Deck Spotlight: Numberjacks

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UberTrainerMinusInfinity
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Deck Spotlight: Numberjacks

Post #1 by UberTrainerMinusInfinity » Sun Nov 13, 2022 10:07 pm

NUMBERJACKS
https://www.duelingbook.com/deck?id=10964895
Year of Origin: 2006
Is it real?: Yes....as with every other show with living numbers
Ace Monster: Numberjack Brain Gain
The Main Races: Psychic
The Main Attributes: FIRE
Extra Monsters: Fusion
Attack: 3/5
Defence: 1/5
Strategy: 5/5
Intellect: 5/5
Luck: 4/5
THE STORY:
Villains have been going around making things strange and change! Luckily, within a sofa at an unnamed house lies the command center of the Numberjacks. Through basics and education, the Numberjacks launch themselves to the problems and fix them with a little brain gain, with the help of their agents who appear to be ordinary children.....
STRATEGY:
Now, your opponent is the one making things strange! Send in the Numberjacks, target your opponent's level choices, and remove them from the opposition!
Each Numberjack can Special Summon itself from the hand by banishing another Numberjack from the hand, field, or GY, but only if your opponent controls a monster with the same level as them. Each one also has a discard effect, along with a Quick Effect that tributes themselves to send a monster with the same level as them to the GY, no questions asked!
To succeed, you'll need to get out Numberjack Hideout as quick as possible! This Field Spell makes the Numberjack's ATK rise to atomical levels, search out Numberjacks by paying LP and targeting an appropriately levelled monster...and it even stops monsters with abnormal levels from being used as material!
There are plenty of ways to accomplish this: Numberjack Target can change a monster's level and deal damage, and it also looks like that one of their enemies, the Shape Japer, got into their deck! This Trap monster can decide it's level upon being summoned, and makes all your opponent's monsters gain 1 level, disrupting level based strategies!
But the Numberjack's ace in the hole is Numberjack Brain Gain, the machine that allows them to solve these problems. It can be Fusion Summoned without Polymerization if two or more enemy monsters were sent to the GY this turn, and it shuts down all effects that mention a level! It also has the ability to reset the ATK/DEF of monsters.
KILLER COMBOS:
Numberjack Four can Special Summon up to 3 Numberjack monsters from your hand when discarded: combine this with Numberjack Hideout to bring both the offense and the strategy to the field! Numberjack 5 can make this a Quick Effect, allowing for all sorts of attack based strategies!
As Numberjack Brain Gain requires 3 Numberjacks, Greater Polymerization is the optimal card that you should use to summon it should it's alternative summoning condition not be available.
Numberjack Launch is a prime removal tool: At the cost of returning 1 Numberjack to your hand, it destroys all monsters with the same level as it in not just the field, but also both player's hands!

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Post #2 by DarwisBellium92 » Mon Nov 14, 2022 5:08 pm

Metalfoes is best archetype~

Anyway, im curious to duel with my Mineral Beast you
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

Christen57
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Post #3 by Christen57 » Sun Nov 20, 2022 4:27 am

Recommend the following changes to your archetype's main deck monsters to fix their PSCT issues and improve their readability.

