Saraak wrote:Christen57 wrote:I'm not sure why Oda Nobukatsu, Faithful Ember needs to have both, or even either, of its effects be once per turn, nor am I sure why its second effect needs to be restricted to specifically level 6 and above Nobunaga monsters instead of just any Nobunaga monster. These restrictions seem to exist just to take up extra space on the card's text.
In fact, its entire effect could be shortened to "If this card is Summoned or sent from the field to the GY: You can add to your hand or send to the GY 1 "Nobunaga" card from your Deck" and it would still be perfectly fine.
I think that it's fair to suggest making both effects one effect because of their similarity, but I think that it needs to be limited too. Having both effects be infinitely triggerable is just asking for future cards to break it. I'll make it hard twice per turn to avoid this. Regardless, the card's basically been buffed to be able to send either 2 monsters or 2 Spell/Traps within 1 combo.
Also, where did the ROTA effect come from? The Continuous Spell is more than enough of an in-archetype Tenki. Nobukatsu serves as an in-archetype Foolish Burial to get either the protection eff of the Lv6, the extra material in the Lv9, to quickly get to the Lv12 boss monster, or search the Field Spell by milling the in-archetype Tenki. I'd rather not have multiple archetype search cards. The GY eff of the Tenki is the exception because it only searches the Field Spell.
I thought it might be too weak without also being able to search a card, but after testing it, it seems like it only being able to dump cards is good enough, at least for now. It still doesn't need any hard once/twice per turn though, as I found myself neither using, nor needing to use, its effect more than twice per turn anyway.
Christen57 wrote:Where The Maouken of Oda Nobunaga says "You can make it gain ATK equal to half that opponent’s monster’s current ATK," you should replace "it" with "your monster" or something so it's clear that this trap card boosts your monster's ATK and not the opponent's monster's.
I'm... not sure this is that confusing. The text mentions two targets; my monster, and the opponent's monster. Because the latter text refers to the opponent's monster, shouldn't it be clear that the `it` refers to my monster?
In that case, I recommend simplifying the effect from:
Once per turn, during damage calculation, if a “Nobunaga” monster you control battles an opponent’s monster with higher ATK than it: You can make it gain ATK equal to half that opponent’s monster’s current ATK until the end of this turn.to:
Once per turn, during damage calculation, if your “Nobunaga” monster battles a monster with more ATK: You can give all face-up monsters you currently control 1000 ATK until the end of this turn.as it's less time-consuming to just give a monster a pre-defined amount of ATK as opposed to calculating half of an opponent's monster's ATK first, which requires more time spent calculating and stuff. Alternatively, you could make the trap simply double the ATK of that battling Nobunaga monster for that turn instead.
Christen57 wrote:I recommend making the token's ATK and DEF both 0, as since tokens don't allow their stats to be displayed on them like regular monster cards do, tokens usually end up being given a default ATK and DEF value of 0 to help keep things simple.
I'd rather not make them 0/0 because the Field's secondary function is to create more small beat-sticks while running over the Defense position one the opponent has.
After testing the archetype, I usually find myself immediately linking away the token, or tributing it off for a summon or effect. I don't really end up keeping it on the field for battling, so I thought it would be fine for its ATK and DEF to be 0.
Christen57 wrote:Rotary Matchlock of Oda Nobunaga's effect can be shortened from:
Once per turn: You can activate 1 of the following effects.
● You can Tribute 1 FIRE monster, OR discard 1 card if “Honnouji, the Burning Temple” is in your Field Zone; destroy 1 card on the field.
● You can send 1 other face-up Spell/Trap you control to the GY, then target 1 of your “Nobunaga” monster that is banished or in your GY; add it to your hand.
You can only control 1 “Rotary Matchlock of Oda Nobunaga”.
to:
Once per turn: You can activate 1 of these effects.
● Tribute 1 FIRE monster, or if you control “Honnouji, the Burning Temple”, you can discard 1 card instead; destroy 1 card on the field.
● Send 1 other face-up Spell/Trap you control to the GY, then target 1 of your “Nobunaga” monsters that is banished or in your GY; add it to your hand.
You can only control 1 “Rotary Matchlock of Oda Nobunaga”.
No need to have an effect say "You can activate 1 of these effects" and then repeat that phrase "You can" for each of those bulleted effects.
It should also be clear if choosing to pay the first effect's cost by discarding instead of tributing is optional instead of mandatory, and I currently assume doing so is optional and not mandatory.
Also, "monsters" needs to be plural when referring to "1 of your Nobunaga monsters". It can't be singular.
Done. However, I don't think it's necessary to reword the other cost of the first effect. I'm currently looking at Galaxy-Eyes Solflare Dragon and it uses similar wording. Are you sure it's necessary to change it to be wordier?
The difference between
Galaxy-Eyes Solflare Dragon's effect and this card's is that Galaxy-Eyes Solfare Dragon is worded so that you can either discard 2 cards (1 each Photon and Galaxy card). or 1 specific card (Galaxy-Eyes Photon Dragon), without any other conditions having to be met, whereas this card's worded so it also allows you to pay its cost in one way but requires a specific condition to be met (you controlling the required field spell) in order for you to pay its cost the other way. So as a result, it needs to be clear if you can still choose to pay this card's cost by tributing a fire pyro monster even if you control the specified field spell, or if, once you control said spell, you must now choose only to pay this card's cost by discarding.
For reference, notice how the new
Spright Elf is worded as
"
You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it"
instead of
"
You can target 1 Level 2 monster in your GY, or 1 Rank/Link 2 monster if your opponent controls a monster; Special Summon it".
