New Custom Archetype: Gensokyo

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Aya Shameimaru
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New Custom Archetype: Gensokyo

Post #1 by Aya Shameimaru » Mon Jan 17, 2022 7:59 am

So, where to begin...? Gensokyo is an archetype that based around the characters and their ability from the popular Bullet Hell game series "Touhou Project" (You can find more information about the series via this link: https://en.touhouwiki.net/wiki/Touhou_Wiki). The concept of the archetype is to use the banish zone as your secondary source of resources, beside from your hand; your main goal is to banish as many cards as possible to fuel the summoning requirement of your "Gensokyo" monster, while maintaining resources in your hand and GY in order to boost the "Gensokyo" monsters to their maximum potential.
Firstly, let's talk about the level 1 "Gensokyo" monster, also known as "Gensokyo's Lake Fairies"
"Cirno, Gensokyo's Lake Fairy"
Level 1/Fairy/WATER/900 ATK/900 DEF/ https://www.duelingbook.com/card?id=2928173
You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your Hand, Deck or GY (this is a Quick Effect). For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Gensokyo" monsters. If this card is banished: You can add 1 "Gensokyo" monster from your Deck to your Hand. You can only use 1 effect of "Cirno, Gensokyo's Lake Fairy" per turn, and only once that turn.
"Daiyousei, Gensokyo's Lake Fairy"
Level 1/Fairy/WIND/400 ATK/500 DEF/ https://www.duelingbook.com/card?id=2928189
You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your Hand, Deck or GY (this is a Quick Effect). For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Gensokyo" monsters. If this card is banished: You can add 1 "Gensokyo" Spell/Trap from your Deck to your Hand. You can only use 1 effect of "Daiyousei, Gensokyo's Lake Fairy" per turn, and only once that turn.
"Lily White, Gensokyo's Lake Fairy"
Level 1/Fairy/EARTH/200 ATK/300 DEF/ https://www.duelingbook.com/card?id=2928224
You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your Hand, Deck or GY (this is a Quick Effect). For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Gensokyo" monsters. If this card is banished: You can Normal Summon 1 "Gensokyo" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.). You can only use 1 effect of "Lily White, Gensokyo's Lake Fairy" per turn, and only once that turn.
The main gimmick of the Level 1 monsters is that they banish themselves for cost in order to Special Summon or banish another Level 1 monster. Because of that, you can cycle through them in order to quickly fill up your banished zone, while gaining a decent amount of advantage.
Next, we have the Level 4 monsters
"Reimu, The Shrine Maiden of Gensokyo"
Level 4/Spellcaster/LIGHT/500 ATK/1900 DEF/ https://www.duelingbook.com/card?id=2928248
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each of the following effects of "Reimu, the Shrine Maiden of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.
"Marisa, the Ordinary Magician"
Level 4/Spellcaster/LIGHT/1900 ATK/500 DEF/ https://www.duelingbook.com/card?id=2928260
(This card is always treated as an "Gensokyo" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. If this card is Special Summoned: You can target 1 card on the field; destroy it. You can only use each of the following effects of "Marisa, the Ordinary Magician" once per turn. If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.
"Sanae, The Shrine Maiden of Gensokyo"
Level 4/Spellcaster/WIND/500 ATK/2100 DEF/ https://www.duelingbook.com/card?id=2928269
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. If this card is Special Summoned: You can target 1 face-up monster on the field; it cannot declare an attack until the end of your opponent's next turn, also gain LP equal to that monster's original ATK. You can only use each of the following effects of "Sanae, the Shrine Maiden of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.
The Level 4 monsters are definitely the beginning of a nightmare! They can be Special Summon to the field multiple times, while letting you recycle some of your banished cards. Not only that, their effect can be used to disrupt your opponent's play, not letting any of those nasty monsters and backrows to harm you. Such a protective figure, right?