Numberjack 1
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 1" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; add 1 "Numberjack" monster from your Deck to your hand, and if you do, you can return any number of FIRE Psychic Fusion Monsters from your field and/or GY to the Extra Deck.
● If your opponent controls a Level/Rank/Link 1 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 1 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 2
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 2" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card, then target 1 face-up banished card; return it to the hand or top of the Deck.
● If your opponent controls a Level/Rank/Link 2 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 2 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 3
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 3" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; add 1 "Numberjack" Spell from your Deck to your hand, and if you do, you can return any number of FIRE Psychic Fusion Monsters from your field and/or GY to the Extra Deck.
● If your opponent controls a Level/Rank/Link 3 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 3 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 4
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 4" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; Special Summon 3 other FIRE Psychic monsters from your hand and/or GY.
● If your opponent controls a Level/Rank/Link 4 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 4 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 5
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 5" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; until the end of the next turn, you can activate your FIRE Psychic monsters' effects as Quick Effects.
● If your opponent controls a Level/Rank/Link 5 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 5 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 6
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 6" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; Set 1 "Numberjack" Trap from your Deck or GY, and if you do, it can be activated this turn.
● If your opponent controls a Level/Rank/Link 6 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 6 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 7
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 7" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card, then target 1 face-up monster and declare a Level from 1 to 8; this turn, it becomes that Level.
● If your opponent controls a Level/Rank/Link 7 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 7 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack 8
Cannot be used as Link Material. You can only use each of these effects of "Numberjack 8" once per turn.
● If you did not discard a "Numberjack" monster this turn: You can discard this card; this turn, your cards cannot be destroyed by battle or effects.
● If your opponent controls a Level/Rank/Link 8 monster: You can banish 1 card from your hand, field, or GY; Special Summon this card from your hand.
● If all face-up monsters you control are FIRE Psychic (Quick Effect): You can Tribute this card, then target 1 Level/Rank/Link 8 monster on the field that is neither FIRE nor Psychic; send it to the GY.


Numberjack Choice's effect can be simplified from:
Activate only if a ''Numberjack'' monster was sent to the GY this turn.. Declare 1 level. Your opponent, if able, must Special Summon 1 monster those level is the same as the declared level from their hand or deck to their side of the field. If they cannot, you may send 1 ''Numberjack'' card from your deck to your GY. Then, you may add 1 ''Numberjack'' monster those level is the same as the summoned monster's level from your deck or banished cards to your hand. Can only be activated once per turn.
to:
If a "Numberjack" monster was sent to your GY this turn: Declare a Level from 1 to 8; your opponent can Special Summon from their hand or Deck 1 monster with that Level to negate this effect, otherwise add to your hand or send to the GY 1 "Numberjack" card from your Deck, and if you do, you can add to your hand or send to the GY 1 "Numberjack" monster with the same Level as the declared Level or as a monster on the field, and if you do that, you can add to your hand or return to the GY 1 of your banished monsters with that Level. You can only activate 1 "Numberjack Choice" per turn.

That way, the reward this card provides will be higher, but so would the risk.

Numberjack's Hideout's effect can be shortened from:
All ''Numberjack'' monsters gain 1000 ATK/DEF, also ''Numberjack'' Fusion monsters can attack regardless of effects on the field. While you control a ''Numberjack'' monster or ''The Shape Japer'', non-Psychic monsters with abnormal levels cannot be used as material. Once per turn, the turn player may target 1 monster on the field: they pay LP equal to it's level x200, add 1 ''Numberjack'' monster from their deck to their hand those level is the same as the targeted monster's level, but it is banished at the end of the turn, wherever it is.
to:
FIRE Psychic monsters you control are unaffected by your opponent's effects during your Battle Phase and gain 1000 ATK/DEF. Once per turn: The turn player can pay LP equal to the Level, Rank, or Link Rating of a monster on the field x 200, then target that monster; they add 1 monster from their Deck or GY to their hand that is neither LIGHT nor DARK and has a Level equal to that target's Level, Rank, or Link Rating, but banish 1 card from their hand during the End Phase.

I have no idea what the term Abnormal Level is supposed to mean, so that part needs to go. Also, making it search any monster that is neither light nor dark makes it easier for the opponent to take advantage of while also keeping players from searching any of the Exodia pieces with it.

Since Numberjack Launch looks more like a fusing card based on its artwork, I think it's a good idea to rename it to Numberjack Fusion and change its effect from:
Return 1 ''Numberjack'' monster from your field to your hand: destroy all monsters on the field and in both player's hands with the same level as it, except FIRE Psychic monsters. You can shuffle 5 of your banished ''Numberjack'' cards into your deck: set this from your GY.
to:
When you activate this card, you can also discard 1 "Numberjack" card; Fusion Summon 1 FIRE Psychic monster from your Extra Deck, using monsters from your hand or field. If you discarded the card, you can also use monsters in your Extra Deck. If this card is in your GY: You can shuffle 5 of your banished cards into the Deck, including at least 2 "Numberjack" cards; Set it.

