Deck Spotlight: Animacars

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UberTrainerMinusInfinity
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Deck Spotlight: Animacars

Post #1 by UberTrainerMinusInfinity » Mon Dec 26, 2022 11:25 am

ANIMACARS
https://www.duelingbook.com/deck?id=11138350
Year of Origin: 2018
Is it real?: Yes...But it's VERY obscure!
Ace Monster: Elephant Animacar
The Main Races: Machine
The Main Attributes: LIGHT
Extra Monsters: Xyz
Attack: 4/5
Defence: 4/5
Strategy: 3/5
Intellect: 5/5
Luck: 4/5
THE STORY:
On a mysterious island far away, mechanical animals with elements of cars roam the land freely. Just like a certain canine rescue team, they are called to save those in dire danger, even if their manager constantly changes. Over time, they've gradually become smarter, to the point that they can even talk!
STRATEGY:
No Spell/Trap cards? No problem! The Animacars call back to the early decks of Yu-Gi-Oh, tribute summoning their strong monsters instead of Special Summoning them. In fact, the Animacars's effects rely on enemy Special Summoning for some of their effects, such as Rabbit Animacar being able to bounce cards on an enemy Special Summon, Giraffe Animacar banishing all monsters that were Special Summoned the turn it was flipped, and Shark Animacar gets rid of enemy Link monsters, and can bait a monster out for an easy attack!
Of course, to bring out your strong monsters, you'll need to do some Special Summoning yourself, and that is where the low level monsters come in. Corgi Animacar can search and summon level 6 or lower Animacars, and can tribute summon any LIGHT Machine during either player's turn when your opponent Special Summons a monster, Crab Animacar can easily bring a high level Animacar out by Special Summoning itself, and then being treated as 2 tributes, while Collie Animacar can revive fallen Animacars and then perform an additional Normal Summon!
Should they struggle, there's also Xyz Monsters available! Penguin Animacar can revive Animacars and stop enemy effects, Liger Animacar wipes out level 4 or lower enemy monsters upon being summoned, and can Normal Summon Animacars from your deck if your opponent has more monsters than you do, and Tyrannosaurus Animacar can set up a powerful Normal Summon when your opponent summons a high level/rank/Link numbered monster, and just like Crab Animacar, it can treat itself as 2 tributes!
So the real question is: WHO is your main tribute summon? Say hello to Elephant Animacar, the team's firefighter! Not only are his stats through the roof, but he mills your opponent's deck when he is summoned based on the number of Animacars in your GY, and gets a free direct attack if he manages to make the enemy deck empty this way! He also stops Special Summoned monsters from activating their effects or be used as material, and, if he is used in a mono-LIGHT Machine deck, he stops your opponent from Link Summoning!
KILLER COMBOS:
The deck's other 2-tribute monster, Rhino Animacar, is more of support than a huge wall. He can discard himself to search an Animacar out, and bring himself back to the hand by banishing an Animacar from the GY. Oh, and did we mention he's a dreaded Hand Trap too, able to protect your Animacars from destruction!
Battle Phase Traps getting your Animacars down? Then, when your Animacar is destroyed by a card effect, you can bring out Bull Animacar: While his stats are'nt really that good, he powers up all Animacars whenever your opponent Special Summons a monster!
With no Spell/Trap cards, this deck synergizes perfectly with Sekka's Light. (But not so much for the Superheavy Samurai: Sorry, Gong!)

Christen57
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Post #2 by Christen57 » Tue Feb 21, 2023 2:23 am

Recommend these changes to your archetype's cards to improve their readability.

Alligator Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control; it cannot be destroyed by battle this turn. You can only use this effect of "Alligator Animacar" once per Chain.

Bat Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control; it can attack directly this turn. You can only use this effect of "Bat Animacar" once per Chain.