After that are the Level 7 monsters, a.k.a the "Sages of Gensokyo"
"Yukari, The Sage of Gensokyo"
Level 7/Fiend/DARK/2500 ATK/2500 DEF/ https://www.duelingbook.com/card?id=2929943
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. Any card sent to the GY is banished instead. You can only use each of the following effects of "Yukari, The Sage of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 2 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 2 cards; add this card to your hand.
"Kasen, The Sage of Gensokyo"
Level 7/Beast-Warrior/LIGHT/1900 ATK/2600 DEF/ https://www.duelingbook.com/card?id=2930018
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. You can only use each of the following effects of "Kasen, The Sage of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 2 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish 1 card in your GY; target 1 monster your opponent control, take control of that target until the End Phase. During the Standby Phase, while this card is banished: You can discard 2 cards; add this card to your hand.
"Okina, The Sage of Gensokyo"
Level 7/Spellcaster/DARK/2100 ATK/2300 DEF/ https://www.duelingbook.com/card?id=2930065
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. You can only use each of the following effects of "Okina, The Sage of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 2 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can discard any number of cards in your hand, then target target level 4 or lower "Gensokyo" monsters that is banished or in your GY, up to the number of cards you discarded; Special Summon them. During the Standby Phase, while this card is banished: You can discard 2 cards; add this card to your hand.
If the Level 4 monsters are just the beginning of the nightmare, then the Level 7 monsters is when the nightmare finally begin. They demand to be deal with due to the powerful effects they provide when on the field. What can I say? The sages are just too strong!
Finally in the monster segment, Gods themselves decide to join the battlefield!
"Suwako, The God of Gensokyo"
Level 10/Divine-Beast/DIVINE/3500 ATK/2900 DEF/ https://www.duelingbook.com/card?id=2930172
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. Neither player can Special Summon monsters from the Extra Deck, also negate the effect of face-up monsters on the field that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Suwako, The God of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 4 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish any number of cards in your hand or GY, then banish cards from your opponent's Extra Deck, up to the number of cards you banished. During the Standby Phase, while this card is banished: You can discard 4 cards; add this card to your hand.
"Kanako, The God of Gensokyo"
Level 10/Divine-Beast/DIVINE/3200 ATK/3000 DEF/ https://www.duelingbook.com/card?id=2930224
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. You can only use each of the following effects of "Kanano, The God of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 4 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish 2 cards from your GY, declare 1 Attribute; destroy all monsters your opponent control with that Attribute, also until the end of the next turn, your opponent cannot Special Summon monsters with that Attribute. During the Standby Phase, while this card is banished: You can discard 4 cards; add this card to your hand.
After dealing with all of the nightmares that the monsters created, you can now finish the job with the help from Gods themselves and your opponent will have no chance to come back from their position!
Ending this post, we have the Spells and Traps.
The Field Spells:
"Gensokyo, The Land of Fantasy"/ https://www.duelingbook.com/card?id=2928104
Activate this card only if you have no cards in your Extra Deck. Your "Gensokyo" monsters cannot be destroyed by card effects. You cannot activate or Set other Field Spells, except "Gensokyo" Field Spells. You can send 1 "Gensokyo" card from your Hand or Deck to the GY; add 1 "Gensokyo" card from your Deck to your Hand. During the Draw Phase, you can activate this effect: During the End Phase of this turn, add "Gensokyo" Spells/Traps from your Deck to your Hand, up to the number of "Gensokyo" monsters you Special Summoned this turn. You can only use 1 effect of "Gensokyo, The Land of Fantasy" per turn, and only once that turn.
