Deck Spotlight: Tamagotchi

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UberTrainerMinusInfinity
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Deck Spotlight: Tamagotchi

Post #1 by UberTrainerMinusInfinity » Tue Feb 28, 2023 10:43 pm

TAMAGOTCHI
https://www.duelingbook.com/deck?id=12573125
Year of Origin: 1996, but this deck is based off the anime Tamagotchi!!!, which debuted in 2009.
Is it real?: Yes
Ace Monster: Go-Go! Tamagotchi!
The Main Races: WIND, optionally FIRE
The Main Attributes: Cyberse, optionally Fairy
Extra Monsters: Ritual, Pendulum, Fusion, Link
Attack: 4/5
Defence: 4/5
Strategy: 4/5
Intellect: 5/5
Luck: 4/5
THE STORY:
In a galaxy far away from us lies the planet known as Tamagotchi Planet. It lives in harmony with our own Earth, and sometimes its residents, the Tamagotchi, visit our planet not just for surveys, but also to be cared and loved for by humans on virtual pets!
However, in a place called Tamatown, one Mametchi is taking things a bit differently...with...FRIENDS.
STRATEGY:
Lock your opponent down with the power of virtual friends! The Tamagotchis have a wide variety of options and effects that they can use to control the flow of the duel in their favor. To start off, you'll need to perform a Ritual Summon, to bring out either Mametchi, Memetchi, or Kuchipatchi: While Cynet Ritual can bring them out easily, the most efficient way to Ritual Summon them is to use Tamagotchi!!!, which tributes a non-effect monster in your extra deck to bring out the Ritual monster!
Once they are out, the three main Tamagotchis each have a passive effect and a Quick Effect that they can use by sending another non-effect monster from your extra deck to the GY, with the effect depending on the level of the monster sent. Mametchi prevents opponents from shuffling cards from their GY to the deck, and can bring out other Tamagotchis and get rid of troublesome monsters, Memetchi prevents your opponent from Special Summoning level 7 or higher monsters, and can search out Tamagotchi! and get rid of Spell/Trap cards, while Kuchipatchi prevents your opponent from searching, can protect himself from destruction, and sends cards from your opponent's extra deck to the GY!
Your Spell/Trap cards can also alter the tide of the duel in the happiest favor! RAINBOWTchi serves as a deadly floodgate, preventing players from summoning monsters those level/rank is the same as a non-effect monster you send from the extra deck to the GY, Tama Baby I serves as negation, while Tamatown can both search Tamagotchis and recycle them!
For their ace in the hole, Link 3 WIND Cyberse monsters or FIRE Fairy monsters together to bring out Go-Go! Tamagotchi! Not only does it stop monsters it points to from being used as material, but when it enters the field, it releases a special power depending on what kind of monsters were used as material for it, with it getting stronger the more monsters that were used: Ritual monsters destroy your opponent's extra deck, Synchro monsters serve as removal and, when 3 are used as material for it, has a Cold Wave attached to it, while Fusion monsters power it up.
Cards in this archetype are also fully compatible with the Happy Happy Harmony cards, consisting of Lovelitchi and Melodytchi, who are also Tamagotchis themselves: Go-Go! Tamagotchi! can even summon their ace monster, Happy Happy Harmony, if three Ritual monsters were used in it's summon! For more about this archetype, see this deck: https://www.duelingbook.com/deck?id=11119477
KILLER COMBOS:
Two of the fusion monsters are hand tailored to be sent by the Ritual Monster's effects: Himespetchi and Kuromametchi. When they are sent from the extra deck to the GY, you can place them in your Pendulum Zone! Once in the Pendulum Zone, they have Quick Effects to either summon themselves or search out a key card. If you can get both of them into your Pendulum Zone, you gain the ability to Pendulum Summon Ritual monsters outright!
Remember, Tamagotchi!!! can summon ANY Wind or Cyberse Ritual monster. For example, you can bring out Knight Of Armor Dragon by sending a level 4 monster and tribute him to call forth Armed Dragon Thunder LV10 for both offense and removal!

james123
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Post #2 by james123 » Fri Jun 02, 2023 10:45 pm

Sorry If Christen's STILL Not here, despite School being out... Anyways, here's Some changes stuff and what not to make them "Readable"

WARNING!

Before you Proceed with the Changes, Replace the "Dragoness the Wicked Knights", "Kamionwizards", and "Musician Kings" in your Extra Deck with Triple "Elder Entity N'Tss" and "Garura, Wings of Resonant Life", because these changes are gonna do something better, especially with those 2 Fusion Pedulum monsters.

Anyways, here's the Changes

Kuchipatchi
You can Ritual Summon this card with "Tamagotchi!!!". Your opponent cannot add more than 1 Effect monster each from their Deck, GY, and face-up Extra Deck per turn. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster:
● Level 5 or lower: This cannot be destroyed by battle or card effects this turn.
● Level 6: Target up to 3 Level 5 or lower Fusion monsters in your GY, return them to your Extra Deck and if you do, this card gains.
● Level 7 or higher: You can look at your opponent's Extra Deck, and send 1 monster from it to the GY and if you do, negate the effects of that sent monster, as well as the activated effects and effects on the field of cards with the same original nameas the sent monster, until the end of this turn.


