If your opponent inflicts damage to you or destroyes one or more cards on your side of the field: Place 1 "Evidence"- Counter on this card.
Should be simplified to:
Each time you take damage from an attack or opponent's effect, place 1 Evidence Counter on this card. Each time a card(s) you control is destroyed by battle or opponent's effect, place 1 Evidence Counter on this card.You don't need quotation marks around the name of the counter, nor do you need a hyphen between the name of the counter and "
Counter". Also, there's no such thing as players inflicting damage to each other. Damage is always inflicted by either a player's attack or a player's effect, but not by a player himself.
If there are 30 or more "Evidence" - Counters on this card during your End Phase you win the duel.
Should be shortened to:
If there are 20 or more Evidence Counters on this card, you win the Duel.I think needing at least 30 or more is excessive. 20 seems more appropriate. Also, I find it unnecessary for this effect to go off only during end phases.
In your opponents Standby Phase, if you put a "Evidence"- Counter on this card last turn: Roll a six-sided dice and activate 1 of the following effects based on the rolled number.
Can be shortened to:
During your opponent's Standby Phase, if an Evidence Counter was placed on this card last turn: Roll a six-sided die and apply the result.Dice is plural, so if you're referring to rolling only 1 die once, you say six-sided
die, not six-sided
dice. Also, you can just say "
apply the result" which is shorter, instead of "
activate 1 of the following effects based on the rolled number".
1: Inflict 1000 damage to your opponent
2: After your next Main Phase 1 your turn ends.
3: After the Standby Phase ends your opponent immediatly goes to Main Phase 2.
4. Place 5 "Evidence" - Counter on this card.
5: Your opponents plays with an open hand till the End Phase.
Should be shortened to:
● 1: Inflict 2000 damage to them.
● 2: Skip your next Main Phase 1.
● 3: Skip their next Main Phase 1.
● 4: Place 5 Evidence Counters on this card.
● 5: This turn, your opponent must keep their hand revealed.When listing a series of dice effects in order from 1 to 6, you should include those actual bullet points I showed there. As for the effects themselves, I think only 1000 damage is too weak for an effect that relies heavily on luck and that it should be 2000 or something instead, effects 2 and 3 can both be shortened to just skipping your and your opponent's main phase 1s respectively, and for effect #6, "
open hand" isn't a real term and has no real meaning in this game, so I assumed you meant for the opponent to play with a
revealed hand.
6: Destroy all cards on the field except this card. Each player can summon 1 Monster with Lv 4 or lower and place 1 Spell or Trap on the field.
You need to specify if the destroying and summoning/placing happen simultaneously or sequentially. Also, you need to specify where the monster and spell/trap card(s) gets retrieved from, whether it's the hand, deck, or graveyard. Also, you don't say "
Monster with Lv 4 or lower". You say "
Level 4 or lower monster".