Deck Spotlight: Battle For Dream Island

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UberTrainerMinusInfinity
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Deck Spotlight: Battle For Dream Island

Post #1 by UberTrainerMinusInfinity » Tue Oct 25, 2022 9:36 pm

BFDI
https://www.duelingbook.com/deck?id=11229121
Year of Origin: 2010
Is it real?: Of course
Ace Monster: Four
The Main Races: Rock, Plant, Pyro, Machine, Aqua, Fairy
The Main Attributes: FIRE, WATER, WIND, EARTH, LIGHT, DARK
Extra Monsters: Xyz
Attack: 4/5
Defence: 4/5
Strategy: 5/5
Intellect: 4/5
Luck: 1/5
THE STORY:
20 contestants....no, 64!
One island.
One crazy host.
Battle For Dream Island!
STRATEGY:
Teamwork is the dreamwork to win more than just Dream Island or a BFDI! This deck manages to fit in all 64 BFB contestants, in each of their original teams. Gather them together on your field and smash your opponent's LP with the power of teamwork!
Each contestant has an effect to discard them to search out another contestant of the same team, and the ability to bring out another contestant of the same team from your hand or GY! They also have an effect that is triggered when they are destroyed, shared across their team: For example, all the contestants in Iance boost your monster's stats when they're destroyed, and all the contestants from Free Food heal you on destruction.
The contestants also have amazing synergy with each other, gaining extra attack, protection from card effects, and, in some cases, even from battle!
When the time has come to finish things, Overlay four contestants to form the BFB host and character from X Finds his Value, Four! When he is summoned, he brings out X, who protects Four from destruction, and revives itself at the start of every turn if Four is alive. Not only does Four get stronger with every material attached to him, he can also absorb your opponent's cards!
KILLER COMBOS:
A contestant you would love to get in your hand is BFDI's Eggy Of The Losers. When she is destroyed, she brings out ANY contestant from your deck, setting up a Special Summoning bonaza if the contestant shares a team with the contestants in your hand/GY, especially if you bring out a Loser, who can revive BFDI's Eggy Of The Losers!
Another lucky pull is BFDI's Bubble Of Iance. She automatically revives herself through the Bubble Recovery Center at the start of each turn if she was destroying in the previous one, thus easily bringing out the Iance members in your hand or GY!
Other noteworthy contestants include BFDI's Golf Ball Of A Better Name Than That, who can search out BFDI monsters, BFDI's Pencil Of Iance, who can Special Summon BFDI monsters from your hand, and BFDI's Bomby Of Team Ice Cube, who can serve as an emergency monster nuke in conjunction with a FIRE monster.
THE EIGHT TEAMS OF BFB, AND THEIR DESTRUCTION EFFECTS:
DEATH P.A.C.T: Inflict 500 damage to your opponent.
Liy
Pen
Tree
Remote
Pie
Black Hole
Bottle
Pillow
FREE FOOD: Gain 700 LP.
Foldy
Stapy
Marker
Bell
Eraser
Fries
Yellow Face
Puffball
BEEP: Banish the top card of your opponent's deck.
Leafy
Woody
Rocky
Nickel
Cloudy
Roboty
David
Balloony
A BETTER NAME THAN THAT: Draw 1 card.
Golf Ball
Tennis Ball
Basketball
8-Ball
Blocky
TV
Grassy
Robot Flower
IANCE: All monsters you control gain 200 ATK/DEF.
Bubble
Pencil
Match
Ruby
Flower
Snowball
Lightning
Fanny
THE LOSERS: All monsters your opponent controls lose 400 ATK/DEF.
Loser
Firey
Coiny
Needle
Pin
Clock
Cake
Eggy
TEAM ICE CUBE: End the Battle Phase.
Bracelety
Gelatin
Bomby
Donut
Spongy
Barf Bag
Naily
Firey Jr.
BLEH: Your opponent shuffles 1 card from their hand into their deck, then draws 1 card.
Book
Ice Cube
Teardrop
Dora
Lollipop
Gaty
Taco
Saw

Christen57
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Post #2 by Christen57 » Tue Oct 25, 2022 10:37 pm

No one's going to review 70+ different customs in a single archetype...