Mametchi
You can Ritual Summon this card with "Tamagotchi!!!". Your other WIND Cyberse and FIRE Fairy monsters cannot be destroyed by battle. Cards in your opponent's GY and/or face-up Extra Deck that would be shuffled into the Deck are banished instead. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster:
● Level 5 or lower: you can Target 1 card on the field, negate it's effects until the end of this turn.
● Level 6: Target 1 monster on the field with 2000 or more ATK: Shuffle it into it's owner's deck.
● Level 7 or higher: You can Special Summon Level 5 or lower 1 WIND Cyberse or FIRE Fairy monster from your hand/Deck/GY, ignoring its Summoning conditions, but shuffle it into your Deck during the End Phase.


Memetchi
You can Ritual Summon this card with "Tamagotchi!!!". Your opponent must pay 1000 LP to Special Summon Level/Rank/Link 7 monster(s) from their hand/Deck/GY/face-down Extra Deck. Once per turn, (Quick Effect): You can send 1 Fusion monster from your Extra Deck to the GY, apply the appropriate effect, based on the Level of the sent monster:
● Level 5 or lower: Send 1 monster from your Deck/face-down Extra Deck to the GY, then, you can shuffle any number of cards from your GY and/or banished into the Deck, except the sent card, and if you do, you cannot Summon monsters until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters.
● Level 6: Target 1 Spell/Trap card on the field: destroy it.
● Level 7 or higher: Add 1 ''Tamagotchi!!!'' from your Deck/GY to your hand, then, you can shuffle any number of cards from your GY and/or banished into the Deck.


RAINBOWtchi
If you control a WIND Cyberse monster or FIRE Fairy monster, you can Send 1 Fusion monster from your face-down Extra Deck to the GY: this turn, neither Player can Special Summon monsters with a Level/Rank/Link Rating equal to the sent monster's Level. Then, you card target 1 Ritual monster in your GY: Add it to your hand. You can only activate 1 "RAINBOWtchi" per turn.

Tamagotchi!!!
This card can be used to Ritual Summon any WIND or Cyberse Ritual Monster. You must also send 1 Fusion monster from your Extra Deck to the GY whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 WIND, FIRE, Cyberse, or Fairy monster from your GY, add this card to your hand and if you do, you can shuffle any number of cards from your GY and/or banished into the Deck, except the banished monster. You can only activate 1 "Tamagotchi!!!" per turn.

Tamatown
All WIND and FIRE monsters you control gain 300 ATK/DEF for each FIRE and WIND monster on the field. You can only use each of the following effects of "Tamatown" once per turn.
● If this card is activated: You can add up to 1 ''Tamagotchi!!!'' and WIND Cyberse or FIRE Fairy monster from your Deck, GY, and/or banised to your hand, and if you do, the activation of your Ritual Spells cannot be negated.
● You can return any number of Fusion, Synchro, Xyz, and Link monsters in your GY to your Extra Deck, then, target up to 3 WIND Cyberse and/or FIRE Fairy monsters in your GY: Add them to your hand, and if you do, you cannot Special Summon until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters.


Tama Baby I
When a Spell/Trap Card, or monster effect, is activated while you control a FIRE Fairy or WIND Cyberse monster, send 1 Fusion monster from your Extra Deck to the GY; Negate the activation, and if you do, banish that card and look at your opponent's hand and banish all cards with the same name as the banished card from their hand and/or GY. Then, you can target 1 Ritual Spell in your GY, add it to your hand. You can only activate 1 "Tama Baby I" per turn.

Himespetchi
Level 5
Pendulum Effect:
(Quick Effect): You can activate one of these following effects:
● Return this card to your Extra Deck and if you do, Special Summon 1 "Himespetchi" from your Extra Deck. (This is treated as a Fusion Summon.)
● Special Summon 1 level 5 or lower WIND Cyberse or FIRE Fairy monster from your hand/GY, ignoring the summoning conditions, but destroy it during the End Phase, and if you do, you cannot Special Summon until the End of this turn, except WIND, FIRE, Cyberse, and Fairy monsters.
● Target 1 ''Mametchi'' you control: it cannot be destroyed by battle or card effects this turn.
You can only use this effect of "Himespetchi" once per turn.

Monster Effect:
2 WIND, FIRE, Cyberse, and/or Fairy monsters
If this card is added to your Extra Deck face-up or sent to the GY by a card effect: You can place this card in your Pendulum Zone.