"Gensokyo's Landscape - Misty Lake"/ https://www.duelingbook.com/card?id=2928112
Activate this card only if you have no cards in your Extra Deck. Your "Gensokyo" monsters cannot be destroyed by battle. All effect damage, and battle damage inflicted by monsters other than "Gensokyo" monsters, is halved. If a "Gensokyo" monster(s) you control is destroyed by an opponent's card effect: You can target level 1 "Gensokyo" monsters that is banished or in your GY, up to the number of monsters your opponent controls; add them to your Hand. You can only activate this effect of "Gensokyo's Landscape - Misty Lake" once per turn.
"Gensokyo's Landscape - Hakurei Shrine"/ https://www.duelingbook.com/card?id=2928144
Activate this card only if you have no cards in your Extra Deck. Your opponent cannot target "Gensokyo" cards you control with card effect, except this one. During the Standby Phase, if your opponent control more monsters than you do: You can target 1 level 4 "Gensokyo" monster that is banished or in your GY, Special Summon it, and if you do , it gain 500 ATK x the number of monsters your opponent currently control, until the end of this turn. You can only activate this effect of "Gensokyo's Landscape - Hakurei Shrine" once per turn.
"Gensokyo's Landscape - Youkai Mountain"/ https://www.duelingbook.com/card?id=2928130
Activate this card only if you have no cards in your Extra Deck. When your opponent add a card(s) from their Deck to their Hand, except during the Draw Phase: You can add 1 "Gensokyo" Field Spell from your Deck or GY to your Hand; or if you control a level 7 or higher "Gensokyo" monster, you can Special Summon 1 "Gensokyo" monster from your GY instead. If this card leaves the field because of an oppenent's card effect: You can Special Summon 2 level 10 "Gensokyo" monsters from your Hand or Deck, but they have their effects negated, also return them to your Hand during the End Phase. You can only use 1 effect of "Gensokyo's Landscape - Youkai Mountain" per turn, and only once that turn.
The Continuous Spell & Traps
"The Great Hakurei Barrier"/ https://www.duelingbook.com/card?id=2928161
(This card is always treated as an "Gensokyo" card)
When this card is activated: You can activate 1 "Gensokyo" Field Spell from your Deck or GY. The first time each "Gensokyo" card you control would be destroyed by card effect each turn, it is not destroyed. Once per turn: You can target 3 "Gensokyo" cards in your GY with different names; shuffle them into the Deck, then draw 1 card. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 "Gensokyo" Spell or Trap card you control to the GY; add this card to your Hand. You can only control 1 "The Great Hakurei Barrier".
"Gensokyo's Incident - Undefined Fantastic Object"/ https://www.duelingbook.com/card?id=2932932
When this card is activated: You can reveal 5 "Gensokyo" monsters with different names from your Deck, then your opponent randomly choose 1 of them to Special Summon to your side of the field, and you banish the rest. Once per turn, while you control a level 7 or higher "Gensokyo" monster (Quick Effect): You can banish 3 "Gensokyo" cards from your GY, declare 1 card name; for the rest of the turn, cards with that name, and their effects, cannot be used. You can only control 1 "Gensokyo's Incident - Undefined Fantastic Object".
"Gensokyo's Incident - Eternal Night"/ https://www.duelingbook.com/card?id=2932997
All face-up monsters on the field become DARK. Your opponent cannot Special Summon monsters, except DARK monsters. If a "Gensokyo" monster would discard to activate an effect, you can banish card(s) from your deck instead. Once per turn, while you control a DARK or LIGHT "Gensokyo" monster (Quick Effect): You can send 1 DARK monster on the field to the GY. You can only control 1 "Gensokyo's Incident - Eternal Night".
While the Spells keep your monsters on the field and generating advantage, the Traps are not letting your opponent to build advantage for themselves. Because of that, your opponent must choose to deal with the Incidents first, or to deal with the Landscapes.
That's all I have to say for my post, let me know your opinions about my custom archetype and help me improve it! If the archetype get positive reviews, I will release more supports for it.

