Deck Spotlight: Maya The Bee

Post your custom made cards in this forum
UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Deck Spotlight: Maya The Bee

Post #1 by UberTrainerMinusInfinity » Thu Nov 03, 2022 9:48 pm

MAYA THE BEE
https://www.duelingbook.com/deck?id=11317392
Year of Origin: 1912, but this deck uses the designs from the 2012 TV show.
Is it real?: Yes
Ace Monster: Maya And Friends Forever
The Main Races: Insect
The Main Attributes: FIRE
Extra Monsters: Pendulum, Xyz
Attack: 4/5
Defence: 3/5
Strategy: 5/5
Intellect: 5/5
Luck: 4/5
THE STORY:
A little bee called Maya just wanted the plight of adventure. But when she commits the undesirable crime of leaving her hive, a whole new adventure opens up in front of her!
STRATEGY:
Go out on a wonderful adventure! Destroy your own Field Spell cards to trigger benefits such as destruction, card draw, and summoning Maya monsters, especially Maya The Bee herself, who powers up for each Field Spell in your GY, and can return to the hand from the GY!
Use World Suppression to negate your own Field Spell cards and bring out the true potential within your Maya monsters, such as effect protection and Special Summoning Maya's Hornet!
Maya's fellow bees (But not Maya the Bee herself) are also Pendulum monsters: By setting the pendulum, you can Pendulum Summon Maya The Bee every turn provided she was sent to the GY the turn before.
Conclude the journey by Xyz Summoning Maya And Friends Forever, who not only has a stronger version of Maya The Bee's boosting effect, but can also negate any monster effect by sending a Field Spell to the GY, and can easily refresh it by detaching a material. It's pendulum effect protects you from Battle Damage!
KILLER COMBOS:
Outside of Maya And Friends Forever, Maya's Goliath is another heavy hitter. With 2600 ATK, an unstoppable attack, and the fact that it can easily be brought out with Maya's Firefly Lookout or by it's own effect of sending a Field Spell to the GY, nothing can stand in his way, especially if Maya The Bee is about.
Maya's Lotus Lake can search out Maya The Bee and draws a card when it's destroyed, for an easy hand advantage! Combine it with Maya's Goliath or Maya The Bee for maximum efficiency.

DarwisBellium92
User avatar
Posts: 596
Joined: Tue Jul 16, 2019 6:04 pm
Reputation: 16
Location: Italy
Mood:

Post #2 by DarwisBellium92 » Thu Nov 03, 2022 10:09 pm

Maya the Bee is very famous in Italy and world rest not.
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

WOLFINSTRUMENTALS
User avatar
Posts: 11
Joined: Sat Mar 10, 2018 7:48 pm
Reputation: 0
Location: Inside a golden fleece and iron thorns

Post #3 by WOLFINSTRUMENTALS » Thu Nov 24, 2022 2:04 am

The art is genuinely making me feel uncomfortable.

DarwisBellium92
User avatar
Posts: 596
Joined: Tue Jul 16, 2019 6:04 pm
Reputation: 16
Location: Italy
Mood:

Post #4 by DarwisBellium92 » Thu Nov 24, 2022 3:15 pm

WOLFINSTRUMENTALS wrote:The art is genuinely making me feel uncomfortable.

More than art, it just doesn't make sense to create a custom archetype that is childhood themed.
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

Slitina
User avatar
Posts: 360
Joined: Wed Mar 01, 2017 10:31 pm
Reputation: 42

Post #5 by Slitina » Thu Nov 24, 2022 3:38 pm

DarwisBellium92 wrote:
WOLFINSTRUMENTALS wrote:The art is genuinely making me feel uncomfortable.

More than art, it just doesn't make sense to create a custom archetype that is childhood themed.

And yet we are playing a card game for children.
Reincarnate from the flames! Reincarnation Link Summon! Be reborn! Link 3 Salamangreat Heatleo! Image

DarwisBellium92
User avatar
Posts: 596
Joined: Tue Jul 16, 2019 6:04 pm
Reputation: 16
Location: Italy
Mood:

Post #6 by DarwisBellium92 » Thu Nov 24, 2022 3:59 pm

Slitina wrote:
DarwisBellium92 wrote:
WOLFINSTRUMENTALS wrote:The art is genuinely making me feel uncomfortable.

