Crystal GEMs - An Archetype Based On Steven Universe

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MrAwesomePG
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Crystal GEMs - An Archetype Based On Steven Universe

Post #1 by MrAwesomePG » Sun Nov 19, 2017 11:08 pm

Crystal GEM Ruby
EARTH/Level 3/Rock/Effect
(1) If this card is Summoned: Add 1 “Crystal GEM Sapphire” to your hand. If you control “Crystal GEM Sapphire” you can add 1 “Unbreakable Bond” to your hand instead.
1200/300

Crystal GEM Sapphire
EARTH/Level 3/Rock/Effect
(1) If this card is Summoned: Add 1 “Crystal GEM Ruby” to your hand. If you control “Crystal GEM Ruby” you can add 1 “Unbreakable Bond” to your hand instead.
300/1200

Unbreakable Bond
Normal Spell
(1) Send 1 “Crystal GEM Ruby” and 1 “Crystal GEM Sapphire” from you hand or field to the Graveyard: Special Summon 1 “Crystal GEM Garnet” from your deck.

Crystal GEM Pearl
EARTH/Level 4/Rock/Effect
(1) If this card attacks a Defense Position monster, inflict piercing damage.
1900/400

Crystal GEM Amethyst
EARTH/Level 4/Rock/Effect
(1) If you control another “GEM” monster, this card can attack directly.
1600/1400

Crystal GEM Garnet
EARTH/Level 6/Rock/Effect
(1) Cannot be Normal Summoned/Set. Must first be Special Summoned through the effect of “Unbreakable Bond”
(2) If this card is Summoned, target up to 2 cards on the field: Destroy them. You can only use the effect of “Crystal GEM Garnet” Once per turn.
2500/1300

Crystal GEM Steven
EARTH/Level 4/Warrior/Effect
(1) If this card is Normal Summoned, change it to Defense Position
(2) Up to twice per turn, “GEM” monsters you control cannot be destroyed by battle or by card effects
100/2000

Crystal GEM Rose
EARTH/Level 8/Rock/Effect
(1) This card can be Special Summoned (from your hand) by tributing 1 “Crystal GEM Steven” you control.
(2) If this card targeted for an attack, target 1 other “GEM” monster on your side of the field: Switch the attack target to that monster, and if you do, you can change that target’s battle position.
2750/2250

Crystal GEM Connie
EARTH/Level 4/Warrior/Effect
(1) This card is unaffected by your opponent's Spell/Trap cards
1500/200

Crystal GEM Peridot
EARTH/Level 3/Rock/Effect
(1) Twice per turn, this card cannot be destroyed by battle
500/1700

Crystal GEM Lapis
EARTH/Level 4/Rock/Effect
(1) Once per turn, you can target 1 monster on the field except “Crystal GEM Lapis”: Special Summon 1 “Water Clone Token” to the field (Aqua/WATER/Level 1) with ATK and DEF equal to the targeted monster’s.
(2) These tokens cannot be destroyed by battle
(3) If this card would be destroyed, destroy 1 “Water Clone Token” you control instead.
400/1600

Crystal GEM Bismuth
Earth/Level 6/Rock/Effect
(1) Once per turn, you can discard 1 card: Add 1 “GEM Weapon” card from your deck to your hand.
2300/1000

GEM Weapon - Spear
Equip Spell
(1) Equip only to “Crystal GEM Pearl”. If the equipped monster destroys your opponent’s monster in battle, that monster cannot activate its effects (including in the Graveyard).

GEM Weapon - Whip
Equip Spell
(1) Equip only to “Crystal GEM Amethyst”. If an opponent’s monster attacks a “Crystal GEM” monster you control, you can switch the attack target to another monster on your side of the field.

GEM Weapon - Gauntlets
Equip Spell
(1) Equip only to “Crystal GEM Garnet”. The equipped monster can attack up to twice per turn.

GEM Weapon - Power Suit
Equip Spell
(1) Equip only to “Crystal GEM Peridot”. The equipped monster’s original ATK becomes 2400.

