Here is a link to all the cards at once: https://www.duelingbook.com/deck?id=12469437
Below is the descriptions for each card individually.
https://www.duelingbook.com/card?id=3724510
If it is not clear enough, this monster is based on Harry Houdini, who was famous for all kinds of illusions. Illusions equals Psychic type. You might think Spellcaster, but this card is based on a stage magician, not someone who actually casts spells. His birthday was March 24, which explains his stat line. He was president of the Society of American Magicians, which was founded on May 10, hence the Pendulum scale of 10. He died in in 1926, that's why he's level 6. Ehrich The Prince of Air is what he called himself at 9 years old, hence the name and Attribute. I especially wanted to make it so that the player could manipulate his type and level to open up the types of cards from the Extra Deck he could access.
All of the artwork for the following Traps would involve 'Ehric' performing each respective stunt, where the monster disappears and is replaced by a monster from the extra deck. This ties into his famous Metamorphose trick where he would swap places with his wife, Bess.
https://www.duelingbook.com/card?id=3724517
This is in reference to his Chinese water torture cell escape trick. Water=blue=Ritual Monster.
https://www.duelingbook.com/card?id=3724522
This is in reference to his escape from a milk can. Milk=white=Synchro Monster.
https://www.duelingbook.com/card?id=3724542
This is in reference to his multiple escapes from multiple prisons. Dark cell=Black=XYZ Monster.
https://www.duelingbook.com/card?id=3724529
This is in reference to his suspended in the air straitjacket escape. Swinging in the air=Pendulum Monster.
https://www.duelingbook.com/card?id=3724533
This is in reference to the ridiculous number of handcuffs he could escape from. He could look at pretty much any pair of handcuffs and know exactly what method was needed to unlock it. One of his stage names was Harry 'Handcuff' Houdini. Many ways to escape from handcuffs=many types of Special Summoning.
https://www.duelingbook.com/card?id=3724538
This card is based on the Hippodrome in New York City, where he famously made an elephant disappear onstage. The artwork would be a colorized take on the real life location's interior, with spotlights focused on Ehric on-stage with his arms spread wide. It is all about Ehric setting up his equipment on the stage to perform a stunt, or making his grand entrance right before he performs. Even if Ehric's stage would be destroyed he would still continue with his performance.
https://www.duelingbook.com/card?id=3734893
This card is based on the trunk that Houdini used to perform the Metamorphose trick, like I mentioned previously. I was inspired to give Ehric an essentially better version of "Mystic Box", as it seemed too appropriate that Ehric would never be outdone when it comes to escape tricks. He is essentially commandeering the old box and upgrading its capabilities.

https://www.duelingbook.com/card?id=3738117
This is based on Houdini's canvas sack he carried some of his props in. Once a prop is taken out of Ehric's bag, it can then be used to essentially 'catch' an attack to protect the player.
https://www.duelingbook.com/card?id=3744548
This card represents Ehric having a successful performance. The art would be of a crowd applauding towards the stage. Three different results can occur: 1. A monster is stunned speechless by his act. 2. The summoned card is blessed by a lucky attack boost. 3. The opponent gives up one of their own tricks to the turn player. The first effect represents Ehric's annoyance at someone booing by causing a mini explosion in their direction.

https://www.duelingbook.com/card?id=3749471
Obviously, this card represents the straitjacket Houdini wore in so many of his stunts. I wanted to give players even more options on what they can get from the Extra Deck. No matter what, the jacket will attach to someone.

https://www.duelingbook.com/card?id=3760382
This is card is based on Theodore Hardeen, the younger brother of Harry Houdini. Theodore inherited all of Harry's magic after his death. Dash was Harry's nickname for him. (Both brothers changed their given name, Harry's was Erich Weisz and Theodore's was Ferenc Weisz). His birthday was March 24, 1876, which explains his stat line. He died in 1945, hence level 5. He keeps the same type, Attribute, and Pendulum scale as Ehric. I tried to make him have some advantages compared to Ehric. This would be as if he was improving on the techniques passed on to him, but he also couldn't fully master all that he inherited.
https://www.duelingbook.com/card?id=3761530
This card is based on the giant cabinet that the elephant was placed in when Houdini made it disappear onstage. This is why the Amphitheater needs to be set up. The card is taking a giant creature into itself and making it disappear for a time. The beast might then be found sometime later hidden away. I say might since not all cards can be summoned back.


