Deck Spotlight: Milky Way And The Galaxy Girls

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UberTrainerMinusInfinity
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Deck Spotlight: Milky Way And The Galaxy Girls

Post #1 by UberTrainerMinusInfinity » Tue Dec 27, 2022 12:40 pm

MILKY WAY AND THE GALAXY GIRLS
https://www.duelingbook.com/deck?id=11738779
Year of Origin: 2012? We aren't really sure....
Is it real?: Yes! Even though they don't have their own TV show....
Ace Monster: Milky Way And The Galaxy Girls
The Main Races: Galaxy (Yes, we know that's a Rush Duel type!!!)
The Main Attributes: DIVINE
Extra Monsters: None
Attack: 3/5
Defence: 3/5
Strategy: 5/5
Intellect: 4/5
Luck: 1/5
THE STORY:
Somewhere far in the galaxy, there's said to be girls representing the planets themselves. Not much is known about them....but we are sure that they really like dancing on planets!
STRATEGY:
Use the Galaxy Counter to whisk your opponents in the stars with a flurry of rapid fire attacks! They can be placed by the Girls Align, Celestial Friendship, Saturn and the Galaxy Girls, and The Sun and the Galaxy Girls, and once placed, they grant your Galaxy Girls several benefits, such as ATK boosts, Special Summoning, removal, and even setting an enemy monster's ATK/DEF to 0! With plenty of ways to boost their ATK, no monster is too strong for them.
As DIVINE Galaxy monsters, the Galaxy Girls aren't really that affected by enemy anti-attribute/anti-type effects, and because they have the word ''Galaxy'' in their name, they can make use of good Galaxy support cards as well such as Accelight!
Their ace in the hole is Milky Way And The Galaxy Girls, who can bring herself and up to 4 other Galaxy Girls out by removing three Galaxy Counters from the field, and can negate enemy effects for an all out pincer attack!
KILLER COMBOS?:
Unfortunately, as awesome as they are and as devastating as their effects may be, the Galaxy Girls have one glaring weakness: There aren't really that many cards that can place the Galaxy Counters in the first place, relying on heavy luck to win.
If you want to rework them, I only have one simple request for the rework...if possible, make them keep their Galaxy typing!

Christen57
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Post #2 by Christen57 » Wed Dec 28, 2022 4:07 am

I don't like the idea of custom effects giving monsters the ability to be normal summoned in defense position. The whole point of normal summoning in attack position and setting in face-down defense position is so the player has to choose if they want to have access to the normal summoned monster's effects but be vulnerable to taking battle damage should the monster get into a battle with a stronger monster, or protect his/her life points but be unable to access the monster's effects while it's face-down.

Also, if you want to be able to banish spells as a substitute for removing the Galaxy Counters, I think that should instead be part of the archetype's monster effects instead of just the effect of Astral Creation.

I also think that, instead of your archetype's monsters being named:
[Planet] And The Galaxy Girls
those names should be shortened to just:
[Planet] Galaxy Girl

and I strongly recommend changing those monsters from DIVINE to LIGHT, as the DIVINE attribute was intended by Konami to be reserved for the Egyptian God-related monsters.

So I recommend these changes to your archetype to fix these and improve their readability.

Jupiter And The Galaxy Girls > Jupiter Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. This card with a Galaxy Counter can attack directly while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per Chain, during the Battle Phase, when a card or effect is activated (Quick Effect): You can remove 1 Galaxy Counter from your field or banish 1 Spell/Trap from either GY or face-up field; negate the activation.

Mars And The Galaxy Girls > Mars Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. For each Galaxy Counter on your field, this card gains 1 additional attack during each Battle Phase. If this card is Summoned: Target 1 card on the field; return it to the hand. You can only use this effect of "Mars Galaxy Girl" once per turn.

Mercury And The Galaxy Girls > Mercury Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. This card with a Galaxy Counter can attack directly. When this card is Summoned: You can target 1 monster on the field, and if you control a "Galaxy Girl" monster except this card, you can target 1 card in the Spell & Trap Zone; destroy them.

Milky Way And The Galaxy Girls > Milky Way Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 3 Galaxy Counters from your field or banishing 3 Spells/Traps from anywhere on the face-up field and/or any GY(s). The attack of a monster with a Galaxy Counter cannot be negated. When this card is Summoned: You can Special Summon 4 "Galaxy Girl" monsters from your hand and/or GY. You can only use this effect of "Milky Way Galaxy Girl" once per turn.

Neptune And The Galaxy Girls > Neptune Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. Gains 500 ATK for each Galaxy monster on, and Galaxy Counter on, your field. (Quick Effect): You can remove 1 Galaxy Counter from your field or banish 1 Spell/Trap from either GY or face-up field, then target 1 monster on the field; banish it (until the End Phase), and if you do, add 1 "Galaxy Girl" Spell/Trap from your Deck or GY to your hand. You can only use this effect of "Neptune Galaxy Girl" once per turn.

Pluto And The Galaxy Girls > Pluto Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 3 Galaxy Counters from your field or banishing 2 Spells/Traps from anywhere on the face-up field and/or any GY(s). Monsters with a Galaxy Counter cannot be destroyed by effects. If this card is Summoned: Place 1 Galaxy Counter on each "Galaxy Girl" monster you control, and if you do, change the ATK/DEF of monsters your opponent controls to 0 until the end of this turn up to the number of "Galaxy Girl" monsters you control.