More than art, it just doesn't make sense to create a custom archetype that is childhood themed.

And yet we are playing a card game for children.

Once, but we are in 2022, the target age has changed.
YGO is no longer a game for kids, it has become for adults like MtG.

"And yet we are playing a card game for children." You could have spared this one, because it doesn't make sense.
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

greg503
User avatar
Posts: 2338
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #7 by greg503 » Thu Nov 24, 2022 4:01 pm

DarwisBellium92 wrote:
Slitina wrote:
DarwisBellium92 wrote:More than art, it just doesn't make sense to create a custom archetype that is childhood themed.

And yet we are playing a card game for children.

Once, but we are in 2022, the target age has changed.
YGO is no longer a game for kids, it has become for adults like MtG.

"And yet we are playing a card game for children." You could have spared this one, because it doesn't make sense.

What are you talking about, have you even watched SEVENS?
Buy Floowandereeze

DarwisBellium92
User avatar
Posts: 596
Joined: Tue Jul 16, 2019 6:04 pm
Reputation: 16
Location: Italy
Mood:

Post #8 by DarwisBellium92 » Thu Nov 24, 2022 4:12 pm

greg503 wrote:
DarwisBellium92 wrote:
Slitina wrote:And yet we are playing a card game for children.

Once, but we are in 2022, the target age has changed.
YGO is no longer a game for kids, it has become for adults like MtG.

"And yet we are playing a card game for children." You could have spared this one, because it doesn't make sense.

What are you talking about, have you even watched SEVENS?

YGO SEVENS! it's shit! It's not true yugioh, GORush for me is like cheating in TCG/OCG format.
Me know you don't play ygo in irl.
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

greg503
User avatar
Posts: 2338
Joined: Fri Mar 31, 2017 3:43 pm
Reputation: 199
Location: Flundereeze

Post #9 by greg503 » Thu Nov 24, 2022 4:15 pm

DarwisBellium92 wrote:
greg503 wrote:
DarwisBellium92 wrote:Once, but we are in 2022, the target age has changed.
YGO is no longer a game for kids, it has become for adults like MtG.

"And yet we are playing a card game for children." You could have spared this one, because it doesn't make sense.

What are you talking about, have you even watched SEVENS?

YGO SEVENS! it's shit! It's not true yugioh, GORush for me is like cheating in TCG/OCG format.
Me know you don't play ygo in irl.

lmao
Buy Floowandereeze

DarwisBellium92
User avatar
Posts: 596
Joined: Tue Jul 16, 2019 6:04 pm
Reputation: 16
Location: Italy
Mood:

Post #10 by DarwisBellium92 » Thu Nov 24, 2022 4:23 pm

greg503 wrote:
DarwisBellium92 wrote:
greg503 wrote:What are you talking about, have you even watched SEVENS?

YGO SEVENS! it's shit! It's not true yugioh, GORush for me is like cheating in TCG/OCG format.
Me know you don't play ygo in irl.

lmao

Its not funny... im serious
Im cardmaker pioneer with 15 years experience, KONAMI member illustrator and 360 degrees artist
Albaz/Branded and Gem-Knight/Tearlaments/Shaddoll player

"Not crediting an artist for your crappy custom cards is a world crime."
Cit.

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Post #11 by UberTrainerMinusInfinity » Thu Nov 24, 2022 5:37 pm

This is kinda getting out of hand, Yu-Gi-Oh did originate as a children's card game...can someone get Christen57 to review this deck?

Christen57
User avatar
Posts: 2037
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #12 by Christen57 » Fri Nov 25, 2022 1:18 am

