Deck Spotlight: Tamagotchi
Posted: Tue Feb 28, 2023 10:43 pm
TAMAGOTCHI
https://www.duelingbook.com/deck?id=12573125
Year of Origin: 1996, but this deck is based off the anime Tamagotchi!!!, which debuted in 2009.
Is it real?: Yes
Ace Monster: Go-Go! Tamagotchi!
The Main Races: WIND, optionally FIRE
The Main Attributes: Cyberse, optionally Fairy
Extra Monsters: Ritual, Pendulum, Fusion, Link
Attack: 4/5
Defence: 4/5
Strategy: 4/5
Intellect: 5/5
Luck: 4/5
THE STORY:
In a galaxy far away from us lies the planet known as Tamagotchi Planet. It lives in harmony with our own Earth, and sometimes its residents, the Tamagotchi, visit our planet not just for surveys, but also to be cared and loved for by humans on virtual pets!
However, in a place called Tamatown, one Mametchi is taking things a bit differently...with...FRIENDS.
STRATEGY:
Lock your opponent down with the power of virtual friends! The Tamagotchis have a wide variety of options and effects that they can use to control the flow of the duel in their favor. To start off, you'll need to perform a Ritual Summon, to bring out either Mametchi, Memetchi, or Kuchipatchi: While Cynet Ritual can bring them out easily, the most efficient way to Ritual Summon them is to use Tamagotchi!!!, which tributes a non-effect monster in your extra deck to bring out the Ritual monster!
Once they are out, the three main Tamagotchis each have a passive effect and a Quick Effect that they can use by sending another non-effect monster from your extra deck to the GY, with the effect depending on the level of the monster sent. Mametchi prevents opponents from shuffling cards from their GY to the deck, and can bring out other Tamagotchis and get rid of troublesome monsters, Memetchi prevents your opponent from Special Summoning level 7 or higher monsters, and can search out Tamagotchi! and get rid of Spell/Trap cards, while Kuchipatchi prevents your opponent from searching, can protect himself from destruction, and sends cards from your opponent's extra deck to the GY!
Your Spell/Trap cards can also alter the tide of the duel in the happiest favor! RAINBOWTchi serves as a deadly floodgate, preventing players from summoning monsters those level/rank is the same as a non-effect monster you send from the extra deck to the GY, Tama Baby I serves as negation, while Tamatown can both search Tamagotchis and recycle them!
For their ace in the hole, Link 3 WIND Cyberse monsters or FIRE Fairy monsters together to bring out Go-Go! Tamagotchi! Not only does it stop monsters it points to from being used as material, but when it enters the field, it releases a special power depending on what kind of monsters were used as material for it, with it getting stronger the more monsters that were used: Ritual monsters destroy your opponent's extra deck, Synchro monsters serve as removal and, when 3 are used as material for it, has a Cold Wave attached to it, while Fusion monsters power it up.
Cards in this archetype are also fully compatible with the Happy Happy Harmony cards, consisting of Lovelitchi and Melodytchi, who are also Tamagotchis themselves: Go-Go! Tamagotchi! can even summon their ace monster, Happy Happy Harmony, if three Ritual monsters were used in it's summon! For more about this archetype, see this deck: https://www.duelingbook.com/deck?id=11119477
KILLER COMBOS:
Two of the fusion monsters are hand tailored to be sent by the Ritual Monster's effects: Himespetchi and Kuromametchi. When they are sent from the extra deck to the GY, you can place them in your Pendulum Zone! Once in the Pendulum Zone, they have Quick Effects to either summon themselves or search out a key card. If you can get both of them into your Pendulum Zone, you gain the ability to Pendulum Summon Ritual monsters outright!
Remember, Tamagotchi!!! can summon ANY Wind or Cyberse Ritual monster. For example, you can bring out Knight Of Armor Dragon by sending a level 4 monster and tribute him to call forth Armed Dragon Thunder LV10 for both offense and removal!
https://www.duelingbook.com/deck?id=12573125
Year of Origin: 1996, but this deck is based off the anime Tamagotchi!!!, which debuted in 2009.
Is it real?: Yes
Ace Monster: Go-Go! Tamagotchi!
The Main Races: WIND, optionally FIRE
The Main Attributes: Cyberse, optionally Fairy
Extra Monsters: Ritual, Pendulum, Fusion, Link
Attack: 4/5
Defence: 4/5
Strategy: 4/5
Intellect: 5/5
Luck: 4/5
THE STORY:
In a galaxy far away from us lies the planet known as Tamagotchi Planet. It lives in harmony with our own Earth, and sometimes its residents, the Tamagotchi, visit our planet not just for surveys, but also to be cared and loved for by humans on virtual pets!
However, in a place called Tamatown, one Mametchi is taking things a bit differently...with...FRIENDS.
STRATEGY:
Lock your opponent down with the power of virtual friends! The Tamagotchis have a wide variety of options and effects that they can use to control the flow of the duel in their favor. To start off, you'll need to perform a Ritual Summon, to bring out either Mametchi, Memetchi, or Kuchipatchi: While Cynet Ritual can bring them out easily, the most efficient way to Ritual Summon them is to use Tamagotchi!!!, which tributes a non-effect monster in your extra deck to bring out the Ritual monster!
Once they are out, the three main Tamagotchis each have a passive effect and a Quick Effect that they can use by sending another non-effect monster from your extra deck to the GY, with the effect depending on the level of the monster sent. Mametchi prevents opponents from shuffling cards from their GY to the deck, and can bring out other Tamagotchis and get rid of troublesome monsters, Memetchi prevents your opponent from Special Summoning level 7 or higher monsters, and can search out Tamagotchi! and get rid of Spell/Trap cards, while Kuchipatchi prevents your opponent from searching, can protect himself from destruction, and sends cards from your opponent's extra deck to the GY!
Your Spell/Trap cards can also alter the tide of the duel in the happiest favor! RAINBOWTchi serves as a deadly floodgate, preventing players from summoning monsters those level/rank is the same as a non-effect monster you send from the extra deck to the GY, Tama Baby I serves as negation, while Tamatown can both search Tamagotchis and recycle them!
For their ace in the hole, Link 3 WIND Cyberse monsters or FIRE Fairy monsters together to bring out Go-Go! Tamagotchi! Not only does it stop monsters it points to from being used as material, but when it enters the field, it releases a special power depending on what kind of monsters were used as material for it, with it getting stronger the more monsters that were used: Ritual monsters destroy your opponent's extra deck, Synchro monsters serve as removal and, when 3 are used as material for it, has a Cold Wave attached to it, while Fusion monsters power it up.
Cards in this archetype are also fully compatible with the Happy Happy Harmony cards, consisting of Lovelitchi and Melodytchi, who are also Tamagotchis themselves: Go-Go! Tamagotchi! can even summon their ace monster, Happy Happy Harmony, if three Ritual monsters were used in it's summon! For more about this archetype, see this deck: https://www.duelingbook.com/deck?id=11119477
KILLER COMBOS:
Two of the fusion monsters are hand tailored to be sent by the Ritual Monster's effects: Himespetchi and Kuromametchi. When they are sent from the extra deck to the GY, you can place them in your Pendulum Zone! Once in the Pendulum Zone, they have Quick Effects to either summon themselves or search out a key card. If you can get both of them into your Pendulum Zone, you gain the ability to Pendulum Summon Ritual monsters outright!
Remember, Tamagotchi!!! can summon ANY Wind or Cyberse Ritual monster. For example, you can bring out Knight Of Armor Dragon by sending a level 4 monster and tribute him to call forth Armed Dragon Thunder LV10 for both offense and removal!