Here's a collection of cards heavily inspired by Christen57, A lot of these are Archetypes that Christen refuses to do due to how Meta they are and/or the fact that I did it before him...
So, here's a Decklist showing them off
https://www.duelingbook.com/deck?id=14396921
Cards heavily Inspired by another Friend
- Christen57
- Posts: 2038
- Joined: Sun May 07, 2017 10:37 pm
- Reputation: 182
- Location: New York, United States of America
Most of these archetypes don't need, and shouldn't have, further custom support.
Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted.
Same with those Centur-Ion supports.
G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.
to:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.
It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say "activate Spell/Trap Cards" in this case instead of "Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects.
The You after "If this card is Summoned:" is also capitalized. This also goes for "If this card is Normal Summoned:," "If this card is Special Summoned:," "If this card is Normal or Special Summoned:," and so on.
Magikarp, Pokemon of the Ghoti's effect can be shortened from:
You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.
to:
If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.
No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's.
Remember to use a colon to indicate activation requirements, not just a comma. So you say "Summoned: You can" with the colon in the middle, or "Summoned, you can:" with the colon at the end, but not "Summoned, you can" with no colon.
You capitalize Monster when saying "Effect Monster" or "Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on.
I think just having the restriction be "WATER Fish Effect Monster" is good enough for now, without including the "Level 4 or lower" or "synchro" part.
You also misspelled monsters as "monstrers" with an extra R.
Mannadium Zero-Heart's effect can be shortened from:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.
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Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.
The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include "Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already.
I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot.
Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong.
I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from:
Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.
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LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.
The "LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with.
Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria.
The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster.
Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on.
Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use "cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss.
Gravity Fluctuation's effect should be shortened from:
(This card is always treated as a "G Golem" card.)
Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
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(This card is always treated as a "G Golem" card.)
Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.
A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say "from your banished". We can now simply say "banishment" since Konami has chosen to go with that term for referencing the banished-card location.
Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that.
Love Gravity's effect should be buffed from:
(This card is always treated as a "G Golem" card.)
Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.
Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta.
Gyarydos, Pokemon of the Ghoti's effect should be simplified from:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.
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1 "Ghoti" Tuner + 1+ non-Tuner monsters
You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase.
● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position.
● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.
I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location.
Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.
Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted.
Same with those Centur-Ion supports.
G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.
to:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.
It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say "activate Spell/Trap Cards" in this case instead of "Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects.
The You after "If this card is Summoned:" is also capitalized. This also goes for "If this card is Normal Summoned:," "If this card is Special Summoned:," "If this card is Normal or Special Summoned:," and so on.
Magikarp, Pokemon of the Ghoti's effect can be shortened from:
You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.
to:
If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.
No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's.
Remember to use a colon to indicate activation requirements, not just a comma. So you say "Summoned: You can" with the colon in the middle, or "Summoned, you can:" with the colon at the end, but not "Summoned, you can" with no colon.
You capitalize Monster when saying "Effect Monster" or "Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on.
I think just having the restriction be "WATER Fish Effect Monster" is good enough for now, without including the "Level 4 or lower" or "synchro" part.
You also misspelled monsters as "monstrers" with an extra R.
Mannadium Zero-Heart's effect can be shortened from:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.
to:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.
The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include "Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already.
I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot.
Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong.
I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from:
Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.
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LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.
The "LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with.
Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria.
The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster.
Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on.
Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use "cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss.
Gravity Fluctuation's effect should be shortened from:
(This card is always treated as a "G Golem" card.)
Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.
A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say "from your banished". We can now simply say "banishment" since Konami has chosen to go with that term for referencing the banished-card location.
Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that.
Love Gravity's effect should be buffed from:
(This card is always treated as a "G Golem" card.)
Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.
Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta.
Gyarydos, Pokemon of the Ghoti's effect should be simplified from:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.
to:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase.
● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position.
● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.
I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location.
Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.
Christen57 wrote:Most of these archetypes don't need, and shouldn't have, further custom support.
Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted.
Same with those Centur-Ion supports.
G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.
to:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.
It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say "activate Spell/Trap Cards" in this case instead of "Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects.
The You after "If this card is Summoned:" is also capitalized. This also goes for "If this card is Normal Summoned:," "If this card is Special Summoned:," "If this card is Normal or Special Summoned:," and so on.