Maya The Bee's effect can be shortened from:
''World Suppression'' can be activated the turn it was set. When this is Normal Summoned, you may send 1 Field Spell card from your hand or either Field to the GY: Add 1 ''Maya'' card from your deck to your hand, except this card. Gains 500 ATK for each Field Spell card in your GY. While you control a Field Spell Card that has it's effects negated, this cannot be destroyed by card effects. At the start of your turn, if you control a ''Maya'' Field Spell card, you can add this from your GY to your hand, but you cannot Normal Summon this card the turn you activate this effect. You may only activate this effect once per turn.
to:
Both players can activate "Suppression" Traps the turn they are Set. When this card is Normal Summoned: You can send 1 Field Spell from the field to the GY; add 1 "Maya" card from your Deck to your hand, except "Maya The Bee". Gains 500 ATK for each Field Spell in your GY. Cannot be destroyed by effects while you control a Field Spell whose effects are negated. During your Standby Phase, if you control a ''Maya'' Field Spell: You can add this from your GY to your hand, but if you do, you cannot Normal Summon/Set until the end of the next turn. You can only use this effect of "Maya The Bee" once per turn.

I don't think letting this send the field spell from the hand is necessary if it's also gonna get to send from the field, since you can just activate/set the field spell to send it that way.

Also, remember that sending the field spell for the first effect is cost and thus requires a semi-colon after that, not a regular colon.

Also, since it puts itself back in the hand for the second effect, the restriction to keep specifically itself from being normal summoned wouldn't worked since it would be considered a completely separate card once in that hand.

Lastly, you need to include its own name in the hard once per turn restriction, so you need to say "You can only use this effect of [This card's name] once per turn" not just "You can only use this effect once per turn".

Recommend these changes to the pendulum monsters so they have a common mechanic and are thus easier to read.

Maya's Drone
Pendulum Effect

Both players can activate "Suppression" Traps the turn they are Set. You can send 1 "Maya" card from your hand, Deck, or field to the GY, or you can send from your hand, Deck, and/or field 2 if you control a Field Spell whose effects are negated. You can only use this effect of "Maya's Drone" once per turn.
Monster Effect
Both players can activate "Suppression" Traps the turn they are Set. If you control a Field Spell: You can Special Summon this card from your hand, then if a Field Spell whose effects are negated is on the field, you can add up to 3 Traps from your GY to your hand. You can only use this effect of "Maya's Drone" once per turn.

Maya's Goliath
Pendulum Effect

Both players can activate "Suppression" Traps the turn they are Set. You can draw 1 card, show it, and if it is a FIRE Insect monster, you can add 1 Field Spell from your GY to your hand, otherwise return the drawn card to the top of the Deck. You can only use this effect of "Maya's Goliath" once per turn.
Monster Effect
Both players can activate "Suppression" Traps the turn they are Set. You can send 1 Field Spell from the field to the GY and declare a Level from 1 to 5; Special Summon this card from your hand, and if you do, you can reduce the Levels of any number of FIRE Insect monsters you control by the declared Level (until the end of this turn), and if you do that, your opponent cannot activate Spell/Trap Cards for the rest of this turn.

Maya's Hornet
Pendulum Effect

Both players can activate "Suppression" Traps the turn they are Set. You can discard 1 card; add 1 "Maya" Field Spell or "World Suppression" from your Deck to your hand, or you can add 1 each "Maya" Field Spell and "World Suppression" if you discarded a FIRE Insect monster this way. You can only use this effect of "Maya's Hornet" once per turn.
Monster Effect
Both players can activate "Suppression" Traps the turn they are Set. When a Trap Card is activated (Quick Effect): You can declare a number from 1 to 13; Special Summon this card from your hand in Attack Position, and if you do, while you control this Attack Position card, the effects of monsters your opponent controls with a Level/Rank equal to the declared number are negated.

Maya's Mother
Pendulum Effect

Both players can activate "Suppression" Traps the turn they are Set. During the Standby Phase: You can add to your hand or Special Summon in Attack Position 1 FIRE Insect monster from your Deck, GY, or face-up Extra Deck, and if you Summon it, its ATK becomes doubled until the end of this turn while, and it cannot be destroyed by effects this turn while, this card is in the Pendulum Zone. You can only use this effect of "Maya's Mother" once per turn.
Monster Effect
Both players can activate "Suppression" Traps the turn they are Set. You can only use each of the following effects of "Maya's Mother" once per turn and cannot Summon the turn you activate either effect, except Insect monsters.
● You can discard this card; add 1 FIRE Insect monster from your Deck or face-up Extra Deck to your hand, or you can Special Summon it if you control no monsters or a Field Spell.
● When this card is Summoned: You can Special Summon 1 FIRE Insect monster from your hand, GY, or face-up Extra Deck, except "Maya's Mother", and if you do, you can shuffle any number of cards from your GY and/or face-up Extra Deck into the Deck.


