Deck Spotlight: Chuck Chicken

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UberTrainerMinusInfinity
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Deck Spotlight: Chuck Chicken

Post #1 by UberTrainerMinusInfinity » Mon Dec 26, 2022 11:46 am

CHUCK CHICKEN
https://www.duelingbook.com/deck?id=11343600
Year of Origin: 2010
Is it real?: Yes
Ace Monster: Chuck Chicken's Nemesis Showdown
The Main Races: Winged-Beast
The Main Attributes: EARTH, FIRE, WATER, WIND, LIGHT, DARK, DIVINE
Extra Monsters: Fusion
Attack: 4/5
Defence: 5/5
Strategy: 5/5
Intellect: 5/5
Luck: 4/5
THE STORY:
Chuck Adoodledoo was once the clumsiest chicken in his homeland. That is, until he aquired his father's talisman (Or was it an egg?) to become the Kung Fu Chicken! As this superhero, Chuck can take the guise of several animals to fight against the villains of tomorrow...oh, and did we mention that, as Kung Fu Chicken, HE HAS NEVER LOST A BATTLE?
STRATEGY:
Now, to keep his win streak maintained here, Chuck Chicken must draw from the powers of both friend and foe alike! The main highlight of the deck is Chuck Chicken himself, who can set Powering Up when your opponent summons a monster with 2500 or more ATK, and can search his specialized cards as well. Due to his experience, he cannot be destroyed by battle at all! (His drawback doesn't really matter if you're running a deck of only Winged Beasts: You'll need a few of unique attributes for Polymerization)
Powering Up can fuse Chuck Chicken with a monster in your opponent's GY to turn them into their worst nightmare! The new Fusion monster's ATK is relative to the level/rank/Link number of the monster used, and they perform a powerful effect if a level/rank/link 10 or higher monster was used as material this way!
Once they are out, the Chuck Chicken Fusion monsters make all enemy monsters the same attribute as their attribute, spoiling attribute strategies, and possess a Quick Effect that can be used at the cost of discarding a card.
Although difficult to bring out, Chuck Chicken's Nemesis Showdown is really that! It gains more ATK and new powers as more monsters are used in it's summon, such as reviving Chuck Chicken monsters and wiping out all enemy monsters on a successful attack! Plus, if you somehow manage to summon it with 15 or more materials, when it attacks while your opponent has 2000 or less LP, IT BANISHES YOUR OPPONENT'S ENTIRE DECK! It also gains the effects of all Chuck Chicken monsters used in it's summon.
KILLER COMBOS:
The other cards of the deck are no joke at all. Little Phoenix can treat itself as any attribute for a Fusion Summon, and can subsitute the enemy monster for Powering Up, while Discovering The Golden Egg can set up a Powering Up activation by sending an enemy monster from the deck/extra deck to the GY, and can be used to scout the enemy deck, or even the extra deck: you even get a free Fusion Summon if your opponent does'nt have any monsters of the attribute you declare!
With a Fusion monster for each attribute, Chuck Chicken functions perfectly with the ultimate Duel Monsters card, Super Polymerization, allowing it to bring out a strong monster and get rid of one of your opponent's!
THE QUICK EFFECTS OF THE FUSION MONSTERS: EACH ONE REQUIRES DISCARDING A CARD TO ACTIVATE, AND CARDS CANNOT BE ACTIVATED IN RESPONSE TO IT.
FIRE: Creeping Spider: Target 1 monster on the field: destroy it.
WATER: Archerfin Splash: Target 1 Spell/Trap card on the field: destroy it.
EARTH: Armadillo Armor: Target 1 card on the field: it cannot be destroyed this turn.
WIND: Soaring Eagle: Target 1 card on the field: it is unaffected by your opponent's card effects this turn.
DARK: Rhino Strength: Target 1 card in your opponent's hand, and banish it.
LIGHT: Speeding Cheetah: Draw 1 card.

Christen57
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Post #2 by Christen57 » Thu Dec 29, 2022 1:51 am

Chuck Chicken's effect can be shortened from:
Cannot be destroyed by battle. If you control a non-Winged Beast monster, destroy this card. When this is Normal Summoned, you can add 1 Spell/Trap card those card text mentions ''Chuck Chicken'' from your deck/GY to your hand. If your opponent summons a monster with 2500 or more ATK, and you do not control a face-down ''Powering Up!'': (Quick Effect) You may pay 1000 LP: Set 1 ''Powering Up!'' from your hand/deck, also you can activate it this turn.
to:
Cannot be destroyed by battle. When this card is Normal Summoned: You can add 1 "Chuck Chicken" Spell from your Deck/GY to your hand. Once per Chain, if your opponent Summons a monster with 2500 or more ATK: You can Set 1 Quick-Play Spell from your Deck/GY, and if you do, it can be activated this turn. You must control no Spells/Traps to activate and resolve this effect.

