What to AVOID when making a Custom Card
Posted: Sun May 28, 2023 7:17 pm
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Reactor wrote:A few addendums:
- Making overpowered, broken cards and then use "ZOMG da meta iz worse" as an excuse. Even if it's true, don't add to the powercreep by trying to surmound the meta. It's bad enough already.
- Troll/joke cards in general. Make them, just don't use them.
- Above using PSCT (because it goes without saying): using shortened and slang words, leaving typos and ignoring basic grammar. TXTspeak, „gangsta”, or l33t is also extremely discouraged. Phrases like "pop ur mon" do not belong to a card.
- Whacking together something under 5 minutes, and use this as an excuse if the card turns out to be horrible. If you wanna do something good, it takes time.
- Cloning existing cards. We have MST, Bottomless, Solemn etc. already, we don't need a reskinned version.
- Same as above, but wit' banned cards. "LOLZ imma makin a Pot of Greed under a different name and circumvent the banlist. Me smart." Nope. You're just a scrub. And no, saying "ZOMG Turdnami did da same wit' Triple Tactics Talent" is still not an excuse, sorry.
- Making deliberate FTK loops. It's just scummy. So don't.
- Making franchise-based decks. Bad idea. BAAAAAAAAAD. Just look up the word "Goku" or "Sans" or "Naruto" on the card pool, and see how many thousand results you'll get. That's some fine creativity right there,folks!!!
- Decks based on racial/nationality slurs. This was such a huge problem on YugiohForums back then that the staff actually applied card raters to weed out creators who were making cards based on killing certain people based on races, religion etc. People like this should go to He...I mean, Shadow Realm, and stay there.
- Having real-life gore, shock image, hentai or NSFW loli for an artwork. Disgusting. If you MUST wanna use tons of blood and stuff, use Image Cartoonizers, they're free and pretty good.
- Using art which is already used on official cards. It's basically cloning. Bad.
- Having just a black square or some MSPaint scribble as an art. There are tons of AI Artwork Generators online, just pick one, type in what you wanna see, and there.
- One-sided lockdown effects, self-activating from deck, and "cannot leave the field, uneffected by everything" is a big no-no.
- Gigantic wall of texts. Instead of crumming 10 effects into 1 monster, distribute them among 3-4 monsters.
WOLFINSTRUMENTALS wrote:Both the two first entries seem very pretentious. Not using Divine cards, says who? Some of the guidelines are great but having the pornographic one below all the rest is odd.
Christen57 wrote:WOLFINSTRUMENTALS wrote:Both the two first entries seem very pretentious. Not using Divine cards, says who? Some of the guidelines are great but having the pornographic one below all the rest is odd.
What do you mean by pretentious?
Also, Divine attribute and Divine-Beast type were meant for Egyptian Gods and their related cards, so it just wouldn't be right to give random custom monsters, completely unrelated to the Egyptian Gods, the Divine attribute / Divine-Beast typing.
tst12041 wrote:I believe there was a certain creator somewhere who had made a pretty good guide on how "not" to design cards in his blog.
Reactor wrote:- One-sided lockdown effects, self-activating from deck, and "cannot leave the field, uneffected by everything" is a big no-no.
DuDono wrote:Reactor wrote:- One-sided lockdown effects, self-activating from deck, and "cannot leave the field, uneffected by everything" is a big no-no.
So, if I make an archetype centered around 1 card, I need to make like 5 searchers for that card instead of having 1 little dude that can SS itself from deck, search said card and blow himself up ?
Grumozard wrote:Why do I have to give the same feature of chimera to my illusion monsters?
Christen57 wrote:It's literally stated that Konami wanted illusion monsters to share the common effect of preventing themselves and monsters that battle them from being destroyed, like how illusions in general are, like, literally illusions and hallucinations and whatnot, meaning they can't normally affect us physically while we can't normally affect them. https://yugipedia.com/wiki/Illusion
Grumozard wrote:Christen57 wrote:It's literally stated that Konami wanted illusion monsters to share the common effect of preventing themselves and monsters that battle them from being destroyed, like how illusions in general are, like, literally illusions and hallucinations and whatnot, meaning they can't normally affect us physically while we can't normally affect them. https://yugipedia.com/wiki/Illusion
The Link you showed is not official
and does not prove anything regarding the fact that Illusion monsters will maintain this feature (I must quote "All Illusion monsters currently released") with the next releases,
so the "It's literally stated that Konami wanted.." is baseless .
