Tellarknight Link Support

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yudiop
Posts: 1
Joined: Sun Feb 26, 2017 8:03 pm
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Tellarknight Link Support

Post #1 by yudiop » Tue Nov 13, 2018 3:37 pm

Sorry for the block of texts, a lot of the effects are just "except this card blah blah blah" so you can skip some parts of the text. :D

Satellarknight Mizar
Level 4 DARK Warrior Effect Monster
ATK 1400 Def 1700
If this card is summoned: You can banish 1 "tellarknight" monster from your deck, except "Satellarknight Mizar". You can only use this effect of "Satellarknight Mizar" once per turn. If this card is sent to the Graveyard; You can target 1 "Satellarknight" monster in your Graveyard, except "Satellarknight Mizar", Special Summon it and if you do; banish this card. If this card is banished: You can send 1 "tellarknight" monster to the Graveyard, except "Satellarknight Mizar", and if you do, target 1 "tellarknight" monster you control: Until the end phase, If that card attacks a defense position monster, inflict piercing damage. During the standby phase, if this card is banished; return this card to the deck.


Satellarknight Alcor
Level 4 DARK Warrior Effect Monster
ATK 2000 Def 200
If this card is summoned: You can banish 1 "tellarknight" monster from your deck, except "Satellarknight Alcor". You can only use this effect of "Satellarknight Alcor" once per turn. If this card is banished: You can banish 1 "tellarknight" monster, except "Satellarknight Alcor"; and if you do, Special Summon 1 "tellarknight" monster from your hand. During the end phase: if this card is banished, return this card to the deck.


Stellarknight Northern System Alpha
Link 3 LIGHT Warrior Link Effect Monster
ATK 2800
Links: Bottom Left, Down, Bottom Right
Materials: 2+ monsters, except Tokens
During the turn you Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. When this card is Link Summoned: For the rest of the turn, your opponent cannot activate card effects that would negate the effect of a "tellarknight" card. Banish 1 "tellarknight" monster from your graveyard; send 2 "tellarknight" monsters from your Deck to the graveyard and if you do, special summon up to 3 "tellarknight" monsters from your hand to zones this card points to. You can only use this effect of "Stellarknight Northern System" oncer per turn. This card cannot be returned from the field to the deck.


Stellarknight Southern System Beta
Link 3 LIGHT Warrior Link Effect Monster
ATK 2800
Links: Left, Up, Right
Materials: 2+ monsters, except Tokens
During the turn you Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. Once per turn: If this card points to a “tellarknight” monster, target 1 of your banished "tellarknight" monsters, special summon it to a zone this card points to. If a monster is special summoned to a zone this card points to activate 1 of these effects;
Left zone - Add 1 “tellarknight” monster from your deck to your hand.
Right zone - Special summon 1 “tellarknight” monster from your Graveyard.
Top zone - Return all cards other cards on the field to the hand and if you do: Special Summon as many tellarknight monsters from your hand up to the amount of cards returned.


Stellarknight Solar Star System Eclipsed
Link 6 DARK Warrior Link Effect Monster
ATK 4000
Links: Bottom Left, Down, Bottom Right, Top Left, Top, Top right
Materials: 2 Stellarknight Link monsters with different names
During the turn you Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. This card cannot attack the turn it is Link summoned. When this card is summoned; you can Special Summon as many banished “tellarknight” monsters from your banished zone as possible. You can banish 1 “tellarknight” monster in your Graveyard; Tribute 1 card this card points and if you do, banish 1 card at random from your opponents hand. During the Standby Phase, if your opponent has 2 or more cards in their hand: Special summon as many “tellarknight” monsters as you can to zones this card points to, they cannot attack or be used as material, except for the summon of a "Tellarknight" monster. During the end phase: Remove from play all other monsters on your side of the field and in your Graveyard.

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