Keep in mind that you don't make pendulum effects quick effects, as quick effects are supposed to be reserved for monsters and their monster effects.

Recommend these changes to your field spells to also improve their readability.

Maya's Firefly Lookout
When this card is activated: You can add 1 "Maya" Spell from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Firefly Lookout" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can target 1 "Maya" monster in your GY; Special Summon it.

Maya's Flower Field
When this card is activated: You can add 1 "World Suppression" from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Flower Field" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can target 1 "Maya" card you control and 1 face-up card your opponent controls; destroy them.

Maya's Hornet Grasslands
When this card is activated: You can add 1 "Maya" Trap from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Hornet Grasslands" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can target 1 "Maya" card you control and 1 face-up card your opponent controls; negate their effects until the end of the next turn.

Maya's Lotus Lake
When this card is activated: You can add 1 "Maya" monster from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Lotus Lake" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can discard 1 "Maya" card except "Maya's Lotus Lake"; draw 2 cards.

Maya's Rose Garden
When this is activated: You can excavate the top 3 cards of your Deck, and if you do, add 1 excavated "Maya" card, excavated FIRE Insect monster, or excavated Normal Trap to your hand, also shuffle the rest into the Deck, and if you do, until the end of your next turn, your FIRE Insect monsters' Summons cannot be negated, also your opponent cannot activate cards or effects when you Pendulum Summon. You can only activate 1 "Maya's Rose Garden" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can you can reveal 4 Spells/Traps with different names from each other from your Deck, including a "Maya" card, your opponent picks 1 for you to add to your hand, and you shuffle the rest into the Deck.

Maya's Bloom's effect can be buffed from:
Target any number of Field Spell cards in your GY: Add the first one you targeted to your hand, but you cannot activate it this turn, except by a card effect, also shuffle the rest of the targets into your deck. Then, for each ''Maya'' card you shuffled this way, inflict 300 damage to your opponent, then gain 300 LP. If a ''Maya'' monster would be destroyed; (Quick Effect) You can banish this from your GY and send 1 Field Spell card from the field to the GY: It cannot be destroyed for the rest of this turn.
to:
Target any number of Field Spells on the field and/or GY; return 1 of them to the hand, and if you do, shuffle the rest into the Deck, also inflict 300 damage to your opponent for each returned to the Deck, and if you do, gain 300 LP equal to the damage inflicted, and if you do that, your opponent cannot activate Field Spell Cards for the rest of this turn. If a "Maya" monster you control would be destroyed, you can banish this card from your GY instead. You can only use each effect of "Maya's Bloom" once per turn.

There's no need to put a Quick Effect label on a trap effect, since trap effects that activate in the graveyard will always, be default, be spell speed 2.

Maya's Seekout should be deleted, as the archetype already has more than enough searches and field spell activators and stuff now with the changes I suggested.

Maya And Friends Forever's pendulum effect needs to be changed from:
While you control a Field Spell card, you take no battle damage. You can target 1 ''Maya The Bee'' you control: Xyz Summon this from your Pendulum Zone, using that ''Maya The Bee'' as material. You cannot attack the turn you activate this effect.
to:
You take no battle damage while you control a Field Spell. Once per turn: You can target 1 card in your Pendulum Zone and declare a Pendulum Scale from 0 to 10; this turn, it becomes that Pendulum Scale. You can target 1 "Maya The Bee" you control; Special Summon this card from your Pendulum Zone, and if you do, attach that target to this card.

You don't xyz summon from the pendulum zone. You xyz summon from the extra deck, and only the extra deck. Same thing goes for fusion, synchro, and link summons.