Saturn And The Galaxy Girls > Saturn Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. "Galaxy Girl" monsters you control gain 1000 ATK while you have no cards in your Extra Deck. When this card is Summoned: You can Special Summon 1 "Galaxy Girl" monster from your hand/GY, and if you do, place 1 Galaxy Counter on it, and if you do that, place 1 Galaxy Counter on this card. You can only use this effect of "Saturn Galaxy Girl" once per turn.

The Moon And The Galaxy Girls > Moon Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. Monsters you control with a Galaxy Counter are unaffected by your opponent's effects during your Battle Phase. When this card is Summoned: You can add up to 1 of your "Galaxy Girl" cards each that are in your Deck, GY, and banished to your hand. You can only use this effect of "Moon Galaxy Girl" once per turn.

The Sun And The Galaxy Girls > Sun Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. Your opponent cannot Normal or Special Summon to the column of a monster with a Galaxy Counter. If this card is Summoned: Place 1 Galaxy Counter on each "Galaxy Girl" monster you control.

Uranus And The Galaxy Girls > Uranus Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. If you control no monsters and have no cards in your Extra Deck: You can Special Summon this card from your hand, and if you do, place 1 Galaxy Counter on it. Once per Chain (Quick Effect): You can Special Summon 1 "Galaxy Girl" monster from your hand, and if you do, place this card's Galaxy Counters on that monster.

Venus And The Galaxy Girls > Venus Galaxy Girl
Attribute: LIGHT
If you have no cards in your Extra Deck, you can Special Summon this card (from your hand) by removing 1 Galaxy Counter from your field or banishing 1 Spell/Trap from either GY or face-up field. Each time another "Galaxy Girl" monster(s) is Summoned to your field while you control this face-up monster, place 1 Galaxy Counter on each of those other monsters. Once per turn (Quick Effect): You can remove any number of Galaxy Counters from this card, then target any number of your cards that are banished and/or in your GY; shuffle them into the Deck, then draw cards equal to the number removed.

To go with these changes, Astral Creation should be renamed to Galaxy Girl Creation or something and have its effect shortened from:
Add 1 card those card text mentions ''Galaxy Girl'' or ''Galaxy Counter'' from your deck to your hand, except this card. Then, if you added ''Milky Way And The Galaxy Girls'' this way, and there are 4 or more Galaxy Counters on the field, you can discard all cards from your hand, except level 7 or higher monsters: for each card discarded this way, add 1 level 6 or lower ''Galaxy Girl'' monster from your deck to your hand. If a Galaxy Counter would be removed; (Quick Effect) You can banish this from your GY instead.
to:
When you activate this card, if you have no cards in your Extra Deck, you can also target 1 "Galaxy Girl" monster you control; add 1 of your "Galaxy Girl" cards that are in your Deck, GY, or banished to your hand, except "[Insert This Card's Name Here]", and if you do, place 1 Galaxy Counter on that target (if any), or up to 2 if this effect added a card that was banished or in your GY to your hand. If you have no cards in your Extra Deck, you can activate this card from your GY by shuffling 5 of your banished Spells/Traps into the Deck.

The Galaxy Girl's Dance Club's effect should be buffed from:
All Galaxy monsters gain 300 ATK/DEF. When this is activated, you can pay half your LP: Special Summon 1 level 6 or lower ''Galaxy Girl'' monster from your hand. Once per turn, when a ''Galaxy Girl'' monster is Special Summoned, if it would lose ATK/DEF: Instead, the turn player can remove a Galaxy Counter from anywhere on the field.
to:
You can only use each of these effects of "The Galaxy Girl's Dance Club" once per turn and can only activate them while you have no cards in your Extra Deck.
● You can Special Summon 1 "Galaxy Girl" monster from your hand.
● You can target 1 "Galaxy Girl" monster you control place 1 Galaxy Counter on it, and if you do, you can shuffle any number of cards from your GY into the Deck.
● You can target 2 banished cards with different names that are owned by the same player; your opponent picks 1 for you to return to the GY and 1 for you to return to the hand.


Celestial Friendship should be renamed to Galaxy Girl Friendship or something and have its effect shortened from:
If your opponent has not yet taken any damage this turn, target 1 ''Galaxy Girl'' monster in your GY: Special Summon it, then it attacks your opponent directly. Your opponent takes no further damage the turn this card was activated, unless there are 4 or more Galaxy Counters on the field.
to:
If you have no cards in your Extra Deck: Target 1 "Galaxy Girl" monster in your GY; Special Summon it, and if you do, place 1 Galaxy Counter on each "Galaxy Girl" monster you control. You can activate this card from your hand by removing 3 Galaxy Counters from your field. You can activate this card from your GY by removing 6 Galaxy Counters from your field.

The Girls Align and Comic Dash should be deleted, as I feel 14 different main deck cards is already more than enough for this archetype to function.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Wed Dec 28, 2022 10:56 pm

Christen57's changes are now live on Dueling Book!
Ah, that's much better. Now EVERY Galaxy girl can get rid of enemy Spell/Trap cards in place of removing Galaxy Counters to summon themselves, and a lot more cards can place them now! Most of their effects are also much deadlier now for your opponent, providing excellent removal and Special Summoning options, especially if your opponent runs lots of Spell/Traps to fuel the Galaxy Girls! Best of all, they get to keep their Galaxy Counters, though most of the benefits are unchanged, with only Sun's being new, now having a makeshift floodgate ability.
And what do you know....Christen57 actually kept the Galaxy typing!
We might have our first meta Galaxy-type monster deck outside of Rush Duel here.
All we need to do....is to test it out.
Thank you for the changes!


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