Christen57
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Post #2 by Christen57 » Mon Jan 17, 2022 7:13 pm

Aya Shameimaru wrote:So, where to begin...? Gensokyo is an archetype that based around the characters and their ability from the popular Bullet Hell game series "Touhou Project" (You can find more information about the series via this link: https://en.touhouwiki.net/wiki/Touhou_Wiki). The concept of the archetype is to use the banish zone as your secondary source of resources, beside from your hand; your main goal is to banish as many cards as possible to fuel the summoning requirement of your "Gensokyo" monster, while maintaining resources in your hand and GY in order to boost the "Gensokyo" monsters to their maximum potential.
Firstly, let's talk about the level 1 "Gensokyo" monster, also known as "Gensokyo's Lake Fairies"
"Cirno, Gensokyo's Lake Fairy"
Level 1/Fairy/WATER/900 ATK/900 DEF/ https://www.duelingbook.com/card?id=2928173
You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your Hand, Deck or GY (this is a Quick Effect). For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Gensokyo" monsters. If this card is banished: You can add 1 "Gensokyo" monster from your Deck to your Hand. You can only use 1 effect of "Cirno, Gensokyo's Lake Fairy" per turn, and only once that turn.


This effect can be made shorter and easier to read if you change it to:

You can only use 1 of these effects of "Cirno, Gensokyo's Lake Fairy" per turn, and only once that turn.
● (Quick Effect): You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your hand, Deck, or GY, also for the rest of this turn, you cannot Special Summon, except "Gensokyo" monsters.
● If this card is banished: You can add 1 "Gensokyo" monster from your Deck to your hand.


A few things to keep in mind are:

  1. If you want an effect to be a quick effect, it should be "(Quick Effect):" followed by the effect in question, not the effect in question followed by "(this is a Quick Effect)". The former is the newer way Konami words quick effects, while the latter is the old way Konami worded them.
  2. Hand shouldn't be capitalized unless you're starting a sentence with it or using it right after a colon. You do capitalize Deck and GY though no matter what.
  3. Instead of saying "For the rest of this turn after this effect resolves, you cannot do X" you can just say "also you cannot do X for the rest of this turn" which is shorter. No need to specifically include "after this effect resolves" or anything like that.
  4. When writing an effect that restricts the player from special summoning monsters except the archetype's own monsters, like, in this case, 'you cannot Special Summon monsters, except "Gensokyo" monsters,' you can just say 'you cannot Special Summon, except "Gensokyo" monsters' without having to mention "monsters" twice there.
  5. Using bullet points for effects and putting them each on separate lines, like what I just did with your effect, makes those effects easier to read. Instead of saying 'effect 1. effect 2. You can only use 1 "This card's name" effect per turn, and only once that turn,' you should try to say:
    'You can only use 1 of these effects of "This card's name" per turn, and only once that turn' then create a new line for "effect 1" and another new line for "effect 2" like in the case of the Burning Abyss monsters. Your effects will be much easier to read that way.

Each of these 5 things I talked about goes for the rest of your customs in this archetype.

"Lily White, Gensokyo's Lake Fairy"
Level 1/Fairy/EARTH/200 ATK/300 DEF/ https://www.duelingbook.com/card?id=2928224
You can banish this card; Special Summon or banish 1 level 1 "Gensokyo" monster from your Hand, Deck or GY (this is a Quick Effect). For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Gensokyo" monsters. If this card is banished: You can Normal Summon 1 "Gensokyo" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.). You can only use 1 effect of "Lily White, Gensokyo's Lake Fairy" per turn, and only once that turn.


Now, I'm not sure if you intended for this monster's last effect to make you normal summon immediately after it resolves or to give you the ability to conduct the normal summon any time during the main phase that turn as 1 additional normal summon.
If you intended for it to be immediately after it resolves, it should be worded as:
If this card is banished, you can: Immediately after this effect resolves, Normal Summon 1 "Gensokyo" monster.

If you intended for it to be at any time later on during your main phase that turn, it should be worded as:
If this card is banished: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Gensokyo" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Also, when saying:
"in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)"
you're supposed to do what I did and put a period right after "Normal Summon/Set" then a second period within the "You can only gain this effect once per turn" bracket. You're not supposed to have no period right after "Normal Summon/Set" then put 2 periods, one each within, and outside of, the "You can only gain this effect once per turn" bracket like what you did.

"Reimu, The Shrine Maiden of Gensokyo"
Level 4/Spellcaster/LIGHT/500 ATK/1900 DEF/ https://www.duelingbook.com/card?id=2928248
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each of the following effects of "Reimu, the Shrine Maiden of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.


See? That's how you word quick effects, not by putting "this is a Quick Effect" at the end of the sentence like you did earlier. Also, again, those "following effects" you listed can be in separate lines and have bullet points to make them easier to read, like so:
You can only use each of the following effects of "Reimu, the Shrine Maiden of Gensokyo" once per turn.
● If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn.
● During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.