Its monster effect can be shortened from:
2 Level 3 FIRE monsters
''World Suppression'' can be activated the turn it was set. If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. When a monster effect is activated; (Quick Effect) You may send 1 Field Spell card you control to the GY: Negate that effect, then if you sent a ''Maya'' card this way, banish the card that activated that effect. If you do not control a Field Spell card; (Quick Effect) You can detach 1 material from this card: Activate 1 ''Maya'' Field Spell card from your hand/GY, except a card that was sent to the GY this turn. While this has ''Maya The Bee'' attached to it as material, it gains 700 ATK/DEF for each Field Spell card in your GY, also if it attacks a defence position monster, inflict piercing battle damage. When this leaves the field, if your GY has 5 or more Field Spell cards: You can place this in the Pendulum Zone.

to:
2 Level 3 FIRE Insect monsters
If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. If your FIRE Insect monster attacks a Defense Position monster, inflict piercing battle damage. When a monster effect is activated (Quick Effect): You can send 1 Field Spell you control to the GY; negate the activation, and if you do, banish it if you sent a face-up "Maya" card to activate this effect. Once per turn (Quick Effect): You can detach 1 material from this card, also you can target 1 Field Spell in your GY except the detached material; activate 1 "Maya" Field Spell from your hand or GY, or you can activate 1 Field Spell from your hand if, or that target if, a Field Spell whose effects are negated is on the field. If this monster leaves the field: You can place it in your Pendulum Zone.


The effect to let you activate that trap, and the one to give itself the extra atk/def, aren't necessary in my opinion since other effects already do those things with the previous changes I suggested.

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Post #13 by UberTrainerMinusInfinity » Fri Nov 25, 2022 3:33 pm

Christen57's changes are now live on Dueling Book, putting Maya the Bee in hotter water than ever. Now Maya and Friends Forever no longer gains any ATK, thus making the deck's main attacker solely Maya the Bee herself, the Field Spells do nothing but stand there after their activation effects resolve, and some of their destruction effects can't be done without other Maya cards anymore, and they have lost two of their three traps, leaving Maya's Bloom as their only Trap option. Now that they've got no way to reliably gain ATK, and that their Field Spells no longer help the archetype beyond being destroyed or negated....can Christen57 tell me how the new Maya deck works?

Christen57
User avatar
Posts: 2037
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #14 by Christen57 » Fri Nov 25, 2022 5:58 pm

UberTrainerMinusInfinity wrote:Christen57's changes are now live on Dueling Book, putting Maya the Bee in hotter water than ever. Now Maya and Friends Forever no longer gains any ATK, thus making the deck's main attacker solely Maya the Bee herself, the Field Spells do nothing but stand there after their activation effects resolve, and some of their destruction effects can't be done without other Maya cards anymore, and they have lost two of their three traps, leaving Maya's Bloom as their only Trap option. Now that they've got no way to reliably gain ATK, and that their Field Spells no longer help the archetype beyond being destroyed or negated....can Christen57 tell me how the new Maya deck works?


I made a mistake with one of my suggestions. Maya's Bloom's effect that reads:
gain 300 LP equal to the damage inflicted
should actually be:
gain LP equal to the damage inflicted

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Post #15 by UberTrainerMinusInfinity » Fri Nov 25, 2022 9:27 pm

This very small change is now live. Just what is it with Christen57 getting rid of custom traps? No offense.....

Christen57
User avatar
Posts: 2037
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #16 by Christen57 » Sun Nov 27, 2022 11:22 pm

UberTrainerMinusInfinity wrote:This very small change is now live. Just what is it with Christen57 getting rid of custom traps? No offense.....


Okay I think the archetype needs a few minor buffs. Here's what I'm thinking.

Maya's Lotus Lake's effect should have:
add 1 "Maya" monster
replaced with:
add 1 FIRE Insect monster

Maya's Hornet Grasslands's effect should be buffed from:
When this card is activated: You can add 1 "Maya" Trap from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Hornet Grasslands" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can target 1 "Maya" card you control and 1 face-up card your opponent controls; negate their effects until the end of the next turn.
to:
When this card is activated: You can add 1 Normal Trap from your Deck or GY to your hand, and if you do, you can shuffle any number of "Maya" cards from your GY and/or face-up Extra Deck into the Deck. You can only activate 1 "Maya's Hornet Grasslands" per turn. You cannot Summon the turn you activate this card, except Insect monsters. When this card is sent from the Deck or field to the GY: You can target 2 face-up cards; negate their effects until the end of the next turn.