Christen57
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Post #3 by Christen57 » Sat Mar 04, 2023 10:25 pm

Alright, I've decided to review this archetype after thinking I'd never do so.

Even though this archetype has 59 main deck effect monsters and 1 main deck normal monster, I'm not gonna suggest that any of those be deleted like I normally do when I feel an archetype has too many cards. Instead, to ensure that opponents don't have to spend too much time reading too many different effects, I'm gonna suggest that each of those effect monsters get worded very similarly so they're all as readable as possible so opponents aren't spending excessive amounts of time reading 59 completely different effects.

So this is my suggested change for those effect monsters 1 through 59.

#1 — While this card is on your field or GY, negate the effects of all Level 1 monsters your opponent controls, also they cannot activate Level 1 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#2 — While this card is on your field or GY, negate the effects of all Level 2 monsters your opponent controls, also they cannot activate Level 2 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#3 — While this card is on your field or GY, negate the effects of all Level 3 monsters your opponent controls, also they cannot activate Level 3 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#4 — While this card is on your field or GY, negate the effects of all Level 4 monsters your opponent controls, also they cannot activate Level 4 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#5 — While this card is on your field or GY, negate the effects of all Level 5 monsters your opponent controls, also they cannot activate Level 5 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#6 — While this card is on your field or GY, negate the effects of all Level 6 monsters your opponent controls, also they cannot activate Level 6 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#7 — While this card is on your field or GY, negate the effects of all Level 7 monsters your opponent controls, also they cannot activate Level 7 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#8 — While this card is on your field or GY, negate the effects of all Level 8 monsters your opponent controls, also they cannot activate Level 8 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#9 — While this card is on your field or GY, negate the effects of all Level 9 monsters your opponent controls, also they cannot activate Level 9 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#10 — While this card is on your field or GY, negate the effects of all Level 10 monsters your opponent controls, also they cannot activate Level 10 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#11 — While this card is on your field or GY, negate the effects of all Level 11 monsters your opponent controls, also they cannot activate Level 11 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#12 — While this card is on your field or GY, negate the effects of all Level 12 or higher monsters your opponent controls, also they cannot activate Level 12 or higher monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#13 — While this card is on your field or GY, negate the effects of all Rank 1 monsters your opponent controls, also they cannot activate Rank 1 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#14 — While this card is on your field or GY, negate the effects of all Rank 2 monsters your opponent controls, also they cannot activate Rank 2 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#15 — While this card is on your field or GY, negate the effects of all Rank 3 monsters your opponent controls, also they cannot activate Rank 3 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#16 — While this card is on your field or GY, negate the effects of all Rank 4 monsters your opponent controls, also they cannot activate Rank 4 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#17 — While this card is on your field or GY, negate the effects of all Rank 5 monsters your opponent controls, also they cannot activate Rank 5 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#18 — While this card is on your field or GY, negate the effects of all Rank 6 monsters your opponent controls, also they cannot activate Rank 6 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#19 — While this card is on your field or GY, negate the effects of all Rank 7 monsters your opponent controls, also they cannot activate Rank 7 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#20 — While this card is on your field or GY, negate the effects of all Rank 8 monsters your opponent controls, also they cannot activate Rank 8 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#21 — While this card is on your field or GY, negate the effects of all Rank 9 monsters your opponent controls, also they cannot activate Rank 9 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#22 — While this card is on your field or GY, negate the effects of all Rank 10 monsters your opponent controls, also they cannot activate Rank 10 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#23 — While this card is on your field or GY, negate the effects of all Rank 11 monsters your opponent controls, also they