Element Deck
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DarkFusion46
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Element Deck
So I’m working on a periodic table of the elements deck.
I’m not done, and it will take a while seeing as I plan to make a card for all 118 elements + compounds + bonding spells + other supporting cards. I think I am at 25, and have done some combinations and bonding cards.
Does anyone have any suggestions?
I’m not done, and it will take a while seeing as I plan to make a card for all 118 elements + compounds + bonding spells + other supporting cards. I think I am at 25, and have done some combinations and bonding cards.
Does anyone have any suggestions?
- Lil Oldman
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Why? 118+ cards Cannot fit in a deck
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
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DarkFusion46
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Well, the idea is to have different strategies, even while playing the same deck. I also like the elements too much to not make some of them.
- Lil Oldman
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Oh I get it now. Is it supposed to work like all noble gases work with each other or the elements that react with each other like carbon and hydrogen start doing wacky stuff? Also what would their win condition be?
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
I think it i can think of it as some kind of fusion/contact fusion based deck.
For what i can remember, the elements can combine into molecules. For example, natrium fusing with cloride to make nacl a.k.a salt, or 2 hydrogen fusing with oxygen to make h20 a.k.a water.
For what i can remember, the elements can combine into molecules. For example, natrium fusing with cloride to make nacl a.k.a salt, or 2 hydrogen fusing with oxygen to make h20 a.k.a water.
I have interest in badly designed custom cards.
You saw these cards as terrible, I saw them as ideas.
You saw these cards as terrible, I saw them as ideas.
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DarkFusion46
- Posts: 18
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Here is the cards I have Made so far, I have skipped the noble gasses for now as they (generally) do not bond.
I’m not sure about win cons just yet but I’m thinking some sort of combo deck.
https://www.duelingbook.com/deck?id=6858578
I’m not sure about win cons just yet but I’m thinking some sort of combo deck.
https://www.duelingbook.com/deck?id=6858578
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DarkFusion46
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I should say that I know some quotes are missing. I made some of them from a tablet, and the quotes weren’t working
- Lil Oldman
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What are my boy silver's materials?
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
What a confusing, long and boring deck to go up against, what worse, you are not even done yet!
I lost track of what each card does because 1) lack of clear noticeable monster image, 2) no LV, attribute or type that give a clear view who does certain mechanics, 3) long & seem to be infinite gimmick combo that keep placing Counters & recovery, 4) no sub-archetype to difference them with "When this card is summoned: Place # Shell Counters on it" and "If you control "....", 5) I can't tell who are the boss cards as so many cards does so many recovery effects, 6) No HOPT, 7) what the hell is their end board going 1st or 2nd, 8) lastly the 4700 ATK Synchro Monster with no Synchro Materials......there are so many things wrong with this.
I can tell you are hurting yourself when making this "rush & uncomplete" archetype. This is just terrible! Read "Futuregamer" custom guide. Go to DD, find reference cards on what had Konami does right & their unwritten rules on ATK, search, -1 card & etc. Improve your grammar, double check for misspell & capital letters, and learn psct.
https://futuregamer-yugioh.blogspot.com/2020/09/the-pros-guide-to-custom-cards-create.html
I lost track of what each card does because 1) lack of clear noticeable monster image, 2) no LV, attribute or type that give a clear view who does certain mechanics, 3) long & seem to be infinite gimmick combo that keep placing Counters & recovery, 4) no sub-archetype to difference them with "When this card is summoned: Place # Shell Counters on it" and "If you control "....", 5) I can't tell who are the boss cards as so many cards does so many recovery effects, 6) No HOPT, 7) what the hell is their end board going 1st or 2nd, 8) lastly the 4700 ATK Synchro Monster with no Synchro Materials......there are so many things wrong with this.
I can tell you are hurting yourself when making this "rush & uncomplete" archetype. This is just terrible! Read "Futuregamer" custom guide. Go to DD, find reference cards on what had Konami does right & their unwritten rules on ATK, search, -1 card & etc. Improve your grammar, double check for misspell & capital letters, and learn psct.
https://futuregamer-yugioh.blogspot.com/2020/09/the-pros-guide-to-custom-cards-create.html
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Futuregamer
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What Rocket2 said (thanks for the shoutout), but the biggest issue is that this is an already existing concept. Bastion's dinosaur cards are exactly that, executed better (hydrogeddon, oxygeddon etc).
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DarkFusion46
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Rocket2 wrote:What a confusing, long and boring deck to go up against, what worse, you are not even done yet!
I lost track of what each card does because 1) lack of clear noticeable monster image, 2) no LV, attribute or type that give a clear view who does certain mechanics, 3) long & seem to be infinite gimmick combo that keep placing Counters & recovery, 4) no sub-archetype to difference them with "When this card is summoned: Place # Shell Counters on it" and "If you control "....", 5) I can't tell who are the boss cards as so many cards does so many recovery effects, 6) No HOPT, 7) what the hell is their end board going 1st or 2nd, 8) lastly the 4700 ATK Synchro Monster with no Synchro Materials......there are so many things wrong with this.