Also, if you have an effect that simply targets a card and negates its effects, such as that effect you listed there, you don't need to mention "face-up" in that effect. You can just say "You can target 1 card your opponent controls; negate its effects until the end of this turn" without including "face-up". Effects that target cards and negate their effects will already, by default, only be able to target face-up cards anyways.

These go for the rest of the cards in this archetype.

"Marisa, the Ordinary Magician"
Level 4/Spellcaster/LIGHT/1900 ATK/500 DEF/ https://www.duelingbook.com/card?id=2928260
(This card is always treated as an "Gensokyo" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. If this card is Special Summoned: You can target 1 card on the field; destroy it. You can only use each of the following effects of "Marisa, the Ordinary Magician" once per turn. If this card is in your hand (Quick Effect): You can shuffle 1 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. During the Standby Phase, while this card is banished: You can discard 1 card; add this card to your hand.


This monster's first effect doesn't actually need to include "on the field". It can simply say "You can target 1 card; destroy it" without including "on the field". Any time you have an effect that says to simply target and destroy a card, that effect will always, by default, target the card in question, on the field. You can't target a card that's in the hand, deck, extra deck, or attached to something as an xyz material anyways, and you, by default, can't destroy a card that's banished or in the graveyard, so if an effect is to simply target and destroy a card, there's no need to specify that the target has to be on the field. If the effect, however, was to destroy a card without targeting, or to, for example, target and instead banish a card or something, then you'd probably have to specify that the target should be on the field since some effects could destroy cards in the hand and target cards in locations other than the field and whatnot.
Look at how Enishi, Shien's Chancellor says to target and destroy a face-up monster without having to specify that the target in question needs to be on the field. That's because you literally cannot target and destroy a card that is anywhere but the field. You can target cards in places other than the field, and can destroy cards in places other than the field, but can't do both those things to a card in a place other than the field.

"Kasen, The Sage of Gensokyo"
Level 7/Beast-Warrior/LIGHT/1900 ATK/2600 DEF/ https://www.duelingbook.com/card?id=2930018
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. You can only use each of the following effects of "Kasen, The Sage of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 2 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish 1 card in your GY; target 1 monster your opponent control, take control of that target until the End Phase. During the Standby Phase, while this card is banished: You can discard 2 cards; add this card to your hand.


That monster stealing effect is worded wrong. It should be worded as:
You can banish 1 card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase.
It should be that you banish for cost, then target, and only THEN do you include the semi-colon to indicate that it's at that point the opponent gets a chance to chain any cards/effects they have. With the way you currently worded it, you worded it as if you banish the card, then the opponent gets the chance to respond, and then afterwards, you resolve your effect by targeting the monster and stealing it, which is incorrect.

What's also incorrect is, "control" should be plural where it says "target 1 monster your opponent control". It should be "1 monster your opponent controls" not "1 monster your opponent control". The subject (your opponent) is singular, so the predicate (controls) should be plural. https://grammartop.com/subject-and-predicate-agreement-2/

However, if the word being used to refer to the subject is a plural word, or if you're referring to the subject in either first-person or second-person, instead of third-person, then the predicate should be singular. In other words, when referring to a monster a player controls, if the subject is "You" or "They," then "control" should be plural, like, "You control" or "They control," but if the subject is "opponent," "he," or "she," then "control" should be singular, like, "Opponent controls," "he controls," and "she controls".
https://apastyle.apa.org/blog/singular-they

Level 10/Divine-Beast/DIVINE/3500 ATK/2900 DEF/ https://www.duelingbook.com/card?id=2930172
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. Neither player can Special Summon monsters from the Extra Deck, also negate the effect of face-up monsters on the field that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Suwako, The God of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 4 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish any number of cards in your hand or GY, then banish cards from your opponent's Extra Deck, up to the number of cards you banished. During the Standby Phase, while this card is banished: You can discard 4 cards; add this card to your hand.
"Kanako, The God of Gensokyo"
Level 10/Divine-Beast/DIVINE/3200 ATK/3000 DEF/ https://www.duelingbook.com/card?id=2930224
Cannot be Normal Summoned/Set. Must be Special Summoned by a "Gensokyo" card effect. You can only use each of the following effects of "Kanano, The God of Gensokyo" once per turn. If this card is in your hand (Quick Effect): You can shuffle 4 of your banished "Gensokyo" cards into the Deck, and if you do, Special Summon this card, but banish it during the End Phase of this turn. (Quick Effect): You can banish 2 cards from your GY, declare 1 Attribute; destroy all monsters your opponent control with that Attribute, also until the end of the next turn, your opponent cannot Special Summon monsters with that Attribute. During the Standby Phase, while this card is banished: You can discard 4 cards; add this card to your hand.


