My first archetype - Ephemeral
Posted: Mon Apr 12, 2021 4:46 pm
https://www.duelingbook.com/deck?id=7856171
SO!
This is my first time posting, and my first legit custom archetype. I've been wanting to share these and get some feedback on both the effects as well as PSCT on them. Hopefully you enjoy the idea!
(Also sorry for any mistakes - English isn't my first language and I can type, anyway xD)
To summarize the deck itself: It's an archetype comprised of WIND monsters with different types and levels. The level 1-4 monster all have similar effects - they can tribute themselves to negate sth, then perform an additional action. Kind of like Psy-Frames, I guess, but the opponent knows exactly, what and when you can negate. Mimosa, being the strongest one (effect literally copy-pasted from Solemn Warning) has the weakest additional effect - gaining you 1000 LP, which can be useful, but isn't crazy. Mayfly negates Spells and burns for 1000, Bell negates Traps and draws a card, and Spark negates attacks, then searches a Spell/Trap by discarding a card. Spark and Bell both have a bit stronger secondary effects, since trigerring them is a bit harder.
There is one more monster in the archetype - Spirit. He is the boss monster of the archetype, summoning itself in a manner reminiscent of Darkest Diabolos. He exisits to give the deck an actual win condition and some beatdown ability. He can also negate the effects of one card on the field - I admit, I just had no idea what other effect he could have. If you have a good idea, please share it with me, as I am dying for some feedback xD
Memory of the Distant Past is an unsearchable consistency booster - basically Vessel for the Dragon Cycle for the deck. It dumps Spirit into the grave and searches a guy. If the deck is too powerful this is probably the card to change, but I thought it should be fine, since the deck doesn't put that big of a board, so it should at least be consistent xD
Now, the targets you search with Spark are Impression, Sunshine and Gust.
Gust is a Compulse-like trap that bounces a bigger monster back to the hand, triggering Spirit in the process. Figured I could use a way to tribute Bell if the opponent isn't running Traps as well as a way to deal with a board.
Sunshine is a field spell that protects Ephemerals from targeting and has an Ignition effects to tribute a WIND to summon a different Ephemeral from the hand or GY.
And finally, there is the heart and soul of the deck - Impression. A continuous spell with two effects, of which only one can be used each turn. The main one allows you to summon a different Ephemeral after one of them is tributed. Automatically, Impression becomes the best card in the deck - it can give you quick access to Spirit, if you need a big body, Mimosa to stop a Normal Summon... Hell, if I worded it the way I wanted, it can help you come back form Nibiru!... Not that you would trigger it, anyway. The deck will summon 4 monsters at most during a turn (normal summon, Impression, Sunshine and Spirit). Impression's second effect provides some recovery and makes sure you don't run out of names in the deck. Impression was pretty much the card that started the idea of the archetype, and the entire deck was built to work with it.
Sooo... If you read all of this, thank you. Once again, feel free to give feedback in the comments. Should I change some effect? Re-word it so it actually works? Give some restrictions, so that it can't be abused in some other decks? Or should I scrap the whole idea altogether and focus on my studies? Let me know down below
(Also, how in Parshath's name do i post images)
SO!
This is my first time posting, and my first legit custom archetype. I've been wanting to share these and get some feedback on both the effects as well as PSCT on them. Hopefully you enjoy the idea!
(Also sorry for any mistakes - English isn't my first language and I can type, anyway xD)
To summarize the deck itself: It's an archetype comprised of WIND monsters with different types and levels. The level 1-4 monster all have similar effects - they can tribute themselves to negate sth, then perform an additional action. Kind of like Psy-Frames, I guess, but the opponent knows exactly, what and when you can negate. Mimosa, being the strongest one (effect literally copy-pasted from Solemn Warning) has the weakest additional effect - gaining you 1000 LP, which can be useful, but isn't crazy. Mayfly negates Spells and burns for 1000, Bell negates Traps and draws a card, and Spark negates attacks, then searches a Spell/Trap by discarding a card. Spark and Bell both have a bit stronger secondary effects, since trigerring them is a bit harder.
There is one more monster in the archetype - Spirit. He is the boss monster of the archetype, summoning itself in a manner reminiscent of Darkest Diabolos. He exisits to give the deck an actual win condition and some beatdown ability. He can also negate the effects of one card on the field - I admit, I just had no idea what other effect he could have. If you have a good idea, please share it with me, as I am dying for some feedback xD
Memory of the Distant Past is an unsearchable consistency booster - basically Vessel for the Dragon Cycle for the deck. It dumps Spirit into the grave and searches a guy. If the deck is too powerful this is probably the card to change, but I thought it should be fine, since the deck doesn't put that big of a board, so it should at least be consistent xD
Now, the targets you search with Spark are Impression, Sunshine and Gust.
Gust is a Compulse-like trap that bounces a bigger monster back to the hand, triggering Spirit in the process. Figured I could use a way to tribute Bell if the opponent isn't running Traps as well as a way to deal with a board.
Sunshine is a field spell that protects Ephemerals from targeting and has an Ignition effects to tribute a WIND to summon a different Ephemeral from the hand or GY.
And finally, there is the heart and soul of the deck - Impression. A continuous spell with two effects, of which only one can be used each turn. The main one allows you to summon a different Ephemeral after one of them is tributed. Automatically, Impression becomes the best card in the deck - it can give you quick access to Spirit, if you need a big body, Mimosa to stop a Normal Summon... Hell, if I worded it the way I wanted, it can help you come back form Nibiru!... Not that you would trigger it, anyway. The deck will summon 4 monsters at most during a turn (normal summon, Impression, Sunshine and Spirit). Impression's second effect provides some recovery and makes sure you don't run out of names in the deck. Impression was pretty much the card that started the idea of the archetype, and the entire deck was built to work with it.
Sooo... If you read all of this, thank you. Once again, feel free to give feedback in the comments. Should I change some effect? Re-word it so it actually works? Give some restrictions, so that it can't be abused in some other decks? Or should I scrap the whole idea altogether and focus on my studies? Let me know down below
(Also, how in Parshath's name do i post images)