Numberjack Target should be deleted if you rename Numberjack Launch since the former would no longer work with the latter.

Numberjack Call should be deleted as the archetype now already has plenty of built-in searchers, and can also utilize search cards outside the archetype like Emergency Teleport.

The Shape Japer's effect can be shortened from:
Activate only if you control a ''Numberjack'' card. Declare 1 level, then Special Summon this in Attack Position to your opponent's side of the field as an Effect Monster that cannot be used as material, with the same level as the declared level. (Level ?/DARK/Fiend/0ATK/1500DEF) All monsters you control, except this card, gain 1 level. You take double damage from any sources of damage that come from ''Numberjack Brain Gain''. If there are no ''Numberjack'' cards on the field, destroy this card.
to:
If you control a "Numberjack" card: Declare a Level from 1 to 8; Special Summon this card to either field in Attack Position as an Effect Monster (Fiend/DARK/ATK 0/DEF 0) with that Level. (This card is also still a Trap.) While this card Summoned this way is on the field, increase the Levels of all other monsters you control by 1, also it cannot be used as Fusion, Synchro, Xyz, or Link Material for a LIGHT or DARK monster.

When making effects declare levels, you need to specify the minimum and maximum declarable levels, otherwise a player could technically declare a massive level like 999. Also, when making a trap special summon itself as a monster with a level that isn't predetermined, you don't need to say Level ? You can just leave that part out entirely as long as its made clear elsewhere in that effect what that level would be.

Plus, the correct default order when listing a trap monster's standard stats is (Type/Attribute/Level/ATK #/DEF #), not (Level/Attribute/Type/#ATK/#DEF).

Also, making this card double damage from 1 specific card, destroy itself after Numberjacks no longer exist on the field, and unable to be used as material at all, all seem excessive for now.

Recommend changing Numberjack Brain Gain's printed ATK and DEF from ? to 3600, and its effect from:
3 ''Numberjack'' monsters
If you have sent 2 or more monsters your opponent controls to the GY this turn, you can also Fusion Summon this from your extra deck by banishing the above materials from your hand, field, or GY. Cannot be destroyed by a monster with a level. Negate all non-''Numberjack'' effects that mention a level. This card's ATK/DEF is equal to the combined level of all ''Numberjack'' monsters in your GY x100. You can tribute 1 ''Numberjack'' monster; (Quick Effect) The ATK/DEF of all monsters your opponent controls become their original ATK/DEF.

to:
3 "Numberjack" monsters
Must be either Fusion Summoned, or Special Summoned during the turn a card was sent from your opponent's hand, Deck, or field to the GY, by banishing the above cards from your field and/or GY. Cannot be destroyed by battle with, and is unaffected by the effects of, your opponent's monsters with a Level/Rank equal to any of your banished "Numberjack" monsters' Levels. (Quick Effect): You can Tribute 1 "Numberjack" monster; the ATK/DEF of all face-up monsters your opponent currently controls become 0 until the end of this turn.


Since 3600 is just the ATK of all 8 of this archetype's main deck monsters added up, it seems fitting for this fusion monster's ATK and DEF to be that, instead of a value that requires you to manually keep track of a bunch of levels, which would only get tedious and heavily slow down games. Also, "mentioning a level" is too vague, as any number in a card's text, such as Mystical Space Typhoon's "Target 1 Spell/Trap on the field," can also be a "level" since the number 1 is also used to refer to levels and not just card amounts.

Also, being able to banish from 3 different locations for its contact fusion is really strong, so for now, just make it only able to banish from the field/GY for that.

