Blood Puppet Archetype

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Dark_Stars
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Blood Puppet Archetype

Post #1 by Dark_Stars » Wed Mar 07, 2018 10:42 am

An old thought of mine that was focused on something rarely done in the game itself, paying LP for effects to be used. The main theme here involves level 4, Dark-attribute, Machine-Type monsters that have 0 DEF (Black Salvo and Recurring Nightmare away). Each of the monsters has some effect based on paying LP in order to use, and they each sport a puppet design with blood-stained weapons, as well as being named after different shades of red. The main focus for them is swarming the field with their members, followed by Xyz Summon Spam.

Before we start, I'm fully aware that this kind of deck is made harder to use on account of the extra monster zone rule. For the sake of examining the archetype, let's pretend Konami didn't make that rule for a second. With that out of the way, here we go!

Blood Puppet Crimson Claw
Level 4
DARK
Machine/Effect
1600ATK/0DEF
When this card is Normal Summoned; You can pay 500 LP; add 1 "Blood Puppet" monster from your deck to your hand.

Blood Puppet Cherry Whip
Level 4
DARK
Machine/Effect
1700ATK/0DEF
You can pay 500 LP; Special Summon 1 Level 4 "Blood Puppet" monster from your hand or graveyard, except "Blood Puppet Cherry Whip". You can only use this effect of "Blood Puppet Cherry Whip" once per turn.

Blood Puppet Brick Knuckle (think brass knuckles for the design)
Level 4
DARK
Machine/Effect
1800ATK/0DEF
When this card destroys an opponent's monster by battle; Pay 500 LP; Add 1 "Blood Puppet" monster from your graveyard to your hand.

Blood Puppet Auburn Club
Level 4
DARK
Machine/Effect
2100ATK/0DEF
Cannot be Normal Summoned. You can Special Summon this card (from your hand) by paying 1000 LP. When this card battles, your opponent cannot activate Monster Effects until the end of the Damage Step.

Blood Puppet Persian Spear
Level 4
DARK
Machine/Effect
1700ATK/0DEF
If you control a face-up "Blood Puppet" monster, except "Blood Puppet Persian Spear", you can Special Summon this card (from your hand). You can only Special Summon "Blood Puppet Persian Spear" this way once per turn. Once per turn, you can pay 1000 LP; Normal Summon 1 "Blood Puppet" monster from your hand, in addition to your Normal Summon/Set this turn (you can only gain this effect once per turn).

Blood Puppet Cerise Saber
Level 4
DARK
Machine/Effect
1600ATK/0DEF
When this card you control is destroyed by your opponent (either by battle or card effect); You can pay 1000 LP; Special Summon 1 "Blood Puppet" monster from your deck in face-up defense position.

Blood Puppet Rose Rifle
Level 4
DARK
Machine/Effect
1800ATK/0DEF
When you pay LP for the effect of a "Blood Puppet" monster; you can pay 1000 LP; Special Summon this card from your hand or graveyard. If you do, it is banished the next time it leaves the field.

Bloody Workshop
Field Spell
All "Blood Puppet" monsters you control gain 500 ATK. Once per turn, if you control a "Blood Puppet" monster; You can gain 500 LP for each monster you currently control. If this card you control leaves the field because of an opponent's card effect; you can pay 2000 LP; add this card from your graveyard to your hand.

Bloody Curse
Quick-Play Spell
If a "Blood Puppet" monster you control battles an opponent's monster; pay LP equal to the original ATK of battling "Blood Puppet" monster, and if you do, reduce the ATK of that opponent's monster by the same amount paid.

Bloody Shield
Continuous Trap
Destroy this card during your second Standby Phase after activation. Face-up "Blood Puppet" monsters you control cannot be targeted by your opponent's card effects. If you were to pay LP for the cost of a "Blood Puppet" monster effect, you can banish this card from your graveyard instead.

Blood Drain
Continuous Trap
If you control a monster that is not a "Blood Puppet" monster, destroy this card. When a "Blood Puppet" monster you control inflicts battle damage to your opponent; gain LP equal to the amount of damage inflicted. You can only control 1 face-up "Blood Drain".

Blood Puppet Scarlet Scythe
Rank 4
DARK
Machine/Xyz/Effect
2500ATK/0DEF
2 Level 4 Machine-Type Monsters
Once per turn, you can detach 1 Xyz Material from this card; Pay 1000 LP; target 1 card your opponent controls; send that target to the graveyard. When this card destroys an opponent by battle; gain LP equal to the destroyed monster's original ATK.

Blood Puppet Coral Hammer
Rank 4
DARK
Machine/Xyz/Effect
2600ATK/0DEF
2 Level 4 Machine-Type Monsters
Once per turn, you can detach 2 Xyz Materials from this card; pay 2000 LP; destroy all face-up monsters your opponent controls. When this card destroys an opponent's monster by battle; you can attach that card to this card as Xyz Material.

Blood Puppet Rosso Mace
Rank 4
DARK
Machine/Xyz/Effect
3000ATK/0DEF
3 Level 4 "Blood Puppet" Monsters
Cannot be Special Summoned, except by Xyz Summon. You can also Xyz Summon this card by using 1 face-up "Blood Puppet" Xyz Monster you control as Xyz Material (Xyz Materials attached to that Monster also become Xyz Materials on this card). While this card has Xyz Material, if you were to pay LP for the cost of a "Blood Puppet" monster's effect, your opponent pays that amount of LP instead. During each of your End Phases, detach 1 Xyz Material from this card.

And there you have it. Leave any suggestions in the comments below, and I will adjust the cards as suggested. Thank you for viewing this thread.
Those that adapt can grow stronger and survive while those that refuse to change will be left in the past and forgotten

Yang Xiao Long
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Post #2 by Yang Xiao Long » Wed Mar 07, 2018 4:44 pm

cool archetype. I would add more cards that allow life recovery. Rosso Mace is very nice in making the opponenent pay
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