Deck Spotlight: Pibby

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UberTrainerMinusInfinity
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Deck Spotlight: Pibby

Post #1 by UberTrainerMinusInfinity » Fri Feb 10, 2023 11:03 pm

PIBBY
https://www.duelingbook.com/deck?id=12408354
Year of Origin: 2021
Is it real?: Yes
Ace Monster: Come And Learn With Pibby
The Main Races: Fairy
The Main Attributes: DARK
Extra Monsters: Synchro, Fusion?????
Attack: 5/5
Defence: 3/5
Strategy: 5/5
Intellect: 5/5
Luck: 4/5
THE STORY:
Come with Pibby, learning is fun! We love to spell, and we love to hug%*8582682862uabajvijifaki2uhHHGJGHUGATY828YAJAY22Y22AYAJYAJHAHIODXPXXAIGWYHYTHECARTOONAPOCALYPSEHASARRIVED58266HAJG8A62A6A862629AJG8IA692A8682AA8YA8GJDSA869236HAIOS8T856H3629682HYAN8F628
STRATEGY:
868268A9FSAGHAH0HAYA-8268682AGA8589A0A68SH8AACTIVATEPIBBYAPOCALYPSEUSEITTOSEARCHOUTPIBBYANDTHENSPECIALSUMMONHERWITHHEROWNEFFECTTOSEARCHOUTAPIBBYCARD8262766226962982622927929297Q902272
826828926062828729723272QUWAFSAIAHOWA9WJAWOHOWAITYUAYUSEPIBBYAPOCALYPSETOCLOGUPYOUROPPONENT'SFIELDWITHNON-EFFECTFUSIONMONSTERSTHATCAN'TBETRIBUTEDORUSEDASMATERIAL9268628229612181696919A8A9629629THESAMECANBEDONEWITHPIBBY'SDOOMTHECOMBOENABLERANDPIBBY'SCLASHABATTLEPROTECTIONANDEFFECTNEGATIONINONE853852992626762628269681819596
9592528629291AAGJAGIAWG8AA62926926I962828562USEPIBBY'SDISCOVERYWHILEYOUROPPONENTCONTROLSAFUSIONMONSTERTOFUSIONSUMMONALEVEL9NONEFFECTMONSTERANDTUNEITWITHPIBBYTOFORMTHEACEWHOGAINSATKEQUALTOTHECOMBINEDATKOFALLNONEFFECTMONSTERSONTHEFIELDALLOWSPIBBY'SAPOCALYPSETOBEUSEDAGAINANDCANSTOPSPELLS/TRAPSBYDESTROYINGFUSIONMONSTERS52589258286292962
KILLER COMBOS:
286826692926926969062020A69A99292792SUMMONMASTEROFOZWITHPIBBY'SAPOCALYPSEFORMASSIVEPIERCINGDAMAGEWHENTHEACEARRIVES6582868282686926
18581815895HAVEAPOCALYPSESUMMONALOWDEFMONSTERFOREVENMOREDAMAGE9529602206229266286292696
38628626926902But most of all, have fun using this deck!

james123
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Post #2 by james123 » Mon Feb 20, 2023 11:33 pm

If Christen tells you to do some PSCT changes, tell him that he just got caught in the Corruption causing Pibby to retain the Strategy (and Text)....

Christen57
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Post #3 by Christen57 » Tue Feb 21, 2023 4:30 am

If Pibby's gonna have that much text, it might as well be easier on the eyes, so instead of this:
You may discard this card: add 1 ''Pibby Apocalypse'' from your deck to your hand. You can only use this effect once per turn, and cannot attack with level 5 or higher monsters the turn you activate this effect. If you control a face-up ''Pibby Apocalypse'', you can Special Summon this from your hand, then you can either add 1 Spell/Trap card those card text mentions ''Pibby'', except a Field Spell card, or 2 level 7 or lower Normal monsters with 2600 or less ATK, from your deck to your hand, but if you do, you cannot Xyz or Link Summon monsters this turn. Other Fairy monsters you control, except DARK monsters or ''Pibby'', cannot be selected as an attack target. If this battles a Fusion monster: This gains ATK equal to the ATK of that monster until the end of the damage step. At the start of your turn, if this is in your GY and your opponent controls a Fusion monster: You can Special Summon this from your GY. You can only use this effect once per turn.
that effect should be this:
Cannot attack unless a Fusion Monster is on the field or a non-Effect Monster is in the GY. You can only use each of these effects of "Pibby" once per turn.
● You can discard this card; add 1 "Pibby" Spell from your Deck or GY to your hand.
● If you control "Pibby Apocalypse": You can Special Summon this card from your hand, then add 2 Level 7 or lower Normal Monsters or 1 Spell/Trap that lists "Pibby" from your Deck to your hand.
● At the start of the Damage Step, if this card battles a Fusion Monster: This card gains that monster's current ATK until the end of the Battle Phase.
● During your Standby Phase, if this card is in your GY and your opponent controls a Fusion Monster: You can Special Summon this card.


Also, its ATK should be 2000 instead of 1800 since the former number is easier to calculate ATK additions with than the latter.

