The Wind Raider 10/15

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Monarch Snow
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The Wind Raider 10/15

Post #1 by Monarch Snow » Mon Nov 13, 2017 7:02 am

viewtopic.php?f=23&t=525 (Part 1) 6/15



Wind Raider - Rosemary
Psychic-Type Tuner
Level 3 WIND
1600/1100

If this card is banished by a "Wind Raid" card: You can Special Summon this card, and if you do, each player shuffles 1 card from their hand into the Deck. Once per turn, when a monster(s) would be Normal Summoned (Quick Effect): You can banish 1 WIND Psychic monster from your hand; negate that Summon, and if you do, shuffle those monster into the Deck. You must control another "Wind Raider" monster to activate and resolve this effect. You can only use each effect of "Wind Raider - Rose Mary" once per turn.


Wind Raider - Dynamite Lancer
Psychic/Fusion/Effect
Level 8 WiND
2700/1200

5 WIND Psychic monsters

Must first be Special Summoned *from your Extra Deck) by banishing the above materials from the field and/or your GY.

Once per turn (Quick Effect): You can banish any number of "Wind Raid" monsters from your GY; banish cards in your opponent's GY equal to the number of "Wind Raider" monster banished. Your opponent cannot activate cards or effects in response to this effect's activation. If this card is destroyed by battle or leaves the field because of a "Wind Raid" card or effect: Gain 1000 LP, then shuffle each player shuffles all cards they control into the Deck, also after that, each player draws 1 card. You can only control 1 "Wind Raider - Dynamite Lancer". You can only use 1 effect of "Wind Raider - Dynamite Lancer" per turn and once that turn.


Wind Raider - Charge Lancer
Psychic WIND
Rank 3
1700/1100

4 Level 3 WIND Psychic monsters

Once per turn: You can attach 1 "Wind Raider" monster in the GY or that is banished as Xyz Material to this card. Once per turn, if a card(s) on the field would be destroyed (Quick Effect): You can detach 1 material from this card, then target 1 card you control; that targeted card cannot be targeted or destroyed by cards effects until the end of the next turn. If this card leaves the field: You can add up to 2 banished "Wind Raid" cards to your hand. You can only use this effect of "Wind Raider - Charge Lancer" once per turn.

Wind Raid - United Strike
Normal Spell Card

Target 1 "Wind Raider" monster in your GY and 1 "Wind Raider" monster you control; banish them, then Special Summon 1 "Wind Raider" monster from your Extra Deck to one of your Main Monster Zones, ignoring its Summoning Conditions. You cannot Special Summon other monsters the turn you activate this card, except "Wind Raider" monsters. You can only activate 1 "Wind Raid - United Strike" per turn.
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