Intergalactic Assault!

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Autonomous
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Intergalactic Assault!

Post #1 by Autonomous » Tue Jan 23, 2018 10:40 am

Get Ready! The Intergalactic Space Association has recieved a Code RED and they are mobilizing their strongest for what seems to be their greatest threat! Dont worry, this is just the beginning!

Starfire Z-07
LIGHT/Machine
1200/Link-2 (Arrow: BL, T)
When this card is link summoned, you can special summon 1 "Z-0 Option Token" (Level 4/LIGHT/Machine-type/ATK ?/DEF ?) with an ATK and DEF equal to this cards, to a zone this card points to. During the Battle Phase all LIGHT/Machine-type monster you control with an original ATK of 1200, gain 800 ATK. If this card destroys an opponents monster by battle you can add 1 "Interstellar Platform", "Phalanx Option", or "Assault Option" from your deck to your hand or special summon 1 LIGHT/Machine-type monster with an original ATK of 1200 from your deck. You can only use each effect of "Starfire Z-07" once per turn.


Interstellar Platform
Spell/Field
All Level 4 LIGHT/Machine-Type monster with an original ATK of 1200 or less gain 500 ATK. Once per turn, you can activate the effect of a Level 4 LIGHT/Machine-type monster with an original ATK of 1200 ignoring its activation conditions. If a LIGHT/Machine-type monster is destroyed by battle or by card effect; special summon 1 "Stellar Option Token" (Level 4/LIGHT/Machine-type/ATK ?/DEF ?) with an ATK and DEF equal to the destroyed monster.

Assault Option
Spell/Continous
Any cards destroyed by battle or by the effect of a LIGHT/Machine-type monster with an original ATK of 1200 or less are banished instead. Once per turn, during your End Phase; tribute 1 "Option Token" or destroy this card. If this card is destroyed by a card effect; special summon 1 "Assault Option Token" (Level 4/LIGHT/Machine-type/ATK 1200/ DEF 1200) to your side of the field.


Phalanx Option
Trap/Counter
Whenever a spell/trap card or monster effect is activated, you can tribute 1 "Option Token", negate the activation of that card and if you do banish it. You can only activate 1 "Phalanx Option" per turn.

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