CAC Support #1 - Evols

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PrehistoricPKMN
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CAC Support #1 - Evols

Post #1 by PrehistoricPKMN » Tue Oct 17, 2017 11:40 pm

Evoltile Limno
Level 3 / FIRE / Reptile / Effect
If this card is Summoned: You can Special Summon 1 "Evolsaur" monster from your hand or Deck. If this card is Tributed: You can add 1 "Evol" monster from your GY to your hand. If an "Evol" monster you control would be destroyed by an opponent's card (Quick Effect): You can banish this card from your GY instead. You can only use each effect of "Evoltile Limno" once per turn.
1500 / 2000

Evolsaur Giga
Level 4 / FIRE / Dinosaur / Effect
If this card is Special Summoned by the effect of an "Evoltile" monster: add 1 "Evo-" Spell/Trap from your Deck to your hand. You can Tribute 1 "Evoltile" monster in your hand or on your side of the field; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. You can only use this effect of "Evolsaur Giga" once per turn.
2000 / 1700

Evolink Dracorex
LINK 2 / FIRE / Wyrm / Effect / Link Markers: Bottom Left, Bottom Right
This card is unaffected by your opponent's card effects. During the Main Phase (Quick Effect): You can Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. You can target 1 "Evolzar" monster you control (Quick Effect): Attach up to 2 "Evol" monsters from your GY to it as Xyz Materials. You can only use this effect of "Evolink Dracorex" twice per turn.
2200

Evo-Selection
Field Spell
All "Evol" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Evol" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. Once per turn, if an "Evoltile" monster in your possession is sent to the GY (Quick Effect): You can Special Summon 1 "Evolsaur" monster from your Deck or GY. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.

Evo-Dig
Normal Spell
Target up to 2 "Evol" monsters in your GY; add those targets to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 "Evol" monster from your hand or GY.

DEvo-lution
Quick Play Spell
Activate 1 of these effects:
- Target 1 "Evolzar" monster you control; return it to the Extra Deck, then Special Summon 1 "Evolsaur" monster from your GY.
- Target 1 "Evolsaur" monster you control; return it to the Deck, then Special Summon 1 "Evoltile" monster from your GY.
You can only activate 1 "DEvo-lution" per turn.

Evo-lutionary Acid
Counter Trap
When your opponent activates a card or effect: Send 1 "Evol" monster from your side of the field or your Deck to the GY; Negate the activation, and if you do, banish that card.
Last edited by PrehistoricPKMN on Fri Nov 03, 2017 12:53 am, edited 1 time in total.

Autonomous
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Post #2 by Autonomous » Fri Oct 27, 2017 7:29 am

Considering how difficult it is to play "Evo" now a days I dont see much wrong with this except for "Evo-lutionary Acid" that card is busted, the cost is virtually always available to you AND you get to add another Evo Spell/Trap. I think thats a bit much, removing the +1 would make the card fine imo. Finally with "Evolink Dracorex", it is far too easy to summon with how good its effects are, perhaps make it a Link 3 to compensate or Make it so that instead of sending a monster from the deck it reads:

If an Evolzar monster you control would activate its effect, you can send one other Evol monster this card points to as the cost instead.


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