Bull Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control; this turn, it gains 500 ATK. You can only use this effect of "Bull Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Collie Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Collie Animacar", then target 1 monster on the field; this turn, it cannot be Tributed or used as Fusion, Synchro, Xyz, or Link Material. You can only use this effect of "Collie Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Corgi Animacar
If a monster is Special Summoned while this card is in your hand or field: You can Special Summon 2 LIGHT Machine monsters from your hand in Attack Position. You can only use this effect of "Corgi Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Crab Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Crab Animacar", then target 1 monster on the field; this turn, it cannot attack this turn. You can only use this effect of "Crab Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Eagle Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control, it is unaffected by your opponent's monster effects this turn while you control it. You can only use this effect of "Eagle Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Elephant Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Elephant Animacar"; roll a six-sided die, then send cards from the top of your opponent's Deck to the GY equal to the result (or their entire Deck if less than the result), and if you do, your opponent cannot Summon/Set from their GY for the rest of this phase. You can only use this effect of "Elephant Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Giraffe Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 face-up monster on the field; this turn, its ATK/DEF become 0. You can only use this effect of "Giraffe Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Lizard Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control; it is unaffected by your opponent's Trap effects this turn while you control it. You can only use this effect of "Alligator Animacar" once per Chain.

Mole Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Mole Animacar"; your opponent cannot banish cards from the field/GY for the rest of this turn. You can only use this effect of "Mole Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Panda Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Panda Animacar"; cards cannot be added from the Deck or GY to your opponent's hand for the rest of this turn. You can only use this effect of "Panda Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Pig Animacar
If a monster is Special Summoned while this card is in your hand or field: You can inflict 300 damage to your opponent. You can only use this effect of "Pig Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Rabbit Animacar
If a monster is Special Summoned while this card is in your hand or field: You can return 1 LIGHT Machine monster you control to the hand; Special Summon 2 LIGHT Machine monsters from your hand in Attack Position. You can only use this effect of "Rabbit Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Red Panda Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Red Panda Animacar"; toss a coin and if the result is heads, draw 1 card. You can only use this effect of "Red Panda Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Rhino Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Rhino Animacar"; add 1 LIGHT Machine monster from your Deck or GY to your hand, but if you do, you cannot activate effects of monsters with that name until the end of the next turn. You can only use this effect of "Rhino Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Shark Animacar
If a monster is Special Summoned while this card is in your hand or field: You can You can reveal 1 LIGHT Machine monster in your hand except "Shark Animacar", then target 1 face-up card on the field except a Special Summoned monster; destroy it. You can only use this effect of " Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Tiger Animacar
If a monster is Special Summoned while this card is in your hand or field: You can reveal 1 LIGHT Machine monster in your hand except "Tiger Animacar", then target any number of cards on your field and/or GY, including a card you control; shuffle them into the Deck, and if this effect shuffles at least 1 card each from your field and GY into the Deck, you can place 1 card from your opponent's GY or face-up Extra Deck on the top or bottom of the Deck. You can only use this effect of "Tiger Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Turtle Animacar
If a monster is Special Summoned while this card is in your hand or field: You can target 1 LIGHT Machine monster you control; it is unaffected by your opponent's Spell effects this turn while you control it. You can only use this effect of " Animacar" once per Chain. You cannot activate Trap Cards or effects, nor Set cards, the turn you activate this effect.

Liger Animacar
3 Level 6 monsters
For this card's Xyz Summon, you can treat Level 5 or lower LIGHT Machine monsters you control as Level 6 monsters for material. Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
● Special Summon 1 "Animacar" monster from your hand/Deck in Attack Position, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck except that monster.
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spells/Traps your opponent controls.


Penguin Animacar
3 Level 2 monsters
For this card's Xyz Summon, you can treat Level/Rank 3 or higher LIGHT Machine monsters you control as Level 2 monsters for material. Once per Chain (Quick Effect): You can detach 1 material from this card, then target 1 card; negate its effects until the end of this turn.