Magikarp, Pokemon of the Ghoti's effect can be shortened from:
You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.
to:
If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.
No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's.
Remember to use a colon to indicate activation requirements, not just a comma. So you say "Summoned: You can" with the colon in the middle, or "Summoned, you can:" with the colon at the end, but not "Summoned, you can" with no colon.
You capitalize Monster when saying "Effect Monster" or "Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on.
I think just having the restriction be "WATER Fish Effect Monster" is good enough for now, without including the "Level 4 or lower" or "synchro" part.
You also misspelled monsters as "monstrers" with an extra R.
Mannadium Zero-Heart's effect can be shortened from:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.
to:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.
The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include "Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already.
I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot.
Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong.
I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from:
Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.
to:
LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.
The "LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with.
Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria.
The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster.
Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on.
Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use "cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss.
Gravity Fluctuation's effect should be shortened from:
(This card is always treated as a "G Golem" card.)
Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.
A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say "from your banished". We can now simply say "banishment" since Konami has chosen to go with that term for referencing the banished-card location.
Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that.
Love Gravity's effect should be buffed from:
(This card is always treated as a "G Golem" card.)
Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.
Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta.
Gyarydos, Pokemon of the Ghoti's effect should be simplified from:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.
to:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase.
● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position.
● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.
I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location.
Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.
Welp, I decided to make the Removals and Changes.
EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.
"You Brought a Secret Weapon Luigi?"
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
- Christen57
- Posts: 2038
- Joined: Sun May 07, 2017 10:37 pm
- Reputation: 182
- Location: New York, United States of America
james123 wrote:Christen57 wrote:Most of these archetypes don't need, and shouldn't have, further custom support.
Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted.
Same with those Centur-Ion supports.
G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.
to:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.
It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say "activate Spell/Trap Cards" in this case instead of "Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects.
The You after "If this card is Summoned:" is also capitalized. This also goes for "If this card is Normal Summoned:," "If this card is Special Summoned:," "If this card is Normal or Special Summoned:," and so on.
Magikarp, Pokemon of the Ghoti's effect can be shortened from:
You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.
to:
If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.
No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's.
Remember to use a colon to indicate activation requirements, not just a comma. So you say "Summoned: You can" with the colon in the middle, or "Summoned, you can:" with the colon at the end, but not "Summoned, you can" with no colon.
You capitalize Monster when saying "Effect Monster" or "Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on.
I think just having the restriction be "WATER Fish Effect Monster" is good enough for now, without including the "Level 4 or lower" or "synchro" part.
You also misspelled monsters as "monstrers" with an extra R.
Mannadium Zero-Heart's effect can be shortened from:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.
to:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.
The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include "Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already.
I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot.
Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong.
I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from:
Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.
to:
LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.
The "LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with.
Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria.
The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster.
Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on.
Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use "cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss.
Gravity Fluctuation's effect should be shortened from:
(This card is always treated as a "G Golem" card.)
Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.
A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say "from your banished". We can now simply say "banishment" since Konami has chosen to go with that term for referencing the banished-card location.
Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that.
Love Gravity's effect should be buffed from:
(This card is always treated as a "G Golem" card.)
Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.
Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta.
Gyarydos, Pokemon of the Ghoti's effect should be simplified from:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.
to:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase.
● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position.
● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.
I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location.
Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.
Welp, I decided to make the Removals and Changes.
EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.
I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140
Also, I misspoke earlier. When I said:
there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
I meant to say there's currently no such non-effect monster.
Christen57 wrote:james123 wrote:Christen57 wrote:Most of these archetypes don't need, and shouldn't have, further custom support.
Bystial currently plays like a bunch of splashable hand traps anyways, rather than an archetype. Bystial Zekrom should be deleted.
Same with those Centur-Ion supports.
G Golem Carbink should be changed to some kind of cyberse since its fairy-typing currently conflicts with the other G Golem monsters that lock you into Cyberse for the turn. Its effect should be simplified from:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: you can add up to 1 "G Golem" monster and 1 "G Golem" Spell/Trap from your Deck and/or GY. You can only use this effect of "G Golem Carbink" once per turn. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this effect.
to:
If you control no cards or a "G Golem" card, you can Special Summon this card (from your hand). You can only Special Summon "G Golem Carbink" once per turn this way. If this card is Summoned: You can add 2 "G Golem" cards with different names from each other from your Deck and/or GY to your hand, but if you add 2 cards to your hand, for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards. You can only use this effect of "G Golem Carbink" once per turn.