The life point cost, and the effect to kill itself for controlling a monster that isn't winged beast, aren't necessary in my opinion. Also, the activate requirement "you do not control a face-down 'Powering Up" won't function correctly since face-down cards are, by default, private knowledge, and thus can't be verified by the opponent.

I'm not sure why Little Phoenix needs to specifically be a union since the archetype doesn't focus on unions at all but rather fusions. Maybe its Union subtype should be deleted and its effect should be shortened from:
If you control a face-up ''Chuck Chicken'' monster, you may Special Summon this from your hand/GY. You can only use this effect once per turn. Once per turn, you may change this card's attribute, also when you activate ''Powering Up!'' this turn, you may use this as material in place of the monster in your opponent's GY. Once per turn, you can either: Target 1 ''Chuck Chicken'' monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be sent to the GY except by being destroyed during any turn or used as material during your turn, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
to:
If you control no cards or all monsters you control are Level 4 or higher Winged Beast monsters, you can Special Summon this card (from your hand or GY) in Attack Position. You cannot Summon Level/Rank/Link 7 or higher monsters the turn you Special Summon this card, except "Chuck Chicken" monsters. Once per turn: You can change this card's Attribute, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except this card, and if you do that, you can return all banished monsters to the GY.

Discovering The Golden Egg should be renamed to Chuck Chicken's Golden Egg or something and its effect should be shortened from:
Declare 1 attribute: Your opponent sends 1 monster from their deck/extra deck to the GY those attribute is the same as the declared attribute, then you may send 1 monster from your deck to the GY those attribute is the same as the declared attribute. If they cannot, you may Fusion Summon 1 Fusion Monster from your extra deck, by using monsters in your hand or field as material, but if you do, you cannot attack this turn. Then, you may target up to 3 ''Chuck Chicken'' in your banished cards: return them to the GY.
to:
Declare 1 Attribute, also you can target 1 face-up banished card; each player can send 1 monster with that Attribute from their hand/Deck/Extra Deck to the GY, then you can Fusion Summon 1 Winged Beast monster from your Extra Deck, using monsters from your hand or field, and if you do, you can return that target (if any) to the GY.

Powering Up! should be renamed to Chuck Chicken's Power-Up or something and its effect should be shortened from:
Fusion Summon 1 Fusion Monster that lists ''Chuck Chicken'' or a Fusion monster as one of it's Fusion Materials from your extra deck, by banishing a monster on your field/GY and a monster from your opponent's GY as material. If your opponent controls a level/Rank/Link 10 or higher monster, you can also use that monster as material.
to:
Fusion Summon 1 Winged Beast monster from your Extra Deck, using monsters you control. If Summoning a "Chuck Chicken" monster this way, you can also banish monsters from your opponent's GY and/or face-up Extra Deck as material.

Jurassic Spark should be deleted as there are plenty of generic (and possibly better) counter traps that can be ran in its place that do pretty much the same things as it, if not better.

Chuck Chicken's Nemesis Showdown should be deleted as it looks too abusable with Super Polymerization requiring only any fusion and any other extra deck monster(s), and also because this archetype already has 6 other different fusions.

Chuck Chicken-Archerfin Splash should be renamed to Chuck Chicken - Archerfish Splash since that's what's written on its artwork. Its effect should be shortened from:
''Chuck Chicken'' + 1 WATER monster
Cannot be destroyed by battle. If you control a non-Winged Beast monster, destroy this card. Gains ATK equal to the level/rank/link of the WATER monster used in it's summon x100. When this is summoned, if a level/rank/link 10 or higher monster was the WATER monster used in it's summon: destroy all Spell/Trap cards your opponent controls. The attribute of all monsters your opponent controls becomes WATER. Once per turn; (Quick Effect) You can discard 1 card, then target 1 Spell/Trap card on the field: destroy it. Cards cannot be activated in response to this. When this leaves the field, you can target 1 of your banished ''Chuck Chicken'': either return it to the GY, or shuffle it into your deck.

to:
"Chuck Chicken" + 1 WATER monster
Cannot be destroyed by battle. Monsters your opponent controls become WATER. If this card is Fusion Summoned: Destroy all Spells/Traps your opponent controls. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.