With these changes, I recommend deleting Tyrannosaurus Animacar to make room for more extra deck toolbox cards and light machine support stuff, especially since the archetype already now has at least a whopping 20 different cards.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Tue Feb 21, 2023 10:32 am

I would'nt believe it, but Christen57 actually reviewed this many cards! These changes are now live on Dueling Book...and boy, are they a real game changer! Not only have all their Special Summoning effects, save for an upgraded Corgi Animacar and Rabbit Animacar, and even that requires a monster to be Special Summoned, destroyed to the brink, thus, combined with the loss of Tyrannosaurus Animacar, making them really, REALLY slow....they're not an Archetype anymore.
Yes, that's right, no more Animacar support, just LIGHT Machine support, making them....A SERIES!!!
But wait! There is still hope...for you see, the Animacar's effects can now activate in your hands, making them a deadlier anti-Special Summoning squad that can trigger multiple times at once, making your opponents wary of Special Summoning lest they trigger the Animacars....which means their strategy is now forever changed, locking your opponent down as Liger Animacar, who can now be summoned by overlaying any level 6 or lower LIGHT machine monster, wipes out your opponent's cards and brings out your big guns with little effort!
Still, thank you for the changes, and keep up the good work!

Christen57
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Post #4 by Christen57 » Tue Feb 21, 2023 4:26 pm

UberTrainerMinusInfinity wrote:I would'nt believe it, but Christen57 actually reviewed this many cards! These changes are now live on Dueling Book...and boy, are they a real game changer! Not only have all their Special Summoning effects, save for an upgraded Corgi Animacar and Rabbit Animacar, and even that requires a monster to be Special Summoned, destroyed to the brink, thus, combined with the loss of Tyrannosaurus Animacar, making them really, REALLY slow....they're not an Archetype anymore.
Yes, that's right, no more Animacar support, just LIGHT Machine support, making them....A SERIES!!!
But wait! There is still hope...for you see, the Animacar's effects can now activate in your hands, making them a deadlier anti-Special Summoning squad that can trigger multiple times at once, making your opponents wary of Special Summoning lest they trigger the Animacars....which means their strategy is now forever changed, locking your opponent down as Liger Animacar, who can now be summoned by overlaying any level 6 or lower LIGHT machine monster, wipes out your opponent's cards and brings out your big guns with little effort!
Still, thank you for the changes, and keep up the good work!


I made a mistake with Shark Animacar and Turtle Animacar. Their effects need to include
"Shark Animacar" once per Chain and "Turtle Animacar" once per Chain respectively.

Also, you didn't fix Elephant Animacar.

UberTrainerMinusInfinity
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Post #5 by UberTrainerMinusInfinity » Tue Feb 21, 2023 10:10 pm

Huh, I clearly thought I did those...anyway, these three changes are now live! Keep up the good work!

UberTrainerMinusInfinity
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Post #6 by UberTrainerMinusInfinity » Sun Jul 02, 2023 10:51 pm

In case the change announcement wasn't clear, here's how the Christen57 buffed Animacars work: They're now a gang of hand traps that trigger whenever your opponent Special Summons a monster, applying effects such as Giraffe Animacar sapping the ATK/DEF of enemy monsters, Elephant Animacar milling the enemy deck and stopping them from reviving monsters, Bat Animacar allowing LIGHT Machine monsters to attack directly, Shark Animacar destroying enemy cards (except Special Summoned monsters) and Panda Animacar stopping your opponent from searching for the rest of their turn. Their big guns include Liger Animacar, who has been reworked so that he can use any level 5 or lower LIGHT Machine monster as material, and nuke enemy monsters and bring out Animacars with the detach of a material, and Penguin Animacar, who has a Quick Effect that can negate enemy cards!
Also, the previously mentioned Liger Animacar, alongside Rabbit Animar and Corgi Animacar, can Special Summon any Animacars, which means it's actually a bad idea to tribute summon the high level Animacars now! Oh well, at least there's always the next old style deck....


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