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Post #4 by UberTrainerMinusInfinity » Sun Nov 20, 2022 12:58 pm

Christen57's changes are now live on Duelingbook, and I'm quite surprised that he was able to buff them of all things! Although the Numberjacks can summon themselves by banishing any friendly card now, not just Numberjacks, the rest of their kit has been buffed and bruised. To make good use of the card formerly known as Numberjack Launch, now known as Numberjack Fusion, Numberjack Target has been repurposed as a second Fusion monster that can disrupt monster levels, and has Numberjack Hideout's material stopping effect, which it lost with this rework in exchange for being able to search more options than ever before! However, the Traps were'nt so lucky: The Numberjacks now just have the Shape Japer as their only trap!

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Post #5 by Christen57 » Sun Nov 20, 2022 3:47 pm

UberTrainerMinusInfinity wrote:Christen57's changes are now live on Duelingbook, and I'm quite surprised that he was able to buff them of all things! Although the Numberjacks can summon themselves by banishing any friendly card now, not just Numberjacks, the rest of their kit has been buffed and bruised. To make good use of the card formerly known as Numberjack Launch, now known as Numberjack Fusion, Numberjack Target has been repurposed as a second Fusion monster that can disrupt monster levels, and has Numberjack Hideout's material stopping effect, which it lost with this rework in exchange for being able to search more options than ever before! However, the Traps were'nt so lucky: The Numberjacks now just have the Shape Japer as their only trap!


I wanna see if you've been paying attention to the feedback I've being giving you on your cards' grammar, and problem-solving card text.

Monsters with a level that is different from their original level, except FIRE monsters, cannot be used as material. Once per turn, when a monster(s) is summoned; (Quick Effect) You can send 1 ''Numberjack'' monster from your hand/field to the GY, then declare a level from 1 to 8: the levels of those monster(s) becomes the declared level, and if you do, this gains 500 ATK/DEF for each monster those level was changed this way. When this is destroyed: you can declare a level from 1 to 8: destroy all monsters on the field those level is the same as the declared level, except FIRE monsters.


Some of the words in this effect should be capitalized. Can you figure out which ones and correct them?

Also, do you remember how to properly word a "(Quick Effect)"? Look back at the suggestions I've been giving you so you know.

Also, you once again incorrectly use colons : in some places where you should be using semi-colons ; so can you identify the incorrect colons and change them to semi-colons?

Also, "destroy all monsters on the field those level is the same as the declared level, except FIRE monsters" can be shortened to:
destroy all face-up non-FIRE monsters on the field with that Level

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Post #6 by UberTrainerMinusInfinity » Sun Nov 20, 2022 10:10 pm

Based on Christen57's test, Numberjack Target has had its card text updated. None of its effects change, but a few words have been capitalized and a few colons have become semi colons.

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Post #7 by Christen57 » Sun Nov 20, 2022 11:45 pm

UberTrainerMinusInfinity wrote:Based on Christen57's test, Numberjack Target has had its card text updated. None of its effects change, but a few words have been capitalized and a few colons have become semi colons.


Okay looks like you got some of the corrections right, and some wrong.

Once per turn, when a monster(s) is summoned (Quick Effect):


You got the Quick Effect part correct this time, but remember that Summoned is always capitalized, along with other similar phrases like Summon, Summoning, Normal Summon, Flip Summon, Special Summon, Special Summoned, Special Summoning, etc.

You can send 1 ''Numberjack'' monster from your hand/field to the GY,


I was going to tell you this was wrong, and that it should've been "hand or field" and not "hand/field" because earlier I told you you never separate hand, Deck, field, and GY with slashes like "hand/Deck/field/GY" and must instead separate them with commas like "hand, Deck, field, or GY" and "hand, Deck, field, and/or GY" and so on. https://forum.duelingbook.com/viewtopic.php?p=89946#p89946

However, after coming across the official cards Shining Draw and Blackwing - Twin Shadow that both refer to the Deck and Extra Deck as "Deck/Extra Deck" instead of "Deck and/or Extra Deck" or "Deck or Extra Deck," I realize I was the one wrong about this the entire time.

"hand/field" is perfectly acceptable. Contrary to what I originally though, there's really no need to it to be "hand or field" or "hand and/or field" which both take up more characters.

