CrystalMusic wrote:LightCaster wrote:CrystalMusic wrote:
oh really? then explain why 90% of the ppl i vs using my US Armed Forces Deck actually like the cards?!
the custom decks i made that get the most respect out of my opponents are:
1: My US Armed Forces Deck
2: My Code Lyoko Deck
3: My Zelda Deck
4: My Custom Guardian Support Deck
5: My Network Deck
6: My Shaman Deck
7: My Custom Shinato Support Deck
8: My Custom Tag Team Deck
You mean 8 of your many broken decks because you wanna throw a tantrum over balancing them because apparently a card is not good in your eyes unless it can search and has immunity from everything?
just because YOU, ONE PERSON out of the whole barrel of dueling monkeys, finds these broken, doesnt mean that they are broken.
also, a question i pose: What makes the DECK as a whole, broken? explain please.
A broken card is something that cannot be beaten, destroyed or countered in any shape or form, or has an effect that does something to change the gamestate in an unwinable way for the opponent. One of these cards is the card True King of All Calamities.
The following effect is why this card is broken:
"Once per turn, during either players turn, detatch 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that attribute cannot activate their effects or attack,"
Now why is this broken? Well it essentially locks down your opponent's monsters from doing anything so long as this card has materials and is even more powerful in True Draco decks because of the line:
Monsters that "True King" and "True Draco" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
Thus making True King/True Draco decks insanely powerful because of a full lockdown and clear.
Now lets look at your cards. Your Zelda deck has an auto win condition. And as common with all of your decks, most if not all of your cards come with the following effects:
This card's effect cannot be negated
Your opponent cannot activate cards in response to this card's activation
This card cannot be destroyed by battle or card effects.
Your US Army deck violates your rule of "No Special Summoning more than twice per turn." and can be compared to an Earthbound Immortal deck but with more immunities.