It shouldn't lock you into effect monsters specifically, since that conflicts with the other G Golem monster effect that summons tokens, which are considered normal monsters. You also want to say "activate Spell/Trap Cards" in this case instead of "Spells/Traps" so it's clear you want to include only card activations and not also activations of card's effects.
The You after "If this card is Summoned:" is also capitalized. This also goes for "If this card is Normal Summoned:," "If this card is Special Summoned:," "If this card is Normal or Special Summoned:," and so on.
Magikarp, Pokemon of the Ghoti's effect can be shortened from:
You can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned, you can add up to 1 each Level 4 or lower WATER Fish Effect monster, "White Mirror", "Moray of Avarice", "Fish and Kicks", and "Oh F!sh!" from your Deck, GY, and/or that is banished to your hand. You cannot Summon non-"Ghoti" monsters the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn.
to:
If you control no cards, you can Special Summon this card (from your hand) in Attack Position. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower WATER Fish Effect Monster, 1 "White Mirror", 1 "Moray of Avarice", 1 "Fish and Kicks", and 1 "Oh F!sh!" from your Deck, GY, and/or banishment to your hand. You can only use this effect of "Magikarp, Pokemon of the Ghoti" once per turn. You cannot Summon the turn you activate this effect, except WATER Fish Effect Monsters.
No monster at the moment specials itself from the hand completely for free with no condition attached, unless it comes with some negative effect such as Gilasaurus's.
Remember to use a colon to indicate activation requirements, not just a comma. So you say "Summoned: You can" with the colon in the middle, or "Summoned, you can:" with the colon at the end, but not "Summoned, you can" with no colon.
You capitalize Monster when saying "Effect Monster" or "Synchro Monster". Same goes for Normal, Ritual, Fusion, Xyz, Pendulum, and Link Monster, as well as non-Effect Monster, non-Synchro Monster, and so on.
I think just having the restriction be "WATER Fish Effect Monster" is good enough for now, without including the "Level 4 or lower" or "synchro" part.
You also misspelled monsters as "monstrers" with an extra R.
Mannadium Zero-Heart's effect can be shortened from:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or you control a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. Once per turn: You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck also for the rest of the Duel, for your monster's Synchro Summon, you can treat monsters you control whose original name is "Visas Starfrost" as Level 4 monsters for material. You cannot Summon non-Synchro monsters, except "Mannadium" / "Visas" monsters and Effect monsters with 1500 ATK/2100 DEF the turn you activate this effect.
to:
Can be treated as a Level 2, 4, 6, or 8 monster when used for a LIGHT monster's Synchro Summon. If you control no cards or a "Mannadium" / "Visas" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Zero-Heart" once per turn this way. You can add to your hand or Special Summon 1 of your monsters, that is a "Mannadium" / "Visas" monster or has 1500 ATK/2100 DEF, that is in your Deck, GY, or banished, then you can shuffle any number of your cards that are banished and/or in your GY into the Deck. You can only use this effect of "Mannadium Zero-Heart" once per turn. You cannot Summon non-Synchro Monsters the turn you activate this effect, except monsters that are "Mannadium" / "Visas" monsters or have 1500 ATK/2100 DEF.
The soft once per turn effect needs to instead be a hard once per turn so it can't loop itself and spam copies of itself. There's also no need for the restriction to include "Effect Monsters" since there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
Those Swordsoul, Tearlaments, Chimera, and Kashtira supports should be deleted. Those archetypes have proven to be crazy strong already.
I don't know what the idea behind Ghoti Gyaradosite is. Mega stones should evolve certain pokemon into meta counterparts, yet this card is very barely related to that. Probably gonna recommend deleting both this and "Mega Gyarydos, Pokemon of the Ghoti". The archetype already has enough in-archetype synchros as well as access to semi-generic fish synchros in the form of the White Aura synchros and whatnot.
Those Labrynth and Purrely supports should be deleted. Those archetypes are already too strong.