Christen57 wrote:Chacha, Consort of the Sun's text can be simplified from:
2 monsters, including a FIRE Pyro monster
If a monster is Summoned to a zone this card points to: You can inflict 500 damage to your opponent. If either player takes effect damage (except during the Damage Step): You can Set 1 “Nobunaga” Spell/Trap directly from your Deck, also if “Honnouji, the Burning Temple” is in your Field Zone, it can be activated this turn. You can only use each effect of "Chacha, Consort of the Sun" once per turn.
to:
2 monsters including a FIRE Pyro monster
You can only use each of these effects of "Chacha, Consort of the Sun" once per turn.
● If a monster is Summoned to a zone this card points to: You can inflict 500 damage to your opponent.
● If a player takes effect damage (except during the Damage Step): You can Set 1 “Nobunaga” Spell/Trap from your Deck, and if it is a Trap and you currently control “Honnouji, the Burning Temple”, that Set card can be activated this turn.
I'm not sure if I want to put bullet points here. Recent TCG releases have shown that they're moving away from the Burning Abyss text structure, as can be seen with the Tearlaments. There are a lot of TCG cards that have two HOPT effects but they don't follow this format, at least not anymore. I think they've abandoned this structure because it saves card space if they didn't.
Unlike Tearlaments, Burning Abyss was initially a TCG-only archetype before it got released in the OCG. For Tearlaments, it's the opposite — those were OCG-only before they got released in the TCG.
This is important because problem-solving card text slightly differs between the TCG and OCG. In the TCG, they sometimes separate effects using bullet points, and sometimes don't. In the OCG, effects are literally numbered, meaning if your card was being designed in the OCG, it would be worded something like this:
You can only use this card's name's ① and ② effects once per turn each. ①: If a monster is Summoned to a zone this card points to: You can inflict 500 damage to your opponent. ②: If a player takes effect damage (except during the Damage Step): You can Set 1 “Nobunaga” Spell/Trap from your Deck, and if it is a Trap and you currently control “Honnouji, the Burning Temple”, that Set card can be activated this turn.This suggests that, when cards are first designed in the OCG then later get released to the TCG, their hard once per turn effects are likely to not get separated by bullet points since the OCG didn't do that, but when they were designed in the TCG first, those effects are more likely to get separated by bullet points. Since I go by TCG format and rulings (and assume you do as well) when it comes to customs, it makes sense to word your card the way I suggested, as having those 2 effects in separate lines separated by bullet points makes reading them easier on the eyes, whereas having both those effects all in 1 line makes the text look messier and harder on the eyes. These kinds of effects are already easy on the eyes in the OCG due to them already using those big numbers like 1 and 2, with those circles drawn around them, to indicate the beginning and end of each effect.
The TCG isn't "moving away" from bullet point structure any time soon (neither should we), as the more recent Therion archetype uses
such bullet points for their monsters' effects.
Also, while it does technically save some card space to not have the effects separated by bullet points, it doesn't save that much card space — just 2 or 3 words worth of card space. It's still easier to read effects that are in separate lines sorted by bullet points, making it well worth the extra few words of card space needed for that.
I mean, think about these posts you've been reading so far. Notice how they're easy to read because we separate everything into paragraphs. Imagine if this entire post was all one paragraph and if nothing was separated through line breaks. It would obviously be a lot harder on your eyes. It's kind of the same thing when it comes to these monsters with just 2 effects, with said effects activating and each being hard once per turn.
So now, after building a basic deck with this archetype and testing it a bit, I can now provide better feedback on some of these cards.
Oda Nobunaga, Kippoushi of Owari could use some extra effect to make it more viable, such as the ability to special summon itself from the hand if a specific condition (like you controlling a Nobunaga monster, or like you controlling the archetype's field spell) is met, or by shuffling, say, up to 5 Nobunaga cards from your GY into the Deck. Its hard once per turn protection effect is okay, but its second effect to both burn yourself and mill 1 card is too weak, and makes the card currently too bricky and not worth running more than 1 copy of.
It's currently not clear to me if Oda Nobunaga, Honnouji Daimaou's negating effect activates or is continuous. If it activates, it should be "
If this card is Summoned: Negate the effects of face-up cards your opponent controls up to the number of "Nobunaga" cards you control."
If it's continuous, it should be "
Negate the effects of face-up cards your opponent controls during your turn."
Also, I missed this earlier, but:
Other FIRE monsters you control cannot be targeted for attacks.can be shortened to:
Your other FIRE monsters are un-targetable for attacks.The Maouken of Oda Nobunaga's first effect is actually a detriment, since, by "protecting" me from effect damage, it only makes it much harder for me to trigger the field spell's token-summoning effect. Recommend changing that effect to something like:
Once per turn, when a card or effect is activated that includes a damage inflicting effect: You can negate the activation, then you can add 1 of your "Nobunaga" Spells/Traps or "Honnouji, the Burning Temple" that is in your Deck, GY, or banished to your hand. You must control another card that lists “Honnouji, the Burning Temple” to activate and resolve this effect.Also, like Oda Nobunaga, Kippoushi of Owari, this trap could use some extra effect, as this trap felt not worth running when I was doing the testing since it wasn't doing enough. Perhaps it could also have an effect to let it activate from the hand (or at least the turn it was set), or a bonus effect like:
Once per turn: You can target up to 5 of your cards that are banished and/or in your GY, including a "Nobunaga" card; shuffle them into the Deck, then draw 1 card.Also, the link monster doesn't need to be a tuner, and I'm not sure if the level 3 should be a tuner either, as this archetype is clearly a control archetype that wants to slow down the pace of the game with traps/floodgates and slowly overwhelm the opponent with the burn cards and boss monster(s), not an archetype that needs the extra deck for purposes outside of bringing out its one and only link monster.
Here's the testing of the archetype I did so far.
https://www.duelingbook.com/replay?id=58994-43199777https://www.duelingbook.com/replay?id=58994-43199980