At the moment, Illusion monsters have this feature because the actual ones belong to "chimera" archetype.
Is like I say that Wyrm monsters must have an effect which allow them to ss once destroyed because the first archetype made with that type was Yang Zing.
Moreover, is funny how the creator of this topic stated that, to whom wants to make an illusion type monster, must keep the "chimera" feature and then showing a card which does not have anything in common with the actual Illusion monsters.
Yugipedia provides largely accurate and up-to-date information on the game.
Grumozard wrote:Yugipedia provides largely accurate and up-to-date information on the game.
Still is not official, so we will remain with the point in which saying "It's literally stated that Konami wanted" is not uncorrect. What the pedia accurately repots (reports, not states) is that all illusion monsters currently aviable share this feature; there is no prove that Konami will release new Illusion monsters with a different feature or will maintain this one.
But let's return to the biggest concern about this topc (at least for me): Why should I avoid to make an Illusion monster that can be destroyed by battle?
Illusion monsters cannot be struck down in battle. They can’t defeat other monsters in battle either, but they harm them in other ways instead. Take for example Nightmare Magician, an Illusion monster that gives you control of any other monster it battles.
Christen57 wrote:Grumozard wrote:Yugipedia provides largely accurate and up-to-date information on the game.
Still is not official, so we will remain with the point in which saying "It's literally stated that Konami wanted" is not uncorrect. What the pedia accurately repots (reports, not states) is that all illusion monsters currently aviable share this feature; there is no prove that Konami will release new Illusion monsters with a different feature or will maintain this one.
But let's return to the biggest concern about this topc (at least for me): Why should I avoid to make an Illusion monster that can be destroyed by battle?
Here's Konami's own website (not Yugipedia this time) saying the same thing I've been saying: https://www.konami.com/games/eu/en/topics/17337/
the second paragraph on how Konami intended for illusion monsters to function:Illusion monsters cannot be struck down in battle. They can’t defeat other monsters in battle either, but they harm them in other ways instead. Take for example Nightmare Magician, an Illusion monster that gives you control of any other monster it battles.
Grumozard wrote:Christen57 wrote:Grumozard wrote:
Still is not official, so we will remain with the point in which saying "It's literally stated that Konami wanted" is not uncorrect. What the pedia accurately repots (reports, not states) is that all illusion monsters currently aviable share this feature; there is no prove that Konami will release new Illusion monsters with a different feature or will maintain this one.
But let's return to the biggest concern about this topc (at least for me): Why should I avoid to make an Illusion monster that can be destroyed by battle?
Here's Konami's own website (not Yugipedia this time) saying the same thing I've been saying: https://www.konami.com/games/eu/en/topics/17337/
the second paragraph on how Konami intended for illusion monsters to function:Illusion monsters cannot be struck down in battle. They can’t defeat other monsters in battle either, but they harm them in other ways instead. Take for example Nightmare Magician, an Illusion monster that gives you control of any other monster it battles.
Official introduction of Duelist Nexus which introduces Illusion monsters with their feature.
This will proves that all Illusion monsters will maintain this one and that if i would make an illusion monster that can be destroyed in battle would lead me to be a bad card designer?
If i remember well when synchros have been introduted was official that for their summon (without the use of other effects) was necessary 1 or more Tuners plus 1 or more Non-Tuner monsters, years later we has Mannadium which changed that.
james123 wrote:Okay, Christen told me there's already a Guide explaining how making this Moot.
https://futuregamer-yugioh.blogspot.com ... reate.html
Also, Block Reactor. WHY? Reactor does absolutely no work and he excpets you to buy this absolute trash! This is no lie. Plus, Reactor Sucks D*cks. 500 absolutely giant d*cks and Reactor can take an ass pounding in the Missionary Position (even Underwtaer) (LOL CS188 REFERENCE)