I think Voiceless Voice Projection would be a cooler-sounding name than Voiceless Voice... field. Either way, that card's effect should be shortened from:
Your "Voiceless Voice" and LIGHT Dragon Ritual Effect monsters are unaffected by cards or effects to do not target them. You can only use 1 of the following effects of "Voiceless Voice Field" per turn and only once that turn. You can reveal your entire face-down Extra Deck and most of the cards in it are LIGHT Fairy Synchro monsters, your opponent can choose 1 LIGHT Fairy Synchro monster from it for you to Special Summon in Attack Position (This is treated as a Synchro Summon). You can add to your hand or Special Summon, 1 monster that is a "Voiceless Voice" monster or a LIGHT Dragon Ritual monster from your Deck, GY, face-up Extra Deck, or that is banished. You cannot Summon non-"Voiceless Voice" monsters the turn you activate either of those effects, except LIGHT Dragon Ritual Effect monsters and LIGHT Fairy Synchro monsters.
to:
LIGHT Ritual Monsters on the field (Warrior or Dragon) are unaffected by activated effects that do not target them. Once per turn: You can add to your hand or Special Summon in Attack Position 1 "Voiceless Voice" monster, or 1 LIGHT Ritual Monster (Warrior or Dragon), from your Deck, GY, banishment, or face-up Extra Deck. You cannot Summon non-"Voiceless Voice" monsters, except LIGHT Ritual Monsters, nor activate non-LIGHT monster effects, the turn you activate this effect.
The "LIGHT Fairy Synchro" thing makes no sense here since this archetype has no synchros, or even wants to synchro summon to begin with.
Conventionally, the protection should apply across the whole field, not just the controller's. It is a field spell after all. Whenever possible, try to make at least some effect of field spells apply either to both players in some way or to monsters either player can control that are meeting specific criteria.
The protection and restriction shouldn't be limited to only effect monsters, because Skull Guardian — one of the monsters this archetype was meant to directly support — isn't an effect monster.
Also, the protection needs to be from activated effects, not just any effects. Otherwise this field spell would protect monsters from even its own effect, creating an infinite loop where it applies its protection, then stops applying the protection since the monster's now unaffected, then reapplies the protection again, and so on.
Voiceless Voice Gear should be deleted. One additional strong custom searcher support for this archetype is enough. Also, I no longer use "cannot be unaffected" on any of my customs. Instead, whenever I want to make a removal bypass unaffected monsters, I simply word the effect so it forces the opponent to remove the monster, like in the case of Herald of the Abyss.
Gravity Fluctuation's effect should be shortened from:
(This card is always treated as a "G Golem" card.)
Target 1 Level/Link 2 or higher EARTH Cyberse monster you control; destroy it, then, your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK and if you do, you can shuffle any number of cards from your GY and/or Banished into the Deck. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 of your EARTH Cyberse monsters; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the destroyed monster's, then you can shuffle any number of cards from your GY and/or banishment into the Deck.
A restriction on this isn't needed, especially since it's already a -1 in card advantage. Also, we don't say "from your banished". We can now simply say "banishment" since Konami has chosen to go with that term for referencing the banished-card location.
Gravity Protection should be deleted. I see absolutely no need for the archetype to have random equip-card ATK-increasing, especially when strong generic equip spells already exist for that.
Love Gravity's effect should be buffed from:
(This card is always treated as a "G Golem" card.)
Target 1 Link 2 or higher EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to, then, you can shuffle any number of cards from your GY and/or Banished into the Deck. Then, you can draw 1 card. You cannot Summon non-"G Golem" monsters, except EARTH Cyberse Effect monsters nor activate Spells/Traps, except Normal Spells/Traps the turn you activate this card.
to:
(This card is always treated as a "G Golem" card.)
Target 1 EARTH Cyberse Link Monster in your GY; Special Summon it, then you can shuffle any number of cards from your GY and/or banishment into the Deck, then draw 1 card, also for the rest of this turn, you cannot Summon, except Cyberse monsters (EARTH or WATER), nor activate non-Normal Spell/Trap Cards.
Golurk the Runick Pokemon should be deleted. Runick is already a very annoying archetype to face in the current meta.
Gyarydos, Pokemon of the Ghoti's effect should be simplified from:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can Special Summon 1 of your "Ghoti" monsters or Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished. Once per turn, (Quick Effect): you can target 1 card in either GY or that is banished, return it to the hand or if you targeted a banished WATER Fish Effect monster, you can Special Summon it instead. You cannot Summon non-"Ghoti" monsters from the turn you activate this effect, except Level 4 or lower WATER Fish Effect monsters from your hand, GY, or that is banished and WATER Fish Synchro monstrers from the Extra Deck during the turn you activate this effect.
to:
1 "Ghoti" Tuner + 1+ non-Tuner monsters
You can only use each of these effects of "Gyarydos, Pokemon of the Ghoti" once per phase.
