Deck Spotlight: Storm Hawks

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UberTrainerMinusInfinity
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Deck Spotlight: Storm Hawks

Post #1 by UberTrainerMinusInfinity » Thu Nov 03, 2022 8:53 pm

STORM HAWKS
https://www.duelingbook.com/deck?id=10665508
Year of Origin: 2007
Is it real?: Yes
Ace Monster: Storm Hawk Carrier, The Sky Knight
The Main Races: Beast-Warrior
The Main Attributes: WIND
Extra Monsters: Synchro, Fusion
Attack: 5/5
Defence: 4/5
Strategy: 5/5
Intellect: 3/5
Luck: 4/5
THE STORY:
Atmos. World of a thousand mountaintop kingdoms, each protected by a Sky Knight against the forces of darkness: beasts, rogues, and worst of all, Cyclonians. The greatest of all Sky Knights led the Storm Hawks. His mission: unite the kingdoms and rid Atmos of evil forever. But he was betrayed, the Storm Hawks defeated, and all hope lost... Until now.
STRATEGY:
Enemy monsters a problem? Call the Storm Hawks! All of them have the power to attack directly, right over your opponent's defences, and that's not all. With Miracle Synchro Fusion, they can fuse 2 level 5 or higher WIND Synchro monsters together to form Storm Hawk Carrier, The Sky Knight, who blows ALL enemy cards back to the deck when it is summoned!
Use Spell/Trap cards to upgrade your direct attacks, such as Storm Hawk Booster, which guarantees your direct attacks will go through, and Storm Hawk Bullet, which deals damage based on how many direct attacks were done this turn. Their Field Spell, Atmos, The Storm Hawk Realm, can blow enemy cards back to their hand when your Storm Hawks inflict 1000 or more damage with their attacks, and can change their battle positions to serve the defence!
KILLER COMBOS:
By using Storm Hawk Leader Aerrow's effect to bring out Storm Hawk Helmsman Stork, you can use his effect to set Miracle Synchro Fusion from your deck. You can then tune the two monsters together to form Storm Hawk Fighter, those effect brings out another Storm Hawk Leader Aerrow. Use his effect to revive Storm Hawk Helmsman Stork, then tune them together to form another Storm Hawk Fighter, allowing Storm Hawk Carrier, The Sky Knight to be brought out in a single turn!
Alternatively, with Storm Hawk Specialist Piper in your hand, use Storm Hawk Travel to bring out Storm Hawk Sharpshooter Finn, and use his effect to send Storm Hawk Helmsman Stork to the GY. Then, use Storm Hawk Specialist Piper's effect to bring herself out from your hand, and tune the two monsters to form Storm Hawk Fighter!

Christen57
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Post #2 by Christen57 » Mon Feb 20, 2023 11:54 pm

Recommend these changes to your archetype's monsters to fix their PSCT/balancing issues and improve their readability.

Storm Hawk Copilot Radarr
Can attack directly. If a direct attack is declared: You can Special Summon this card from your hand, and if you do, immediately after this effect resolves, you can Synchro Summon 1 WIND monster using this card you control. You can return 1 banished Fusion, Synchro, Xyz, or Link Monster to the Extra Deck or GY; add this card from your GY to your hand, then you can Special Summon 1 "Storm Hawk" monster from your GY in Attack Position except the returned card.

Storm Hawk Helmsman Stork
Can attack directly. You can target 1 "Storm Hawk" monster you control, also you can target another face-up monster you control; Special Summon this card from your hand, and if you do, destroy that target, and if you do that, the second target (if any) gains 2000 ATK. If this card is sent to the GY as Synchro Material: Target 1 other WIND or Beast-Warrior monster in your GY; add it to your hand.

Storm Hawk Leader Aerrow
Can attack directly. When this card is Summoned: You can Special Summon 1 WIND monster from your hand/GY, then Set 1 "Miracle Synchro Fusion" from your Deck or GY. Once per turn: You can target 1 WIND monster you control and 1 card on your opponent's field or GY; destroy the first target, and if you do, return the second target to the hand.

Storm Hawk Sharpshooter Finn
Can attack directly. When this card is Summoned: You can send 1 WIND monster from your hand or Deck to the GY, then target 1 Spell/Trap; destroy it. If this card is destroyed: Target 1 "Storm Hawk" Spell/Trap in your GY; add it to your hand.

Storm Hawk Specialist Piper
Can attack directly. When a "Storm Hawk" monster is Summoned or leaves the field: You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Set 1 "Miracle Synchro Fusion" from your Deck or GY, and if you do, you can shuffle any number of cards from your GY into the Deck.

Storm Hawk Strongman Junko
Can attack directly. When this card is Summoned: You can add 1 WIND monster from your Deck or GY to your hand. Once per turn: You can target 1 WIND monster you control; Special Summon 1 WIND monster from your hand, then destroy that target.

Storm Hawk Carrier, The Sky Knight
2 Level 5 or higher WIND Synchro Monsters
Can attack directly. If this card is Fusion Summoned: Shuffle all cards from your opponent's hand and field into the Deck, then they draw cards into the number of cards this effect returned to their Deck. Cards and effects cannot be activated in response to this effect's activation. If this card declares an attack: Destroy all Spells/Traps your opponent controls.