Maya's Firefly Lookout's effect should have:
1 "Maya" monster in your GY
replaced with:
1 of your FIRE or Insect monsters that is banished or in your GY

Maya The Bee's effect should be buffed from:
Both players can activate "Suppression" Traps the turn they are Set. When this card is Normal Summoned: You can send 1 Field Spell from the field to the GY; add 1 "Maya" card from your Deck to your hand, except "Maya The Bee". Gains 500 ATK for each Field Spell in your GY. Cannot be destroyed by effects while you control a Field Spell whose effects are negated. During your Standby Phase, if you control a ''Maya'' Field Spell: You can add this from your GY to your hand, but if you do, you cannot Normal Summon/Set until the end of the next turn. You can only use this effect of "Maya The Bee" once per turn.
to:
Both players can activate "Suppression" Traps the turn they are Set. When this card is Normal Summoned: You can send 1 Field Spell from the field to the GY, also you can target 1 face-up Spell/Trap on the field; add 1 "Maya" card from your Deck or face-up Extra Deck to your hand, except "Maya The Bee", and if you do, destroy that target (if any). Gains 500 ATK for each Field Spell in your GY. Cannot be destroyed by effects while you control a Field Spell whose effects are negated. During your Standby Phase, if you control a ''Maya'' Field Spell: You can add this card from your GY to your hand. You can only use this effect of "Maya The Bee" once per turn.

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Post #17 by UberTrainerMinusInfinity » Mon Nov 28, 2022 12:21 pm

These changes are now live! They'e mostly ones that shouldn't affect the archetype if you're running just Maya monsters and/or FIRE Insects, but the two most notable changes are that Maya's Hornet Grasslands is now a Trap searcher, and Maya The Bee herself can remove enemy Spell/Traps!

Christen57
User avatar
Posts: 2037
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #18 by Christen57 » Tue Nov 29, 2022 12:56 am

UberTrainerMinusInfinity wrote:These changes are now live! They'e mostly ones that shouldn't affect the archetype if you're running just Maya monsters and/or FIRE Insects, but the two most notable changes are that Maya's Hornet Grasslands is now a Trap searcher, and Maya The Bee herself can remove enemy Spell/Traps!


I also recommend deleting Maya's Flower Field, as having 5 different field spells is excessive, especially since you can normally only control 1 field spell.

Also, I recommend these changes.

Replace the part of Maya's Lotus Lake's text that says:
1 FIRE Insect monster from your Deck or GY
with:
1 FIRE Insect monster from your Deck, GY, or face-up Extra Deck

UberTrainerMinusInfinity
Posts: 189
Joined: Wed May 04, 2022 4:39 pm
Reputation: 2

Post #19 by UberTrainerMinusInfinity » Tue Nov 29, 2022 11:09 am

The change to Maya's Lotus Lake is now live....but he does know that trying to play a Field Spell card when one is on the field will send that Field Spell card to the GY, which was how the deck was supposed to work! (Removing Maya's Flower Field would have given the deck two new weaknesses: The lack of a way to search World Suppression, and a lack of removal without relying on other cards)

Christen57
User avatar
Posts: 2037
Joined: Sun May 07, 2017 10:37 pm
Reputation: 182
Location: New York, United States of America

Post #20 by Christen57 » Tue Nov 29, 2022 11:09 pm

UberTrainerMinusInfinity wrote:The change to Maya's Lotus Lake is now live....but he does know that trying to play a Field Spell card when one is on the field will send that Field Spell card to the GY, which was how the deck was supposed to work! (Removing Maya's Flower Field would have given the deck two new weaknesses: The lack of a way to search World Suppression, and a lack of removal without relying on other cards)


Wait, you intended for the field spells to trigger their graveyard effects upon being replaced by new field spells?

In that case, the field spells' graveyard effects should be IF effects, not WHEN effects, because a field spell with an effect that triggers "WHEN this card is sent to the GY" won't trigger that effect if it's sent to the graveyard for a new field spell to be activated, since the last thing to happen was the activation of that new field spell and not the sending of the old field spell to the graveyard. If you want them to not miss their activation timing, they have to say "If this card is sent" instead of "When this card is sent".


Return to “Custom Cards”

Who is online

Users browsing this forum: No registered users and 72 guests