Deck Spotlight: Urban Vermin

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UberTrainerMinusInfinity
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Deck Spotlight: Urban Vermin

Post #1 by UberTrainerMinusInfinity » Sun Nov 13, 2022 10:24 pm

URBAN VERMIN
https://www.duelingbook.com/deck?id=10839869
Year of Origin: 2007
Is it real?: Yes
Ace Monster: Urban Vermin-Ken
The Main Races: Beast
The Main Attributes: WATER
Extra Monsters: Xyz
Attack: 3/5
Defence: 3/5
Strategy: 3/5
Intellect: 4/5
Luck: 5/5
THE STORY:
Two Racoon brothers are at war! Ken and his Rat Army is trying to control all the garbage in his block, while Abe fights against him with the Garbage Libretion Front! Their tools and battlefield may stink, but their skills in strategy and inventions are unmatched!
STRATEGY:
The Urban Vermin specialize in making your opponent's deck utter garbage. Their effects are so good, that they pretty much force you to run a mono Urban Vermin deck to use their effects to their best extent, although they can tolerate Hand Traps and WATER Beast monsters.
Each of the four Urban Vermin monsters can bring out another Urban Vermin when they're summoned. (In the order of Abe, Coco, Nigel, Madman, and back to Abe) When you control two or more Urban Vermin monsters, they will make your opponent's strategy really stink, and they can't be stopped too, as their effects cannot be negated!
Urban Vermin-Abe stops searching effects dead in their tracks, while the other three monsters restrict your opponent to one effect per turn! (Coco limits monster effects, Nigel limits Spells, and Madman limits Traps) The rest of the deck's cards focus on keeping your Urban Vermin alive and getting rid of monstrous threats: For example, Urban Vermin Squad-Garbage weakens your opponent's monsters, negates their effects, and forces them to attack your Urban Vermins, while Urban Vermin Squad-Sendout gets rid of all your opponent's level/rank 5 or higher monsters and all Link monsters when an Urban Vermin is attacked.
The deck's Xyz monsters, the generals of the Rat Army, are more like panic buttons, when the going is really tough! Urban Vermin-Zitzy can condense Urban Vermin effects into one card, (himself) Urban Vermin-No-Neck can remove monsters, and Urban Vermin-Ken can negate card effects by detaching a material, and revive Urban Vermin Xyz monsters in the process!
KILLER COMBOS:
Well, when your opponent's deck is garbage due to your Urban Vermin monsters, all you need to watch out for are monsters with a high enough ATK to destroy your Urban Vermin monsters by battle, or removal effects. Make sure you always have an Urban Vermin Trap or a useable Urban Vermin-Ken detach ready on hand to deal with anything that might destroy your precious Urban Vermin monsters!

Christen57
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Post #2 by Christen57 » Sun Dec 25, 2022 10:42 pm

Urban Vermin-Abe's effect can be shortened from:
This card's effects cannot be negated. When this is Normal Summoned, you can Special Summon 1 ''Urban Vermin-Coco'' from your hand or deck. You cannot Special Summon non-''Urban Vermin'' monsters. Monsters you control, except WATER Beast monsters, cannot attack or activate their effects. While you control 2 or more ''Urban Vermin'' monsters, and all monsters you control are ''Urban Vermin'' monsters, your opponent can only add 1 card from their deck to their hand during their turn, except the card they drew during the Draw Phase.
to:
When this card is Normal Summoned: You can Special Summon 1 "Urban Vermin-Coco" from your hand, Deck, or GY, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except that card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Beast Xyz Monsters. While you control another "Urban Vermin" monster, your opponent can only draw card(s) once per turn while you control this face-up monster. This effect cannot be negated.

Being able to protect all its effects from negation seems excessive, and it shouldn't lock out all your monsters outside its type and attribute from attacking and effect activation.

Also, the phrase "regardless of effects on the field" makes no sense and has no official meaning, so your cards with that wording need fixing.

I recommend these similar changes to the rest of your archetype's cards to improve their readability.

Urban Vermin-Coco
When this card is Normal Summoned: You can Special Summon 1 "Urban Vermin-Nigel" from your hand, Deck, or GY, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except that card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Beast Xyz Monsters. While you control another "Urban Vermin" monster, your opponent can only activate 1 monster effect per turn while you control this face-up monster. This effect cannot be negated.