cannot activate Rank 11 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#24 — While this card is on your field or GY, negate the effects of all Rank 12 or higher monsters your opponent controls, also they cannot activate Rank 12 or higher monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#25 — While this card is on your field or GY, negate the effects of all Link 1 monsters your opponent controls, also they cannot activate Link 1 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#26 — While this card is on your field or GY, negate the effects of all Link 2 monsters your opponent controls, also they cannot activate Link 2 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#27 — While this card is on your field or GY, negate the effects of all Link 3 monsters your opponent controls, also they cannot activate Link 3 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#28 — While this card is on your field or GY, negate the effects of all Link 4 monsters your opponent controls, also they cannot activate Link 4 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#29 — While this card is on your field or GY, negate the effects of all Link 5 monsters your opponent controls, also they cannot activate Link 5 monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#30 — While this card is on your field or GY, negate the effects of all Link 6 or higher monsters your opponent controls, also they cannot activate Link 6 or higher monster effects. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#31 — While this card is on your field or GY, negate all Equip Card effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#32 — While this card is on your field or GY, negate all Equip Card effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#33 — While this card is on your field or GY, negate all Equip Card effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#34 — While this card is on your field or GY, negate all Quick-Play Spell effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#35 — While this card is on your field or GY, negate all Quick-Play Spell effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#36 — While this card is on your field or GY, negate all Quick-Play Spell effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#37 — While this card is on your field or GY, negate all Ritual Spell effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#38 — While this card is on your field or GY, negate all Ritual Spell effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#39 — While this card is on your field or GY, negate all Ritual Spell effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#40 — While this card is on your field or GY, negate all Continuous Spell effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#41 — While this card is on your field or GY, negate all Continuous Spell effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#42 — While this card is on your field or GY, negate all Continuous Spell effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#43 — While this card is on your field or GY, negate all Normal Spell effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#44 — While this card is on your field or GY, negate all Normal Spell effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#45 — While this card is on your field or GY, negate all Normal Spell effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#46 — While this card is on your field or GY, negate all Continuous Trap effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#47 — While this card is on your field or GY, negate all Continuous Trap effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#48 — While this card is on your field or GY, negate all Continuous Trap effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#49 — While this card is on your field or GY, negate all Counter Trap effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#50 — While this card is on your field or GY, negate all Counter Trap effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#51 — While this card is on your field or GY, negate all Counter Trap effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#52 — While this card is on your field or GY, negate all Normal Trap effects in your opponent's leftmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#53 — While this card is on your field or GY, negate all Normal Trap effects in your opponent's rightmost Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#54 — While this card is on your field or GY, negate all Normal Trap effects in your opponent's center Spell & Trap Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#55 — While this card is on your field or GY, negate all effects in your opponent's left Pendulum Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#56 — While this card is on your field or GY, negate all effects in your opponent's right Pendulum Zone. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#57 — While this card is on your field or GY, negate all Field Spell effects on the field during your Main Phase 1. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#58 — While this card is on your field or GY, negate all Field Spell effects on the field during your Main Phase 2. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

