Deck Spotlight: Husker

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UberTrainerMinusInfinity
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Joined: Wed May 04, 2022 4:39 pm
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Deck Spotlight: Husker

Post #1 by UberTrainerMinusInfinity » Thu May 04, 2023 9:34 pm

HUSKER
https://www.duelingbook.com/deck?id=12856463
Year of Origin: 2012, as part of Adventure Time, though some cards are from the Card Wars Application, released in 2014.
Is it real?: Yes
Ace Monster: Husker Emperor
The Main Races: Plant
The Main Attributes: LIGHT
Extra Monsters: Xyz
Attack: 5/5
Defence: 2/5
Strategy: 3/5
Intellect: 4/5
Luck: 5/5
THE STORY:
''The seas have aligned and the five winds walk the smell of victory to my palace doors! My Huskers will make me the cool guy, and you the dweeb!''
Signed, Jake The Dog
STRATEGY:
Dominate your opponent just like Card Wars! The Huskers are a high risk, high reward force that assembles powerful Xyz Monsters which mow down your opponent's defences! There are plenty of ways to get 2 level 4 monsters for an Xyz Summon in this deck, most of which require a condition: Husker Archer Dan brings out a Husker monster when he destroys all your opponent's face-up Spell/Trap cards, Husker Bat can start of your first turn quite easily if your opponent has a monster with 2000 or more ATK, Husker Knight can search out Husker monsters if your opponent controls 2 or more monsters, or if you control a LIGHT Plant Xyz monster, and can even Special Summon the added card if your opponent controls a level 7 or higher monster, and Husker Ronin Special Summons 2 more Husker monsters when it is used as Xyz Monster: Just be careful to use those as Xyz materials as well, lest you risk taking double damage.....
Use the might of the cornfields to your advantage! Husker Scepter can also summon a Husker monster from your hand/GY, and activate Husker Fields, which can double a Husker monster's ATK at the cost of an Xyz Material attached to a LIGHT Plant Xyz monster, Husker Castle nullifies enemy monster effects outright until your opponent can spare a card in their hand at the end of their turn (But you need an Xyz monster to activate it!) and Husker Silo of Truth allows you to summon Husker monsters whenever your opponent does, at the cost of a hefty amount of LP.
While your initial Xyz Monsters look impressive, with Husker Colossus being able to revive Husker monsters and Husker Paladin being able to summon more Husker monsters if your opponent has a monster with 2500 or more ATK, they're not gonna stay in that form for long. Pay half your LP to perform a Chaos Xyz Evolution into one of your two aces! Husker Emperor can nullify Spell effects with the detachment of a material and can't be destroyed by enemy card effects while it has a level 5 or higher monster as material, while Husker Dragon can wipe out all your pesky enemy monsters very quickly with its 3000 ATK and it's ability to potentially attack up to six times per turn!
KILLER COMBOS:
Husker Worm is the only summoner of the Huskers who doesn't have a condition to it's effect, allowing you to set up an Xyz Summon very quickly! It's drawback doesn't really matter if you're running only LIGHT Plant monsters. Summoning one with Husker Paladin's effect and summoning Husker Knight through it's effect while your opponent controls a level 7 or higher monster can easily fill up your board if you alternative between Special Summoning Husker Worm and Husker Knight.

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