Urban Vermin-Madman
When this card is Normal Summoned: You can Special Summon 1 "Urban Vermin-Abe" from your hand, Deck, or GY, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except that card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Beast Xyz Monsters. While you control another "Urban Vermin" monster, your opponent can only activate 1 Trap Card per turn while you control this face-up monster. This effect cannot be negated.

Urban Vermin-Nigel
When this card is Normal Summoned: You can Special Summon 1 "Urban Vermin-Madman" from your hand, Deck, or GY, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except that card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Beast Xyz Monsters. While you control another "Urban Vermin" monster, your opponent can only activate 1 Spell Card per turn while you control this face-up monster. This effect cannot be negated.

Urban Vermin Squad-Supply
Add 1 "Urban Vermin" card from your Deck or GY to your hand, except "Urban Vermin Squad-Supply", and if you add "Urban Vermin-Abe", you can Special Summon 1 Beast monster from your Deck or GY, and if it is an Xyz Monster, you can attach this card to it, and if you do, you can shuffle any number of cards from your field and/or GY into the Deck, except that Xyz Monster. You cannot Special Summon from the Extra Deck the turn you activate this card, except Beast Xyz Monsters.

Urban Vermin Squad-Garbage
If an attack is declared involving a Beast monster: Target the attacking monster; negate the attack, then end the Battle Phase. During the Main or Battle Phase: You can add this card from your GY to your hand, then target 1 face-up card; negate its effects (until the end of this turn), and if you do, it must attack this turn if able. You must control an "Urban Vermin" monster to activate and resolve this effect. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Beast Xyz Monsters.

I recommend deleting the rest of the archetype's spells/traps since I think a decent theme for this archetype is for each of its monsters to slightly restrict the opponent in some way while the spell searches and the trap helps repeatedly stop attacks allowing you to keep the monsters on the field longer, so the rest of the deck space can be for generic support and staples.

Urban Vermin-Ken's text should be shortened from:
4 Level 4 ''Urban Vermin'' monsters that were not summoned this turn. If you have Special Summoned 2 or more monsters this turn, this card's Xyz Summon requirements become ''4 Level 4 ''Urban Vermin'' monsters''.
This card's effects cannot be negated. You cannot Special Summon non-''Urban Vermin'' monsters. Monsters you control, except WATER Beast monsters, cannot attack or activate their effects. When your opponent activates a card effect; (Quick Effect) You can detach 1 material from this card: negate the activation, then you can target 1 ''Urban Vermin'' Xyz monster in your GY, except this card: Special Summon it, then attach 1 of this card's materials to the summoned monster.

to:
4 Level 4 Beast monsters
When a card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, attach that card to this card. Once per Chain, if this card has 2 or more materials (Quick Effect): You can detach 1 material from it, then target 1 Beast Xyz Monster in your GY; Special Summon it, and if you do, transfer this card's materials to that monster.


I see no need for these extra deck monsters to completely modify their own default materials or to negate-proof themselves.

Urban Vermin-No-Neck's text should be shortened from:
3 Level 4 ''Urban Vermin'' monsters that were not summoned this turn. If you have Special Summoned 2 or more monsters this turn, this card's Xyz Summon requirements become ''3 Level 4 ''Urban Vermin'' monsters''.
This card's effects cannot be negated. You cannot Special Summon non-''Urban Vermin'' monsters. Monsters you control, except WATER Beast monsters, cannot attack or activate their effects. Once per turn, you can detach 1 material from this card; (Quick Effect) Target 1 card on the field, and banish it, and if you do, this gains 300 ATK/DEF for each ''Urban Vermin'' card in your GY until the end of this turn.

to:
3 Level 4 Beast monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card your opponent controls; banish it. You can reveal 2 Beast Effect Monsters with different Ranks in your Extra Deck, your opponent picks 1, and if they do, you can Special Summon it in Attack Position, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use this effect of "Urban Vermin-No-Neck" once per turn.


The quick effect banishing thing is already strong enough without the additional negate-proofing or ATK-boosting piled on top.