● If this card is Synchro Summoned: Target 1 of your "Ghoti" monsters, or 1 of your Level 4 or lower WATER Fish Effect Monsters, that is banished or in your GY; Special Summon it in Attack Position.
● Once per turn (Quick Effect): You can target 1 card in the GY or 1 face-up banished card; return it to the hand, or you can Special Summon it in Attack Position if it is a WATER Fish Effect Monster, also in either case, you cannot Summon for the rest of this turn, except WATER Fish Effect Monsters.
I think a hard once per phase, at the very least, is necessary here. I also think if it must be able to target banished cards then it should be able to target face-up ones only. Indicating face-down banished targets, clearly, is difficult on duelingbook since it's hard for both players to clearly see which are being targeted in that location.
Mannadium Visas Jirachi should be deleted. Mannadium Zero-Heart feels good enough for mannadium custom support.
Welp, I decided to make the Removals and Changes.
EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.
I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140
Also, I misspoke earlier. When I said:there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
I meant to say there's currently no such non-effect monster.
I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums.
(Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running "Crimson Dragon".)
"You Brought a Secret Weapon Luigi?"
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
Luigi: https://www.duelingbook.com/card?id=1953952 https://www.duelingbook.com/card?id=251355 https://www.duelingbook.com/card?id=1198485 https://www.duelingbook.com/card?id=468378
- Christen57
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james123 wrote:Christen57 wrote:james123 wrote:Welp, I decided to make the Removals and Changes.
EDIT: I also got rid Therion Support because Therion is Meta and the fact that it sounds kind of dumb to use a YouTuber as Therion Support because he's not a Zodiac Sign although the Rhyme Makes sense But it kinda sounds Dumb.
I'd change Carbink to something different since it's a fairy-type in pokemon, so it doesn't make thematical sense to have something, meant to be fairy, instead be Cyberse. There's some fanmade G Golem monsters out there whose artworks you could use instead. https://www.deviantart.com/thefirstshadowhunter/art/G-Golem-Cluster-Soul-945619140
Also, I misspoke earlier. When I said:there's currently no effect monster in the game with 1500 ATK and 2100 DEF.
I meant to say there's currently no such non-effect monster.
I updated the Art because Carbink has nothing to do with the Archetype just like the Deleted Kashtira Pendulums.
(Hello. it's post editing me. Today, I forgot to rename Voiceless Voice Field to Voiceless Voice Projection and I decided to tackle that as well and yes, Vanquish Soul is a Rogue Deck and it plays just fine with "Vanquish Soul - Clash!". The same can be said about "Mannadium" and more Recently, "Voiceless Voice". Especially the former when running "Crimson Dragon".)
Did I forget to include a suggestion for "Vanquish Soul - Clash!" or was that card just not in that decklist link originally?
Oh well. Recommend shortening that card's effect from:
Add up to 1 card that is a "Vanquish Soul" card, "Stake your Soul!", or "Rock of the Vanquisher" each from your Deck and/or GY to your hand. Also, for the rest of the Duel, the "Rock of the Vanquisher" effect "Cannot be used as Link Material." now becomes "You can Normal Summon "Vanquish Soul" monsters without Tributing.". You can only use activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link monsters.
to:
Add up to 1 each "Vanquish Soul" card, "Stake your Soul!", and "Rock of the Vanquisher" from your Deck and/or GY to your hand, also for the rest of this Duel, you can Normal Summon "Vanquish Soul" monsters without Tributing. You can only activate 1 "Vanquish Soul - Clash!" per turn. You cannot Summon non-"Vanquish Soul" monsters the turn you activate this card, except DARK Link Monsters.
This is how you properly word an effect that lets the player search 1 or more of multiple listed cards. See Chaos Core and Utopic Onomatopoeia for real examples of such wording.
Other than that, I fail to see why Vanquish Soul would want to link summon monsters outside its own in-archetype link, using said link, when the archetype would rather keep said link on the field for its strong on-field effect.
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