 during the first battle. If there is a monster other than "Performapal", "Odd-Eyes" or "Code-Eyes" in your other pendulum zone, destroy this card.
MONSTER EFFECT: FLIP: This card cannot be destroyed by battle once per turn.

Code-Eyes Wrath Dragon
XYZ Monster
RK7, DARK, Dragon, ATK/500 DEF/2300
2 LV7 Dragon Monsters
EFFECT: When this card is Xyz summoned with materials from the Extra Deck (Synchro, Xyz or Fusion), It gains ATK equal to the original ATK of the monster with the lowest ATK. Once per turn: (Quick Effect) Detach one overlay unit to target a Monster, Spell or Trap that activated its effects, activate one of these effects depending on the card.
  • Spell: Both players take 1500 damage.
  • Trap: Negate its activation and banish it.
  • Monster: Change the original ATK of the card to 0.
If this card attacked this turn, Pay 1500 LP or destroy this card.

Code-Eyes Justice Dragon
Synchro Monster
LV7, DARK, Dragon, ATK/2800 DEF/2300
EFFECT: When this card is Synchro Summoned, you can banish one of the Synchro materials in the Graveyard and search the top three cards for a spell that states "Code-" and "Coded". Put the selected card in your hand and the rest in the Deck. Shuffle your deck afterward. If this effect was used, pay 1000 LP during the End Phase or destroy this card.

Code-Eyes Tyrant Dragon
Fusion Monster
LV7, DARK, Dragon, ATK/2800 DEF/2300
2 Dragon monsters
EFFECT: When this card is Fusion summoned, if there are more cards in the opponent's deck than yours, the opponent banishes the difference facedown. During the Battle Phase, you can pay 1000 LP to activate this effect.
  • All Normal Summoned monsters on your opponents field lose ATK equal to the amount of monster zones in use.
If this effect was used, destroy this card during your next Standby Phase.

Code-Eyes Sporadic King Dragon of Madness
Fusion Monster
LV8, DARK, Dragon, ATK/0 DEF/?
2 LV7 or RK7 Dragon monsters from the Extra Deck
EFFECT: This Card's Summon cannot be negated by Card effects. This card gains DEF equal to the difference in LV between the fusion materials x 500. This card can attack while it's in defense position by banishing three cards from the Graveyard and Deck. If this effect is used, pay 3000 LP during the End Phase and destroy this card.


Encode
Continuous Trap
If you took damage due to a "Code-Eyes" monster(s) effects, you can activate this card immediately. You no longer take any damage from "Code-Eyes" monster(s) effects.
If Decode and Encode are on the field, Send both to the graveyard, Special Summon one "Code-Eyes" Fusion monster from your extra Deck, negate its effects, also, it is banished during the End Phase.

Decode
Continuous Spell
You can pay 400 LP: put one card from your hand to the top of your deck, shuffle it, and draw one card. This card can unly use its effect twice per turn.

Antivirus
Counter Trap
When a "Code-Eyes monster is attacked: Negate the battle, but discard two cards from your hand.

Code Gateclip
Quickplay Spell
Monster Effects targeting "Code-Eyes" monsters are negated until the end phase.

M-Speed
Counter Trap
When a Spell card (Quickplay, Equip, Ritual) is activated while you control a "Code-Eyes" or "Coded" monster, negate the activation and all battle damage becomes zero for the rest of the turn. When "D-Speed" is in the graveyard while this card is banished, send one card from the top of your deck to the graveyard. if it is a monster, return this card and all facedown banished cards to your deck. You cannot conduct your battle phase during the turn this effect was activated.

D-Speed
Counter Trap
When a Spell card (Field, Normal, Continuous) is activated while you control a "Code-Eyes" or "Coded" monster, negate the activation and banish 1 "M-Speed" from your graveyard: All your monsters gain ATK equal to the monster with the most LVs on the field's ATK. When banished cards are returned to the deck while this is in the graveyard, banish this card and add one "M-Speed" or "D-Speed" to your hand.

Code Switch
Counter Trap
When a "Code-Eyes" or "Coded" monster gets targeted for an attack, Switch the target to a different card.

Blank Script - Code-Eyes
Quickplay Spell
During the battle phase, you can pay half your LP: All "Code-Eyes" Monsters can attack again, but their ATK is halved and must be returned to the bottom of the deck during the End Phase.
Last edited by StormChaser on Sat Dec 02, 2017 1:36 am, edited 9 times in total.
PROJECT: CODE-EYES

StormChaser
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Location: Duel Zone - Act 3

Post #2 by StormChaser » Mon Nov 20, 2017 9:39 pm

Adding more soon.
PROJECT: CODE-EYES

StormChaser
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Posts: 6
Joined: Wed Jun 07, 2017 1:30 am
Reputation: 0
Location: Duel Zone - Act 3

Post #3 by StormChaser » Thu Dec 07, 2017 3:16 am

this should be about done. Sub archetypes coming soon.
PROJECT: CODE-EYES


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