Urban Vermin-Zitzy's text should be shortened from:
2 Level 4 ''Urban Vermin'' monsters that were not summoned this turn. If you have Special Summoned 2 or more monsters this turn, this card's Xyz Summon requirements become ''2 Level 4 ''Urban Vermin'' monsters''.
This card's effects cannot be negated. You cannot Special Summon non-''Urban Vermin'' monsters. Monsters you control, except WATER Beast monsters, cannot attack or activate their effects. Gains the effects of all ''Urban Vermin'' cards attached to this as material. Once per turn, you can pay 4000 LP, then target 1 ''Urban Vermin'' card in your GY: Attach it to this card as material.

to:
2 Level 4 Beast monsters
Gains the effects of all Level 4 "Urban Vermin" monsters attached to it. You can target 1 card on your field or GY; attach it to this card. You can only use this effect of "Urban Vermin-Zitzy" once per turn.


It needs to gain the effects of only the level 4 monsters of this archetype, not also the xyz monsters, otherwise this will cause an infinite loop if it ever gets a copy of itself attached as material where it repeatedly and infinitely gains copies of its own effect(s). Also, there's no longer any need to say "to this card as material," so you can just say "to this card" without including "material".

I also think the life point cost should be replaced with a hard once per turn clause.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Sun Dec 25, 2022 11:15 pm

Christmas was on it's final hour
But Christen57 kept showing the power
And just as we thought only one was no longer the same
Another archetype kicked up their little game
It was Urban Vermin, and boy were they stronger on the range
But the Effect monsters themselves were mostly unchanged
Now the Xyz Monsters were no longer emergencies
As they got new powers with absolute glee
But the biggest of change of them all was to be been
With the most removed cards the earth has ever seen
5 went down to 2, Christen57 loved generic runs
It seemed like a mono deck was not an option
And now Santa flies on his sleigh
Thanking the Urban Vermin for giving Ken the Neigh!
THE CHANGES ARE NOW LIVE! MERRY CHRISTMAS!

Christen57
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Post #4 by Christen57 » Mon Dec 26, 2022 8:48 pm

UberTrainerMinusInfinity wrote:Christmas was on it's final hour
But Christen57 kept showing the power
And just as we thought only one was no longer the same
Another archetype kicked up their little game
It was Urban Vermin, and boy were they stronger on the range
But the Effect monsters themselves were mostly unchanged
Now the Xyz Monsters were no longer emergencies
As they got new powers with absolute glee
But the biggest of change of them all was to be been
With the most removed cards the earth has ever seen
5 went down to 2, Christen57 loved generic runs
It seemed like a mono deck was not an option
And now Santa flies on his sleigh
Thanking the Urban Vermin for giving Ken the Neigh!
THE CHANGES ARE NOW LIVE! MERRY CHRISTMAS!


Urban Vermin-Zitzy's first effect can be buffed from:
Gains the effects of all Level 4 "Urban Vermin" monsters attached to it.
to:
Gains the effects of all "Urban Vermin" monsters (except "Urban Vermin-Zitzy") attached to it.

UberTrainerMinusInfinity
Posts: 189
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Post #5 by UberTrainerMinusInfinity » Mon Dec 26, 2022 10:03 pm

With this change now live on Duelingbook, Urban Vermin-Zitzy is now very similar to his original version, except his attaching effect no longer requires the hefty LP cost, making him far more deadlier when combined with Extra Foolish Burial!

Christen57
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Post #6 by Christen57 » Tue Dec 27, 2022 1:52 am

UberTrainerMinusInfinity wrote:With this change now live on Duelingbook, Urban Vermin-Zitzy is now very similar to his original version, except his attaching effect no longer requires the hefty LP cost, making him far more deadlier when combined with Extra Foolish Burial!


I want to see if it can be made a bit stronger, as it still doesn't seem to be broken or anything despite this buff, so I will also suggest replacing its hard once per turn with a soft once per turn, so:
You can target 1 card on your field or GY; attach it to this card. You can only use this effect of "Urban Vermin-Zitzy" once per turn.
becomes:
Once per turn: You can target 1 card on your field or GY; attach it to this card.

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
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Post #7 by UberTrainerMinusInfinity » Tue Dec 27, 2022 11:50 am

Oh, more the better to make him more deadlier! This change is now live, thank you very much!


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