I will personally stick with "hand or field" with my customs though since I find that more readable, but it's up to you if you want to go with "hand/field" depending on if you want readability or to use up less card space.

then declare a Level from 1 to 8; the Levels of those monster(s) becomes the declared Level, and if you do, this gains 500 ATK/DEF for each monster those Level was changed this way.


This could be shortened further, but as far as problem-solving card text is concerned, it's correct. Only thing that really needs fixing is, you misspelled "whose" as "those".

When this is destroyed; you can declare a Level from 1 to 8: destroy all face-up non-FIRE monsters on the field with that Level.


Here you changed the wrong colon to a semi-colon. You're supposed list the colon right after the activation requirement, but before any costs, targeting, or declarations, and you list the semi-colon right after any costs, targeting, and/or declarations, but before the actual effect that is to be applied on resolution.

In other words, "When this card is destroyed" is the activation requirement, so you put a colon : after that. Next is "You can declare a Level from 1 to 8" which is what happens before any player gets a chance to respond, so a semi-colon ; comes after that. Finally, you have "destroy all face-up non-FIRE monsters on the field with that Level" which is what you do after both players got a chance to respond, and is what you do as you're resolving the effect.

Here's an article that explains this in more detail. https://yugiohblog.konami.com/articles/?p=2947

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Post #8 by UberTrainerMinusInfinity » Mon Nov 21, 2022 12:17 pm

Numberjack Target has had it's text updated again....once again, none of it's effects have changed, just a few wording corrections. Don't forget to check out the other Deck Spotlights!

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Post #9 by Christen57 » Thu Nov 24, 2022 7:31 pm

UberTrainerMinusInfinity wrote:Numberjack Target has had it's text updated again....once again, none of it's effects have changed, just a few wording corrections. Don't forget to check out the other Deck Spotlights!


Numberjack Fusion's effect should be nerfed from:
When you activate this card, you can also discard 1 "Numberjack" card; Fusion Summon 1 FIRE Psychic monster from your Extra Deck, using monsters from your hand or field. If you discarded the card, you can also use monsters in your Extra Deck. If this card is in your GY: You can shuffle 5 of your banished cards into the Deck, including at least 2 "Numberjack" cards; Set it.
to:
When you activate this card, you can also discard 1 "Numberjack" card; Fusion Summon 1 FIRE Psychic monster from your Extra Deck, using monsters you control. If you discarded the card, you can also use monsters in your Extra Deck. If this card is in your GY: You can shuffle 5 of your banished cards into the Deck, including at least 2 "Numberjack" cards; Set it.

That way, it's not strictly better than that Metalfoes quick-play that also fusion summons.

Numberjack Target's effect can be shortened from:
1 FIRE monster + 1 Psychic monster
Monsters with a Level that is different from their original Level, except FIRE monsters, cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Once per turn, when a monster(s) is Summoned (Quick Effect): You can send 1 ''Numberjack'' monster from your hand/field to the GY, then declare a Level from 1 to 8; the Levels of those monster(s) becomes the declared Level, and if you do, this gains 500 ATK/DEF for each monster whose Level was changed this way. When this is destroyed: you can declare a Level from 1 to 8; destroy all face-up non-FIRE monsters on the field with that Level.

to:
1 FIRE monster + 1 Psychic monster
Non-FIRE monsters on the field with a higher Level than their original Level cannot be used for a Fusion, Synchro, Xyz, or Link Summon. Once per turn, when a monster(s) is Summoned: You can discard 1 "Numberjack" card, then declare a Level from 1 to 8; until the end of the next turn, the Levels of all monsters your opponent currently controls become that Level, also this card gains 500 ATK/DEF for each monster whose Level was changed this way. When this card is destroyed: You can target 1 Level 8 or lower non-FIRE monster; destroy it.

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Post #10 by UberTrainerMinusInfinity » Thu Nov 24, 2022 10:14 pm

These two changes are now live, making Numberjack Target even deadlier at the cost of a nerf on its destruction ability. There's a Maya call on the deck phone: The Maya The Bee Deck Spotlight is in deep water!


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