Kuromametchi
Pendulum Effect:
(Quick Effect): You can activate one of these following effects:
● Return this card to your Extra Deck and if you do, Special Summon 1 "Kuromametchi" from your Extra Deck. (This is treated as a Fusion Summon.)
● Pay 1000 LP: Add 1 ''Tama'' or ''tchi'' Spell/Trap card from your Deck/GY to your hand and if you do, you can shuffle any number of cards from your GY and/or banished into the Deck.
● Target 1 ''Mametchi'' you control: it gains 1000 ATK until the End of this turn (even if this card leaves the field).
You can only use this effect of "Kuromametchi" once per turn.

Monster Effect:
2 WIND, FIRE, Cyberse, and/or Fairy monsters
If this card is added to your Extra Deck face-up or sent to the GY by a card effect: You can place this card in your Pendulum Zone.


Keep in mind, your Pendulum Effect can't activate when they're just straight up sent to the GY or something like that but whatever... But, GO TEAM JAPAN!

"GO-GO! Tamagotchi!" (renamed to "GO-GO Tamogotchi!")
2+ WIND, FIRE, Cyberse, and/or Fairy monsters
You cannot Summon/Set monsters to a zone(s) this card points to. Neither player can use monsters this card points to as Fusion, Synchro, Xyz, or Link materials, except for the Summon of a FIRE or WIND monster. If this card is Link Summoned: You can apply these effects in sequence,
based on the card types (Ritual/Fusion/Synchro) of materials used for its Link Summon (skip over any that do not apply). You can only use this effect of "GO-GO Tamogotchi!" once per turn.
● Ritual: Your opponent must banish a number of monsters from their face-down Extra Deck equal to the number of Ritual monsters used for this card's Link Summon (their choice), then, if this card was Link Summoned using 3 Ritual monsters as Material, you can pay half your LP, Special Summon 1 WIND Cyberse or FIRE Fairy Synchro monster from your Extra Deck. (This is treated as a Synchro Summon.)
● Fusion: This card gains 500 ATK for each Fusion monster used for this card's Link Summon, then, if this card was Link Summoned using 3 Fusion monsters as Material, you can Special Summon 1 Ritual monster from your hand/Deck, ignoring its Summoning Conditions and if you do, return this card to your Extra Deck.
● Synchro: Destroy a number of cards equal to the number of Synchro monsters used for this card's Link Summon, then, if this card was Link Summoned using 3 Synchro monsters as Material, your opponent cannot Set Spells/Traps nor activate Spells/Traps that are Set on the field until the end of the next turn.


speaking of Which... change the part of "Happy Happy Harmony" which reads
You cannot Summon, except FIRE Fairy monsters.
to
You cannot Summon, except FIRE Fairy and WIND Cyberse monsters.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Mon Jun 05, 2023 8:55 pm

Hmmmmm.....
These changes ARE nice, but...they kinda take away a bit of the archetype's identity, in this case, non-effect Fusion Monsters.
Having to use non-effect Fusion Monsters adds a challenge to deckbuilding and breathes new life into them after they got outclassed by better options for Instant Fusion, such as Panzer Dragon and Sea Monster of Theseus. Just Fusion monsters, on the other hand, makes it far easier to exploit, especially with your change to Tamagotchi!!!....and also, Gale Dogra and Extra Foolish Burial exists, and look at its drawback!
They're not bad changes, I thank you for suggesting them...but I don't feel like they're the right changes for this deck.
As such, I'm going to wait for Christen57 to return to have this one reworked, I feel like this deck is a very good meta deck on its own...though we are making one of the changes. Happy Happy Harmony can now synergize with the WIND Cyberse Tamagotchis more than ever!

james123
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Post #4 by james123 » Tue Jun 06, 2023 9:55 pm

UberTrainerMinusInfinity wrote:Hmmmmm.....
These changes ARE nice, but...they kinda take away a bit of the archetype's identity, in this case, non-effect Fusion Monsters.
Having to use non-effect Fusion Monsters adds a challenge to deckbuilding and breathes new life into them after they got outclassed by better options for Instant Fusion, such as Panzer Dragon and Sea Monster of Theseus. Just Fusion monsters, on the other hand, makes it far easier to exploit, especially with your change to Tamagotchi!!!....and also, Gale Dogra and Extra Foolish Burial exists, and look at its drawback!
They're not bad changes, I thank you for suggesting them...but I don't feel like they're the right changes for this deck.
As such, I'm going to wait for Christen57 to return to have this one reworked, I feel like this deck is a very good meta deck on its own...though we are making one of the changes. Happy Happy Harmony can now synergize with the WIND Cyberse Tamagotchis more than ever!

You know I had those changes in Mind is because You cannot activate Pendulum Effects outside of the Pendulum Zone which means the Pendulum effects will not be able to activate when they are sent to the GY and Christen has been gone for 2 months

UberTrainerMinusInfinity
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Post #5 by UberTrainerMinusInfinity » Wed Jun 07, 2023 9:01 pm

Oh, that's a good point!
The three Ritual monsters and the two Fusion monsters have been reworked with this new knowledge in mind. But I will wait for Christen57 to return for a proper rework of this deck....


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