Storm Hawk Bike
1 "Storm Hawk" Tuner + 1+ non-Tuner monsters
Can attack directly. If this card is Synchro Summoned: Target cards on the field up to the number of direct attacks declared this turn; return them to the hand. Once per turn (Quick Effect): You can target 1 card in the GY; place it on top of the Deck.


Storm Hawk Fighter
1 "Storm Hawk" Tuner + 1+ non-Tuner monsters
Can attack directly. When this card is Summoned: You can Special Summon 1 "Storm Hawk" monster from your hand/Deck/GY, but if you do, until the end of the next turn, you can only Special Summon once. Can attack a number of times each Battle Phase up to the number of monsters you control.


Storm Hawk Skimmer
1 "Storm Hawk" Tuner + 1+ non-Tuner monsters
Can attack directly. If this card is Synchro Summoned: Target any number of cards on your field and/or GY; shuffle them into the Deck, then add 1 "Storm Hawk" Spell/Trap or "Miracle Synchro Fusion" from your Deck or GY to your hand, but if you do not, your opponent can look at your Deck. If your "Storm Hawk" monster battles, your opponent cannot activate anything until the end of the Damage Step.


Recommending shortening Atmos, The Storm Hawk Realm's effect from:
All ''Storm Hawk'' monsters gain 400 ATK/DEF. After a ''Storm Hawk'' monster attacks, it's controller may change it's battle position. When a ''Storm Hawk'' monster inflicts 1000 or more damage with a single attack, it's controller may target 1 card on the field: return it to it's owner's hand.
to:
"Storm Hawk" monsters gain 1000 ATK. When the turn player's opponent takes 1500 or more damage: The turn player can target 1 card on the field; the targeting player returns it to the hand.

Recommend deleting Storm Hawk Booster, Storm Hawk Bullet, and Storm Hawk Cyclone to make room for better staples and support cards.

Storm Hawk Blade's effect can be buffed from:
When a direct attack is declared, banish 1 ''Storm Hawk'' monster from your GY: Your opponent takes all battle damage from that direct attack, then if you banished a Synchro or Fusion monster this way, you can target 1 ''Storm Hawk'' monster in your GY: Special Summon it.
to:
At the start of the Damage Step, if a monster attacks directly: Banish up to 2 cards from any GY(s) including a "Storm Hawk" card from yours, and if you banish a Fusion, Synchro, Xyz, or Link Monster, you can also target 1 WIND monster in your GY; your opponent takes any battle damage you would have taken from that battle, also Special Summon that target (if any) at the end of the Damage Step. If you control no cards or this is the only card in your hand, you can activate it from your hand.

Storm Hawk Blast's effect can be shortened from:
Tribute 1 ''Storm Hawk'' monster: your opponent shuffles their hand into their deck, then draws 5 cards. Then, if your opponent's GY has 5 or more cards, you may tribute 1 ''Storm Hawk'' monster: your opponent shuffles the top 5 cards of their GY into their deck, then sends the top 5 cards of their deck to their GY.
to:
Tribute up to 2 "Storm Hawk" monsters; your opponent draws 5 cards, and if they do, look at their hand and place 5 cards from it on top of the Deck in any order, then if you Tributed 2 monsters to activate this card, you can place 5 cards from any GY(s) on top of the Deck in any order.

The Sky's Never The Limit should be renamed to The Sky's the Limit, Stormhawks! or something and have its effect shortened from:
(Is always treated as a ''Storm Hawk'' card)
You take no battle damage from battles involving ''Storm Hawk'' monsters. Once per turn, you can banish 1 monster from your extra deck face-down: Special Summon 1 ''Storm Hawk'' monster from your hand. You can only activate this effect once per turn.

to:
Once per turn: You can send 1 card from your hand, Deck, or Extra Deck to the GY; Special Summon 1 "Storm Hawk" monster from your hand, and if you do, you can shuffle any number of cards from your GY into the Deck except the sent card.

UberTrainerMinusInfinity
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Post #3 by UberTrainerMinusInfinity » Tue Feb 21, 2023 10:20 am

Christen57's changes are now live on Dueling Book....and to my utter surprise, he has left Storm Hawk Carrier, The Sky Knight mostly unchanged! However, that isn't to say that the rest of the kit got changed....well, actually, there's not that much major changes...monsterwise, as Aerrow can now set Miracle Synchro Fusion on any monster he summons, not just Tuners, many of the Storm Hawks now support WIND monsters in general rather than Storm Hawks, with Junko in particular able to search any WIND monster, making him an essential core in WIND decks as an effective searcher, and Storm Hawk Fighter gives a nasty restriction of only being able to summon once after it summons a Storm Hawk, meaning you'll have to make it count! Atmos gives Storm Hawks a more powerful boost in trade of their tactical battle position changing....and that is their only spell now, as the newly renamed The Sky's Never The Limit, Storm Hawks! No longer absorbs battle damage.
Also...he left Storm Hawk Travel completely unchanged. Now that's a first! And it seems like he really, really hates mill decks, judging by the many "you can shuffle any number of cards from your GY into the Deck" effects he's put in.....
Thank you for the changes! This will make the Storm Hawks soar for sure!


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