[Ritual Archetype] The Trawri

Post your custom made cards in this forum
jujumaster4
Posts: 1
Joined: Mon Jul 16, 2018 11:34 pm
Reputation: 0

[Ritual Archetype] The Trawri

Post #1 by jujumaster4 » Fri Jul 29, 2022 5:59 pm

Hello all! I made a custom archetype a long time ago and recently went back and fleshed it out a bit more. This is my first time in a LONG TIME dabbling in Yu-Gi-Oh, so I will very much appreciate any feedback. :)

The idea of the archetype is that all the boss monsters (the Ritual monsters) have VERY good effects that activate when they are Ritual Summoned, but do not have any other effects. Therefore, the archetype is built with the idea of trying to summon the Ritual monsters as often as possible to maintain an oppressive advantage state. The overall goal would be to have the Field Spell with 6+ counters on it and then to summon "Kitrawri Divinity"; that's one example of a win condition this deck would have. I'm excited to hear feedback!

Below I have included the 15 cards I have made for the archetype.

Image

When this card is Normal Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. If this card is sent to the GY for a Ritual Summon: You can add 1 "Trawri" card from your Deck to your hand. You can only use this effect of "Trawri Chieftain" once per turn.

Image

Your opponent cannot activate cards or effects in response to a Ritual Summon. You can banish this card from your GY, then target 1 "Trawri" card in your GY; add it to your hand. You can only use this effect of "Trawri Descendent" once per turn.

Image

You can Tribute "Trawri" Monsters you control; Ritual Summon 1 Ritual Monster from your GY whose Level is equal to the combined Level of the Tributed Monsters. You can return 1 face-up "Trawri" Ritual Monster you control to the hand; add 1 Ritual Spell Card from your GY to your hand. You can only use each effect of "Trawri Enchantress" once per turn.

Image

When you Ritual Summon a "Trawri" Ritual Monster, you can banish this card from your GY as 1 of the Monsters required for the Ritual Summon. If you control a face-up "Trawri" Ritual Monster: You can add 1 "Trawri" Spell/Trap Card from your Deck or GY to your hand. You can only use this effect of "Trawri Shamaness" once per turn.

Image

2+ LIGHT Monsters
If you Ritual Summon exactly 1 Dragon-Type Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can only use the following effects of "Trawri Mystic" once per turn. If this card is Link Summoned using 1+ Ritual Monster(s) as Link Material: You can draw 1 card. If a Ritual Monster is Ritual Summoned to a zone(s) this card points to: You can target 1 LIGHT Monster in your GY; add it to your hand.

Image

This card can be Ritual Summoned by any "Trawri" Ritual Spell Card. Must be Ritual Summoned, without using any Ritual Monsters, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can Special Summon 1 non-Ritual "Trawri" Monster from your Deck.

Image

This card can be Ritual Summoned by any "Trawri" Ritual Spell Card. Must be Ritual Summoned, without using any Ritual Monsters, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can destroy 1 card on the field, and if you do, draw 1 card.

Image

This card can be Ritual Summoned by any "Trawri" Ritual Spell Card. Must be Ritual Summoned, without using any Ritual Monsters, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can send 1 random card from your opponent's hand to the GY, and if you do, draw 1 card. You can only use this effect of "Kitrawri Exile" once per turn.

Image

This card can be Ritual Summoned by any "Trawri" Ritual Spell Card. Must be Ritual Summoned, without using any Ritual Monsters, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can shuffle all cards on the field into the Deck, except "Kitrawri Divinity".

Image

If a "Trawri" Monster is sent to the GY: You can add 1 Ritual Spell Card from your Deck or GY to your hand. If a "Trawri" Ritual Monster is Ritual Summoned: You can add 1 "Trawri" Monster from your Deck or GY to your hand. You can only use each effect of "Beacon of the Trawri" once per turn.

Image

If a "Trawri" Ritual Monster is Ritual Summoned: Place 1 Ritual Counter on this card. This card gains the following effects based on the number of Ritual Counters on it:
1+: "Trawri" Monsters you control gain 500 ATK.
2+: "Trawri" Monsters you control cannot be destroyed by battle.
4+: "Trawri" cards you control cannot be destroyed by card effects.
6+: "Trawri" cards you control are unaffected by Monster effects.

Image

You can only use 1 "Trawri Art: Invocation" per turn. This card can be used to Ritual Summon any "Trawri" Ritual Monster. You must also send "Trawri" Monsters from your hand or field, OR Deck (max. 1), to the GY whose total Levels are equal to the Level of the Ritual Monster you are attempting to Ritual Summon.

Image

You can only use each effect of "Trawri Art: Renewal" once per turn. This card can be used to Ritual Summon any "Trawri" Ritual Monster. You must also Tribute Monsters from your side of the field or your hand whose total Levels equal or exceed the Level of the Ritual Monster you are attempting to Ritual Summon. If this card is in your Graveyard: You can shuffle it into your Deck, then target 1 "Trawri" Ritual Monster in your Graveyard; add it to your hand.

Image

You can only use each effect of "Trawri Art: Transcendence" once per turn. This card can be used to Ritual Summon any "Trawri" Ritual Monster. You must also Tribute Monsters from your side of the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. If this card is in your GY: You can target 1 face-up "Trawri" Ritual Monster you control, then banish this card and "Trawri" Monsters from your GY whose combined Levels equal the Level of the targeted Monster; the effect of this card becomes the same as the targeted Monster's.

Image

Target 1 Spell/Trap Card on the field; destroy it, then if you control a face-up "Trawri" Ritual Monster, you can destroy 1 Monster on the field.

Return to “Custom Cards”

Who is online

Users browsing this forum: No registered users and 154 guests