Recommend these similar changes to the rest of your archetype's fusions to improve their readability.
Chuck Chicken-Armadillo Armor > Chuck Chicken - Armadillo Armor
"Chuck Chicken" + 1 EARTH monster
Cannot be destroyed by battle. Monsters your opponent controls become EARTH. If this card is Fusion Summoned: Your cards cannot be destroyed until the end of your next turn. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.


Chuck Chicken-Creeping Spider > Chuck Chicken - Creeping Spider
"Chuck Chicken" + 1 FIRE monster
Cannot be destroyed by battle. Monsters your opponent controls become FIRE. If this card is Fusion Summoned: Destroy all monsters your opponent controls. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.


Chuck Chicken-Rhino Strength > Chuck Chicken - Rhino Strength
"Chuck Chicken" + 1 DARK monster
Cannot be destroyed by battle. Monsters your opponent controls become DARK. If this card is Fusion Summoned: Roll a six-sided die, also banish as many cards from your opponent's GY as possible (but not more than the result). Also banish as many cards from the top of your opponent's Deck as possible (but not more than twice the result). Also if possible, your opponent banishes cards from their hand equal to twice the result. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.


Chuck Chicken-Soaring Eagle > Chuck Chicken - Soaring Eagle
"Chuck Chicken" + 1 WIND monster
Cannot be destroyed by battle. Monsters your opponent controls become WIND. If this card is Fusion Summoned: Look at your opponent's hand and banish 2 or 3 cards with the same name as each other from it, and if you do, banish 2 or 3 more cards with the same name as each other from it, and if you do that, banish their entire Extra Deck. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.


Chuck Chicken-Speeding Cheetah > Chuck Chicken - Speeding Cheetah
"Chuck Chicken" + 1 LIGHT monster
Cannot be destroyed by battle. Monsters your opponent controls become LIGHT. If this card is Fusion Summoned: Target any number of your cards that are on your field, GY, and/or banished; shuffle them into the Deck, then draw 3 cards. When this card leaves the field: You can target 1 of your "Chuck Chicken" cards that is banished or in your GY; add it to your hand, or you can return it to the GY if it is banished.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Thu Dec 29, 2022 11:29 pm

Christen57's changes are now live on Duelingbook! Boy, it's gonna take a lot more training for Chuck Chicken to keep his winstreak together: the Fusion monsters have lost both their ATK gaining effects and their Quick Effects, although their summoning effects are far deadlier and don't require a level 10 or higher monster to activate them anymore: How's to say for Creeping Spider getting rid of your troublesome enemy monsters, Soaring Eagle banishing THE ENTIRE ENEMY EXTRA DECK if your enemy hand has 2 or more duplicates, or Speeding Cheetah being Pot of Greed on steroids!! Golden Egg can now always fusion summon a monster, and their ace monster has kicked the bucket....But it's no big deal. I was never able to summon it myself in a duel anyway.
But the most notable change here is with the removal of Jurassic Spark, Chuck Chicken now has no Trap cards to use at all! Was this what Christen57 meant by making use of the other cards at hand?
Still, thank you for the changes, Christen57!

Christen57
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Post #4 by Christen57 » Fri Dec 30, 2022 3:19 am

UberTrainerMinusInfinity wrote:Christen57's changes are now live on Duelingbook! Boy, it's gonna take a lot more training for Chuck Chicken to keep his winstreak together: the Fusion monsters have lost both their ATK gaining effects and their Quick Effects, although their summoning effects are far deadlier and don't require a level 10 or higher monster to activate them anymore: How's to say for Creeping Spider getting rid of your troublesome enemy monsters, Soaring Eagle banishing THE ENTIRE ENEMY EXTRA DECK if your enemy hand has 2 or more duplicates, or Speeding Cheetah being Pot of Greed on steroids!! Golden Egg can now always fusion summon a monster, and their ace monster has kicked the bucket....But it's no big deal. I was never able to summon it myself in a duel anyway.
But the most notable change here is with the removal of Jurassic Spark, Chuck Chicken now has no Trap cards to use at all! Was this what Christen57 meant by making use of the other cards at hand?
Still, thank you for the changes, Christen57!


You forgot to delete "Chuck Chicken's Nemesis Showdown" and the Union subtype of Little Phoenix.

UberTrainerMinusInfinity
Posts: 189
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Post #5 by UberTrainerMinusInfinity » Fri Dec 30, 2022 12:32 pm

Huh, I clearly remember performing that change....anyway, it is now live!


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