Pibby Apocalypse's effect can be shortened from:
When this is activated: You can add 1 ''Pibby'' from your deck to your hand. Non-Effect Fusion Monsters cannot be destroyed by battle. If a DARK Fairy monster attacks a Defence position monster, inflict piercing battle damage. Once per turn, if the turn player controls a DARK Fairy monster: They may Special Summon 1 level 10 or lower non-Effect Fusion monster from their extra deck to their opponent's side of the field, but it cannot be tributed or be used as Fusion, Synchro, Xyz, or Link Material, and it cannot change it's battle position, also treat it as a ''Pibby'' monster. (This summon is treated as a Fusion Summon) If this would be destroyed, you can destroy 1 non-effect Fusion monster on the field instead.
to:
If this card is activated: Add 1 "Pibby" from your Deck or GY to your hand. Non-Effect Fusion Monsters cannot be destroyed by battle. If a DARK Fairy monster attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if a DARK Fairy monster is on the field: The turn player can Special Summon 1 Fusion Monster from their Extra Deck to their opponent's field, but it cannot be Tributed or used as Fusion, Synchro, Xyz, or Link Material. (This is treated as a Fusion Summon.) You cannot Special Summon Effect Monsters this way.

The part that treats the fusion as a Pibby isn't necessary in my opinion, at least with these new changes I'm suggesting to this archetype.

Pibby's Discovery's effect can be shortened from:
For the rest of this turn, the effects of your ''Pibby'' monsters cannot be negated, also if they would be destroyed, you can target 1 Fusion monster on the field: destroy that monster instead. Then, if your opponent controls a Fusion Monster, you may Fusion Summon 1 level 10 or lower non-effect Fusion Monster from your extra deck, by using monsters in your hand, field, or deck as Fusion Material. If you control a ''Pibby'' monster, you can banish 1 Fusion monster from your GY: Add this from your GY to your hand. You can only activate this effect once per turn.
to:
If your opponent controls a Special Summoned monster: Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using monsters from your hand or Deck. If you control a "Pibby" card: You can return any number of Fusion Monsters from your GY to the Extra Deck; add this card from your GY to your hand, and if you do, you can shuffle any number of Spells/Traps from your GY into the Deck. You can only use each effect of "Pibby's Discovery" once per turn.

Pibby's Doom should be deleted since it already does pretty much the same thing as Pibby's Discovery.

Pibby's Clash's effect can be shortened from:
If an attack or effect targets a ''Pibby'' card you control: negate that effect/attack, then you can target 1 Fusion monster on the field: destroy all monsters your opponent controls those level is lower than the targeted monster's level. Then, you can Special Summon 1 level 10 or lower non-Effect Fusion monster from your extra deck to your opponent's side of the field, but while it is on the field, it cannot be Tributed or be used as Fusion, Synchro, Xyz, or Link Material, and it cannot change it's battle position, also treat it as a ''Pibby'' monster. (This summon is treated as a Fusion Summon)
to:
When a monster declares an attack while, or activates its effect while, you control a "Pibby" card: Negate the attack/activation, then you can pick a Fusion Monster on the field and destroy all monsters your opponent controls whose Levels/Ranks are lower than its Level. If you control 2 or more "Pibby" cards, you can activate this card the turn it was Set.

C0mE aNd L3ArN W1tH Pibby's effect can be shortened from:
''Pibby'' + 1 or more Fusion monsters
When this is Synchro Summoned, and when it attacks a non-effect Fusion monster: It gains ATK equal to the combined ATK of all non-Effect monsters on the field until the end of this turn, also you may target 1 ''Pibby Apocalypse'' you control: return it to your hand. You can only activate this effect once per turn. Cannot be destroyed while there is a non-Effect monster on the field. When a Spell/Trap card is activated; (Quick Effect) You can destroy 1 Fusion monster on the field: negate the activation, then destroy that card, then your opponent reveals their hand, and discards all monsters with the same level as the monster destroyed to activate this effect.

to:
1 DARK or Fairy Tuner + 1+ non-Tuner Fusion Monsters
When this card is Synchro Summoned or declares an attack on a Fusion or non-Effect Monster: It gains the total current ATK of all non-Effect Monsters on the field until the end of this turn. Once per Chain, when a Spell/Trap Card or effect is activated: You can negate the activation, and if you do, destroy 1 Fusion Monster on the field, then you can look at your opponent's hand, and if there is a monster in their hand with the destroyed monster's Level, discard all monsters from their hand with that Level, and if you do, discard 1 Spell/Trap from their hand.


Also, this monster's ATK should also be a multiple of 1000, so it should be 3000 instead of 3300 so it'll be easier to calculate mentally when doing the ATK-increasing stuff.

UberTrainerMinusInfinity
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Post #4 by UberTrainerMinusInfinity » Tue Feb 21, 2023 10:42 am

68677276uatjuatujtuuavuggavubakbaCHRISTEN57'SCHANGESARNOWLIVEONDUELINGBOOK586825727267627826269682767672AHHGAWHGWGOODBYEPIBBY'SDOOM75727282116AHGHGAIYUUAYYAJYAUA2UGTHEACEMONSTERISNOLONGERIMMUNE6572A7JAG7A8AA622686838698627AJJAHAasdnfjaigawTHANKYOUFORTHECHANGES75autuuyuayjajghdmadhakha


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