https://www.duelingbook.com/card?id=3766368
This card is based on Houdini's vehement opposition to mediums, spiritualists, and the like. This wasn't about magicians trying to read people's minds or some such. He was firmly against those who claimed they could contact the deceased. He was appalled by scammers who would take advantage of other people's grief concerning their lost loved ones. He exposed over 1000 fraudulent mediums in his lifetime. He even tried to have a bill passed in Congress to make these kinds of professions illegal. Hence, you can see why this card hates the Graveyard so much. The art would be of Ehric exposing sinister frauds for all to see.
https://www.duelingbook.com/card?id=3780571
This is based on the time when the brothers were performing at Coney Island as "The Brothers Houdini", before Harry made it big. It was on Coney Island that he met his future wife, Bess. Ehric and Dash's only trick at this point in time is getting on the field easily, but they stand in the shadow of all your other monsters.
https://www.duelingbook.com/card?id=3780587
This is based on Houdini’s automatic flowering rosebush. I was surprised to learn that Houdini was quite the inventor, and this was one of his contraptions. Houdini placed a pot on an elaborate metal table. Next, he planted a small red flower in the pot, and covered everything with a gauzy cloth. The flower grew, slowly and visibly, eventually developing into a full-size rose bush.


https://www.duelingbook.com/card?id=3780653
This is based on the top hat Houdini frequently wore. Interestingly, Houdini never wore a top hat on stage (or even used a wand). He only used one in regular life. The hat is an accessory for 1 of your monsters to wear. (tying in with the previous card

https://www.duelingbook.com/card?id=3783737
This is based on another of Houdini's inventions. This time it's a diving suit that could be taken off underwater. The real life suit was constructed in such a way that you could take off the top and bottom halves with ease. Ehric or Dash are essentially diving into the Deck and bringing up two cards, representing the two halves of the suit. The art would be of Ehric or Dash putting on the gear and diving into the water, which represents this deck dive.
https://www.duelingbook.com/card?id=3787540
This card is based on Houdini's jumps from high places while wearing a straitjacket. These were usually bridges above water, but he also jumped from low flying planes. This one is in reference to one of his jumps for a charity event, from 50 ft in the air. This card is about our star illusionist making his big entrance into the venue. It just takes a bit of time for him to reach the stage (50 ft jump=pay 500 LP).
https://www.duelingbook.com/card?id=3787569
This is based on Houdini's walking through a solid wall trick. The wall was even built onstage beforehand! For the archetype, the wall is blocking all your other monsters from attacks, except the ones who appeared through the other performances.
https://www.duelingbook.com/card?id=3790730
This is a trick that is unique to Theodore Hardeen. The trick involved him being locked and shackled into a cage in the shape of chair. He got out in 11 minutes!


https://www.duelingbook.com/card?id=3796624
This card is based on the London Hippodrome, where Houdini took on the Daily Mirror challenge. He had been challenged to many different types of handcuff escapes, but this was probably his hardest one ever. The “Mirror Handcuffs” apparently took five years to make, and it took 70 minutes for him to escape them. There is doubt whether the challenge was staged or not, but who knows? I just had to make another Field Spell since it was based on a second Theater named Hippodrome. This Theater locks out the 3 Summoning conditions that are not welcome (Tribute, Fusion, and Link) because this Theater is grander than the first, and is therefore more particular with its guests.

https://www.duelingbook.com/card?id=3804487
This card is based on Houdini's East Indian Needle Trick. He would appear to swallow needles and a piece of thread, and then pull them all out of his mouth with the needles now along the thread!


https://www.duelingbook.com/card?id=3825046
These are based on the stagehands that moved the large cabinet used in the Vanishing Elephant trick. They also had no idea how Houdini did it!

https://www.duelingbook.com/card?id=3825095
This little guy is based on Houdini's fox terrier, Bobby. Houdini actually taught him how to do many tricks. These included card tricks, somersaults, and even escapes from ropes, handcuffs, and straitjackets!

https://www.duelingbook.com/card?id=3832214
This monster is based on Houdini's film career. It may not have been all that successful, but 'The Grim Game', his first full-length movie was considered very good. Houdini performed multiple tricks throughout the film. It even had two biplanes colliding in mid-air!

https://www.duelingbook.com/card?id=3834727
This monster is based on Jennie, the elephant Houdini made disappear. Its abilities are directly tied into banishing cards and being banished.


So? What do you all think? Did I accidentally break something? Are there too many restrictions? I wanted to tie in as much as I could about Harry Houdini's life, which builds some nice lore. I tried to make more of an engine to help facilitate four different types of Special Summoning. Fusion and Link summoning don't care about a monster's level, so that's why they were left out. We even get what is essentially a Trap Card that facilitates a Pendulum Summon! If something is missing from the engine, let me know. I'm sure I can find another way to tie in some lore.