#59 — While this card is on your field or GY, negate all Field Spell effects on the field during your Battle Phase. This effect cannot be negated. (Quick Effect): You can discard this card and 1 other "BFDI" monster, also you cannot activate anything in response to this effect activation; add 1 "BFDI" monster from your Deck or GY to your hand with a different name from the discarded cards, but if you do, you cannot activate anything for the rest of this turn.

After that, I recommend changing all your archetype's synchro and xyz monsters to fusion monsters and their ATK and DEF to 1000 to match the other fusion monsters, changing BFDI's Foldy Of Free Food's attribute to WIND (so the archetype has 1 fusion monster of every non-DIVINE attribute) and making the following changes to them.

BFDI's Foldy Of Free Food
2 "BFDI" monsters in your GY + 2 WIND non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's Foldy Of Free Food" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; gain 1000 LP.


BFDI's Liy Of Death P.A.C.T
2 "BFDI" monsters in your GY + 2 DARK non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's Liy Of Death P.A.C.T" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; inflict 1000 damage to your opponent.


BFDI's Loser Of The Losers
2 "BFDI" monsters in your GY + 2 LIGHT non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's Loser Of The Losers" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; change the ATK/DEF of all monsters your opponent currently controls to 0 until the end of this turn.


BFDI's Stapy Of Free Food
2 "BFDI" monsters in your GY + 2 FIRE non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's Stapy Of Free Food" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; until the end of the next turn, your opponent must pay 200 LP to activate a card or effect.


BFDI's X (Rename from X)
2 "BFDI" monsters in your GY + 2 EARTH non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's X" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; double the ATK of all monsters you currently control until the end of this turn.


BFDI's Four (Rename from Four)
2 "BFDI" monsters in your GY + 2 WATER non-Fusion Monsters in any GY(s)
Must first be Special Summoned by shuffling the above cards into the Deck and/or Extra Deck. You can only Special Summon "BFDI's Four" once per turn this way. If this card is Special Summoned: Look at your opponent's hand or Extra Deck, also they pick 1 of these effects for it to gain.
● Once per turn (Quick Effect): You can send 1 "BFDI" monster from your hand, Deck, or field to the GY, then target any number of other cards in your GY; shuffle them into the Deck.
● Once per turn (Quick Effect): You can shuffle 1 card from your hand, field, or either GY into the Deck or Extra Deck; Special Summon up to 1 "BFDI's Teardrop Of Bleh" each from your hand, Deck, and GY, all in Attack Position, and if you do, you can destroy 1 card your opponent controls in each column this effect Special Summoned to.


With these changes, I also recommend deleting the rest of your cards of this archetype that you have in the side deck, changing the rest of the archetype's main deck effect monsters' ATK and DEF to 1000 so only the normal monster has 2000 ATK, and removing the TUNER thing from the normal monster.

UberTrainerMinusInfinity
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Post #4 by UberTrainerMinusInfinity » Sun Mar 05, 2023 10:49 pm

OK, we're gonna carry these changes out in a different way. You see, the original versions were full of flavour, atmosphere, and teamwork as the contestants worked together in their teams to decimate your opponents.
The reworked version, on the other hand, is all part of one collective. They specialize in searching each other out and locking your opponent's options by negating them, while their Fusion monsters force your opponent to pick from either increasing the negation, or a deadly Quick Effect!
They really are separate archetypes, and I don't want to destroy the amazing atmosphere I've made.
As such.......
THESE CHANGES HAVE BEEN DONE AS A SEPERATE ARCHETYPE WITH 66 ALL NEW CARDS: BFDI OF THE MERGE! With the teams broken up, all 64 Contestants and Four can now work better together: Although X has been replaced by an all new character! Its deck will be coming soon!
Thank you for the changes/suggestion, Christen57! I'd never believe he'd actually review this.....

UberTrainerMinusInfinity
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Post #5 by UberTrainerMinusInfinity » Sun Mar 05, 2023 10:55 pm

OK, here's the new deck! Those sidedeck cards in the first deck, which can still be viewed, were all made by another user, not me!
https://www.duelingbook.com/deck?id=12629972
I'm quite curious to see what the battle plan of these new BFDI monsters are, since I don't think they're supposed to all go together in the same deck......

Christen57
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Post #6 by Christen57 » Sun Mar 05, 2023 11:23 pm

UberTrainerMinusInfinity wrote:OK, here's the new deck! Those sidedeck cards in the first deck, which can still be viewed, were all made by another user, not me!
https://www.duelingbook.com/deck?id=12629972
I'm quite curious to see what the battle plan of these new BFDI monsters are, since I don't think they're supposed to all go together in the same deck......


I suggested to leave the normal monster's ATK at 2000 and its DEF at 0.

Also, I made a mistake with the effects designed to target specific link ratings. There should be a hyphen between "Link" and the listed Link Rating when not specifying Level/Rank/Link, Level/Link, or Rank/Link; so it should be Link-1, Link-2, and so on, not Link 1 and Link 2.

UberTrainerMinusInfinity
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Post #7 by UberTrainerMinusInfinity » Mon Mar 06, 2023 12:08 pm

These minor changes are now live on Dueling Book! Remember, they are for the MERGE deck, not the original deck.
Keep up the good work!


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