Locking the opponent completely out of their extra deck is too strong, and we already have degenerate stuff like Archnemeses Protos running around, so it isn't right to make a second boss monster that also locks the opponent out of special summoning a specific attribute.

"Gensokyo's Landscape - Misty Lake"/ https://www.duelingbook.com/card?id=2928112
Activate this card only if you have no cards in your Extra Deck. Your "Gensokyo" monsters cannot be destroyed by battle. All effect damage, and battle damage inflicted by monsters other than "Gensokyo" monsters, is halved. If a "Gensokyo" monster(s) you control is destroyed by an opponent's card effect: You can target level 1 "Gensokyo" monsters that is banished or in your GY, up to the number of monsters your opponent controls; add them to your Hand. You can only activate this effect of "Gensokyo's Landscape - Misty Lake" once per turn.


The first sentence can simply be "Activate only if you have no cards in your Extra Deck" without including "this card". Notice how a card like Barkion's Bark says "Activate only if" without including "this card" in it's effect.

The last effect should be worded as:
You can target Level 1 "Gensokyo" monsters that are banished and/or in your GY up to the number of monsters your opponent controls
instead of:
You can target level 1 "Gensokyo" monsters that is banished or in your GY, up to the number of monsters your opponent controls

Level is always capitalized. Same with Rank and Link Rating.
You're targeting possibly multiple cards in a combination of multiple different locations, so the wording needs to be "that are banished and/or in your GY" instead of "that is banished or in your GY". You word it like the latter only if you're targeting 1 card only.
Finally, there's no need for a comma after that "GY".

"Gensokyo's Incident - Undefined Fantastic Object"/ https://www.duelingbook.com/card?id=2932932
When this card is activated: You can reveal 5 "Gensokyo" monsters with different names from your Deck, then your opponent randomly choose 1 of them to Special Summon to your side of the field, and you banish the rest. Once per turn, while you control a level 7 or higher "Gensokyo" monster (Quick Effect): You can banish 3 "Gensokyo" cards from your GY, declare 1 card name; for the rest of the turn, cards with that name, and their effects, cannot be used. You can only control 1 "Gensokyo's Incident - Undefined Fantastic Object".


This card's first effect shouldn't have a "then" in it. It should be worded as:
You can reveal 5 "Gensokyo" monsters with different names from your Deck, your opponent randomly picks 1 of them for you to Special Summon, and you banish the rest.

You should never use the word "choose" anymore. You should use "pick" or "picks" instead since it's essentially the same thing but shorter.

You can say 'if you control a level 7 or higher "Gensokyo" monster' instead of 'while you control a level 7 or higher "Gensokyo" monster' since it's shorter and means the same thing. It's appropriate to use "while" instead of "if" when your effect says something like "while this card is banished" or "while this card is equipped" or something, so players know it's an effect that can activate as long as the card is among the banished card, or currently equipped, and not an effect that has to trigger specifically upon the card being banished/equipped, but you can say "if you control X card" instead of "while you control X card" since controlling X card will always be true if you control such a card and there's no chance players could misinterpret that effect as if it has to trigger upon the card being placed on your field.

"Gensokyo's Incident - Eternal Night"/ https://www.duelingbook.com/card?id=2932997
All face-up monsters on the field become DARK. Your opponent cannot Special Summon monsters, except DARK monsters. If a "Gensokyo" monster would discard to activate an effect, you can banish card(s) from your deck instead. Once per turn, while you control a DARK or LIGHT "Gensokyo" monster (Quick Effect): You can send 1 DARK monster on the field to the GY. You can only control 1 "Gensokyo's Incident - Eternal Night".