GEM Weapon - Breaking Point
Equip Spell
(1) Equip only to “Crystal GEM Bismuth”. At the start of the Damage Step, if the equipped monster attacks a Rock-type monster: Destroy that monster.

Crystal GEM Opal
EARTH/Level 7/Rock/Fusion/Effect
“Crystal GEM Pearl” + “Crystal GEM Amethyst”
(1) If this card is Fusion Summoned: Target up to 3 cards on your opponent’s field: Destroy them.
(2) If this card is targeted by an opponent’s card effect: Destroy this card.
2300/1900

Crystal GEM Sugilite
EARTH/Level 8/Rock/Fusion/Effect
“Crystal GEM Amethyst” + “Crystal GEM Garnet”
(1) This card can attack all monsters your opponent controls once each
(2) If this card attacks a Defense Position monster: Inflict piercing damage.
2800/1400

Crystal GEM Sardonyx
EARTH/Level 8/Rock/Fusion/Effect
“Crystal GEM Pearl” + “Crystal GEM Garnet”
(1) If this card is Fusion Summoned: Reveal your opponent’s hand and banish 1 card in their hand face-down.
(2) If this card attacks an opponent’s monster: Negate that monster’s effects (including in the Graveyard) until the End Phase
2500/2100

Crystal GEM Stevonnie
EARTH/Level 6/Warrior/Fusion/Effect
“Crystal GEM Steven” + “Crystal GEM Connie”
(1) Twice per turn, this card cannot be destroyed by battle or by card effects.
(2) If this card attacks, it is unaffected by other Spell/Trap cards until the end of the Damage Step.
2400/2000

Crystal GEM Smoky Quartz
EARTH/Level 7/Rock/Fusion/Effect
“Crystal GEM Steven” + “Crystal GEM Amethyst”
(1) This card can attack directly
(2) Once per turn, if this card is attacked, you can target 1 other monster your opponent controls: Take control of it and switch the attack target to that card. Return control of the monster to your opponent during the End Phase.
2100/1600

Crystal GEM Alexandrite
EARTH/Level 10/Rock/Fusion/Effect
“Crystal GEM Pearl” + “Crystal GEM Amethyst” + “Crystal GEM Garnet”
(1) Your opponent cannot activate cards or effects in response to this card’s Fusion Summon.
(2) If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step
3000/3000

Crystal GEM Serenade
Continuous Spell
(1) All “Crystal GEM” monsters you control gain 300 ATK and DEF

Fusion Dance
Continuous Spell
(1) Once per turn you can Fusion Summon a “GEM” monster from your Extra Deck using monsters you control as Fusion Materials, but at the end of the turn, return it to the Extra Deck, and if you do, Special Summon it’s Fusion Materials from the Graveyard.
(2) Up to twice per turn, this card cannot be destroyed by card effects.

Crystal GEM Rebirth
Continuous Trap
(1) During the End Phase, Special Summon 1 “Crystal GEM” monster that was destroyed and sent to the Graveyard this turn.

GEM Recruitment
Normal Spell
(1) Add 1 “GEM” monster to your hand from your deck.

GEM Draw
Normal Spell
(1) Shuffle 1 “GEM” monster in your hand or on your field into your deck: Draw 2 cards.
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StormChaser
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Location: Duel Zone - Act 3

Post #2 by StormChaser » Wed Dec 06, 2017 3:02 am

Good archetype structure for fusion, but rather lacking in counter traps and traps in general. make some original traps as well to help and balance the archetype.
PROJECT: CODE-EYES

KaitoPrower
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Location: New Domino Zone - Act 2

Post #3 by KaitoPrower » Tue Dec 12, 2017 7:05 am

If you are interested, I actually have a custom Extra Deck mechanic that I created with series and styles like this in mind! Basically, you could use it in place of the fusion monsters since all of those ones are known to only hold their forms temporarily, then revert back.

Let me know if you are interested and I can link you! I have it posted up on here!
SACRIFICE
What if all the plans you made
Were not worth the price they paid?
Even with the lives you stole
Still no closer to your goal...


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