I can tell you are hurting yourself when making this "rush & uncomplete" archetype. This is just terrible! Read "Futuregamer" custom guide. Go to DD, find reference cards on what had Konami does right & their unwritten rules on ATK, search, -1 card & etc. Improve your grammar, double check for misspell & capital letters, and learn psct.
https://futuregamer-yugioh.blogspot.com/2020/09/the-pros-guide-to-custom-cards-create.html
I am not done the cards, so that’s why there are some errors, and I had actually already read Futuregamer’s article, before starting to make this deck.
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DarkFusion46
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Oh, and what attribute and type do you think they should be, because no preexisting type fits.
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DarkFusion46
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Also, I will change silver’s materials. And on the note of ATK, I made all the attacks the element number times 100, so should I increase silver’s level.
Also I want specific suggestions not everything is wrong.
Also I want specific suggestions not everything is wrong.
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DarkFusion46
- Posts: 18
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Recovery is needed to make combinations.
Also, is this better for silver https://www.duelingbook.com/card?id=1960493 ?
Also, is this better for silver https://www.duelingbook.com/card?id=1960493 ?
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DarkFusion46
- Posts: 18
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Futuregamer wrote:What Rocket2 said (thanks for the shoutout), but the biggest issue is that this is an already existing concept. Bastion's dinosaur cards are exactly that, executed better (hydrogeddon, oxygeddon etc).
Bastions dinosaurs are:
A. Not very good.
B. Have very little support
C. Are DINOSAURS which are huge while elements are tiny.
DarkFusion46 wrote:I am not done the cards, so that’s why there are some errors, and I had actually already read Futuregamer’s article, before starting to make this deck.
If you are only just thinking about your grammar, misspell, capital letters, and psct, and oh boy, somebody here can't see the flaws in their archetype. You try to make this pile of a mess works, but it isn't, even when you had polish and finish it.
Everything I had previously said still hold true, so let talk about with your updated Synchro Boss. There had never been a Level 10 base 4700 ATK with such an easy summoning requirements. Take "Flower Cardian Lightflare" & "Chaos Ancient Gear Giant" for exa, they should have difficult summon requirements for a superboss. Your idea of 4700 failed in incorporation as we never had that # for several reasons. However, long story short, "based ATK" does matter. If you must 4700 ATK, then do ? ATK, like Konami done with "Ten Thousand Dragon" or "Number iC1000: Numeronius Numeronia", at least the player can negate their continuous effect.
In the end, this is still a bad design archetype. Not weak or broken, just bad. Take a break, and check on how Konami made modern Archetype. Look at the recent Structure Deck: Spirit Charmer. Their main Spellcasters archetype & their familiars sub-archetype are clear in what they do (Image help greatly).
Last edited by Rocket2 on Thu Nov 26, 2020 3:17 pm, edited 1 time in total.
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DarkFusion46
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DarkFusion46 wrote:Oh, and what attribute and type do you think they should be, because no preexisting type fits.
I changed them all to LIGHT cyberse
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DarkFusion46
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Rocket2 wrote:DarkFusion46 wrote:I am not done the cards, so that’s why there are some errors, and I had actually already read Futuregamer’s article, before starting to make this deck.
If you are only just thinking about your grammar, misspell, capital letters, and psct, and oh boy, somebody here can't see the flaws in their archetype. You try to make this pile of a mess works, but it isn't, even when you had polish and finish it.
Everything I had previously said still hold true, so let talk about with your updated Synchro Boss. There had never been a Level 10 base 4700 ATK with such an easy summoning requirements. Take "Flower Cardian Lightflare" & "Chaos Ancient Gear Giant" for exa, they should have difficult summon requirements for a superboss. Your idea of 4700 failed in incorporation as we never had that # for several reasons. However, long story short, "based ATK" does matter. If you must 4700 ATK, then do ? ATK, like Konami done with "Ten Thousand Dragon" or "Number iC1000: Numeronius Numeronia", at least the player can negate their continuous effect.
In the end, this is still a bad design archetype. Not weak or broken, just bad. Take a break, and check on how Konami made modern Archetype. Look at the recent Structure Deck: Spirit Charmer. Their main Spellcasters archetype & their familiars sub-archetype are clear in what they do (Image help greatly).
What if I made silver unable to attack.
DarkFusion46 wrote:I changed them all to LIGHT cyberse. What if I made silver unable to attack.
(sign) You are missing the points with the Type & Attribute, and what's the point of its uncommon high ATK then.
Forget it. I can see that you do not wish to admit this mess of an archetype just does not work. You had listen to both me and futuregamer stands. Peace out.
- Lil Oldman
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What is the main gimmick? If you are just making elements for the sake of making them then they will be or a) busted or b) weak. These look like they lost the north, not Having the best of synergies.
"Complacency? How rude. I live the stifling life of a high school student in our problematic modern society."
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
Help I cannot remove this music from my head
https://youtu.be/ZuXI7qcNsHQ
Will try reviewing custom cards if they look interesting.
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