Locking the opponent out of special summoning 6 of the 7 attributes (light, earth, water, fire, wind, and divine) all at once is too powerful for a field spell. That effect needs to go.

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Post #3 by Aya Shameimaru » Tue Jan 18, 2022 2:30 am

Thanks for the useful feedbacks! English is not my main language, so I tend to make mistakes here and there. There is some misconception you are making. The "God of Gensokyo" cards are supposed to lock your opponent down completely for one turn, due to how hard they are to summon and recycle, they are the example of "Harsh requirement but great payoff". "Gensokyo's Incident - Eternal Night" are a continuous trap that meant to be dealt with as fast as possible, while sure, locking out 90% of the attributes is insane, but I purposefully choose DARK, since it is the most common and the strongest attribute in order to balance the card out.

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Post #4 by Saraak » Tue Jan 18, 2022 3:20 am

Aya Shameimaru wrote:The "God of Gensokyo" cards are supposed to lock your opponent down completely for one turn, due to how hard they are to summon and recycle, they are the example of "Harsh requirement but great payoff". "Gensokyo's Incident - Eternal Night" is a continuous trap that is meant to be dealt with as fast as possible, while sure, locking out 90% of the attributes is insane, but I purposefully choose DARK, since it is the most common and the strongest attribute in order to balance the card out.


This is a horrible design philosophy. Floodgates are unfun, especially ones like this, which doesn't have a maintenance cost (essentially being FREE to activate).

Shockmaster is banned because it stops players from using 1/3 of the game's card pool. Out of nearly 12k cards, it prevents (as of now) 6.9k cards just by calling Monsters alone. Of those monsters, only 1.9k cards are DARK. Statistically, you're stopping your opponent from Special Summoning more than 5k of the monsters that exist in the game. You're forcing your opponent to have an out, or else it's an AUTO lose, for 1 CARD.

This is the same reasoning for why people hate floodgates like Artifact Scythe and Archnemeses Protos. It just stops them from playing (read as, having fun).

Konami is releasing more than enough floodgates as it is (if their recent cards are an example). We don't need customs that follow along.
An aggregate of all my Custom Cards: https://forum.duelingbook.com/viewtopic.php?f=23&t=14930
I'm open to being criticized. I'm not a perfect human being who knows when or where he fucked up, but truly willing to learn.

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Post #5 by Lil Oldman » Tue Jan 18, 2022 3:48 am

Honestly, I don't see much of a problem with the Fairies, since they are more of a small stratos in a way, however I don't think being able to swap themselves around is a good design choice, since in a vacuum they just become 9 copies of the same card, so I would simply remove the summoning from the deck mechanic.

The 3 level 4's are ok, I don't really see anything game breaking, they remind me of altergeist silquitous in a way. (Although these are stronger than that card.)
Honestly I think the level 4's could work in a standalone deck.

Now the Sages,
Yukari is good, I don't think Macrocosmos 2.0 is a good design choice, only being on the field (most of the times) during your turn makes it not as overwhealming.
Kasen is better than Yukari, with good removal in the form of taking control of monsters. I think the cost could be higher than just banishing a card in your GY, since the deck already benefits from banishing with the Fairies which are discarded by the various monsters effects, that cost is hardly a drawback, considering how the thing doesn't even negate the stolen moster's effects.
Okina is really strong, considering how all monsters summoned by her will trigger their effects on summon. Not sure how often do you summon 2 or more sages at once, but Okina and Yukari specifically synergize really well.

Now the gods,
Suwako's blocking is just if Monarchs where good. Considering as well how strong the effect is on a deck that apparently doesn't seem to brick hard most of the times. The Extra Deck disruption is just insane imo, Okina had the fact that you discarded cards, however Suwako can use already wasted assets and give them a new purpose, and considering the amount of recycling the deck does, I don't think the deck needed anymore ways to reuse assets.
Kanako is really powerful. Cards like "There can only be one" already show how common are "single-typed" decks, effects like Kanako's are just boardwipes most of the times, with what's basically a "Watching simulator" for the opponent afterwards. Very Fun Dragon (True King of All Calamities) already shows how attribute lockdown can become insane, with people already complaining on Archnemeses Protos, a way harder monster to summon in some decks.

Now the Field Spells,
Gensokyo doesn't have restrictions. No extra deck and no "out of archetype" Field spells is barely a drawback. The searching effect could come nice, but both
A) the deck already has 2 searchers in the fairies that are basically 9 copies of whatever you need.
B) It's once per turn, not when the card is activated. Magical Meltdown and Union Hangar already have proven themselves strong without the need of searching a card every turn.
And just splash a "Spellbook of Judgement"/"Sky Striker Mecha Modules - Multirole" just to be safe.
imo this card is extremely broken.

Mist Lake is a huge stepdown tho, Halving damage sure is nice, since you basically win yourself a couple turns, and that "Insurance" that the card has is really good, but compared to the other field spell, I don't think the card is good enough to warrant a deck slot, considering the very next card, Hakurei Shrine outclasses the protection. And cheating out one of the level 4's who become inmediate disruption is better than just reducing damage overall.

Youkai Mountain is just stupid, better Maxx "C" on searches instead of summons just becomes flat out broken. I can't even play Reinforcement of the Army without giving you a +1 with you just looking for Gensokyo. (Without counting the potential Spellbook of Judgement like effect.) Also, cheating out the 2 best monsters in the deck by playing correctly is just ridiculous with the amount of power the card had before hand. Yes, they have effects negated, but you recover them at the end of the turn which is basically +2 if the opponent doesn't want (or can) use more resources into removing the cards from the field, which isn't even a guaranteed removal, since the deck loves to recycle.

Hakurei Barrier,
Honestly, the card was overpowered with only acting as terraforming, but it also doubles down as free protection for all your cards, basically making the opponent having to double the amount of recourses they need to use in order to break through your cards. And it triples down as a recycler for the GY, while also giving a +1 every turn. And all of the trouble the opponent goes through in order to get rid of it, the thing can recycle itself for what's basically for free, since you just trash your field you probably added the first time and cheat it out from the GY the second time.

Undefined Fantastic Object,
Yes please, searchable Snake Rain with a far better deck to abuse it. The second effect even is kinda underwhealming in comparison to the power of the first one, and the second effect is Mind Crush on steroids.

Eternal Night,
Why would you restrict almost all decks from special summoning, even if the DARK attribute is popular, you're still restricting 66% of the "popular" attributes, with the others being LIGHT and EARTH (imo). Again, idek how you managed to make such a great effect like non-target removal underwhealming compared to the other effect.

If I noticed something while checking the cards is that
A) The deck has many themes and it doesn't stick to most of them
B) The disruption is way too disruptive
C) Most effects are cheap AF
D) The thing is just really big

Yeah, fairies replace themselves and act as the main fuel and the level 4's work as control cards, but both them and the rest of the cards are like water and fire.

UFO and Eternal night is flat out stupid, effect A is extremely powerful while effect B is weaker, but still broken beyond the Yugioh standard (Which has gone considerably high)

Great synergies with Yukari-Okina or Kanako-Eternal Night,

Having like 5 different searchers, which I honestly lost count, while also having a Spellbook of Knowledge and Terraforming 2 among them

The deck in my humble opinion requires a downsize and to calm the f down with some of the effects. Also to focus more of their effects to a concrete theme. They all just kinda go doing their own business while also banishing stuff.
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Will try reviewing custom cards if they look interesting.

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Post #6 by Aya Shameimaru » Tue Jan 18, 2022 6:09 am

Alright, thanks for all the useful feedbacks, I will try to fix the archetype as soon as possible! Hope that it will become closer to real Yugioh cards soon. To be honest, I was kinda fed up with how broken people make their cards, so my scale might be a little bit too high.

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Post #7 by Aya Shameimaru » Tue Jan 18, 2022 7:52 am

Also, I would love to hear suggestions about what I can do to bring my deck to a singular theme, since I am currently quite out of ideas. My first thought is that I make them to do their own things, but gain better effects while the Field Spells are on the field, while also have some negative effects while they are not on the field, but I can't see a way to do so, at least in my knowledge, so I am currently open for suggestion (Please don't make them too far away from my original concept).


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